CONFUSING My Friends With The SOLUTION To My MAZE!

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 72

  • @thetruetri5106
    @thetruetri5106 10 หลายเดือนก่อน +77

    I just had an insane maze idea: You have 3d maze (with stairs). But what the players don't know is that in the area below the ground the mazes of the two players are interconnected so they are actually in the same maze and the exit they have to find was the entrance of the other player. To avoid players going back to their own entrance (and to make the maze more exciting) Players start with a duck they have to insert into a sensor with the same colour. When they do insert the duck the maze changes (closing off the entrance with the first duck) and gives you access to a different coloured duck (once you take the duck the access to the sensor gets blocked off to avoid putting the duck back, but gets opened up again once you are one the next colour). To give it a little bit of extra style the ducks can be made in a way that the player ends up putting back the ducks where the other player had removed them from ending with the other players initial duck that had initially closed the other players entrance (but make the coloured ducks right in the middle of that (but make an emergancy sensor entrance opening or something like that in case both colours next to each other end up being locked due to the players metting in the middle)

    • @thegamersclub9326
      @thegamersclub9326 10 หลายเดือนก่อน

      Sounds complex. Just have them look for the exit, which is the same color as the wall opposite the entrance. Then have the colors correspond.

    • @nokkbryce8255
      @nokkbryce8255 10 หลายเดือนก่อน

      @@thegamersclub9326 I agreed

  • @mherrmann81687
    @mherrmann81687 10 หลายเดือนก่อน +94

    I knew that extra open green door/wall was going to be problematic... i just thought they might double back into the wrong maze, I didn't expect this outcome... 😂

    • @GummieI
      @GummieI 10 หลายเดือนก่อน +2

      Same, pretty sure I would have started to backtrack if I had been in htere

    • @GummieI
      @GummieI 10 หลายเดือนก่อน +1

      Could be a fun concept for a maze, that you have to go back through the same section, but maybe with some of the walls having changed, to add to the confusion :P

    • @bungeetoons
      @bungeetoons 10 หลายเดือนก่อน

      I think a way to add more than 3 minutes would have been to make the last section a reverse inverted maze. Which I think could be done by rotating the maze 180degrees after reverse, then just switch the glass and floor blocks.

    • @mherrmann81687
      @mherrmann81687 10 หลายเดือนก่อน +3

      ​@@bungeetoons during his initial explanation, he said he "flipped it and reversed it", so I thought he had done just that... but later realized he had only spun it around backwards 😂

  • @redstarwarrior85
    @redstarwarrior85 10 หลายเดือนก่อน +113

    “I’ve never built a maze before”
    You’ve built more than one maze track in Zeepkist, bro. 😉

    • @darealkosmo
      @darealkosmo  10 หลายเดือนก่อน +28

      haha dangit! Guess I'm a filthy fibber 😂

    • @redstarwarrior85
      @redstarwarrior85 10 หลายเดือนก่อน +6

      @@darealkosmo Don’t worry. I still love you!

  • @TJ-dh2sr
    @TJ-dh2sr 10 หลายเดือนก่อน +5

    "Check out those [labyrinths of Scrapman and Kan] after this one"
    ...
    Well ... I rascal checked them out BEFORE your maze ... 😂

  • @saumanahaii
    @saumanahaii 10 หลายเดือนก่อน +3

    Here's an idea for next time: a fairly big one, but you start on an elevator that lowers you down into the maze, giving you time to solve it from above. You also get a spudgun and there's breakable blocks on the top for you to shoot, letting you mark a path you can follow when you get inside. But: both players share the same platform, so you can shoot your opponent's maze too! Maybe make the elevator narrow but wide and have the mazes on either side so hitting your opponent's maze is as simple as turning around.

  • @daemonicone4098
    @daemonicone4098 10 หลายเดือนก่อน +1

    A good variation on your idea would be to remove the walls and used triggered pitfalls in their place. It rewards remembering the path while allowing for a trial and error solution. Invisible walls are another variation.

