TILEMAPS in Unity

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 1.2K

  • @Rezorrand
    @Rezorrand 2 ปีที่แล้ว +161

    For new viewers these tilemap extras are now available in the 2D pack, with example ruletiles available for import in Package Manager -> 2D Tilemap Extras -> Waterfall Animated Tile, Pipe Rule Tile, and Dungeon Rule Tile.

    • @mags.3459
      @mags.3459 2 ปีที่แล้ว +1

      wait so does this mean i dont have to separately download it for unity if i select the 2D option when im creating, or is there a whole pack i should download from unity for making my game? im a beginner and this will be my first game!

  • @Fourzifer
    @Fourzifer 5 ปีที่แล้ว +529

    If people are still having problems with the lines appearing after 10 other fixes (like what I went through), changing the cell gap in the grid's inspector to -0,001 will make sure the lines are gone, while the tiles themselves look the same to the naked eye.

    • @BEZERKSTUDIOS718
      @BEZERKSTUDIOS718 5 ปีที่แล้ว +20

      you are a lifesaver

    • @ormiks7597
      @ormiks7597 5 ปีที่แล้ว +15

      i have changed it and still have the lines

    • @toksi88
      @toksi88 5 ปีที่แล้ว +40

      Don't forget to set the sprite filter to point(no filter)

    • @magi214
      @magi214 5 ปีที่แล้ว +2

      Thanks a lot ^^

    • @super66reaper91
      @super66reaper91 5 ปีที่แล้ว

      Bless your soul

  • @sykoo
    @sykoo 6 ปีที่แล้ว +899

    *That desktop background though!*

    • @kalucky0
      @kalucky0 6 ปีที่แล้ว +19

      I agree, that would be *SUPER UNITY COLLAB* :P

    • @highscore4866
      @highscore4866 3 ปีที่แล้ว +1

      Exactly

    • @frozvial237
      @frozvial237 3 ปีที่แล้ว

      @@highscore4866 not anymore

    • @mustafaaljanabi4818
      @mustafaaljanabi4818 3 ปีที่แล้ว

      @Fransisco Wijaya no

    • @smithy1578
      @smithy1578 2 ปีที่แล้ว

      Where were you wen brackeys was kil? “I was in room eating chip wen I got a text “brackeys is kil” no”

  • @特殊符号无法输入特殊
    @特殊符号无法输入特殊 ปีที่แล้ว +20

    Helpful tips:
    if you use default settings for tilemap, and you found when you paint tiles on grids, it's too small or too big, you can change the "Pixels Per Unit" value in the texture's inspector.
    for example, your texture is 32x32 per unit, then you change this value to 32

    • @Enraged_One
      @Enraged_One 9 หลายเดือนก่อน

      He covered this @ 1:32

  • @HappyMatt12345
    @HappyMatt12345 3 ปีที่แล้ว +14

    3 years late, and still the only game dev tutorial channel I honestly learn anything from!

    • @nuggetchicken3873
      @nuggetchicken3873 3 ปีที่แล้ว

      Yeah me to

    • @goodgamershow6505
      @goodgamershow6505 3 ปีที่แล้ว

      true, but sadly he decided to put up with making games

    • @chookki
      @chookki 5 หลายเดือนก่อน +1

      6 years to late for me that some of his tutorials are almost obsolete 😭

  • @mangoalias608
    @mangoalias608 6 ปีที่แล้ว +2395

    Oh my god his icon is brackets. Brackeys. His name... and his icon... Why didn't I notice this sooner?

    • @Likax100
      @Likax100 6 ปีที่แล้ว +123

      OnlineShopping haha welcome to the secret group of us who have realised this! You will be sent an invitation to or hq tomorrow.

    • @kikhoekjen
      @kikhoekjen 6 ปีที่แล้ว +18

      Mindblown

    • @rastaarmando7058
      @rastaarmando7058 6 ปีที่แล้ว +14

      woah

    • @YimboSlyce
      @YimboSlyce 6 ปีที่แล้ว +9

      woah, lol

    • @HunterTheWalrus
      @HunterTheWalrus 6 ปีที่แล้ว +14

      Lol I never realized that either

  • @chickentricep129
    @chickentricep129 4 ปีที่แล้ว +15

    Exactly the video I've been looking for, 2 years later and you're still helping people out

    • @halfsine
      @halfsine 2 ปีที่แล้ว

      doesnt work anymore though :,(

  • @dc37wwe2kmods
    @dc37wwe2kmods 4 ปีที่แล้ว +16

    For those having trouble with the tilemaps having lines reappearing (like gaps): try putting the sprites on a sprite atlas, set the filter to Point, set the Compression to None, leave everything else by default, and click "Preview Pack". This helps me :)

