This must be the best youtube video I've seen in a while. It has that 2000s "let's play"s vibe to it - modest on-screen commentary, a game popular in the 2000s, no voiceover, just plain fun.
Aw man. I just woke up from a coma and this is the first youtube video I've seen since. I thought it was a matter of just a few days but thanks to your comment, I am just now realizing I've been out for over 20 years. Thanks. -_- God damnit, I hope someone's been feeding my cat.
This video felt so soo much like classic old TH-cam with just text and gameplay, it was really amazing to see this, also your commentary through the whole thing was hilarious, this was such a piece of gold to watch
42:54 It was a technical reason. Speed runners found a way to enable both in Super Metroid and when you do, it causes some very weird issues and glitches. It is used to do things like reset the save file but keep all your collected items. Firing it can also crashes the game at times. Someone back in NintendoLand did some janky coding for the weapon and layering the two really creates some overflow chaos.
Always love when games are remade in a sequel/prequels engine. The vertical doors are painful, and other miscellaneous stuff, but it is a wonderful effort!
@@Monody512 the SNES Zero Mission hack reskinned Draygon as Mecha Ridley, so they could reskin the latter as Mother Brain... I think it'd be easier since it's mostly static.
Yes, same-wall wall jumps are in vanilla Zero Mission. It’s one of the reasons that game has some of the best movement controls/physics in a Metroid game.
@@enigma0z Loved Zero Mission. Haven't really enjoyed a Metroid game since. Samus Returns and especially Dread seemed so bland and underwhelming in comparison
@@carn9507 that’s fair - dread seemed a bit linear to me but I still found it quite fun. ZM’s style and physics are still better than Dread / Returns remake for sure
Same here, i found those old 80s tv rainbow screen and the beeps extremely funny, when he got stuck somewhere... i was gonna blast him over a lot of things he forgot about sm3, but ill let it be, it was a fun ride ^o^"... oh wait XD...
I may be late, but 7:12 That coulda been whoever made the hack just having a bit of fun, developers do this kinda thing all the time everywhere. 13:46 To be fair, that's actually a clever work-around for vertical doors. Also some of your transitions deserve many chef's kisses.
This is 1 of the most well-bolted-together gameplay videos I've watched since probably forever. The editing is off the charts, it's all so extremely well-made! I love this style of editing! Keep doing it! I've watched & re-watched it because the editing is so damn good! If I had a literal, physical Award that I could Bestow upon You, I would without hesitation! You're _THAT_ good! :D
Yoyo's Metroid tips #3: This is for the experts with pixel perfect precision. I'm sure everyone has heard of bomb jumping by now. However, I recently discovered a new application for it. It's called bomb gliding. Again, this is very difficult to pull off especially because you need a flat ceiling to do it. Alright, here's what you do. 1. Start bomb jumping in a room with a flat ceiling. 2. When you reach the ceiling lightly tap in the direction you wish to go. (It needs to be really light so that it is slightly off center but still close enough that it pushes you up to the side.) 3. After the bomb knocks you to the side *IMMEDIATELY* begin tapping the bomb button like crazy while holding the directional pad in the direction you want to go. This method is situational unlike bomb jumping but it can help you get past some areas that are normally impossible without the space jump. If you have pixel perfect precision then it works every time.
In the original Super Metroid, there's a way to force Spazer and Plasma to both be on, but it causes glitches and freeze ups. I'm thinking it was originally used as some kind of debugging/testing tool, but they didn't have time to re-code it into a normal working weapon, and what's left is code pointers that no longer point to valid instructions (i.e. they used to point to special functions that only existed in test builds of the game).
being able to activate them at the same time is simply a bug, a race condition basically: the logic that turns off the plasma beam when you turn on the spazer is being checked *before* the cursor goes to the left, and then it goes left, and then it activates the beam
Why do games like this still feel so magical? I can't get into modern games but every time i watch a classic being played especially zelda link to the past on SNES i just get so happy again.
because humans prefer these games over the modern games, infact people think the reason the old style is better is because people want to escape reality and if a game looks too realistic it makes their break go 'welp...guess im back in reality
The commentary is what made this! I kept bursting out into laughter during some of the jankier bits, it was incredible. Thanks for such a well made, thorough, and funny video! 💚
dunno if someone mentioned already but the different beam combinations are in the vanilla code. you can check them out with the debug menu that lets you turn off different equipment individually just like super metroid
@@gcapeletti Are you saying Metroid NES hasn't aged like milk? That newer generations aren't better served playing Metroid Zero Mission over the original game? Because I know I'll never enjoy Metroid NES as someone who beat that game.
