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  • @earvinmanansala5213
    @earvinmanansala5213 25 วันที่ผ่านมา +12

    Finally my experience counter tribal deck is complete

    • @TheDylls
      @TheDylls 6 วันที่ผ่านมา +2

      I just heard about that deck yesterday and I'm stoked to build one!

  • @mr.mammuthusafricanavus8299
    @mr.mammuthusafricanavus8299 23 วันที่ผ่านมา +4

    I think Azlask is very cool in design, small and sneaky type of commander :p

    • @poppmagic6793
      @poppmagic6793 22 วันที่ผ่านมา +2

      he really just goes nuts but you gotta be careful because people will kill him on sight

  • @jimenezloic9949
    @jimenezloic9949 8 วันที่ผ่านมา +2

    you only have 4 lands that tap for colorless i think you need a bit more with cards like kozilek's command
    the pain lands are good for this
    and be carefull with your blink effects, they will not double cast triggers like spawn-gang commander
    thanks for the video i'll use this as a base to do a similar deck :)

    • @poppmagic6793
      @poppmagic6793 8 วันที่ผ่านมา +1

      I think you are right with pain lands it’s a good idea. I figure with the amount of scions that we can make, the colorless is nbd

  • @austinlloyd8
    @austinlloyd8 22 วันที่ผ่านมา +5

    spawnsire ruling. 6/15/2010 In a casual game, the cards you cast from outside the game come from your personal collection. In a sanctioned event, those cards must come from your sideboard. Note that you can't cast cards from exile this way; exile is a zone in the game.

    • @poppmagic6793
      @poppmagic6793 22 วันที่ผ่านมา +3

      Stoked to be wrong about it lol. I love that big guy

    • @ViXoZuDo
      @ViXoZuDo 8 วันที่ผ่านมา +1

      From the official ruling:
      903.1. In the Commander variant, each deck is led by a legendary creature designated as that deck’s commander. The Commander variant was created and popularized by fans; an independent rules committee maintains additional resources at MTGCommander. (n3t... the filter is removing my comment). The Commander variant uses all the normal rules for a Magic game, with the following additions.
      And from MTGCommander (stated in the previous rule):
      10. Parts of abilities which bring other traditional card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator; Wish) do not function in Commander.
      Also from the official ruling:
      903.11. If a player is allowed to bring a card from outside the game into a Commander game, that player can’t bring a card into the game this way if it has the same name as a card that player had in their starting deck, if it has the same name as a card that the player owns in the current game, or if any color in its color identity isn’t in the color identity of the player’s commander.
      So yeah, you can't use cards outside the game unless your playgroup allows it. Remember that a lot of rules overwrite others... just like rule 0 can overwrite anything.

    • @ViXoZuDo
      @ViXoZuDo 8 วันที่ผ่านมา +1

      My comment have been autodeleted like 3 times... but you're wrong. the rule 903.1 that follow up with the rule 10 of the mentioned website of the rule 903.1 overwrite that.

    • @austinlloyd8
      @austinlloyd8 7 วันที่ผ่านมา +1

      @@ViXoZuDo 903.1 mentions nothing of the sort. 903.11 states :903.11. If a player is allowed to bring a card from outside the game into a Commander game, that player can’t bring a card into the game this way if it has the same name as a card that player had in their starting deck, if it has the same name as a card that the player owns in the current game, or if any color in its color identity isn’t in the color identity of the player’s commander. So I’m using my spawnsire.

