I almost feel sorry for Bing, it always has and likely always will be in Google's shadow. Even when a ground breaking game comes out creating a stunning re-creation of the entire world thanks to Bing, people use Google Maps to improve it lol.
Its such a shame they used Bing for the maps, image the improvement if they went with google maps, I know Bing is owned by Microsoft so that's obviously why they used it
@@Conker1337 people have been saying that since release but it was inevitable that they would use Bing, there's no way Google would sell their product to a competitor, not for a fair price at least and the result would probably be FS2020 being a subscription game.
@@jjnxyz4368 "Bing generally has better sat images..." Not at high latitudes. For about five minutes they were a bit ahead. Neither has seemed to bother with updating much of their image data above, oh, 62-64 degrees north latitude and up for several years now, especially in rural areas (most everything at that latitude is rural). Street views, even in major regional hubs, are also seriously out of date.
I love your term "simple" - I lost my way after the first couple of minutes!! - however, I am really pleased you posted this video - and that someone far more capable and with a greater degree of time available, will tackle my city (Auckland) as Google photogrammetry is available for that and currently it looks rubbish with MS2020.!! Thanks again!!
I will see about sharing a package for Auckland. Only visited once, but it was enough to start emigrating my family. Haven't made it yet thanks to some health issues and now covid-19 and DJT's narcissistic delusions though. Can't think of a better place to try this process with. What's the max size you want, where exactly do you want it focused, and if you have a preference, what LOD range?
@@MichaelRainabbaRichardson wow..that would be brilliant if you can manage Auckland. I guess the city centre would be my preference..along with the harbour bridge. The boubdaries could be the motorways... If you get time and manage to post it..i am certain you will get some good take up of your work! Thanks even for the offer!!🙂🙂
Honestly I’m impressed this is such an easy to follow tutorial yes their may be a lot of steps involved but their easy to follow and if your playing Microsoft flight sim then you should already be somewhat familiar with installing packages and what makes it easier is that they already have the package installer for us as part of the game this is great thanks a lot
It´s funny to hear you at the end asking for likes or dislikes etc... you´re a genius. A video tutorial like this one should never have a dislike. Even if the troll didn´t like, one should respect the time and knowledge put into this. I definitely will try to improve my city. Liked and subscribed. Good job.
I watched your 001 video and got many of my questions answered and issues resolved. Thank you, and thank you for all of your videos! I have read most of the comments for this video, searching for answers to many of my questions. I find the range of responses that you get quite interesting. Some people are polite and ask basic questions, but so many are rude, inconsiderate, and ungrateful. I understand that people become frustrated when things don't work as expected, but taking it out on you or blaming you, when you took the time and trouble to make this video, in an effort to share your knowledge so others can do it too is really unnecessary. Usually the issue is that they are doing something wrong (just as I was). Everything is hard and complicated when you don't understand. Rarely anything worthwhile in life is easy at first, but patience and persistence does bring great rewards.This process does become fairly easy once you get your head wrapped around it.I actually wrote out a procedure document based on this and other videos for my own reference. I tried (and failed) several times trying to learn how to this, and expended hours upon hours in frustration of not understanding why it wasn't working, but I kept trying and learning along the way until I finally achieved fairly consistent success. Thanks for making this possible.
This is working really well on my end. However, this takes a lot of space by km² (1Gb to get the Sherbrooke university campus in Quebec). I really hope that Bing will get more cities with photogrametry since there is no way to store the whole planet on our PC.
I mean we just need to get comunity server running with 30 peta bytes of storage so we can all stream world asets from google maps instead of ping lamo. That would take alot of effort and I doubt we would sell enough to make it worth it.
For people who try to capture whole cities thats not a good idea it takes ages but for small buildings wich are missing in the scenery its a great Methode
Ahhhh Cheers!! literally just finished my first project using blender and render docs. which all in all took close to probably 20-24 hours. Cant wait to give this a go, havent even watched full video yet. Hopefully can capture in high detail to as my scene i just did was close to 500MB. Bigger the better baby
Finally a way to capture entire cities!!!!! The potential is huge! All the cities in Europe, east Europe Romania, Bulgaria, Serbia Latvia, Hong Kong, Macau south Africa, South America can now be brought into the sim from Google 3d😁😁
I was battling through your other tutorial "Export from Google Maps...." and accidentally closed it! I opened this one thinking it was the same ! Huh? what is going on.... this method is just too awesome! Well done and thank you for sharing!
Any chance you could give us a PDF version of your procedures? This is a great video but daunting to try and follow. Something instructions we could print out would be very helpful. Keep up the stellar work.
@@chikokishi7030 Yeah but I'm 74 so it would be so 60's for me :) Maybe just an automated script where I just circle the area I want and it does it be itself world be better.
@@byronmcduffy3485 lollll ive imported a few things with this method. i may just make a pdf. may not. Its not difficult: download and open program make a folder on your pc to save to copy sample scene delete 2 folders copy location address open program paste address select and download area open dev tools in fs load selection build packagr open game flight edit and safe
Thanks for doing this. Got it working today after quite a bit of trial a error and tearing my hair out a bit. It is actually as simple as you make it seem in the tutorial but if you get the slightest little thing wrong setting up the file directories and editing the XML then obviously it won't work. One thing I would emphasise though is the point where you hit the 'build package' button. Depending on the power of your PC and the size of the area you're doing this can take a LONG time. Its easy to think the SDK has crashed or frozen when in actual fact its working away doing what it needs to do. It took my PC about 20 minutes to do the town I was mapping in the sim. I really wish Asobo would give us better tools though for blending in textures and working with the game terrain height. That was the bit I struggled getting right and seeing other peoples scenery efforts using this method it seems to be a common problem.
what type of pc do you have and how big was your project? I have 32gb of ram, a 10700k, 3070 and im building a package of about 7.83gb and its been an hour now
@@josephl1004 Ik it's been 2 years but did your project ever end up working? I'm trying to do my town but it "freezes" when building the package and I end up just closing msfs because I doubt it's going to work. Been longer than 30 mins I'm sure. If yours ended up working do you remember how long it took?
YES, IT WORKS IN 2021!!!! For anyone having issues with, finding the properties tab, OR having it say "0 properties selected" OR you don't see the grid he shows in the video, for the first, properties tab is found in the scenery tab "view" button, secondly you have to SELECT the properties BY CLICKING THE AREA ON THE MAP, he does not mention this and keep selecting until it says 9 properties selected "or whatever number of tiles you have downloaded" and then it works..there's probably a better way to select properties/to get the grid to show up but i don't know how he does it in the video because he doesn't show it.
You can also capture terrain elevation data from this. Not sure how you would import that in to flight sim but it would mean that it fits perfectly rather than having to change the height axis and losing some buildings. Would involve a lot more work though.
thats one of the simplest tutorials so far, now all we need is for google to say "Yeah sure, help yourself" and we call go buy server farms ! My local town ( cambridge) looks wonderful in Sim now
I never created scenery or other mods but after doing the steps in the tourtorial i really have a good looking Stadium now in Stuttgart and not that houseblock from bing i never thought it would work so easy bit i guesd whenn the area gets bigger its much harder not to overlap
@Extraordinary I was trying to make someone smile , but as for time on my hands I work 6 days a week, 12 hour shifts but thanks for giving me your time and comment . I never cry you Extra Ordinary prick . Bet your happy you chose that name now Eh.
Sorry, but something isn't working here. I managed to create one tiny area showing an airport, and after moving it into my community file, I deleted the directory where I created the project. I then tried to do a larger area with LOD between 17-19, and whenever I load into the scenery editor, I just get all the objects named as 'unknown'. What am I doing wrong?
Same here, it was working but now get 'unknown' every time. Wouldn't care, I've not changed the method in any way. Not sure if it's since the Japan update.
