ความคิดเห็น •

  • @YTNFSCC
    @YTNFSCC 3 ปีที่แล้ว +7355

    Imagine patenting a system, basically holding it hostage for 20 years, and then being like "yeah, but we'll never use it again"

    • @lShadow426l
      @lShadow426l 3 ปีที่แล้ว +418

      I think you can contest those and get them removed

    • @dungeonpastor
      @dungeonpastor 3 ปีที่แล้ว +631

      Exactly! That's the problem with these dumb patents

    • @thejason755
      @thejason755 3 ปีที่แล้ว +189

      Thats what they call: “a pro-gamer”-move.

    • @SymbioteMullet
      @SymbioteMullet 3 ปีที่แล้ว +298

      Capitalism!

    • @Feraligono
      @Feraligono 3 ปีที่แล้ว +425

      You literally described 99% of patents.

  • @DenethorDurrandir
    @DenethorDurrandir 2 ปีที่แล้ว +1187

    The fact that Nemesis system patent exists just to prevent anyone from using such a cool idea ever makes me so mad

    • @redpilledfag
      @redpilledfag 2 ปีที่แล้ว +18

      lmao not their fault other companies never thought of a cool idea ever. good on them for preventing these losers from piggybacking of their innovation and ingenuity

    • @MementoMoriGrizzly
      @MementoMoriGrizzly ปีที่แล้ว +374

      @@redpilledfag are they paying you to defend the company, or you're doing it for free?

    • @adhdnd8140
      @adhdnd8140 ปีที่แล้ว +68

      @@MementoMoriGrizzly you just ended that mans carreare gave him a new one then endened it too

    • @laszlobandi6456
      @laszlobandi6456 ปีที่แล้ว +20

      ​@@redpilledfag dude, there were others before it. the only unique part is the most unrealistic one of it. that they don't die or get resurrected. keeping score as relationship existed way before, or a game AI evolving with you. I mean it's cool idea but not unique. I think if other companies have to work around it, it's better than if they could just straight up copy it.
      3d printers had a patent, and when it was expired, everyone started making it, they straight up copy it, reduce it to barebones, and sell it cheap. probably most of them will never even improve on the products.
      so yeah, in a different setting, with a few other twists, I can see it work. also I see resemblance in some games that were having similar stuff before it. because sometime you wouldn't think a sport game has many things in common with an rpg or a mediaeval strategy game, but some ideas would work in other games or already exist but nobody plays both to see it.

    • @ALJ9000
      @ALJ9000 9 หลายเดือนก่อน +11

      Patent’s almost up I’m pretty sure
      Edit: Yep, 2035 its public domain

  • @SunnyZ
    @SunnyZ 3 ปีที่แล้ว +1682

    Imagine if ID, creators of DOOM patented the FPS...
    Petty patents destroy creativity.

    • @captaindred342
      @captaindred342 2 ปีที่แล้ว +54

      They woulda gotten their pants sued off by the companies that had put out FPS before ID did.

    • @seneca983
      @seneca983 2 ปีที่แล้ว +68

      @@captaindred342 It doesn't necessarily work that way. Those earlier companies don't have an incentive to spend effort in invalidating the patent *unless* ID actually sues them for infringement. ID could in principle (if it decided to be unethical) focus only on game creators for which such a lawsuit is a big burden and thus would be more likely to settle than fight to the end.

    • @njp4340
      @njp4340 2 ปีที่แล้ว +4

      Wolfenstein.....

    • @captaindred342
      @captaindred342 2 ปีที่แล้ว +11

      @@njp4340 It wasn't the first FPS either lulz

    • @njp4340
      @njp4340 2 ปีที่แล้ว +1

      @@captaindred342 was the first I heard of, maybe you could say the first to become well known at its time, though it was hardly game of the year

  • @300IQPrower
    @300IQPrower 2 ปีที่แล้ว +796

    I remember everyone acted like Medium was this jaw dropping masterpiece when it released. Now it’s on a fast track to being known only as “that game that copyrighted an idea it didnt even invent”

    • @TheNitroG1
      @TheNitroG1 2 ปีที่แล้ว +59

      I don't even understand what is so freaking amazing, kind of looks like a stupid mechanic if you ask me as most of the time you are reacting to something on one screen you are doing something nonsensical on the other.

    • @adrianosuzuki1428
      @adrianosuzuki1428 2 ปีที่แล้ว +75

      The strategy for Medium was. Make a whatever quality game, patent its mechanic so there will be no games like it and thus, ours will be the best ( the only one) on the market. Profit!

    • @laughingmask3118
      @laughingmask3118 2 ปีที่แล้ว +5

      *just now started the video* What's Medium?

    • @Darker7
      @Darker7 2 ปีที่แล้ว +14

      @@laughingmask3118 It's a website that hosts various blogs.
      Please, wrong corrections only :Ü™

    • @eternalsmiley9181
      @eternalsmiley9181 2 ปีที่แล้ว +2

      @@laughingmask3118 it's a videogame.

  • @bcfb21
    @bcfb21 3 ปีที่แล้ว +4357

    I guess this answers my question of why no one else has tried to do a nemesis system.

    • @laylaruan
      @laylaruan 3 ปีที่แล้ว +100

      The XCOM War of the Chosen DLC wasn’t quite the same but was a little informed by it

    • @gadgetwolf1996
      @gadgetwolf1996 3 ปีที่แล้ว +107

      You can use the nemesis system as an idea. But not how they implemented it.

    • @Ceece20
      @Ceece20 3 ปีที่แล้ว +229

      @@efestus5 actually it took WB 4 tries to get the patent and in the end they only have the patent for the system called the “Nemesis” system as related to fantasy orcs and stuff.
      Can this lead to WB suing everyone who makes something remotely related? Probably because good luck getting a judge to not immediately dismiss a lawsuit.

    • @gadgetwolf1996
      @gadgetwolf1996 3 ปีที่แล้ว +61

      @@efestus5 from how I see the patent. As long as the system isn't just for ranks/titles of enemies, you should be able to get away with it. Like if you make it more subtle and maybe make it so you have one rival rather than multiple. I don't know, I'd have to read the patent properly and see how it could be done. I seem to recall a game design TH-camr talking about how certain patents could be worked around.

    • @NivMizzet89
      @NivMizzet89 3 ปีที่แล้ว +77

      ​@@gadgetwolf1996
      I'd also get an extremely competent team of lawyers. There's a pretty big difference between 'hypothetical patent workaround you can brainstorm about in a vid' and 'actual design that will hold up in court as not violating patent copyright'.

  • @hongquiao
    @hongquiao 3 ปีที่แล้ว +874

    Imagine if movies started pulling shit like this...
    "M. Night Shyamalan patents the concept of plot twists."

    • @Cretaal
      @Cretaal 3 ปีที่แล้ว +71

      JJ Abrams patents the lense flairs. If one plot point takes multiple episodes to complete, you're sued by the makers of DBZ. Tommy Weiseu patents terribad.

    • @unchartedrocks1
      @unchartedrocks1 3 ปีที่แล้ว +53

      Michael Bay sues for too much use of explosions in one take.

    • @justamanofculture12
      @justamanofculture12 2 ปีที่แล้ว +19

      I would of course patent "Plot Armor" 😂💯

    • @oddtomato1049
      @oddtomato1049 2 ปีที่แล้ว +12

      @@justamanofculture12 I'm gonna patent 'Plot'!

    • @CaseyMcGeorge
      @CaseyMcGeorge 2 ปีที่แล้ว +7

      What a twist!

  • @pappibum8072
    @pappibum8072 2 ปีที่แล้ว +1081

    Man, I love the nemesis system. A shame they patented it. Could be implemented in such a cool way in other games.

    • @nathanielbass771
      @nathanielbass771 2 ปีที่แล้ว +48

      -pulse heightens at possibility of nemesis system in Dead Space or other horror games

    • @warlowvice3359
      @warlowvice3359 2 ปีที่แล้ว +14

      Ok so, they will be implementing it in "Wonder Woman" game that will be released... probably this year? No official announcement yet.
      Now the Nemesis system is something really complicated with many many many things to test, lets hope that they will not Patent it this time if it works and we get to see it in other games as well

    • @redpilledfag
      @redpilledfag 2 ปีที่แล้ว +17

      lmao i'm glad they patented it. other companies shouldn't piggyback off great innovations that other came up with. why don't they try being ingenious themselves and come up with something

    • @loveinthevalley
      @loveinthevalley 2 ปีที่แล้ว +16

      Companies can apply and pay to use the patent.

    • @slayerdwarfify
      @slayerdwarfify 2 ปีที่แล้ว

      @@nathanielbass771 NO THANKS

  • @tonicus123
    @tonicus123 3 ปีที่แล้ว +364

    "Medium was the first game to allow simultaneous control of two characters on the screen at the same time." There's a few games on kongregate from like 2008 that beg to differ.

    • @BROODxBELEG
      @BROODxBELEG 3 ปีที่แล้ว +82

      oh man there were so many flash games exactly like that, but the people in charge of the patents dont do research into the market so its all about who can afford lawyers

    • @poom323
      @poom323 2 ปีที่แล้ว +17

      I can't remember the name but there are a game on famicom(nes) that has thing like this around 2 decades before Medium.

    • @joshualuigi220
      @joshualuigi220 2 ปีที่แล้ว +27

      There was a game on DSi Ware called Divergent Shift that uses the exact same concept. One character controlled by one player in two environments.
      There's also a game called Chronos Twins with the same concept. Both these games were available over 5 years before the patent was even filed. I'm not a lawyer, but there's plenty of "prior art" to justify ignoring this patent.

    • @dj3001123
      @dj3001123 2 ปีที่แล้ว +14

      There is also the two brothers game where one player control two characters at the same time, diferent idea but same premise

    • @TheNitroG1
      @TheNitroG1 2 ปีที่แล้ว +8

      @@dj3001123 "BUT THAT'S IN THE SAME ENVIRONMENT." -some snotty patent troll lawyer.

  • @sakar181
    @sakar181 3 ปีที่แล้ว +1008

    The chicken glasses were shaded red, so as to filter out the color of blood.
    Apparently chickens will peck each other to death, and the glasses stopped that.

    • @Czah5
      @Czah5 3 ปีที่แล้ว +103

      ... and knowing is half the battle.

    • @monsterhunter66
      @monsterhunter66 3 ปีที่แล้ว +8

      GI SHMOE!!

    • @daholyvagabond
      @daholyvagabond 3 ปีที่แล้ว +8

      Replying to boost this. You're at 69 likes...not going mess that up

    • @johnyshadow
      @johnyshadow 3 ปีที่แล้ว +8

      @@daholyvagabond Well it´s ruined now. Boost away.

