My strategy is simply, use the highest pick count ones first, and try to pair up my current ring that works, in 2 picks or less, and repeat for the rest of the rings. that usually works well for me. Less mental effort
This is my route as well. Fails only about 1 in 35. Only work on the outer most ring and only apply keys once you know you have a solution for that ring. Repeat.
45 hours in and I hadn't realized the unfilled slots in the ring stayed behind when you used picks, I thought I just got random rings during the mini game. This helped so much!
I know right?! That single detail has completely changed my understanding of how this lockpicking system works. I kept wondering why I would clear a ring and then....still have the same number of rings. it actually makes sense now!
Another tip to pick faster is to save your auto attempts for situations where many picks will fit a particular ring. Saves you from needing to solve the whole puzzle at once.
I think you can be a Brit more aggressive with the first lock rather than planning out all the others except to not use ones that are viable for all rings for later. Only thing the poster neglected if a ring has five pips then a two and a three is more advantageous than a four and a with of card one pip.
It's nice that you have a very systematic approach. I just wing it and use undo and auto slot when I am stuck... somehow it also works. At least the lock pick here is pure brain and not fiddling with highly breakable lockpicks.
Very informative video. Iv played about 50 hours and your video made the process click for me! I thought once you solve a ring, with any pick, it just moves onto the next ring. It didnt compute that you have to solve the whole ring with multiple locks to move onto the next! My lockpick game will be 10000% better now
Good tips! Something else that occasionally helps me is that in most case I've seen, you'll use 2 rings per "layer" of a lock. This can help narrow things down a bit sometimes. For example, if a layer has 7 slots, you know you'll likely need to use a 4-tab and a 3-tab ring to complete it (since rings have between 1 and 4 tabs).
Correct. It's two rings per "layer" (ring would be redundant, right?) 95+% of the time. On rare occasions, it might only be a single ring that's needed, like seen in the video at 8:26. So one shouldn't try to look for a 3 ring solution at the start. I only had this happen once among hundreds of locks and it was probably a coincidence. Also, if it helps: write down the solutions you come up with (like first layer: 3 and 6, second layer: 2 and 10 and so on). If you only just picked your first handful of locks, expert and master locks might blow your mind at first. You'll get better over time, start to recognize the ring patterns and so on. At some point, it gets rather easy, or at least less time consuming.
@@SleepyGraugans I'm pretty sure the way the puzzles are generated it makes each layer and 2 picks that will solve it and puts them into the mix, then adds random picks as "duds". The random picks it throws in may occasionally allow for alternate solutions involving 1 or 3 (or even 4 if you rolled a bunch of onesies), but ever since I started looking for 2-pick solutions to every layer I've never had a situation where I couldn't find one, even if that required adjusting my provisional solution to another layer. Of course, if you see an easy solution that involves a different number of picks, that's totally fine, but it's SO much easier to run with the 2 pick assumption.
this has helped me a ton, i'm only rank 1 for picking, and i've constantly felt that even advanced locks kept giving me picks that dont fit, i never realized that i can orientate picks and they stay, i kept thinking i HAD to slot a pick, because i'm stoopid
What I find to work the best for expert and master level locks is to just start with the innermost ring and work your way outward, so you will immediately know which pieces have to be saved and which ones are all still free. That way you never rush through and use a four piece combo on ring two when it actually needed to be saved for ring 4
I solved this problem by getting just one rank of Security. I think the first point gives the most value since it doubles the number of locks you pick and the puzzles are faster to solve than expert and master.
Glad to see I was doing it decently already, my method isn't too dissimilar to yours (I probably eyeball it sloppily more than you do though, which will result in wasted digipicks as I mess up, but that's okay). And I agree 100% that it becomes a lot easier (and more fun) once you're rank 2 in the lockpicking skill since the rings turning blue when a pick would fit changes everything. I'm not a natural "puzzle guy" but I am someone who has to open every lock I see so I ranked up the skill and was glad to see it does get easier with some more experience. I'm not completely sure how "banking" auto slots works, but I try to save them for Master locks so I can get the first row (at least) sorted, and once the first row is sorted then it's an easy race to the finish. I really like how Bethesda made their lockpicking mini game into something you actually have to THINK to figure out, that's an impressive change to me. I've only played Skyrim VR and FO4 VR so I'm not a Bethesda fan from the olde days, but to me the lockpicking in those games was just a brute force fiddly thing that ya didn't need to think to solve (people who are experts on the mechanic may disagree of course). Even though I'm not a puzzle-fan generally I think their digipick mini game is great.
