OMG. HELLO HELLO!! I'm the daughter of the creator of this game, Faith Nolin. The creator is my dad. I loves this game so much and it brings me genuinely endless joy to see people playing it and drawing attention to it. My father is so proud of this game, and it's just... Oh man!!! My heart is so fluttery watching this.... Thank you so much for playing this and reviewing it. I'm so thankful to you. Just, thank you so much. He put his heart into this so much. And I even got to test drive it in the early early versions haha! This is his first ever game, I promise he wants to add more to it! Much much love... Faith Nolin.
i've really enjoyed this game and wouldnt have discovered it without tomato. it reminds me of the kinda game id find on the n64 or playstation 2/xbox era that became a legendary cult classic for me. vibes of Body Harvest or Evil Dead Fistful of Boomstick. many props!
It's also very cheap, 8 bucks on sale rn, and for this much content and an active developer taking all feedback and working the great ideas he gets into the game, seems like a steal to me
Holy shit I really hope he learns a bit of the mechanics and comes back to this game at some point. Literally only the devs know how to actually play it as intended, but it would be so pogged if he managed to learn it to near the degree that he knows CDDA. It seems so unique and deep.
@@GitErDun If he ever comes back to it, it has been in development for like 7 years and has almost no following or player count to speak of, idk how well any of the systems actually function or if it has any semblance of balance once you "learn" the janky ass systems. It is super unique and seemingly deep looking, but it might just be a poorly executed passion project with really shittily implimented systems that look deep on the surface but require a very specific playstyle in order to work in the game.
@@GitErDun And thats what you call terrible user interface :) Main reason I avoid these games, sure I dont mind learning as I play but I dont wanna google everything I see. Each time I have to go outside of the game to look stuff up my immersion is broken and the game itself failed to provide a hint for me to acquire or learn what I looked up. Example: I dont want WoW's approach of giving me a clear marker of where to go and shows me exactly who to kill but instead just give me the direction, give me landmarks (like original WoW) so I can find my way to where I have to go and then describe what I have to kill or if they patrol or stand still and such. Essentially either they write obviously what you have to do (not that great though) or tell me a vaguely how I should proceed so I can find my own way and have at least some points from where I can go on.
I skipped to the middle of the video to see if this was worth watching. I skipped straight to where he ran across the bridge as the threat level turned to 3, the sun was setting, acid rain started to fall, and he found the fire truck just as hell on Earth happened with the big following monster. I was immediately invested.
Yeah I like this game. Definitely has the charm of some guys getting together to make a game. I have been in a few gamejams at my university and even though we only produced minimal viable prototypes, to show off what we learned during workshops, I can really appreciate little games like this, because I know how much effort even this can take. I will probably get it just to try it out once all my tests and assignments are over.
47:00 Sometimes Tomato does smart things. Anyone else would've had their first spider fight. The locked car trunk and the poor fuel mileage was a funny start. :)
Tomato manages to make every game good no matter how crusty or unfinished. Tomato, if you manage to see this. I love your content bro. Your bits are funny as shit.
2:19:35 You know, I actually kind of like that the giant zombies are tough, but not juggernaut bullet sponges. It is kind of realistic that enough bullets to the face will fucking kill you even if they are really small in comparison to you.
I could see this game allowing you to add turrets (idk if you can) and traps to your vehicle or moving base it seems, I think it would add to the charm also multiplayer
a year late but the game currently has placeable turrets and vehicle (even trailer)turrets and side blades you can toggle and spike plough and all kinds of stuff. and even remote play split screen co op!
This is definitely a "you get a car, but you gotta take it slow... ish, the clock is ticking, all the clocks are ticking and the big scary one ticks the fastest" kinda game. You're probably supposed to have the heli call-in or even a cruise missile strike by threat 20, can't have that if you just zoom from checkpoint to checkpoint. Definitely can't have that when the first thing you do and keep doing for a couple checkpoints is bit-murder thinking there aren't any consequences you should care about. :P
This game is a culmination of so many titles yet I cant help thinking that this is the final form of Organ Trail, good show Tamto, this game looks like the tits and I wish to play it
I don't think I've ever been more annoyed by a Tamto bit than the one in this game - where he's intentionally looking backwards while driving like an absolute dingus even though he knows there's regular road blocks and cars in the road. I yelled in my head "LOOK AT THE DAMN ROAD" quite a few times. Tamto/10, would quietly rage again.
Game has potential with its current foundation. Just needs some graphic and textures updates, improved animations, and better audio clips & mixing. Meteors should come from an angle than dropping straight down, etc. I think it’ll be a fun and popular game with just those improvements.
This game is ambitious, but a lot of the concepts are poorly explained and the balance is all over the place. Like, how the hell are you ever supposed to sit and fish, make a campfire, or gather wood when you seem to be constantly pursued by swarms of demons? Was Tomato just expected to do more killing and less running? More hiding instead of driving in the dark or during "blowouts?" I suppose if he did kill more (and also didn't kill survivors as much) he would have more "inspiration" to spend collecting survivors and getting free stuff from colonies. The respawn bonuses are kinda nice. It doesn't just end the game or leave you high and dry.