This is because this method only works once - you need to create a unique project for additional areas - Flying Theston has put a video to show you how. I've tried it - works every time :-) th-cam.com/video/3K0XhAf0WYw/w-d-xo.html
seems like i need to turn teraforming on and then push the MSFS data down a bit to show the google data. then the plane ends up spawning below the google data
I'm not convinced that this method is quite there yet. I have managed to import one project successfully but all further ones lead to the "unknown" error. I have changed the names of the .xmls, I've left them alone I've tried every variation that I can think of, all fail. The original method with Renderdoc is more involved but at least it works reliably. Great tutorial videos though, thanks for making them and making us aware of the possibilities.
i don't think it's the LOD, had 2 little parts working with 20 LOD, bigger part with 18 LOD didn't work. so annoying, you have to wait forever until the package is finished, just to find out it was a waste of time. would be awesome if there was a fix.
This is because this method only works once - you need to create a unique project for additional areas - Flying Theston has put a video to show you how. I've tried it - works every time :-) th-cam.com/video/3K0XhAf0WYw/w-d-xo.html
Very cool tutorial !! Bring Flight simulator in a another level!! Many thanks! Maybe the next step is another tutorial for an easy way to add night textures and lights to this imported data ??
thats an impressive tutorial ! Thank you for sharing the info ! *edit, i hope you dont mind too much, i have made a video, translating all the info in your video to spanish, for people who have trouble understanding english! in my video i mention that the all the info is from your channel. i mention your channel name 3 times, i put it in the description and on facebook on a fs2020 page for spanish speaking people, i also shared it and said "all credit goes to Flying Theston"
Thanks for this Would have been a lot better if you'd shown the quality comparison close up - I mean that's the whole point - we want to see how much better it is - to justify the use of the tool.
I tried this and the method worked great -- thanks!!! Question: Is there a way to add lighting to the buildings at night when using this method, perhaps with another tool? It's dark at night except for the street lights which appear like they're being generated outside the scenery project. Thanks again!
Hmm for some reason the obj did not get loaded into the Scenery editor Just checked> The Scene file does not get created. I only get the midellib folder Ignore my complaints. I was just a little too impatient, the tool was not ready
Could you please take a moment to adress the "unknown" problem that more and more people are getting. I managed to make two sceneries, very small ones. But now , every time I click LOAD INTO EDITOR > all the assets come up as "unknown"
Just started using the tool and tutorial: indeed I succeeded to create one scenery... someone a tip ? E.g. Re-installing the tool each time you create a scenery ?
Try renaming the default package name before building and loading into editor. It worked for me, just changing the 'simple' final word for something else.
I could be wrong but surely the point of using Bing map data was to regenerate the buildings and structures from within Simulator as ‘active’ elements. Thereby they can react to sunlight and generate shadows, which is far more realistic and desirable. By importing Google Map data you are also importing the conditions when the data was captured originally. One step forward …two steps back.
Great tutorial! I am a beginner when it comes to modding this game, but this sure sendt me a huge leap ahead. Im sure to check out all of your videos there
Okay if anyone is interested on how it looks ive created the Stadium in Stuttgart VFBthanks to you finaly not so good like yours but better than the default one im proud
I just wish that MS had utilised Google Maps from the beginning instead of the lesser quality Bing Maps. They would then have a superb flight simulator without the need for users to spend anything extra in scenery 'enhancements' in order to get the accuracy.
showmoke they already have a superb flight simulator. What more do you want. Greedy and spoilt now are we?? Think about what you’re getting for default with bing maps anyway. Always complaints 🙄
Oli Lewis - nothing wrong with striving for excellence. They’re getting there, but not there yet. By ‘getting there’ I’m referring to 100% scenery accuracy worldwide.
The night lights will not show up on the photogrammetry buildings. But if you place the roads just under the ground so it is using the flight sim roads then you'll get the night lights from them. You can also place manual lights in the scenery editor, using Light_Cold and Light_Warm objects.
Thank you. Completed a local city and the hit on frame rates was noticeable. Not using MSFS to fly in PG areas so this was more of an experiment than anything else.
If you have a high LOD setting then the framerate will be hit quite hard. The other issue is the total number of polygons from all the ground mesh as well. This is a great tool for getting a quick location into the game, but for a really refined scenery output then you need to put the effort into cutting it all up manually. I'm going to be doing a mini-project series on how to do this soon.
@@FlyingTheston Thanks again. I did use the 17-19 LOD setting but will have a crack later today with less and see how it behaves. The hit presented as a mini stutter - noticeable but not unworkable. It certainly looked better than the MS version but trees were turned into rocks. Look forward to your future work.
Hi, cool tutorial! - But in the sim, when I load the files it says "Unknown" on the scenery list. It looks like in your video, it does not say "Unknown"- thaks. Im I missing a step?
We don't understand what he means and isn't willing to explain for the past 6 months unfortunately. This answer isn't to explain him as I also don't have any idea what he's talking about, but it's my solution to the "unknowns". But on r/FS2020Creation there are some workarounds mentioned such as deleting the problem files shown if you check the errors console in the SDK after the first build package before loading into the game. For example, the text to look for should be something like: **GltfCompiler | Failed to reload saved model for verification, from file** F:\Microsoft Flight Simulator\Packages\Projects\(directory)\_PackageInt\_tempFiles\mycompany-scenery-simple\mymodellib\**20527140405061616264_LOD00.gltf** Then after removing the file types associated with the number 20527140405061616264 such as the .bin, .gtlf, .png, and .xml files of the same name, attempt to build again after cleaning the previous package and look for the manifest.json and layout.json to be generated to know it was successful. This is because Google does not have the specific LOD level data for a tile despite it rendering normally when importing into Blender. When one or a couple files is missing data then the whole game decides the entire scenery shouldn't be loaded which I guess is meant for safety from getting CTD but makes it more tedious remove them from the modellib. The biggest problem with it is that the developer completely abandoned this tool without response and no one else has ever really picked up and tried improving it. It was only uploaded on a subreddit but it really should be on Github for open support just like FBW, Salty, WorkingTitle, etc
Works fine for me. One thing one can do, when one builds use a command line like "C:\MSFS SDK\Tools\bin> .\fspackagetool.exe F:\map\SceneryProject.xml" instead of building directly in MSFS. Easier to see the progress and MSFS is not locked.
"All you need to do"? You lost me at hello ! Great stuff but I know my head would be spinning after the first few instructions and I count myself as reasonably capable with IT. I need some more lessons, clearly. Ps. What I can do, is fly my real world aeroplane quite well :-)
MS should allow alternative streaming sources. We could just setup a server with some "3rd party scenery" and people could download it on demand, while playing the game.
Your videos are really super good thanks for that, how do you remove the water that turns to ice with the decoder afterwards? that looks terrible every body of water turns to ice with the decoder 😞
I can not get the google data to show in the simulator. I followed all the steps and it went well up until 6:22. I cannot get the objects to show in the sim. is there something i'm missing??? if not then this method doesn't work anymore.
@@evangeloskoutalas6892 Scenery project.xml and in package définition : mycompagny-scenery-simple folder and file.xml ! You must replace those name by the name one for examole A and edit xml.file by replacing ( scenery project and my-compagny-scenery-simple) by A
Hey There! I have got a problem, once I've selected the area in the decoder I load up the simulator and build the package which works fine but when I load into the flight I open the project again then I click load in editor but when it loads the list in the scenery the editor says "Unknown" ? Any solutions would be awesome
a question, if i may: when im upload the Package in the Editor after im fly over my designated city, i have only unknown tabs no numbers in my Scenery window, in Video at 6.26 .Does it mean Bern has no Photogrametry data or i did something wrong ...... : ( thanks alot for your time
It either means there is no photogrammetry data in your area or you have a project already named the same as the project you're working on (or some other unknown bug)
Just check on google maps. You need to click the globe button in the bottom right and then the 3d button and if there is photogrammatry data available it should show up.