  • @steeljawX
    @steeljawX 10 หลายเดือนก่อน +2

    Probably the best advice I could give you is don't make a maze gimmick dependent. By that, I mean don't make it so that progression in the maze is reliant on the runners finding the one key item that'll let them do the specific thing that needs to be done when the timer is in between 10 and 16 seconds of a minute and can't be done past 6 minutes and they have to have exactly 3 ducks of different shades of the same color otherwise the pathway closes on them. You get what I'm saying? You had that thing where you've already pointed out the flaw. If you ever have to say in your explanation, "Hopefully they will ____. . . . in order to then _____." you've already made a gimmick dependent puzzle. A good puzzle gimmick should be something that needs to be discovered on their own, but is readily available at the beginning. If you hide a switch that opens a path at the beginning, it sets the precedent that progression from there on out will be hidden switch dependent. Going for the memory maze was good, but the way to get to the reverse maze broke the the flow of it all.
    Quite honestly, if you wanted to be cruel to them you could build a hidden switch maze where the pathway opens up, but it'll be on the opposite side of the maze. Like bits of the maze all open up at once, but the path forward is a corridor that's blocked (kind of like how Scrapman's was) but the trigger is a switch on the opposite end of the maze. Then the next switch might be also near by the entrance corner or something, so on and so forth. You could hide the exit switch on a reasonable timed switch near the entrance. Like it'll be something on a timer of like 20 seconds (long enough for them to navigate through with a few mistakes) but not long enough for them to flip it at the beginning and for it to still be open for them as they stumble through after 5-13 minutes.

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning 10 หลายเดือนก่อน +6

    Ya know what this Maze was really missing? Cheese at the end. :P
    Scrap Mechanic Devs... please add Cheese!

  • @benjaminfranklin329
    @benjaminfranklin329 10 หลายเดือนก่อน +27

    I recommend always tracing every possible route through your maze to make sure there's only one path through. Just take a screen shot and draw all over it in paint

    • @azman1271
      @azman1271 10 หลายเดือนก่อน

      I also feel that this maze should been smaller as if you have too big of a maze, it would allow them to peak the maze (as in allowing them to see corner better, making them not go down that path)

  • @tomflynn3433
    @tomflynn3433 10 หลายเดือนก่อน +6

    Lmao "the button does nothing cos Kosmo didn't hook up the **************" funny as

  • @rgbok5453
    @rgbok5453 10 หลายเดือนก่อน +1

    This was an interesting way to do it. Unfortunately the boys were expecting more of a maze and didnt really take the puzzle and detail part into account. Overall good concept

  • @wisnoskij
    @wisnoskij 10 หลายเดือนก่อน +3

    Since you asked for feedback. I am not a game designer, but I dont think it was a good idea to try and get people to follow your floor directions, and then expect them to randomly not follow your direction at one intersection, and then in-theory punish them for not not following your directions at the beginning of the maze by making the end a dead end.
    Following your directions should of been reinforced and rewarded by getting the chest.

  • @presidentmichael3349
    @presidentmichael3349 10 หลายเดือนก่อน +8

    When you opened the door I immediately thought of Doom and now want to see someone build a Doom level.

  • @ScottaHemi440
    @ScottaHemi440 10 หลายเดือนก่อน +5

    the maze is fine. but to spice it up for next you can introduce traps, parkour, enemies, and puzzles, themes and stuff like that.

  • @BleachWizz
    @BleachWizz 10 หลายเดือนก่อน +6

    the maze is actually very well done; you can put more chanllenges and such, but don't start with deceiving tricks in the layout because it'll lead very quickly to frustration.

  • @CopeML
    @CopeML 10 หลายเดือนก่อน

    Build a maze with various ascending/decending floors that activate with a button push or sensors, perhaps one of the floors could contain farmbots as a pitfall for loading the wrong maze module.

