I may as well add in some of my own ideas. 1. MEDIC! "Increases efficiency of healing others by 40%, but may cause exhaustion." + 40% HP heal increase when healing other party members (items, Cure, Ice Dagger, etc.) - 3 BP Cost - 10% Chance to gain Exhaustion/cancel Fine after every action 2. Vegetarian "Increases effect of healthy items by 50%, but you stick to the diet." + Increases effect of fruits/veggies on self by 50% - 1 BP Cost - Unable to use unhealthy foods (Chezburger, Stinky Latte, Forbidden Drink, Cookies, etc.) 3. Combat Medic. "Cancels lowered stats from HP Recovery cards." + Lowered ATK from Cure/Ressurect ignored + Lowered DEF from HP Steal ignored - 6 BP 4. Cheap Shot "Hit the opponent with unexpected Slingshot aim, catching them off-guard. Costs 1 SP." + Applies -1ATK per stack. + Debuff lasts 2 turns. - 2 BP - 1 SP - 1 Slingshot damage 5. Give in. "Let yourself hear a murmur from the voices. Anything goes..." + Recieve random buff depending on the Sword Fight on the Heights swords in posession, buff gained upon use randomised * Ice Dagger - 1 HP & SP Regen and -1ATK for 3 turns. * Venomshank - +2ATK and 1 Poison Damage for 2 turns. * Ghostwalker - Dodgy 1 for 3 turns, afterwards become afflicted with Dizzy 3 until cured of it. * Firebrand - +3 ATK, -3DEF and increased action command timing window for 2 turns. * Windforce - 2 SP Regen for 3 turns, but unable to use items for 2 turns. * Darkheart - All SP costs reduced to 0 for 2 turns, but healing and Superguarding is disabled. * Illumina - Fully heal HP & SP, but become afflicted with Dizzy 1 and Exhausted 1 for 4 turns. - Clears all status effects upon use - 0.5 Sword Energy & 1 SP Take a few of these with a grain of salt, I know nothing of game balance -_-
@@spawnIocation Oh-I must've made the typo on a whim, the only name reference I had was the Fandom wiki and I closed it from the amount of lag. Must've confused it with Firebrand ¦ |
Free sulfuric acid Costs 1 BP Costs 2 SP +Enchant someone with sulfuric acid -Chance to disintegrate the target you use this card on Another idea: Ultra instinct (passive) Costs 7 BP +doubled counter window +can deal counter damage to attacks that dont get hurt from counters +get 10% increased counter window for each DEF you have -you can't attack -get dealt 4x damage -get dealt 25% higher damage for each DEF you have -DEF no longer works except for the increased counter window and higher damage mechanic
"Glocktales" - Gives you a glock - Works like the slingshot - Can be bought at the cave shop in turitopolis for 888 tix or for 5 bux in sketchy dealer. - Deals 2 damage per bullet - Deals half the damage to the enemy behind your target - Reduces targets defense by 2 for 2 turns - Uses 3 sp - Uses 4 bp Card icon: A hand holding a pistol.
Building team: -Call a team of devs who will type a few things on a keyboard before vanishing the whole map causing you and the whole blocktales universe to fall upon its doom +1 attack :)
Feel terrible (but better): use it on yourself to get the "terrible" effect for 2 turns , which makes it so that you're unable to get any good effects, and it removes all good effects that you have. (Combined with the fine effect will make the okay effect, which disables all effects for 3 turns)
Idea Thick of it card Plays thick of it for 2 turns Enemies gets stun for 3 turns and player for 2 Also every turn -5 hp for player and enemy -3 sp -3 bp slots And headphone 🎧 card You doesn't get damaged or stunned from thick of it card Also you always has 1 defense -2 bp slots
Sacrifice++ +Split ALL your HP with your party -You will faint -Cannot be reseurected/cured - 7 SP - 3 BP Unfinished Business +Revives a player and gives them max HP and SP - 5 BP - 7 SP Hell Of A Time -Puts you at 1 HP every battle +You do 2x damage to enemies -3 BP yeah thats it
Gamblers luck - cost 5 BP -appears in ‘other’ slot - cost 10SP - when used, a slot machine will appear, then you can input how much health/SP you would like to exchange, if you win, you get 3x the amount, but if you lose, the health and SP you input will be gone. - 10% it works, 90% it doesn’t work.
Depression 0BP - gives you every negative effect in the game for an infinite amount of turns - your damage is cut in half - smaller timing windows - auto equips when playing for too long
Here's my idea: Cube card: -Replaces ball with heavy cube +3 more damage -more harder to hit action commands +decreases enemy's defense too! Deacription Replaces ball with a heavy cube to deal more damage, but action commands are more difficult to hit.
Knight+ : makes your timing window 999 times smaller and has if you miss it, it'll permanently deplete 50 hp from you for the rest of your run but gives a extra 2 damage, very worth it.
Zero's Gun (Action) 10 SP/ 2 BP Pros + You have 2.5+ Defense + Your Max Health is 15 Equals = It only deals 5 damage = 2 turns only Cons - You lose your item if you die - Cannot hit flying enemies
My idea: Decoy Pro’s: -Spawn a ally decoy -Can dodge and attack Con’s: - Decrease 10 HP and 5 SP when using the card - Decrease 2 DMG - 12 BP - Disables Ball slot -Decoy will disappear in 5 turns Decoy stat’s: - 25 HP - Equip with a sword (Or slingshot, chances of 30%) - 3 DMG - 50% Dodging
may as well add two of my ideas here: Sword Advantage "Swords will damage twice if you land on the action command." + Swords damages an enemy twice. Applies to all swords. - 3 BP - 10% Action Window Passive. Double Ball "Throw out 2 balls for double damage!" + All ball cards will have double the balls, doing double their effects and damage. If using a launcher, shoot out a rocket out of 2 launchers that gives enemies LVL 2 Defense Down and deals 2 damage. - 2 BP Passive.
Grim - instant death if you try to heal -10 sp Free acid - poison for, FOREVER weaknes enemy, -3 sp Ante sideways + normal stats -0.1 sp Gambling - 1/1M chance to get all chapters completed, of failed then say bye to your family -all ur health and sp AND bp Ritual -apptration spawner -10 sp Glock-19 - deals all damege to enemy when used correctly -will land you to prison next to diddy Thats all my card ideas
I have an idea that might be good: BASKETBALL -deals 2x damage than normal ball -immune to spikes -knocks out enemies -requires 10 bp for how op it is -doesn’t cost SP just replaces ball
Imho it would be cooler if instead of a straightforward damage boost it had a mechanic where it allowed you to do the ball timing command twice instead of once (reminiscent of dribbling a basketball.) It would also allow you to do the timing command once on every ball action card besides linebounce.
