Yo NL, you win that final fight if you don't play all those crypt builders. I think you tunnel-vision on holdover without thinking of the potential drawbacks. You have to keep in mind that by playing all 3 of them, you are only allowing yourself to draw 2 new cards. Thus, instead of having 5 chances of getting the win with helical crystals, you only have 2.
I mean...he also would have won if he had just played the crypt builders on the boss instead of throwing them away on the top floor....sooo.....yeah. the boss finished with 166 health. If he had hit the boss with the 3 he threw away, that's 180 more damage. boom.
hey nl, i just wanted to point out that your molluscmage would be significantly more valuable on the floor above your champion, not on the same one, since your champ applies spell weakness for the next floor you want the magic power bonus for that hit, not the ones before it
@@phuuc8075 Oh that was a treat. But not nearly as much as Bloodborne. I always forgot how horrid Thornforg looked in Bloodborne and then, every episode, there was just a moment when I could see his face. It killed me every time.
@1:01:13 Your plan to wait was great, but using your three Holdover spells that you know won't do enough damage and taking up 60% of your draw next turn kept you from drawing sooner the 1 card that guaranteed the win. Great episode though and love the suspense ! Love episodes that're down to the wire. You'll get the win surely
also i think pulley is more damage, you can't move a boss but I'm pretty sure it's gonna apply dazed, and units can attack 3 turns without being hit, so it's extra 90 damage over 60 with crypt builder
More interestingly, in the very last turn he coulda calculated that he didn't have enough damage - in which case the only real play is trying to draw the Helical Crystal with enough energy to play it. He needs to play 3 cards and has 5 mana but needs 2 at the end. So on the Pyre floor: 0 Crypt Builder + 2 Crypt Builder + 1 Vengeful Shard = 2 energy left. We see he draws Helical Crystal after so woulda gotten 45*2*23 + 30 (relic gives 30 damage for consume spells) = 2100 damage [am not a 100% sure on the math though]. But ain't nobody busting the calculator out when they're trying to entertain, especially when there's a chance of getting the math wrong and missing the 'obvious' play.
@@TheJacksonFaller you can move the boss. you cant move the bosses that are inside the train but you can ASCEND thr flying bosses. or at least you could a week ago and made me lose a game because of the same logic you used
@@humanaku9135 can move the bosses that are inside the train as well, but only specifically ascend. they will insta break the floor below and carry on as normal
Great episode NL but it hurts to see you lose this one, and it really highlights how holdover is not always good. There was a line to victory on the final boss if you did NOT play the two 2 cost crypt builders at 1:01:35. If you had not played those two crypt builders, then they wouldn't come back to the top of your deck and you would have drawn into the helical crystal for the win. I know this may sound like hindsight is 20-20, but it really isn't because NL even mentioned the only way to win was to draw into helical crystal, therefore you should be trying to MAXIMIZE the number of cards you draw from the deck instead of putting these crypt builders back on top.
Except that helical wasnt the only path. He could have just used the spells on the boss instead of the third floor. Then next turn used them on the boss again and killed. But it happens. With sepll weakness we always focus on doing big dick dmg and end up missing some stuff.
I just wish there were an option to reject the card after the second time he gives it to you. One time he "upgraded" a base regen with costs 0 and a copy is put into your discard pile. I don't want my hand being overrun by base regens. I've resulted to taking risks with it and start giving him units/spells I really like in the hopes that he makes them that much better instead of just making a terrible unit/spell usable.
@@Bwhited2399 IMO it's really better to give him a mid-range card. You're not giving him a card you want to remove from your deck as you're getting it back. So if you have maybe 3 floors worth of tanks and are doing fine you can easily give him 1 of the tanks or if you have enough spell damage options, give him one etc. Most of the times you'll get even better version of a card you already want in your deck. If you struggle you can get it pretty quick back too so it shouldn't be a huge deal. Just don't give him that 1 card that makes or breaks your run :D
@@Bwhited2399 I usually give him a fully upgraded spell or unit that is useful but not critical to survival since he can upgrade the unit beyond max, I once got a unit with 3 upgrades (thanks to an artifact) upgraded for the fourth time
There was a way to win though, but it required him to change his play from 1:01:35 to frozen lance, glimmer, crypt builder, energy siphon. Doing this would have allowed him to draw into helical crystal next turn and kill the boss.
The boss had 160 HP when it killed his pyre, so the 3 turns of daze would only deal 120 damage, unfortunately just shy. If he hadn't played all of his holdover crypt builders he actually would've drawn the helical crystalis to kill the boss. Such a shame, a really close run!
No this line could work on the last turn. If he does the math and realizes that his only way to win is helical crystal, he could play claw, vengeful shard, and his 0 cost crypt builder on the floor that the boss isn’t on to trigger the relic draw and dig for helical crystal well still maintaining the spell weakness on the boss.
