fun fact, at 2,700 ppl/min visiting wander's museum, it would take around 5.78 years for everyone on earth to visit it once (with the current world pop est to be 8.2 billion ppl)
For your calculations you can be more accurate by making a year equal to 365.25 days (Totally unnecessary, just seemed like we share a love for meaningless and unnecessary maths)
@@joshlewis8860 yeah i figured it'd be more interesting than how fast he'd gobbling up the entire global GDP like he mentions around 1:45 😅(which it'd take him around 1/10th of a second to do so if you use the $100 Trillion est from 2022)
An incremental game without A/B choices or substantive build variety is like hiking on a lone, linear trail. If it's well laid out, it'll be a pleasant experience with new sights and surprises around each corner. Overall it's likely to be a neat experience. An incremental game with substantive choice and/or build variety, though, is more like getting to wander through a well kept botanical garden. There are different paths to explore, different ways to get to the same situation/build, possibly even unique landmarks, special features, and hidden nooks to find and enjoy. That's the sort of enjoyment and exploration that can bring you back time and again for years if done right. There's a Warcraft 3 custom tower defense map that still lives rent free in my head and draws me back on occasion because it: - lets you place a handful of random towers per round and pick one to keep - creates a maze from both picked and unpicked towers - has plenty of synergy/buffs between towers - allows players to combine basic towers into more specialized types - has a damage test round after the player beats the normal waves - has features that allow limited control over tower generation RNG - has a veterancy system for towers So much build variety, impactful but manageable randomness, a way to score performance above and beyond base "success", space for endless theorycrafting/optimizations/tradeoffs/testing... One day I will make a game that lives up to that. Hopefully. Maybe.
The thing about Yugioh - GAMES (not just cards) are a Big Deal; think No Game No Life. (Best shown in the early part of the original manga - ‘season zero’ for the anime) A good example we still see in the anime; Seto taking over Kaiba Corperation, and getting adopted by challenging Gozoboro to - game of Chess… Furthermore, by Word Of God, the games are just a vector for Communication between people (it was in the AN at the end of the original manga)
Well, games, not just cards, are a big deal in Yu-Gi-Oh... Until they decide your place in a dystopian two-class-society and are used to fight interdimensional wars.
It's also worth noting that the card game, in universe, was just a modernization of ancient rituals, which is why Yugi got away with so much insane nonsense and Kaiba had to jump through hoops.
I think if the artifacts you mine correlated more directly to upgrades rather than just increasing money to buy upgrades it would really increase the value of each dig.
TH-cam lets me schedule videos so they're members-only until their dedicated "go live" time, which is real nice. In this case I figured since so many people were asking me to beat it, I would. Even if the video is pretty short.
'To The Core' is still the best short incremental game that suit my taste, a casual speedrunner. sure the endgame everyone practically have the same build, but picking the 'wrong' one on the way there will make your journey longer. the unfortunate thing about ToTheCore is the weird code/engine where resource seemingly 'late' to be recorded into your inventory... and the crashes, but that might just be my potato pc. 'Journey to Incrementalia' is also pretty good, but the fact that I need auto-clicker to blast through the mid-game is minus point. 'Nodebuster' is too rng-based. getting yellow resource is super important for faster time, but it's completely random... which sucks.
i wonder what you'd think of unnamed space idle, it's a much longer term and slower game and definitely more of an idle game, but there are a lot of different things you can do in a given run of prestige
This is a weird digression from the actual game at hand but: Man. I picked this up after Wander's last video. Beat it. And now I really miss Spectrobes of all things.
Mining the Astral Plane for an endless quantity of Dream Shards reminds me of Monkey Mountain, by the Gorillaz, which has some concerning implications about what you were doing.
Honestly, the core gameplay loop is worse than the Pokemon Diamon/Pearl excavation minigame: that one was actually stimulating, due to having different tools and various layers and other mechanics - makes this game seem disappointigly simplistic in comparison, given that it was specifically inspired by that minigame...
Hey wander, I've been watching for years now and wanted to give a game recommendation. I cant remember the name for the life of me but it was a shorter increnental game on itch where you are an investigator or officer that tracks a cult down to an abandoned building only to find the inside is far more non Euclidean than you would expect, leading down 2 paths of taking down the cult or joining the eldritch fun. I think you would love it if you could find it. I've tried finding it again but haven't had much luck. (Major spoiler: you turn out to be a dormant old one that the cult leader has been trying to awaken).
That does sound interesting but A) you should probably avoid dropping a major spoiler like that into the middle of the description of a game you want someone to play and B) it's kind-of hard to track a game down without its name.
@EpsilonRosePersonal yea, it was formatted pretty badly, so I fixed that so the spoiler is at the end. I've been looking for almost the last hour and can't seem to find it, I originally found it while on a Mac iPad and I think you could search under Apple to narrow it down but it's been a long time since I played it.
@@alaric5521Generally, you want to put enough of a gap between the spoiler warning and the actual major spoiler that a person would be unlikely to read it, or just don't include the major spoiler to begin with.
fun fact, at 2,700 ppl/min visiting wander's museum, it would take around 5.78 years for everyone on earth to visit it once (with the current world pop est to be 8.2 billion ppl)
For your calculations you can be more accurate by making a year equal to 365.25 days
(Totally unnecessary, just seemed like we share a love for meaningless and unnecessary maths)
@@joshlewis8860 yeah i figured it'd be more interesting than how fast he'd gobbling up the entire global GDP like he mentions around 1:45 😅(which it'd take him around 1/10th of a second to do so if you use the $100 Trillion est from 2022)
also that implies no one visits more than once
My only major gripe with this game is the fact you can't mass but the Wish upgrade. Which really isn't that big which says alot
true like having a buy 10x or even 50x would be helpful during the late game
Just hold down it is so quick @@lolhinon3713
An incremental game without A/B choices or substantive build variety is like hiking on a lone, linear trail. If it's well laid out, it'll be a pleasant experience with new sights and surprises around each corner. Overall it's likely to be a neat experience.