I haven't enjoy a let's-play vid in many years. This brought me genuine joy. And I really loved seeing the glass tube from Fusion's sector 4 AQA imported into this. Thank you for making this so fun to watch!
Well just yesterday I finally figured out how to record pixel-art games like ZM without the weird crustiness around the pixel edges that's been plaguing my editing for years, so maybe I'll check a few out! :)
@@Contendo1 There are a couple scenes in this where I was originally going to zoom in closer, but the crust made me decide not to. :P I guess I'm just obsessive about quality.
@@MorganSaph There's a comment from editor-me right after that saying that. I didn't mention the X-Ray Scope, but knew about it once I refreshed my memory.
I recently beat this, and barring some (understandable) limitations. I think it was well executed. There's lag in some rooms due to sprite overload, but it was never a hindrance. I found a bug(?) in the glass pipe room where you activate the Power Bomb to enter Maridia. If you enter the room from the left side while somersaulting into it, you will grab the glass section up on top and can climb outside before getting Power Bombs. I didn't have that instant death thing happen to me vs Crocomire, probably because I just unloaded my arsenal on it immediately. The fact that they got the animals in this, even if they're just static sprites is a nice touch. It's the thought that counts.
LOVE your comedic commentary, and I'm not even 20 minutes in this video yet lol 😂 🙌🏾 If there was a Metroid Prime hack and you did commentary I'd be one of the first to see it
Yeah, sadly, the original bosses aren't a thing... It would've been cool to fight a Torizo. Hmm, I wonder how hard or easy it is to add custom sprites to a GBA game. I mean, they implemented Samus' old Gunship, so... And I was asking myself if they can do custom code... Until I saw the Spazer Beam. So... why didn't they add the one-way gates from, say, Fusion? It is almost the same engine... Also, I didn't expect that at 27:36!
To put it simply, things are a lot more difficult than they seem. The creators of this hack didn't actually write any custom code themselves; they merely repurposed more general patches that others had already written (Such as the Spazer, as you mentioned (I think it's Raygun's, but I know that a Spazer patch has been made independently at least twice)). In terms of porting Fusion sprites, it's far from easy. While, yes, the two games share a base engine (Also shared with Wario Land 4), it's still miles more complicated than just a copy-paste. Gotta re-point functions, account for ones that are potentially missing, tweak some logic, and in some cases even completely overhaul how some stuff works. For that reason, the community's focus on transferring Fusion content has mostly been limited to bosses, as they're more worth-while for now. We only have a few people who are competent enough with assembly programming to be able to accomplish this sort of stuff, so we try not to annoy them with requests. In terms of custom sprite graphics, it's doable, but most of us also aren't competent with modifying OAM, so we're limited to how the tiles are already arranged for each frame. tl;dr: Hack authors mostly used pre-existing material. I won't say they did the best with what they had, but they did pretty good with what they had.
@@KidPrarchord95 hmm, I see... very interesting! Thanks for shedding some light on this for me. Are there any other projects in development, or already developed, regarding the GBA Metroid games?
I hope this project can prosper and get pretty close to actual super, zm has the best physics of the 2d games and super controls like a dead rhino so this project is incredibly ideal for me.
I disagree, Zero Mission has no momentum physics which feel awkward in my opinion. Now, Project Base corrects some of the problems with Super Metroid, so it's the best "fix" I've seen so far.
@@daftcruz yeah, I've always disliked how samus moves in ZM. it feels very janky and inorganic. Personally I actually quite like how samus moves in super, it's methodical and fits for a more slow paced exploration game (aside from the wonky grapple beam and frustrating space jump, obviously).
super well made video! somehow encapsulated exactly what a lets play would sound/be like on text, was a fun and unique way of enjoying a playthrough thank you!
Let this sink in Not a single wird was said throughout thus video and i laughed more than i have in a long ass time Good job on this video Brotha/Sister
15:17 That’s because Samus obtains the Fully Powered Suit at the end of Zero Mission. And it’s able to form extra armor with the Varia Suit upgrade active, so that’s why the rounded shoulders appear in-universe and how Samus has them in Prime.
Wave Beam room isn't superheated though. Also, the room in blue Brinstar with the invisible platform and the watery spike pit below does actually work mostly like that in Super, but it just has falling boulders at three points along the ceiling.
