Also, if you're loading up on these "draw power" cards, you need to actually draw into cards that can deal with established boards, since you're more likely to draw into more copies of these things the more of them you play, which does little to nothing after the board's been established. That means having to run powerful engines, high efficiency board breakers, hand traps like Bystials that don't minus you for being used, and other high impact cards like Nibiru/Psy-Frames/Herald Balls.
@@contagious_noob3651 who said to build around cross out? This is merely a suggestion of "if you're already running cross out, might as well include these for a wider target group"
Despite the examples provided, I'm still not 100% convinced that fuwalos is worth running at 3. Yes, those two example highlight how strong a combo it can be since it provides you with some "protection" against ash blossom so you're more likely to resolve at least one of them. But that's still a 2 card combo that you need to open into, and that's only a 10% chance you'll open with those two cards exactly (admittedly I'm bad at math so someone correct me if I'm wrong).
I think there's a big difference in Purulia and Fuwalos because they act differently in the sense that surprisingly Purulia gives more safe draws like pot of greed most of the time against any deck while they still play out their turn while Fuwalos acts more like a floodgate which feels more like maxx c, they either pass on the normal summon which gives you nothing but they ended the turn or they have one special summon from hand and they make s:p or silhouette rabbit for one draw. So the real difference is what kind of draw engine and board states do you want to end up with your deck. If you run board breaker like evenly and super poly Purulia might honestly be strictly better since you don't want them to stop their plays, you just wanna draw into a board breaker and play a normal game going second where they actually committed resources. If you wanna stop them from playing completly because you run 20 handtraps Fuwalos is better since they have to either keep playing into your handtraps or just end the turn. So i don't think the statement that Purulia is not playable in ladder is true at all, people just havn't fully figured out the difference of the mulcharmies yet.
What deck are you playing? If you don't have a means of using it turn one as extra deck material, discard fodder, or some other way then it may not be worth using.
It really helps if you run a deck that can use the mulcharmies even if they're dead. For example fusion decks like Chimera or Tear can totally use them as fusion material for Guardian Chimera, Magnum/Tear fusions. They can also be safe fodder for cards like Super poly. There are ways to use them even if you go first or you topdeck them, you just need to figure out how to build around them.
I get what you're seeing in these examples and agree that these were game changing plays, but these decks are also pretty terrible playing into both Fuwalos and Maxx "C" so I'm not sure this is a great indicator of the broader ramification of Fuwalos releasing in MD. I'm sure duelists will adjust to the new release as needed, mostly by trying to play less into these cards and/or playing decks like Centur-Ion which don't care as much about them.
Thats a bad arguement that people will have to switch to decks that dont get hurt by maxx c or fuwalos. This isnt TCG or OCG where most events you attend to(except locals) are competitive. People play MD casually so people should be allowed to play whatever they want except a few unhealthy decks, which should be balanced with a banlist anyways. Should i be forced to play stun as it doesnt care about these draw cards? Hell no! Should i be forced to play only midrange decks? Thats probably a no also. Fuwalos itself is not that bad as you can put cards in your deck like azurune or maybe try to end with few less interruptions to give less draws but when it is combined with maxx c, it just creates so many non games. I feel like maxx c needs to go or at least be limited so we have less non games around. Literally see more stun around since the launch of mulcharmies so that even if they dont get activated, they cause more non games where summon limit or/and skill drain gets flipped. It is not ok and more people will rage quit (not me) the game if Komoney doesnt address the issue somehow.
@@gokalpotlu1557 agreed, one aspect ppl tend to forget about this argument, aside from casuals simply not _wanting_ to play around this, is the cost of building a new deck from scratch just to compete. I'm rather new, 3 months in as of now, and just managed to complete a flexible deck which plays around much stuff, with Maxx C being one of the few things I need to pray I got an answer to. 20% of my deck is already catered to Maxx C (3 droll, 3 ash, 2 called by) and that already didn't work over half the time - and now I'm expected to either accept my fate or bin the entire thing bc otherwise I don't have the dust to craft a meta appropriated deck I don't even enjoy? I'm outta MD until I can play my deck again :/
Those are fair points. I do tend to view the game in a more competitive lens as I've followed the meta fairly closely almost since release. I've also built many decks in that time and have options to choose from, so from a new player's perspective this release is tougher on them for sure. I admit from a casual player's perspective the Mulcharmies could be very off-putting. All that said, the bottom line is that Yu-Gi-Oh is a competitive game. For me that means learning how to play it to the best of my ability. As much as I may disagree with it I can't change the banlist, so I choose to play the game with the cards available to me. I respect your choice to not play with the state of the game the way it is.
