After 5-10 you don’t get pepper-pult anymore instead it’s replaced with pult-shroom and in the future ice block zombie will be replaced with vampire zombie.
Ice Block is still in the game, I don't see why they need to replace him when they showcased him in the newest video being still in the game from Versus Mode showcase.
This is a very interesting mod… in theory. I haven’t kept up with PvZ modding much lately, but the existence of a new row of plants is truly remarkable to me, a dumbass who grew up with stuff like the Christmas mod. But I don’t think that saves this mod, at least in its current stage, from suffering from a huge issue: a complete lack of creativity and a misunderstanding of how PvZ 1 progressed. PvZ 1, at least the way I always saw it throughout my life, was constantly moving up. New unique plants to conquer new unique zombies. Things had a purpose, a use that not only serves to counter a new threat, but also take on past threats in a new fun angle when given the chance. This mod’s plants and zombies do not have a connection, the zombies are all upgrades to modifications of past ones, and the plants are the same or just ripped from other PvZ titles. This would be fair if they chose unique plants, and not just another pult plant or a worse lightning reed This world just doesn’t have much identity, nothing really stands out. These zombies could be placed anywhere else in the game(honestly scarecrow zombie would probably be a lot cooler in the night sections rather than here), these plants could be anywhere else, and that’s a bummer. I cannot imagine a PvZ 1 where pogo zombie makes sense before fog, or football zombie makes sense before night, because they have a reason to be there and a counter prepared for them when you first meet them. This mod’s content just feels like ideas slapped into a world 6, which is upsetting because I love the idea of a world 6 as much as everyone else does. Pepper pult isn’t unique enough to warrant it existing. The other pults have identifiable traits, and in PvZ 2 so does pepper pult, but pepper pult isn’t used the same way here pepper pult in PvZ 2 is a counter to the world’s mechanics, pepper pult here just adds to a list. You could argue that Pepper Pult is the only plant here that actually counters a zombie, but I feel there are far more fun ways to introduce a roof fire plant than just a pult without an identity Water pot is completely useless, it’s the aquatic variant of what coffee bean is, but coffee bean works because the mushrooms are unique plants and you have a reason to want them after their worlds. You’d only use water pot for Cattail or the new plant, which also proves my point because why is there an aquatic plant in a roof level, it just doesn’t fit, and honestly should’ve been saved for whatever world 7 of this mod could be. Lightning reed is fun to have, but by removing his most iconic trait and swapping it with the ability to hurt balloon zombies, completely making 2 plants useless in the process after their world(Cactus and Blover), lightning reed is just dissapointing. Fire Shroom is Endurian but given a night theme, Endurian isn’t even that beloved of a plant. I don’t get why this is here other than to be the mushroom plant of the night world. There are better wall plants in PvZ 1, and I think making it counter ladder zombie isn’t a good way to justify its existence, in fact it would only really damage the balance of PvZ 1. Sea Starfruit is stronger Starfruit, a very useless plant to introduce, and honestly feels more like something Popcap would do in the later portions of PvZ 2’s life, buffed old plants for the sake of filler. The peppers are a waste of space and, probably also filler. Jalapeño doesn’t need counterparts in the context of PvZ 1’s gameplay. There aren’t threats in PvZ 1 that need cold jalapeño, and a vertical jalapeño is overkill, and doesn’t really have an interesting purpose besides “Jalapeño, but up” You didn’t showcase Electric Peashooter. I have no words other than I feel a peashooter is a bad final plant choice(for now until they make the 7th world duh) The zombies I have a lot less to say for. 2 of them are super tough versions of old zombies, scarecrow zombie is weaker dancer zombie, and ice block zombie is cool in concept, though I think the idea of slowing plants down isn’t a very unique one. As for the world’s minigame and gimmick, well I just dislike them. Big zombie big trouble is not only unoriginal, but misses the point of the original minigame, the smaller zombies being so fast makes them a weak, but deadly threat. Making the zombies big just means you have a strong and deadly threat, which isn’t a fun minigame concept considering how unique PvZ 1’s minigames are. The blood moon is just an irritating idea which doesn’t mix well with PvZ 1 or any other world gimmick. The other real world gimmicks are the ones that spawn zombies at the ends of a level, but this just buffs up the zombies randomly, buffing up zombies is an idea that PvZ 2 does way better, and a lot more fair, a random buff for zombies seems really bullshit when in the footage of yours, you once got a blood moon at the start of the level. The two things I like most about this mod so far are the soundtrack and speed button, neither of which are truly connected to the gameplay. This is a cool concept of a mod weighed down by a lack of unique ideas, and a misunderstanding of how PvZ 1 progressed.