    • @aneade8892
      @aneade8892 4 ปีที่แล้ว

      What about resizing them? Every tile takes 3x3 while i only need 1x1, how do i scale them? I tried 1x1, 30x30 and 40x40

    • @jonathanwilson8809
      @jonathanwilson8809 ปีที่แล้ว

      @@aneade8892 Try creating a new default sprite material, turning on pixel snap and then applying this to the tile maps

  • @dcry1003
    @dcry1003 3 ปีที่แล้ว +11

    for those having hard time trying to fit there sprite image to fit the tile map's grid, select the sprite image and go to the inspector and change the *"pixel per unit"* to fit the pixels use in creating your sprites for example
    (if im using a sprite image with 16x16 thats *160x160* then change the 100 default pixel per unit in the inspector to 160x160 then hit apply to fit the pixels used to creating that sprite if not your sprite might not fit the grind, like its too big or too small)

  • @Nao-ed4it
    @Nao-ed4it 5 ปีที่แล้ว +6

    If you're having trouble when updating slices in your tileset using a fixed tile size, try slicing just once but with all your empty spaces filled with something (like a solid color). This way your tiles and palettes will update as you go and you'll just need to clear up your main file after to get the transparent parts.

  • @thecyborghulk3045
    @thecyborghulk3045 5 ปีที่แล้ว +9

    1:55 thanks so much for showing me the point, I was so confused why the pixel art was blurry

  • @yeetythatmeety6856
    @yeetythatmeety6856 6 ปีที่แล้ว +28

    Yo Brackeys, you are now officially my favourite yourube channel ever, thank you for the awesome content man!

  • @KissMachine23
    @KissMachine23 6 ปีที่แล้ว +5

    The work you are doing is massive you deserve all your viewers and more.
    Keep up.

  • @RockefellerSteel
    @RockefellerSteel 5 ปีที่แล้ว +198

    How do you move tiles in a tile palette like at 5:51? I tried using the 4 arrow move button but it didn't move any of the tiles.
    EDIT: Nevermind I figured it out. First, you unlock tile palette editing, then you use the select tool on the far left of your palette window, then switch to the move tool I mentioned earlier, then move freely.

    • @gametolife5937
      @gametolife5937 5 ปีที่แล้ว

      thanx pro

    • @brodyclark9081
      @brodyclark9081 5 ปีที่แล้ว +10

      Bro this actually saved me, thanks, I've spent like a month trying to figure this out lol
      edit: I can't figure it out and I'm dying inside
      edit 2: I figured it out!

    • @angelicus-9307
      @angelicus-9307 5 ปีที่แล้ว +2

      God im stupid i was spending like 5min
      "Wtf does he mean... i cant get this to work."
      Somehow, even after reading (too quick i guess) your message, i still missed the step of clicking on the select tool.... So now i feel stupid, but at least thats one problem fixed. Thanks.

    • @Temp2w
      @Temp2w 4 ปีที่แล้ว +1

      cloudsat7326 how do you unlock the tile palette editing? I know you commented this over a year ago but I’m hoping you could reply decently quick

    • @RockefellerSteel
      @RockefellerSteel 4 ปีที่แล้ว +2

      Play 2 Win for my unity 2d, theres the word “edit” just above all the tiles in the tile palette view

  • @quartzcandy
    @quartzcandy 6 ปีที่แล้ว +31

    To everyone with the lines between the tiles even after turning off anti-aliasing here is the solution.
    In the asset folder (or any place) right click and and click create, then choose material.
    In the Inspector panel for the new material click on the shader and change it to Sprite and then Default. Make sure Pixel Snap is checked.
    Following this, in the Hierarchy click on any tilemaps you have and go back to the Inspector panel on the right. In the Tilemap Render press the circle beside the Material and choose the new material you made.
    Ta Da!

    • @jeansodre6199
      @jeansodre6199 5 ปีที่แล้ว

      wow, thanks!

    • @Xtreme-yb9yo
      @Xtreme-yb9yo 5 ปีที่แล้ว +12

      ...why did this make more lines..?

    • @ruffymushigo883
      @ruffymushigo883 5 ปีที่แล้ว

      thank you so much

    • @clippy911
      @clippy911 5 ปีที่แล้ว

      Thanks bro!

    • @ehad1753
      @ehad1753 4 ปีที่แล้ว

      I got more lines too ):

  • @mattsponholz8350
    @mattsponholz8350 6 ปีที่แล้ว

    HECK YEAH! I was showing your previous TileMap videos to people at Global Game Jam 2018! Well done, again!

  • @ethanviolet1
    @ethanviolet1 6 ปีที่แล้ว +48

    You should do a video on biomes and procedural terrain. I know you have one already but it’s really basic. I would appreciate it if you do it!