Nl be careful with holdover cards, you wanted to draw Helical Crystal in the end, but chance of that is much lower when out of 5 drawn cards 3 of them are holdover from last turn
NL, you and i are so different in playstyle. i struggled most with hellhorn. I literally won every single pairing involving Stygian before i won a single non stygian hellhorned run.
I too have the most problems with Stygian, for the most part because their champion has so little HP. Yesteday I was fighting Seraph (remove half status effects version) on covenant 16, and that little guy just died to sweep minion on like turn 5, thank god Umbra units were strong enough to take him down by the end of third floor. But I still lost around 110 pyre HP to minions on that fight
@@kmb1800 Yeah me too to be honest. Awoken with massive Thorn and healing synergy is just so damn strong. The only thing that counters an awoken thorns deck is the final boss that halves your buff stacks. I mean seriously; Multistrike enemies? -Eat my thorns twice boi Stealth? -Eat my thorns anyway boi low hp unit in the back? -Eat my thorny thorns boi 5 units attacking at the same time? -Eat my thorns one after another bois the final boss spamming sap? -Eat my unaffected thorns boi enemies with thorns? -Well my units are all tanks and my champion does not even attack
But on the floor with your champion, healing spells are greatly buffed, thus improving the HP of the tank of that floor, thus allowing Tethys to get a lot more attacks in.
*Everyone else:* "If Ryan hadn't played his holdover cards his percentage chance to draw Helical Crystal for the win would have went up!" *Me:* "If Ryan had just played his holdover cards on the boss on the 2nd floor instead of yeeting them he had the damage to kill the boss already!" (boss ended on 166 hp while 3 Crypts do 180) It was literally a 100% win if Ryan hadn't overthought the final play....this was the most painful loss to watch by far
The sad part is, if you had played all the crypt builders on the final boss instead of yeeting them off into the void, you would have had exactly enough damage to win. Great series, I'm pogged out of my gourd daily over here.
Apart from synergizing with the other event that gives you blight (Dante's) and the one that makes calcified embers into 0 cost 2 energy 1 draw, the first choice in the blight event (get 3 calcified embers) basically gives you 3 100 damage purge cards, plus it counters the consume seraph (the one you had this run) when it puts blights into your deck. It took me a while to realize, but it's pretty good all things considered.
NL has ascended into some top tier deck building gameplay no matter how much better us commenters think we could play, I know for a fact NL is way better than me at this game and I love to watch him succeed
Great run. The obsession with holdover bit you in the ass sadly and snatched victory out from under your nose. The holdovers slurping up your card draw denied you your coup-de-grace. Also sleeping on the Siren. Throw some multi-strike on that super easy free rage machine and watch the pog rain down.
I would have placed the unit that gives you +7 spell dmg on the top floor so when units with max spell weakness come they eat +7 times X where X is the number of spell weakness stacks. Also, purging the train stewards seemed quite important in this run, NL ended placing train stewards instead of the siren or another more useful unit. And, by the way, buffing a unit with a permanent +1/+1 instead of Rage 1 was so much better in NLs build imo. Finally, using the buff on the sweeper might be great but not really. I believe it would have been better to keep buffing the Siren to get the Rage synergy. I would also have had the buff returning each turn to my hand instead of the spell NL picked, in order to buff that unit out of space. He had many dmg spells duplicated, so to have one of them chained at his hand didn't make much of a difference. But I believe that having a 0 cost buff every turn that synergizes makes a huge impact.
@1:02:23 Most people are talking about not playing the Holdovers in the second-to-last turn to increase chances for Helical Crystals, but it coulda been won on the last turn as well. On the very last turn he could have calculated that he didn't have enough damage - in which case the only real play is trying to draw the Helical Crystal with enough energy to play it. He needs to play 3 cards and has 5 mana. So on the Pyre floor: 0 Crypt Builder + 2 Crypt Builder + 1 Vengeful Shard = 2 energy left. We see he draws Helical Crystal after so woulda gotten 45*2*23 + 30 (relic gives 30 damage for consume spells) = 2100 damage [am not a 100% sure on the math though] But ain't nobody busting the calculator out when they're trying to entertain, especially when there's a chance of getting the math wrong and missing the 'obvious' play. Great run!
Spell weakness builds are hard to use to kill bosses for the exact problem you were met with. You never know if you'll draw your gas when you need it and once you use the spell weakness, you're essentially done if you couldn't kill the boss in one hit. Great effort though, you came super close and I look forward to more Pog tomorrow!
holdover makes you draw the card next turn... the crystals were the very next card you would draw... if you didn't play atleast 1 holdover on that previous turn... you would have won!... playing the holdover cards made the chance of drawing crystals lower! btw all the RNG is precalculated, you can confirm this by abusing the game mechanic of quiting to main menu to restart a battle, the draws, random discards, and enemy spawns will be the same.
honestly, 2 times frostbite, 1 times spell weakness for the sweep and that card that transfers all frostbite to one unit and doubles it can pretty much solo every boss.