Hello, i showcased electric peashooter in my newest DLC Minigames video! th-cam.com/video/iZlL4u2HVrA/w-d-xo.html&t Sorry if im not replying to this whole comment by the way, but i just dont really have anything to say to you as im not the one who gave the ideas of plants, zombies and everything else you mentioned Im a Level designer mostly for Puzzles and sometimes Minigames, a Play tester as well as a Translater. Like i said in the description, the mod has been made by Samen and you may feel free to comment on his latest DLC mod video
thanks for replying anyways, I checked out the second video and was a lot more impressed with the minigames. Sorry if it sounded like I was mad at you or anything, I didn’t know the creator had a TH-cam at first and wanted to get my opinions out, you did a good job documenting the content of the mod in this video by the way!
Well pepper is now moved up to later a world and now pult shroom takes his place. I mean big zombie I could easily see it in vanilla as twist on little zombie. Also this your perspective and we need to consider this mod isn’t close to finished. Water pot isn’t useless as they apparently planing to buff sea shroom and they already changed tangle kelp to be effective against gargs. Giga football was already was supposed to be in the game as well gladiator garg.
Also lighting reed is made to counter scarecrow as I’m pretty sure the crows fly and only go down when reaching a plant. Also since pepper pult is moved fire shroom is now the counter to ice block i guess,
If I can give you an idea, I only ask that you please add the alternative worlds from the Chinese version of the game, I would be very excited to be able to play those striking worlds from the Chinese version in a mod as well worked as this one and without having the limitations that the Android version itself has. I hope to be read. Thank you very much and I wish you luck with your project
The bad part about the roof world is that the theme doesn't play correctly. What I'm trying to say is, the horde theme will play even though there's no horde in sight and the normal version will play even though there's a horde in sight...
I really liked this interesting mod, it takes concepts and plants from other pvz games, I think the idea of the blood moon is equally great, this mod really has a good difficulty algorithm, adding more plants and zombies, mini-games among other types of things, I have faith in this DLC, I hope they also improve or add the minigames that weren't there before, and umm maybe later, you could make an Android version, of course if you can-
I have a minigame suggestion! I figured that if the console version gets two minigames referencing other games, why not give it to the PC as well? that's why I have this idea I call "Pegghoul," as the name suggests, it's a minigame based off of Peggle, the peashooter (or other shooting plants) will be up top and invincible, but you have limited ammo, which is why the Pumpkin will be there as the free ball bucket on the bottom of the screen, the goal is to defeat all the zombies, but since the projectiles would usually go splat, the projectiles have to be edited to bounce off the zombies, the pole vaulting zombies serve as the green pegs and regular zombies serve as the red pegs you must destroy
Bro, that's so uncool! I thought Samen loved PvZTools so that we didn't have to waste time replaying endless from scratch and just focus on our survival skills @@timooxer , please tell Samen to put tool support back
@@lorirobertson8684 The mod is built on a C++ recreation of the game, whereas pvz tools is only compatible with the original game and its' in-game value placements.
Ok, so I downloaded the patcher and everything but it won't patch the PvZ executable for me. It keeps saying "the patch could not be applied: The file you are trying to patch is not the right one."
Hey, question: were Gladiantuars changed to no longer crush mowers? Someone uploaded themselves playing 6-8 and both Gladiantuars that showed up died to mowers. Video link: th-cam.com/video/uf6_WSblF_4/w-d-xo.htmlsi=HraVWGaqsQqnQJb4
this can be true about that game 5-10 spore shroom 6-1 water pot 6-2 pea pod 6-3 cold blover or cold snapdragon 6-5 pepper shroom 6-6 pea starfruit 6-7 ice pepper 6-8 electric peashooter thier cost spore shroom 125 water pot 25 pea pod 150 cold blover 125 pepper shroom 50 pea starfruit 200 ice pepper 150 electric peashooter 175
it insane how pvz mods are better than pvz 2 and even 3 like some mod bring the pvz 2 plants to the pvz 1 game but still keep them balance by either increasing the difficulty of the level or not insanely broken like how pvz 2 did not only that I love how the pvz 2 plants have a very good design in pvz 1 (and some mod being very challenging like the brutal ex mod)
You were not paying attention. Gladiantuar is actually stronger 'cause he can't be slowed, buttered, or knocked back. Not only that, but he smashes a larger area of plants and can destroy lawnmowers too.