Card idea:pvper. Passive +Allows hitting players +intitates fight with the player u hit -the player also needs to have this card equiped -Weaker players will be warned -mortal damage instantly kills you +Doesnt work in pvn Costs 3bp
My card ideas 1:Attacker BP cost:3 Buff:Increase your attack power with +1 Debuff:Lower your defense by -1 2:Bomber BP cost:4 Buff:Bombs (basically any explosive weapons and item) will make more dmg Debuff:Disabled sword action 3:Call:Banished knight BP cost:5 Moves: 1:Quick slash=A very quick slash does 4 dmg and apply the dizzy effect for 4 turn 2:Pierce Strike=Pierce the enemy body and ignore defense deal 5 dmg and apply the low defense effect for 5 turn Passive:Revenge (only work if you in a party of 2-4)=If he in the battlefield and one of your friends take mortal dmg, he well gain +3 dmg buff and it stack Hp:35
AK-47: 5 BP Turns Superball into an literal Russian’s traditional weapon +Cost 3 SP + Ignores enemy defenses (kinda op) + Can be used once per 2 turns +Acts like Slingshot but better
Some of my Ideas The Rope (Passive) Costs 2 BP +Depression +Sadness +Regret +Hatred -1000 Defense -Suicidal Thoughts - Replaces Ball Slot +Strangle Ability (Use on yourself to either immediately recive Mortal Damage or Activate Adrenaline Rush which Gives A Dmg Buff for 5 Turns) Card Symbol A Hand holding a Rope The Dagger
Here are a few joke cards I made up. 1. Sickness - Costs negative 4 BP (so you will gain BP if using this card) - Lose 1 HP every other turn 2. All or Nothing - Costs 1 BP + 8 attack - 100 defense - Disables ball slot 3. Free BP - Costs negative 8 BP - 5 HP - 10 SP - 1 attack - 1 defense 4. Ultimate HP Finder - Costs 0 BP (wait, isn't this one useless) - 100 defense - After a battle, heal to full health 5. Blindfold - Costs 0 BP + 250% XP gain + 200% Tix gain - Your entire screen is black 6. Attractor Wall - Costs all your BP + 10 defense + 100 HP - 100 attack - You cannot do anything in battle - All enemies' attacks (if it has a target) will always target you 7. Rhythm Game - Costs 0 BP + All action commands are audio cues. You are blinded during action commands. 8. Ultimate Rhythm Game - Costs 0 BP + All action commands and countering are audio cues. You are blinded during these. - Training Wheels is disabled. 9. Idle Game - Costs all your BP + All action commands have their window increased by 800% - You only have 5 HP - Your defense can only be 0 or lower - 1 attack 10. Gamble - Costs 0 BP + 1% chance to kill all enemies and revive and/or heal your party to full health - 99% chance to take 2 damage 11. Call Nooblet - Costs 1 BP + Call Nooblet 12. Take Your Time - Costs 3 BP Your damage is always set to the variable X. X starts at 0 in every battle. Every turn, X is added by 1.
Idea sacrifice card Card look spikes in middle description ... One time use Permanently kills a allied friend Keeps card that was sacrificed If used sacrificed card in battle it will show the dead allie(s) you sacrificed and it will fear enemies Gives boost of 10 hp and a 20% dmg multiplier for save file permanently Cant kill major boss ally cards ex. Cruel king If used on red and blue before green and purple fight they would be feared If used on gorilla at any point gorillas will always be in any zone with scaling of zone hp +5 dmg +2 per demo area
idea fr : Anti-tank rocket launcher Replace ball and Sword card into a Anti-tank rocket launcher card Deal 6 Dmg Lose 5 Hps when equip the card Your movement will slow down a bit (just like the slow-go card) But cost 8 Bps Description : this is the Rocket launcher but more powerful , go BOOM enemy (dang bro) Bonus : Osama card: Cost 30 BPs There's a summon plane card in the "Other" slot Cost all of your SP and get Killed by the plane crash Plane : deal 70 DMG (holy-) and 25 area DMG Description : Am gonna fly some plane ! , being Osama with deployable plane
The last one, while a joke, could possibly be a summon card. We can summon red and blue, cruel king, and for some reason a gorilla. That would be cool if we could summon Terry, or even a royal knight.
Passive card: Sword fighter on the heights [7 BP] + buffs all of the "special" options + every sword now has increased effects by 40% - removes "ball" option - removes "other" option Ice dagger - now gives 55% of your HP and SP Venomshank - now deals 4 DMG and 4 stacks of poison CHAPTER 3 UPDATE: Ghostwalker - now gives lvl. 3 dodgy effect for 5 turns
@@Real_Potato_Man Ig with Chapter 3 content in mind Ghostwalker would have its Dodgy status upgraded to a drawback-less all-party Ghost Potion. Honestly I can see that being pretty good, especially with bosses like Hatred.
Some cards but official; No U - replaces ghost potion - costs 3 sp - slowness after effect for 2 turns + lasts one turn + couners enemy damage Counter any damage that an enemy deals during your turn. Royal card summon + Summons a gaurd - a 0.1% chance of getting + Has 5 hp + Has 5 attack + Is immune to long ranged attacka Summon a royal gaurd to help you in battle! Balloon -replaces dynamite with balloon - costs 2 sp -does 0 damage + Spooks enemy, lowering defense Shock your enemies with the pop of a balloon! True fighter + 2 attack +2 defense +Long ranges attack immunity - disables special cards Become a true fighter. Icky feeling (feel terrible) +Lasts for two turns - imposes a random bad effect -cost 4 sp Give a completely random negative effect onto an enemy.
Idea: Gaster Blaster + 20% chance 4 gaster blasters will be summoned on the selected enemy +has a 60% chance to replace the blasters with a small damge multiplier +has a 20% chance to summon a one gaster blaster (but its like red and blue.) And the user can control what the blaster targets +The gaster blaster ally can only be shot once -8 bp -8 sp
Card: Best. Vibes. EVER! BP: 5 SP: 2 makes you fall asleep forever until you’re attacked but while you’re asleep, all players are kept permanently alive (meaning they cannot take mortal damage) and all party members given 3 hp every turn asleep Card: party time! BP: 3 SP: 2 +Gives all enemies the party effect (can only use passive moves like charge and others if you don’t have passive, you can’t move) for 2 turns -costs 2 sp -gives you daze for 3 turn Card: octopus BP: 3 +Gives all attacks AT LEAST 4 damage (meaning if you get over that threshold you can still have that amount of damage) -spread out between all enemies ( meaning if something does 4 damage all enemys take 1 damage. If less then 4 enemys can stack multiple times on a single enemy)
Present. Needs like 12 bp You can give this to a party member or the randoms joining the battle. Costs like 10 sp. However it can give a good effect when used at level 1. Its a 50/50 bad effect or a good effect Can be obtained through floor 49
Card idea by playingobloxperson1, NO OFFENSE AT ALL! Broken legs All bp slots you have ( if u have 27 bp, its 27 bp card ) Description: Gives u x1.5 damage but if damaged taken by a human gets cancelled which adds dizzy effect for infinte turns, 5% for sleep effect, also takes dmg 2x faster by playingobloxperson1 :D
Professional bomber : costs 6 sp. Deal 8 damage to enemy team and yourself. Costs 5 bp to equip. After using it you'll be stunned for 1 turn. Stone ball. Your ball now deals 2X damage but you're exhausted for 1 turn. Costs 3 sp. Also has the same mechanic as sword. There's gonna be a green bar thing for it. If it misses tho. You deal 1 dmg to yourself. Because you accidentally drop the stoneball on your foot. But if it misses by far. It's now 3 because it hits you in the pinky toe instead edit 2 : i have other weapon ideas. Bow card : replaces Ball card with a bow. This card will have the "mash" mechanic (bomb and slingshot mechanic) the fuller it is. The more damage your arrow will deal. Now. Arrow cards. Basically like the ball cards. Fire arrow. Inflict fire to enemies plus the damage of the mash action. Fire lasts 3 turns. Ice arrow. your enemies have lower defense now. Poison arrow. Like fire arrow. But lasts 5 turns instead. Explosive arrow. Your arrow explode if you land an "excellent" on mash action. 4 damage on explosion. (SP and BP cost. bow card. 0 bp. 0 sp. Passive. Fire arrow. 1 bp. 2 sp on use. Ice arrow 1 bp and 2 sp. Poison arrow. 2 bp. 4 sp. Explosive arrow. 2 bp. 6 sp. If you land an excellent on the mash action arrow you will deal 5 standard damage. With the "archer" card it'll become 6. And ante up + archer makes it 7. Piercing arrow. Just like linebounce hits multiple enemies with one arrow. Higher chance to work the higher you reach during mash action : good. Great. Amazing. Excellent. Unlike linebounce. You don't need to click everytime so the arrow keeps going. Also because arrows are fast so you wouldn't have the time to click 4 times to make it work. That's why i used this mechanic here) another edit : the professional bomber now doesn't deal damage to yourself. A pro never hurts their selves while aiming at the enemies
I have many other ideas but nobody would read this comment because it would be longer than a whole essay so yeah I'll stop here unless y'all want more ideas
Katana bp:6 +Breaks defense when when you release right the guarding window +Special move when you hit right the guarding window -replace sword and ball +1 attack -