>> also shows that nl is a great content creator because I haven't continuously been entertained or interested in any youtuber's videos except for him who I've been subscribed to since 2016 or so
You are consistently (and correctly) willing to sacrifice a 5/8 Train Steward by throwing him in the front, but you also tend to treat 1/1 Imps like its an instant loss if they should die! I just want you to know that every time you put an imp in the back line a demon looses his horns and I have a little more trouble sleeping at night.
Spreading spores is actually pretty legit if you put two -1 energy tokens on them because it adds whatever upgrades to the copies as well. Then you just pog outta control with a thorned hollow gettin strong as hell
Good choice, NL. Stygian works best with awoken because of the good tanks and draw synergies. Edit: NL, that draw one card, discard one card is amazing, and even better when you give it a holdover upgrade. It makes discard synergies guaranteed.
The thing about the Stygian guard is you really just need 1 good floor to decimate anyone, then can use your spells to clean up anything. Also while there was the last turn mistake in the order of using cards. That only really cost NL because he used Frenzied Swarm at 57:20 for no real reason as he had the energy to play the two vengeful shards. Had he not done that he'd still have had the winning card in his hand.
Nl, I think that was the most carefully thought out run of Monster Train yet, it sucks that you lost, but it felt like more or less everything you did in the run had some level of consideration, and it was a joy to watch. You're totally gonna get there dude!
Just in the first moments: "I don't think this artefact which saves consume cards helps with the consume boss" - it does "It's really hard to stack like 500 Frostbite on the boss" - it really isn't
NL, I've had really good success with the Stygians doing Frostbite runs. It's better than you think it is. The champion unit on Level III applies like 50 frostbite per hit. With an Umbra allied clan you can use their Emberdrain buff spells to give your champ Multistrike and easily stack 400 Frostbite on a Relentless unit.
Sorry in advance for the backseating - if you already knew this, I'm sorry for wasting your time. 41:45 draft: the spreading spores are a great counter to the final boss. Because they create copies in your discard pile, the consume is desirable. The downside is of course carrying a somewhat dead card until that point. If you can give it reduced cost and doublestack it goes completely out of control, too. No direct synergy with the spell damage is a downside.
There was some good long term planning through this run. I think too many hold over spells ends up doing more harm than good though. Either way, fun run! Still loving this series (and love playing this game!)
At 12:02, you could have played your three spells before Energy Siphon. It would have got you the 10 damage you needed to avoid letting the boss up to the Pyre.
I just had one of my strongest runs ever, as Melting Remnant/Umbra - I had a gorger that got damage shield and a card with holdover that dealt X+3 times 30 damage to the front enemy, as well as a card that gives energy based on how many friendly units have died that combat. Needless to say, it was an awesome synergy with a ton of morsels and waxers dying, i think I ended up dealing about 1500 damage and instakilling seraph
Hey NL a piece of advice. Don't go so hard on holdover. You're hamstringing your future draws, which is what killed you on the boss. You heldover 3 crypt builders and that meant you only had 2 actual draws at the helical crystalis. If you're gonna make your deck be large, you really can't afford to be holdovering the same 3 cards every single turn.
I don't know. For the support units I would agree, frostbite might be more beneficial, but for bosses it makes sense to go full spell weakness if that's the build you're going with. That being said, I've never won a spell weakness Stygian deck, only Frostbite, so I definitely prefer frostbite.
@@Bwhited2399 Spell Weakness Stygian is definately strong but you need the Cylophite adding spell weakness along the champion. The champion alone adding enough spellweakness is problematic. Ideally you'd like to have 2 floors of spell weakness so you can deal your damage on floor 2 and still have floor 3 with the boss having spell weakness on him again to draw the finisher. Not to mention you'd want to multistrike your cylophite, maybe have 2 of them(one for floor 1 and one for the mention idea for floor 2). You can see he got the boss to 160 health with just that. Now imagine if he had what equates to another champion worth of spell weakness. Yeah...
Hanging onto 3 Crypt Builders and preventing him getting Crystals earlier wasn't great but even on that last turn if he'd played the 0 cost Builder, the 2 cost Builder and then the 1 cost Vengeful Shard he'd have drawn 3, gotten Helical Crystals and had the 2 energy needed to play it.
Not playing (all) the Crypt Builder cards on the second to last turn would've have given you better chances to get Helical Crystalis on the last turn, because you would've drawn more cards from your deck instead of loading up the deck with 3 cards you were guaranteed to get out of the next 6. That is with the benefit of hindsight, because I think in the moment I would've probably done the same.
12:07 No "could" about it, brother. Helical Crystalis was doing 90 damage at that point, so it would have killed him without the spell weakness. Especially funny since you had the exact amount of damage needed to kill him before he reached your pyre.
