wow thats an interesting wish - on the surface picking 4 seems evil favoured... but it kind of makes it harder for the demon to get all of the players to pick live... chance is at least one is happy to die... also it means that they might have to pick more people than they would like - which means that they either have to include themselves, their team or dead players so im genuinely not sure who that wish favours in the end - but it definitely is an interesting effect^^ all in all - great game =)
I think the way to win as evil is to keep picking the 4 'outed' evil players, who organise themselves to keep resurrecting the psycopath every night and then the psycopath makes all the kills (while the banshee is poisoned)
"'Token integrity' is my middle name!" -Arif_A You know, that makes sense, it's so many letters to cram between Arif and A it would look like an underscore.
A Drunk Noble just learning the entire evil team is an incredibly powerful outsider, but to be fair the Ogre was also almost a game-winning outsider this game!
Still halfway through the video, but I think the cost for the wish being Raj surviving execution makes perfect sense for the wish. Since the wish accounted for an Al-Had being created, it makes sense for the cost to be that an Al-Had needs to be created at some point in the game.
It was so close at the end! If JC had chosen himself last and Raj chooses live, then Patters, Adam, and Raj would have died and ended the game before JC dies.
I need to get in on more of your games arif. I seen you playtest it in a public as i was having lunch. All your games seem to be bangers atm, will be keeping an eye out for sure now :)
alchemist wizard?! hell yeah! ive just started watching and im already hyped up this is gonna be fun =) PS: i think the script needs a godfather so you can have 3 outsiders^^
This was a very good watch! I think Patters' wish might have made it so the Al-Hadikhia couldn't have won in the end; because with only four players left alive the Al-Hadikhia would have had to have picked itself (because a dead player will probably always choose to die). The living players with that knowledge would probably choose to live and then they would all die including the Al-Hadikhia. All things considered, it was a really good demonstration of an understated but very potent wish.
An Al-Had can rez dead players. A dead player saying "live" is no longer dead. This includes, notably, the Psychopath. An immortal Psychopath (or rather, one that comes back every night, or else the cost is 3 good players dying to stop them from doing so) can end ANY game in their own favor in time.
If all living players choose live in that scenario, the Alhad wins. Remember that Alhad kills in the order chosen, regardless of if someone chooses "die" or if everyone lives by the end of the choice.
I'm ten minutes in, haven't watched the rest of the game yet, making the cardinal sin of commenting early, but... Thinking about it mathematically, I don't agree with the notion that Patters' wish "isn't helpful". Normally, the Al-Had choices have eight possible permutations, barring other abilities messing with the process. Three players can say either live or die. Then the Al-Had's ability replaces the least favorable (to evil) outcome, no deaths, with what's usually the most favorable. End result is that there are three permutations (37.5%) that cause one death, three (37.5%) that cause two deaths, and two (25%) that cause three deaths. Only one of those eight (12.5%) has an outcome that goes against the choices, and in practice the risk of that one is the only reason for a lot of characters to choose to die. With four players choosing, there are 16 permutations of choices, but the Al-Had ability still only changes one of those (6.25%) into an outcome that conflicts with the choices. Four permutations (25%) cause one death, six (37.5%) cause two deaths, four (25%) cause three deaths, two (12.5%) cause four deaths. Of course opening up the possibility of four deaths is good for evil if they can make it happen, but at the same time it heavily reduces the odds of _three_ deaths (though, also, of only one) and makes the thing that motivates many characters to die significantly less likely. This is compounded by the fact that players in an Al-Had game aren't picking randomly, and usually not purposely in evil's favor. Good players will be trying to avoid even three deaths, and this wish has taken away part of what made that difficult by giving the chosen players much more agency. If good players can coordinate, an Al-Had that picks four should be much less of a threat than one that picks three. Oh, and it's a pretty publicly apparent wish unless you choose not to announce the fourth pick, so it also lets Patters basically confirm himself as the Wizard or Alchemist Wizard. (Though he might not choose to use that.) At least that's my abstract analysis. Definitely interested to see how this plays out in practice.
The kind of game that any aspiring poisoner needs to watch! Also, spoiler question below if someone could answer? What would have happened if Raj had chosen to live at the end? The demon would have died but the good team would all be dead too... Good wins ties or does it go in the order of the selections, so good would be dead before the demon died?