    • @BattyButtercup
      @BattyButtercup 3 ปีที่แล้ว +87

      This is EXACTLY the sort of behaviour from chickens that causes me such moral ambiguity in games like Fable - is kicking these chickens NOT the righteous, heroic deed needed to save good creatures from their fowl, unblinking gaze?

  • @mykulpierce
    @mykulpierce 3 ปีที่แล้ว +388

    Patenting game mechanics is a silly and toxic practice. Pretty much assures that the mechanic simply won't be used and most likely isn't so ground breaking as to be an industry standard even if it weren't patented. Some of these games companies are way up their own arse

    • @gusty7153
      @gusty7153 3 ปีที่แล้ว +3

      indeed

    • @hamuArt
      @hamuArt 3 ปีที่แล้ว +3

      and his lawyers

    • @abaddonanon7573
      @abaddonanon7573 3 ปีที่แล้ว +1

      I'll guess it could be patented from a purely technical standpoint. But not from the effective standpoint. Just because a narrative technique in film or literature exists and has been analyzed back and forth over the centuries doesn't mean that everyone is good at them, just like that.

    • @hamuArt
      @hamuArt 3 ปีที่แล้ว +9

      @@abaddonanon7573 Sorry but these are not a big know-how and some of them not their first attempt to make it. In this case if everybody start to patent his """original""" game design idea that's just screw the whole system at all..... stupid lazy annoying thing. More like a patent troll stuff than anything else...

    • @selinane2Seli-zw3pz
      @selinane2Seli-zw3pz 3 ปีที่แล้ว +5

      It is purely USA practice. Most other countries don't allow sh(it like that

  • @thelastarcadegamer6655
    @thelastarcadegamer6655 2 ปีที่แล้ว +273

    If the nemesis system mixed with an older style saints row, that would be an epic way of taking down gangs and controlling a city, with lower level gang members eventually becoming lieutenants and stuff, but as they lose territory and the more important people are lost, the slower they can recruit lieutenants to try and push back and reclaim their streets

    • @kylepeters8690
      @kylepeters8690 2 ปีที่แล้ว +20

      okay, I was not a fan of the nemesis system, but that actually sounds like it could have been cool

    • @propheinx2250
      @propheinx2250 2 ปีที่แล้ว +18

      @@kylepeters8690 if only the nemesis system didn't mean all enemies eventually start using broken animations to swing on you from 12 feet away. The enemy rage mechanic ruined any amount of fun I could've extracted from Shadow of War.

    • @vivaene
      @vivaene ปีที่แล้ว

      @@propheinx2250 just get good lol

    • @propheinx2250
      @propheinx2250 ปีที่แล้ว +2

      @@vivaene yeah, I platinumed the game. It didn't make it hard, not really. Just made it look like broken animations and incredibly annoying.

    • @heartofthewild680
      @heartofthewild680 ปีที่แล้ว +5

      I can’t even progress anymore because one guy killed me once’s and now he keeps cheating death every 5 minutes and he’s now immune to everything, including things I haven’t even unlocked yet. And now he keeps killing me while I’m fighting other orcs, so now they’re ALL immune to everything. I can’t even leave the castle in Gondor anymore without getting one-shotted by something

  • @BDi321
    @BDi321 2 ปีที่แล้ว +549

    Great, but infuriating, video. These are awesome examples of how patent law is exploited. Patents are supposed to be there to protect innovators and inventors who take time and effort developing an idea, but these ideas were so general in essentially all circumstances that there's nothing to protect.

    • @TheNitroG1
      @TheNitroG1 2 ปีที่แล้ว +101

      and most of them were either entirely or partly done before. even the nemesis system isn't actually that original as games that remember your actions (like fable) predate it by quite a bit. Games that get harder the more you die also predate it as well.
      It's totally bullshit that you can patent a step in the natural evolution of a game mechanic and pretend like you are a genius.

    • @carsonm7292
      @carsonm7292 2 ปีที่แล้ว +37

      I'd make the argument that patenting the exact combination of mechanics that makes a Crazy Taxi game is valid. It is a bit annoying when these companies patent these ideas and then just sit on them without using them more than once or twice, though.

    • @inquizition9672
      @inquizition9672 2 ปีที่แล้ว +7

      If they're such general ideas why were the patent holders the first to come up with them and not somebody else? Saying "pssh, I could have thought of that" is easy to say about anything whether it's a song, a movie premise, or a video game mechanic. I think you underestimate and underappreciate how much time, research, coding, and brainstorming it takes to fully realize a game mechanic. It's not fair that another company can take an idea that initially took months or possibly years of exhaustive labor to complete and stand on the shoulders of the previous developer. These copycats are then able to condense months and years of work into just a few days or weeks because someone else laid all the groundwork and the assets are fully available to them.
      I say more power to the patent holders. Video game developers have it tough these days as it is without publishers sucking their teets dry.

    • @youtoobe556
      @youtoobe556 2 ปีที่แล้ว +49

      @@inquizition9672 The problem is that it doesn't matter that you give it a name, that doesn't make it an original idea that should be patentable.
      The nemesis system is just the natural evolution of a game having proper adaptable difficulty levels.
      Doesn't matter if its called friend/foe system, baddy system, procedural difficulty system, it's the same concept.
      That would be like trying to patent realistic physics in a game and naming it the Newtonian System.
      Enemies being able to remember their interaction with you is such an obvious next step that it's silly to claim it as an original idea.

    • @ronaldbell7429
      @ronaldbell7429 2 ปีที่แล้ว +2

      @@carsonm7292 Trade dress or copyright maybe. Patent though??

  • @ponypapa6785
    @ponypapa6785 3 ปีที่แล้ว +914

    missed opportunity... "sometimes they did, and it was fine, and sometimes they did, and it was fined"

  • @Soulache
    @Soulache 3 ปีที่แล้ว +404

    7 Companies that stopped good ideas from being built upon

    • @noble14
      @noble14 3 ปีที่แล้ว

      Yo mama

    • @hamuArt
      @hamuArt 3 ปีที่แล้ว +8

      and parasite lawyers who support and approve this...

  • @ArchNemesis314
    @ArchNemesis314 2 ปีที่แล้ว +74

    The medium pitch meeting
    "I've desiged this really cool duel screen mechanic"
    "That's awesome, what new game play mechanics does that allow us to use?"
    "Why are you asking me?"
    "Alright, how about interesting and unique puzzles?"
    "I don't know"
    Seriously all that game did was horde a great idea from people with actual talent in game design.

  • @sleepshouter5017
    @sleepshouter5017 2 ปีที่แล้ว +403

    This is crossing WAY over the line. Patents exist to protect creators from having their ideas stolen, not to restrict artists from innovating off of existing pieces of art.

    • @larion2336
      @larion2336 2 ปีที่แล้ว +54

      IMO patents should exist only until the inventor has a product developed and in the consumer market. So that they're protected from copying for a period of time at which point others can introduce their own competitive variants. On the other hand there needs to be some sane limitations on how long they can delay introducing a product to the market, because otherwise corporations would take patents out on things and never use them (as they already do). In general patents need to be more lenient towards individual inventors and way, way harsher towards corporations (and patent trolls).

    • @uncannyvalley2350
      @uncannyvalley2350 2 ปีที่แล้ว +7

      Copyright shouldn't exist period, change my mind

    • @bubsnicket
      @bubsnicket 2 ปีที่แล้ว +65

      @@uncannyvalley2350 without copyright large corporations can just copy any product and bring it to market cheaper, leaving creators out of the loop entirely. Why would anyone bother to invent anything when it will just be stolen?

    • @derbezacesanchez3779
      @derbezacesanchez3779 2 ปีที่แล้ว

      Like China copies (steals) our new technologies and no one can stop them.

    • @gregoryl.levitre9759
      @gregoryl.levitre9759 2 ปีที่แล้ว +6

      Absolutely, and it is more evidence of how everything is rigged. Imagine how many patents like these there are to prevent small Game Devs from producing the games they imagined, then imagine this exact kind of thing in every other industry. There are monopolies in place in every major industry pulling things like this that should be illegal but they're big enough to get away with it.

  • @danshive4017
    @danshive4017 3 ปีที่แล้ว +1314

    I didn’t expect to be made furious by what can be patented, but here we are.

    • @aSinisterKiid
      @aSinisterKiid 3 ปีที่แล้ว +83

      lol you should go look into all the patents China buys just so no one can make the "thing" at all. They don't even make it either. They just buy the patent to stuff it away so no one can have it. It's literally stopped entire industries from being created.

    • @Dilligff
      @Dilligff 3 ปีที่แล้ว +23

      Reminds me of the time Owens-Corning tried to trademark the color pink.

    • @aSinisterKiid
      @aSinisterKiid 3 ปีที่แล้ว +97

      @@Dilligff or like the guy who created the original VantaBlack and wouldn't sell it to anybody. lol. And then other people made better formula's and made it available to everyone just to spite him hahaha

    • @tigrisardens
      @tigrisardens 3 ปีที่แล้ว +47

      @@aSinisterKiid not just everyone, everyone but him

    • @aSinisterKiid
      @aSinisterKiid 3 ปีที่แล้ว +23

      @@tigrisardens yea I would have done the same exact thing.

  • @rouge-ish324
    @rouge-ish324 3 ปีที่แล้ว +831

    "Mother can I have the nemesis system?"
    "We have the nemesis system at home"
    The nemesis system at home:
    *The Assassin's Creed Odyssey bounty system*

    • @OK-yy6qz
      @OK-yy6qz 3 ปีที่แล้ว +40

      Wasn't the Bounty system in odyssey just a human version of the Bounty system in Black Flag?

    • @l0stndamned
      @l0stndamned 3 ปีที่แล้ว +65

      Having the nemesis system at home sounds like a nerdy way of saying "I don't get on well with my brother"

    • @johnoneil9188
      @johnoneil9188 3 ปีที่แล้ว +11

      Yeah, I just started that one and it really is not even close.

    • @joenesvick7043
      @joenesvick7043 3 ปีที่แล้ว +25

      Assassin's Creed Odyssey & Red Dead Redemption 2, you'll definitely get a Bounty for defending yourself. At least Skyrim won't give you a Bounty for defending yourself, but animals will report your crime

    • @nono-ch8oy
      @nono-ch8oy 3 ปีที่แล้ว +2

      Those two things are nothing alike lol.

  • @Ceabrus74
    @Ceabrus74 3 ปีที่แล้ว +139

    You can either let your innovations take root in the industry and have your game (and company) become a timeless source of inspiration, or cash all that in for a paltry sum before your ideas quickly get dropped down the memory hole.