  • @digital_down
    @digital_down 6 ปีที่แล้ว +1

    My new favorite channel. Oh god I’ve only seen a few but I’m on a Unity kick now after using Unreal for quite some time. I’m going to binge watch all of your videos for the next few days.

  • @recessiv3
    @recessiv3 3 ปีที่แล้ว +8

    You can also rotate tiles by pressing "[" or "]"!

  • @sathvikmalgikar2842
    @sathvikmalgikar2842 2 ปีที่แล้ว

    it is quite relieving to see big creators like you having silly concept gaps like importing tiles the wrong way, just like beginners like me do, that definitely gives me hopes that one day i will become a proper game developer!

  • @gboygamer1265
    @gboygamer1265 5 ปีที่แล้ว +15

    My Gosh This guy is the best Teacher i have ever had .Thank u so much brackeys .
    oh and i subbed

    • @Kn3rd5oftheRoundTable
      @Kn3rd5oftheRoundTable 5 ปีที่แล้ว

      Between brackeys and udemy I have managed to learn a lot about C# and Unity and how to handle the engine. Seriously great resources.

  • @digital_down
    @digital_down 6 ปีที่แล้ว +1

    I keep watching this over and over for reference. Great video. It covers everything I need to know!

  • @鱼骨剪
    @鱼骨剪 6 ปีที่แล้ว +3

    If you still have the line. You could try to go to the Grid component, and set the Cell Size from 1 to 0.99, both the X and Y.

    • @CoachCNY
      @CoachCNY ปีที่แล้ว

      This was the solution that worked for me. Thank you!

  • @AsmodeusMictian
    @AsmodeusMictian 2 ปีที่แล้ว

    Those small captions were killing me the whole time :D
    Thanks for the video!!

  • @ai-academy_net
    @ai-academy_net 6 ปีที่แล้ว +17

    this is sooo wonderful!!! it finally convinced me becoming a patron of yours. keep up the good [2D] work!

  • @pET3q
    @pET3q 4 ปีที่แล้ว +2

    A lot of people seem to get stuck because they're not slicing up the tilemap image, The sprite has to be set to [Multiple] mode instead of the default [Single]. Next, open up the sprite image asset in the Sprite Editor window, and choose [Slice > Grid By Cell Size] to slice up the image into multiple sprites that are the same size in pixels as the tiles in the tilemap sprite image asset.

  • @seanyasnogorodski8944
    @seanyasnogorodski8944 6 ปีที่แล้ว +31

    Damn this is just was i was looking for a few days. You helped me a lot =D
    Love your videos tho

  • @LOCKSHADES
    @LOCKSHADES 6 ปีที่แล้ว

    I've not been hearing Jason's name as a Patreon anymore. It was one of those things that completed your credit section. I could what you'd say next. I miss those times. Thanks for you tutorials. It's been lovely from the beginning.

  • @TimbavatiLion
    @TimbavatiLion 6 ปีที่แล้ว +5

    Great video. When i started with 2D Tiles in December, i had to learn all this the hard way ^^ turning off Antialiasing and Compression, setting Tile Size etc. until it looked right.
    Now that you've shown me the Terrain Tiles i'm definitely gonna check out those 2D extras from Unity; painting a level is so painfully slow when you have to switch the tile for corners and walls all the time by hand :/

  • @davestr2046
    @davestr2046 6 ปีที่แล้ว

    Always trust Brackeys to come up with quality, top notch stuff. Hats off.

  • @onionface5835
    @onionface5835 5 ปีที่แล้ว +43

    I downloaded the package, dropped it in unity, but it only gives me errors and doesn't give me any of the options you showed. There's also no install/use guide so I don't know what's right or wrong - anybody else dealt with this issue?

    • @johnharry944
      @johnharry944 5 ปีที่แล้ว +2

      Yes me too

    • @mbrown1253
      @mbrown1253 5 ปีที่แล้ว +18

      I ran into the same problem. Here's what I did to fix it.
      Download the 2d Extras features as a zip file.
      Extract the zip to any location on your hard drive.
      Open your project in unity and go to the Window menu and select Package Manager.
      On the Package Manager window select the + in the upper left of the window and select Add Package from Disk.
      Navigate to where you unzipped the 2d Extras and select the Package.json file in the 2d-extras-master folder.
      To get the samples he shows you need to download the 2d-techdemos at the link above.
      Copy the Assets and Package folders to your project folder and merge them with the existing Assets and Package folders.
      You should be good to go.

    • @thesxex
      @thesxex 4 ปีที่แล้ว +1

      @@mbrown1253 i followed these instructions exactly and now my project won't open because of package errors. i feel like this is more trouble than it's worth.

  • @Giorgi.Japiashvili
    @Giorgi.Japiashvili 6 ปีที่แล้ว

    Thanks 'You're right, Omar' for sponsoring every Brackeys video.