@@Zone1BC good question! A dead demon means their team loses (as evil’s win condition is two players alive, one of which is the demon), so Raj picking die there was clutch to the game continuing
@@arif_a_ Oooh, OK, I assumed a good had to be alive. So, a potential win condition for good could be 3 evils alive in the final 3, banshee nominates the demon and good have enough dead-votes (or evil do it as a joke that backfires), and the demon is executed? I suppose another example is Lleech. If demon, minion and the host are the final three, the host has to be executed and that means good and the demon die so there's only 1 left and they're evil. Good wins then too?
Correct on both those points, in most normal cases. Obvious exceptions are characters like the Mastermind, Evil Twin, etc, which can allow the game to continue even if the demon is dead
In that scenario, if Raj had chosen live, Patters would die, then Adam dies, then JC dies, at which point good wins because the Demon is dead. If JC had picked himself last, then it would have been Patters dead, then Adam dead, then Raj dead, at which point evil wins because there are 2 players alive.
@@dliessmgg the Ogre’s character text reads: "On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.”
Hi Arif, please could I ask what playlist/songs are playing in the background? I know it's Karl Casey, but wanna know what's playing specifically around the hour mark. Thanks! Great game as usual :)
Uuuhm, not to be a rule a. But isnt the Noble say "1 and only 1, is evil" , therefore putting 3 evils in the pings is not the ability of the noble, could cause confusion or unwillingly clear a evil.
"I will edit this out in post" Famous last words.
@@damienreave I edited in something more pertinent
wow thats an interesting wish - on the surface picking 4 seems evil favoured... but it kind of makes it harder for the demon to get all of the players to pick live... chance is at least one is happy to die... also it means that they might have to pick more people than they would like - which means that they either have to include themselves, their team or dead players
so im genuinely not sure who that wish favours in the end - but it definitely is an interesting effect^^
all in all - great game =)
I think the way to win as evil is to keep picking the 4 'outed' evil players, who organise themselves to keep resurrecting the psycopath every night and then the psycopath makes all the kills (while the banshee is poisoned)
"'Token integrity' is my middle name!" -Arif_A
You know, that makes sense, it's so many letters to cram between Arif and A it would look like an underscore.
@@magnus0017 damn, now you can dox me using my full government name
Raj was hilarious this game
"Yup, I totally got Summoned"
@@j-vg agreed!
Fun to see a wish that both benefits and damages both teams, lol. Great game and storytelling.
A Drunk Noble just learning the entire evil team is an incredibly powerful outsider, but to be fair the Ogre was also almost a game-winning outsider this game!
Damn. My wish has been granted.
@@baydiac the cost is you have to watch it twice for my secret message 👀
Still halfway through the video, but I think the cost for the wish being Raj surviving execution makes perfect sense for the wish.
Since the wish accounted for an Al-Had being created, it makes sense for the cost to be that an Al-Had needs to be created at some point in the game.
It was so close at the end! If JC had chosen himself last and Raj chooses live, then Patters, Adam, and Raj would have died and ended the game before JC dies.
Great point!
I need to get in on more of your games arif.
I seen you playtest it in a public as i was having lunch.
All your games seem to be bangers atm, will be keeping an eye out for sure now :)
@@Fabbilicious best way to play in my non-streamed games is to come join my server. Link is in the description.
alchemist wizard?! hell yeah! ive just started watching and im already hyped up
this is gonna be fun =)
PS: i think the script needs a godfather so you can have 3 outsiders^^
@@SharienGaming it’s okay, the best things in life are four now anyway
@@arif_a_ hey at least patters regretted the wish pretty fast 🤣
also that was some quick thinking on the price to keep the game going^^
53:00
he can't hear you. Maybe send him a text message instead?
This was a very good watch!
I think Patters' wish might have made it so the Al-Hadikhia couldn't have won in the end; because with only four players left alive the Al-Hadikhia would have had to have picked itself (because a dead player will probably always choose to die). The living players with that knowledge would probably choose to live and then they would all die including the Al-Hadikhia.
All things considered, it was a really good demonstration of an understated but very potent wish.
@robbiekoala5420 thanks for watching!
The good thing about the Wizard wish is you can change/ adapt the cost as required, as is seen in this game
An Al-Had can rez dead players. A dead player saying "live" is no longer dead. This includes, notably, the Psychopath. An immortal Psychopath (or rather, one that comes back every night, or else the cost is 3 good players dying to stop them from doing so) can end ANY game in their own favor in time.
