thank you!! i wrote and sung the lyrics for that song so im super happy to hear people saying nice things about it!! also i spent 50 hours awake to code you can't tell me what to do
dev of spooky mix, and i love how it feels like an actual spooky month episode but playable, this is cool asf ESPECIALLY THE REMIXES OF THE BASE GAME, 10/10 mod
love this song I LOVE THE BEAT THE LYRICS AASHSJJFK also love the little details like the bg changes and the several spooky bg characters talking + the arrows moving to the side at the start of fhe song
to boil it down: the initial lipsync system starts at the dark sprites, which are the sprites that get loaded for the characters in the song. they have script files that check the current note type, and the rating they got on the note they hit if they're a player sprite. it appends all of that onto the singing animation, and it plays the respective animation. the light sprites are generated by the stage, and essentially it's just an atlas sprite copying the same information that the player sprites have, with a few special cases for animations like the danceLeft and danceRight sprites to make them play the correct animation.
finally, pumps tooth has returned i also wanna ask, why the double notes? There's like, a double note for every regular note and that's not good. Idk if it's just a artifical difficulty thing or what but theres like, A LOT. What pot is the charter on i want it lol.
@@Blam_Daylight nono i dont mean it as in it looks too hard, i mean it as in WHY is there so many double notes? Like other mods and base game fnf doesn't even use this many, it's alittle absurd. I dont think it'd be too hard i dunno ill have to try, but its just something i noticed a lot of.
@@afosandstufflol I understand that fnf was probably you're introduction to rhythm games but compared to basically every other rhythm game in existance fnfs charting is *ridiculously* easy, like the charting could not be much easier. Even the charting in this mod is relatively tame
@@Idonthaveausernameyet again, not about the difficulty, im just saying it uses a LOT of double notes and that it caught my attention. I'd played other rythm games like beatsaber and osu!mania, and FNF is just another. I've noticed it's charts generally dont use a lot of double notes, but this mod does. Usually how double notes are used in base fnf are to emphasize certain notes or sounds or serve as a mix/inbetween, but they aren't here hwich is why i point it out. please stop assuming this is about difficulty, it's not, it's seen, played, and beat harder but even if i hadn't that's not what got my attention ^^
@@Idonthaveausernameyetwhat they're saying is that you're using doubles notes in excess and it just ends up feeling weird, forced and unnecessary, not that "waaaa waaaa it's too hard waaaaa", just a bit of constructive criticism (this mod's great btw).
you guys it's only been 3 weeks chill down..
genuinely loved the lyrics song though you guys absolutely killed it.
okay but week 3 is December 11th so let's get to work okay
thank you!! i wrote and sung the lyrics for that song so im super happy to hear people saying nice things about it!!
also i spent 50 hours awake to code you can't tell me what to do
@@SkyanUltraamazing job!!!! 👏👏👏
OMG THE DANDADAN INTRO IN DA INSTRUMENTAL OF THE FIRST MUSIC
AAA I THOUGHT I WAS CRAZY
THE MOUTHS MATCH THE VOWELS OMG
WHY IS NOBODY TALKING ABOUT HOW GOOD THE SOUTH REMIX IS?!?!? ITS DEFINITELY THE BEST SOUTH REMIX I'VE EVER HEARD!!!!
dev of spooky mix, and i love how it feels like an actual spooky month episode but playable, this is cool asf
ESPECIALLY THE REMIXES OF THE BASE GAME, 10/10 mod
"i won't gut ya but i'm stealing hearts you see?"
love this song I LOVE THE BEAT THE LYRICS AASHSJJFK
also love the little details like the bg changes and the several spooky bg characters talking + the arrows moving to the side at the start of fhe song
3:35 i think he said "and take that lovey-dovey double down" 💀
I like how you put Pumpkin Pie in the mod
the monster gives me petey pirahna vibes
if you know him youd probably know why
ik im almost a month late but this is genuinely my favorite take on this version of monster
Monsters belly mutton disturbs me lmao
He sure is a scary guye!
This is one of the best mods of 2024!
epic costumes for bf and gf
5th here Blammed productions 😎
I'm very new here to your channel
I know it’s not my place but this music is a jam
Cool mod
hope we get a v3 with pico
that's our plan! be sure to keep your eyes in the mod around mid-December ;3
spooky kids
All of this is awesome! Just got one question, How’d you get the mouth shape system working in the week 2 retake? Is it just a shitton of events?
its just a note type system for the sounds just look at the custom notestypes n stuff
@ ah neat!
to boil it down:
the initial lipsync system starts at the dark sprites, which are the sprites that get loaded for the characters in the song. they have script files that check the current note type, and the rating they got on the note they hit if they're a player sprite. it appends all of that onto the singing animation, and it plays the respective animation.
the light sprites are generated by the stage, and essentially it's just an atlas sprite copying the same information that the player sprites have, with a few special cases for animations like the danceLeft and danceRight sprites to make them play the correct animation.
finally, pumps tooth has returned
i also wanna ask, why the double notes? There's like, a double note for every regular note and that's not good. Idk if it's just a artifical difficulty thing or what but theres like, A LOT. What pot is the charter on i want it lol.
@@afosandstufflol there's a baby mode if you can't handle it
@@Blam_Daylight nono i dont mean it as in it looks too hard, i mean it as in WHY is there so many double notes? Like other mods and base game fnf doesn't even use this many, it's alittle absurd. I dont think it'd be too hard i dunno ill have to try, but its just something i noticed a lot of.
@@afosandstufflol I understand that fnf was probably you're introduction to rhythm games but compared to basically every other rhythm game in existance fnfs charting is *ridiculously* easy, like the charting could not be much easier. Even the charting in this mod is relatively tame
@@Idonthaveausernameyet again, not about the difficulty, im just saying it uses a LOT of double notes and that it caught my attention. I'd played other rythm games like beatsaber and osu!mania, and FNF is just another. I've noticed it's charts generally dont use a lot of double notes, but this mod does. Usually how double notes are used in base fnf are to emphasize certain notes or sounds or serve as a mix/inbetween, but they aren't here hwich is why i point it out.
please stop assuming this is about difficulty, it's not, it's seen, played, and beat harder but even if i hadn't that's not what got my attention ^^
@@Idonthaveausernameyetwhat they're saying is that you're using doubles notes in excess and it just ends up feeling weird, forced and unnecessary, not that "waaaa waaaa it's too hard waaaaa", just a bit of constructive criticism (this mod's great btw).
Bf Look so Cute ❤❤
Rio reference…?
1:36