  • @llirik0san
    @llirik0san 6 ปีที่แล้ว +3

    Just awesome as usual!!! Thanks a lot for your videos, I'm an indie developer and I use your tutorials a lot during my work. Thanks again for your work!

  • @poponmn5983
    @poponmn5983 3 ปีที่แล้ว +1

    You're my savior. I seen you more time than my own parents this year ahah, thanks a lot !!

  • @YaBuoyo
    @YaBuoyo 6 ปีที่แล้ว +3

    Love your work, you fuel my passion for making games, thank you

  • @xivkys
    @xivkys ปีที่แล้ว

    brackeys always got the best tutorials

  • @xreel6851
    @xreel6851 2 ปีที่แล้ว +3

    Thank you brackeys for your tuts, they're really helpful, clear and precise tuts! more power

    • @egemenozan5641
      @egemenozan5641 2 ปีที่แล้ว

      Never skips a step, never assumes you already know something yet still manages to keep it concise. A very talented teacher

  • @dariasilbern2752
    @dariasilbern2752 ปีที่แล้ว

    Thank you so much! I have watched about 5 videos on tile maps, and this is the first one that explains every question I had

  • @EmanuelLopesS2
    @EmanuelLopesS2 6 ปีที่แล้ว +12

    When I disable the anti-aliasing I have this lines... Why?

  • @georgiaranson2186
    @georgiaranson2186 6 ปีที่แล้ว

    I love you. you have no idea how long ive searched for the answers you have now given me

  • @Nosey2k8
    @Nosey2k8 6 ปีที่แล้ว +31

    Disabling anti-aliasing didn't seem to solve the problem of getting rid of the lines/gaps on the tile map, I still get the background appearing through gaps where tile ends, I've seen suggestions to edit the tiles in Photoshop to solve this, however when you have over 1000 tiles this would be very time consuming, does anyone have an alternative suggestion to this that would solve the problem?

    • @miksuko
      @miksuko 5 ปีที่แล้ว +5

      Pixel snap on the material works

    • @JamesLorimor
      @JamesLorimor 5 ปีที่แล้ว +7

      I saw in another video that you can click on the Grid and in Cell Gap, put in a VERY small negative number, like -.0001 and it takes care of the issue. YMMV.

    • @Aguyfrom225
      @Aguyfrom225 4 ปีที่แล้ว

      Yes. Get tile to unit. I got it a few years back and its amazing.

    • @pfp4ever
      @pfp4ever 4 ปีที่แล้ว

      i am late but if someone else has problems here might help
      check what type of tilemap are you using?
      did you check if your tile size fits your grid ?
      "By default, a Tilemap’s cell size is set to 1x1 unit, which is fine for a traditional Tilemap with square tiles where a tile’s pixels per unit matches its resolution. For hexagonal and isometric Tilemaps, we’ll need to change that. To find our cell size, we’ll divide the tile’s pixel resolution by its pixels per unit setting."

  • @oreosmith4679
    @oreosmith4679 3 ปีที่แล้ว

    so sad he's gone. we miss u brackeys ;(

  • @eliaspujols5015
    @eliaspujols5015 5 ปีที่แล้ว +9

    You are awesome!
    It's like a good StackOverFlow on TH-cam but with something more inspirational!

  • @gladius2004
    @gladius2004 4 ปีที่แล้ว +1

    we will miss you.....

  • @nikosaarinen3258
    @nikosaarinen3258 4 ปีที่แล้ว +81

    When you say "hierarchy", it sounds like "horror key"

    • @dannycurt9568
      @dannycurt9568 4 ปีที่แล้ว +3

      he could prounounce it like " high-ar-key

    • @robertprosser4425
      @robertprosser4425 4 ปีที่แล้ว +1

      Equally disturbing every time I watch this. Like, I feel I have to check under my bed or in the closet.

  • @monsieur7787
    @monsieur7787 4 ปีที่แล้ว +2

    6:17 2d graphique disable anti aliasing
    9:43 animated tiles

  • @evanfinken191
    @evanfinken191 6 ปีที่แล้ว +22

    I followed the instructions, but when I drag my tiles into the palette window, they don't show up. They get created, but they don't go into the window. Help?

    • @blumenkohltv1565
      @blumenkohltv1565 4 ปีที่แล้ว +3

      @@part-timetoaster5075 pretty sure its because you have "edit" enabled. I had this problem too. Just click on the edit button in your tile pallete window. Very bad GUI design.

    • @alexchorny8599
      @alexchorny8599 3 ปีที่แล้ว +1

      Well, I've met this problem too, and I haven't googled any proper solution (though there are a lot of posts about this issue). For me it shows up when I choose Cell Size to automatic (in create palette window, not in sprite editor). Hope it would be useful to someone.