The gameplay seemed abit odd here and there for some areas, but interesting setup regardless. Your commentary throughout the run was awesome! It gave me chuckles for some of your responses. You've gotta keep making more of these videos, they're fun to watch~
The missed opportunity after killing mother brain to then have Mecha Ridley come crawling in ominously from the left as the second phase is would have been cool. What a shame.
the room with the invisible floor worked the same in super metroid... weird you didnt remember... but in super metroid there were falling rocks from the ceilling. You could only see the floor with the x-ray scope.
Lol i was confused watching this XD I was like "wait! you going places faster then i think you should, are you speed running? Then i saw the description XD
I really just sat here and watched this ENTIRE VIDEO uninterrupted. That should tell you everything. Good job - just the right amount of commentary =).
Is only useful if you charge it and causes the game to crash, only uses it has is in boss rooms. Namely the ridley fight and mother brain fight. -Unless you do a randomizer that gives you all the beams before you fight the other major bosses.
I'm so used to using speed run strats that I totally forgot you're supposed to use ice beam to freeze that guy to get up there, I usually just run fast and morph in mid air LOL
I played this recently, and it's very well done for what it is. A lot of clever workarounds to recreate things that the ZM engine doesn't have. I strongly prefer the physics of Super Metroid over the GBA games though, and I'm probably in the minority on this but I like that Super has no ledge grabbing. It adds more of a platforming element to it.
I've never watched a playthrough video with text instead of voiceover... but considering how much I cant atand voice over... this was a welcome change. Also, I wasnt planning on actually staying for the whole video, usually I just skip around to check out the game, but here I am, 20 minutes in. Great upload!
Loved the video! It’s nice to see the game in a different format like this. My only problem was the on screen text. It was a bit cringe and hard to get through at times- lol
13:32 and 21:25 to 22:05 I'm gonna need my brain syringed to get over how bonkers this shit is. This hack is very interesting not gonna lie I appreciate the best of they can kind of work on this hack. I'm sure the guy who made the hack if he could change it could make the entire experience the same completely.
The struggle to un-gray the map in Kraid's room is depressingly relatable.
There’s still that one fucking spot in Metroid dread I can’t get to…
i read un-gay 💀
@@reouneru_ I never thought I would ever read "Un-gay" before on the internet, and I'm so glad I did.💀
@@doctoralgy8186 conservatives: "UN-GAY OUR CHILDREN!" Liberals: *swatting noises*
Centrists: Now, now, children. Can't we just get along?
@@doctoralgy8186 i heard that one before, i think it was "un-gaying your lego set"
This must be the best youtube video I've seen in a while. It has that 2000s "let's play"s vibe to it - modest on-screen commentary, a game popular in the 2000s, no voiceover, just plain fun.
I feel old now bro 👴
Aw man. I just woke up from a coma and this is the first youtube video I've seen since. I thought it was a matter of just a few days but thanks to your comment, I am just now realizing I've been out for over 20 years. Thanks. -_-
God damnit, I hope someone's been feeding my cat.
I find it funny that it's actually still a thing, nothing against it tho.
@@mielthesquid6536 I still vibe to 009 Soundsystem and cry in Unregistered Hypercam
True
This video felt so soo much like classic old TH-cam with just text and gameplay, it was really amazing to see this, also your commentary through the whole thing was hilarious, this was such a piece of gold to watch
I wholeheartedly agree!
We miss that
42:54 It was a technical reason. Speed runners found a way to enable both in Super Metroid and when you do, it causes some very weird issues and glitches. It is used to do things like reset the save file but keep all your collected items. Firing it can also crashes the game at times. Someone back in NintendoLand did some janky coding for the weapon and layering the two really creates some overflow chaos.
Space Time Beam
@@aa3988 samus casually ripping through the fabric of space and time
That sounds like fiction. Combining 2 broken weapons make the most powerful and dangerous weapon ever!
My favorite beams were in Metroid Fusion. The Plasma beam looked really cool in that. I wonder how the beams would look like without the ice add-on?
Also the bosses are janky
Did not think I was gonna stay for the full 55 min but after the first 5 min I was damn curious to see what stayed and what changed. Nice vid
This was a really fun watch, thanks for making this! Thanks for all the editing to tighten up the runtime, that plus the fun commentary added a lot.
I agree with everything you said here!