Seeing that first game, I almost want to let fuwalos resolve just in case they got Maxx C. It also makes me want to play VS since fuwalos doesn’t get a lot off of that deck.
Still don't see the reason of playing more then 2 of the mulcharmy cards of either even if maxx c was banned again going first it immediately becomes a brick and going second turns it to a 50/50
Maxxc does need to go Im coping for them to just replace it with chummy at the end of day maxx c being chucked out on top of a board is not balanced whereas you cant do that do that with chummy. Sure maxx c on a board doesn't guarantee a win for the player with the established board but the odds are higly stacked against you its already hard enough to crack boards these days with out a maxx being shoved in our face on top when you do lose to it feels like a waste of time
Já tivemos temporadas ruins, mas essa é uma das piores. Por diversas vezes você toma Fuwa seguido de Maxx C. Ir em segundo bem nesse jogo não é só tomar handtrap e não permitir uma board impossível de se jogar. Infelizmente é você ir primeiro e não poder jogar pq o oponente vai ter 200 cartas na mão. E o argumento de "a mas tem decks que jogam envolta disso". Explica pra quem tá começando, quem tá retornando e pra quem não tem muitos decks na conta. Duas Called e uma Crossout não são suficientes.
The change this has on the meta game is honestly crazy
1 Fuwalos and/or Purulia = Crossout target(s)
2 Fuwalos = Blind Second
3 Fuwalos + Purulia = Tenpai shenanigans
Also, if you're loading up on these "draw power" cards, you need to actually draw into cards that can deal with established boards, since you're more likely to draw into more copies of these things the more of them you play, which does little to nothing after the board's been established. That means having to run powerful engines, high efficiency board breakers, hand traps like Bystials that don't minus you for being used, and other high impact cards like Nibiru/Psy-Frames/Herald Balls.
Building a deck around crossout is just bad deck building.
@@contagious_noob3651 who said to build around cross out? This is merely a suggestion of "if you're already running cross out, might as well include these for a wider target group"
Despite the examples provided, I'm still not 100% convinced that fuwalos is worth running at 3. Yes, those two example highlight how strong a combo it can be since it provides you with some "protection" against ash blossom so you're more likely to resolve at least one of them.
But that's still a 2 card combo that you need to open into, and that's only a 10% chance you'll open with those two cards exactly (admittedly I'm bad at math so someone correct me if I'm wrong).
It's a 9.8 you can Google yugioh calculator to find odds on opening a hand
I’m excited to see the next video of “my Sigma got hit by a Bystial and I normal summoned Fuwa to make Alembertian”
I think there's a big difference in Purulia and Fuwalos because they act differently in the sense that surprisingly Purulia gives more safe draws like pot of greed most of the time against any deck while they still play out their turn while Fuwalos acts more like a floodgate which feels more like maxx c, they either pass on the normal summon which gives you nothing but they ended the turn or they have one special summon from hand and they make s:p or silhouette rabbit for one draw. So the real difference is what kind of draw engine and board states do you want to end up with your deck. If you run board breaker like evenly and super poly Purulia might honestly be strictly better since you don't want them to stop their plays, you just wanna draw into a board breaker and play a normal game going second where they actually committed resources. If you wanna stop them from playing completly because you run 20 handtraps Fuwalos is better since they have to either keep playing into your handtraps or just end the turn. So i don't think the statement that Purulia is not playable in ladder is true at all, people just havn't fully figured out the difference of the mulcharmies yet.
The first duel i crafted one fuwalos faced burn deck
i still don't know when or how to use this new hand trap. Drawing it first turn feels bad
What deck are you playing? If you don't have a means of using it turn one as extra deck material, discard fodder, or some other way then it may not be worth using.
It really helps if you run a deck that can use the mulcharmies even if they're dead. For example fusion decks like Chimera or Tear can totally use them as fusion material for Guardian Chimera, Magnum/Tear fusions. They can also be safe fodder for cards like Super poly. There are ways to use them even if you go first or you topdeck them, you just need to figure out how to build around them.
Decks like centurion that discards for the field spell are also a way of getting the value going first.