@@kaloca @Flying Theston This happens to me when i try to add highly detailed areas, with standard ugly details it works... did you solved the "unknown" bug?
Great work. Alot of people are tired of bing maps. One problem tho. The earth 2 program is slow to download the maps. Which means you can't take big parts of the world. Also the process from the start to the end is a bit complicated and long it lacks efficiency. For those with less time it is unfortunately unfriendly. I hope one day you will optimize and reduce the process so it because much more simple and more automated. Thank you.
I thought I was stuck, but a quick check at task manager and windows explorer showed it is building the package. It's a fairly long process depending on how large the area is
@@Dany-gf9zu it's still going, 1 hour since I hit the build package already, but I can see the Packages folder being filled with textures. Given the size of the city I'm trying to do I assume it's around 60-70% now
@@Dany-gf9zu exactly what was showing in the video. I think it just finished building the package, around 2 hours total time. Gonna watch the remainder of the video now and hopefully in some time I'll let you know if it worked :)
All I get is unknown when I load into editor. Waste of time, tried to fix it. I didn't rename the folders or name or anything. I don't know what caused it and it's so complicated to fix. I want my 2 hours back 😭
I had this issue at first as well. It’s cause I had the folder incorrectly labeled in the .xml inside the definitions folder. If you copy over the simple scenery folder and don’t change any .xml, it should work. That’s the only thing I changed and it worked properly in terms of naming.
Bjorn Collins you have to go and recapture it then. I know it took me a few tries to get it correct. Not sure what else to tell you. I’m def not a developer. Lol
You have to build the project before opening it in the scenery editor. Open project. Modify your company and package info. Save project. Build project. Close project. Reopen project. Now you can use the scenery editor.
It doesn't seem that anyone is raising the question as to why it's no longer possible to bring in 3D photogrammetry into MSFS 2020. I've been trying for over a week to bring in 3D Photogrammetry into MSFS 2020 and every time I click on the Load in Editor in the Inspector, "Unknown" comes up in the Scenery Editor and nothing shows up in the Objects. What is the problem here? I've done searches on this problem but there have been NO logical explanations for this! All I hear is "I'm having the same problem," and everyone giving their thoughts as to the reason why. Nobody has put out a video discussing this problem and I haven't found a forum yet that can explain all of this. I want to know why we're getting the "Unknown" message in after clicking the Load In Editor in the Inspector and WHEN this problem is going to be fixed. It seems like this problem came up since the last recent update, and every time microsost comes out with an update, they create more problems than they fix. What's the problem with the "Unknown" that nobody seems to know about? Ken.
Could you do an updated tutorial on this? I've tried following this exactly, but the scenery does not load in for me. Plus the windows look a bit different because I think the SDK has been updated a few times since this video.
@Mike Dawkins @Majick Nous @Lloyd Buck I followed the renaming guide (th-cam.com/video/3K0XhAf0WYw/w-d-xo.html) to the letter and was still getting the 'Unknown' error when opening package in editor. HOWEVER watching carefully he'd missed to explain a line in the xml that relates to . When watching him rename the Name, AssetDir & Output Dir, he failed to mention that theres a a FOURTH line you need to change also called . I've used my example with all changes to the name as 'EXAMPLE' other than the FOURTH change which is not mentioned in the video where a second line relates to as follows, it should read like this;
PackageSources\modelLib\ scenery/global/scenery ***THIS LINE IS NOW CORRECT*** The code continues........ scenery\mycompany ***THIS IS THE ORIGINAL INCORRECT LINE*** Once changed, it worked everytime for me :)
@@plaidzombie7265 Think it was a bug introduced on the last update as previous to that I had no issues, not sure if the SDK changed the default paths. Anyway, heres what a step by step what I do to the point where Scenery Editor loads in the scenery files. (I'll use my default file system on my dedicated SSD which is S:\FS2020 and also refer to the scenery your going to import as 'Example') 1. Make a copy of the simplescenery folder and put it wherever you want, the idea is you won't have to change the file over and over for each project, I placed it in my main folder as follows; S:\FS2020\SimpleScenery 2. Once there ensure you do the following; - Change the file name to e.g. S:\FS2020\Example from SimpleScenery. - Open the folder and change the xml file from 'SceneryProject.xml' to 'Example.xml' - Open the file now called 'Example.xml' and change the code refering to SceneryProject and mycompany-scenery-simple to 'Example' as follows **ORIGINAL . _PackageInt
PackageDefinitions\mycompany-scenery-simple.xml
**CHANGED TO . _PackageInt
PackageDefinitions\Example.xml
then SAVE and close editor 3. Open folder 'PackageDefinitions' in the same folder and rename both the folder and xml files in there to 'Example'. So you should have; **ORIGINAL A folder called 'S:\FS2020\Example\PackageDefinitions\mycompany-scenery-simple A file called 'S:\FS2020\Example\PackageDefinitions\mycompany-scenery-simple.xml **CHANGED TO A folder called 'S:\FS2020\Example\PackageDefinitions\Example A file called 'S:\FS2020\Example\PackageDefinitions\Example.xml 4. Open the Example.xml file with your xml editor (Notepad++ or similar) and you need to change FOUR lines, I'll highlight the lines CAPITALS as I can't use fonts. **ORIGINAL ;
PackageSources\modelLib\ scenery/GLOBAL/SCENERY ****please take care with forward & back slashes***
BGL
false
PackageSources\scene\ scenery
5. Once done save again and exit the xml editor 6. Now go back a folder to S:\FS2020\Example where you'll have Folder PackageDefinitions Folder PackageSourxes File Example.xml 7. Open folder 'PackageSources' then modelLib and delete all folders EXCEPT 'texture' 8. Open 'texture' folder and delete all textures in there. 9. Go back to folders and you'll see Folder 'modelLib' Folder 'scene' 10 Open 'scene' folder and delete the 'objects.xml' Thats now your template made which you can use over and over again by copying it to your 'MyFSProjects' folder 11 Once you've copied your folder template called 'Example' to 'MyFSProjects' all you do is go through steps of changing the files you changes to 'Example' with your actual project name, e.g. for 'newcastlebridge' EVERYTHING thats named 'Example' will be 'newcastlebridge' including any folders or xml files named 'Example' as in the steps made out earlier. so for example you should have in your Projects folder; S:\FS2020\MyFSProjects\Example\PackageDefinitions ewcastlebridge (Folder) S:\FS2020\MyFSProjects\Example\PackageDefinitions ewcastlebridge.xml in the newcastlebridge xml file all references to 'Example' will be need to be changed to 'newcastlebridge', you obviously don't need to change the line scenery/global/scenery\ as your template will now always have that set. Thats it!, you only have to go into the Flightsim and follow the video on how to copy and create the objects you require, you should not get errors if this is followed and the video is followed. Good luck and hope this helps! All folder
@@eddiemcgee8667 Thank you very much for this highly detailed answer! It took a couple of goes but I finally got it to work! Not sure what I was doing wrong... The google map data isn't very high quality and is very jaggy. What are the best setting to use for high detail? Many thanks!
@@plaidzombie7265 19 to 21 inclusive normally is good, any higher and you can get the dreaded 'Unknown' error as the original Photogrammetry may not be that high. I've pretty much done the whole of Newcastle with all bridges, railway station, The Sage and St James Park. Looks amazing!
@@plaidzombie7265 I have found that sometimes if you close the project then reopen it and reload into the Scenery Editor it works OK. There doesn't seem to be any rhyme or reason to it an d I don't know what causes the problem.
I'm getting better at this .Just redoing the same thing until it starts to sink in. Its a shame when doing the polygon some kind of marker doesn't stay on the map to make sure the polygon lines are in the correct place rather than using the boxes .Also a double click doesn't finish the final polygon but hitting the return key does ... On one attempt I ended up with my new scenery elevated off the ground . I just deleted the folder from community folder and started again. Its a great tool though so thank you once again for the tutorial its really great fun improving the scenery
I found a simple solution, just get a sticky label and cut it into four pieces. then stick the separate pieces at the corners of the polygon. When you’re finished just peel them off again.