    • @Hextin
      @Hextin 2 ปีที่แล้ว

      Yeah sure someone will do that and then some scumbag pos company will just patent it for themselves and steal your idea

    • @MGrey-qb5xz
      @MGrey-qb5xz 6 หลายเดือนก่อน

      at that point isn't this practise inhuman, also i see only usa is doing these patents cause it's a shit hole nation, why not just avoid selling games in usa?

  • @chaplainfatty
    @chaplainfatty 2 ปีที่แล้ว +30

    Bethesda _kind of_ went around BioWare's patent with fallout 4's speech "square": Up for additional information, down to quit interaction, left for sarcasm, and right to continue. During a Speech Check, these would be: Up for Medium difficulty, down to quit interaction, left for Hard difficulty and right to pass the Speech Check, losing the rewards.
    When attempting to disencourage someone out of something, the options would be listed as: Up to persuade, down to quit interaction, left to bribe and right to threat.

  • @yunsha9986
    @yunsha9986 3 ปีที่แล้ว +458

    Crazy taxi patent for pedestrians to move out of the way when car incoming : *EXISTS*
    Pedestrians in other games: "Guess I'll just die"

    • @hamuArt
      @hamuArt 3 ปีที่แล้ว +26

      the joke is that this system is implemented/introduced before crazy taxi even existed....

    • @gvnady8380
      @gvnady8380 3 ปีที่แล้ว +10

      Change that to Truck so you can isekai pedestrians 🤣

    • @TheNitroG1
      @TheNitroG1 2 ปีที่แล้ว +4

      yeah carmegeddon did it in the late 90's. plenty of other driving games with pedestrians as well. this is an example of something so basic nobody thought to patent it before a greedy CEO decided it was possible.

    • @Darcnhife
      @Darcnhife 2 ปีที่แล้ว +2

      It's all of the ideas combined, not just one. That wasn't greedy; that was generous of them. It's saying essentially, "don't recreate our game under a different name. Remove the big arrow, and we'll let it slide."

  • @thefirsted
    @thefirsted 3 ปีที่แล้ว +190

    The nemesis system in SoM/SoW is awesome until the game starts spitting out orcs who are immune to every form of attack other than left handed dart throwing.

    • @easyJat99
      @easyJat99 2 ปีที่แล้ว +18

      Until left handed index finger paper folding bottle caps with a towel

    • @g.dalfleblanc63
      @g.dalfleblanc63 ปีที่แล้ว

      This made me think of one of the most deadly assassin skills: left handed fart throwing lol.

  • @theshadowcult
    @theshadowcult 3 ปีที่แล้ว +98

    It's a shame they didnt patent in mass effect the shit dialogue choices where you pick a choice and say something completely different... that would have been a blessing.

    • @plasmaoctopus1728
      @plasmaoctopus1728 2 ปีที่แล้ว +7

      Or patent the cover system. Would've forced other 3rd person shooters to be more creative with their gameplay, plus less environments of just perfect squares.

    • @propheinx2250
      @propheinx2250 2 ปีที่แล้ว +1

      That's not how it would work. That patent would mean no games would have dialogue choice, period. Imagine if New Vegas had to have linear dialogue. That's what would've happened.

    • @algotkristoffersson15
      @algotkristoffersson15 2 ปีที่แล้ว +2

      @@propheinx2250 no because if they patented it as he said other games could’ve had dialogue choises where you choose an option and then say that thing rather than something else

    • @xeno2752
      @xeno2752 2 ปีที่แล้ว +9

      @@propheinx2250 I think you misunderstood him. He didn't mean "having choices with completely different results". He meant picking an option that you think will have a certain outcome and having your character say something quite different than what you intended. For example:
      Me: [picks "call an ambulance"]
      My character: Call an ambulance! Call an ambulance! But not for me... [pulls out gun]

    • @propheinx2250
      @propheinx2250 2 ปีที่แล้ว +2

      @@xeno2752 then you obviously misunderstood my meaning. If that patent was made, multiple companies that had good dialogue choices would've either not been made, or would've been changed to have linear dialogue to avoid getting in a legal tangle. You think a company would put dump truck loads of money into a game that they may not even be able to make money off from in the end? You think one company wouldn't try to use a vaguely worded system to eliminate its competition legally?

  • @JJ-ml7pq
    @JJ-ml7pq 3 ปีที่แล้ว +147

    You know, if Nintendo wanted, they could easily implement a sanity meter in a Luigi’s Mansion game. As Luigi gets spooked, he would slowly lose courage or whatever the bar was to represent, and if he lost all his courage he would then run back to the safe room/the last room he de-ghosted and the player would have to try the section again.
    The only question is, how do you replenish the meter without necessary manually taking Luigi to a ghost-free zone each time.

    • @lunatic0verlord10
      @lunatic0verlord10 2 ปีที่แล้ว +28

      Other ideas for that:
      If Luigi's sanity is too low, he starts seeing hallucinated ghosts and Toads and E. Gadd start spouting nonsense.
      As for how to replenish it: Capture ghosts and don't stay in the dark for too long. Or talk to friendly faces. Or maybe eat mushrooms (an unusual case where mushrooms make you SANER).

    • @JJ-ml7pq
      @JJ-ml7pq 2 ปีที่แล้ว +4

      @@lunatic0verlord10 Ooh, I like that idea.

    • @Patfettx
      @Patfettx 2 ปีที่แล้ว +12

      A sanity system, patented by Nintendo, used in Eternal Darkness, is now expired a month ago

    • @lunatic0verlord10
      @lunatic0verlord10 2 ปีที่แล้ว +10

      @@Patfettx And there we go.
      A patent that they completely wasted.

    • @laughingmask3118
      @laughingmask3118 2 ปีที่แล้ว +5

      Mushrooms. Stars. Coins.
      Pick a thing. Boom.
      Replenishes sanity courages.

  • @OtakuUnitedStudio
    @OtakuUnitedStudio 3 ปีที่แล้ว +475

    A friend of mine ended up getting a nemesis in Shadow of Mordor of the rather descriptively named Mumbler variety. So whenever the ork would show up, it would zoom in dramatically, he'd start pointing and waving his arms flamboyantly, while his face was slack jawed and uttering "hrrn mmm drrr hrndr".

    • @garymcjerry
      @garymcjerry 3 ปีที่แล้ว +30

      @@Sableagle the one word, Birmingham, explains it all

    • @guuspot923
      @guuspot923 3 ปีที่แล้ว +20

      I've been trying to find the video in which it was shown just how insane you could drive a Nemesis by showing us, finally, a massive ork reduced to making weird warbling noises...

    • @rayc321
      @rayc321 3 ปีที่แล้ว +46

      I had a one that cheated death 10+ times who was lethally vulnerable to poison... and had poison weapon and possibly poison ability.
      He just showed up and killed himself over and over, by the end he just crying and begging me to kill him :(

    • @barret-xiii
      @barret-xiii 3 ปีที่แล้ว +16

      I WISH I got all these fun Nemesis encounters, but after playing it fresh off the heels of Arkham City, the combat was second nature to me, and I killed everyone I fought. Only ever died once or twice to any open world orcs, killed them if I ever met them again, and got lucky with my takedowns being permanent decapitations.
      Only time I died multiple times to one captain was that one guy from the game's "challenges" who has every immunity under the sun, and can only take damage from takedowns. The one guy who should've been my nemesis, and he's an optional challenge that's incapable of being in the Nemesis system.

    • @insaincaldo
      @insaincaldo 3 ปีที่แล้ว +10

      @@barret-xiii Sad really, the game benefits from being overwhelmed, or fumble from time to time. Though the cheat death rolls do not care about how permanent you think your decapitations are, you just got unlucky with it's rarity.

  • @rookiebear1124
    @rookiebear1124 3 ปีที่แล้ว +308

    It's so weird not hearing the "beware spoilers for the following games" piano bit

    • @davidweikle9921
      @davidweikle9921 3 ปีที่แล้ว +2

      That got to me too

    • @danieljung785
      @danieljung785 3 ปีที่แล้ว +17

      Maybe it was patented

    • @Levyathyn
      @Levyathyn 2 ปีที่แล้ว

      The only thing that got spoiled here was the video game industry

  • @JustSomeRandomIdiot
    @JustSomeRandomIdiot 2 ปีที่แล้ว +83

    Great examples of why the patent system is broken and just hurts consumers and businesses alike, rather than helping 'protect innovation'. Congrats, here's a patent for a gameplay mechanic so obvious that someone was definitely going to do it the very moment the hardware was physically capable of doing it, the patent will go to just whichever random developer was lucky enough to be that first developer, and now they probably won't even use the mechanic in any other games, and no one else can either, even though it is entirely obvious as far as innovations go. Brilliant. Thanks patent system.

    • @keit99
      @keit99 5 หลายเดือนก่อน +3

      It's just parents were designed for slow moving world. Software is fast so if patents expired in like 5 years in the software world they'd be fine

  • @Kadranos
    @Kadranos 2 ปีที่แล้ว +26

    When they expire someone needs to make a game that uses all 7 of these patents. Let's make Crazy Taxi: Literal Edition! You can have nemeses that are all in your head, a sanity meter as you go crazier and crazier, a split screen that you can access in lucid moment to show what your crazy taxi sees vs what's really there, ring dialogue options, release with a custom steering wheel featuring a d-pad, and have the loading work like ridesharing where you play games on your phone waiting in queue at the airport. Perfect!

    • @sinteleon
      @sinteleon ปีที่แล้ว

      Nemesis that are other taxi drivers and/or passengers makes more sense...

  • @patrickphelan279
    @patrickphelan279 3 ปีที่แล้ว +305

    "You know, I'm starting to think it's weird that Mario Kart DOESN'T have a sanity system."
    "Oh? They look like item blocks to you?"

    • @eric_moore-6126
      @eric_moore-6126 3 ปีที่แล้ว +2

      What do you get your items from?

    • @patrickmccurry1563
      @patrickmccurry1563 3 ปีที่แล้ว +22

      Isn't it old canon that the blocks were shapeshifted denizens of the Mushroom Kingdom?

    • @nightmarethrenody8232
      @nightmarethrenody8232 3 ปีที่แล้ว +12

      Yep, from way back in the manual for the NES Mario.

    • @kerdnerl8588
      @kerdnerl8588 3 ปีที่แล้ว +1

      @@patrickmccurry1563 the bricks yes, the items in mario kart no

    • @GodOfOrphans
      @GodOfOrphans 3 ปีที่แล้ว +6

      Is that a Silent hill 3 reference?