Wow didn't know about the glowing blue thing. For master's I'll jsut use 1 autoslot to solve one of the outer picks which makes solving it very obvious then that basically just leaves you with an expert lock. then with that i just work inside out aligning everything and then close them all quick. this is gonna make it way easier
I always count the number of slots that have to be filled. About more than 95% of solutions use 2 keys per ring. So if you have 5 slots, you know it will be a 2 and a 3 key used, it is much more unlikely to be a 4 and a 1 (if you have 1s at all). Also the 1 keys are mostly used in the last ring - so try not to use them first (unless you have enough of them). I mostly run the puzzle from the outside - I get too confused when trying inner rings first and then have to remember what keys those were ... Since I always have a lot of spare digipicks (often >100) I don't care that much about failing a lockpick and starting new.
Problem is, with procedural generation, you could spend 10 minutes opening a Master and get crap. Yet 30 seconds on an easy lock and you get an epic weapon! There is no value to the lock difficulties.
yeah this is exactly the problem. after looting a couple master safes and getting lack luster stuff i find myself walking pass them if ive already picked a bunch recently and just wanna complete the quest im on
Sort of. There are high tier locks on containers that always spawn high credit value contraband so the skill has meaning in that case. You can pick those locks, fly to another system come back to the locks and repick them and get more contraband that has repawned. It's a great credit farm.
I haven’t played the game yet I’m getting a Xbox X soon…I’ve always played on PlayStation and was holding out in case they enabled play on my PlayStation. I’ve been watching quite a few of your videos…very helpful…thanks 😊
Save yourself time and headaches: use your auto-resolves. Usually this is best done early on, as it guarantees a single “correct” choice that won’t bung you up later down the road and can domino into further “correct” choices. You also have an auto slot cap, so might as well use one or two so they continuing banking.
I used this method before I got skills enough for lock picking. But when you get more skills, just make sure you try to use the high level picks as early as possible.
You know, knowing about the rings changing color would have made a difference. I was using division to solve my puzzles. If a ring has 8, then a 4/4, 3/3/2, or a 2/2/2/2, just gotta figure which numbers will fit based on what picks are available. For the most part, it works, but like you said i tend to use a pick too early. Definitely going to start using this trick
I used to try and plan it out, but it was just too much effort and time. Now I just try to see if there's one pick that only works with the first circle. If there is I'll start with that, or one that works with the least sections. I'll generally try to save one pips if possible, but it's not a big deal, because often there are ones left over. Doing it this way let's me solve most master locks in less than a minute with very few attempts ending in failure.
If only there was a way to mark. My brain sure can't keep track of which ones I already matched or rejected. But it kinda helps (the brain) to accept that you might make mistakes, and have to pay for them in picks. Rather than frying the old thinker, trying to save every pick. Plus, you can totally afford it. No one in this game at like lvl10 is gonna be poor. Maybe Survival and True Survival modes will change that, will be interesting.
I love the lockpicking but as always Bethesda still doesnt scale loot gained with lock difficulty. First master lock i opened it was a box of ammo and a 100ish credits........ are you kidding me....
I created a method to help me solving backwards. Trying to solve the inner circle first, I can have a visual with all my used picks before start the first circle.
SECURITY: The question is: do you really need to crack the expert and master locks? Is there super OP gear behind these doors/chests? No. Is it necessary to pick expert and master locks to get special outcomes on quests? No. Then what is behind the master locks? Credits. So, this is mostly pointless. Also, you can occasionally get randomly generated Legendary gear that is usually not useful. So, you might wind up with even more stuff to sell for Credits. Even more annoying and more pointless. I would hope to see Unique(one of a kind) Advanced/Legendary gear, not just another Legendary(Boring!). But I have never come across this. The rewards you get from picking locks do not correlate to the level of the lock. The loot behind Master locks does not appear to be any more special/powerful than the loot behind Advanced locks. One would think that a more difficult lock would guard more valuable loot, but that does not seem to be the case. In fact I have come across many Master locked doors/chests that have essentially nothing of value behind them. How many times have I opened a Master lock to find less than 100 credits and some random ammo? Too many damn times.