eruption- massively buff the effect of a chosen SFOTH sword! -costs 3 full SE -ice dagger now heals 40% of hp and 65% sp, while also freezing enemies for one turn -venomshank does 2 poison damage for 3 turns (6 damage), shoots out 3 venomslashes that must be timed correctly or will do 2 damage with no poison for a wrongly times slash, similar to rocket launcher -ghostwalker now applies the ghost potion effect and applies confused 1 for 3 turns on enemies but the one who used it loses 15% of sp costs 5 bp and is attainable by beating every boss in the guru 3 times at least without dying
anyway more ideas!!! call: iron cafe -summons a shopkeeper from the iron cafe to heal you and teammates -will use a brownie on all party members upon faint -12 hp -obtained from buying every item inside the iron cafe -costs 6 sp -3 bp -heals your party every 4 turns
3rd one: prodigious -start every battle with half hp, if it's odd when halved, round UP -self damaging items do 1.5x more damage -if hp is at 10 or 15, start with 7 and 10 hp respectively +2 damage -debuffs applied to enemies last .75 as long +gain 1 sp every 2 turns -you cannot heal over your halved hp limit -blocking is now removed, you either get hit or you superguard/counter/dodge +action command is decreased by 15% -randomly select baller or knight builds with respective cards (baller builds will have baller card and vice versa. if you have ante up it will automatically equip it) +every attack pierces 1 defense except for slingshot -/+SFOTH swords are now randomized but slightly buff each effect +ice dagger now does 35% hp regen and 30% sp regen +venomshank now has a longer lasting poison, for 4 turns +ghostwalker applies confusion to enemies and dodgy level 3 for 4 turns +/-attacks that would make you instantly take mortal damage will bring you down to 1 hp and if below 3 hp, take instant mortal damage by any attack. hp will INSTANTLY deplete +healing items grant 1.25x effect -10% xp
Gun - 15 BP - change ball to gun - if miss then it's 0 dmg * do 5 dmg per bullet(bullet pierce 3 armor) and able to attack all enemy type Shot * 5 dmg on success hit Triple shots - 5 BP - 10 SP Charge shot - stun you 1 turn - 5 BP - 6 SP * after charge your next shot will ×2 the damage and attack all enemy Sharp shot - 3 BP - 2 SP + ×1.5 dmg + inf armor pierce
Exercise Ball (3 BP) +your ball is now bigger +ball hits 2 enemies at once +your ball stuns the one who pops it -theres a 50% chance when you deal the secondary hit that the ball rebounces to you and deals 3dmg -action command is smaller -your ball now crushes items when used to collect something
Kamikaze Ball +100 Ball Damage +Bypasses Defence, Spiky and any status that negates the Ball -Kills everyone even you and teammates -Cost 999 TIX in Card Shop "Become the most dangerous man in the Room"
Back To The Past - Action -Costs 5 BP -Costs 7 SP to use “Reverts all of the targeted player’s stats to the state it was in the previous turn.” You already read what it does. Adrenaline - Passive -Costs 5 BP -Stacks 5 times “Every health lost makes you stronger” Every -1 HP gain +1 Attack Power and Defense but every +1 HP lose -1 Attack Power and -1 Defense. Rapid Reflexes - Passive -Costs 3 BP -Stacks 4 times “Reduces Defense but more time to guard.” +25% guarding window but -25% Defense. (Rounds up defense) Human Shield - Passive -Costs 7 BP -Stacks 5 times. “Makes you deal no damage in exchange for being invincible.” +100% max HP and +100% Defense but -100% Attack Power. (Attack power cannot be negative.) Glass Cannon - Passive -Costs 6 BP -Stacks 5 times “Makes you fragile in exchange for decimating everything.” -25% max HP and -25% Defense but +100% Attack Power. Bear Trap - Action -Costs 3 BP -Costs 5 SP to use “Creates a trap near you that traps any opponent that tries to attack you.” Deals 5 damage to the opponent that tried to attack you and gives them the “Trapped” debuff that lasts 2 turns. (The debuff is literally like sleep but no HP gain)
Sigma skibidi Gyat: 6.9 BP +Make you become sigma Ohio rizz that make your enemy and allies die from cringe - you lose 99M aura because you kill your allies (also for not kill your allies) Cost: 6.9 SP
My idea : Giga legs : Type : passive/action - give you giga sized legs - + 100 speed - + 75 jumppower - jump now kill any enemy player land on - access to "stomp" action card - stomp will kill any enemy less level than player/deal 50% of enemy's HP max if have higher level - kill bug enemy , no matter their level - cost 14 BP Description Give you giga sized leg , you technically kill anything you step on.
Call Noobador: -Explains Itself -8 SP - Has 10 Hp -Can be Combined with call Red'n Blue Card To Make "Power Hour" Power Hour: -Summon Both Noobador And Red'n Blue. - Cost 12 SP
Random ass card CONCENTRATE ( 4 BP ) + Focusing increases SUPERGUARD window by 50%. + Next attack deals +1 damage, higher CRIT window. - Focus costs 3 SP. - SWORD ENERGY gain is disabled.
Idea: true perfection Passive, 0 BP +50% xp gain (stacks) +1 counter damage +1 HP healed when successfully countering an attack (except bubonic plant) -90% guarding window (doesn't stack) -guarding will punish you by damaging you by 5 HP and reducing 3 SP -defending wont increase guarding window -training wheels won't do anything while this card is equipped
Like 60-80% guarding window,+5 counter damage +3 hp per successful counter, removes 3 or 4 hp instead of 5,and reduce sp will be 2 or stays 3, defending will slightly increase guarding window and make it cost 6bp and take 1.1 or 1.2x extra damage
1. xtreme gusto gives you 6000 xp gain but you can be oneshotted by enemys . items dont give you hp/sp to you . have poison for 600000 turns . -300 attack disables superguarding
Sniper rifle BP:7 +Access to sniper +Penetrates enemies and breaks defense -reload sniper card required -replace sword Here the reload sniper card -realoads the sniper when you shot 3 times
Awaken -9 bp -requires any of the current sfoth swords Makes 1 of the sfoth swords you currently own in a awakened state Awakened abilities: Ice dagger:when used,the whole party player heals 4 hp and sp and makes only do successful attacks and freeze for 5 times Venomshank:walks up to the closest enemy and slashes their neck,dealing 18 dmg and poison for 6 turns Ghost walker:creates a dome around the party,making them invisible for 4 turns Firebrand:lunges at all targets 8000× faster than light,dealing ⅞ of their hp and burn for 9 turns Darkheart:makes a puddle of void around the selected target and makes them sink,dealing ½ of their hp and keeps them here fo 5 turns,each turn with them in there will make them take 3 dmg and after the 5 turns they get thrown out of the void Illumina:mulitpies the partys hp and dmg by the amount of all the enemies hp combined
Example for piercing: Nooblet: 2 dmgs MAX Red: 6 dmgs Blue: 6 Sharp nooblet: 2 dmgs Noobadoor: 8 dmgs Demo no.1 Ant army: 4 dmgs Squirrel: 4 dmgs Supreme ant: 8 dmgs Royal Knight: 5 dmgs (same as their own hp oh fuck I forgot nooblet and sharp nooblet) *Idk about on this one* : 4 dmgs (same as same hp) Cruel king: 8 dmgs Demo 2 *coming soon at the next day blud*
-Sad SP could work as a card that gives you +1 BP instead of costing BP -No U can be a card that simply reflects damage while you are invisible, up to 10 per hit and a cost of 3 BP (note im assuming ghost potion cheese is removed for this) -Defender+ is actually OP because attack is capped at -3, I'd say it might MAYBE be balanced at +2 defence -3 ATK and 5-6 BP cost. -Royal Guard gives +3 ATK and 1 defence at the cost of 10 BP, HP and SP. Aside from the obvious power rush shenanigans, this still seems a bit overtuned to me. Disabling ball is definitely worth the ATK boost, considering 1 ATK is worth more than 5 BP according to ante up. -Balloon would work if it instead gives enemies a random debuff. -I already commented on wheelchair as of why it is a truly bad idea that cannot be fixed, both being too OP and too annoying. -True Fighter seems useable why does it even cost bp tho -Feel Terrible is a great way to get rid of those annoying 25 sp ante up users, could be balanced against enemies too if the succeed chance is low enough -True Hardmode is literally speedrunning in a nutshell -Tutorial Terry can probably not be added due to the amount of aura that Terry has
Card: Medkit Ball Cost: 0 BP -Ball will now try to affect Healing effect on enemies -This was made to make you more suffer. Card: Trouble-downer Cost: 5 BP -Any of the special swords that do damage will now cancel enemies' abilites -You cannot use Support Swords anymore Card: Defender++ Cost: 7 BP - -10 Damage - + 12 Defense
Again! Passive Have a random chance to repeat an attack. Costs more sp, but does not take up the second turn. Fearful Passive/Field Flee will always succeed. Move faster on the field. -2 attack +1 defense Your turns are always last Hang on (Passive) When taking fatal damage, stay on 1HP, and gain ATK up 3 for 3 turns. However, take 999 damage that veery slowly ticks down. Healing helps, but your inevitable doom is waiting. Ressurect revives first, then Hang On.