Lol my daughter just told me that NL reminds her of me! I take that as a compliment! Keep putting out the great content man. I love laughing at your humor
If you ever get a deck like this again, play the molluscmage on the floor above where you apply all the weakness, not on the same floor. Good run though. I think if you only kept 1 holdover you would have won.
Im changing my comment because it was very negative and non-constructive, and i love your content so I felt bad. Doing the calculations of the last fight with Seraph, if you had two Ice and Pyre (the one you could pick up and then duplicate it instead of another crypt builder) your damage when seraph was at max spell weakness would have been 2250, enough for the win! Still a great run, loving the series and definitely inspired me to get the game
- the event with the tent where you get a card upgraded has several possible outcomes, last I heard there are 7 possibilities (not sure how accurate that is)
It destroyed me losing as Umbra the other night. I had 5 space prisms in my deck that didn't have consume and 3 Ascends. I drew one space prisms but then couldn't draw another until my last hand when I drew 4 and a dead weight. But by that point it was too late and all my strong units were dead.
Yo NL, you win that final fight if you don't play all those crypt builders. I think you tunnel-vision on holdover without thinking of the potential drawbacks. You have to keep in mind that by playing all 3 of them, you are only allowing yourself to draw 2 new cards. Thus, instead of having 5 chances of getting the win with helical crystals, you only have 2.
he did this also on another run, playing all the holdovers and never getting the card he wanted, we can only hope he realize maybe in next week
Or by playing them all on the second floor already. Would have been an extra 180 damage, just barely enough to eke out the win.
Liking this comment instead of repeating the same thing, but also commenting for the algorithm. Great run NL, better luck next time.
@@dankwartmustang531 Yeah, was when he had Holdover Helical Crystalis. Believe that time he was holding 4 and drawing 1 each turn though.
I mean...he also would have won if he had just played the crypt builders on the boss instead of throwing them away on the top floor....sooo.....yeah.
the boss finished with 166 health. If he had hit the boss with the 3 he threw away, that's 180 more damage. boom.
NL when he makes the right play: " This might look a little weird"
NL when he makes the wrong play: "I think we got him"
gonna have to skip this one on the heart train but we'll get em next time JA
@@Northernlion It's okay I was still pogged up the whole time
Northernlion I think you got him
@@ALittleMessi he boomed you my man
This man is in a romantic relationship with glimmer.
And we're all here for it.
Glimmer kicks ass though... or well I guess I should say it has the potenital to if anything
Glimmer with +10 magic power and holdover is beyond good. I go for it literally every time i have awoken cards.
She's a pretty great character, too bad she isn't at the forefront of season 5 as much
@@WaterCat5 Same dude. The card is just such a powerful aoe, and it has a heal attached!
hey nl, i just wanted to point out that your molluscmage would be significantly more valuable on the floor above your champion, not on the same one, since your champ applies spell weakness for the next floor you want the magic power bonus for that hit, not the ones before it
It hurts cause he said that was the thing to do at the very start of the video and proceeded not to do that. :(
i was thinking that same thing
he love dem 9 damage glimmer too much to see the true power of the homunculus...
I think I can watch hours of NL adjusting his camera and still remain entertained. Thanks for the content, my dude.
I loved that moment. I dont know how he managed to make it so entertaining
@@rqgqr5 it's all in the sounds my dude
he's just too likeable and fun, there's nothing we can do.
2:00 I love it when NL takes the time to customize his character's looks.
you mean episode 0 of dark souls 2 series?
@@phuuc8075 Oh that was a treat. But not nearly as much as Bloodborne. I always forgot how horrid Thornforg looked in Bloodborne and then, every episode, there was just a moment when I could see his face. It killed me every time.
27:14 I was begging for him to go holdover on the +25 gold restore.
Would've been pogged outta my gourd due to the sheer zane.
Actually not even that bad of a play
Imagine holdover on the 2 spell weakness card, stacking it up on the boss every turn!
@@sint666 that's 100% the ply imo
@1:01:13 Your plan to wait was great, but using your three Holdover spells that you know won't do enough damage and taking up 60% of your draw next turn kept you from drawing sooner the 1 card that guaranteed the win.
Great episode though and love the suspense ! Love episodes that're down to the wire. You'll get the win surely
boss survived with 166 hp, which means if he would have played crypt builder x3 on a boss instead of playing them for nothing, he would have won
also i think pulley is more damage, you can't move a boss but I'm pretty sure it's gonna apply dazed, and units can attack 3 turns without being hit, so it's extra 90 damage over 60 with crypt builder
More interestingly, in the very last turn he coulda calculated that he didn't have enough damage - in which case the only real play is trying to draw the Helical Crystal with enough energy to play it. He needs to play 3 cards and has 5 mana but needs 2 at the end. So on the Pyre floor: 0 Crypt Builder + 2 Crypt Builder + 1 Vengeful Shard = 2 energy left. We see he draws Helical Crystal after so woulda gotten 45*2*23 + 30 (relic gives 30 damage for consume spells) = 2100 damage [am not a 100% sure on the math though].
