Tabletop CP: Bolt Action Tank Wars Battle Report- Armored Strike!

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  • เผยแพร่เมื่อ 19 ต.ค. 2024

ความคิดเห็น • 53

  • @piershartley8676
    @piershartley8676 ปีที่แล้ว +18

    To be fair "you're better off bringing lots of cheap tanks than investing all your resources in something like a panther" sounds like a pretty good simulation of WW2 tank warfare.

  • @Ben-there-paint-that
    @Ben-there-paint-that ปีที่แล้ว +13

    I was just thinking there's not enough Tank War battle reports to watch and here it is. Thank you!

  • @Bretsnjev
    @Bretsnjev ปีที่แล้ว +12

    With regards to you saying you don't find tanks "useful" compared to the points they cost:
    My brother had a great idea for a houserule: if a unit get's a Fire order, it gets to shoot twice. Bc when you think about it, an Advance order contains 2 actions: walking and shooting. So it's fairly realistic to say that if you don't move, you'll have more spare time, thus having time to shoot twice.
    We played with this houserule 2 times now, and it gives your game more speed so to say. Firing has much more effect.
    So maybe you'll add another houserule to your own ;) it would help the tanks for sure.

  • @williamrthompsonjr556
    @williamrthompsonjr556 ปีที่แล้ว +7

    If you could have found your Tank Wars rules, you might have decided to add Legendary Crew to your lists. They would have added flavor to the game, if nothing else. Travis could have taken Barkmann's Panther for 496 pts. He brings Decisive Advance: When this unit executes a run order, it may fire its main gun. It would also have Exceptional Leadership: After this unit chooses a run order, choose a friendly unit within 6" that has an order dice next to it. Place its order die back in the cup. It would also have Motivational Leader, Deadeye, Push Through, and Quick Reflexes. Andre would have had two Legendary Leaders available. I recommend you replay the scenario, or create another scenario, and play Tank Wars again, if you can find your rules!

  • @brianshepherd935
    @brianshepherd935 ปีที่แล้ว +5

    When transport is destroyed passengers take d6 hits , get out and go down

  • @basement1908
    @basement1908 ปีที่แล้ว +1

    You guys are awesome 👍. Thanks for everything ya'll do. Have a great rest of the week!

  • @mikeb4085
    @mikeb4085 ปีที่แล้ว

    Vehicle measure ranges hull to hull ,,, breaches are used for artillery. Thanks for the great game !

  • @RR-le4gm
    @RR-le4gm ปีที่แล้ว +5

    Nice game! Is not that when a unit is in a building they get +1 to wound?

    • @tabletopcp
      @tabletopcp  ปีที่แล้ว +4

      Yes. That is correct

  • @McBurnside6380
    @McBurnside6380 ปีที่แล้ว +2

    Infantry units inside buildings get "extra protection", +1 to their rating against small arms, Andre was correct. It's like a gun shield. The regular unit would be wounded (killed) on a 5+, veterans 6+. Also, 38:12 the stunned tank crew result means the tank goes down as well.

  • @lesliebeilby-tipping6854
    @lesliebeilby-tipping6854 ปีที่แล้ว

    Hey Travis, sitting ducks in Normandy, we have plenty.

  • @paulhayes7860
    @paulhayes7860 ปีที่แล้ว

    another good game guys like the scenario👍we're going to give it a go in 20mm and war on the ground rules

  • @nyverdaletabletop1674
    @nyverdaletabletop1674 ปีที่แล้ว +1

    Thanks for another great video

  • @joethornhill7759
    @joethornhill7759 ปีที่แล้ว

    The squad that was in the truck when it was destroyed should’ve had at least two pins. Bummer you missed it, but easy to forget!

  • @kevincarter9084
    @kevincarter9084 ปีที่แล้ว +1

    Congrats Jason

  • @richardtyrer9470
    @richardtyrer9470 ปีที่แล้ว +1

    I noticed you rolled for damage on soft skins. They are destroyed when you roll the ‘6’, same as if they had been infantry. It’s a bit vague in the rules, but only armoured vehicles are penetrated, the others just removed and soft skins are part of the table above armoured.
    Love your battle reports

    • @sombre101010
      @sombre101010 ปีที่แล้ว +1

      Nope, you always roll the damage chart on soft skins!

    • @tabletopcp
      @tabletopcp  ปีที่แล้ว +3

      Yes the auto kill on soft skins was in version 1. They made them a bit harder to kill in version 2 by making you roll on the damage table.

    • @richardtyrer9470
      @richardtyrer9470 ปีที่แล้ว

      Thanks team, I see this gets clarified under the damage section.
      One other point I noticed was you took a Tiger Fear modifier for the morale test when below 50%, the rule says when making and order test, so not sure you needed to penalize yourself there.
      Thanks again

  • @joethornhill7759
    @joethornhill7759 ปีที่แล้ว

    Also when you go into the damage table, the vehicle has to go down. Not trying to sharpshoot at all. Just what I’m seeing. I know it’s for fun!

  • @restitutororbis666
    @restitutororbis666 ปีที่แล้ว +1

    Pretty goddamn cool.

  • @goforitpainting
    @goforitpainting ปีที่แล้ว

    I look forward to the sequel.

  • @darioscomicschool1111
    @darioscomicschool1111 7 หลายเดือนก่อน

    19:41 Beautifull Shot. Can you tell me what Color you used, Priming or Painting the Panzer 4?