Man I just want mod support for my Xbox so I don’t have to do it at first it’s fun but those master level one hurt my brain I can do them and I don’t exactly suck at them but their time consuming for slower people like me
I've just been console command opening every lock I have the skill points for. I liked the lockpicking minigame at first but now that I'm 80 hours in I cant be bothered anymore.
Are banks RNG?? Like end bosses at a base?? Can you save open lock. See loot= trash then reload? I have a few legandary items from saving before last bullet on a boss and reloading till i get decent loot.
seems i've been solving picks this way from the get go really. its honestly still annoying and im looking for a more simple way to go about this but looks like there might not be one. Also would the rank 4 perk remove only picks that can't slot in or would it remove picks that aren't required for the puzzle. might not be a huge help anyway but if it removes all picks that aren't needed it can still assist with getting rid of what I call false positives. Situations where you have multiple picks that can be slot into a ring, but you need the right combinations at that specific ring to pass and from my experience so far there a picks that will be slotable but will not have any other slottable alternatives for you to continue.
I've really enjoyed the game, but lockpicking is one of my biggest gripes about it. I don't find it difficult or anything, but it does take an ounce or two of thought. When you unlock a door just to find a locked loot box, a locked safe and maybe even a locked terminal inside... I dunno man it just pisses me off. I guess you can call it immersion breaking? Of course finding shitty low level items inside of master locks is a piss off too.
Here's is my issue - 0:11 - I approach it the same way. More pins first and then align. But about 50% of the time it ends up wrong anyway, since it usually shows that it fits all 4 rings. God, I hate this system.
I have a few people on discord talking about how they are wanting to install the 'easy locks' mod because it's too hard... or repetitive. I agree with it being repetitive, but I found a common enemy in small chests that have garbage loot in them with advanced or higher locks... absolutely pointless imo. That being said, I've mastered master locks without removing keys or anything... Just work backwards, because you can figure out what goes in the center and then set the keys in the right spots, and the master lock will be done super fast. You sort of did, but I don't like to work from the 2nd ring or 3rd before i figured out the middle, but I guess it works anyway. I have had a case where two extremely similar pick keys seemed to be right but they were slightly off, so I can see how eliminating unused keys helps in that case... but most of the time I just take a few seconds to look at it. I picked my first master lock on try #1 (showing off to the people who glitched the constellation armor case lol) Funny enough I didn't even know the blue ring thing xD
Yeah, I don't even both opening safes/chests if they're master tier anymore, because the time it takes to open compared to the tiny amount of loot isn't worth it to me. Doors I'll usually open unless I can look in and see it's just a loot room with a couple small boxes in it (which are probably also locked, for maximum time wasting).
@@kedolan4992 Exactly! I ran across a loot room and honestly after opening all the chests the most I ended up taking was stuff that was hanging on the walls... -.-'
Why 4 for the first ring when it’s 5 gaps that’s why I’m confused because it can be a mix of keys like a 3,2 or 2,2,1 or a 4,1 combo to unlock the outer ring
Just get a mod that removes the annoying mini game. It’s ok a first but it gets super tedious doing that mini game constantly. Best decision in this game I made.
Auto slot doesn't work for me on Xbox. I'm at rank 3 and it does nothing. Also, I'm pretty sure some security puzzles are 100% unsolvable. I mean, they're randomly generated and "solvable" is not a criteria. So they're big time wasters. I generally don't bother with Expert or Master locks - my time is worth more than that. YMMV
Oh hahaha I edited that in in post so the example was easier to follow. I REALLY wish this was an actual feature, it would help so much! I'd bet a mod could do this easily
For me I use a method that is a lot quicker and just a little bit less safe for advanced+ locks. I'll see which pick with the most spikes fits in the least amount of rings, fits in the current ring, and can be completed with other picks (pretty much just skipping solving lower locks.) It might not be quite as accurate as the one you said, but it's still 90%+ in my experience and you save a lot of headaches remembering which pick goes where on what level.