  • @Jaaskeleton
    @Jaaskeleton 3 ปีที่แล้ว +215

    I love Jane's stumble at the end and then the "yes, that makes sense" as if to say to us "I'm not doing this take again". 😆😆😆

    • @chaseteel251
      @chaseteel251 3 ปีที่แล้ว +6

      And that's why they call her "One Take Jane"

    • @TheChurchofJim
      @TheChurchofJim 3 ปีที่แล้ว

      @@chaseteel251 is that a jake and amir reference?

    • @chaseteel251
      @chaseteel251 3 ปีที่แล้ว

      @@TheChurchofJim probably. I'm referencing something. That guess is as good as any other.

    • @chaseteel251
      @chaseteel251 3 ปีที่แล้ว

      @BalkanBeast if you're implying something lewd, I believe you're confusing this with "One Pump Chump."

  • @FacilitaFisica
    @FacilitaFisica 3 ปีที่แล้ว +32

    For me, the main issue is not protecting their "original" ideas, BUT that their games usually thrive over other companies ideas..

  • @MarkArandjus
    @MarkArandjus 3 ปีที่แล้ว +22

    The idea of a patent is that a product is protected and you can profit from it, but some of these don't protect products, but small aspects of products.
    Mass Effect as an IP isn't hurt if another game had dialogue wheels, but other games would benefit from it. Games borrowing from predecessors is a big part of how games evolve.
    I mean, can you imagine if early metal bands copyrighted palm-muted tremolo picking so no other band could do it for 20 years?
    Well AT LEAST the patent rights only last a few years and not like copyrights which last decades after the author's death even.

  • @GhostedJackal
    @GhostedJackal 3 ปีที่แล้ว +823

    When the patent system actively stifles innovation and iteration, it has failed its foundational purpose and should be reformed or removed.

    • @bra5081
      @bra5081 3 ปีที่แล้ว +14

      I wasn't aware those crappy LOTR games had stifled innovation or had any effect whatsoever in the world.

    • @Slayer8957
      @Slayer8957 3 ปีที่แล้ว +125

      Software patents in general are questionable.

    • @N4SP92
      @N4SP92 2 ปีที่แล้ว +34

      you wouldn't think like that if you invented something but had no means of producing it, sell it and make money out of it before a multinational corporation comes, copies your idea and sell it to make even more money, than they already have. Just like Bell copied the idea of the telephone from Meucci who didn't have moneyl for the patent, just sayin'.

    • @XMaster340
      @XMaster340 2 ปีที่แล้ว +28

      @@N4SP92 Oh, yeah I guess it's way better to have them buy the patent from you for little more than what you paid for the patent itself because they know that you can't use your patent without them.
      Just admit it already. Patents don't work! And in the software industry they are especially bad and actively hinder innovation!

    • @Slayer8957
      @Slayer8957 2 ปีที่แล้ว +68

      The biggest problem with patents today is patent trolling by law firms. These legal entities go out and buy questionable patents, then stretch them to the limit with legal jujitsu, and sue everyone they can. Patents should have a strict rule where it is not recognized unless you are actively making use of it. If youre not a software company or a manufacturer making use of the patent, you should not be suing companies making actual products and demanding tribute from them to avoid going to court.

  • @miniklere
    @miniklere 3 ปีที่แล้ว +154

    "Dialogue options around a wheel, where those options are placed in consistent slots around that wheel according to their tone and purpose." Sounds like the speechcraft minigame from The Elder Scrolls IV: Oblivion

    • @marhawkman303
      @marhawkman303 3 ปีที่แล้ว +7

      I think the trick here is that you're not clicking things, but using a joystick to select? I know a LOT of games use that style of menu.

    • @SigmaSyndicate
      @SigmaSyndicate 3 ปีที่แล้ว +12

      Oblivion was 2006, and Mass Effect's patent was started in 2007 and didn't go into effect until 2011. So if anything, BioWare would be the one in trouble.

    • @allib7474
      @allib7474 3 ปีที่แล้ว +5

      I don’t see any similarity there. The Oblivion speechcraft is literally a minigame; the choices do not give a consistent result, it all depends on the disposition of the NPC and you have to make sure you pick the best wedge for each spin. The Bioware wheel is laid out in such a fashion that the player knows the emotional tone of the dialogue choice, and it is very much an expansion of their earlier dialogue options (in KotOR for example, the “light” choice is always top, the neutral answer is always in the middle, and the “dark” reply is always bottom.

    • @marhawkman303
      @marhawkman303 3 ปีที่แล้ว

      @@allib7474 And that's a rather common approach to handling dialogs too! At least in games where you can categorize dialogs like that.

    • @jonniboye6399
      @jonniboye6399 3 ปีที่แล้ว

      Blow away, windbag!

  • @Anthracite_coal
    @Anthracite_coal 2 ปีที่แล้ว +72

    man imagine building your own game for years and then finding out that there's a random patent on a random feature

    • @gregoryl.levitre9759
      @gregoryl.levitre9759 2 ปีที่แล้ว

      Every industry is rigged against indies like that. It's pure evil.

    • @Anthracite_coal
      @Anthracite_coal ปีที่แล้ว +22

      @@DoctorPecker the database for patents is massive, there's literally a job for sifting through them

    • @hyperx72
      @hyperx72 ปีที่แล้ว +8

      @@DoctorPecker That's like writing a fiction story and not being allowed to use some plot point because a company wanted extra money

    • @hyperx72
      @hyperx72 ปีที่แล้ว +6

      @@DoctorPecker "Hey we've patented reloading while running give us more money. Also we patented ledge vaulting.
      We also patented entering a car from the opposite side in a first person perspective."

    • @hyperx72
      @hyperx72 ปีที่แล้ว +3

      @@DoctorPecker "Yeah the fact that enough game features can be patented off making game development a legal nightmare isn't really a problem because I said so. Here's some vague advice that only serves to make you work harder on an already hard job."

  • @chabri2000
    @chabri2000 3 ปีที่แล้ว +25

    whenever you want a dialogue wheel in a game, instead do a dialogue square

  • @toongrowner1
    @toongrowner1 3 ปีที่แล้ว +1652

    alternate title: 7 game ideas that pretty much could become a whole no genre of gaming but nooooo

    • @bleh329
      @bleh329 3 ปีที่แล้ว +252

      Imagine how horrifying it would be to these companies to know they contributed to the advancement of gaming as a whole ... without being able to monetize it. The poor greedy sods.

    • @trapezoid5810
      @trapezoid5810 3 ปีที่แล้ว +54

      The nemesis system technically _did_ become a "genre".

    • @merepseu
      @merepseu 3 ปีที่แล้ว +28

      Dual reality splitscreen *was* a whole genre.

    • @premiumheadpats4150
      @premiumheadpats4150 3 ปีที่แล้ว +6

      @@trapezoid5810 How so?

    • @adamdobry5517
      @adamdobry5517 3 ปีที่แล้ว +63

      Unfortunatelly, the suits dont have enough brain to think past immediate profit

  • @dungeonpastor
    @dungeonpastor 3 ปีที่แล้ว +1064

    Trouble with all of these patents: RELEASE MORE GAMES SINCE YOU OWN THE PATENT!

    • @gothmissstress
      @gothmissstress 3 ปีที่แล้ว +137

      I know, right?! But their logic is more like: let's patent this idea, so *no one* can use it! Because we won't!

    • @azyrael96
      @azyrael96 3 ปีที่แล้ว +53

      The idea is to patent something in case you want to use it again. If you do, then you don't have to compete against other products that do it better than you. This also makes it more expensive for other companies to make a comparable product, which is an advantage for you. (scummy, but you know, that's business, even though I hate it)

    • @bleh329
      @bleh329 3 ปีที่แล้ว +22

      @@azyrael96 Right. Could you please explain why they often don't, then? I do believe that was the point of the comment.

    • @aSinisterKiid
      @aSinisterKiid 3 ปีที่แล้ว +8

      @@bleh329 Because of supply and demand, for one thing. IF they made 10 different games with the same patent, it would flood the market and likely end up in reduced sales. But by having only 1 game with the patent/system it makes it more exclusive and drives up the sales.

    • @bleh329
      @bleh329 3 ปีที่แล้ว +17

      @@aSinisterKiid I'm going to imagine that in each sentence you wrote the words "companies think". Because that's a load of crap. It's something I'd believe corporate shills think, or an excuse they'd employ for this patent idiocy. But that's it.

  • @mausunk
    @mausunk 3 ปีที่แล้ว +13

    I knew that products could be patented but it's crazy to see systems/ideas patented. There should at least be a condition of continuous use/production of said product/system/idea with a termination of patent if not accounted for.

  • @julianbailey2749
    @julianbailey2749 3 ปีที่แล้ว +8

    It does seem slightly strange that some of this is possible as within U.S. board game design law, you can't patent a rule, even a new one like tapping a card in Magic the Gathering. Yes, they tried and the answer was that anybody else could tap cards in their game, they just couldn't call it tapping. This suggests that a nemesis system for example, is not a game rule in which case, what the blazes is it?

    • @keit99
      @keit99 5 หลายเดือนก่อน

      You can't copyright game mechanics. Patents are another storz

  • @austintorges6094
    @austintorges6094 3 ปีที่แล้ว +703

    Yes the enemies “occasionally “ come back in the nemesis system. Tell that to the guy I killed literally 15 times who became so hard to kill I just decided he could keep a fort

    • @mennograafmans1595
      @mennograafmans1595 2 ปีที่แล้ว +104

      I had one in SOM. Immune to arrows, stealth and normal attacks and enraged by caragors and fire. It was a hunter who also dealt massive damage and had a group of bodyguards. Only weakness was that he was terrified of morgul flies and allies betraying him.
      I had to train a warlord with bodyguards specifically to take him out. And even then it took 3 tries before he was actually dead.

    • @xaviermagnus8310
      @xaviermagnus8310 2 ปีที่แล้ว +19

      I would destroy them specifically in a way to avoid the most annoying. It was easy to abuse after a point.

    • @reesepatrick1036
      @reesepatrick1036 2 ปีที่แล้ว +52

      I had one that angered me by killing me in the early game. Eventually, I was able to take him out. He came back missing a body part. Killed him again by chopping off his head. He came back with an iron head reattacher. Killed him again. He came back again nearly brain dead. Felt so bad at that point I tamed him and gave him his own fort

    • @Darcnhife
      @Darcnhife 2 ปีที่แล้ว +18

      @@reesepatrick1036 You're a stand-up guy, Reese.