Always love when games are remade in a sequel/prequels engine. The vertical doors are painful, and other miscellaneous stuff, but it is a wonderful effort!
Mecha Ridley would have been a great choice for the second phase Mother Brain fight...
This. I’m wondering why they haven’t implemented it yet
True. I still think it would've been a better fit as the Golden Torizo though, since that _is_ in Ridley's Lair.
@@Monody512 the SNES Zero Mission hack reskinned Draygon as Mecha Ridley, so they could reskin the latter as Mother Brain... I think it'd be easier since it's mostly static.
Should've been Jankomire, err I mean Crocomire.
@@bluebirdsigma what latter?
The part where two of Samus take off after her ship was hilarious
Yes, same-wall wall jumps are in vanilla Zero Mission. It’s one of the reasons that game has some of the best movement controls/physics in a Metroid game.
Came here to say this!! Also yeah ZM’s physics were the best in the series IMO
@@enigma0z did you play dread?
@@dripp_dropp oh yes, it’s excellent!
@@enigma0z Loved Zero Mission. Haven't really enjoyed a Metroid game since. Samus Returns and especially Dread seemed so bland and underwhelming in comparison
@@carn9507 that’s fair - dread seemed a bit linear to me but I still found it quite fun. ZM’s style and physics are still better than Dread / Returns remake for sure
This run was a LOT more entertaining than I initially expected it to be. Thank you for such a good video!
Samus not even being inside ship during the escape and just supermaning into the sky has me 💀💀💀
This was interesting and enjoyable all together, really love some of the comedic timings XD
WHERE ARE YOU TAKING ME??
Same here, i found those old 80s tv rainbow screen and the beeps extremely funny, when he got stuck somewhere... i was gonna blast him over a lot of things he forgot about sm3, but ill let it be, it was a fun ride ^o^"... oh wait XD...
DRAGON BALL
I may be late, but 7:12 That coulda been whoever made the hack just having a bit of fun, developers do this kinda thing all the time everywhere.
13:46 To be fair, that's actually a clever work-around for vertical doors.
Also some of your transitions deserve many chef's kisses.
in ZM, vertical doors don't exist, so that's the only way to make them
"Best of luck, PNGs!" I lol'd.
Note- ZM has same wall jumps, just that there isn't that many places that it is useful besides the one grip room cause you can't jump across.
This is 1 of the most well-bolted-together gameplay videos I've watched since probably forever. The editing is off the charts, it's all so extremely well-made! I love this style of editing! Keep doing it! I've watched & re-watched it because the editing is so damn good! If I had a literal, physical Award that I could Bestow upon You, I would without hesitation! You're _THAT_ good! :D
Watching this video felt like comming back to the early 2010s
Kinda nice honestly, text instead of spoken commentary is sometimes more pleasant
@@UNSCPILOT yea
Yoyo's Metroid tips #3:
This is for the experts with pixel perfect precision.
I'm sure everyone has heard of bomb jumping by now. However, I recently discovered a new application for it.
It's called bomb gliding. Again, this is very difficult to pull off especially because you need a flat ceiling to do it.
Alright, here's what you do.
1. Start bomb jumping in a room with a flat ceiling.
2. When you reach the ceiling lightly tap in the direction you wish to go. (It needs to be really light so that it is slightly off center but still close enough that it pushes you up to the side.)
3. After the bomb knocks you to the side *IMMEDIATELY* begin tapping the bomb button like crazy while holding the directional pad in the direction you want to go.
This method is situational unlike bomb jumping but it can help you get past some areas that are normally impossible without the space jump.
If you have pixel perfect precision then it works every time.
Yo this was pretty damn fascinating! They basically made it work with the tools they were given and it looked like a fairly fun play through!
It almost kinda gives off the vibe of playing both Zero Mission and revisiting it immediately after you blow up the Alien Ship.
Oh good, I'm not the only one that connects Spazer with Superpositions!
I want it to be known that I verbally uttered "Skill Issue" for every single missed missile from 18:18 to 18:36.
In the original Super Metroid, there's a way to force Spazer and Plasma to both be on, but it causes glitches and freeze ups. I'm thinking it was originally used as some kind of debugging/testing tool, but they didn't have time to re-code it into a normal working weapon, and what's left is code pointers that no longer point to valid instructions (i.e. they used to point to special functions that only existed in test builds of the game).
being able to activate them at the same time is simply a bug, a race condition basically: the logic that turns off the plasma beam when you turn on the spazer is being checked *before* the cursor goes to the left, and then it goes left, and then it activates the beam
@@Putnam3145 its a bug that does have some very interesting glitches when used. 😬
I so want an official Super Metroid remake in the GBA style. I understand that it doesn’t really need to be remade, but it would still be awesome.