An incremental game with substantive choice and/or build variety, though, is more like getting to wander through a well kept botanical garden. There are different paths to explore, different ways to get to the same situation/build, possibly even unique landmarks, special features, and hidden nooks to find and enjoy. That's the sort of enjoyment and exploration that can bring you back time and again for years if done right.
There's a Warcraft 3 custom tower defense map that still lives rent free in my head and draws me back on occasion because it:
- lets you place a handful of random towers per round and pick one to keep
- creates a maze from both picked and unpicked towers
- has plenty of synergy/buffs between towers
- allows players to combine basic towers into more specialized types
- has a damage test round after the player beats the normal waves
- has features that allow limited control over tower generation RNG
- has a veterancy system for towers
So much build variety, impactful but manageable randomness, a way to score performance above and beyond base "success", space for endless theorycrafting/optimizations/tradeoffs/testing... One day I will make a game that lives up to that. Hopefully. Maybe.
Wow, British Museum simulator!
Thank you so much for uploading this
He digging again!!
Interestingly, you can actually add the relic at the end, the Nightmare, to your museum, post-credits. No particular reason to, but why not?
Oh lawd he diggin!
I'd love to see Wander play Bitburner now, since its a free incremental with (infinite) agency, cuz its javascript-ing your automatons.
Bitburner is so good! I picked it up to get better at coding back in the day, and I still play it from time to time all these years later.
After watching your first video, bought it and finished it in 3-4 hours (including goofing around). Nice little game!
Thank you for finishing it
The thing about Yugioh - GAMES (not just cards) are a Big Deal; think No Game No Life. (Best shown in the early part of the original manga - ‘season zero’ for the anime)
A good example we still see in the anime; Seto taking over Kaiba Corperation, and getting adopted by challenging Gozoboro to - game of Chess…
Furthermore, by Word Of God, the games are just a vector for Communication between people (it was in the AN at the end of the original manga)
Well, games, not just cards, are a big deal in Yu-Gi-Oh... Until they decide your place in a dystopian two-class-society and are used to fight interdimensional wars.
It's also worth noting that the card game, in universe, was just a modernization of ancient rituals, which is why Yugi got away with so much insane nonsense and Kaiba had to jump through hoops.
I think if the artifacts you mine correlated more directly to upgrades rather than just increasing money to buy upgrades it would really increase the value of each dig.
Members only?
Last minute change of mind or unintentional?
TH-cam lets me schedule videos so they're members-only until their dedicated "go live" time, which is real nice.
In this case I figured since so many people were asking me to beat it, I would. Even if the video is pretty short.
Nice Diseum finale
Props to that one guy in the comments last video that said you were 20 mins from the end
Thank you for finishing!
A second Episode already?
I was expecting not to ever see it again
'To The Core' is still the best short incremental game that suit my taste, a casual speedrunner.
sure the endgame everyone practically have the same build, but picking the 'wrong' one on the way there will make your journey longer. the unfortunate thing about ToTheCore is the weird code/engine where resource seemingly 'late' to be recorded into your inventory... and the crashes, but that might just be my potato pc.
'Journey to Incrementalia' is also pretty good, but the fact that I need auto-clicker to blast through the mid-game is minus point.
'Nodebuster' is too rng-based. getting yellow resource is super important for faster time, but it's completely random... which sucks.
i wonder what you'd think of unnamed space idle, it's a much longer term and slower game and definitely more of an idle game, but there are a lot of different things you can do in a given run of prestige
This is a weird digression from the actual game at hand but: Man. I picked this up after Wander's last video. Beat it. And now I really miss Spectrobes of all things.
Mining the Astral Plane for an endless quantity of Dream Shards reminds me of Monkey Mountain, by the Gorillaz, which has some concerning implications about what you were doing.
Honestly, the core gameplay loop is worse than the Pokemon Diamon/Pearl excavation minigame: that one was actually stimulating, due to having different tools and various layers and other mechanics - makes this game seem disappointigly simplistic in comparison, given that it was specifically inspired by that minigame...
Hey wander, I've been watching for years now and wanted to give a game recommendation. I cant remember the name for the life of me but it was a shorter increnental game on itch where you are an investigator or officer that tracks a cult down to an abandoned building only to find the inside is far more non Euclidean than you would expect, leading down 2 paths of taking down the cult or joining the eldritch fun. I think you would love it if you could find it. I've tried finding it again but haven't had much luck. (Major spoiler: you turn out to be a dormant old one that the cult leader has been trying to awaken).
That does sound interesting but A) you should probably avoid dropping a major spoiler like that into the middle of the description of a game you want someone to play and B) it's kind-of hard to track a game down without its name.
@EpsilonRosePersonal yea, it was formatted pretty badly, so I fixed that so the spoiler is at the end. I've been looking for almost the last hour and can't seem to find it, I originally found it while on a Mac iPad and I think you could search under Apple to narrow it down but it's been a long time since I played it.
@@alaric5521Generally, you want to put enough of a gap between the spoiler warning and the actual major spoiler that a person would be unlikely to read it, or just don't include the major spoiler to begin with.
was fun video
I can practically hear YGO Fanboys getting mad at Wander's slight slander 🤣🤣🤣🤣
I mean, is it slander? From what I could tell, it really was a whole world revolving around what is essentially just a card game.
yo
HOOOOO