  • @Doylgaafs9
    @Doylgaafs9 6 ปีที่แล้ว

    I've just checked because I thought it was a long time since the last video. And at the same moment (1 minute ago) you uploaded it. I approve. :)

  • @braxtonsdev9564
    @braxtonsdev9564 6 ปีที่แล้ว +7

    You should do a mobile game tutorial or something if you haven't already
    By the way I love your channel so much, you have helped so many people in the game industry and I'm thinking of becoming a Patreon supporter📱🎮👾

  • @SunaKhei93
    @SunaKhei93 4 ปีที่แล้ว

    You saved my freaking life, Brackeys!

  • @Thomas-wd8zm
    @Thomas-wd8zm 6 ปีที่แล้ว +16

    Make a vid about building system in game with tilemap

  • @VancoldGH
    @VancoldGH 6 ปีที่แล้ว

    A good example to see amazing tile art is secret of mana. A lot of the maps are tiles. What they did is to cover them up with tiles. So you have 2-3 layers of tiles which really makes it hard to see that they use tiles at all. ;)
    Good video ;)

  • @danielleon1349
    @danielleon1349 6 ปีที่แล้ว +8

    So I downloaded your photoshop-edited tileset, and changed to no anti-aliasing.. but still, the black flickering is all over the place. What should I do?

    • @alextei1
      @alextei1 4 ปีที่แล้ว

      Turn off Bilinear filtering on your tilemap textures.

  • @UltimateQball
    @UltimateQball 5 ปีที่แล้ว

    I've been following you Brackeys for many years. Thank you for this tutorial video

  • @tomsonerify
    @tomsonerify 6 ปีที่แล้ว +8

    Thanks for this tutorial Gyllenhaal

  • @aggressivelyme9657
    @aggressivelyme9657 3 ปีที่แล้ว +1

    In case anyone else is wondering how to make some of those tiles non-permeable you need to add a tilemap collider 2D component to the tilemap, and that will make all the tiles you paint in that tilemap have colliders.

  • @LesusGames
    @LesusGames 4 ปีที่แล้ว +6

    Great Tutorial, although collision wasn't explained (Still, easy to figure out). Also, it seems the auto tiles and animated tiles still haven't been included with 2019.3?

  • @martinmalmeiaarsland1470
    @martinmalmeiaarsland1470 4 ปีที่แล้ว

    Wow! Great introduction on how to use Tilemap!

  • @vortex7931
    @vortex7931 4 ปีที่แล้ว +5

    Is there a way to add colliders to all the tiles placed in the tilemap
    Edit: Never mind I figured it out. You just add a tilemap collider to the tilemap itself.

    • @hole1274
      @hole1274 4 ปีที่แล้ว

      Thank you :)

  • @alexk9626
    @alexk9626 4 ปีที่แล้ว

    Two questions.
    1. Is it possible to use tilemaps in 3d? Like, if I want to create a turn-based strategy game with tilemap for ground and place 3d objects on it?
    2. How do you assign properties to certain tiles? Like, if I want the rocks to be impassable by player? Or is tilemap used for graphics only and I should look for something else to implement this sort of behavior?

  • @yantzee0014
    @yantzee0014 6 ปีที่แล้ว +30

    I still have the weird lines between tiles even after the anti-aliasing was disabled...

    • @wahhajmustafa1907
      @wahhajmustafa1907 5 ปีที่แล้ว +19

      Disable the compression and filter on the Sprite itself in import settings

    • @renannandi
      @renannandi 5 ปีที่แล้ว +2

      @@wahhajmustafa1907 thank you!

    • @Manuel-hj1yu
      @Manuel-hj1yu 4 ปีที่แล้ว +4

      @@wahhajmustafa1907 I fking love you my dude

    • @porcodanet4857
      @porcodanet4857 4 ปีที่แล้ว +1

      @@wahhajmustafa1907 I LOVE YOU

    • @williaamlarsson
      @williaamlarsson 3 ปีที่แล้ว

      @@wahhajmustafa1907 I still have lines even with those changes too :(

  • @NesrocksGamingVideos
    @NesrocksGamingVideos 3 ปีที่แล้ว +2

    Coming from GameMaker to Unity3D makes me hate Unity3D. You can't simply select objects and edit their properties or components... Oh no, you need to delete them and start over multiple times until you get it right. And if you mess it up tough luck, you can't unmess it up. Here's how you fix it: you delete it and create the asset again multiple times until you get it right. I'm talking about tilemaps and animations/animators.