stick sword +A LEAF CAN FALL AT ANY MOMENT YAY +2 more damage +more fast to use outside battle -can break at any moment -cannot break wood -it is stupid -can be sharp so it can damage you instead
I have one it is the AAHHH WHAT AN ANNOYING GUY card when equipped all enemies turn into terry with 10 hp the more you die the more the hp it gets multiplied
actually, i love the idea of true fighter if you can thug it out and go with only your ball and sword, you get much more power before you say it's overpowered from how i interpret it you can't use ice dagger or items
fists card (0 BP) +gives you fists +10 damage if action command sucssesful -3 damage taken if hit an armored enemy -you will faint when you miss the action command
My dumb card idea knigller: cost 4 bp (passive) Give +1 damge to rocket boots and dynamite but remove ball and sword on battle (also its combination of baller and knight)
Great video. Also did you know that the 3rd sword in the 3rd chapter will be the "Mortal Runner" ? It makes you and your allies easier to hit for a few turns 🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟
Friend shield: If used on teammates +Applies Friendguard effect +Friend guard effect negates 50% dmg +Lasts 3 turns -Take 25% dmg your friend took yourself -Costs 5 SP Can't work reversed (you take 100% dmg) If used on enemy +Applies 'Share' effect +Upon taking damage, deals all enemies with Share effect by 75% dmg you took -Lasts 2 turns instead
for the no u card it should be every perfect block (parry) just reflects ALL the damage they were supposed to do. requires 6 bp, cannot use ball or sword, (basically just don’t sugarcoat it) works in hardmode but requires 9 bp. you also are forced to be at starter hp. also works with cactus card thing. also works on bosses. but does half damage. (i already know some crazy builds are gonna be used with this)
Wheelchair would be good if u are the support of the group imagine. Fighting hateed with 1 bp and max hp (ur the Wheelchar user) And u Have a max party of 5 since u dont die u heal ur party and use ressurect if they die making wheelchair the most op card when u have freinds
Card: self destruct When used, deals 5 damage to every enemy in battle Kills player upon use Kicks player from the game Instakills any allies in current battle Costs 4 sp
Could be a april fools update tbh
fr
Fr but they might not add the true hardmode cuz its pure evil
@@longqunagluor leastat give the save files back when the april fools update ends
I may as well add in some of my own ideas.
1. MEDIC!
"Increases efficiency of healing others by 40%, but may cause exhaustion."
+ 40% HP heal increase when healing other party members (items, Cure, Ice Dagger, etc.)
- 3 BP Cost
- 10% Chance to gain Exhaustion/cancel Fine after every action
2. Vegetarian
"Increases effect of healthy items by 50%, but you stick to the diet."
+ Increases effect of fruits/veggies on self by 50%
- 1 BP Cost
- Unable to use unhealthy foods (Chezburger, Stinky Latte, Forbidden Drink, Cookies, etc.)
3. Combat Medic.
"Cancels lowered stats from HP Recovery cards."
+ Lowered ATK from Cure/Ressurect ignored
+ Lowered DEF from HP Steal ignored
- 6 BP
4. Cheap Shot
"Hit the opponent with unexpected Slingshot aim, catching them off-guard. Costs 1 SP."
+ Applies -1ATK per stack.
+ Debuff lasts 2 turns.
- 2 BP
- 1 SP
- 1 Slingshot damage
5. Give in.
"Let yourself hear a murmur from the voices. Anything goes..."
+ Recieve random buff depending on the Sword Fight on the Heights swords in posession, buff gained upon use randomised
* Ice Dagger - 1 HP & SP Regen and -1ATK for 3 turns.
* Venomshank - +2ATK and 1 Poison Damage for 2 turns.
* Ghostwalker - Dodgy 1 for 3 turns, afterwards become afflicted with Dizzy 3 until cured of it.
* Firebrand - +3 ATK, -3DEF and increased action command timing window for 2 turns.
* Windforce - 2 SP Regen for 3 turns, but unable to use items for 2 turns.
* Darkheart - All SP costs reduced to 0 for 2 turns, but healing and Superguarding is disabled.
* Illumina - Fully heal HP & SP, but become afflicted with Dizzy 1 and Exhausted 1 for 4 turns.
- Clears all status effects upon use
- 0.5 Sword Energy & 1 SP
Take a few of these with a grain of salt, I know nothing of game balance -_-
I took 999 damage when i saw how long this is
@@иванПросто-ц8б Oof srry about that yapping
aw hell naw bro "windbrand"??? its windforce dawg
@@spawnIocation Oh-I must've made the typo on a whim, the only name reference I had was the Fandom wiki and I closed it from the amount of lag. Must've confused it with Firebrand ¦ |
@@Not_Alanius playing Phighting too much made me immediately think of the fact that Firebrand and Windforce are siblings in Phighting
Free sulfuric acid
Costs 1 BP
Costs 2 SP
+Enchant someone with sulfuric acid
-Chance to disintegrate the target you use this card on
Another idea:
Ultra instinct (passive)
Costs 7 BP
+doubled counter window
+can deal counter damage to attacks that dont get hurt from counters
+get 10% increased counter window for each DEF you have
-you can't attack
-get dealt 4x damage
-get dealt 25% higher damage for each DEF you have
-DEF no longer works except for the increased counter window and higher damage mechanic
"Glocktales"
- Gives you a glock
- Works like the slingshot
- Can be bought at the cave shop in turitopolis for 888 tix or for 5 bux in sketchy dealer.
- Deals 2 damage per bullet
- Deals half the damage to the enemy behind your target
- Reduces targets defense by 2 for 2 turns
- Uses 3 sp
- Uses 4 bp
Card icon: A hand holding a pistol.
5 bux? that's not too expensive
a better power stab basically
0:26 the op thingy never gets old
Building team:
-Call a team of devs who will type a few things on a keyboard before vanishing the whole map causing you and the whole blocktales universe to fall upon its doom
+1 attack :)
Feel terrible (but better): use it on yourself to get the "terrible" effect for 2 turns , which makes it so that you're unable to get any good effects, and it removes all good effects that you have. (Combined with the fine effect will make the okay effect, which disables all effects for 3 turns)
Idea
Thick of it card
Plays thick of it for 2 turns
Enemies gets stun for 3 turns and player for 2
Also every turn -5 hp for player and enemy
-3 sp
-3 bp slots
And headphone 🎧 card
You doesn't get damaged or stunned from thick of it card
Also you always has 1 defense
-2 bp slots
Sacrifice++
+Split ALL your HP with your party
-You will faint
-Cannot be reseurected/cured
- 7 SP
- 3 BP
Unfinished Business
+Revives a player and gives them max HP and SP
- 5 BP
- 7 SP
Hell Of A Time
-Puts you at 1 HP every battle
+You do 2x damage to enemies
-3 BP
yeah thats it
Heres 1 idea!