It would be easier to use super metroid instead
Me: "Mom, can we stop and get Super Metroid?"
Mom: "We have Super Metroid at home."
The Super Metroid at home:
I would've laughed pretty hard if glitchy crocomire was used again for phase 2 mother brain. And dialled the glitchiness up a notch too.
@53:49 I went into a right fit of laughter after seeing that! The ship left without her, so she teleports herself
Why do games like this still feel so magical? I can't get into modern games but every time i watch a classic being played especially zelda link to the past on SNES i just get so happy again.
because humans prefer these games over the modern games, infact people think the reason the old style is better is because people want to escape reality and if a game looks too realistic it makes their break go 'welp...guess im back in reality
@@aaronlemaster3618 Modern games are more like games trying to be major motion pictures!
Nostalgia?
because they're good
You're probably a boomer.
I loved the comentary, I dunno why but you just sound really cute and funny man. loved it
The text commentary is funny as hell
The commentary is what made this! I kept bursting out into laughter during some of the jankier bits, it was incredible. Thanks for such a well made, thorough, and funny video! 💚
dunno if someone mentioned already but the different beam combinations are in the vanilla code. you can check them out with the debug menu that lets you turn off different equipment individually just like super metroid
I still have my GBA and play ZM and Fusion and RoS from time to time. I love the old side scroller Metroid games. This was a fun video to watch!
This hack made me dream a lot with a proper remake. There is still room for improvement, but it's fun and creative.
Thanks for this funny video :D
Super Metroid doesn't need a "proper" remake. In fact, no game does.
@@gcapeletti But it's just curious how a game would play in a different hardware
@@gcapeletti
Are you saying Metroid NES hasn't aged like milk? That newer generations aren't better served playing Metroid Zero Mission over the original game? Because I know I'll never enjoy Metroid NES as someone who beat that game.
@@gcapeletti the last part is a lie as f
I haven't enjoy a let's-play vid in many years. This brought me genuine joy. And I really loved seeing the glass tube from Fusion's sector 4 AQA imported into this. Thank you for making this so fun to watch!
Thanks!
Very entertaining XD. I would love to see something like this on other ZM ROMhacks
Well just yesterday I finally figured out how to record pixel-art games like ZM without the weird crustiness around the pixel edges that's been plaguing my editing for years, so maybe I'll check a few out! :)
@@Monody512 Oh thats good. I didnt really notice any crustiness in this video so I wouldnt have been bothered by it :D
@@Contendo1 There are a couple scenes in this where I was originally going to zoom in closer, but the crust made me decide not to. :P
I guess I'm just obsessive about quality.
@@Monody512 48:35 No, apart from no falling boulders, it's correct. You're meant to use the X-Ray Scope to see the invisible blocks
@@MorganSaph There's a comment from editor-me right after that saying that. I didn't mention the X-Ray Scope, but knew about it once I refreshed my memory.
Wow this absolute CHAD managed to edit this in whilst playing the game at the same time
I recently beat this, and barring some (understandable) limitations. I think it was well executed.
There's lag in some rooms due to sprite overload, but it was never a hindrance.
I found a bug(?) in the glass pipe room where you activate the Power Bomb to enter Maridia. If you enter the room from the left side while somersaulting into it, you will grab the glass section up on top and can climb outside before getting Power Bombs.
I didn't have that instant death thing happen to me vs Crocomire, probably because I just unloaded my arsenal on it immediately.
The fact that they got the animals in this, even if they're just static sprites is a nice touch. It's the thought that counts.
This is a seriously next level video.
This is one of the long videos that i'm not tired of watching 'em again
Speed Booster room is definitely superheated in Super Metroid. The effect is most noticeable when playing Super Metroid Arcade.
i have no idea why this popped in my reccomended, but i enjoyed watching you explore this hack
LOVE your comedic commentary, and I'm not even 20 minutes in this video yet lol 😂 🙌🏾 If there was a Metroid Prime hack and you did commentary I'd be one of the first to see it
Love this playthrough, thanks for posting it!
4:39 Bro made the whole squad laughing.