    • @heartofthewild680
      @heartofthewild680 2 ปีที่แล้ว +14

      I actually stopped playing because of it. I kept getting attacked by the same guy, and I could only kill him a third of the time, and every time I did, he cheated death. By the time I stopped playing, he was immune to everything I had access to, and several things I hadn’t unlocked yet.

  • @Foefaller
    @Foefaller 3 ปีที่แล้ว +231

    I feel like patenting a gameplay mechanic is like a movie company patenting a camera angle.

    • @MoostachedSaiyanPrince
      @MoostachedSaiyanPrince 3 ปีที่แล้ว +43

      No kidding. This kinda thing makes me feel like we'll someday see Activision try to patent first person shooters or EA patenting loot boxes.

    • @zhenweilai799
      @zhenweilai799 3 ปีที่แล้ว +50

      @@MoostachedSaiyanPrince ea Patent the loot boxes seem like a goodthing , so we never see it in other Games again.

    • @MoostachedSaiyanPrince
      @MoostachedSaiyanPrince 3 ปีที่แล้ว +11

      @@zhenweilai799 Yeah, I thought of that too. The only problem is that EA would probably make even more money from this and I don't want then to make any money given what greedy bastards they are. Besides, the other publishers like Activision Blizzard would just find some kind of even more despicable workaround.

    • @chillhour6155
      @chillhour6155 3 ปีที่แล้ว +11

      Or an art museum patenting certain brush strokes that are only found in they're paintings

    • @ToxicBastard
      @ToxicBastard 3 ปีที่แล้ว +1

      It's like if Slayer patented gallop picking

  • @Strigulino
    @Strigulino 6 หลายเดือนก่อน +56

    A lot of the charm of Mass Effect for me was Jennifer Hale just being able to deliver both these varied lawful and chaotic lines so believably. Brilliant voice work.

  • @jcarvalho_7
    @jcarvalho_7 ปีที่แล้ว +8

    The nemesis system is one of the best parts of any game ever. Unbelievably genius and very well executed. What great time with both of those games. They need to make another game with the nemesis system

    • @A-ii5dp
      @A-ii5dp 5 หลายเดือนก่อน

      They never will, because no-one else can so there's no reason to ever compete with it. The only game they would grab sales from would be the ones they published earlier. Patents like this are a complete farce.

  • @Mhopson968
    @Mhopson968 3 ปีที่แล้ว +471

    This is disheartening, imagine how many awesome games we could've seen using some of these mechanics. I think minigames on the loading screen is the most aggravating patent, it should be an industry standard 😂

    • @joshualuigi220
      @joshualuigi220 2 ปีที่แล้ว +37

      Loading screens long enough to warrant a mini game are becoming increasingly rare with solid state drives being industry standard.

    • @Mhopson968
      @Mhopson968 2 ปีที่แล้ว +58

      @@joshualuigi220 even more disheartening. By time people could actually make use of it technology has moved past the point where it would be helpful. So many boring ass loading screens in the past lmao

    • @Eli-akad
      @Eli-akad 2 ปีที่แล้ว +5

      But also think again if the flooded market of carbon copies. Sum patents I feel are necessary because without a lot of these ideas would’ve been used excessively but countless companies

    • @zelokorLocalGodOfChaosAndBread
      @zelokorLocalGodOfChaosAndBread 2 ปีที่แล้ว +17

      @@Eli-akad yeah, but one word, insulin

    • @Eli-akad
      @Eli-akad 2 ปีที่แล้ว +4

      @@zelokorLocalGodOfChaosAndBread that has no real correlation as this is video games. I can understand why insulin shouldn’t be patented, but that’s on a different level than game mechanics

  • @J4ymzz
    @J4ymzz 3 ปีที่แล้ว +708

    "Oh yes, lets patent the only original idea we have from Shadow of Mordor/War" said Warner brothers while ripping of Assassins Creed and Batman series

    • @setogod7
      @setogod7 3 ปีที่แล้ว +24

      if the prince of Persia games where not ubi i would have said the same thing about 2007 assassin's creed 1 i think i remember that the idea was to make a new pop game or something like it

    • @johnabreu6753
      @johnabreu6753 3 ปีที่แล้ว +21

      But the Batman series are from Warner… no?

    • @UTSPR
      @UTSPR 3 ปีที่แล้ว +21

      But BATMAN is Warner Bros. So it's not ripping off.

    • @JohnDemetriou
      @JohnDemetriou 3 ปีที่แล้ว +28

      Well Assasins Creed copied Persia games (made by the same company but still) similarly Shadow games copied Batman games, which again, mate by same company. Game mechanics should not be patented. Similar with any type of source code.
      Only assets should be a subject of patent.

    • @Aro666pl
      @Aro666pl 3 ปีที่แล้ว +4

      Yea, it realy explains why nemesis system in other games are so lackluster, they can copy the idea but not what made it work right

  • @a.nonimus6705
    @a.nonimus6705 2 ปีที่แล้ว +13

    Imagine living in a society where you're taught that competition is the primary driver of innovation, and then hearing about this

    • @mukuroikusaba7998
      @mukuroikusaba7998 5 หลายเดือนก่อน

      Competition is the primary driver of innovation… And a lot of people don’t like competition or innovation.

  • @Ravendarkwytch
    @Ravendarkwytch 2 ปีที่แล้ว +6

    I am stunned that NAMCO managed to get a patent on loading games in 1995 since many of the games in the 80s had similar things, an indie company called Llamasoft made many of their games for the Commodore 64 with this in place

  • @SapphireDragon357
    @SapphireDragon357 3 ปีที่แล้ว +97

    Bloober Team filing a patent is hilarious considering how much they blatantly steal from everyone else.

    • @matman000000
      @matman000000 3 ปีที่แล้ว +9

      Looks like they patented the only original thing in their games.

    • @bubblebeep1592
      @bubblebeep1592 3 ปีที่แล้ว +13

      literally disgusting, the entire game is a poorly executed ripoff of silent hill and then they dare file a fucking pattent por the only """original""" component of the game

    • @blizzardgaming7070
      @blizzardgaming7070 3 ปีที่แล้ว +2

      Yeah titianfall 2 did the same thing 5 years ago with that level where you could switch between the past and present with a button press

    • @JachAnen
      @JachAnen 3 ปีที่แล้ว +7

      @@blizzardgaming7070 Not the same thing. Other games did that too years before Titanfall, like Dishonored. The way The Medium does it was unique, like playing 2 games at once while other games shifted between the 2 places.

    • @leepicbaconman1553
      @leepicbaconman1553 3 ปีที่แล้ว +6

      i can’t think of the games rn, but i’ve definitely played games before where you control two characters at once in different realities, and they were older games than that game. But yeah Titanfall 2 is not an example of it because that’s one character you’re controlling shifting between realities.

  • @PhantomSavage
    @PhantomSavage 3 ปีที่แล้ว +810

    The disguise system in Hitman is also patented, or was at some point... or something about Hitman's mechanics were at one point. I remember in the early 2000's there was supposed to be an open-world assassination based game that took place in some kind of futuristic city, and the main premise was you were an assassin or gun for hire that went around the city to kill various targets in various ways... but ioi Interactive or maybe Eidos at the time sued them for infringement and it canned development D=

    • @sirbobybob
      @sirbobybob 3 ปีที่แล้ว +102

      Seems somewhat scummy as the concept of a disguise shouldn’t be patented, I mean the amount of games that have stealth and disguise like stuff is fair bit, such as Outer Worlds and Destroy all Humans. Not directly called disguise per say but still.

    • @DevilBlackDeath
      @DevilBlackDeath 3 ปีที่แล้ว +24

      The frick ? That's such a broad concept... Assassination and disguise go hand in hand. God whoever accepts those patents are just morons who don't do 2 bits of research aren't they...

    • @Brevski
      @Brevski 3 ปีที่แล้ว +4

      U talking about prey the og one that got canceled?

    • @markhackett2302
      @markhackett2302 3 ปีที่แล้ว +78

      @@DevilBlackDeath Someone in Australia successfully patented swinging on a swing including a side to side motion to ascribe a circular path. They did it to show how dumb patent law is. By design:
      1) Patent lawyers accept patent filings based on the idea that if they were unpatentable, the courts would sort them out.
      2) Courts accept patent claims based on the idea that if they were unpatentable, the patent office would have rejected it.

    • @DevilBlackDeath
      @DevilBlackDeath 3 ปีที่แล้ว +24

      @@markhackett2302 So they're all lazy hoping the other one won't be lazy. Seems like a sound system :S Then again we're talking about the animal race that was able to invent the concept of stock market so yeah...

  • @heathwillmann6279
    @heathwillmann6279 2 ปีที่แล้ว +10

    wc patent for nemesis was a sad day. what could have been a growth in ai across the industry was cauterized before it could even happen. guess we can just buckle in for prettier zombies

    • @sinteleon
      @sinteleon ปีที่แล้ว

      Or we can make a system that's just plain better. :V One thing about the nemesis system is that it's VERY player and combative focused. Some quick alterations would be to make it (a) also work with the AI in general (Yes the nemesis system also have rivaries, but that's nowhere as complex as the rivaries they have with the player), (b) implement biases such that even within the confines of the system they would still have their own quirks that influences relationships, (c) implement indirect influence (like everyone immediately hating you if you used a nuke, regardless of who you used it on), and (d) implement such systems on more than just combat, like trading and etc. You might notice that a lot of these improvements already exist in some form or another in 4x games.

  • @syriuszb8611
    @syriuszb8611 5 หลายเดือนก่อน +2

    One other reason why we don't see minigames during loading times- loading is pretty intensive task, and unless you can control it carefully, you will get stutter even on just rotating image of loading spiral. But in general, I am convinced that patents are obsolete tool that does exactly the opposite it supposed to do.

  • @TheMarcHicks
    @TheMarcHicks 3 ปีที่แล้ว +355

    Imagine if Id Software had patented First Person Shooter mechanics 😆

    • @HalfpennyTerwilliger
      @HalfpennyTerwilliger 3 ปีที่แล้ว +34

      We probably wouldn't talk about First Person Shooter today.

    • @marhawkman303
      @marhawkman303 3 ปีที่แล้ว +6

      @@HalfpennyTerwilliger more likely the patent wouldn't be valid. They didn't make the first, not really.

    • @JachAnen
      @JachAnen 3 ปีที่แล้ว +21

      @@marhawkman303 I don't think you need to be the first to make it, maybe back then, but definitely not now. Even back then, whoever first made it would have to prove they were the first when someone attempts to patent it or has it, which opens the possibility of getting away with it because the inventor doesn't have proof or isn't saying anything

    • @AdamBladeTaylor
      @AdamBladeTaylor 3 ปีที่แล้ว +27

      @@marhawkman303 You don't have to be the first to make something to patent it. You just have to be the first person to file for the patent.