I use basically the exact same method. Trading speed from selecting picks "on the go" in exchange for needing to restart the puzzle every dozen or so expert/master locks. I just have rank 2 in the skill to highlight compatible rings in blue.
Tbh I use mod for that, it is so annoying later, or simply ingore the containers it is not worth the time, there is nothing important or good, the tier of the locks does not affect the rewards, so it is useless.
Wtf I never look at inner rings..Maybe 1 out of 10 times i'll dead end on master locks. I just make sure I do each ring in 2 moves or less and it usually works out in the end 🤷🏼♂️
This is confusing please remake because for example you say this needs 4 to go on that ring. Your not specifically saying for which ring like the inner 1st ring or the 3rd ring I have to guess which one your pointing at because your mouse pointer is moving so fast plus you talk fast lol but that’s what pause is for
-All rings only need two picks. No less, no more. 1) Find the most complicated pick that fits in the current ring (preferably that only fits in this and not in any other rings) 2)Find if there is a pick that fits in all the empty spaces. (If there isn't go back to step one, but use second most complicated pick) 3) Don't be afraid to pop one auto-slot for master locks.
@@knightspeed6288 Never encountered one that can't be solved with just two picks and I'm level 47 and I never miss a lock for better or worse. You could use more, but that's not how the puzzle intends you to solve it.
Works for Xbox? need xbox tutorials we can’t skip over and select any ring…xbox has to select a ring in order as they appear next to each other which makes it harder because the ones we can’t use it’s hard to remember which one because we can’t mark it out with an “X”
The difficulty is fine for accessing areas that you couldn't without security skill, like locked doors, or optional quest/lore type stuff. The difficulty for opening loot chests/safes, is garbage tier for the reward you get 99% of the time.
It took me 60+ hours to realize the inner rings glow blue with their corresponding locks letting you know to save those for later
It's the little things eh, so much to keep track of in this game!
I just learned that from this video -game changer
that's actually a benefit of Rank 2 Security, even says it in the skill description "Rings turn blue when the pick can be slotted"
Do you not read perks as you unlock them?
@@TheSkepticSkwerl I smoke weed.
My strategy is simply, use the highest pick count ones first, and try to pair up my current ring that works, in 2 picks or less, and repeat for the rest of the rings. that usually works well for me. Less mental effort
Wow this actually works in some ways
same brother. smart man
This is my route as well. Fails only about 1 in 35. Only work on the outer most ring and only apply keys once you know you have a solution for that ring. Repeat.
Yeah bro same route here. Well played brothers
@@richbeatb2b 😉👍
45 hours in and I hadn't realized the unfilled slots in the ring stayed behind when you used picks, I thought I just got random rings during the mini game. This helped so much!
I know right?! That single detail has completely changed my understanding of how this lockpicking system works. I kept wondering why I would clear a ring and then....still have the same number of rings. it actually makes sense now!
You’re going places bro there’s a vacuum in the market of Starfield content right now keep up the good work I appreciate you
Another tip to pick faster is to save your auto attempts for situations where many picks will fit a particular ring. Saves you from needing to solve the whole puzzle at once.
I think you can be a Brit more aggressive with the first lock rather than planning out all the others except to not use ones that are viable for all rings for later. Only thing the poster neglected if a ring has five pips then a two and a three is more advantageous than a four and a with of card one pip.
Nice. Solve the whole puzzle before you slot anything. Smart plan. I'm going to use this tactic moving forward for sure. Thanks for the video!
It's nice that you have a very systematic approach. I just wing it and use undo and auto slot when I am stuck... somehow it also works. At least the lock pick here is pure brain and not fiddling with highly breakable lockpicks.
Thanks! I love the lockpicking in starfield, easily the best they've done
Very informative video. Iv played about 50 hours and your video made the process click for me! I thought once you solve a ring, with any pick, it just moves onto the next ring. It didnt compute that you have to solve the whole ring with multiple locks to move onto the next!
My lockpick game will be 10000% better now
Glad to hear!