A true baller
Every ranged weapon does 3× more damage
Side effects is when if you get hit by a melee weapon that will deal 10 damage
Gamblers luck
- cost 5 BP
-appears in ‘other’ slot
- cost 10SP
- when used, a slot machine will appear, then you can input how much health/SP you would like to exchange, if you win, you get 3x the amount, but if you lose, the health and SP you input will be gone.
- 10% it works, 90% it doesn’t work.
I beg of you @manNamedEternal let this be in a video.
greed would love this idea
Depression
0BP
- gives you every negative effect in the game for an infinite amount of turns
- your damage is cut in half
- smaller timing windows
- auto equips when playing for too long
we cant even attack-
it can’t be sold so good luck
make it 0 bp and automatically equips itself for playing for too long fr
@@Resonateds did
Here's my idea:
Cube card:
-Replaces ball with heavy cube
+3 more damage
-more harder to hit action commands
+decreases enemy's defense too!
Deacription
Replaces ball with a heavy cube to deal more damage, but action commands are more difficult to hit.
WHO WANTS THE TUNGSTEN CUBE?
Knight+ : makes your timing window 999 times smaller and has if you miss it, it'll permanently deplete 50 hp from you for the rest of your run but gives a extra 2 damage, very worth it.
0:25 Hatred when i pull this out during his 60 dmg attack:
counter-shockwave
“YOU CANNOT HANDLE THE SHEER POWER OF *PLAYER*’S SLASH”
WAIT WHAT
IM STILL SEARCHING FOR HATRED
*"[Player] was too confused and attacked someone!"*
the spare defender+ in my pocket:
Tutorial terry when l pull this
COMA!
Puts enemy into dizzy mode for 3 to 6 turns.
Costs 7 SP
Can be bought from bux shop for 5 bux
[3-BP]
Zero's Gun (Action)
10 SP/ 2 BP
Pros
+ You have 2.5+ Defense
+ Your Max Health is 15
Equals
= It only deals 5 damage
= 2 turns only
Cons
- You lose your item if you die
- Cannot hit flying enemies
I meant 15 hearts
Ghost players
-1 turn
-each enemy gets 4 turns
-enemies get 2x hp
+900% exp
My idea:
Decoy
Pro’s:
-Spawn a ally decoy
-Can dodge and attack
Con’s:
- Decrease 10 HP and 5 SP when using the card
- Decrease 2 DMG
- 12 BP
- Disables Ball slot
-Decoy will disappear in 5 turns
Decoy stat’s:
- 25 HP
- Equip with a sword (Or slingshot, chances of 30%)
- 3 DMG
- 50% Dodging
may as well add two of my ideas here:
Sword Advantage
"Swords will damage twice if you land on the action command."
+ Swords damages an enemy twice. Applies to all swords.
- 3 BP
- 10% Action Window
Passive.
Double Ball
"Throw out 2 balls for double damage!"
+ All ball cards will have double the balls, doing double their effects and damage. If using a launcher, shoot out a rocket out of 2 launchers that gives enemies LVL 2 Defense Down and deals 2 damage.
- 2 BP
Passive.
These 2 seem way too op for only 3bp and 2bp ngl
The embodiment of hatred when i do 14 damage per turn (he's cooked)
Grim - instant death if you try to heal -10 sp
Free acid - poison for, FOREVER weaknes enemy,
-3 sp
Ante sideways + normal stats
-0.1 sp
Gambling - 1/1M chance to get all chapters completed, of failed then say bye to your family
-all ur health and sp AND bp
Ritual -apptration spawner
-10 sp
Glock-19 - deals all damege to enemy when used correctly
-will land you to prison next to diddy
Thats all my card ideas
I have an idea that might be good: BASKETBALL
-deals 2x damage than normal ball
-immune to spikes
-knocks out enemies
-requires 10 bp for how op it is
-doesn’t cost SP just replaces ball
ballin
It only replacing regular ball and not working with stuff like linebounce might just save this idea
Cannonball + hyperball
Imho it would be cooler if instead of a straightforward damage boost it had a mechanic where it allowed you to do the ball timing command twice instead of once (reminiscent of dribbling a basketball.) It would also allow you to do the timing command once on every ball action card besides linebounce.
@@GrieferBT good idea
Card idea:pvper. Passive
+Allows hitting players
+intitates fight with the player u hit
-the player also needs to have this card equiped
-Weaker players will be warned
-mortal damage instantly kills you
+Doesnt work in pvn
Costs 3bp
wont work considering a whole portion of this game relies on blocking/dodging lel
My card ideas
1:Attacker
BP cost:3
Buff:Increase your attack power with +1
Debuff:Lower your defense by -1
2:Bomber
BP cost:4
Buff:Bombs (basically any explosive weapons and item) will make more dmg
Debuff:Disabled sword action
3:Call:Banished knight
BP cost:5
Moves:
1:Quick slash=A very quick slash does 4 dmg and apply the dizzy effect for 4 turn
2:Pierce Strike=Pierce the enemy body and ignore defense deal 5 dmg and apply the low defense effect for 5 turn
Passive:Revenge (only work if you in a party of 2-4)=If he in the battlefield and one of your friends take mortal dmg, he well gain +3 dmg buff and it stack
Hp:35
AK-47: 5 BP
Turns Superball into an literal Russian’s traditional weapon
+Cost 3 SP
+ Ignores enemy defenses (kinda op)
+ Can be used once per 2 turns
+Acts like Slingshot but better
My ideas:
1st:call:Terry
-Calls Terry to help you fight(good)
-defeat Terry 10 times(bad)
-costs 100 SP(bad)
Some of my Ideas
The Rope (Passive)
Costs 2 BP
+Depression
+Sadness
+Regret
+Hatred
-1000 Defense
-Suicidal Thoughts
- Replaces Ball Slot
+Strangle Ability
(Use on yourself to either immediately recive Mortal Damage or Activate Adrenaline Rush which Gives A Dmg Buff for 5 Turns)
Card Symbol
A Hand holding a Rope
The Dagger
Here are a few joke cards I made up.
1. Sickness - Costs negative 4 BP (so you will gain BP if using this card)
- Lose 1 HP every other turn
2. All or Nothing - Costs 1 BP
+ 8 attack
- 100 defense
- Disables ball slot
3. Free BP - Costs negative 8 BP
- 5 HP
- 10 SP
- 1 attack
- 1 defense
4. Ultimate HP Finder - Costs 0 BP (wait, isn't this one useless)
- 100 defense
- After a battle, heal to full health
5. Blindfold - Costs 0 BP
+ 250% XP gain
+ 200% Tix gain
- Your entire screen is black
6. Attractor Wall - Costs all your BP
+ 10 defense
+ 100 HP
- 100 attack
- You cannot do anything in battle
- All enemies' attacks (if it has a target) will always target you
7. Rhythm Game - Costs 0 BP
+ All action commands are audio cues. You are blinded during action commands.
8. Ultimate Rhythm Game - Costs 0 BP
+ All action commands and countering are audio cues. You are blinded during these.
- Training Wheels is disabled.
9. Idle Game - Costs all your BP
+ All action commands have their window increased by 800%
- You only have 5 HP
- Your defense can only be 0 or lower
- 1 attack
10. Gamble - Costs 0 BP
+ 1% chance to kill all enemies and revive and/or heal your party to full health
- 99% chance to take 2 damage
11. Call Nooblet - Costs 1 BP
+ Call Nooblet
12. Take Your Time - Costs 3 BP
Your damage is always set to the variable X. X starts at 0 in every battle. Every turn, X is added by 1.
Idea sacrifice card
Card look spikes in middle
description ...