@@_Luminous0 When could the mod be available to the public? I'm not trying to rush the devs, I just wanna have a guess of when will the mod be finished.
it is not released yet like i said, it is a playtesting version, meaning it is not public. Considering how much bugs it has it might take 2-3 weeks for it to be released
THIS IS A PLAYTESTING VERSION OF THE PVZ MOD, LINK IS UNAVAILABLE, AND THE VERSION IM PLAYING HAS VARIOUS BUGS, WHICH WILL BE PATCHED
Thfyh❤jfygw🎉63
Plants vs Zombies has become a cornerstone of modern gaming, paving the way for countless other titles in the tower defense genre
I tell you something the devs make this mod not compatible with pvz tools so go make your videos in other mod
This mod does a great job at not only adding new features, but also making them feel more vanilla.
THAT SANTA NOTE WAS GENIUS LOL
After 5-10 you don’t get pepper-pult anymore instead it’s replaced with pult-shroom and in the future ice block zombie will be replaced with vampire zombie.
Make sense since pult-shroom does better job than puffshroom in night roof
Ice Block is still in the game, I don't see why they need to replace him when they showcased him in the newest video being still in the game from Versus Mode showcase.
This is a very interesting mod… in theory. I haven’t kept up with PvZ modding much lately, but the existence of a new row of plants is truly remarkable to me, a dumbass who grew up with stuff like the Christmas mod.
But I don’t think that saves this mod, at least in its current stage, from suffering from a huge issue: a complete lack of creativity and a misunderstanding of how PvZ 1 progressed.
PvZ 1, at least the way I always saw it throughout my life, was constantly moving up. New unique plants to conquer new unique zombies. Things had a purpose, a use that not only serves to counter a new threat, but also take on past threats in a new fun angle when given the chance.
This mod’s plants and zombies do not have a connection, the zombies are all upgrades to modifications of past ones, and the plants are the same or just ripped from other PvZ titles. This would be fair if they chose unique plants, and not just another pult plant or a worse lightning reed
This world just doesn’t have much identity, nothing really stands out. These zombies could be placed anywhere else in the game(honestly scarecrow zombie would probably be a lot cooler in the night sections rather than here), these plants could be anywhere else, and that’s a bummer. I cannot imagine a PvZ 1 where pogo zombie makes sense before fog, or football zombie makes sense before night, because they have a reason to be there and a counter prepared for them when you first meet them. This mod’s content just feels like ideas slapped into a world 6, which is upsetting because I love the idea of a world 6 as much as everyone else does.
Pepper pult isn’t unique enough to warrant it existing. The other pults have identifiable traits, and in PvZ 2 so does pepper pult, but pepper pult isn’t used the same way here pepper pult in PvZ 2 is a counter to the world’s mechanics, pepper pult here just adds to a list. You could argue that Pepper Pult is the only plant here that actually counters a zombie, but I feel there are far more fun ways to introduce a roof fire plant than just a pult without an identity
Water pot is completely useless, it’s the aquatic variant of what coffee bean is, but coffee bean works because the mushrooms are unique plants and you have a reason to want them after their worlds. You’d only use water pot for Cattail or the new plant, which also proves my point because why is there an aquatic plant in a roof level, it just doesn’t fit, and honestly should’ve been saved for whatever world 7 of this mod could be.
Lightning reed is fun to have, but by removing his most iconic trait and swapping it with the ability to hurt balloon zombies, completely making 2 plants useless in the process after their world(Cactus and Blover), lightning reed is just dissapointing.
Fire Shroom is Endurian but given a night theme, Endurian isn’t even that beloved of a plant. I don’t get why this is here other than to be the mushroom plant of the night world. There are better wall plants in PvZ 1, and I think making it counter ladder zombie isn’t a good way to justify its existence, in fact it would only really damage the balance of PvZ 1.
Sea Starfruit is stronger Starfruit, a very useless plant to introduce, and honestly feels more like something Popcap would do in the later portions of PvZ 2’s life, buffed old plants for the sake of filler.