Good tips! Something else that occasionally helps me is that in most case I've seen, you'll use 2 rings per "layer" of a lock. This can help narrow things down a bit sometimes. For example, if a layer has 7 slots, you know you'll likely need to use a 4-tab and a 3-tab ring to complete it (since rings have between 1 and 4 tabs).
Correct. It's two rings per "layer" (ring would be redundant, right?) 95+% of the time. On rare occasions, it might only be a single ring that's needed, like seen in the video at 8:26.
So one shouldn't try to look for a 3 ring solution at the start. I only had this happen once among hundreds of locks and it was probably a coincidence.
Also, if it helps: write down the solutions you come up with (like first layer: 3 and 6, second layer: 2 and 10 and so on). If you only just picked your first handful of locks, expert and master locks might blow your mind at first. You'll get better over time, start to recognize the ring patterns and so on. At some point, it gets rather easy, or at least less time consuming.
@@SleepyGraugans I'm pretty sure the way the puzzles are generated it makes each layer and 2 picks that will solve it and puts them into the mix, then adds random picks as "duds". The random picks it throws in may occasionally allow for alternate solutions involving 1 or 3 (or even 4 if you rolled a bunch of onesies), but ever since I started looking for 2-pick solutions to every layer I've never had a situation where I couldn't find one, even if that required adjusting my provisional solution to another layer. Of course, if you see an easy solution that involves a different number of picks, that's totally fine, but it's SO much easier to run with the 2 pick assumption.
this has helped me a ton, i'm only rank 1 for picking, and i've constantly felt that even advanced locks kept giving me picks that dont fit, i never realized that i can orientate picks and they stay, i kept thinking i HAD to slot a pick, because i'm stoopid
SO THAT'S WHAT THE CHANGING COLORS MEANS... That makes lockpicking so much easier!
What I find to work the best for expert and master level locks is to just start with the innermost ring and work your way outward, so you will immediately know which pieces have to be saved and which ones are all still free. That way you never rush through and use a four piece combo on ring two when it actually needed to be saved for ring 4
I solved this problem by getting just one rank of Security. I think the first point gives the most value since it doubles the number of locks you pick and the puzzles are faster to solve than expert and master.
Glad to see I was doing it decently already, my method isn't too dissimilar to yours (I probably eyeball it sloppily more than you do though, which will result in wasted digipicks as I mess up, but that's okay). And I agree 100% that it becomes a lot easier (and more fun) once you're rank 2 in the lockpicking skill since the rings turning blue when a pick would fit changes everything. I'm not a natural "puzzle guy" but I am someone who has to open every lock I see so I ranked up the skill and was glad to see it does get easier with some more experience.
I'm not completely sure how "banking" auto slots works, but I try to save them for Master locks so I can get the first row (at least) sorted, and once the first row is sorted then it's an easy race to the finish. I really like how Bethesda made their lockpicking mini game into something you actually have to THINK to figure out, that's an impressive change to me. I've only played Skyrim VR and FO4 VR so I'm not a Bethesda fan from the olde days, but to me the lockpicking in those games was just a brute force fiddly thing that ya didn't need to think to solve (people who are experts on the mechanic may disagree of course). Even though I'm not a puzzle-fan generally I think their digipick mini game is great.
Wow didn't know about the glowing blue thing. For master's I'll jsut use 1 autoslot to solve one of the outer picks which makes solving it very obvious then that basically just leaves you with an expert lock. then with that i just work inside out aligning everything and then close them all quick. this is gonna make it way easier
I Love your Starfeild content!
I think thos is my new favorite hacking minigame.
Watching this being played on PC is really illustrating for me how cumbersome navigating these pick puzzles are on console with a controller.
I always count the number of slots that have to be filled. About more than 95% of solutions use 2 keys per ring. So if you have 5 slots, you know it will be a 2 and a 3 key used, it is much more unlikely to be a 4 and a 1 (if you have 1s at all). Also the 1 keys are mostly used in the last ring - so try not to use them first (unless you have enough of them).
I mostly run the puzzle from the outside - I get too confused when trying inner rings first and then have to remember what keys those were ... Since I always have a lot of spare digipicks (often >100) I don't care that much about failing a lockpick and starting new.