But ain't nobody busting the calculator out when they're trying to entertain, especially when there's a chance of getting the math wrong and missing the 'obvious' play.
@@TheJacksonFaller you can move the boss. you cant move the bosses that are inside the train but you can ASCEND thr flying bosses. or at least you could a week ago and made me lose a game because of the same logic you used
@@humanaku9135 can move the bosses that are inside the train as well, but only specifically ascend. they will insta break the floor below and carry on as normal
I've never seen such genuine excitement over webcam adjustments
Great episode NL but it hurts to see you lose this one, and it really highlights how holdover is not always good.
There was a line to victory on the final boss if you did NOT play the two 2 cost crypt builders at 1:01:35. If you had not played those two crypt builders, then they wouldn't come back to the top of your deck and you would have drawn into the helical crystal for the win.
I know this may sound like hindsight is 20-20, but it really isn't because NL even mentioned the only way to win was to draw into helical crystal, therefore you should be trying to MAXIMIZE the number of cards you draw from the deck instead of putting these crypt builders back on top.
Except that helical wasnt the only path. He could have just used the spells on the boss instead of the third floor.
Then next turn used them on the boss again and killed.
But it happens. With sepll weakness we always focus on doing big dick dmg and end up missing some stuff.
2:25 ASMR Ryan purchases and wins on a scratch-off lottery ticket
NL is grokking the strategies and nuances of this game so quickly, each run becoming more poggers than the last
don't count your chickens before they hatch just watch him covenant 10 with the daze change
26:15 They didn't change it, buffs are just super random and I think always unique
I just wish there were an option to reject the card after the second time he gives it to you. One time he "upgraded" a base regen with costs 0 and a copy is put into your discard pile. I don't want my hand being overrun by base regens. I've resulted to taking risks with it and start giving him units/spells I really like in the hopes that he makes them that much better instead of just making a terrible unit/spell usable.
I had him give a Draff the Revenge buff. Not great with 5 health.
I had him give a Draff the Revenge buff. Not great with 5 health.
@@Bwhited2399 IMO it's really better to give him a mid-range card. You're not giving him a card you want to remove from your deck as you're getting it back. So if you have maybe 3 floors worth of tanks and are doing fine you can easily give him 1 of the tanks or if you have enough spell damage options, give him one etc. Most of the times you'll get even better version of a card you already want in your deck. If you struggle you can get it pretty quick back too so it shouldn't be a huge deal. Just don't give him that 1 card that makes or breaks your run :D
@@Bwhited2399 I usually give him a fully upgraded spell or unit that is useful but not critical to survival since he can upgrade the unit beyond max, I once got a unit with 3 upgrades (thanks to an artifact) upgraded for the fourth time
1:02:40 I don't think you would have won, but the steel pulleyclaw on a boss for the 3 daze can be a very strong tool for killing bosses.
There was a way to win though, but it required him to change his play from 1:01:35 to frozen lance, glimmer, crypt builder, energy siphon. Doing this would have allowed him to draw into helical crystal next turn and kill the boss.
The boss had 160 HP when it killed his pyre, so the 3 turns of daze would only deal 120 damage, unfortunately just shy. If he hadn't played all of his holdover crypt builders he actually would've drawn the helical crystalis to kill the boss. Such a shame, a really close run!
I think you draw 5 every turn, but holdover subtract from that. So in turn he only drew 2 additional cards.
No this line could work on the last turn. If he does the math and realizes that his only way to win is helical crystal, he could play claw, vengeful shard, and his 0 cost crypt builder on the floor that the boss isn’t on to trigger the relic draw and dig for helical crystal well still maintaining the spell weakness on the boss.
Nl be careful with holdover cards, you wanted to draw Helical Crystal in the end, but chance of that is much lower when out of 5 drawn cards 3 of them are holdover from last turn
Keeps duplicating holdover cards hoping to get one of them at 0 cost instead of just duplicating the card that makes other cards 0 cost. >.
NL, you and i are so different in playstyle. i struggled most with hellhorn. I literally won every single pairing involving Stygian before i won a single non stygian hellhorned run.
I too have the most problems with Stygian, for the most part because their champion has so little HP. Yesteday I was fighting Seraph (remove half status effects version) on covenant 16, and that little guy just died to sweep minion on like turn 5, thank god Umbra units were strong enough to take him down by the end of third floor. But I still lost around 110 pyre HP to minions on that fight
i'm terrible at stygian! i can literally only play awoken lol
@@kmb1800 Yeah me too to be honest. Awoken with massive Thorn and healing synergy is just so damn strong. The only thing that counters an awoken thorns deck is the final boss that halves your buff stacks.