    • @tabletopcp
      @tabletopcp  7 หลายเดือนก่อน +1

      The panzer 4 is just tamiya dunkelgelb

    • @darioscomicschool1111
      @darioscomicschool1111 7 หลายเดือนก่อน

      @@tabletopcp Thanks you. I got a Vallejo Dunkelgelb. Can be the same. Are the Tamiya paints good?

    • @tabletopcp
      @tabletopcp  7 หลายเดือนก่อน +1

      @@darioscomicschool1111 yeah it’s very similar. The tamiya just goes through my airbrush better. Desert yellow also works. A tad brighter

    • @darioscomicschool1111
      @darioscomicschool1111 7 หลายเดือนก่อน

      @@tabletopcpYeah I mix that Dunkelgelb with Buff. And it makes sense with an Airbrush. Thanks!

  • @Jeffrey-m2r
    @Jeffrey-m2r 7 หลายเดือนก่อน

    Vehicles only pivot once on an advance order and measure from closet part of hull to closet part of hull for shooting.

  • @McBurnside6380
    @McBurnside6380 ปีที่แล้ว

    43:30 Also, vehicles that don't have recce cannot turn or pivot in reverse. The Brummbar does have a front arc of 90 degrees, if I'm not mistaken so it could have shot at the church anyway? Have to go back to Bolt action school, lots of mistakes in this one, lol.

  • @jacqueslandry2319
    @jacqueslandry2319 ปีที่แล้ว +2

    New year big discount...50%off Lasik eye surgery for all tank gunners,act now offer ends soon

  • @pmffmp
    @pmffmp 6 หลายเดือนก่อน

    I'm just getting into BA, migrating from 40k.
    Is this game 1st edition? Did they fix tanks in 2nd edition?

    • @tabletopcp
      @tabletopcp  6 หลายเดือนก่อน

      This is second edition rules. No changes to tank rules from 1st to 2nd edition aside from adding turret jam. That I can remember at least

  • @murph-4
    @murph-4 ปีที่แล้ว

    Do you think you could use plastic army men in lieu of the miniatures? I think their slightly larger than 28mm but is it doable in your opinion??

    • @tabletopcp
      @tabletopcp  ปีที่แล้ว +1

      I don’t see why not. As long as you can differentiate different types of weapons and leaders and such.

    • @murph-4
      @murph-4 ปีที่แล้ว

      @@tabletopcp cool, thanks for response!

  • @vonSchwartzwolfe
    @vonSchwartzwolfe ปีที่แล้ว +1

    The damage chart on the vehicles is very broken maybe a house rule. Small arms +0, light AT +1, medium AT +2, heavy AT +3 on the damage chart.

    • @vonSchwartzwolfe
      @vonSchwartzwolfe ปีที่แล้ว +1

      Also the heavy weapons should have no long range on the table and point blank should be 24"😎

    • @JohnDoe-yr4wc
      @JohnDoe-yr4wc ปีที่แล้ว +1

      Hey that's a pretty sweet house rule. Might try it out my next game.

    • @jandoernte3312
      @jandoernte3312 ปีที่แล้ว +2

      @@vonSchwartzwolfe the range thing- and the fact that tank gunners don't range in like a mortars are my two biggest complaints of the rule set. The way the rules are written a stationary tank might miss another stationary target 3 even 4-5 times. That is ridiculous. If you missed a stationary enemy 2+ times in a real tank the commander might kick your ass off the seat and hit the target himself.

    • @vonSchwartzwolfe
      @vonSchwartzwolfe ปีที่แล้ว

      @@jandoernte3312 I also think the damage chart after you hit and penetrate being the same for a rifle or a heavy AT gun is a bit broken also.🤔

  • @ChrisS-fh7zt
    @ChrisS-fh7zt ปีที่แล้ว +5

    Must of been a lot of sabotaged slave labor ammo for the Germans, never seen so many 1's for damage in my life.

    • @tabletopcp
      @tabletopcp  ปีที่แล้ว +2

      Yeah it was crap

  • @suzsam17
    @suzsam17 6 หลายเดือนก่อน

    What kind of camera are you using ?

    • @tabletopcp
      @tabletopcp  6 หลายเดือนก่อน

      Sony handy cam for the main camera and mic. Then we have two web cams for the b-roll footage

  • @pierat7
    @pierat7 ปีที่แล้ว

    Don't you need +5 to kill regulars that are in a building?

  • @BootsontheTable
    @BootsontheTable ปีที่แล้ว +1

    German tanks are cool but aren’t worth the points for sure. Tiger fear to some degree redresses the balance a little but yeah it’s a horrible rule!

    • @tabletopcp
      @tabletopcp  ปีที่แล้ว +1

      Agreed Dom. I still think certain tanks should get two order dice. Like monstrosities in Warlords of Erehwon. Maybe even have their own special damage table.

  • @craigstidham3318
    @craigstidham3318 ปีที่แล้ว

    I was rooting for the Germans but the dice gods were not in your favor

  • @StormtrooperYD
    @StormtrooperYD ปีที่แล้ว

    the rules for infantry inside of buildings make no sense, troops should be safer in buildings not more vulnerable

    • @jandoernte3312
      @jandoernte3312 ปีที่แล้ว

      They are unless the gun can blow walls apart with high explosive. The Italy book addresses more solid stone buildings- but your average residential building wall ain't going to help if hit with 120mm+ gun.