One time use
Permanently kills a allied friend
Keeps card that was sacrificed
If used sacrificed card in battle it will show the dead allie(s) you sacrificed and it will fear enemies
Gives boost of 10 hp and a 20% dmg multiplier for save file permanently
Cant kill major boss ally cards ex. Cruel king
If used on red and blue before green and purple fight they would be feared
If used on gorilla at any point gorillas will always be in any zone with scaling of zone hp +5 dmg +2 per demo area
Sacrifice already exists though
idea fr :
Anti-tank rocket launcher
Replace ball and Sword card into a Anti-tank rocket launcher card
Deal 6 Dmg
Lose 5 Hps when equip the card
Your movement will slow down a bit (just like the slow-go card)
But cost 8 Bps
Description : this is the Rocket launcher but more powerful , go BOOM enemy
(dang bro)
Bonus :
Osama card:
Cost 30 BPs
There's a summon plane card in the "Other" slot
Cost all of your SP and get Killed by the plane crash
Plane : deal 70 DMG (holy-) and 25 area DMG
Description : Am gonna fly some plane ! , being Osama with deployable plane
1:46 .
Achievement unlocked: A terryble idea
Power stab rush
- 6 BP
- Each hit scales with buffs you had before using it
- Reduces 25% action window per successful hit
- Costs all of your SP
So if i have 0 sp it'll cost 0? Sweet
I actually forgot to mention that having 0 SP doesn't allow you to use the card at all
what's the base dmg is it still the same dmg for power stab or not
The last one, while a joke, could possibly be a summon card. We can summon red and blue, cruel king, and for some reason a gorilla. That would be cool if we could summon Terry, or even a royal knight.
Nice terry card you got there
Can of Tuna
Calls in tutorial terry
His attack splashes to all characters on the field except for himself (includes teamates)
Costs 15 bp
20 sp
Passive card:
Sword fighter on the heights [7 BP]
+ buffs all of the "special" options
+ every sword now has increased effects by 40%
- removes "ball" option
- removes "other" option
Ice dagger - now gives 55% of your HP and SP
Venomshank - now deals 4 DMG and 4 stacks of poison
CHAPTER 3 UPDATE:
Ghostwalker - now gives lvl. 3 dodgy effect for 5 turns
@@Real_Potato_Man Ig with Chapter 3 content in mind Ghostwalker would have its Dodgy status upgraded to a drawback-less all-party Ghost Potion. Honestly I can see that being pretty good, especially with bosses like Hatred.
Food enhancer (passive)
-cost 12 BP
-health and SP foods will give 70% more HP/SP
FYM 12 BP😭
hell nah bruh😭🙏 12 BP is crazy
True hardcore acualy sounds fun!
it shud be a gamemode when creatign a new safefile tho
True Hardmode is super cool lol
Some cards but official;
No U
- replaces ghost potion
- costs 3 sp
- slowness after effect for 2 turns
+ lasts one turn
+ couners enemy damage
Counter any damage that an enemy deals during your turn.
Royal card summon
+ Summons a gaurd
- a 0.1% chance of getting
+ Has 5 hp
+ Has 5 attack
+ Is immune to long ranged attacka
Summon a royal gaurd to help you in battle!
Balloon
-replaces dynamite with balloon
- costs 2 sp
-does 0 damage
+ Spooks enemy, lowering defense
Shock your enemies with the pop of a balloon!
True fighter
+ 2 attack
+2 defense
+Long ranges attack immunity
- disables special cards
Become a true fighter.
Icky feeling (feel terrible)
+Lasts for two turns
- imposes a random bad effect
-cost 4 sp
Give a completely random negative effect onto an enemy.
wheel chair fits perfectly with cookie dough
parry
+ counters deal exact damage the original attack dealt
+ funny meme jumpscare
+ can parry projectiles
- 30% less dodge window
- disables defending option
[2 BP]
Idea: Gaster Blaster
+ 20% chance 4 gaster blasters will be summoned on the selected enemy
+has a 60% chance to replace the blasters with a small damge multiplier
+has a 20% chance to summon a one gaster blaster (but its like red and blue.) And the user can control what the blaster targets
+The gaster blaster ally can only be shot once
-8 bp
-8 sp
The sad sp card made me think of a new type of cards that debuff you but give you battle points if you choose to use them
Trickster
- its like ghostwalker but 50/50
- damage -1
- 40% window blocking
- no superguard
- no damage when "good"
Its a references from dmc
Im gonna add some.card ideas i got cuz why not, call: purple frog, 15 sp, 10 BP summons a purple frog,
Attacks: run, purple frog runs awqy
FELL'A
+Summons fella
-5SP
-5BP
CLASS: Allie, Support
Stats:
Hp:11
Def: 1
Attacks; 3
Attack1: Feeling Great! (ALL) (Gain 35-40% of max hp)
Attack2: Jackpot (ALL)
(+2 Defense +2 Attack, Stacks with charge defense and charge)
Attack3: Swift and Steady
(+1 extra turns for players only)
Attack4: Focused
(50% more SE) (Until battle ends)
Card: Best. Vibes. EVER!
BP: 5
SP: 2
makes you fall asleep forever until you’re attacked but while you’re asleep, all players are kept permanently alive (meaning they cannot take mortal damage) and all party members given 3 hp every turn asleep
Card: party time!
BP: 3
SP: 2
+Gives all enemies the party effect (can only use passive moves like charge and others if you don’t have passive, you can’t move) for 2 turns
-costs 2 sp
-gives you daze for 3 turn
Card: octopus
BP: 3
+Gives all attacks AT LEAST 4 damage (meaning if you get over that threshold you can still have that amount of damage)
-spread out between all enemies ( meaning if something does 4 damage all enemys take 1 damage. If less then 4 enemys can stack multiple times on a single enemy)
*[173]*
+gives the ability to snap necks
-skips your turn for 2 turns
Gives the ability to snap necks,instant killing,but it replaces your sword
the embodiment of hatred vs some dude who can snap necks
Present.
Needs like 12 bp
You can give this to a party member or the randoms joining the battle.
Costs like 10 sp.
However it can give a good effect when used at level 1.
Its a 50/50 bad effect or a good effect
Can be obtained through floor 49
Card idea by playingobloxperson1, NO OFFENSE AT ALL! Broken legs
All bp slots you have ( if u have 27 bp, its 27 bp card )
Description:
Gives u x1.5 damage but if damaged taken by a human gets cancelled which adds dizzy effect for infinte turns, 5% for sleep effect, also takes dmg 2x faster
by playingobloxperson1
:D
Professional bomber : costs 6 sp. Deal 8 damage to enemy team and yourself. Costs 5 bp to equip. After using it you'll be stunned for 1 turn. Stone ball. Your ball now deals 2X damage but you're exhausted for 1 turn. Costs 3 sp. Also has the same mechanic as sword. There's gonna be a green bar thing for it. If it misses tho. You deal 1 dmg to yourself. Because you accidentally drop the stoneball on your foot. But if it misses by far. It's now 3 because it hits you in the pinky toe instead edit 2 : i have other weapon ideas. Bow card : replaces Ball card with a bow. This card will have the "mash" mechanic (bomb and slingshot mechanic) the fuller it is. The more damage your arrow will deal. Now. Arrow cards. Basically like the ball cards. Fire arrow. Inflict fire to enemies plus the damage of the mash action. Fire lasts 3 turns. Ice arrow. your enemies have lower defense now. Poison arrow. Like fire arrow. But lasts 5 turns instead. Explosive arrow. Your arrow explode if you land an "excellent" on mash action. 4 damage on explosion. (SP and BP cost. bow card. 0 bp. 0 sp. Passive. Fire arrow. 1 bp. 2 sp on use. Ice arrow 1 bp and 2 sp. Poison arrow. 2 bp. 4 sp. Explosive arrow. 2 bp. 6 sp. If you land an excellent on the mash action arrow you will deal 5 standard damage. With the "archer" card it'll become 6. And ante up + archer makes it 7. Piercing arrow. Just like linebounce hits multiple enemies with one arrow. Higher chance to work the higher you reach during mash action : good. Great. Amazing. Excellent. Unlike linebounce. You don't need to click everytime so the arrow keeps going. Also because arrows are fast so you wouldn't have the time to click 4 times to make it work. That's why i used this mechanic here) another edit : the professional bomber now doesn't deal damage to yourself. A pro never hurts their selves while aiming at the enemies
Hope you liked this guys.