    • @Zoza15
      @Zoza15 3 ปีที่แล้ว +1

      And expired in 2021.

  • @GeneralNickles
    @GeneralNickles 3 ปีที่แล้ว +47

    The chicken sunglasses are actually really important.
    Chickens go a bit insane at the sight of blood, and they attack and kill other chickens that are injured and bleeding for whatever reason.(which happens a lot more than you would think. Remember they have super sharp talons.)
    The red tinted sunglasses will make it so that everything they see is a tinge of red, and they don't notice blood, which stops them from killing the other chickens.

    • @ToxicBastard
      @ToxicBastard 3 ปีที่แล้ว

      Chickens would so be extinct if not for us.

    • @GeneralNickles
      @GeneralNickles 3 ปีที่แล้ว +10

      @@ToxicBastard it's so farmers don't lose a significant amount of there livestock because they're killing each other for no reason.
      One chicken gets attacked by a raccoon or something, but gets away, and then every other chicken attacks it and kills it, and those chickens get injured and started bleeding in the process, and it just snowballs from there. If a farm has 1000 chickens and this sort of brawl breaks out, they could lose literally hundreds of chickens from it.

    • @LaikaLycanthrope
      @LaikaLycanthrope 3 ปีที่แล้ว +2

      @@ToxicBastard Chickens were _created_ by humans out of wild jungle fowl. Wild jungle fowl do not cram themselves in cheek by jowl in enclosed spaces voluntarily. There is no charity here, so don't sneer at the chickens. Sneer at the mentality that made them in the first place instead.

    • @CreativeUsernameEh
      @CreativeUsernameEh 3 ปีที่แล้ว +2

      @@LaikaLycanthrope apparently in can occur even if chickens are not kept in cramped conditions. This awesome comment inspired me to do my own research: free range and barn chickens have the lowest rates of cannibalism but it still happens,

    • @marhawkman303
      @marhawkman303 3 ปีที่แล้ว +1

      @@CreativeUsernameEh yeah, the kill instinct isn't man's creation. It's expressed more in dense farms, but that's due to population density.

  • @nexusrising2047
    @nexusrising2047 2 ปีที่แล้ว +1

    Not so much for dimensions, but different times. Dishonored 2 had an awesome section that I just loved where the MC uses an outsider relic to move back and forth through the time scar. Changing things in the past, changes them in the future. The ultimate outcome is amazing and right up there with the haunted hotel from Bloodlines as far as game moments I fondly remember.

  • @matthewsawczyn6592
    @matthewsawczyn6592 ปีที่แล้ว +3

    I LOVE that the nemesis system remembers your battles, and the enemies will gain different stats and even skins (scars, etc.) depending on your interactions with them in the past

    • @RobotronSage
      @RobotronSage 5 หลายเดือนก่อน

      Sooo what exactly did they patent? NPCs with stats and memory? How would you even patent this since it's been done before anyway

  • @CarlosBunn
    @CarlosBunn 3 ปีที่แล้ว +671

    This is the episode that made me the saddest. So many ideas locked in a vault, because someone had easy access to lawyers. Humanity as a whole is worse for it.

    • @marhawkman303
      @marhawkman303 3 ปีที่แล้ว +7

      Are they though? Also most are too specific to actually prevent ideas from being used.

    • @niggacockball7995
      @niggacockball7995 3 ปีที่แล้ว +7

      just change a few scrpits and boom you found a loophole

    • @pooppoop6337
      @pooppoop6337 3 ปีที่แล้ว +40

      @@niggacockball7995 Not really, all that does is provide you an
      C H A N C E
      of winning the court case that WILL follow, or at least avoiding a full action, because these legal departments WILL press charges, and can often win even if the case makes little sense.
      And why risk it? Some small company is going to get bled absolutely dry trying to defend itself from these megacorps sending legal battle gauntlets at them for years.

    • @zx9ah
      @zx9ah 3 ปีที่แล้ว +25

      Totally agree. Most of these parents are for the most obvious practical engineering solutions to the simple mechanics of game design. A patent for a rotating wheel to choose different options? FFS why not allow a patent for the wheel itself.

    • @definitelynotcole
      @definitelynotcole 3 ปีที่แล้ว +18

      Yeah patents are not good. We should be able to protect the ability to use our ideas but when we stop other people from utilizing a common idea at no personal loss to ourselves everyone loses.

  • @acousticmonkey2209
    @acousticmonkey2209 3 ปีที่แล้ว +117

    "And no, we can't check dental records. There's no head."🤣🤣🤣 Genuinely laughed out loud. Way to casually stick the boot in there man. "We've showed you gruesome images. Now imagine there's no head. Do you want to hear about the entrails too?"🤣🤣🤣. It's been a long day.

    • @xstarsystemsx
      @xstarsystemsx 3 ปีที่แล้ว +2

      That line delivery was awesome. 🤣

    • @MorinehtarTheBlue
      @MorinehtarTheBlue 3 ปีที่แล้ว +3

      Just another thing that made Eternal Darkness so good.

    • @Sir_Steven
      @Sir_Steven 3 ปีที่แล้ว +1

      So no head?

    • @Musikur
      @Musikur 3 ปีที่แล้ว +1

      The intrails have become outtrails?

    • @TransmitHim
      @TransmitHim 3 ปีที่แล้ว

      I can't believe I don't even remember that bit of Eternal Darkness.

  • @jayspeidell
    @jayspeidell 3 ปีที่แล้ว +8

    It's an absolute travesty that Eternal Darkness was a one-off with mechanics never to be reused and never to be remastered or re-released.

    • @leeman27534
      @leeman27534 2 ปีที่แล้ว +1

      despite them listing like 6 more games with sanity mechanics?

    • @sinteleon
      @sinteleon ปีที่แล้ว

      @@leeman27534 I think he meant the game itself, which never got a sequel.

  • @emeraldaly7646
    @emeraldaly7646 2 ปีที่แล้ว +2

    #7 also recalls the original PS2 version of Okami. You could get demon fangs (valuable trading item) by either spamming X presses or doing them in the correct rhythm, depending on the loading screen.

  • @adrianruiz1139
    @adrianruiz1139 3 ปีที่แล้ว +70

    Man the Nemesis systems patent still makes me mad. The Shadow of Mordor games were ripping off so many games and yet they patent their only original idea

    • @TheKayech
      @TheKayech 3 ปีที่แล้ว +13

      Me too it would have been great for the arkham city and knight
      Or for Spiderman games

    • @jezzmaninjapan
      @jezzmaninjapan 3 ปีที่แล้ว +7

      That's why I'm never buying a Mordor game ever again. Only bought the first one, now they can suck it.

    • @CaptainDecimus
      @CaptainDecimus 3 ปีที่แล้ว +1

      @@TheKayech Batman Arkham is Warner bros property, it could still happen.

    • @TheKayech
      @TheKayech 3 ปีที่แล้ว +1

      @@CaptainDecimus totally forgot that was theirs. But nah arkham series is over now. Maybe if they do a new batman game they might use it.

    • @intergalactic92
      @intergalactic92 3 ปีที่แล้ว +1

      @@TheKayech considering that Batman and Spider-Man have established rogues galleries with established backstories I don’t know that a system for randomly generating enemies with unique personalities would really work. Surely it would undermine the established lore.

  • @DerFauleHund
    @DerFauleHund 3 ปีที่แล้ว +79

    Shadow of war and shadow of mordor with the nemesis system and their systems for spies and such stuff had a great potential for personal revenge stories and conspiracies within the orc society. The games gave those orcs their own personality.

    • @HalfpennyTerwilliger
      @HalfpennyTerwilliger 3 ปีที่แล้ว +16

      Similar system could have been put to use in a lot of setting.
      One could imagine a prohibition style story with the system taking care of mob bosses and their underlings rise to power as you take down characters in the organisation.
      Same with pirate flotillas, feudal kingdoms, etc.
      Any organised hierarchical social system really.

    • @DerFauleHund
      @DerFauleHund 3 ปีที่แล้ว +3

      @@HalfpennyTerwilliger
      It could be used everywhere.
      It's in motion and you're never save. Those things and the little, individual stories of a single person made it so great.

    • @bubbles_the_douchefairy6914
      @bubbles_the_douchefairy6914 3 ปีที่แล้ว +3

      @@DerFauleHund hell Warner bros could make a dc super hero game with the idea of criminals breaking free and getting better

    • @marhawkman303
      @marhawkman303 3 ปีที่แล้ว +3

      @@HalfpennyTerwilliger Similar things DO exist. The patent's pretty narrow actually. It wasn't a new idea patented, but a new variation of an old idea.

  • @youngblooddelhi
    @youngblooddelhi 3 ปีที่แล้ว +41

    Interesting how dual reality system was there in Prince of Persia- warrior within, much before Medium and they didnt patent it

    • @sinteleon
      @sinteleon ปีที่แล้ว +4

      it's not just about dual reality or coexisting, it's about existing, controlling, and displaying both at the same time, using split screen.

  • @TheDevian
    @TheDevian 2 ปีที่แล้ว +2

    The odd thing is, there was a nemesis system in Champions Online, which came out 5 years before.

    • @TheDevian
      @TheDevian 2 ปีที่แล้ว +2

      Sanity meter, oh, you mean like Call of Cthulhu? Steal something from another game, and patent it, how sleazy can you get?

  • @soiledsponge
    @soiledsponge 3 ปีที่แล้ว +196

    Please god let Warner Bros implement the nemesis system in a Batman game. Would be great to have unique and weird new villians popping up for batman

    • @Mister_Vyar
      @Mister_Vyar 3 ปีที่แล้ว +6

      I'll pass. The Nemesis system had its merits, but it's incredibly frustrating to repeatedly kill one of the orc bosses and get screwed over by the RNG, because the game has just decided this one orc should be allowed to cheat death indefinitely. Under these circumstances you can find yourself facing a ridiculously overpowered boss that is inexplicably immune to all the straightforward methods of dispatching enemies, and also gains even more power each time it unfairly curb-stomps you.

    • @AmorphousGoob
      @AmorphousGoob 3 ปีที่แล้ว +21

      @@Mister_Vyar
      No boss/Captain/Warchief/Overlord is as ridiculous as you describe it to be. Seems like you’re just talking trash for no reason.

    • @brandondriver99
      @brandondriver99 3 ปีที่แล้ว

      @@AmorphousGoob in Diablo, it could absolutely get that bad

    • @AmorphousGoob
      @AmorphousGoob 3 ปีที่แล้ว +8

      @@brandondriver99
      That could be said for any game, but SoW creates a good balance of keeping the player godlike but also vulnerable on the hardest mode in my opinion. If Diablo gets like uber ridiculous then I think that means it’s game design is flawed. Never played Diablo though so I don’t know.

