Concept #5: Make the enemy troops bleed after it touches the log, dealing 244 damage/s (Lvl 11) and slowing them by 60%. Also, it will hit air troops an the area where The Log gets dropped and when it breaks.
It’s a bad idea though. It could hurt the card since the evolution log cannot log the middle. If there’s a dart goblin princess or another card at the middle you couldn’t log it without activating king.
Concept five, can hit troops mutiple times. Kinda like evo edrag, log would continuously knock back a troop until its duration ended. Dealing damage along the way.
I think a reasonable concept would be when the log roll ends the sharp things would pop dealing damage to surrounding area or make sort of a barricade that deals damage
If Log is a random Log with a Fury Bottle in His Evo need to make a full mark of Fury that deals damage and of course boost troops like Fury always does
Concept #5: leaves a Spike trail behind the log, the spikes would do similar damages as the evo firecracker tiny sparks The log would be the same 2 cycle
Concept #5 log grow up size by 0.4 tile and damage by 78 each kill and when it is dropped, expodes or get 8 kills can attack flying units Max kills is 15
Concept #5 The log will hit air troops as it spawns and lays spikes on the tiles it passes dealing 81 dmg/spike and when the log is destroyes, flings spike at all 360° angle and dealing 2x the normal spikes (cuz of speed) *These stats are at level 11*
Next concept.. hitting the ground with a big bang, creating earthquake in the opponents half of the arena causing damage to all towers and building cards.
Concepto 5: el tronco puede rebotar en la torre enemiga y el la tuya para empujar a las tropas enemigas constantemente Concepto 6: el tronco tiene un tamaño INMENSO por lo cual puede dañar a tropas aereas y hace mas daño Concepto 7: el tronco es mas rapido y tus tropas se puende subir a este pudiendo llegar a la torre enemiga mas rapido (algo asi como se vio en el trailer de la guerra de clanes)
Prenses Evrimi Fikirleri 1) Dondurucu Oklar Döngü Sayısı: 1 Prenses, ateşli değil buzdan oktan fırlatır. Hasar alan düşmanlar 2 saniyeliğine %25 yavaşlar. 2) Ekstra Menzil Döngü Sayısı: 1 Menzile +3 alır. 3) Hızlı Germe Döngü Sayısı: 2 İlk saldırı hızı ve saldırıların arasındaki süre %50 hızlanır. 4) Daha Fazla Ok Döngü Sayısı: 2 Hasarı %25 artar, okların yarıçapı %50 artar. Ayrıca 2 saniyeliğine evrimli fişekçideki gibi etki oluşturur.
Last one should be able to hit air troops and deal 5K extra damage. That being said, nerf miner.
Yeah thats seems fair ( i am a miner player😅)
@@pandabanana_2009I play with miners too
Nice❤@@C4tl90
1 cycle sounds balanced, it should heal your troops too
@@C4tl90 We know what you mean
Suggestion 5: Pushes troops for the whole duration of its roll.
thats what I thought
That would be perfect 👌👌🤳🏽
Prediction failed succesfully
You act like my comment is more than a suggestion for what that evo would do
Plus, the Evo snowball does pretty much exactly what I said here
Concept #5:
The Log Covers the entire arena, being twice as slow and dealing twice as much damage
Free king tower activation
@@bleachenjoyer30711 shots king tower
@@otown_dt-2331 10 cycle
@@otown_dt-2331 king tower deactivation
Beat goes hard at 0:51
My idea. What if it’s the log.
BUT OF FIRE
Wow I didn't thought about that
Concept #5: Make the enemy troops bleed after it touches the log, dealing 244 damage/s (Lvl 11) and slowing them by 60%. Also, it will hit air troops an the area where The Log gets dropped and when it breaks.
Oooh interesting!
the devs are going to add most likely be infinite range
It’s a bad idea though. It could hurt the card since the evolution log cannot log the middle. If there’s a dart goblin princess or another card at the middle you couldn’t log it without activating king.