Problem is, with procedural generation, you could spend 10 minutes opening a Master and get crap. Yet 30 seconds on an easy lock and you get an epic weapon! There is no value to the lock difficulties.
Unfortunately true in most cases :(
yeah this is exactly the problem. after looting a couple master safes and getting lack luster stuff i find myself walking pass them if ive already picked a bunch recently and just wanna complete the quest im on
Sort of. There are high tier locks on containers that always spawn high credit value contraband so the skill has meaning in that case. You can pick those locks, fly to another system come back to the locks and repick them and get more contraband that has repawned. It's a great credit farm.
Good guide, a bit rough at first, but became very clear at end. Ty!
I haven’t played the game yet I’m getting a Xbox X soon…I’ve always played on PlayStation and was holding out in case they enabled play on my PlayStation. I’ve been watching quite a few of your videos…very helpful…thanks 😊
Save yourself time and headaches: use your auto-resolves. Usually this is best done early on, as it guarantees a single “correct” choice that won’t bung you up later down the road and can domino into further “correct” choices.
You also have an auto slot cap, so might as well use one or two so they continuing banking.
Best so far.
I used this method before I got skills enough for lock picking. But when you get more skills, just make sure you try to use the high level picks as early as possible.
You have saved me a pick or five. Many thanks. 😎
Haha I hate you at the speed you did that last master lock. Kudos to you good sir!
Decades of puzzle games prepared me well I guess 😅
My process starts with looking for any picks that only fit with the corresponding ring, especially for master level
No because a lot of picks can go in multiple rings
@@knightspeed6288 right, but if you can use the picks that only go in one it frees up the others to use later
I am 200.8 hours into my Starfield, and I am just now learning that those inner rings glow blue when a shape is usable
Amazing video. Thanks.
You know, knowing about the rings changing color would have made a difference. I was using division to solve my puzzles. If a ring has 8, then a 4/4, 3/3/2, or a 2/2/2/2, just gotta figure which numbers will fit based on what picks are available. For the most part, it works, but like you said i tend to use a pick too early. Definitely going to start using this trick
I’m good at getting it done in 30 seconds too.
😂
I used to try and plan it out, but it was just too much effort and time. Now I just try to see if there's one pick that only works with the first circle. If there is I'll start with that, or one that works with the least sections. I'll generally try to save one pips if possible, but it's not a big deal, because often there are ones left over.
Doing it this way let's me solve most master locks in less than a minute with very few attempts ending in failure.
Very informative thank you 👌
If only there was a way to mark. My brain sure can't keep track of which ones I already matched or rejected. But it kinda helps (the brain) to accept that you might make mistakes, and have to pay for them in picks. Rather than frying the old thinker, trying to save every pick. Plus, you can totally afford it. No one in this game at like lvl10 is gonna be poor. Maybe Survival and True Survival modes will change that, will be interesting.
I love the lockpicking but as always Bethesda still doesnt scale loot gained with lock difficulty. First master lock i opened it was a box of ammo and a 100ish credits........ are you kidding me....
That is easily one of the biggest misses in this game, it makes the effort not feel worth it at all
Life is like a box chocolates, you never know what you are going to get.
Interesting, that is the process I use.
I count the slots and look at the options like 6 slots need 2 3s or 1 4 and 2 saves hella time
I created a method to help me solving backwards. Trying to solve the inner circle first, I can have a visual with all my used picks before start the first circle.
yup. i also solve backwards. being able to open the inner most lock most important
SECURITY: The question is: do you really need to crack the expert and master locks? Is there super OP gear behind these doors/chests? No. Is it necessary to pick expert and master locks to get special outcomes on quests? No. Then what is behind the master locks? Credits. So, this is mostly pointless. Also, you can occasionally get randomly generated Legendary gear that is usually not useful. So, you might wind up with even more stuff to sell for Credits. Even more annoying and more pointless. I would hope to see Unique(one of a kind) Advanced/Legendary gear, not just another Legendary(Boring!). But I have never come across this.