The Fuwalos + Maxx C combo is disgusting
If you play blind second then purulia is almost certainly worth playing, worst case scenario you get 1 draw from your opponents normal summon
I get what you're seeing in these examples and agree that these were game changing plays, but these decks are also pretty terrible playing into both Fuwalos and Maxx "C" so I'm not sure this is a great indicator of the broader ramification of Fuwalos releasing in MD. I'm sure duelists will adjust to the new release as needed, mostly by trying to play less into these cards and/or playing decks like Centur-Ion which don't care as much about them.
Thats a bad arguement that people will have to switch to decks that dont get hurt by maxx c or fuwalos. This isnt TCG or OCG where most events you attend to(except locals) are competitive. People play MD casually so people should be allowed to play whatever they want except a few unhealthy decks, which should be balanced with a banlist anyways. Should i be forced to play stun as it doesnt care about these draw cards? Hell no! Should i be forced to play only midrange decks? Thats probably a no also. Fuwalos itself is not that bad as you can put cards in your deck like azurune or maybe try to end with few less interruptions to give less draws but when it is combined with maxx c, it just creates so many non games. I feel like maxx c needs to go or at least be limited so we have less non games around. Literally see more stun around since the launch of mulcharmies so that even if they dont get activated, they cause more non games where summon limit or/and skill drain gets flipped. It is not ok and more people will rage quit (not me) the game if Komoney doesnt address the issue somehow.
@@gokalpotlu1557 agreed, one aspect ppl tend to forget about this argument, aside from casuals simply not _wanting_ to play around this, is the cost of building a new deck from scratch just to compete. I'm rather new, 3 months in as of now, and just managed to complete a flexible deck which plays around much stuff, with Maxx C being one of the few things I need to pray I got an answer to. 20% of my deck is already catered to Maxx C (3 droll, 3 ash, 2 called by) and that already didn't work over half the time - and now I'm expected to either accept my fate or bin the entire thing bc otherwise I don't have the dust to craft a meta appropriated deck I don't even enjoy? I'm outta MD until I can play my deck again :/
Those are fair points. I do tend to view the game in a more competitive lens as I've followed the meta fairly closely almost since release. I've also built many decks in that time and have options to choose from, so from a new player's perspective this release is tougher on them for sure. I admit from a casual player's perspective the Mulcharmies could be very off-putting.
All that said, the bottom line is that Yu-Gi-Oh is a competitive game. For me that means learning how to play it to the best of my ability. As much as I may disagree with it I can't change the banlist, so I choose to play the game with the cards available to me. I respect your choice to not play with the state of the game the way it is.
I enjoy playing all of them in Tenpai. The thrill when an opponent ashes the first mulcharmy only to be hit with another
Seeing that first game, I almost want to let fuwalos resolve just in case they got Maxx C. It also makes me want to play VS since fuwalos doesn’t get a lot off of that deck.
Droll is more worth to play in most decks
Have x3 of all beta handtraps please, I do not mind surrenders after my opponent bricked and completely relied and me giving them draws...
Still don't see the reason of playing more then 2 of the mulcharmy cards of either even if maxx c was banned again going first it immediately becomes a brick and going second turns it to a 50/50
Maxxc does need to go Im coping for them to just replace it with chummy at the end of day maxx c being chucked out on top of a board is not balanced whereas you cant do that do that with chummy. Sure maxx c on a board doesn't guarantee a win for the player with the established board but the odds are higly stacked against you its already hard enough to crack boards these days with out a maxx being shoved in our face on top when you do lose to it feels like a waste of time
Já tivemos temporadas ruins, mas essa é uma das piores. Por diversas vezes você toma Fuwa seguido de Maxx C. Ir em segundo bem nesse jogo não é só tomar handtrap e não permitir uma board impossível de se jogar. Infelizmente é você ir primeiro e não poder jogar pq o oponente vai ter 200 cartas na mão. E o argumento de "a mas tem decks que jogam envolta disso". Explica pra quem tá começando, quem tá retornando e pra quem não tem muitos decks na conta. Duas Called e uma Crossout não são suficientes.
Praise the algorithm gods!
Yeah,purulia is just terrible. It's pretty much only good vs rogue decks.
Yu-Gi-Oh Open Pandora box its trash format. 9 max c is horrible. Banned max c. And leave mulcharmy. 9 is to far