    • @austinlloyd8
      @austinlloyd8 7 วันที่ผ่านมา +1

      @@ViXoZuDo also there are no sideboards is sanctioned events. As I stated originally “casual game”

  • @sebastienfixary1442
    @sebastienfixary1442 วันที่ผ่านมา +1

    Skullcamp is so good in such a deck imo

    • @poppmagic6793
      @poppmagic6793 วันที่ผ่านมา

      Just so much draw

  • @TheDylls
    @TheDylls 6 วันที่ผ่านมา +1

    I think that mass land destruction would be reasonable in this deck. You're not using it to delay opponents, you're using it the same turn or the turn before you activate Azlask and swing

    • @poppmagic6793
      @poppmagic6793 6 วันที่ผ่านมา +1

      Idk because the scions annihilate 1 and that’s essentially MLD. That’s the goal because they can’t keep everything when you swing at them and one person is just shut out one at a time and unable to catch up. MLD will just hurt you in the end

    • @TheDylls
      @TheDylls 6 วันที่ผ่านมา +1

      @@poppmagic6793 I mostly agree with you. I suppose where I'm differing is that specific MLD "can't" hurt you, if you play it the turn before you go off, at the earliest?
      Leave opponents off of a good chunk of their mana, and then your Annihilator triggers can be more sure to sweep up tokens, artifacts, blockers, etc?
      Maybe it's just too "Win More" too include, now that I think about it
      Edit: This is also what I love most about Magic and EDH... We're both "correct", and that's what makes our game so much fun 😊

    • @poppmagic6793
      @poppmagic6793 6 วันที่ผ่านมา +1

      @TheDylls very true. I make these videos as the bones for decks for people to base their decks off of and then go nuts with their own ideas!

    • @TheDylls
      @TheDylls 6 วันที่ผ่านมา +1

      @@poppmagic6793 Love it! Thanks for all your hard work to provide us with free entertainment as well as knowledge

    • @poppmagic6793
      @poppmagic6793 6 วันที่ผ่านมา +1

      @TheDylls much appreciated man! I do it for fun tbh so me having any subs is kinda wack to me. Keep an eye out for future decks I do!

  • @Gazelle0078
    @Gazelle0078 21 วันที่ผ่านมา +1

    Interesting video. I like this build a lot. You could also add Mandrak to double your guys just like anointed procession. Im going to build this.

    • @poppmagic6793
      @poppmagic6793 21 วันที่ผ่านมา

      Stoked to help! Mondrak is great too! I didn’t put him in because I didn’t want to have too many of those double effects and really because he isn’t an eldrazi lmao. Still really
      Good

  • @McGrowsBeet
    @McGrowsBeet 25 วันที่ผ่านมา +3

    love this swarm kinda play even though i won't build anything to go infinite ahah

    • @poppmagic6793
      @poppmagic6793 25 วันที่ผ่านมา +1

      I get that. I don’t want to to go infinite all the time but it can do so. The goal I like is making a bunch ok tokens and effectively
      Attacking with annihilator 10+ on turn 6

  • @nicolasrotzetter4347
    @nicolasrotzetter4347 25 วันที่ผ่านมา +2

    Love it! I am a bit afraid of the draw engine and infinite mana combos..

    • @poppmagic6793
      @poppmagic6793 25 วันที่ผ่านมา

      It could use more draw and a lot of the infinite mana combos aren’t easy to get. It’s generally just playing eldrazi displacer+ eldrazi that enters with 2+ guys+ token doubler. Even with the infinite mana, it is still infinite colorless and there is only so much you can do with that

  • @LivePhive5
    @LivePhive5 9 วันที่ผ่านมา +1

    I have to build this now but a budget version because sheesh

    • @poppmagic6793
      @poppmagic6793 9 วันที่ผ่านมา

      You can build this budget pretty easily imo. Like take away a couple really expensive cards like ancient tomb and some of the pricier lands and you’ll be fine

  • @mariusburger5934
    @mariusburger5934 25 วันที่ผ่านมา +3

    Spawnsire also can go infinite with Mana Echoes

    • @poppmagic6793
      @poppmagic6793 25 วันที่ผ่านมา +2

      It sure can. A lot of the infinite I like in the deck is really getting infinite experience counters. I like spawnsire as a big dude that you can just dump mana into. It’s really worst case, pay 2 mana and sacrifice 2 guys for 2 experience counters

  • @DirtySnowman439
    @DirtySnowman439 23 วันที่ผ่านมา +1

    instead of cascading cataracts i would use world tree, also u can just add chromatic lantern instead of yavimaya or urborg.