OMG. HELLO HELLO!!
I'm the daughter of the creator of this game, Faith Nolin. The creator is my dad. I loves this game so much and it brings me genuinely endless joy to see people playing it and drawing attention to it. My father is so proud of this game, and it's just...
Oh man!!! My heart is so fluttery watching this.... Thank you so much for playing this and reviewing it. I'm so thankful to you. Just, thank you so much. He put his heart into this so much. And I even got to test drive it in the early early versions haha! This is his first ever game, I promise he wants to add more to it!
Much much love... Faith Nolin.
Oh based
he did a good job, this video has inspired me to pick up a couple copies to play with my brothers
@@darthjesus7959 if you put it on youtube, tell me here! I would really love to watch, it's a ton of fun to see people play it lol!
i've really enjoyed this game and wouldnt have discovered it without tomato. it reminds me of the kinda game id find on the n64 or playstation 2/xbox era that became a legendary cult classic for me. vibes of Body Harvest or Evil Dead Fistful of Boomstick. many props!
if tomato plays a game with crappy graphics you know its gonna be good
The game is beautiful.
I love that the devs gave a shoutout to tamto after this stream!
So rare to find a game that actually deserves to be called a hidden gem. Thanks for digging it up Tomato!
This game is utter chaos, I'm so happy tomato played it because I would have never heard of it.
Virgil deserved what he got for having frosted tips
Can't argue with that
Screaming all the way to flavortown....
this game is unironically so intriguing and seems really fun
It's also very cheap, 8 bucks on sale rn, and for this much content and an active developer taking all feedback and working the great ideas he gets into the game, seems like a steal to me
@ryan litzau i would totally get it but unfortunately i don't have a PC, when I decide to get one it'll be the first game i buy though lol
@FALLOUT450 even better because by whatever time you get it even more work will be done on the game! Hope you get it soon :)
@@ryanlitzau thanks man, i hope so too! :)
it's on sale for like 12 more hours bro get it
2:11:29 Satan legit sent down a metal gear to stop tomato.
Tomato please continue posting the vods of this, so much fun to watch.
Holy shit I really hope he learns a bit of the mechanics and comes back to this game at some point. Literally only the devs know how to actually play it as intended, but it would be so pogged if he managed to learn it to near the degree that he knows CDDA. It seems so unique and deep.
You'd think the devs would make the game a bit easier to learn. It feels like learning how to fix a car for the first time.
@@GitErDun It's like My Summer Car if only 13 people had ever played it, there was no wiki, and cars were just a fictional idea IRL
@@CadoonTube I'm sure tomato will figure shit out
@@GitErDun If he ever comes back to it, it has been in development for like 7 years and has almost no following or player count to speak of, idk how well any of the systems actually function or if it has any semblance of balance once you "learn" the janky ass systems. It is super unique and seemingly deep looking, but it might just be a poorly executed passion project with really shittily implimented systems that look deep on the surface but require a very specific playstyle in order to work in the game.
@@GitErDun
And thats what you call terrible user interface :)
Main reason I avoid these games, sure I dont mind learning as I play but I dont wanna google everything I see. Each time I have to go outside of the game to look stuff up my immersion is broken and the game itself failed to provide a hint for me to acquire or learn what I looked up.
Example: I dont want WoW's approach of giving me a clear marker of where to go and shows me exactly who to kill but instead just give me the direction, give me landmarks (like original WoW) so I can find my way to where I have to go and then describe what I have to kill or if they patrol or stand still and such.
Essentially either they write obviously what you have to do (not that great though) or tell me a vaguely how I should proceed so I can find my own way and have at least some points from where I can go on.
I laughed my ass off when that Mech spawned out of nowhere, you just never know with this game
cataclysm: road to salvation
I skipped to the middle of the video to see if this was worth watching. I skipped straight to where he ran across the bridge as the threat level turned to 3, the sun was setting, acid rain started to fall, and he found the fire truck just as hell on Earth happened with the big following monster. I was immediately invested.
Yeah I like this game. Definitely has the charm of some guys getting together to make a game.
I have been in a few gamejams at my university and even though we only produced minimal viable prototypes, to show off what we learned during workshops, I can really appreciate little games like this, because I know how much effort even this can take.
I will probably get it just to try it out once all my tests and assignments are over.
I believe this is a one man project, and he's very active on steam, very open to new ideas, and at 11 dollars it's a steal man
Day 10 only Threat Level 12 and I had a flippen demonic dragon spawn right on the road. Thank you, rocket turret.
47:00 Sometimes Tomato does smart things. Anyone else would've had their first spider fight. The locked car trunk and the poor fuel mileage was a funny start. :)
this game was pretty clearly made by cool people who are gonna go on to work on far cooler games in the future.