  • @tdoubledub1
    @tdoubledub1 5 ปีที่แล้ว +16

    5:13 all the tiles are super small in the tilemap box, I can't tell what they are

  • @shogunisheremistaa3432
    @shogunisheremistaa3432 5 ปีที่แล้ว

    Choosing "Automatic" type of slicing is also quite useful, if you have problems with "Grid By Cell Size"

  • @ayrientom
    @ayrientom 6 ปีที่แล้ว +49

    DID YOU HAVE TO UPLOAD THIS AFTER I LEARNED THIS?

    • @kitthekat6844
      @kitthekat6844 6 ปีที่แล้ว +5

      Well, it'll be usefull for people like me =]

    • @no00ob
      @no00ob 6 ปีที่แล้ว +1

      Kealo and me :D

    • @piyushharjani5220
      @piyushharjani5220 6 ปีที่แล้ว +1

      i know how yo feel

    • @piyushharjani5220
      @piyushharjani5220 6 ปีที่แล้ว +1

      thats why i am going to wait for shader tutorials

    • @ayrientom
      @ayrientom 6 ปีที่แล้ว +2

      crazy gamer wait hes gonna do that!? DAMN IT!!

  • @theslothmaster7066
    @theslothmaster7066 2 ปีที่แล้ว +2

    Just to clarify for anybody still having trouble, if you have the lines in your game view you need to change the x and y "cell gap" values on the "Grid" gameobject that's in your hierarchy to -0.01. This will get rid of the lines.

    • @legendaryswordsman2279
      @legendaryswordsman2279 2 ปีที่แล้ว +1

      Thx that was a big help!

    • @skwiglino
      @skwiglino 3 หลายเดือนก่อน

      You, sir, are a gentleman and a scholar.

  • @nombreapellidos1094
    @nombreapellidos1094 6 ปีที่แล้ว +4

    Brackeys, I love your videos, how would we get perfect pixel? I mean that pixelart looks really weird on Unity, like, the pixels get resized by the position of them...

  • @hjc1710
    @hjc1710 4 ปีที่แล้ว

    Brackeys showing us all that we can continue learning even after we master something.

  • @hahahahaha5694
    @hahahahaha5694 5 ปีที่แล้ว +5

    I downloaded the 2D extras tilemap feature which includes the other tilemap features for animated tiles, pipeline tiles and blah blah blash. Then i extract the zip folder to the Assets folder of my 2d project. However i coudnlt use the feature and i got an error. Am i doing something wrong? Please help me!!

    • @slowsilvr996
      @slowsilvr996 5 ปีที่แล้ว

      pretty sure you gotta unzip the files, you can do this by using a program like winrar. Hope this helps!

  • @theamazinraven2800
    @theamazinraven2800 5 ปีที่แล้ว

    Omg I feel like such a little kid idk why I got so excited when you animated the waterfall w the foam lmao. I can’t wait to try this

    • @tacticolfire
      @tacticolfire 5 ปีที่แล้ว

      And have you made a waterfall yet?

  • @toastindustries7737
    @toastindustries7737 5 ปีที่แล้ว +3

    whenever i use the tiles palette my grid goes away and i can only paint in tiny 1x1 squares in a huge area

    • @peyton.simpson
      @peyton.simpson 4 ปีที่แล้ว +2

      did you find a fix because i have the same problem

    • @XPSprecken
      @XPSprecken 4 ปีที่แล้ว

      I'm having the same problem.

    • @AnimusZen
      @AnimusZen 4 ปีที่แล้ว

      Figured it out: Highlight your palette and change the "Pixels Per Unit" to "32", and apply.

  • @retroradar_de
    @retroradar_de 6 ปีที่แล้ว +2

    thx for the hint with disabling anti aliasing! i always wondered why the lines appear

  • @andrewkerr9438
    @andrewkerr9438 6 ปีที่แล้ว +4

    A video on asset bundles maybe?

  • @kasarch
    @kasarch 6 ปีที่แล้ว

    Wow. Thanks a lot. 2d-extras/terrain - is what I needed in unity tilemaps. I loved this feature in Tiled editor.

    • @SaulBedMan
      @SaulBedMan 5 ปีที่แล้ว

      can u share how you imported it to the project?

  • @Dot.Inside
    @Dot.Inside 6 ปีที่แล้ว +3

    when I import my tilemap it loads it in but I never actually see the tiles in the pallete

    • @indoria8706
      @indoria8706 5 ปีที่แล้ว

      Set the sorting layer of tilemap to default and sorting order to 10 or something

    • @codereaper7583
      @codereaper7583 5 ปีที่แล้ว

      For me the exact opposite happens.
      Its visible in the palette but it doesnt show up in the tilemap

  • @thenecromancer4113
    @thenecromancer4113 2 ปีที่แล้ว

    Thanks! With one artist on my dev team, this is an insane time-saver.