The rewards you get from picking locks do not correlate to the level of the lock. The loot behind Master locks does not appear to be any more special/powerful than the loot behind Advanced locks. One would think that a more difficult lock would guard more valuable loot, but that does not seem to be the case. In fact I have come across many Master locked doors/chests that have essentially nothing of value behind them. How many times have I opened a Master lock to find less than 100 credits and some random ammo? Too many damn times.
But if I don't pick every lock, I won't know what's in the box!
Man I just want mod support for my Xbox so I don’t have to do it at first it’s fun but those master level one hurt my brain I can do them and I don’t exactly suck at them but their time consuming for slower people like me
I can totally understand that, they're definitely not for everyone and can suck up a lot of time if puzzles like this aren't your jam
I've just been console command opening every lock I have the skill points for. I liked the lockpicking minigame at first but now that I'm 80 hours in I cant be bothered anymore.
I never noticed the color change. I always do this from the inside out. This should save me some time.
I haven't done master yet. but every time i do it, i just ensure all 4 are solved before i trigger the rings
I have been doing this the whole damn time xD I will use rank 4 though since that seems so much easier to do
Are you able to get the x and check to appear in game, it is that edited in for the video?
Are banks RNG?? Like end bosses at a base?? Can you save open lock. See loot= trash then reload?
I have a few legandary items from saving before last bullet on a boss and reloading till i get decent loot.
This is kinda how I take care of locks I just feel alot of these master locks hold dissapointing amounts of loot most of the time
I wish you could mark picks like your video shows. :D
seems i've been solving picks this way from the get go really. its honestly still annoying and im looking for a more simple way to go about this but looks like there might not be one. Also would the rank 4 perk remove only picks that can't slot in or would it remove picks that aren't required for the puzzle. might not be a huge help anyway but if it removes all picks that aren't needed it can still assist with getting rid of what I call false positives. Situations where you have multiple picks that can be slot into a ring, but you need the right combinations at that specific ring to pass and from my experience so far there a picks that will be slotable but will not have any other slottable alternatives for you to continue.
I've really enjoyed the game, but lockpicking is one of my biggest gripes about it. I don't find it difficult or anything, but it does take an ounce or two of thought. When you unlock a door just to find a locked loot box, a locked safe and maybe even a locked terminal inside... I dunno man it just pisses me off. I guess you can call it immersion breaking? Of course finding shitty low level items inside of master locks is a piss off too.
Here's is my issue - 0:11 - I approach it the same way. More pins first and then align. But about 50% of the time it ends up wrong anyway, since it usually shows that it fits all 4 rings. God, I hate this system.
*35 seconds.
Seriously though - good job with the guide.
I have a few people on discord talking about how they are wanting to install the 'easy locks' mod because it's too hard... or repetitive. I agree with it being repetitive, but I found a common enemy in small chests that have garbage loot in them with advanced or higher locks... absolutely pointless imo.
That being said, I've mastered master locks without removing keys or anything... Just work backwards, because you can figure out what goes in the center and then set the keys in the right spots, and the master lock will be done super fast. You sort of did, but I don't like to work from the 2nd ring or 3rd before i figured out the middle, but I guess it works anyway.
I have had a case where two extremely similar pick keys seemed to be right but they were slightly off, so I can see how eliminating unused keys helps in that case... but most of the time I just take a few seconds to look at it.
I picked my first master lock on try #1 (showing off to the people who glitched the constellation armor case lol)
Funny enough I didn't even know the blue ring thing xD
Yeah the loot bring complete trash behind higher tier locks is a real bummer, I wish there was some baseline for it based on tier
Yeah, I don't even both opening safes/chests if they're master tier anymore, because the time it takes to open compared to the tiny amount of loot isn't worth it to me. Doors I'll usually open unless I can look in and see it's just a loot room with a couple small boxes in it (which are probably also locked, for maximum time wasting).
@@kedolan4992 Exactly! I ran across a loot room and honestly after opening all the chests the most I ended up taking was stuff that was hanging on the walls... -.-'
Why 4 for the first ring when it’s 5 gaps that’s why I’m confused because it can be a mix of keys like a 3,2 or 2,2,1 or a 4,1 combo to unlock the outer ring
I can pick digital locks as well as my own nose and bunghole now! Joy!!
