Unity Audio Scripting Shorts: Reverb Zones Part 3

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
  • Third and final part. Scott wraps up the discussion on Unity's Reverb Zones, Audio Mixer Snapshots, and how to tweak them for more mileage.
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    Founded by Steve Horowitz and Scott Looney, the Game Audio Institute is a game-based learning company dedicated to educating a new generation of audio professionals.
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ความคิดเห็น • 2

  • @pharaohmancer
    @pharaohmancer ปีที่แล้ว

    For the trouble you ran into at the end, I ran into the same. I may have figured it out, if it helps anyone-- it might not be a bug. Since the script was originally written with just "void OnTriggerEnter," it gets triggered by anything else in the scene with a trigger collider. I had to adjust the script so that it would see the player tag and then trigger accordingly. In other words, I had to adjust the script so that only the character with the "player" tag could trigger the sound box collider. Other than that, though, thank you for the video series, it really helped me out big time! Much appreciated, and thank you!

    • @gameaudioinstitute
      @gameaudioinstitute  ปีที่แล้ว +1

      i'm glad you found a solution for your issue! in this case there wasn't any chance that any other object would trigger it so i still feel it's a bug and not working properly - although it might be because i had Edit In Play Mode enabled which would disable snapshots.
      glad you're enjoying the series! i'm using ChatGPT to write scripts in the latest video in the series. check it out!