I lost count of how many times the word "just" was used, and the term "all you have to do", all seemingly to convince us that the title 'Easily' was really true. Easy? To some perhaps😟
So is this scenery will apply to your computer only? Or it will be globally to any MFS2020 users. Meaning if I open the flight sim and fly to that location, the question is: I’m going to find that scenery that you had created or not? Note: I’m using Xbox, and I wonder if this will work on your computer only or if it’s globally. Kindly feedback.
First : Change " Scenery Project.xml ' un simple scenery folder by the name of your choice for exemple : A Next go into this xml file with bloc note and replace " mycompany-scenery-simple.xml by A.xml and save ! Next go to Package définition folder and rename " mycompany-scenery-simple.xml " and the folder by A In the A.xml file open in editor ( bloc note ) and change all the " mycompagny-scenery-simple" by A ( there are 3 in the xml file ) and save. In the end just rename in simple scenery folder the top file by A ! You are done ! Just load in flight build Package and load scenery as usual !
How do you deal with autogen if you download a Google Earth area that is larger than the photogrammetry data within? Because deleting all autogen within the rectangle removes more than there actually is...
If anyone is reading this and not going to bother since the commenter above says it took 12 hours, I did it just now at a 6x6 km area and it took about 5 minutes, so i have no f-ing idea wtf kind of area they are trying to download lol
The latest Earth 2 MSFS now has a set of colour correction sliders which you can use after setting your square just before downloading. More LOD options also.
That's cool, I think the dev is doing an amazing job on it. Hopefully soon it will allow you to select an area with a polygon tool instead of just a rectangle too
What good is this, though, when you can't see the changes? You'd have to do it over and over, trial-and-error style until you happen to get it right. But for big areas, it can take ages to download the data.
This looks great. Now is there a similar tool for replacing ground textures in non-photogrammetry regions? Bing Maps is terrible where I live (snow on ground in middle of summer, green roads, etc).
Buildings are only half there height, if you bring them out the ground then u get the google road and it looks pants because it then sits above the other road. The new map detail sits higher than the original.. Great Video though Bud, i did learn something but thought it looked pants..
I'm having the same issues. There was another post that mention they did it over again and it worked ok so I'm trying that today. When I launch to my airport the acft is sitting on the old default scenery and I can see my new scenery above me. Hope Theston or someone more proficient can help us because I imagine that there's alot of airports that need fixing.
I almost feel sorry for Bing, it always has and likely always will be in Google's shadow. Even when a ground breaking game comes out creating a stunning re-creation of the entire world thanks to Bing, people use Google Maps to improve it lol.
Its such a shame they used Bing for the maps, image the improvement if they went with google maps, I know Bing is owned by Microsoft so that's obviously why they used it
why I should use crappy bing. bing sucks in every way. they should partner with google.
Imagine if X Plane partnered with Google.
@@Conker1337 people have been saying that since release but it was inevitable that they would use Bing, there's no way Google would sell their product to a competitor, not for a fair price at least and the result would probably be FS2020 being a subscription game.
@@XMadAntzX They need to partner with Blackshark AI as well or else the world would be mostly flat and look very low resolution up close.
Google maps cities look better, whereas Bing maps is really good at landscapes
@@jjnxyz4368 "Bing generally has better sat images..." Not at high latitudes. For about five minutes they were a bit ahead. Neither has seemed to bother with updating much of their image data above, oh, 62-64 degrees north latitude and up for several years now, especially in rural areas (most everything at that latitude is rural). Street views, even in major regional hubs, are also seriously out of date.
I love your term "simple" - I lost my way after the first couple of minutes!! - however, I am really pleased you posted this video - and that someone far more capable and with a greater degree of time available, will tackle my city (Auckland) as Google photogrammetry is available for that and currently it looks rubbish with MS2020.!!
Thanks again!!
I will see about sharing a package for Auckland. Only visited once, but it was enough to start emigrating my family. Haven't made it yet thanks to some health issues and now covid-19 and DJT's narcissistic delusions though. Can't think of a better place to try this process with. What's the max size you want, where exactly do you want it focused, and if you have a preference, what LOD range?
@@MichaelRainabbaRichardson wow..that would be brilliant if you can manage Auckland. I guess the city centre would be my preference..along with the harbour bridge. The boubdaries could be the motorways... If you get time and manage to post it..i am certain you will get some good take up of your work! Thanks even for the offer!!🙂🙂
@@rayhughes Seen these?
flightsim.to/file/574/microsoft-flight-simulator-2020-auckland-pack-1-0
and
flightsim.to/file/522/auckland-airport-enhancement
@@glars37 Really good scenery, even has Sounds Air, Picton livery 😁
"and it really is that simple." - this made me laugh..
As easy as shitt1ng the bed and kicking it out with your foot ! 🤣
1 minute in and I was like didn't he say this was going to be easy? And yes I know how to use a computer. lol
Honestly I’m impressed this is such an easy to follow tutorial yes their may be a lot of steps involved but their easy to follow and if your playing Microsoft flight sim then you should already be somewhat familiar with installing packages and what makes it easier is that they already have the package installer for us as part of the game this is great thanks a lot
Don't know how many times I heard "and now all we need to do".
Yes it's easy, some people really need to be teleported back to 2006 when FSX came out
It´s funny to hear you at the end asking for likes or dislikes etc... you´re a genius. A video tutorial like this one should never have a dislike. Even if the troll didn´t like, one should respect the time and knowledge put into this. I definitely will try to improve my city. Liked and subscribed. Good job.
I watched your 001 video and got many of my questions answered and issues resolved. Thank you, and thank you for all of your videos! I have read most of the comments for this video, searching for answers to many of my questions. I find the range of responses that you get quite interesting. Some people are polite and ask basic questions, but so many are rude, inconsiderate, and ungrateful. I understand that people become frustrated when things don't work as expected, but taking it out on you or blaming you, when you took the time and trouble to make this video, in an effort to share your knowledge so others can do it too is really unnecessary. Usually the issue is that they are doing something wrong (just as I was). Everything is hard and complicated when you don't understand. Rarely anything worthwhile in life is easy at first, but patience and persistence does bring great rewards.This process does become fairly easy once you get your head wrapped around it.I actually wrote out a procedure document based on this and other videos for my own reference. I tried (and failed) several times trying to learn how to this, and expended hours upon hours in frustration of not understanding why it wasn't working, but I kept trying and learning along the way until I finally achieved fairly consistent success. Thanks for making this possible.
This is working really well on my end. However, this takes a lot of space by km² (1Gb to get the Sherbrooke university campus in Quebec). I really hope that Bing will get more cities with photogrametry since there is no way to store the whole planet on our PC.
I mean we just need to get comunity server running with 30 peta bytes of storage so we can all stream world asets from google maps instead of ping lamo. That would take alot of effort and I doubt we would sell enough to make it worth it.
Lower the level of detail on the download
@@biggles9604
Google may find out
im trying to get montreal with this
For people who try to capture whole cities thats not a good idea it takes ages but for small buildings wich are missing in the scenery its a great Methode
Ahhhh Cheers!! literally just finished my first project using blender and render docs. which all in all took close to probably 20-24 hours. Cant wait to give this a go, havent even watched full video yet. Hopefully can capture in high detail to as my scene i just did was close to 500MB. Bigger the better baby
Fantastic video after a few mistakes I eventually added the Scenery I wanted to MSFS. Thank you so much much easier than using Blender and RenderDoc
All I want is the entire earth converted and ready to put on community folder
Oh my god wtaf. I'm from Lincoln and I came on this video to find out how to do this to my home town. This couldn't be more perfect hahahah
I didn't know it was so damn easy! I will do it tomorrow during my coffee break. I could do this quickly with one Eye tied behind my back!