  • @FelipeDermann
    @FelipeDermann 6 ปีที่แล้ว +3

    I love this new tool in Unity but I my pixel art tends to jitter every time my camera moves and it looks pretty bad (but only when there is camera movement). Does anyone know why this happens?

    • @renynzea
      @renynzea 6 ปีที่แล้ว

      Felipe Dermann my guess is your monitor refresh rate. I have seen screen tearing on my monitor in Unity when it runs at 59 hz.

    • @rufusbot4710
      @rufusbot4710 6 ปีที่แล้ว +1

      My understanding is if your camera moves faster than the player, it follows to quickly and gets ahead and needs to correct by jumping back real quickly. If you haven't established a camera speed variable to smooth out the movement, do that and make sure it's not going faster than the player.

  • @ChillinGames
    @ChillinGames 5 ปีที่แล้ว

    everyone having trouble with lines appearing when your camera moves (even after anti-aliasing is turned off), try creating a new material, set shader to Sprites/Defaults and turning on Pixel snap. Use this as your material in the tilemap renderer in all your tilemap "layers". If you need more help just google Pixel snap or 'tilemap lines when camera moves unity'.

  • @osamation
    @osamation 5 ปีที่แล้ว +4

    i can't find tilemp option in 2d game object

    • @nonya9713
      @nonya9713 5 ปีที่แล้ว

      osamation omar same

  • @timkaf
    @timkaf 6 ปีที่แล้ว

    Thanks Brackeys!! Been waiting to learn more about this.

  • @Avidi
    @Avidi 6 ปีที่แล้ว +7

    I’m an indie developer an I have a small TH-cam channel, I’m fairly novice I’ve been doing Game art for around a two years transferring from 2d to 3d Im curious on thoughts of my progress if you have any free time, and also this tilemap video is going to do wonders for me on my next upcoming game ! Thank you so much

    • @saadahmad5775
      @saadahmad5775 6 ปีที่แล้ว +1

      Amazing work brother. Can't wait to play your game.
      ps: if you need any help in programming, i would love to help.

    • @Avidi
      @Avidi 6 ปีที่แล้ว

      Wow thank you I really appreciate that! Right now the only tricky part for the code portion of the game is setting up a database, we seem to have alot of trouble with that.

    • @sykoo
      @sykoo 6 ปีที่แล้ว

      Avidi is there anything specific you find hard about creating a database for it? :)

    • @Avidi
      @Avidi 6 ปีที่แล้ว +1

      Sykoo yea there is, you can email me at avidihd@gmail.com an We can talk about everything if you are interested, thank you for the help

    • @saadahmad5775
      @saadahmad5775 6 ปีที่แล้ว

      i would love to help you but i know very little about database. :(

  • @zanzaraloggan3713
    @zanzaraloggan3713 6 ปีที่แล้ว

    It is really good to see how you are progressing! I wish you success in your career

  • @Goblexter
    @Goblexter 6 ปีที่แล้ว +8

    0:30 Is that how they pronounce "You da man" in Sweden?

  • @EvergrowingYT
    @EvergrowingYT 5 ปีที่แล้ว

    Didnt solve the lines issue completely for me but I have some advice: Only use 2048x2048 max, disable AA and anisotropic filtering and be sure that the sheet is a power-of-two file. This didnt completely eliminate all black lines (especially on Android) but helped.

  • @brokenstudiotv
    @brokenstudiotv 6 ปีที่แล้ว +17

    I misread the title as TIMELAPSE xD

    • @kitthekat6844
      @kitthekat6844 6 ปีที่แล้ว +2

      I just realised timelaps and tilemaps have the exact same letters, except the "m" and "l"...
      The more you know...

    • @no00ob
      @no00ob 6 ปีที่แล้ว

      Kealo true lol

    • @johntoohey8899
      @johntoohey8899 6 ปีที่แล้ว

      lol

    • @Quaggabagel
      @Quaggabagel 6 ปีที่แล้ว

      I know that this comment is old but I just need to point out that your spelled timelapse wrong

  • @darkfafi
    @darkfafi 6 ปีที่แล้ว +1

    I disabled ad blocker to watch your videos and support you at the same time, ironically, you have ad blocker enabled, haha.

  • @goldengamer8510
    @goldengamer8510 6 ปีที่แล้ว +3

    I need some help, it doesn't show tile map for me in 2d object. I don't know maybe, I missed a step or something but I can't find it.

