Posing Characters in Zbrush using a Zsphere Rig
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- This video shows you how to use Transpose Master in Zbrush 4.0, to create a simple rig for posing your character.
Andrew Klein is a Zbrush Certified Instructor, an Autodesk Certified Instructor for Maya, and Teaches at the Art Institute of California, San Francisco.
I love this tutorial mainly because the character is very expressive, its poses show how much of a difference it gives a change in posture.
Andrew, this is an exellent tut; very helpful indeed. Your style of instruction is very clear and concise and to the point. No extraneous stuff and just the point. I've just subscribed and look forward to more. Excellent job.
Thanks so much for this!! I was thinking about learning Maya for rigging and posing, I may have to learn it anyway but this is awesome!
Maya can also animate with the same rig, lets hope Zbrush adds ir soon
thank you, good sir. Im new to zbrush and the instructor has not yet showed us how to rig models so this is very useful for me since i like to be ahead of the class.
This is so much better than sculpting the pose. Thanks for this.
Oh my goodness, I love this tutorial, this has really opened up many avenues!
WOW THIS TUTORIAL WAS VERY HELPFUL, WELL EXPLAINED AND WELL ELABORATED THANXS
Wow this is really help me. starting to learn about rigging, and you can explain in simple way. Thanks!
Really nice vid easy to follow, you didn't waffle and now I can use zspheres to rig THANKS!!!!!!!!
Thanks mate. Just what I was looking for.
Thx, finally someone explaining those things clearly.
wow. end result is so sick
I ran your video through Adobe Premiere Pro and hit it with a Dehummer effect, completely removed the hum, and oh so much more easier to listen to and absorb the lesson.
Great explanation, thanks, that final pose was hilarious though.
That was awesome dude. Thank you for the straight forward tutorial screw all the hatters on your voice I didnt mind it all.
Thank you very much.
@iSOBigD You CAN use the original Zsphere tool you used to create the model.... as long as it's only a single subtool still. In that case you just select the chain and bind it as I did in this video. However if you have multiple subtools, this won't really work. Maybe (hopefully?!?!?) Pixo will be on this for updates of the plugin.
Great tutorial, I am certainly gonna start doing this to my characters to get them out of that boring t-pose.
Pixologic need to develop a complete rigging and animation section so I don't have to use that nightmarish Maya ever again, amen!
oh my god! what a great tutorial! so fantastic!!!
Great. Explains everything you need to know...
Thanks a lot!
Thanks for this, will help me pose my new character for some cool renders!
Wow very good tutorial it will be awesome to see more from you .,! :) am new in Zbrush thank you for your support .,!
that was freaking awesome, man
thank you!
just what i needed.!! THANKS A LOT!
amazing tutorial! thank you ssso much for putting your time and effort into it!!!!
Great, clear video helped a lot. Thanks
Great stuff! It makes perfect sense to be able to use ZSpheres for rigging since you use them for modeling as joints and bones anyway. It seems odd though to not be able to just load in the original ZSphere tool you used to create the model in the first place. That seems like something Pixologic could easily implement.
NICE tutorial, i have a question, i create a human body with zspheres then i transform it to a normal polymesh, can i use the zsheres skeleton as rig instead of creating another rig with the same form? how can i do that?
This was awesome and very informative, Thanks for the information!!
I give you 100+ because of open my future!! I stuck with my sculpt and have no idea how to pose it!!
awesome, and subscribed
Great tutorial! Thanks a bunch
@murthy85 It has been around in 3.5 as well, but the feature was expanded to multiple subtools in this version
Awesome tutorial, liked and subscribed!
excellent video. you make it look so easy there is no reason to not do it.
great, thank you!
This helped me a lot, Thanks!
muy bueno...gracias!!
@slorpthegillman Hope so!
Appreciate the vid man thanks!
@slorpthegillman I haven't seen any skinning done in this tutorial,but it worked perfectly fine.....is zbrush a better tool for skinning than maya?
great tutorial :D tnks for sharing
Awesome :)))
Thanks! Very helpful! you sound like Tim Cook ^^
Zbrush posing with zsphere works fine overall, but i have some issues with thin limbs. I don't know how to pose an elbow in a natural way. All i get is bent single line, instead of hard joint in a very specific point. Creating additional spheres around the joint doesn't help at all. Any suggestions guys?:)
niaaaace and sorry but that minotaur was cute :P So to do this sort of method you need the tranpose master plugin then?
Thanks very much for this. One question is there any way to return to the bind pose?
Awesome!
just wondering. I already have a model with all the low-poly and pas and UVs created. is will the mesh be damaged when I use the zsphere rig?
Thanks for this! Its really helpful. I was wondering, after you make it into a subtool is there a way to get back to the rig if the client doesnt like the pose of the arm or something like that?
nice, thanks for share
Mine will not work, I have the binding done but it is very slow and even then it does not move it..
Thank you
I'm assuming this can also be unposed and reposed? Or would you have to redo the a spheres each time?
it always crashes when i press the TPose ->SubT button :/
Thanks a lot!
@iabaca I know, right? :)
solid man
I have to ask how do you stop the figure when posing from segmenting, I can't seem to stop my sculptures when I try using the transpose master rigging from segmenting like the arms when I move them causing them to get a ziggzagg look
i dont understand why i have an error :s
it says that "interface item could not be found"
is rigging a new feature in ZBrush 4? or was it there is 3.5 as well? I don't remember coming across this feature...but having said that I haven't used it that much. It certainly seems quick compared to maya
@silversynth They don't export from Zbrush at all
Is there any way to at all? Because I've search all other programs and Zbrush still remains the fastest and easiest to rig.
@erythrocytes I was looking for the mythical Sasquatch... but you know... just as good i guess
so somehow I ended up with no lower res versions of my ztool. How can I pose now?
im having problems with this everytime i move one of mycharacters arms with thez-spheres the side move with it is it because i put the arm a little to close to the body or is this just me messing something up
Question. How can you transform and rotate an entire ZSphere rig - think of trying to pose two dancing characters, but wanting to duplicate/mirror the first rig and then rotate the whole piece around whilst retaining the ZSphere rig structure?
hey im new to zbrush but i know, maybe u go to tools>defomation will help u transform entire zshpere rig
I keep getting this error:
tool:export:xoffset
in...
[Iget,tool:export:xoffset]
:[
Question- after I bind the mesh and position and go to hit TPose to SubT, it prompts me to "Load a TPoseMesh from disk..." and I can either "Load file from disk" or "Cancel", where if I click "Load file from disk" it wants a .GoT file. What is going on???
also I dont have that option under zplugin
this will be the first time i have commented on a video twice...... STANDING OVATION
i get errors when i try to use transpose master
what's that material called? And where do I get it
Do the rigs here import back to 3d max ok?
What do you have in your throat?
its better that putting zsphere to the pelvis
MrBrunosvensson it's all about zbrush not maya .
8:45 Come at me bro pose
Help...... - Only one subtool. Operation Cancelled.