I mean seriously;
Multistrike enemies? -Eat my thorns twice boi
Stealth? -Eat my thorns anyway boi
low hp unit in the back? -Eat my thorny thorns boi
5 units attacking at the same time? -Eat my thorns one after another bois
the final boss spamming sap? -Eat my unaffected thorns boi
enemies with thorns? -Well my units are all tanks and my champion does not even attack
i'm also garbage at hellhorned and good with stygian
I guess I’m broke like NL I just always want to play Wicked with Stygian
Molusk Mage on the floor ABOVE your champ adds a lot of damage with Spell Weakness...
But on the floor with your champion, healing spells are greatly buffed, thus improving the HP of the tank of that floor, thus allowing Tethys to get a lot more attacks in.
also a pretty sick idea
*Everyone else:* "If Ryan hadn't played his holdover cards his percentage chance to draw Helical Crystal for the win would have went up!"
*Me:* "If Ryan had just played his holdover cards on the boss on the 2nd floor instead of yeeting them he had the damage to kill the boss already!" (boss ended on 166 hp while 3 Crypts do 180)
It was literally a 100% win if Ryan hadn't overthought the final play....this was the most painful loss to watch by far
The sad part is, if you had played all the crypt builders on the final boss instead of yeeting them off into the void, you would have had exactly enough damage to win.
Great series, I'm pogged out of my gourd daily over here.
Just give me a whole episode of NL reacting to his position on the camera and I will be fully engaged and entertained.
NL: "We just have Train Stewards"
Molluscmage: 3:
Another tense boss fight. GG.
Time to spend an hour of my day pogged out of my mind
Apart from synergizing with the other event that gives you blight (Dante's) and the one that makes calcified embers into 0 cost 2 energy 1 draw, the first choice in the blight event (get 3 calcified embers) basically gives you 3 100 damage purge cards, plus it counters the consume seraph (the one you had this run) when it puts blights into your deck.
It took me a while to realize, but it's pretty good all things considered.
Because of NL I have Slay the Spire, Streets of Rouge, and Monster Train. All of which absolutely SLAP. Thank you NL.
NL has ascended into some top tier deck building gameplay no matter how much better us commenters think we could play, I know for a fact NL is way better than me at this game and I love to watch him succeed
Great run. The obsession with holdover bit you in the ass sadly and snatched victory out from under your nose. The holdovers slurping up your card draw denied you your coup-de-grace. Also sleeping on the Siren. Throw some multi-strike on that super easy free rage machine and watch the pog rain down.
16:57 That face and eye glance tells me you have no idea why that happened. lmao. Love the series.
"I can't kill you to begin with" - has 7 hp, 1 spell weakness - frozen lance would do 12 dmg
NL saying that a spell preserved EACH TIME after it consumed is the optimistic kind of mindset I need for my poggers to overflow.
I would have placed the unit that gives you +7 spell dmg on the top floor so when units with max spell weakness come they eat +7 times X where X is the number of spell weakness stacks.
Also, purging the train stewards seemed quite important in this run, NL ended placing train stewards instead of the siren or another more useful unit.
And, by the way, buffing a unit with a permanent +1/+1 instead of Rage 1 was so much better in NLs build imo.
Finally, using the buff on the sweeper might be great but not really. I believe it would have been better to keep buffing the Siren to get the Rage synergy. I would also have had the buff returning each turn to my hand instead of the spell NL picked, in order to buff that unit out of space. He had many dmg spells duplicated, so to have one of them chained at his hand didn't make much of a difference. But I believe that having a 0 cost buff every turn that synergizes makes a huge impact.
@1:02:23 Most people are talking about not playing the Holdovers in the second-to-last turn to increase chances for Helical Crystals, but it coulda been won on the last turn as well.
On the very last turn he could have calculated that he didn't have enough damage - in which case the only real play is trying to draw the Helical Crystal with enough energy to play it. He needs to play 3 cards and has 5 mana. So on the Pyre floor: 0 Crypt Builder + 2 Crypt Builder + 1 Vengeful Shard = 2 energy left. We see he draws Helical Crystal after so woulda gotten 45*2*23 + 30 (relic gives 30 damage for consume spells) = 2100 damage [am not a 100% sure on the math though]
But ain't nobody busting the calculator out when they're trying to entertain, especially when there's a chance of getting the math wrong and missing the 'obvious' play. Great run!
NL moving his camera is my religion.