If all living players choose live in that scenario, the Alhad wins. Remember that Alhad kills in the order chosen, regardless of if someone chooses "die" or if everyone lives by the end of the choice.
I'm ten minutes in, haven't watched the rest of the game yet, making the cardinal sin of commenting early, but...
Thinking about it mathematically, I don't agree with the notion that Patters' wish "isn't helpful".
Normally, the Al-Had choices have eight possible permutations, barring other abilities messing with the process. Three players can say either live or die.
Then the Al-Had's ability replaces the least favorable (to evil) outcome, no deaths, with what's usually the most favorable. End result is that there are three permutations (37.5%) that cause one death, three (37.5%) that cause two deaths, and two (25%) that cause three deaths. Only one of those eight (12.5%) has an outcome that goes against the choices, and in practice the risk of that one is the only reason for a lot of characters to choose to die.
With four players choosing, there are 16 permutations of choices, but the Al-Had ability still only changes one of those (6.25%) into an outcome that conflicts with the choices.
Four permutations (25%) cause one death, six (37.5%) cause two deaths, four (25%) cause three deaths, two (12.5%) cause four deaths.
Of course opening up the possibility of four deaths is good for evil if they can make it happen, but at the same time it heavily reduces the odds of _three_ deaths (though, also, of only one) and makes the thing that motivates many characters to die significantly less likely.
This is compounded by the fact that players in an Al-Had game aren't picking randomly, and usually not purposely in evil's favor. Good players will be trying to avoid even three deaths, and this wish has taken away part of what made that difficult by giving the chosen players much more agency. If good players can coordinate, an Al-Had that picks four should be much less of a threat than one that picks three.
Oh, and it's a pretty publicly apparent wish unless you choose not to announce the fourth pick, so it also lets Patters basically confirm himself as the Wizard or Alchemist Wizard. (Though he might not choose to use that.)
At least that's my abstract analysis. Definitely interested to see how this plays out in practice.
53:41 you did not, in fact, edit it out in post
The game has more character this way
I wish for more likes and subscribes!
Your wish is my command!
Let's gooooo!
I wish for the vote minimum to be 1
@@cheesiestmaster879 your wish is my command
It is! Anyone can press the vote (like) button!
The kind of game that any aspiring poisoner needs to watch! Also, spoiler question below if someone could answer?
What would have happened if Raj had chosen to live at the end? The demon would have died but the good team would all be dead too... Good wins ties or does it go in the order of the selections, so good would be dead before the demon died?
@@Zone1BC good question! A dead demon means their team loses (as evil’s win condition is two players alive, one of which is the demon), so Raj picking die there was clutch to the game continuing
@@arif_a_ Oooh, OK, I assumed a good had to be alive. So, a potential win condition for good could be 3 evils alive in the final 3, banshee nominates the demon and good have enough dead-votes (or evil do it as a joke that backfires), and the demon is executed?
I suppose another example is Lleech. If demon, minion and the host are the final three, the host has to be executed and that means good and the demon die so there's only 1 left and they're evil. Good wins then too?
Correct on both those points, in most normal cases. Obvious exceptions are characters like the Mastermind, Evil Twin, etc, which can allow the game to continue even if the demon is dead
IIRC good win conditions take priority over evil win conditions
In that scenario, if Raj had chosen live, Patters would die, then Adam dies, then JC dies, at which point good wins because the Demon is dead.
If JC had picked himself last, then it would have been Patters dead, then Adam dead, then Raj dead, at which point evil wins because there are 2 players alive.
i'm doing very well thanks arif
@@ab-mc2nq glad to hear that!
Just like Patters to make it 4.
Typical, eh
why did the poisoned ogre still change alignment?
@@dliessmgg the Ogre’s character text reads: "On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.”
@@arif_a_ ah i forget the last part lmao
Hi Arif, please could I ask what playlist/songs are playing in the background? I know it's Karl Casey, but wanna know what's playing specifically around the hour mark. Thanks! Great game as usual :)
@@someguy9164 th-cam.com/video/g6hY7dB54bc/w-d-xo.htmlsi=i_uzXoJGPUX6A9XF
@@arif_a_ Thanks a lot mate
Uuuhm, not to be a rule a. But isnt the Noble say "1 and only 1, is evil" , therefore putting 3 evils in the pings is not the ability of the noble, could cause confusion or unwillingly clear a evil.
@@CribsNL the Noble is The Drunk
@@arif_a_ ow i missed that one, my bad.