Superb guide and much needed for Stonehenge which looks like the aftermath scene of "Griswolds at Stonehenge". Thank You.
Please accept my thumbs up for the Griswold comment
Finally a way to capture entire cities!!!!! The potential is huge! All the cities in Europe, east Europe Romania, Bulgaria, Serbia Latvia, Hong Kong, Macau south Africa, South America can now be brought into the sim from Google 3d😁😁
What about night textures and seasons
And you would need terabytes of disk space to store all that locally.
Not every city has 3D, at least in the UK. And a medium town can take 6B + storage, so you'd need to be selective!
@Mark Tyrrell have you even tried?? It works!!
I was battling through your other tutorial "Export from Google Maps...." and accidentally closed it! I opened this one thinking it was the same ! Huh? what is going on.... this method is just too awesome! Well done and thank you for sharing!
Any chance you could give us a PDF version of your procedures? This is a great video but daunting to try and follow. Something instructions we could print out would be very helpful. Keep up the stellar work.
@Julian Moses You should have posted this as a video response
Who prints shit to read it? Thats so 90s.
lol. but yeah a pdf would be nice. Have at it :)
@@chikokishi7030 Yeah but I'm 74 so it would be so 60's for me :) Maybe just an automated script where I just circle the area I want and it does it be itself world be better.
@@byronmcduffy3485 lollll ive imported a few things with this method. i may just make a pdf. may not. Its not difficult:
download and open program
make a folder on your pc to save to
copy sample scene
delete 2 folders
copy location address
open program
paste address
select and download area
open dev tools in fs
load selection
build packagr
open game flight
edit and safe
@@chikokishi7030 i did it but then there are just unknown ones do yo know what i have to do?
This is the best tutorial about photogrametry for FS2020, in my opinion. Thanks.
Thanks for doing this. Got it working today after quite a bit of trial a error and tearing my hair out a bit. It is actually as simple as you make it seem in the tutorial but if you get the slightest little thing wrong setting up the file directories and editing the XML then obviously it won't work. One thing I would emphasise though is the point where you hit the 'build package' button. Depending on the power of your PC and the size of the area you're doing this can take a LONG time. Its easy to think the SDK has crashed or frozen when in actual fact its working away doing what it needs to do. It took my PC about 20 minutes to do the town I was mapping in the sim.
I really wish Asobo would give us better tools though for blending in textures and working with the game terrain height. That was the bit I struggled getting right and seeing other peoples scenery efforts using this method it seems to be a common problem.
what type of pc do you have and how big was your project? I have 32gb of ram, a 10700k, 3070 and im building a package of about 7.83gb and its been an hour now
@@josephl1004 Ik it's been 2 years but did your project ever end up working? I'm trying to do my town but it "freezes" when building the package and I end up just closing msfs because I doubt it's going to work. Been longer than 30 mins I'm sure. If yours ended up working do you remember how long it took?
YES, IT WORKS IN 2021!!!! For anyone having issues with, finding the properties tab, OR having it say "0 properties selected" OR you don't see the grid he shows in the video, for the first, properties tab is found in the scenery tab "view" button, secondly you have to SELECT the properties BY CLICKING THE AREA ON THE MAP, he does not mention this and keep selecting until it says 9 properties selected "or whatever number of tiles you have downloaded" and then it works..there's probably a better way to select properties/to get the grid to show up but i don't know how he does it in the video because he doesn't show it.
You can also capture terrain elevation data from this. Not sure how you would import that in to flight sim but it would mean that it fits perfectly rather than having to change the height axis and losing some buildings. Would involve a lot more work though.
3 years later... Have you found out how to do this?
Thank you for this great tutorial. Followed your steps and now I have my first imported Google town into MSFS!
This is seriously a game changer! Thank you for this tutorial.
MadKad noooooeeeeeuuuuuhhh 😱 it is a SIM changer!
@@ytwos1 The main advantage FS 2020 has over XP (at the moment) is there's no need to store huge imagery files on a local drive.
thats one of the simplest tutorials so far, now all we need is for google to say "Yeah sure, help yourself" and we call go buy server farms ! My local town ( cambridge) looks wonderful in Sim now
I never created scenery or other mods but after doing the steps in the tourtorial i really have a good looking Stadium now in Stuttgart and not that houseblock from bing i never thought it would work so easy bit i guesd whenn the area gets bigger its much harder not to overlap
Some kind person with time on their hands needs to do every city in England ........please.
Now you know how to do it :-D
I have a feeling 'Orbx' will do it?
@Extraordinary I was trying to make someone smile , but as for time on my hands I work 6 days a week, 12 hour shifts but thanks for giving me your time and comment . I never cry you Extra Ordinary prick . Bet your happy you chose that name now Eh.
Sorry, but something isn't working here. I managed to create one tiny area showing an airport, and after moving it into my community file, I deleted the directory where I created the project. I then tried to do a larger area with LOD between 17-19, and whenever I load into the scenery editor, I just get all the objects named as 'unknown'. What am I doing wrong?
Same here, it was working but now get 'unknown' every time. Wouldn't care, I've not changed the method in any way. Not sure if it's since the Japan update.
This is because this method only works once - you need to create a unique project for additional areas - Flying Theston has put a video to show you how. I've tried it - works every time :-) th-cam.com/video/3K0XhAf0WYw/w-d-xo.html
@@majicknous1946 I can send you the files I have changed if that would help - You can then highlight the area you want and try it?
"..and now all we need to do.." :)
Great video by the way! Thank you so much!
this tutorial laid out the steps so cleanly, really great job on this video!
seems like i need to turn teraforming on and then push the MSFS data down a bit to show the google data. then the plane ends up spawning below the google data
Amazing! The Japan update missed my entire prefecture. Ill be adding my local castles and other landmarks in!
Sadly Gifu doesn't have 3D mapping in Google either
I'm not convinced that this method is quite there yet. I have managed to import one project successfully but all further ones lead to the "unknown" error. I have changed the names of the .xmls, I've left them alone I've tried every variation that I can think of, all fail.
The original method with Renderdoc is more involved but at least it works reliably.
Great tutorial videos though, thanks for making them and making us aware of the possibilities.
@MRV And why is it not working with High LOD? keeping the details low makes no sense, the shapes are really ugly
i don't think it's the LOD, had 2 little parts working with 20 LOD, bigger part with 18 LOD didn't work. so annoying, you have to wait forever until the package is finished, just to find out it was a waste of time. would be awesome if there was a fix.
Same problem here. Changing LOD didnt change anything
This is because this method only works once - you need to create a unique project for additional areas - Flying Theston has put a video to show you how. I've tried it - works every time :-) th-cam.com/video/3K0XhAf0WYw/w-d-xo.html
my download starts with a ton of metadata, after it is done the tool stops at 0 data download ... nothing happens for hours ...
same here :/
@@florianlauer3067 Same here
Same here anyone got a fix mine won't download it just says 1 remaining,0 Done...
I feel like the 3.1 K likes are from those who watched it and the 70 dislikes are from those who tried it themselves
Very cool tutorial !! Bring Flight simulator in a another level!! Many thanks! Maybe the next step is another tutorial for an easy way to add night textures and lights to this imported data ??
thats an impressive tutorial ! Thank you for sharing the info ! *edit, i hope you dont mind too much, i have made a video, translating all the info in your video to spanish, for people who have trouble understanding english! in my video i mention that the all the info is from your channel. i mention your channel name 3 times, i put it in the description and on facebook on a fs2020 page for spanish speaking people, i also shared it and said "all credit goes to Flying Theston"
Thanks for this Would have been a lot better if you'd shown the quality comparison close up - I mean that's the whole point - we want to see how much better it is - to justify the use of the tool.
So... Paris will soon be on end of construction !
Thanks to Google Earth !
Um France is World Update 4. No need to jump through a million hoops to put a bit of Google maps in the sim.