Spell weakness builds are hard to use to kill bosses for the exact problem you were met with. You never know if you'll draw your gas when you need it and once you use the spell weakness, you're essentially done if you couldn't kill the boss in one hit. Great effort though, you came super close and I look forward to more Pog tomorrow!
holdover makes you draw the card next turn... the crystals were the very next card you would draw... if you didn't play atleast 1 holdover on that previous turn... you would have won!... playing the holdover cards made the chance of drawing crystals lower! btw all the RNG is precalculated, you can confirm this by abusing the game mechanic of quiting to main menu to restart a battle, the draws, random discards, and enemy spawns will be the same.
thats a great trick lol
can't wait until episode 50 when he catches up with chat to learn that hook and trap chute works on bosses and how holdover affects his draw.
NL is just simply an amazing content creator. With every little thing he does.
My guy severely underestimates spreading spores, especially with a thorned hollow it’s such a good spell
Anyone else feel like the 4th wall crumbled when he wiggled his camera at the start? Like I legit felt like the barrier between worlds was fading. Pog
"stacking frostbite is really hard" this man has not seen the frostbite champion in it's third stage, nor has he stean double incanting
honestly, 2 times frostbite, 1 times spell weakness for the sweep and that card that transfers all frostbite to one unit and doubles it can pretty much solo every boss.
Not making the "Gain 25 gold Restore" Holdover actually made my feel physical pain. You're lucky I was too pogged, for it to influence my enjoyment
That would be a fun way to lose the run c:
>> also shows that nl is a great content creator because I haven't continuously been entertained or interested in any youtuber's videos except for him who I've been subscribed to since 2016 or so
You are consistently (and correctly) willing to sacrifice a 5/8 Train Steward by throwing him in the front, but you also tend to treat 1/1 Imps like its an instant loss if they should die! I just want you to know that every time you put an imp in the back line a demon looses his horns and I have a little more trouble sleeping at night.
Spreading spores is actually pretty legit if you put two -1 energy tokens on them because it adds whatever upgrades to the copies as well. Then you just pog outta control with a thorned hollow gettin strong as hell
I try and get doublestack and -1 ember on it and then absolutely pog outta my gourd
egg's videos are some of the only things in my life keeping me sane right now so thank u nl for always having great and entertaining content
I think you were actually 100% correct at 1:01:10 , that situation was really unfortunate. You either pulled crystals or died, unlucky :(
That epic camera adjustment was just a sign of great things to come
Good choice, NL. Stygian works best with awoken because of the good tanks and draw synergies.
Edit: NL, that draw one card, discard one card is amazing, and even better when you give it a holdover upgrade. It makes discard synergies guaranteed.
The thing about the Stygian guard is you really just need 1 good floor to decimate anyone, then can use your spells to clean up anything. Also while there was the last turn mistake in the order of using cards. That only really cost NL because he used Frenzied Swarm at 57:20 for no real reason as he had the energy to play the two vengeful shards. Had he not done that he'd still have had the winning card in his hand.
I've never had more fun watching a grown man adjust his camera
Nl, I think that was the most carefully thought out run of Monster Train yet, it sucks that you lost, but it felt like more or less everything you did in the run had some level of consideration, and it was a joy to watch. You're totally gonna get there dude!
Just in the first moments:
"I don't think this artefact which saves consume cards helps with the consume boss" - it does
"It's really hard to stack like 500 Frostbite on the boss" - it really isn't
NL, I've had really good success with the Stygians doing Frostbite runs. It's better than you think it is. The champion unit on Level III applies like 50 frostbite per hit. With an Umbra allied clan you can use their Emberdrain buff spells to give your champ Multistrike and easily stack 400 Frostbite on a Relentless unit.
My favorite part was honestly the camera movement excitement.
This man makes adjusting the webcam entertaining
Sorry in advance for the backseating - if you already knew this, I'm sorry for wasting your time.
41:45 draft: the spreading spores are a great counter to the final boss. Because they create copies in your discard pile, the consume is desirable. The downside is of course carrying a somewhat dead card until that point. If you can give it reduced cost and doublestack it goes completely out of control, too. No direct synergy with the spell damage is a downside.
Another Monster Train! Pretty Pog. Keep it coming.
Can't wait to see what breaks this episode
There was some good long term planning through this run. I think too many hold over spells ends up doing more harm than good though. Either way, fun run! Still loving this series (and love playing this game!)
One day my mans is gonna respect offering token
Its nice to watch you play a simple card game during these Insane times.
Uh-oh here comes seraph, he's gobbling all your spells!
"Death waits for the slightest lapse in concentration."
One case when I found "permafrost" to be incredibly good is offering spells - you hold onto them until you draw the cards that allow you to discard
Nl sleeps on permafrost. It's great for all kinds of situational cards.
if only the merch shipped as early as I am to this video
At 12:02, you could have played your three spells before Energy Siphon. It would have got you the 10 damage you needed to avoid letting the boss up to the Pyre.
btw Trap Chute's daze effect works on the boss, probably super good with double stack and holdover.
been enjoying the series, i got the game a few days ago because it looked so fun and i'm enjoying it.