Yeah, sadly, the original bosses aren't a thing... It would've been cool to fight a Torizo.
Hmm, I wonder how hard or easy it is to add custom sprites to a GBA game. I mean, they implemented Samus' old Gunship, so...
And I was asking myself if they can do custom code... Until I saw the Spazer Beam. So... why didn't they add the one-way gates from, say, Fusion? It is almost the same engine...
Also, I didn't expect that at 27:36!
To put it simply, things are a lot more difficult than they seem. The creators of this hack didn't actually write any custom code themselves; they merely repurposed more general patches that others had already written (Such as the Spazer, as you mentioned (I think it's Raygun's, but I know that a Spazer patch has been made independently at least twice)).
In terms of porting Fusion sprites, it's far from easy. While, yes, the two games share a base engine (Also shared with Wario Land 4), it's still miles more complicated than just a copy-paste. Gotta re-point functions, account for ones that are potentially missing, tweak some logic, and in some cases even completely overhaul how some stuff works.
For that reason, the community's focus on transferring Fusion content has mostly been limited to bosses, as they're more worth-while for now. We only have a few people who are competent enough with assembly programming to be able to accomplish this sort of stuff, so we try not to annoy them with requests.
In terms of custom sprite graphics, it's doable, but most of us also aren't competent with modifying OAM, so we're limited to how the tiles are already arranged for each frame.
tl;dr: Hack authors mostly used pre-existing material. I won't say they did the best with what they had, but they did pretty good with what they had.
@@KidPrarchord95 hmm, I see... very interesting! Thanks for shedding some light on this for me.
Are there any other projects in development, or already developed, regarding the GBA Metroid games?
@@Mike14264 Two years late, but Metroid Construction is the place to go for Metroid hacks. It's basically SMW Central for Metroid.
This is one of the best videos of its kind
I hope this project can prosper and get pretty close to actual super, zm has the best physics of the 2d games and super controls like a dead rhino so this project is incredibly ideal for me.
Project base improves Super's controls and operation.
I disagree, Zero Mission has no momentum physics which feel awkward in my opinion.
Now, Project Base corrects some of the problems with Super Metroid, so it's the best "fix" I've seen so far.
@@daftcruz yeah, I've always disliked how samus moves in ZM. it feels very janky and inorganic. Personally I actually quite like how samus moves in super, it's methodical and fits for a more slow paced exploration game (aside from the wonky grapple beam and frustrating space jump, obviously).
Skill issue.
It’s basically Super Metroid, but in the style of Zero Mission.
super well made video!
somehow encapsulated exactly what a lets play would sound/be like on text, was a fun and unique way of enjoying a playthrough
thank you!
i love the commentary you put into the videos, found this via the algorithm
Yeah this is the second time The Algorithm™ has picked up this video. I noticed the sudden surge in new comments in the last couple days. :P
Imagine being a copy of Metroid: Zero Mission, and then all of a sudden you're a copy of Super Metroid.
Let this sink in
Not a single wird was said throughout thus video and i laughed more than i have in a long ass time
Good job on this video Brotha/Sister
15:17 That’s because Samus obtains the Fully Powered Suit at the end of Zero Mission. And it’s able to form extra armor with the Varia Suit upgrade active, so that’s why the rounded shoulders appear in-universe and how Samus has them in Prime.
Good old subtitles. Really well made video!
Wave Beam room isn't superheated though.
Also, the room in blue Brinstar with the invisible platform and the watery spike pit below does actually work mostly like that in Super, but it just has falling boulders at three points along the ceiling.
15:32
That is me in every metroidvania
6:46 Yes, when you are in the Pirates Ship before the full suit, some Chozodia zones are dark and you are highlighted that way
They...said that 10 seconds later in the video.
Sencillamente hermoso video
14:56 must get all of the map squares
THE MOOD🤣😭
The gameplay seemed abit odd here and there for some areas, but interesting setup regardless. Your commentary throughout the run was awesome! It gave me chuckles for some of your responses. You've gotta keep making more of these videos, they're fun to watch~
This is such a fun overview of this hack, lol.
"WHERE ARE YOU TAKING ME"
The missed opportunity after killing mother brain to then have Mecha Ridley come crawling in ominously from the left as the second phase is would have been cool. What a shame.
I'm only 20 minutes into the video and I'm dying of laughter. Thank you so much for all of this. I could hear myself saying the same stuff
38:24 I see what you did there... Smooth edit
There are a bunch of those hidden throughout the video. :)
You really struck gold with this vid mate.