This guy says "and finally" or "and now all you need to do" for every damn step. Confusing as hell when listening to that.
"Easily"
Feel free to upload your own tutorial sharing your infinite knowledge of the sdk, with your own script anytime bud!
I get the impression you get caught up on language use a bit?
Hhhhahah
Don't take it literally🤣
Great Video but i have one Question. How do you mark all the scenery files at the same time at time Code 6:28. ?
so lets say i just select the whole planet, how many ice ages will the earth have gone through by the time its done downloading?
Im downloading Hong Kong Map, about 40 square mils area, I'll come back to tell you how long it took, my net speed is about wired 900Mbps
@@sought84 any news? 😬
Mick Golding still going I think 😆
and going...........
and going............
I tried this and the method worked great -- thanks!!! Question: Is there a way to add lighting to the buildings at night when using this method, perhaps with another tool? It's dark at night except for the street lights which appear like they're being generated outside the scenery project. Thanks again!
Hmm for some reason the obj did not get loaded into the Scenery editor
Just checked> The Scene file does not get created. I only get the midellib folder
Ignore my complaints. I was just a little too impatient, the tool was not ready
Could you please take a moment to adress the "unknown" problem that more and more people are getting.
I managed to make two sceneries, very small ones.
But now , every time I click LOAD INTO EDITOR > all the assets come up as "unknown"
Just started using the tool and tutorial: indeed I succeeded to create one scenery... someone a tip ? E.g. Re-installing the tool each time you create a scenery ?
Try renaming the default package name before building and loading into editor. It worked for me, just changing the 'simple' final word for something else.
I could be wrong but surely the point of using Bing map data was to regenerate the buildings and structures from within Simulator as ‘active’ elements. Thereby they can react to sunlight and generate shadows, which is far more realistic and desirable. By importing Google Map data you are also importing the conditions when the data was captured originally. One step forward …two steps back.
the 3d models imported will also have shadows cast upon them and cast shadows too, the buildings look perfectly fine in my opinion
Hey, just an ideia.
Create a video creating a hangar on blender. Creating the texture, PBR, importing... 😉
Wow thats indeed very much simpler than the other method. Thanks!
I have "unknown" in scenery editor, any solution?
Me too and I dont know why.....its terrible for me
@@spacemarderdontaskme6452 did you find a solution?
@@martinluther7436 same here, I think maybe microsoft patched the game so that people can't load in google data?
Cpt.AirWolf could be of the version is not working any more
Great tutorial! I am a beginner when it comes to modding this game, but this sure sendt me a huge leap ahead.
Im sure to check out all of your videos there
Okay if anyone is interested on how it looks ive created the Stadium in Stuttgart VFBthanks to you finaly not so good like yours but better than the default one im proud
wow great tut and very nice idea to use the windows to remember the area to select with the polygon :) .
Thanks Theston for all this. Have a nice day!
I just wish that MS had utilised Google Maps from the beginning instead of the lesser quality Bing Maps. They would then have a superb flight simulator without the need for users to spend anything extra in scenery 'enhancements' in order to get the accuracy.
Gotta love competitiveness, eh? *eyeroll at them*
Bing maps is free for them. Google maps will cost a shit load of money, It’s not an easy choice.
let xplane do it
showmoke they already have a superb flight simulator. What more do you want. Greedy and spoilt now are we?? Think about what you’re getting for default with bing maps anyway. Always complaints 🙄
Oli Lewis - nothing wrong with striving for excellence. They’re getting there, but not there yet. By ‘getting there’ I’m referring to 100% scenery accuracy worldwide.
Am I the only one who thinks the Bing maps look pretty damn good?
I assume you lose lighting effects and all that for night flying? Not sure how this would 'know' where the lights go?
The night lights will not show up on the photogrammetry buildings. But if you place the roads just under the ground so it is using the flight sim roads then you'll get the night lights from them. You can also place manual lights in the scenery editor, using Light_Cold and Light_Warm objects.
@@FlyingTheston Please reply to my query in the comments in relation to this method on airports.
@@FlyingTheston could u show how it works?
@@FlyingTheston sorry dude but you then get half a building in height, scaling just lifts it back out the ground and brings the road back up..
Thank you. Completed a local city and the hit on frame rates was noticeable. Not using MSFS to fly in PG areas so this was more of an experiment than anything else.
If you have a high LOD setting then the framerate will be hit quite hard. The other issue is the total number of polygons from all the ground mesh as well. This is a great tool for getting a quick location into the game, but for a really refined scenery output then you need to put the effort into cutting it all up manually. I'm going to be doing a mini-project series on how to do this soon.
@@FlyingTheston Thanks again. I did use the 17-19 LOD setting but will have a crack later today with less and see how it behaves. The hit presented as a mini stutter - noticeable but not unworkable. It certainly looked better than the MS version but trees were turned into rocks. Look forward to your future work.
Wooow, all my wet dreams are coming true with this! Tell me that I am dreaming! This is too epic!
when i bulid up project scenery list does not appear like that and i don't have the squares. What should i do
Hi, cool tutorial! -
But in the sim, when I load the files it says "Unknown" on the scenery list. It looks like in your video, it does not say "Unknown"- thaks. Im I missing a step?
@Mark Tyrrell why once? can´t you just make multiple projects, save multiple sceneries in the community folder and the load MSFS with all those?
Have the same issue: ´unknown’ list. Is this a memory issue in the tool ?
I have the same problem. It usually works in cities, in landscapes only "Unknown" appears in the scenery editor.
We don't understand what he means and isn't willing to explain for the past 6 months unfortunately. This answer isn't to explain him as I also don't have any idea what he's talking about, but it's my solution to the "unknowns".
But on r/FS2020Creation there are some workarounds mentioned such as deleting the problem files shown if you check the errors console in the SDK after the first build package before loading into the game.
For example, the text to look for should be something like:
**GltfCompiler | Failed to reload saved model for verification, from file** F:\Microsoft Flight Simulator\Packages\Projects\(directory)\_PackageInt\_tempFiles\mycompany-scenery-simple\mymodellib\**20527140405061616264_LOD00.gltf**
Then after removing the file types associated with the number 20527140405061616264 such as the .bin, .gtlf, .png, and .xml files of the same name, attempt to build again after cleaning the previous package and look for the manifest.json and layout.json to be generated to know it was successful.
This is because Google does not have the specific LOD level data for a tile despite it rendering normally when importing into Blender. When one or a couple files is missing data then the whole game decides the entire scenery shouldn't be loaded which I guess is meant for safety from getting CTD but makes it more tedious remove them from the modellib. The biggest problem with it is that the developer completely abandoned this tool without response and no one else has ever really picked up and tried improving it. It was only uploaded on a subreddit but it really should be on Github for open support just like FBW, Salty, WorkingTitle, etc
Works fine for me. One thing one can do, when one builds use a command line like "C:\MSFS SDK\Tools\bin> .\fspackagetool.exe F:\map\SceneryProject.xml" instead of building directly in MSFS. Easier to see the progress and MSFS is not locked.
this method doesn't work on pirated versions of msfs
"All you need to do"? You lost me at hello ! Great stuff but I know my head would be spinning after the first few instructions and I count myself as reasonably capable with IT. I need some more lessons, clearly. Ps. What I can do, is fly my real world aeroplane quite well :-)
MS should allow alternative streaming sources. We could just setup a server with some "3rd party scenery" and people could download it on demand, while playing the game.
Everything "Unknown" in the Scenery Editor
same here
@@kreiskrappen_sim Package is just to big as i noticed
i got the unknown problem solved by reloading the project.xml in scenery editor
@@tonitakomo6225 really, how??
Your videos are really super good thanks for that, how do you remove the water that turns to ice with the decoder afterwards? that looks terrible every body of water turns to ice with the decoder 😞
Thanks for your videos!!!! They help alot!!! I saw that you had a lot of errors, but continued without addressing them. Is this OK?