Nice!
Nice!
I have many other ideas but nobody would read this comment because it would be longer than a whole essay so yeah I'll stop here unless y'all want more ideas
Cart idea:ballon 2.0
When ball gets poped up the guy who got ainmed gets scared and canot do anthing when scared
-coasts 9 sp
The wheelchair is actually a good card 😁🃏
Katana bp:6
+Breaks defense when when you release right the guarding window
+Special move when you hit right the guarding window
-replace sword and ball
+1 attack
-
Best cards by op
1. Defender+ (thorns)
2. No U (defense)
3. Royal guard (melee)
4. True fighter (melee)
5. Wheelchair (support)
there are 2 2s?
@@ThtaOneTeapot582 changed it
eruption-
massively buff the effect of a chosen SFOTH sword!
-costs 3 full SE
-ice dagger now heals 40% of hp and 65% sp, while also freezing enemies for one turn
-venomshank does 2 poison damage for 3 turns (6 damage), shoots out 3 venomslashes that must be timed correctly or will do 2 damage with no poison for a wrongly times slash, similar to rocket launcher
-ghostwalker now applies the ghost potion effect and applies confused 1 for 3 turns on enemies but the one who used it loses 15% of sp
costs 5 bp and is attainable by beating every boss in the guru 3 times at least without dying
ante up will not make eruption venomshank's missed action command do 0 damage btw it will just apply poison for 1 turn
anyway more ideas!!!
call: iron cafe
-summons a shopkeeper from the iron cafe to heal you and teammates
-will use a brownie on all party members upon faint
-12 hp
-obtained from buying every item inside the iron cafe
-costs 6 sp
-3 bp
-heals your party every 4 turns
3rd one:
prodigious
-start every battle with half hp, if it's odd when halved, round UP
-self damaging items do 1.5x more damage
-if hp is at 10 or 15, start with 7 and 10 hp respectively
+2 damage
-debuffs applied to enemies last .75 as long
+gain 1 sp every 2 turns
-you cannot heal over your halved hp limit
-blocking is now removed, you either get hit or you superguard/counter/dodge
+action command is decreased by 15%
-randomly select baller or knight builds with respective cards (baller builds will have baller card and vice versa. if you have ante up it will automatically equip it)
+every attack pierces 1 defense except for slingshot
-/+SFOTH swords are now randomized but slightly buff each effect
+ice dagger now does 35% hp regen and 30% sp regen
+venomshank now has a longer lasting poison, for 4 turns
+ghostwalker applies confusion to enemies and dodgy level 3 for 4 turns
+/-attacks that would make you instantly take mortal damage will bring you down to 1 hp and if below 3 hp, take instant mortal damage by any attack. hp will INSTANTLY deplete
+healing items grant 1.25x effect
-10% xp
Gun
- 15 BP
- change ball to gun
- if miss then it's 0 dmg
* do 5 dmg per bullet(bullet pierce 3 armor) and able to attack all enemy type
Shot
* 5 dmg on success hit
Triple shots
- 5 BP
- 10 SP
Charge shot
- stun you 1 turn
- 5 BP
- 6 SP
* after charge your next shot will ×2 the damage and attack all enemy
Sharp shot
- 3 BP
- 2 SP
+ ×1.5 dmg
+ inf armor pierce
Exercise Ball
(3 BP)
+your ball is now bigger
+ball hits 2 enemies at once
+your ball stuns the one who pops it
-theres a 50% chance when you deal the secondary hit that the ball rebounces to you and deals 3dmg
-action command is smaller
-your ball now crushes items when used to collect something
Using uno reverse on hatreds “YOU CANNON GRASP THE SHEER POWER OF HATRED’S ATTACK” is just free 💀
this was before demo 3
Kamikaze Ball
+100 Ball Damage
+Bypasses Defence, Spiky and any status that negates the Ball
-Kills everyone even you and teammates
-Cost 999 TIX in Card Shop
"Become the most dangerous man in the Room"
1:05 this card is great for healers in parties
Back To The Past - Action
-Costs 5 BP
-Costs 7 SP to use
“Reverts all of the targeted player’s stats to the state it was in the previous turn.”
You already read what it does.
Adrenaline - Passive
-Costs 5 BP
-Stacks 5 times
“Every health lost makes you stronger”
Every -1 HP gain +1 Attack Power and Defense but every +1 HP lose -1 Attack Power and -1 Defense.
Rapid Reflexes - Passive
-Costs 3 BP
-Stacks 4 times
“Reduces Defense but more time to guard.”
+25% guarding window but -25% Defense. (Rounds up defense)
Human Shield - Passive
-Costs 7 BP
-Stacks 5 times.
“Makes you deal no damage in exchange for being invincible.”
+100% max HP and +100% Defense but -100% Attack Power. (Attack power cannot be negative.)
Glass Cannon - Passive
-Costs 6 BP
-Stacks 5 times
“Makes you fragile in exchange for decimating everything.”
-25% max HP and -25% Defense but +100% Attack Power.
Bear Trap - Action
-Costs 3 BP
-Costs 5 SP to use
“Creates a trap near you that traps any opponent that tries to attack you.”
Deals 5 damage to the opponent that tried to attack you and gives them the “Trapped” debuff that lasts 2 turns. (The debuff is literally like sleep but no HP gain)
Sigma skibidi Gyat:
6.9 BP
+Make you become sigma Ohio rizz that make your enemy and allies die from cringe
- you lose 99M aura because you kill your allies (also for not kill your allies)
Cost: 6.9 SP
My idea :
Giga legs :
Type : passive/action
- give you giga sized legs
- + 100 speed
- + 75 jumppower
- jump now kill any enemy player land on
- access to "stomp" action card
- stomp will kill any enemy less level than player/deal 50% of enemy's HP max if have higher level
- kill bug enemy , no matter their level
- cost 14 BP
Description
Give you giga sized leg , you technically kill anything you step on.
Call Noobador:
-Explains Itself
-8 SP
- Has 10 Hp
-Can be Combined with call Red'n Blue Card To Make "Power Hour"
Power Hour:
-Summon Both Noobador And Red'n Blue.
- Cost 12 SP
I'm making a pair with power hour card and cruel king card to make ultra team card
Random ass card
CONCENTRATE ( 4 BP )
+ Focusing increases SUPERGUARD window by 50%.
+ Next attack deals +1 damage, higher CRIT window.
- Focus costs 3 SP.
- SWORD ENERGY gain is disabled.
Ideas
Boss card
Summons a random boss the player killed
Cost 15SP
Need 10BP
Idea:
true perfection
Passive, 0 BP
+50% xp gain (stacks)
+1 counter damage
+1 HP healed when successfully countering an attack (except bubonic plant)
-90% guarding window (doesn't stack)
-guarding will punish you by damaging you by 5 HP and reducing 3 SP
-defending wont increase guarding window
-training wheels won't do anything while this card is equipped
Buff it's other stats and slightly nerf it's debuffs
Like 60-80% guarding window,+5 counter damage +3 hp per successful counter, removes 3 or 4 hp instead of 5,and reduce sp will be 2 or stays 3, defending will slightly increase guarding window and make it cost 6bp and take 1.1 or 1.2x extra damage
@@Biorno_biovvanaits *T R U E P E R F E C T I O N.* No nerfs needed.
@@thelazypanda12I know
@@thelazypanda12 triple all of it's stats
1. xtreme gusto
gives you 6000 xp gain but you can be oneshotted by enemys . items dont give you hp/sp to you . have poison for 600000 turns . -300 attack disables superguarding
Defender+ would actually go hard, especially because Launcher + Slingshot can still deal 8 damage minimum in 1.5 turns regardless of your attack.