    • @brandondriver99
      @brandondriver99 3 ปีที่แล้ว +1

      @@AmorphousGoob it's part of the game. Random shit happens

  • @kylieb8520
    @kylieb8520 3 ปีที่แล้ว +342

    At this point our intellectual property system either needs to be abolished or rewritten from the ground up

    • @theenigma2861
      @theenigma2861 3 ปีที่แล้ว +68

      There should at least be a law that prohibits you from patenting a rather vague system (that could be used in such a diverse variety of different ways) if you NEVER USE IT EVER AGAIN
      *cough* _Warner Bros_ *cough*

    • @apocrypha5363
      @apocrypha5363 3 ปีที่แล้ว +80

      Yep... that graphical interface one from Mass Effect is insanely generic.
      Theres a long history of patents that aren't for protecting unique ideas... but for grabbing hold of something obvious that anyone else would have thought of.

    • @ethanlappin
      @ethanlappin 3 ปีที่แล้ว +34

      @@theenigma2861 like how Fox had to make a fantastic 4 movie every so often or the rights would revert to Marvel, which was basically the only reason for Fant4stic

    • @unscduffman
      @unscduffman 3 ปีที่แล้ว +18

      Patents protect smaller companies from being taken advantage of by large companies that could copy them and undersell them. It also promotes innovation in most things

    • @theenigma2861
      @theenigma2861 3 ปีที่แล้ว +2

      @@ethanlappin Yes but not if it comes out with something ike Fant4stic

  • @niels1t1if
    @niels1t1if 3 ปีที่แล้ว +10

    I would love to see diffrent games with a nemesis system

    • @accelerator3807
      @accelerator3807 2 ปีที่แล้ว

      i think AC Odyssey came close with their mercenaries but it was meh

  • @EvilGav
    @EvilGav 3 ปีที่แล้ว +2

    It should be noted that these are US patents. Most sane patent systems don't allow you to patent a method - you can patent and copyright your code base, but not the idea.
    The only only one that might be valid outside the US is the D pad, but even that is debatable, since it's a fairly obvious extension of a joystick, which had been around for over a decade on arcade machines at the very least.

  • @TheMilkman04
    @TheMilkman04 3 ปีที่แล้ว +133

    Imagine playing something called Insane Mario Kart and you’re racing a player who’s gone insane and they’re swerving all over the place because they’re hallucinating banana peels

    • @stevetennispro
      @stevetennispro 3 ปีที่แล้ว +11

      "Going bananas"... literally and figuratively.

    • @martinescorcia3978
      @martinescorcia3978 2 ปีที่แล้ว +3

      And let's add the medium split screen for a real taxi driver who's going insane and hallucinating everything is a Mario kart world

    • @easyJat99
      @easyJat99 2 ปีที่แล้ว

      I mean that sounds like fun-

    • @plasmaoctopus1728
      @plasmaoctopus1728 2 ปีที่แล้ว

      @@martinescorcia3978 And the player has to figure out which screen is the real one to avoid obstacles. Also it can change during the level.

    • @Roxor128
      @Roxor128 2 ปีที่แล้ว

      Makes me think of the effects of the Spy's hallucination grenades in Team Fortress Classic.

  • @str0m
    @str0m 3 ปีที่แล้ว +1252

    This video should be called: 7 reasons why patented gameplay elements should be illegal

    • @serioussilliness2064
      @serioussilliness2064 3 ปีที่แล้ว +18

      Yes. They should be beheaded.

    • @Morrodin182
      @Morrodin182 3 ปีที่แล้ว +22

      Then again ... if you want to use a patented system you could also contact the patent holder, agree on a fair compensation for the patented feature/system and then use it. That is sort of the idea behind patents. If other companies are not willing to pay the fair compensation and thus choose not use those game systems is not the fault of patents nor of patentholders.

    • @str0m
      @str0m 3 ปีที่แล้ว +149

      @@Morrodin182 these patents do not protect grand intellectual ideas. they protect ppl with too much money because they want to make even more money. locking down what other ppl can do with their games. it's a stupid ass system and not what was originally intended with patents!

    • @Morrodin182
      @Morrodin182 3 ปีที่แล้ว +28

      @@str0m I disagree. Lets take the parallel world example from the video. The developers who came up with this innovation had to put time and money into developing this new concept. They had to work out what actually works and what not and so on. When another studio picks up this idea and 100% implements it as described in the patent in their game, they effectively could compete with the first company in an unfair way as they were able to skip a whole part of the development process and thus cost. In other words it is only fair that the company who came up with the idea is allowed to protect its intellectual property and that is what these patents are for. In no way are you as company forbidden to contact the patentholder and come to an agreement with them. In fact, this is done regularly.
      IF you hold a patent AND a company contacts you AND you refuse to strike any realistic deal THEN we would be talking about something altogether BUT we are not. Anyway just my two cents on the matter.

    • @plunntic
      @plunntic 3 ปีที่แล้ว +92

      @@Morrodin182 Not really, this is just - as mentioned before - a system to protect the ones having time and resources to submit a patent. According to your logic, pretty much every game genre in existence should be patented: rpg? patented progression/leveling up system, patented quests system; fps? patented gameplay feature where you hold a gun and are surrounded by foes trying to kill you; and so on... This is just plain stupid, and if someone wants to create a game that violates some patents and don't give a shit i'm going to buy this game, even if i don't like it, just to show them my support. Just sayin' :)

  • @Friday_WasTaken
    @Friday_WasTaken 2 ปีที่แล้ว +1

    somehow people keep seeming to forget that dishonored 2 had a dual reality mission and it was by far the best executed one i have ever seen, no you dont have split screen, but you carry around a mirror thingy in your hand which shows you the other word which it is totally also rendered simultaneously, enemies walking around n shit and things you change in one effect the other. why are the sealing it like that is a big achievement for their game...

  • @AutumnWoodham
    @AutumnWoodham 3 ปีที่แล้ว +2

    This is why intuitively is so rare in gaming, because any time something interesting is done the one who does it almost always hoards it all to themselves.

  • @Reasonably_Andy
    @Reasonably_Andy 3 ปีที่แล้ว +52

    I once had a roommate who could've gone by Dûsh Who Devours. Definitely a nemesis of mine.

    • @insaincaldo
      @insaincaldo 3 ปีที่แล้ว +3

      Clean out your fridge kind of guy?

    • @noaht3087
      @noaht3087 3 ปีที่แล้ว

      Erase your comment or I'm calling Warner Bros! 😉

    • @KingofFaces
      @KingofFaces 3 ปีที่แล้ว +1

      Reminds me of a nemesis of mine named "Dûsh the Massive"

    • @insaincaldo
      @insaincaldo 3 ปีที่แล้ว

      @@noaht3087 Wouldn't he want that on his nemesis?

  • @Ceece20
    @Ceece20 3 ปีที่แล้ว +51

    The only one of these that was actually worthy of a patent was the D-pad. That was an actual physical thing.
    Everything else is just game mechanics.

    • @BobSmith-ly7fz
      @BobSmith-ly7fz 3 ปีที่แล้ว +17

      not only that but the D-pad patent was specific enough to actually provoke the innovation that followed like sega genesis' 8 way pad which proved superior for inputting angle directions for example in games like mortal combat, meanwhile these game mechanics patents are built off stolen ideas as is and are far more likely to cause stagnation then innovation imo.

    • @Ceece20
      @Ceece20 3 ปีที่แล้ว +6

      @@BobSmith-ly7fz exactly. That was what patents were for. To create innovation. Imagine a Sony PlayStation 1 with just a cross D-Pad. The specific enough nature of Nintendo’s patent allowed innovation in design and function.

  •  3 ปีที่แล้ว +7

    So the guys that patent their "dual character control" so nobody else can use it are the same that RIPPED OFF Super Pang. Great.

  • @centurionstrengthandfitnes3694
    @centurionstrengthandfitnes3694 2 ปีที่แล้ว

    Some good comedic writing in this video. Props! Enjoyed it.

  • @DanielGalimidi
    @DanielGalimidi 3 ปีที่แล้ว +37

    There's a Nintendo game franchise that already exists, has Mario characters in it and could very well use a sanity meter: Luigi's Mansion. Why they didn't incorporate one into the series after they got the patent for sanity meters is beyond me.

    • @annana6098
      @annana6098 3 ปีที่แล้ว +3

      That was my first thought as well, and they could have made it very simple if they felt it was too intense for their intended audience. Just have ghost free rooms for him to calm down and recover in, and difficulty settings to make it more challenging for older players.

  • @Muncheiy
    @Muncheiy 3 ปีที่แล้ว +15

    I’ll never forget in Shadow of Mordor when I lost like 4 times to a guy named Zangdush (Zang-douche). I finally beat him but then at the end when they revive the toughest orca you faced everyone was chanting “Zang-douche”, “Zang-douche” and I started flipping out.

  • @Aarononautos
    @Aarononautos 3 ปีที่แล้ว +3

    Did the makers of Mass Effect also patent all of their huge and game-killing glitches and bugs? The ones they never fix? I'd like to see those patents.

    • @chabri2000
      @chabri2000 3 ปีที่แล้ว +2

      they would get free money every time another developer had a bug on their games

    • @sinteleon
      @sinteleon ปีที่แล้ว

      Too many examples of prior art unfortunately. :P

  • @childesinthev.761
    @childesinthev.761 2 ปีที่แล้ว +1

    Not much a player of horror video games, but I'm surprised the sanity meter patent flew, would have thought there'd be ample precedents for similar mechanics in earlier games, most directly or indirectly descended from the Call of Cthulhu TTRPG.

  • @vulpinedeity3379
    @vulpinedeity3379 3 ปีที่แล้ว +88

    Thanks for pointing out several of the major issues with intellectual property and idea monopolisation as an institution.

    • @3dpyromaniac560
      @3dpyromaniac560 3 ปีที่แล้ว +2

      Why innovate if you can't protect your work that you spent your time and money on developing...

    • @user-fe8gx3ie5v
      @user-fe8gx3ie5v 3 ปีที่แล้ว +1

      Patents are a good thing. They help innovators get started and then they can choose to let the patent expire. What's wrong with intellectual property is that music and other IP take 100 years to become public domain.

    • @user-fe8gx3ie5v
      @user-fe8gx3ie5v 3 ปีที่แล้ว

      @@3dpyromaniac560 Communists don't think rationally.