I can not get the google data to show in the simulator. I followed all the steps and it went well up until 6:22. I cannot get the objects to show in the sim. is there something i'm missing??? if not then this method doesn't work anymore.
i have the same problem
Can not get it to work with SDK v 0.7.1.0. All scenery listed is 'unknown'.
Hi ! You must rename different folders and files and Rebuild package in the game, it works for me ..
@@Kestral-85 what files and folders need to be renamed or altered?
@@evangeloskoutalas6892 Scenery project.xml and in package définition : mycompagny-scenery-simple folder and file.xml ! You must replace those name by the name one for examole A and edit xml.file by replacing ( scenery project and my-compagny-scenery-simple) by A
Thus you don't need to build package before launching your area ! Just do it when you are already in game on your location ;)
@@Kestral-85 thanks my friend!
"all you need to do"
was a shitton of steps.
im dead lmfao was thinking the same thing
Love this- the bridges in my city look terrible but most of the rest of the city looks OK. 3 bridges down, 9 to go!
Hey There! I have got a problem, once I've selected the area in the decoder I load up the simulator and build the package which works fine but when I load into the flight I open the project again then I click load in editor but when it loads the list in the scenery the editor says "Unknown" ? Any solutions would be awesome
Same here. :(
What helped was to choose a smaller area.
@@JanStrojil It started working today I must have chosen smaller areas
I have the same problem. Always unknown. Size does not seem to matter. Happens even if I only choose a city block.
You are a legend mate!
Thanks
a question, if i may: when im upload the Package in the Editor after im fly over my designated city, i have only unknown tabs no numbers in my Scenery window, in Video at 6.26 .Does it mean Bern has no Photogrametry data or i did something wrong ...... : ( thanks alot for your time
It either means there is no photogrammetry data in your area or you have a project already named the same as the project you're working on (or some other unknown bug)
same error, any fixes?
Just check on google maps. You need to click the globe button in the bottom right and then the 3d button and if there is photogrammatry data available it should show up.
Actually, I managed to make it work simply by reducing the area
@@kaloca @Flying Theston This happens to me when i try to add highly detailed areas, with standard ugly details it works... did you solved the "unknown" bug?
Great work. Alot of people are tired of bing maps. One problem tho. The earth 2 program is slow to download the maps. Which means you can't take big parts of the world. Also the process from the start to the end is a bit complicated and long it lacks efficiency. For those with less time it is unfortunately unfriendly. I hope one day you will optimize and reduce the process so it because much more simple and more automated. Thank you.
How more automated you want it to be :|
@@czesiek77PL the work made after he launched the game would great if all of that like the scaling becomes automatic
Anyone found out a sweetspot in lod options? "unknown" error all the time.
in the editor within the game? yup, same here too... does that mean that there is no geodata?
Memory issue ,
Thank you very much. The land was completed without any problems. What should I do if there is a sea nearby?
After I clicked build packe the Sim is stuck pls help
I thought I was stuck, but a quick check at task manager and windows explorer showed it is building the package. It's a fairly long process depending on how large the area is
@@HortaRacing did it work on you?
@@Dany-gf9zu it's still going, 1 hour since I hit the build package already, but I can see the Packages folder being filled with textures. Given the size of the city I'm trying to do I assume it's around 60-70% now
@@HortaRacing on minute 4:27 you can see assets group what do u have in there? bc when I click on mycompany-scenery-Simple there is no folder
@@Dany-gf9zu exactly what was showing in the video. I think it just finished building the package, around 2 hours total time. Gonna watch the remainder of the video now and hopefully in some time I'll let you know if it worked :)
All I get is unknown when I load into editor. Waste of time, tried to fix it. I didn't rename the folders or name or anything. I don't know what caused it and it's so complicated to fix. I want my 2 hours back 😭
I'm stuck with "unknown" imports no matter what I do :(
Me too...anyone with a hint...
3:26 in that part when i am downloading it only stays like this (downloading data 0/97577) and doesent move what do i do?
How about the transition points? (The edges) I'm worried about those mostly
Apparently the Folder structure in FS2020 scenery editor has changed - the operations on the folders here don't seem to work any more
It's not working...
I have empty tiles, it says "unknown" on all tiles
Ask the dev of the tool over in the sub-reddit link posted in the description
+1
I had this issue at first as well. It’s cause I had the folder incorrectly labeled in the .xml inside the definitions folder. If you copy over the simple scenery folder and don’t change any .xml, it should work. That’s the only thing I changed and it worked properly in terms of naming.
Bjorn Collins you have to go and recapture it then. I know it took me a few tries to get it correct. Not sure what else to tell you. I’m def not a developer. Lol
You have to build the project before opening it in the scenery editor.
Open project. Modify your company and package info. Save project. Build project. Close project. Reopen project. Now you can use the scenery editor.
It doesn't seem that anyone is raising the question as to why it's no longer possible to bring in 3D photogrammetry into MSFS 2020. I've been trying for over a week to bring in 3D Photogrammetry into MSFS 2020 and every time I click on the Load in Editor in the Inspector, "Unknown" comes up in the Scenery Editor and nothing shows up in the Objects. What is the problem here? I've done searches on this problem but there have been NO logical explanations for this! All I hear is "I'm having the same problem," and everyone giving their thoughts as to the reason why. Nobody has put out a video discussing this problem and I haven't found a forum yet that can explain all of this. I want to know why we're getting the "Unknown" message in after clicking the Load In Editor in the Inspector and WHEN this problem is going to be fixed. It seems like this problem came up since the last recent update, and every time microsost comes out with an update, they create more problems than they fix. What's the problem with the "Unknown" that nobody seems to know about?
Ken.
When i try to build in msfs2020 it freezes pls help me
same here.
@MichaelKingsfordGray so your saying my nintendo switch is the weak point?
@MichaelKingsfordGray my computer has 12 gb gpu and ryzrn 9
Could you do an updated tutorial on this? I've tried following this exactly, but the scenery does not load in for me. Plus the windows look a bit different because I think the SDK has been updated a few times since this video.
This is way to complicated. I'll just stick to bing maps lol.
This is actually sooooo much easyer than the old method. Its really simple!
Legend! + 1 Sub, your workaround is a game changer for fs2020. Well done ;)
@Mike Dawkins @Majick Nous @Lloyd Buck
I followed the renaming guide (th-cam.com/video/3K0XhAf0WYw/w-d-xo.html) to the letter and was still getting the 'Unknown' error when opening package in editor. HOWEVER watching carefully he'd missed to explain a line in the xml that relates to . When watching him rename the Name, AssetDir & Output Dir, he failed to mention that theres a a FOURTH line you need to change also called . I've used my example with all changes to the name as 'EXAMPLE' other than the FOURTH change which is not mentioned in the video where a second line relates to as follows, it should read like this;
SCENERY
false
false
Copy
false
PackageDefinitions\EXAMPLE\ContentInfo\
ContentInfo\EXAMPLE\
ArtProj
false
PackageSources\modelLib\
scenery/global/scenery ***THIS LINE IS NOW CORRECT***
The code continues........
scenery\mycompany ***THIS IS THE ORIGINAL INCORRECT LINE***
Once changed, it worked everytime for me :)
I still get the Unknown error when I try this. Is it a bug? Or is there a way to fix it?
@@plaidzombie7265
Think it was a bug introduced on the last update as previous to that I had no issues, not sure if the SDK changed the default paths. Anyway, heres what a step by step what I do to the point where Scenery Editor loads in the scenery files. (I'll use my default file system on my dedicated SSD which is S:\FS2020 and also refer to the scenery your going to import as 'Example')
1. Make a copy of the simplescenery folder and put it wherever you want, the idea is you won't have to change the file over and over for each project, I placed it in my main folder as follows; S:\FS2020\SimpleScenery
2. Once there ensure you do the following;
- Change the file name to e.g. S:\FS2020\Example from SimpleScenery.