Just get a mod that removes the annoying mini game. It’s ok a first but it gets super tedious doing that mini game constantly. Best decision in this game I made.
Are the check markers / X on the keys on the right in game or him marking in editing?
Editing sadly :( wish it was a feature
I was hoping I had an id-10T moment but nope 😞
On your master lock example, it looks like you slotted a 3 pick into a 2 gap ring. I've rewound the video several times now and I'm super confused.
Auto slot doesn't work for me on Xbox. I'm at rank 3 and it does nothing.
Also, I'm pretty sure some security puzzles are 100% unsolvable. I mean, they're randomly generated and "solvable" is not a criteria. So they're big time wasters. I generally don't bother with Expert or Master locks - my time is worth more than that. YMMV
This is a cool new minigame.
I'm 165 hours in, and i don't even wanna do the lock puzzles anymore. I just wont it to open automatically.
Sorry if this is a dumb question, but how do you mark them with a tick/cross?
Oh hahaha I edited that in in post so the example was easier to follow. I REALLY wish this was an actual feature, it would help so much! I'd bet a mod could do this easily
@@unclemumble Doh!
I hate that blue means it will fit, but not that it should go there yet
I got rank 4, I use it at this late stage of the game just because I’m being lazy and have over a hundred digipics but yea not needed
For me I use a method that is a lot quicker and just a little bit less safe for advanced+ locks. I'll see which pick with the most spikes fits in the least amount of rings, fits in the current ring, and can be completed with other picks (pretty much just skipping solving lower locks.) It might not be quite as accurate as the one you said, but it's still 90%+ in my experience and you save a lot of headaches remembering which pick goes where on what level.
I use basically the exact same method. Trading speed from selecting picks "on the go" in exchange for needing to restart the puzzle every dozen or so expert/master locks. I just have rank 2 in the skill to highlight compatible rings in blue.
Tbh I use mod for that, it is so annoying later, or simply ingore the containers it is not worth the time, there is nothing important or good, the tier of the locks does not affect the rewards, so it is useless.
I use a mod that disables the minigame. Think about it. You will always solve it so why waste time?
Wtf
I never look at inner rings..Maybe 1 out of 10 times i'll dead end on master locks. I just make sure I do each ring in 2 moves or less and it usually works out in the end 🤷🏼♂️
That'sexactly how I pick mine lol
This is confusing please remake because for example you say this needs 4 to go on that ring. Your not specifically saying for which ring like the inner 1st ring or the 3rd ring I have to guess which one your pointing at because your mouse pointer is moving so fast plus you talk fast lol but that’s what pause is for
-All rings only need two picks. No less, no more.
1) Find the most complicated pick that fits in the current ring (preferably that only fits in this and not in any other rings)
2)Find if there is a pick that fits in all the empty spaces. (If there isn't go back to step one, but use second most complicated pick)
3) Don't be afraid to pop one auto-slot for master locks.
No I’ve had rings with more then 2 like seriously??
@@knightspeed6288 Never encountered one that can't be solved with just two picks and I'm level 47 and I never miss a lock for better or worse. You could use more, but that's not how the puzzle intends you to solve it.
Works for Xbox? need xbox tutorials we can’t skip over and select any ring…xbox has to select a ring in order as they appear next to each other which makes it harder because the ones we can’t use it’s hard to remember which one because we can’t mark it out with an “X”
I think they overcomplicated this mechanic. I think Oblivion had the best difficulty for security puzzle
The difficulty is fine for accessing areas that you couldn't without security skill, like locked doors, or optional quest/lore type stuff. The difficulty for opening loot chests/safes, is garbage tier for the reward you get 99% of the time.
Definatly should of mixed up your intro style to lockpicking lawyer's
Lockpicking was really fun until I realized that its not worth the time.
i skipped so many doors i could have picked because its such a boring mechanic. instant lockpic mod is on my waiting list
If your real life intelligence is fairly high these locks are very boring.
I appreciate your video but these puzzles are absolutely ridiculous and just fucking stupid.
I solve for the inner rings then work my way out to see if it is possible to solve it not perfect but it better
`
click container
unlock
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now you never have to waste time with this boring system again
These are 10 second puzzles at most, what the hell is this video???