@jadonrahman maybe they are gonna make a triple log 🤔
some sort of mechanic that deals with split lane pushes
@@imasink honestly not sure what they will do anything’s possible with supercell.
The first one makes sense considering the leaks
And it will most likely release in december
@Powerhouse3010 yup
That would be not creative plus more broken since the log's pushback is just too good no need for a freeze or stun
@@MedWaliidthe firefracker, valkyrie and other evo cards aleo are strong
All jokes aside, I actually like the infinite range one I think that’s a pretty good idea
Concept 5:- Nuke coming out of the log and you win next 100 games
🤣
I think its gonna be able to pushback troops for the entire range that it currently has
Concept five, can hit troops mutiple times.
Kinda like evo edrag, log would continuously knock back a troop until its duration ended. Dealing damage along the way.
Everyone knows it's going to be a log from side to side of the arena
Guys the log evolution is clear, it will be a tracking log that hits more than once
I think a reasonable concept would be when the log roll ends the sharp things would pop dealing damage to surrounding area or make sort of a barricade that deals damage
The logs spikes would pierce the troops and deal damage overtime, would be the best concept
I like the infinite range one tbh, it's not really broken and also can activate enemy king tower so you should be careful on where to place it
If Log is a random Log with a Fury Bottle in
His Evo need to make a full mark of Fury that deals damage and of course boost troops like Fury always does
Hear me out, it shockwaves twice when it hits the ground knocking things back and is 1 tile wider
they should make it that if it doesnt kill a troop it bounces back onto said troop again
Considering leaks show that log evo has a snowball? I think it will get bigger the more it rolls
Concept #5: leaves a Spike trail behind the log, the spikes would do similar damages as the evo firecracker tiny sparks
The log would be the same
2 cycle
My idea would be that it pushes them back and does damage to them overtime while being pushed
Best Evolution Concept Creator, because he actually edit the game build for the video and not a video editing
I think it should just deal splash damage once it brakes that can also target air troop. Goes off like a pipe bomb
The freeze idea would be epic as the Christmas log
Suggestion: I'd say the troops would stick to the log until the log dissapears, knocking them way back
Concept #5 log grow up size by 0.4 tile and damage by 78 each kill and when it is dropped, expodes or get 8 kills can attack flying units
Max kills is 15
This might be a reality 😭💀💀😭
Concept #5: The Log leaves scorches that lasts for 4 seconds, dealing over time damage similiar to poison
The log evolution but on fire and leaves a fire trail that does damage overtime for 10 seconds
I feel like the 3rd Concept is the one we gonna get in December
Suggestion: it leaves spikes on the field wherever u place it
Concept :
The log rolls back to where it was deployed
It could be that they bleed for a bit dealing damage overtime after it's hit it
Concept #5
The log will hit air troops as it spawns and lays spikes on the tiles it passes dealing 81 dmg/spike and when the log is destroyes, flings spike at all 360° angle and dealing 2x the normal spikes (cuz of speed)
*These stats are at level 11*
That’s not it evolved
That's complex but still I like it.
Even though zap was nerfed to oblivion.
Creo que el Evo Tronco deberia hacer 1000 de daño, pero cada tropa que golpea reduce su daño en un 50%, mismo rango del Tronco normal eso si
Next concept.. hitting the ground with a big bang, creating earthquake in the opponents half of the arena causing damage to all towers and building cards.
evo for spells was another fatal mistake of devs
good, now make it cover the entire arena, and being able to reach the other side of the base, dealing 2.5k damage to buildings and troops.
Concept 5:
The log can also reach the air so he can defeat 2 cards (land and air)
That poison did so much dmg ✋😭 also infinite range would be insane counter to log bait
One really big log that goes full map
It could just be a bigger log that has a wider area and can hit air troops although I’m not sure how strong that’d be
My idea : Unit that survived take extra damage for a while
Concept 3 seems balanced. Will destroy the log bait decks.
Maybe if it could bounce when it touches troops or building it would be good?