  • @short0811
    @short0811 10 หลายเดือนก่อน +3

    Glad youre back Kosmo! Hope all has been well.

  • @TJ-dh2sr
    @TJ-dh2sr 10 หลายเดือนก่อน +1

    Was there a accidebtal "literally"-joke at 8:05?
    "Have an A-Maze-ing time" 😂

  • @joshthompson8478
    @joshthompson8478 10 หลายเดือนก่อน +1

    I fear not, the man who has built 1000 mazes, for they will create something they did before.
    However the man who has made 1-2 mazes terrifies me because his ideas are new
    -sun tzu probably

  • @rokotpier5250
    @rokotpier5250 10 หลายเดือนก่อน +2

    Loved the "memory maze" idea

  • @dvdtrgg1891
    @dvdtrgg1891 10 หลายเดือนก่อน

    Make the corridors less open that way it feels more like a maze plus you can "fit" more maze in the same area. Also should have made the button the other way around so if you shoot it you get a shorter path. Great job and hope to see something even better next time.😁

  • @Claymore927
    @Claymore927 10 หลายเดือนก่อน

    I love the maze builds! Well done on a first maze Kosmo!

  • @ROT4RYfc3s
    @ROT4RYfc3s 10 หลายเดือนก่อน

    Just started your video but I am so glad you beat scrapman in kan's video to help humble him finally bc scrapman definitely needs to be humbled in this game

  • @Uubier
    @Uubier 10 หลายเดือนก่อน

    lol pretty clever, i deff would have done a reverse aswell lol, and clever to put the spud gun cheese, but also have a path still if you didnt get it

  • @xenogryph7169
    @xenogryph7169 10 หลายเดือนก่อน

    shhh, maybe next time building mazes have triggered dead ends that totally change the maze but if triggered correctly the maze produces the way to finish?

  • @vibaj16
    @vibaj16 10 หลายเดือนก่อน

    What about a maze where the end closes a set time after you start. To reset it, you have to go to the start again. The door at the end would be visible even when closed to make them know there's something going on there, but they have to figure out that they have to speedrun the maze.

  • @natewright7092
    @natewright7092 10 หลายเดือนก่อน

    The maze was an awesome idea. I really enjoy watching your videos dude!

  • @terrarian0918
    @terrarian0918 10 หลายเดือนก่อน

    Next maze idea! Red/green lights that seem to direct the player (the lights mean nothing)

  • @gwenmcgarry528
    @gwenmcgarry528 10 หลายเดือนก่อน

    I will say looking at the initial maze design you generated, only about half the maze was used, and the other half wa only accessible if you walked past the exit, thus making much of it be wasted space. Overall good idea though

  • @El_Fling
    @El_Fling 10 หลายเดือนก่อน

    Make a maze where the opponents have to build a specific contraption to e.g. cross a gap or remotely activate something while waiting around a corner for a door to open. Maybe you could also give them a few items of your choosing to help them a little bit. I really hope you see this Kosmo!

  • @veronicadansie8471
    @veronicadansie8471 10 หลายเดือนก่อน

    i really liked this maze you did a really good job on it i have a cool idea for a maze or challenge where it is a cube each side is a different color you have to work your way through the maze and hit a switch and it causing the different sides of the maze to rotate so some sides would be upside down and you have to go to each side hit all the switches and win kind of like a rubiks cube

  • @dshadows2966
    @dshadows2966 10 หลายเดือนก่อน +1

    Try moving walls next time, ones that move when you wouldn't logically be looking at them.