The peppers are a waste of space and, probably also filler. Jalapeño doesn’t need counterparts in the context of PvZ 1’s gameplay. There aren’t threats in PvZ 1 that need cold jalapeño, and a vertical jalapeño is overkill, and doesn’t really have an interesting purpose besides “Jalapeño, but up”
You didn’t showcase Electric Peashooter. I have no words other than I feel a peashooter is a bad final plant choice(for now until they make the 7th world duh)
The zombies I have a lot less to say for. 2 of them are super tough versions of old zombies, scarecrow zombie is weaker dancer zombie, and ice block zombie is cool in concept, though I think the idea of slowing plants down isn’t a very unique one.
As for the world’s minigame and gimmick, well I just dislike them. Big zombie big trouble is not only unoriginal, but misses the point of the original minigame, the smaller zombies being so fast makes them a weak, but deadly threat. Making the zombies big just means you have a strong and deadly threat, which isn’t a fun minigame concept considering how unique PvZ 1’s minigames are. The blood moon is just an irritating idea which doesn’t mix well with PvZ 1 or any other world gimmick. The other real world gimmicks are the ones that spawn zombies at the ends of a level, but this just buffs up the zombies randomly, buffing up zombies is an idea that PvZ 2 does way better, and a lot more fair, a random buff for zombies seems really bullshit when in the footage of yours, you once got a blood moon at the start of the level.
The two things I like most about this mod so far are the soundtrack and speed button, neither of which are truly connected to the gameplay. This is a cool concept of a mod weighed down by a lack of unique ideas, and a misunderstanding of how PvZ 1 progressed.
Hello, i showcased electric peashooter in my newest DLC Minigames video! th-cam.com/video/iZlL4u2HVrA/w-d-xo.html&t
Sorry if im not replying to this whole comment by the way, but i just dont really have anything to say to you as im not the one who gave the ideas of plants, zombies and everything else you mentioned
Im a Level designer mostly for Puzzles and sometimes Minigames, a Play tester as well as a Translater.
Like i said in the description, the mod has been made by Samen and you may feel free to comment on his latest DLC mod video
thanks for replying anyways, I checked out the second video and was a lot more impressed with the minigames. Sorry if it sounded like I was mad at you or anything, I didn’t know the creator had a TH-cam at first and wanted to get my opinions out, you did a good job documenting the content of the mod in this video by the way!
That's a lot of text
Well pepper is now moved up to later a world and now pult shroom takes his place. I mean big zombie I could easily see it in vanilla as twist on little zombie. Also this your perspective and we need to consider this mod isn’t close to finished. Water pot isn’t useless as they apparently planing to buff sea shroom and they already changed tangle kelp to be effective against gargs. Giga football was already was supposed to be in the game as well gladiator garg.
Also lighting reed is made to counter scarecrow as I’m pretty sure the crows fly and only go down when reaching a plant. Also since pepper pult is moved fire shroom is now the counter to ice block i guess,
8:53 bro really wanted a good look at it
thanks for the link, the mod is simply gorgeous
14:36 scared the hell out of me.
5:36 it must be "Lunar Eclipse"
14:54 gladiantuar is a miniboss
If I can give you an idea, I only ask that you please add the alternative worlds from the Chinese version of the game, I would be very excited to be able to play those striking worlds from the Chinese version in a mod as well worked as this one and without having the limitations that the Android version itself has.
I hope to be read. Thank you very much and I wish you luck with your project
The bad part about the roof world is that the theme doesn't play correctly. What I'm trying to say is, the horde theme will play even though there's no horde in sight and the normal version will play even though there's a horde in sight...
I really liked this interesting mod, it takes concepts and plants from other pvz games, I think the idea of the blood moon is equally great, this mod really has a good difficulty algorithm, adding more plants and zombies, mini-games among other types of things, I have faith in this DLC, I hope they also improve or add the minigames that weren't there before, and umm maybe later, you could make an Android version, of course if you can-
PvZ1 mods is getting better and better
Seeds will revive pvz #makepvzgreatagain
Plants vs Zombies totally deserved this mod
I have a minigame suggestion! I figured that if the console version gets two minigames referencing other games, why not give it to the PC as well? that's why I have this idea I call "Pegghoul," as the name suggests, it's a minigame based off of Peggle, the peashooter (or other shooting plants) will be up top and invincible, but you have limited ammo, which is why the Pumpkin will be there as the free ball bucket on the bottom of the screen, the goal is to defeat all the zombies, but since the projectiles would usually go splat, the projectiles have to be edited to bounce off the zombies, the pole vaulting zombies serve as the green pegs and regular zombies serve as the red pegs you must destroy
Great video, Keep it up 👍
What sense does it make to have Chilly Pepper in that level with the big zombies? Pepper-Pult's peppers would cancel out the chilling effect.