The first one should be a Christmas tree
Logmas
Edrag and musketeer had infinite attributes, I don't doubt that the same happens with the log
Let it fall as a real package and affect the air, then have a little more range
How about a fiery log that when hitting a troop, lights them on fire like a poison spell deals damage
3# feels more like an actual evolution
concept 5: he becames big log that can push everything with damage 2450
Poison is perfect because you being hit by spike so you got a a poison
the only logic one is that it makes bleed effect on troops
My idea is evolution Log pushes troops continuously and covers more distance and area (+11% range and +15% width)
prob gonna be log pushes back all enemies in its path until it reaches the end of its range
Concept 4 : freezing spell and log had a child. The rest is ...well .. concept 4.😂
My idea is that it turns into a wall then obviously wall breakers always attack the wall same with archer queen
Concept 1-3: *humble and balanced*
Supercell: Nah, we aint doing that, thats lame
Concept 4: *overpowered*
Supercell: Yea, thats balanced
💀
Concept 5 the log spike have poison in it and a 1x size increase
Concepto 5: el tronco puede rebotar en la torre enemiga y el la tuya para empujar a las tropas enemigas constantemente
Concepto 6: el tronco tiene un tamaño INMENSO por lo cual puede dañar a tropas aereas y hace mas daño
Concepto 7: el tronco es mas rapido y tus tropas se puende subir a este pudiendo llegar a la torre enemiga mas rapido (algo asi como se vio en el trailer de la guerra de clanes)
They actually might consider the infinite range after looking current few evos 😂😂
Nah, concept 4 should also make all units in the battlefield elite
It's should be sticky it ads to the logs Legendary ability to knockback everything
The poison makes sense actually
Let's make it long enough to hit both lanes
3 is the most logical one.
5. The log pushes the trop until he vanish
concept 5 you deploy it on both lanes at the same time
The long range would be the best one
Prenses Evrimi Fikirleri
1) Dondurucu Oklar
Döngü Sayısı: 1
Prenses, ateşli değil buzdan oktan fırlatır. Hasar alan düşmanlar 2
saniyeliğine %25 yavaşlar.
2) Ekstra Menzil
Döngü Sayısı: 1
Menzile +3 alır.
3) Hızlı Germe
Döngü Sayısı: 2
İlk saldırı hızı ve saldırıların arasındaki süre %50 hızlanır.
4) Daha Fazla Ok
Döngü Sayısı: 2
Hasarı %25 artar, okların yarıçapı %50 artar. Ayrıca 2 saniyeliğine evrimli fişekçideki gibi etki oluşturur.
Concept 5: Just place log and win game
it should freeze and slowdown troops by 50% for 3 seconds
5th. Release a nuke that destroy the whole map and you win 4 stars
Concept 3 in master royale 💀💀☠️🔥🔥
I was thinking it should bounce and do splash damage
The typical comment on this channel be like: concept 4 seems balanced, nerf miner
The last one was pretty balanced, nerf miner
Concept 1: Balanced
Concept 2: Mildly Unbalanced
Concept 3: Mildy Unbalanced
Concept 4: Very Unbalanced
Infinite range is quite good
I am super curious to know how you make these!
Honestly log doesn’t need evo it’s already too good
Last on will be aded its clash royal guys 😂
Concept 1 and 2 good 🗿👌
El último tronco fue una hacker el vídeo ajjaj
Concept #5 every troop it touches dies
i love concept 2 and 3
4 seems balanced nerf miner
Deals damage overtime
What if they make it twice as wide
Suggestion 5 will never end will always come back snd forth while jumping and ypu can use it in only 1 side no tower damage 😂
infinite range wouldn't rlly work cs king tower activation.
Hey hear me out log evo summon log launcher from COC 🤯
You missed rocket damage plus goblin course
i think i should comeback so its gonna do 2x damage
The 3 option it's Great
concept 1 is too good
Cool concepts 🎉
I can easily see 2 or 3 in the game 💀
Thanks! Love your concepts too ❤️
@ ❤️
Whay isn't a blatant stat increase an idea??