  • @CUBES__
    @CUBES__ 10 หลายเดือนก่อน

    People always make this kinda maze where its only limited to back and forth. How about a maze where u can go up and down? I mean its quite complicated to build but it might be worth it. Also using the same colour pallete and pattern will sure trip people out 😂

  • @HyperNeonFusion
    @HyperNeonFusion 10 หลายเดือนก่อน

    every time you upload, my day has been made.
    thank you so much for the super fun content kosmo 👍

  • @Chris-liwymi
    @Chris-liwymi 10 หลายเดือนก่อน

    I haven’t pooped for four days my stomach hurts I just used an enema and the Cosmo video is ready to be watched sounds like the perfect time to me

  • @jessealan1873
    @jessealan1873 10 หลายเดือนก่อน +1

    Cosmo made the Missy Elliot maze. 3:15

    • @Muhahahahaz
      @Muhahahahaz 25 วันที่ผ่านมา

      I was thinking the same thing 😂

  • @graylinbeaudry4651
    @graylinbeaudry4651 10 หลายเดือนก่อน

    can you do a first-person wall climb tank fight? bonus points for destructible walls.

  • @Layow.
    @Layow. 10 หลายเดือนก่อน

    Trying to hit that 15 min quota, eh?😅
    Hope to catch your next stream!

  • @DavidVYoutube
    @DavidVYoutube 10 หลายเดือนก่อน

    your maze only has 2 forks in the road, also dont start one one end and finish on another otherwise its easy to solve if you always have your hand on the right wall

  • @mrmura4
    @mrmura4 10 หลายเดือนก่อน

    Can you do co-op maze for next challenge?

  • @DavidForino
    @DavidForino 4 หลายเดือนก่อน

    Add a dead end with a secret to it and if you find it it takes you to a dead end with a secret end

  • @basxr7168
    @basxr7168 10 หลายเดือนก่อน +1

    nice vid 👍

  • @tmdosu
    @tmdosu 10 หลายเดือนก่อน

    pretty cool concept

  • @mikejefferys
    @mikejefferys 10 หลายเดือนก่อน

    The biggest mistake you made is not using Cardboard 😂

  • @plasmwraith
    @plasmwraith 10 หลายเดือนก่อน

    would be funny if you put a spinning duck where the spudgun chest was

  • @SinForMe1
    @SinForMe1 10 หลายเดือนก่อน

    more crashlander PLEASE

  • @PaladinCasdin
    @PaladinCasdin 10 หลายเดือนก่อน

    Your maze was a lit kinder than kAN's. Oof.

  • @davewol678
    @davewol678 10 หลายเดือนก่อน

    I watch yours first this time

  • @nulano
    @nulano 10 หลายเดือนก่อน

    I think the issue is the generated layout - there are way too few intersections.

  • @caje-nater5434
    @caje-nater5434 8 หลายเดือนก่อน

    Make maze were the exit is next were u start but hidden so after they walk around for 5 minutes it open up and who finds it wins

  • @justinpatterson5291
    @justinpatterson5291 10 หลายเดือนก่อน

    Early, for a change. Noice!

  • @DavidForino
    @DavidForino 4 หลายเดือนก่อน

    Roate it so it's up and down

  • @Alfjay4
    @Alfjay4 8 หลายเดือนก่อน

    Hey if you pause they are 50 millsecs off each other

  • @KakhaPrime
    @KakhaPrime 10 หลายเดือนก่อน

    noice

  • @mamingaider9625
    @mamingaider9625 10 หลายเดือนก่อน

    Ты наговариваешь, нормальный лабиринт.
    Скрапмен с каном уже в лабиринтах жить могуь, столько они их прошли
    Так что дерзай, лабиринт крутой, но на мой взгляд можно было сказать что где то лежит пушка и где нибудь по лабиринту засунуть парочку самых слабых ботов, что бы просто мешали бегать без нее

  • @jinnie5141
    @jinnie5141 10 หลายเดือนก่อน

    scrpman and kan fan hare

  • @DavidForino
    @DavidForino 4 หลายเดือนก่อน

    Make them do it backwards

  • @seanward9779
    @seanward9779 10 หลายเดือนก่อน +5

    Hey look at me