    • @PROJECTJoza100
      @PROJECTJoza100 6 ปีที่แล้ว +2

      Golden Gamer download the lstest unity version

    • @goldengamer8510
      @goldengamer8510 6 ปีที่แล้ว +2

      thx, u don't know how long I waited for an actual answer, even if I do feel dumb for not thinking of that :P

    • @PROJECTJoza100
      @PROJECTJoza100 6 ปีที่แล้ว +2

      Golden Gamer np bro, but one thing ineed to say is. Dont update it by pressing update when you open unity because that will only go to the newer version. Forexanple if u have 5.6.0 it will update to 5.6.1. Instead just go and download the unity 2018 installer from the website

    • @goldengamer8510
      @goldengamer8510 6 ปีที่แล้ว +1

      PROJECT: Joza100 I couldn't find the update button so that's what I did :P

    • @PROJECTJoza100
      @PROJECTJoza100 6 ปีที่แล้ว +1

      Golden Gamer ok nice xd

  • @donutbedum9837
    @donutbedum9837 4 ปีที่แล้ว

    Way to go Brackeys! 1.07M subs!😀

  • @gamerproxxGAMERPROYTxx
    @gamerproxxGAMERPROYTxx 6 ปีที่แล้ว +5

    Please, how to make game like tekken or MK or SF

  • @LOLWHATBRO
    @LOLWHATBRO 2 ปีที่แล้ว

    if you have a character in scene on layer 1, you can change the topmost tilemap layer to -1 and then -2 and so on and that will fix any visual glitches (mine would go behind the tiles on certain inputs )

  • @radd_ai
    @radd_ai 6 ปีที่แล้ว +5

    that ugly weird lines. disabling anti-aliasing didn't work!

    • @miksuko
      @miksuko 5 ปีที่แล้ว

      Pixel snap on the material works

    • @chefsalat881
      @chefsalat881 5 ปีที่แล้ว +1

      @@miksuko Still won't work

    • @quackz5430
      @quackz5430 5 ปีที่แล้ว +1

      I know im late af but set filter point on point (no filter) on the sprite itself that works for me.

  • @Interprestor
    @Interprestor 2 ปีที่แล้ว

    Man, your eyebrows are beautiful. I'm totally into them.

  • @satyam5011
    @satyam5011 4 ปีที่แล้ว +6

    Who is here after brackeys quite TH-cam

  • @pgbwpgbw9887
    @pgbwpgbw9887 6 ปีที่แล้ว

    OMG! I'm from Brazil... and your tutorials ARE AMAZING! OMG! Please dont stop of doing this AMAZING WORK!
    SIMPLE, COMPLETE AND AMAZING! TY A LOT!

  • @Xanhomey
    @Xanhomey 6 ปีที่แล้ว +29

    wait how it is only 36 views and only 18 like is TH-cam Broken #BrackeysIstheBest and can you brackyes make a tutorial about maya for game modeling pls

    • @PHeMoX
      @PHeMoX 6 ปีที่แล้ว +1

      I guess someone should do a tutorial on how to manage the unimaginably large amounts of 'real-time' view counts youtube servers need to deal with on a minute to minute basis and you'd understand it is not actually 'broken'. It's simply set up in such a way the priority is with uploading / downloading videos so we can watch whatever new stuff Brackeys puts out, instead of having to wait for a somewhat meaningless counter to update itself LOL.
      edit: by the way, you're correct about the likes lol. Missed that the first time.

    • @Sparrow420
      @Sparrow420 6 ปีที่แล้ว

      yeah, it's just youtube being youtube...
      Brackeys is still one of the best unity guys, don't get me wrong.

    • @Exploshi
      @Exploshi 6 ปีที่แล้ว +1

      no blender ftw

  • @saiintokyo7351
    @saiintokyo7351 3 ปีที่แล้ว

    Thank you Brackey !

  • @conorhawkins1405
    @conorhawkins1405 4 ปีที่แล้ว +8

    Unity is hard

    • @mertmert8146
      @mertmert8146 4 หลายเดือนก่อน +1

      Still feeling the same?

    • @Galaxy_World
      @Galaxy_World 3 หลายเดือนก่อน +1

      bruhh

  • @UltiemeHack
    @UltiemeHack 6 ปีที่แล้ว +1

    Thank you for your video! Just bought a bundle with RPG elements from Humble Bundle, and this tutorial helps me out a lot :)
    Very clear.

  • @papaja04Gaming
    @papaja04Gaming 5 ปีที่แล้ว +13

    9 yo: **unity is a copy of Mario Maker >:(**

    • @besportscrazy
      @besportscrazy 5 ปีที่แล้ว

      @@disrespecc9678 I am of that age and find this offensive.. This is more like 20+ yo

  • @calebjardine7
    @calebjardine7 4 ปีที่แล้ว +2

    by the way, I am in the newest version of unity and the tile Palit does not come with unity (because having too many features in unity would make the file too large ) so in programs like this, there is a package manager for installing components you need that you don't already have. so simply open the package manager a get the2d tilemap editor. To to get to the package manager click the dropdown menu called window in the top center of the screen