This game deserves way more attention than it gets, i really hope tomato streams this again
Tomato manages to make every game good no matter how crusty or unfinished.
Tomato, if you manage to see this. I love your content bro. Your bits are funny as shit.
"Vod's dead," he says, and yet the vod lives!
2:19:35 You know, I actually kind of like that the giant zombies are tough, but not juggernaut bullet sponges. It is kind of realistic that enough bullets to the face will fucking kill you even if they are really small in comparison to you.
Bozos: Tomato STALKER streams are the poggest!
*NASTY NINGCOMPOOPS:* Tamto and *CAR* streams.
this game is so chaotic i love it. hope we see more
@2:07:18 the start of one of my favorite moments in this whole stream.
yeah yeah yeah
Scorpion smg
Caliber: *5.56*
yay it got uploaded to youtube! now i can rewatch it for many a times! 😻😸
this was an AMAZING stream
i swear this game looks like if someone looked at a cool Roblox server and said "... i can do better..."
This is what the day before wishes it could be
I would give my left kidney for tomato to do a second episode of this game
Pay up
You owe both of em
when the crust is good and old and then the game rips out a 30m skeleton
This is a premodded game. I love it.
I know the joke has probably been done but 1:29:57 HUGE MAN!!!
!!! HUGE MAN !!!
Definitely one of my favorite crusty games out there.
I would freaking love to see a new game of this where you've taken it serious and ground to say the 4th map and bringing us back in
one of my favorite things to watch him play since that insanely goofy stock game
SELL SELL SELL SELL SELL
(which one, the anime titties one or the normal simulator one?)
Reminds me a lot of zombie gta v servers
oh?
Oh!
O-o-oh!?
Ho
oh
this has to be the best fan remake of Purple Rain i've ever seen.
Game has the budget of 20 bucks but the marketing campaign to make millions.
God I hope there's gonna be a part 2.
tomato cant take a single w
This game looks so fun
I could see this game allowing you to add turrets (idk if you can) and traps to your vehicle or moving base it seems, I think it would add to the charm also multiplayer
a year late but the game currently has placeable turrets and vehicle (even trailer)turrets and side blades you can toggle and spike plough and all kinds of stuff. and even remote play split screen co op!
ROADTRIPPP
No wood... no load 😭
Yay
This is definitely a "you get a car, but you gotta take it slow... ish, the clock is ticking, all the clocks are ticking and the big scary one ticks the fastest" kinda game. You're probably supposed to have the heli call-in or even a cruise missile strike by threat 20, can't have that if you just zoom from checkpoint to checkpoint. Definitely can't have that when the first thing you do and keep doing for a couple checkpoints is bit-murder thinking there aren't any consequences you should care about. :P
This game is cool i wana see more
thisa game thisa great game one of the greasests
2:11:06
game nuts
he finds the best crud. this is that trash you sniff twice cuz the smell hits extra stinky.
This game is a culmination of so many titles yet I cant help thinking that this is the final form of Organ Trail, good show Tamto, this game looks like the tits and I wish to play it
Fun fact, the background music for this game is the exact same as a diablo esq mobile game i play.
why does it remind me of juice galaxy
hold on, you might be on to something
Weirdly this game uses music from Exiled Kingdoms, a fantasy RPG.
I want to play this but it seems like there's TOO much going on at all times. Is there a way to turn down the enemy population a notch?
There is an option that let's you change it
4:41:38
Is this the prequel to Deadly Premonition?
The one game that has toilet loot and he doesn't check. Smh.
Is it me or does it look like valheim a little bit?
I don't think I've ever been more annoyed by a Tamto bit than the one in this game - where he's intentionally looking backwards while driving like an absolute dingus even though he knows there's regular road blocks and cars in the road. I yelled in my head "LOOK AT THE DAMN ROAD" quite a few times. Tamto/10, would quietly rage again.
So rage inducing 😂 he crashed every time
I love watching Tato c:
But he pisses too much :c
Game ended up surprisingly decent.
Game has potential with its current foundation. Just needs some graphic and textures updates, improved animations, and better audio clips & mixing. Meteors should come from an angle than dropping straight down, etc. I think it’ll be a fun and popular game with just those improvements.
bought
Every driving stream is just don’t talk about the talking trunk the stream
This game is ambitious, but a lot of the concepts are poorly explained and the balance is all over the place. Like, how the hell are you ever supposed to sit and fish, make a campfire, or gather wood when you seem to be constantly pursued by swarms of demons? Was Tomato just expected to do more killing and less running? More hiding instead of driving in the dark or during "blowouts?"
I suppose if he did kill more (and also didn't kill survivors as much) he would have more "inspiration" to spend collecting survivors and getting free stuff from colonies.
The respawn bonuses are kinda nice. It doesn't just end the game or leave you high and dry.
First
2:33:04
4:47:06