Pog episode NL! Love seeing spell weakness builds
27:00 ish the ultimate dangGreed dream is holdover* + the restore that gives 25G for gold every turn
On the Fel fight, you do NOT need to kill all the statues to trigger the boss phase.
I just had one of my strongest runs ever, as Melting Remnant/Umbra - I had a gorger that got damage shield and a card with holdover that dealt X+3 times 30 damage to the front enemy, as well as a card that gives energy based on how many friendly units have died that combat. Needless to say, it was an awesome synergy with a ton of morsels and waxers dying, i think I ended up dealing about 1500 damage and instakilling seraph
NL: I know we have lost every time we have gone guard and awoken but now here me out if we take awoken one more time.
Hey NL a piece of advice. Don't go so hard on holdover. You're hamstringing your future draws, which is what killed you on the boss. You heldover 3 crypt builders and that meant you only had 2 actual draws at the helical crystalis. If you're gonna make your deck be large, you really can't afford to be holdovering the same 3 cards every single turn.
The spreading spores card could have really helped with the boss. Especially if you upgraded it to cost 0.
21:00 you really should have read the other options one extra spell weakness is really weak in comparison.
I don't know. For the support units I would agree, frostbite might be more beneficial, but for bosses it makes sense to go full spell weakness if that's the build you're going with. That being said, I've never won a spell weakness Stygian deck, only Frostbite, so I definitely prefer frostbite.
@@Bwhited2399 Spell Weakness Stygian is definately strong but you need the Cylophite adding spell weakness along the champion. The champion alone adding enough spellweakness is problematic. Ideally you'd like to have 2 floors of spell weakness so you can deal your damage on floor 2 and still have floor 3 with the boss having spell weakness on him again to draw the finisher. Not to mention you'd want to multistrike your cylophite, maybe have 2 of them(one for floor 1 and one for the mention idea for floor 2). You can see he got the boss to 160 health with just that. Now imagine if he had what equates to another champion worth of spell weakness. Yeah...
Nothing like a good pog rain
Hanging onto 3 Crypt Builders and preventing him getting Crystals earlier wasn't great but even on that last turn if he'd played the 0 cost Builder, the 2 cost Builder and then the 1 cost Vengeful Shard he'd have drawn 3, gotten Helical Crystals and had the 2 energy needed to play it.
Not playing (all) the Crypt Builder cards on the second to last turn would've have given you better chances to get Helical Crystalis on the last turn, because you would've drawn more cards from your deck instead of loading up the deck with 3 cards you were guaranteed to get out of the next 6. That is with the benefit of hindsight, because I think in the moment I would've probably done the same.
its so funny how long he spent debating himself on whether it was right to do 40 damage or 450 damage on the first boss
No he didn't holdover the 25 gold restore. Oh man egg
The frost effigy upgraded with holdover on a frostbite build is so broken. You can multiply frostbite so fast.
didn't hear him say cya, i'm crying
if you take the "playing blight cards deals 100 damage" event artifact it works with the blight cards you get from bosses too
Oh damn I didn't realize that. Aren't they scourges though, not blights?
Great run NL! You almost had it!
12:07 No "could" about it, brother.
Helical Crystalis was doing 90 damage at that point, so it would have killed him without the spell weakness.
Especially funny since you had the exact amount of damage needed to kill him before he reached your pyre.
Ah so close! Really thought you had that one - fun run nonetheless though :)
If NL could take an entire deck of glimmer he would
I think spreading spores was the counter against the boss!
Lol my daughter just told me that NL reminds her of me! I take that as a compliment! Keep putting out the great content man. I love laughing at your humor
If you ever get a deck like this again, play the molluscmage on the floor above where you apply all the weakness, not on the same floor. Good run though. I think if you only kept 1 holdover you would have won.
he hates the sirens :(
Im changing my comment because it was very negative and non-constructive, and i love your content so I felt bad.
Doing the calculations of the last fight with Seraph, if you had two Ice and Pyre (the one you could pick up and then duplicate it instead of another crypt builder) your damage when seraph was at max spell weakness would have been 2250, enough for the win! Still a great run, loving the series and definitely inspired me to get the game
Keep the train a-rollin' NL
Im sorry you lost Egg Father. But that run was super fun.
If all you needed to draw was Crystals then I'd say you probably don't want to fill your hand on the next turn with holdover Cryptbuilders
You got lost in the sauce that is the hold over. Unfortunately you needed to hold yourself back. Tragic... But enjoyable! another!
Holdover and Pyrebound are my favourite cards
- the event with the tent where you get a card upgraded has several possible outcomes, last I heard there are 7 possibilities (not sure how accurate that is)
It destroyed me losing as Umbra the other night. I had 5 space prisms in my deck that didn't have consume and 3 Ascends. I drew one space prisms but then couldn't draw another until my last hand when I drew 4 and a dead weight. But by that point it was too late and all my strong units were dead.