    • @brandonclark8458
      @brandonclark8458 3 ปีที่แล้ว +2

      @@user-fe8gx3ie5v gonna take longer too, the only reason copyrights last so long is because Disney refuses to let Mickey Mouse into the public domain so the Lobby like crazy to get copyrights extended. It's going to be even worse now because both Superman and Batman are getting close to public domain, and now we'll have Disney, DC, and WB all lobbying together to extend it longer.

    • @vulpinedeity3379
      @vulpinedeity3379 3 ปีที่แล้ว +5

      @@user-fe8gx3ie5v I'm not a communist. I'm an agorist, but thank you for poisoning the well. Ideas are not a scarce resource, so they cannot be owned. And innovations are hampered by patent law, as they are by all forms of monopoly. When only one entity is allowed to produce something, no one is able to compete with them by improving that creation with innovations of their own, nor are the monopolists incentivised to innovate and improve upon that which they alone can produce when they can simply rest on their laurels. A communist would not advocate for a free market. Unfortunately, you've been deceived by corporatist propaganda.

  • @slinkbradshaw8674
    @slinkbradshaw8674 3 ปีที่แล้ว +184

    The Nemesis System needs another chance to shine, so brilliant

    • @Ceece20
      @Ceece20 3 ปีที่แล้ว +16

      It was just a RNG system.
      Orc body type A with name list B, weakness 1, 5, and 6, strength 2, 4, and 7.
      If you died, new roll of the RNG. And pick from set of pre recorded dialogues.
      Honestly it was way more annoying you couldn’t skip the speeches than the Nemesis system was even worth.

    • @Azazantei
      @Azazantei 3 ปีที่แล้ว +14

      @@Ceece20 Tbh, ain't that the whole problem with "Nemesis System Patent" at the very core of it, it basically a Tweaked RNG System, and yet they fucking Patented it, like what the fuck do you even discover? this is not even like "Who is the Inventor of Bulb" kind of shit, this is was like what if EA Patented Simracing and Arcade Racing Mechanic in favor of "Saving" the NFS Franchise.

    • @Ceece20
      @Ceece20 3 ปีที่แล้ว +10

      @@Azazantei this is true. I fucking hate companies trying to patent game mechanics.
      Only one on this list that was actually worthy of being patented was the D-pad. That was an actual thing at least, and it left enough room for people to get around it.

    • @lemaygaming6952
      @lemaygaming6952 3 ปีที่แล้ว +2

      @@Ceece20 And video games are just 1s and 0s.

    • @insaincaldo
      @insaincaldo 3 ปีที่แล้ว

      @@Ceece20 Which kinda makes it pointless, way to hold a strong patent. Though I shutter to think what the industry would have looked had it been harder to get around.

  • @oweri1419
    @oweri1419 2 ปีที่แล้ว +1

    Probably my favorite part of this is that Minecraft story mode accomplishes the wheel effect without using it, indtead using buttons with general broad ideas for responses.

  • @kaleidoscopechameleon3067
    @kaleidoscopechameleon3067 3 ปีที่แล้ว +1

    Grandparents had a Philips CD-i when I was young (1995-98ish) and they had "Battleship" it was probably my 1st gaming experience.

  • @mrdeadinside9462
    @mrdeadinside9462 3 ปีที่แล้ว +69

    Seriously the nemesis system is so good that I wouldn’t be mad with it in other games

  • @patrickphelan279
    @patrickphelan279 3 ปีที่แล้ว +27

    So WB got their patent for the Nemesis system AFTER destroying their series with microtransactions and deciding as a result to stop making it. Or, to put it another way, they made sure no one else could use the thing they were not going to use any more.
    This is not a system functioning as intended. This is a broken system that needs to be hit repeatedly with hammers and rebuilt from the ground up.

    • @CaptainDecimus
      @CaptainDecimus 3 ปีที่แล้ว

      They cancelled the Shadow series?

    • @Jay_Sullivan
      @Jay_Sullivan 3 ปีที่แล้ว +1

      Just be happy they’re not as bad as Disney is.

    • @ToxicBastard
      @ToxicBastard 3 ปีที่แล้ว +2

      Exactly, they should be made to sink or swim, compete in the market of go broke, no free rides for bad companies.

    • @neatoburrito9045
      @neatoburrito9045 3 ปีที่แล้ว +2

      Nah the system is absolutely functioning as intended. It’s only broken if you assume that the system was ever designed to benefit consumers rather than the profits and market shares of massive corporations. That’s cAAApitalism for ya.

    • @ToxicBastard
      @ToxicBastard 3 ปีที่แล้ว

      @@neatoburrito9045 small brain take

  • @sixthdynamic9078
    @sixthdynamic9078 2 ปีที่แล้ว +1

    Instantly thought of Legacy of Kain series with that Dual Reality example. Glad they brought up Soul Reaver's shift planing.

  • @ForgottenGames
    @ForgottenGames 2 ปีที่แล้ว

    My grandpa had the Philips CD-i ... I had the BEST youth with it.. .Lost Eden, Dino Quest, Zelda: Wand of Gamelon -- or even Tommy Cooper and Mr Bean videos for the CD-I... it was amazing.

  • @Tester-sh1mn
    @Tester-sh1mn 3 ปีที่แล้ว +44

    Bloober team: Let’s patent rendering of two parallel game worlds
    Me using two viewports in blender: Shit

  • @PandaMikey05
    @PandaMikey05 3 ปีที่แล้ว +55

    that whole dual reality thing has been used in a lot of flash games where you control 2 characters with one set of inputs

    • @Detritiviolet
      @Detritiviolet 3 ปีที่แล้ว +10

      Like fire boy and water girl, fire boy and water girl 2, fire boy and water girl 3...oh and who can forget fire boy and water girl 4

    • @justajojofan7296
      @justajojofan7296 3 ปีที่แล้ว +4

      @@Detritiviolet technically that's a 2 player game no?

    • @merepseu
      @merepseu 3 ปีที่แล้ว +3

      Fractured Soul and Chronos Twin spring immediately to mind as console games.

    • @MorinehtarTheBlue
      @MorinehtarTheBlue 3 ปีที่แล้ว +3

      I think the point is about an elaborate system that processes the whole idea so it's more complex and difficult for the purposes of description here. Very glad they mention the predecessors such as Legacy of Kain: Soul Reaver but surprised Zelda III: A Link to the past didn't also get a nod.

    • @nightmarethrenody8232
      @nightmarethrenody8232 3 ปีที่แล้ว +5

      It annoys me so much that things can be patented even when those things were demonstrably invent d already by someone else. “Do you have a patent? No patent no invention.”

  • @White_Night_Demon
    @White_Night_Demon 2 ปีที่แล้ว

    the radial interactive dialog seems cool as does the minigame loading screen one too

  • @tia7520
    @tia7520 3 ปีที่แล้ว +2

    So basically what this means is that the reason I cant have the perfect game is probably because of patents. I actually really like shadow of mordor especially since regardless of the fact I've already finished the plot, I can run around branding, killing, and being killed to my hearts content. I also like the no death penalty (except when you're in the middle of a mission) the fact that revenge targets give you a bonus on the rune you get (along with whatever other bonuses I managed to get) mean that I can enjoy letting an enemy defeat me until it reaches max level, death threat brand and target them, and then kill them for a super good rune is fun. I would have gotten shadow of war by now but I'm still on an xbox 360 and that came out when xbox one was taking over.
    Closest I've seen to a conversation wheel is probably the dialogue in lotr war in the north. The right side is usually choices that advance the convention and on the left are questions that divert from the main conversation and give you extra information. Plus its kinda oval shaped. That's one of my other favourite games I like how once you finish it you can start from the beginning again but keep all your loot and level, and there are secrets that can only be found with a specific character or even a specific combination of characters (like the dunedain cache in the hidden room that has the mithril)

  • @AbenZin1
    @AbenZin1 3 ปีที่แล้ว +43

    Snafu? As in Situation Normal: All F'ed Up?
    Best orc name ever.

    • @ignisshadowflame1027
      @ignisshadowflame1027 3 ปีที่แล้ว +2

      I think you are wrong but I want you to be right I don't speak orc sadly.

    • @patrickmccurry1563
      @patrickmccurry1563 3 ปีที่แล้ว +1

      Ah, but the diacritic means it's not English. Nope, it's totally fantasy. ;)

    • @ToxicBastard
      @ToxicBastard 3 ปีที่แล้ว +1

      It's almost as good as getting one named Fubar or Dush.

  • @HobiWan01
    @HobiWan01 3 ปีที่แล้ว +69

    Well, this has been a thoroughly infuriating look at corpo greed.

    • @jeremymullens7167
      @jeremymullens7167 3 ปีที่แล้ว

      Good news is that people just like you can sit on patent cases.

    • @marhawkman303
      @marhawkman303 3 ปีที่แล้ว

      to you perhaps, but to me it was Tuesday.

  • @kenpanderz672
    @kenpanderz672 2 ปีที่แล้ว +3

    ah yes, patents: the best way to stifle good ideas. gotta love it

  • @IonAeon
    @IonAeon 2 ปีที่แล้ว +3

    Gotta say, I'm pretty glad 2 is patented. Would hate for that dialogue options type to become the industry standard.

    • @BioTheHuman
      @BioTheHuman 5 หลายเดือนก่อน

      Yeah, the dialogue wheel fucking sucks

  • @ostrowulf
    @ostrowulf 3 ปีที่แล้ว +42

    The dual reality pattent is BS. I remember playing Double Trpuble on the Apple II+. If the idea was used in the 80s, making a pattent for it now is a bit of a stretch.

  • @BadLuckBrody
    @BadLuckBrody 3 ปีที่แล้ว +6

    Wow, the Nemesis System.
    When I first started Shadow of Mordor, I jumper off the starting tower and was unceremoniously and immediately killed by a nearby orch, about five or six times in a row (dual wielding, poisoned weapons, poison boost. Just a WHOLE LOT of bad luck on my part). What I didn’t know then was that every time I died, that same bloody orch got promoted, and received stat boosts. He wound up being the absolute bane of my existence throughout the entire game. Even the endgame boss was a cakewalk in comparison.

  • @sinteleon
    @sinteleon ปีที่แล้ว +1

    I'm very sure the dual reality thing existed earlier in 2D games though..? Conceptually it's similar to games where you control two characters in two different areas at the same time. Examples include: Mario 3D world: double cherries, Planet robobot: remote buddy, Lara Craft Go: Mirror of spirits, and etc...

  • @stephenkolostyak4087
    @stephenkolostyak4087 3 ปีที่แล้ว +3

    You all remember that time Samuel Morse tried to patent electro-magnetism? That's what these patents all remind me of.