Looks really good so far, will the mod be compatible with PvZ tools?
Nope. Neither with toolkit.
Bro, that's so uncool!
I thought Samen loved PvZTools so that we didn't have to waste time replaying endless from scratch and just focus on our survival skills
@@timooxer , please tell Samen to put tool support back
Why not?
take a guess@@lorirobertson8684
@@lorirobertson8684 The mod is built on a C++ recreation of the game, whereas pvz tools is only compatible with the original game and its' in-game value placements.
Ok, so I downloaded the patcher and everything but it won't patch the PvZ executable for me. It keeps saying "the patch could not be applied: The file you are trying to patch is not the right one."
Please join the seeds discord server for more assistance, it's in the description of this video
@@_Luminous0 ok
I love the addition of the Social Edition plants! Will Calm Chuck eventually be added too?
Hey, question: were Gladiantuars changed to no longer crush mowers? Someone uploaded themselves playing 6-8 and both Gladiantuars that showed up died to mowers.
Video link: th-cam.com/video/uf6_WSblF_4/w-d-xo.htmlsi=HraVWGaqsQqnQJb4
this can be true about that game
5-10 spore shroom
6-1 water pot
6-2 pea pod
6-3 cold blover or cold snapdragon
6-5 pepper shroom
6-6 pea starfruit
6-7 ice pepper
6-8 electric peashooter
thier cost spore shroom 125
water pot 25
pea pod 150
cold blover 125
pepper shroom 50
pea starfruit 200
ice pepper 150
electric peashooter 175
Valio la pena esperal 13 años para un dlc 🗿
Es un mod xd
@@MisterDonas-n1t ya lo se XD pero bueno tomalo como sarcasmo
@@MisterDonas-n1t El mejor mod de pvz 1
@user-ro3of9bs7i está en el discord del TH-camr
@user-ro3of9bs7i lamentablemente n o
it insane how pvz mods are better than pvz 2 and even 3
like some mod bring the pvz 2 plants to the pvz 1 game but still keep them balance by either increasing the difficulty of the level or not insanely broken like how pvz 2 did
not only that I love how the pvz 2 plants have a very good design in pvz 1 (and some mod being very challenging like the brutal ex mod)
Most mods are better than the games
and thats the thing. mods are one of the most important thing to make the fandom or the game alive
though no amount of modding can safe pvz 3
Wow this is so much better than the original version! So what platform will it run on?
pc obviously...?
@@_Luminous0 so do you have any intention to port it to other platforms?
@@Walkzz_minh i did not make the mod
nice video my guy
are you gonna add sporeshroom? i would absolutely kill for it since by the time you get in pvz2 it's beyond useless
Oh my God wow
Off topic hut can I ask source for that kickass king dedede remix
th-cam.com/video/4a9PICPleuI/w-d-xo.html
link download pvz Better EXPANSION
I cant figure out how to get past the "DeltaX" part of downloading it
please join the seeds discord server which is in the description for assistance like this
18:42 what is this audio
some form of masked dedede.
trust me. theres a lot of them
this is better than pvz reborn!
Can't wait if this came out and will be using in Endless
mmm. mega-gladiantuar
please let us have 12 seed slots for only the endgame
Luminous: Dont underestimate gladiantuars they are verry dangerous
Me who knows its just a weaker GigaGarg
You were not paying attention. Gladiantuar is actually stronger 'cause he can't be slowed, buttered, or knocked back. Not only that, but he smashes a larger area of plants and can destroy lawnmowers too.
@@lorirobertson8684 So, he's basically Giga-Giga Gargantuar.
@@minusterry5711 You could say that
Esta cool el mod, lo esperaremos
@@marck6637 Acordado. Soy americano por cierto
I already want one for android XD
I thought it was a ShyGuyMask video
When for Android?
no
How do I download it
I don't want to install this
No File plz
please read the description
@@_Luminous0give him a troll file :3
@@_Luminous0 When could the mod be available to the public? I'm not trying to rush the devs, I just wanna have a guess of when will the mod be finished.
@@nickytembo4112 jk I won't download this sh!t
@@nickytembo4112 its unknown because they have a shit ton of bugs to fix
How to get this mod?
it is not released yet like i said, it is a playtesting version, meaning it is not public. Considering how much bugs it has it might take 2-3 weeks for it to be released
bro port it for cell phones 👍👍
link please
please read the description