    • @poppmagic6793
      @poppmagic6793 23 วันที่ผ่านมา +1

      I like yavimaya because it essentially just takes the spot of a forest and same for urborg just with upside. Cascading cataracts is good because it taps for the colorless because the deck still needs those effects and it’s an easy filter for Azlask’s ability. Chromatic lantern is good and I’m surprised I didn’t add it

  • @ikarea3057
    @ikarea3057 25 วันที่ผ่านมา +2

    Are there enough card draw in this deck with only 4 cards?

    • @poppmagic6793
      @poppmagic6793 25 วันที่ผ่านมา

      There could be more. I really like kindred discovery because it’s so explosive but I’m sure a token producer can be cut for like guardian project

  • @TruongMtgArenaHearthstone03
    @TruongMtgArenaHearthstone03 15 วันที่ผ่านมา +1

    Do you keep experience counters?

    • @poppmagic6793
      @poppmagic6793 15 วันที่ผ่านมา

      Yeah they stick around on you, the player, as a counter. Kinda like how poison counters are on the player

  • @bubbythedeer3819
    @bubbythedeer3819 22 วันที่ผ่านมา +1

    Exiling a creature doesn't cause a death trigger...

    • @poppmagic6793
      @poppmagic6793 22 วันที่ผ่านมา

      Right. What part were you referring to? Maybe I misspoke

  • @assassn8gaming
    @assassn8gaming 25 วันที่ผ่านมา +2

    What could be better? Guys makin dudes

    • @poppmagic6793
      @poppmagic6793 25 วันที่ผ่านมา +2

      There’s just no better way to put it lmao

  • @EnderScatto
    @EnderScatto 5 วันที่ผ่านมา +1

    I really don't like the Forsaken Monument in the list with how few things that tap for colorless you end up having... personally I'd cut a a few shocks / triomes for the painlands, that tap for colorless (which is what you'll mostly need), giving the forsaken monument more purpose (and seriously cutting on the deck price)

    • @poppmagic6793
      @poppmagic6793 4 วันที่ผ่านมา

      Pain lands are a great include and can probably replace shocks all together. Forsaken monument is great for ramping but also giving out board +2/+2 is really good and gaining 2 life whenever we cast a spell is also no joke

    • @EnderScatto
      @EnderScatto 4 วันที่ผ่านมา +1

      @@poppmagic6793 true, also the greatest problem I found of the deck right out of the box was the total impossibility to ramp in any way due to the lack of basic lands or lands with basic types, and surely if you have to choose triomes are better than shocks, at least in a pentacolor
      Having the forsaken monument on the field though, when all your lands and artifacts tap for colorless... It's just game over

    • @poppmagic6793
      @poppmagic6793 4 วันที่ผ่านมา

      @EnderScatto yeah precons always have terrible lands. Aside from like 2 color and mono color precons, they need so so much work

    • @EnderScatto
      @EnderScatto 4 วันที่ผ่านมา +1

      @@poppmagic6793 thankfully the mana base somehow still kinda works, although a bit slowly

  • @princeofpoverty4063
    @princeofpoverty4063 23 วันที่ผ่านมา +1

    great deck, but i think you are really missing out by not having ezuri, claw of progress in the deck

    • @poppmagic6793
      @poppmagic6793 23 วันที่ผ่านมา +1

      I did run him in my first draft but cut him because ultimately, I’d rather just have another token maker. It’s cool hitting someone for a lot but we are just on the annihilator 1 plan. Just makes more sense for the deck to go wide rather than just one dude

    • @princeofpoverty4063
      @princeofpoverty4063 23 วันที่ผ่านมา +1

      ​@poppmagic6793 I would mix in otharri, and with nexus those 3 together go brrrrr

    • @poppmagic6793
      @poppmagic6793 23 วันที่ผ่านมา

      @princeofpoverty4063 otharri is also good but I think the experience counters don’t really matter that much. Like all we want is annihilate our opponents lands. The tricky party with otharri is if you have low experience counters, it’s just like weird engine and more often that not, we’d rather just spend the mana getting scions