Evidently! I wasn't prepared for this to become so popular pretty much overnight!
The wall jump in zero mission are like in super so that’s why you can sequence break.
I'm 6:42 into this and I'm really enjoying this video, the commentary really does it imo
The gravity suit was all broken and stuff probably cuz it was left on the Wrecked Ship
That ending with the two skyrocketing Samuses X'D
I loved the whole video. Well done! And nice comments all the way 💯
13:21 Ah yes
The "I love that" music of victory
the room with the invisible floor worked the same in super metroid... weird you didnt remember... but in super metroid there were falling rocks from the ceilling. You could only see the floor with the x-ray scope.
"this video is too long I'm just gonna see what this looks like" me 55 minutes and 12 seconds ago
Lol i was confused watching this XD
I was like "wait! you going places faster then i think you should, are you speed running?
Then i saw the description XD
"Where are you taking me?!" That was too funny.
Oh my Goodness! The captions in this playthrough were Perfect!
I really just sat here and watched this ENTIRE VIDEO uninterrupted.
That should tell you everything. Good job - just the right amount of commentary =).
Thank you for making this video. It felt like watching old TH-cam videos from when I was younger :)
I love how we now have the GBA sprites on all 4 mainline 2D Metroid games! :D
Of course, did you know you can have spazer and plasma at the same time in Super Metroid? Creates the dangerous VAR beam.
Oh yes, the glitch beams. I've played around with those many times. :P
It's also known as "Death Beam" as it can cause systems to crash after using it without de-equipting it immediately after.
Is only useful if you charge it and causes the game to crash, only uses it has is in boss rooms. Namely the ridley fight and mother brain fight. -Unless you do a randomizer that gives you all the beams before you fight the other major bosses.
this is if videogamedunkey has a brother that's shy
that pirate damage made me go "OOOOOOOOOH FUCK"
EDIT: splazma beam isn't real, it can't hurt you
splazma beam:
I'm so used to using speed run strats that I totally forgot you're supposed to use ice beam to freeze that guy to get up there, I usually just run fast and morph in mid air LOL
I played this recently, and it's very well done for what it is. A lot of clever workarounds to recreate things that the ZM engine doesn't have. I strongly prefer the physics of Super Metroid over the GBA games though, and I'm probably in the minority on this but I like that Super has no ledge grabbing. It adds more of a platforming element to it.
This was pretty neat. I like your onscreen input as well. You should make more longplays
Already a planned format in the long term. Got a lot of old stuff to get through before clip density gets high enough for it though. :)
53:52 Samus and her ship both separately escaped with Samus quickly flying after her ship as they watch the planet explode.
I've never watched a playthrough video with text instead of voiceover... but considering how much I cant atand voice over... this was a welcome change. Also, I wasnt planning on actually staying for the whole video, usually I just skip around to check out the game, but here I am, 20 minutes in. Great upload!
First video I watch from you, really love the editing style!
Why the 55 minutes of this passed like 15? 😭 😭
I know I'm 2 years late, but perhaps the increased speed is because there's no run button on ZM
Loved the video! It’s nice to see the game in a different format like this. My only problem was the on screen text. It was a bit cringe and hard to get through at times- lol
Is there a specific problem with the text that I could try to fix in future videos?
I don't accept "cringe" as a valid complaint. :)
@@Monody512 It's the comment section, so I stated a comment I had. Is that okay?? lol
@@ElmaXC Of course. Just prompting you to give _useful_ feedback.
I can't do anything with "It's a bit cringe".
@@Monody512dude he said he loved the video. Why are you getting so hurt about his opinion?
man,i like your personality
subbed
That "vertical" hatch at 13:42 hurt me in ways I cannot describe.
Definitely reminds me of old let’s play videos with the text on screen and mid 2000s to early 2010s “quirky” writing style. Good video
13:32 and 21:25 to 22:05
I'm gonna need my brain syringed to get over how bonkers this shit is.
This hack is very interesting not gonna lie I appreciate the best of they can kind of work on this hack. I'm sure the guy who made the hack if he could change it could make the entire experience the same completely.
The text on the screen takes me back when let's plays were starting out. Ahhh the memories.
I lost my shit when the ship took off and Samus was flying underneath it! LOL!
A pretty fun watch, definitely subscribed!
this feels like a video from 2008 but in hd quality