Card:Double trouble
-you and enemies attack 2 times in one turn
Weekness
-x2 status effect
Cost
-5bp
-dis defend and training wheel cards
Ante up 10.0
- -99.97% smaller window for action commands
+ + 10 damage
- - missing causes the world to end
JEEP
JUST RUN OVER THE ENEMIES
3 sp and aoe
Sniper rifle BP:7
+Access to sniper
+Penetrates enemies and breaks defense
-reload sniper card required
-replace sword
Here the reload sniper card
-realoads the sniper when you shot 3 times
Awaken
-9 bp
-requires any of the current sfoth swords
Makes 1 of the sfoth swords you currently own in a awakened state
Awakened abilities:
Ice dagger:when used,the whole party player heals 4 hp and sp and makes only do successful attacks and freeze for 5 times
Venomshank:walks up to the closest enemy and slashes their neck,dealing 18 dmg and poison for 6 turns
Ghost walker:creates a dome around the party,making them invisible for 4 turns
Firebrand:lunges at all targets 8000× faster than light,dealing ⅞ of their hp and burn for 9 turns
Darkheart:makes a puddle of void around the selected target and makes them sink,dealing ½ of their hp and keeps them here fo 5 turns,each turn with them in there will make them take 3 dmg and after the 5 turns they get thrown out of the void
Illumina:mulitpies the partys hp and dmg by the amount of all the enemies hp combined
@@Espra0 sounds op. Nice
i think venomshank could be nerfed to 5 turns when doing the slash attack thing cuz the maximum amount of turns u can get a effect for is 5
No wonder that needs 9 bp, also either I'm blind or you just forgot windforce
Laser Gun
…
+8 dmg
-swaps sword
This thing can pierce some enemy’s
Example for piercing:
Nooblet: 2 dmgs MAX
Red: 6 dmgs
Blue: 6
Sharp nooblet: 2 dmgs
Noobadoor: 8 dmgs
Demo no.1
Ant army: 4 dmgs
Squirrel: 4 dmgs
Supreme ant: 8 dmgs
Royal Knight: 5 dmgs (same as their own hp oh fuck I forgot nooblet and sharp nooblet)
*Idk about on this one* : 4 dmgs (same as same hp)
Cruel king: 8 dmgs
Demo 2
*coming soon at the next day blud*
I forgot about the armored noob and the cultist noob
Armored noob: 3 dmgs (same as the hp)
Cultist noob: 4 dmgs (same as their ow hp)
-Sad SP could work as a card that gives you +1 BP instead of costing BP
-No U can be a card that simply reflects damage while you are invisible, up to 10 per hit and a cost of 3 BP (note im assuming ghost potion cheese is removed for this)
-Defender+ is actually OP because attack is capped at -3, I'd say it might MAYBE be balanced at +2 defence -3 ATK and 5-6 BP cost.
-Royal Guard gives +3 ATK and 1 defence at the cost of 10 BP, HP and SP. Aside from the obvious power rush shenanigans, this still seems a bit overtuned to me. Disabling ball is definitely worth the ATK boost, considering 1 ATK is worth more than 5 BP according to ante up.
-Balloon would work if it instead gives enemies a random debuff.
-I already commented on wheelchair as of why it is a truly bad idea that cannot be fixed, both being too OP and too annoying.
-True Fighter seems useable why does it even cost bp tho
-Feel Terrible is a great way to get rid of those annoying 25 sp ante up users, could be balanced against enemies too if the succeed chance is low enough
-True Hardmode is literally speedrunning in a nutshell
-Tutorial Terry can probably not be added due to the amount of aura that Terry has
Friendliness
+ Lasts forever
+ Makes you wave at the enemies, reducing their attack forever
- Reduce damage by infinity
Raigness
-makes the enemys hate you
- enemys do more damage
+ more tix
Card: Medkit Ball
Cost: 0 BP
-Ball will now try to affect Healing effect on enemies
-This was made to make you more suffer.
Card: Trouble-downer
Cost: 5 BP
-Any of the special swords that do damage will now cancel enemies' abilites
-You cannot use Support Swords anymore
Card: Defender++
Cost: 7 BP
- -10 Damage
- + 12 Defense
Crubile (I forgor how to spell)
- removes sword slot
- does literally 6666 damage
- doom music lol
- doom guy drip
6 bp
Again! Passive
Have a random chance to repeat an attack. Costs more sp, but does not take up the second turn.
Fearful Passive/Field
Flee will always succeed. Move faster on the field.
-2 attack
+1 defense
Your turns are always last
Hang on (Passive)
When taking fatal damage, stay on 1HP, and gain ATK up 3 for 3 turns. However, take 999 damage that veery slowly ticks down. Healing helps, but your inevitable doom is waiting. Ressurect revives first, then Hang On.
stick sword
+A LEAF CAN FALL AT ANY MOMENT YAY
+2 more damage
+more fast to use outside battle
-can break at any moment
-cannot break wood
-it is stupid
-can be sharp so it can damage you instead
I have one it is the AAHHH WHAT AN ANNOYING GUY card when equipped all enemies turn into terry with 10 hp the more you die the more the hp it gets multiplied
Death wish:
+5 HP to your party if down
-5 HP to all enemies if down
actually, i love the idea of true fighter
if you can thug it out and go with only your ball and sword, you get much more power
before you say it's overpowered from how i interpret it you can't use ice dagger or items
American card
-Changes ball with shotgun
+shotgun can deal damage to multiple enemies
-costs 5BP
+3 damage per bullet
Idea:Double Charge
Charges Your attack by 2 (just like power stab) Costs 2Sp and 2Bp
fists card
(0 BP)
+gives you fists
+10 damage if action command sucssesful
-3 damage taken if hit an armored enemy
-you will faint when you miss the action command
My dumb card idea knigller: cost 4 bp (passive)
Give +1 damge to rocket boots and dynamite but remove ball and sword on battle (also its combination of baller and knight)
Hardcore++
(0 BP)
+ 69420% exp gain
- every enemy deals x5 dmg
- every enemy have x5 hp
But if you die you will get banned from block tales forever
Lemme get one!
Call: Tutorial Terry
Calls tutorial terry
1st move:
Penguin Missile
Great video. Also did you know that the 3rd sword in the 3rd chapter will be the "Mortal Runner" ? It makes you and your allies easier to hit for a few turns 🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟
Friend shield:
If used on teammates
+Applies Friendguard effect
+Friend guard effect negates 50% dmg
+Lasts 3 turns
-Take 25% dmg your friend took yourself
-Costs 5 SP
Can't work reversed (you take 100% dmg)
If used on enemy
+Applies 'Share' effect
+Upon taking damage, deals all enemies with Share effect by 75% dmg you took
-Lasts 2 turns instead
Evacuation
Makes you leave the fight instantly and costs 10 SP while giving you no benefits and only a chance to run.
for the no u card it should be every perfect block (parry) just reflects ALL the damage they were supposed to do. requires 6 bp, cannot use ball or sword, (basically just don’t sugarcoat it) works in hardmode but requires 9 bp. you also are forced to be at starter hp. also works with cactus card thing. also works on bosses. but does half damage. (i already know some crazy builds are gonna be used with this)
Idea: Call For Help
Call A Nooblet For Help
BRO PREDICTED IT
Theres no call for help but theres call:red n blue, call: gorilla and "with this treasure i summon... Cruel king"
@@иванПросто-ц8б yeah i know thats a thing now
Part 4
@@ManNamedEternal ?
Wheelchair would be good if u are the support of the group imagine. Fighting hateed with 1 bp and max hp (ur the Wheelchar user) And u Have a max party of 5 since u dont die u heal ur party and use ressurect if they die making wheelchair the most op card when u have freinds
Destecuak's curse
-You have a 5% chance of being struck by lightning each turn (Kills you in one hit)
+You have x1.4 damage and defence
Card: self destruct
When used, deals 5 damage to every enemy in battle
Kills player upon use
Kicks player from the game
Instakills any allies in current battle
Costs 4 sp