- Open the folder and change the xml file from 'SceneryProject.xml' to 'Example.xml'
- Open the file now called 'Example.xml' and change the code refering to SceneryProject and mycompany-scenery-simple to 'Example' as follows
**ORIGINAL
.
_PackageInt
PackageDefinitions\mycompany-scenery-simple.xml
**CHANGED TO
.
_PackageInt
PackageDefinitions\Example.xml
then SAVE and close editor
3. Open folder 'PackageDefinitions' in the same folder and rename both the folder and xml files in there to 'Example'. So you should have;
**ORIGINAL
A folder called 'S:\FS2020\Example\PackageDefinitions\mycompany-scenery-simple
A file called 'S:\FS2020\Example\PackageDefinitions\mycompany-scenery-simple.xml
**CHANGED TO
A folder called 'S:\FS2020\Example\PackageDefinitions\Example
A file called 'S:\FS2020\Example\PackageDefinitions\Example.xml
4. Open the Example.xml file with your xml editor (Notepad++ or similar) and you need to change FOUR lines, I'll highlight the lines CAPITALS as I can't use fonts.
**ORIGINAL
;
SCENERY
false
false
Copy
false
PackageDefinitions\MYCOMPANY-SCENERY-SIMPLE\ContentInfo\
ContentInfo\MYCOMPANY-SCENERY-SIMPLE\
ArtProj
false
PackageSources\modelLib\
scenery\MYCOMPANY
BGL
false
PackageSources\scene\
scenery
**CHANGE TO
;
SCENERY
false
false
Copy
false
PackageDefinitions\EXAMPLE\ContentInfo\ ContentInfo\EXAMPLE\
ArtProj
false
PackageSources\modelLib\
scenery/GLOBAL/SCENERY ****please take care with forward & back slashes***
BGL
false
PackageSources\scene\
scenery
5. Once done save again and exit the xml editor
6. Now go back a folder to S:\FS2020\Example where you'll have
Folder PackageDefinitions
Folder PackageSourxes
File Example.xml
7. Open folder 'PackageSources' then modelLib and delete all folders EXCEPT 'texture'
8. Open 'texture' folder and delete all textures in there.
9. Go back to folders and you'll see
Folder 'modelLib'
Folder 'scene'
10 Open 'scene' folder and delete the 'objects.xml'
Thats now your template made which you can use over and over again by copying it to your 'MyFSProjects' folder
11 Once you've copied your folder template called 'Example' to 'MyFSProjects' all you do is go through steps of changing the files you changes to 'Example' with your actual project name, e.g. for 'newcastlebridge' EVERYTHING thats named 'Example' will be 'newcastlebridge' including any folders or xml files named 'Example' as in the steps made out earlier.
so for example you should have in your Projects folder;
S:\FS2020\MyFSProjects\Example\PackageDefinitions
ewcastlebridge (Folder)
S:\FS2020\MyFSProjects\Example\PackageDefinitions
ewcastlebridge.xml
in the newcastlebridge xml file all references to 'Example' will be need to be changed to 'newcastlebridge', you obviously don't need to change the line scenery/global/scenery\ as your template will now always have that set.
Thats it!, you only have to go into the Flightsim and follow the video on how to copy and create the objects you require, you should not get errors if this is followed and the video is followed. Good luck and hope this helps!
All folder
@@eddiemcgee8667 Thank you very much for this highly detailed answer! It took a couple of goes but I finally got it to work! Not sure what I was doing wrong... The google map data isn't very high quality and is very jaggy. What are the best setting to use for high detail?
Many thanks!
@@plaidzombie7265 19 to 21 inclusive normally is good, any higher and you can get the dreaded 'Unknown' error as the original Photogrammetry may not be that high. I've pretty much done the whole of Newcastle with all bridges, railway station, The Sage and St James Park. Looks amazing!
@@plaidzombie7265 I have found that sometimes if you close the project then reopen it and reload into the Scenery Editor it works OK. There doesn't seem to be any rhyme or reason to it an d I don't know what causes the problem.
I'm getting better at this .Just redoing the same thing until it starts to sink in. Its a shame when doing the polygon some kind of marker doesn't stay on the map to make sure the polygon lines are in the correct place rather than using the boxes .Also a double click doesn't finish the final polygon but hitting the return key does ... On one attempt I ended up with my new scenery elevated off the ground . I just deleted the folder from community folder and started again. Its a great tool though so thank you once again for the tutorial its really great fun improving the scenery
I found a simple solution, just get a sticky label and cut it into four pieces. then stick the separate pieces at the corners of the polygon. When you’re finished just peel them off again.
I lost count of how many times the word "just" was used, and the term "all you have to do", all seemingly to convince us that the title 'Easily' was really true. Easy? To some perhaps😟
So is this scenery will apply to your computer only? Or it will be globally to any MFS2020 users. Meaning if I open the flight sim and fly to that location, the question is: I’m going to find that scenery that you had created or not? Note: I’m using Xbox, and I wonder if this will work on your computer only or if it’s globally. Kindly feedback.
For the people of Lincoln - very imp-pressive (sorry :) )
Great job on this video! Well done Theston.
everything shows up as "unknown"
Same here.
Hi guys ! I will give you the process to succed everytime ;) Its a Name problem easy to solve ! I will give you procedure in few hours.
First : Change " Scenery Project.xml ' un simple scenery folder by the name of your choice for exemple : A
Next go into this xml file with bloc note and replace " mycompany-scenery-simple.xml by A.xml and save !
Next go to Package définition folder and rename " mycompany-scenery-simple.xml " and the folder by A
In the A.xml file open in editor ( bloc note ) and change all the " mycompagny-scenery-simple" by A ( there are 3 in the xml file ) and save.
In the end just rename in simple scenery folder the top file by A !
You are done ! Just load in flight build Package and load scenery as usual !
@@Kestral-85 yeah I tried that. Never worked. I just went to the long method
@@theodoreking8605 damn it work for me :/
How do you deal with autogen if you download a Google Earth area that is larger than the photogrammetry data within? Because deleting all autogen within the rectangle removes more than there actually is...
4:33 How long did to take to "Build Packages"?
Would also like to know. Seems like it wants to take days lol
If anyone is reading this and not going to bother since the commenter above says it took 12 hours, I did it just now at a 6x6 km area and it took about 5 minutes, so i have no f-ing idea wtf kind of area they are trying to download lol
Around 15 min
The latest Earth 2 MSFS now has a set of colour correction sliders which you can use after setting your square just before downloading. More LOD options also.
That's cool, I think the dev is doing an amazing job on it. Hopefully soon it will allow you to select an area with a polygon tool instead of just a rectangle too
That's good. They look a bit over saturated and some sort of adjustment for better blending is definitely needed.
What good is this, though, when you can't see the changes? You'd have to do it over and over, trial-and-error style until you happen to get it right. But for big areas, it can take ages to download the data.
Screw that... still more of a hassle than it's worth. I'll stick with auto-gen, thanks.
You need to change your name to I can't lol It's easy
How do we select all the objects in the scenery editor. He skipped showing us that part
Try Using shift click in the scenery editor menu, it doesn't work in the objects menu
you realise this program hes using has NEVER finished once for me!
Probably a difference of pc specs if I were to imagine. Maybe those successful users have better ram/storage. I'm not sure though
This looks great. Now is there a similar tool for replacing ground textures in non-photogrammetry regions? Bing Maps is terrible where I live (snow on ground in middle of summer, green roads, etc).
Buildings are only half there height, if you bring them out the ground then u get the google road and it looks pants because it then sits above the other road. The new map detail sits higher than the original.. Great Video though Bud, i did learn something but thought it looked pants..
I'm having the same issues. There was another post that mention they did it over again and it worked ok so I'm trying that today. When I launch to my airport the acft is sitting on the old default scenery and I can see my new scenery above me. Hope Theston or someone more proficient can help us because I imagine that there's alot of airports that need fixing.