I know you listed so many locations in this video, but if there's one video that deserves a part 2 or even part 3 ... this one would be it! Good suggestions!
4:58 A cat on anyone's shoulder is clearly the demon side even for an angel. I'll be doing a pirate ship adventure in an upcoming campaign! Glad it's on this list! (I must be doing something right...)
I put myself through torcher for the past 2 days, designing day night cycles for my world that’s still in the works. I decided: “hey, let’s do the Fey realm with its unique little thing.” I split the sky into 128 sections all with a different length of day, week, month, and year. Days range from 5 to 36 hours. Years range from 200 to over 100,000 days. It took me hours and I’m still not done. My favorite part is making wacky Fey holidays.
I once ran a campaign where the PCs started at level 10 and were part of a startup adventures guild in Sigil (I had to convert a lot of the older edition stuff. This was years ago, before 5e plainscape came out.). Each job they took sent them to a different location in the multiverse. Starting simple and wading into some truly dangerous stuff. It was fantastic.
@TheFantasyForge Every couple levels, I would throw in something fun, like an Azer contracting the party to retrieve some rare material components from the paraelemental plain of ice and as a reward he crafted each of them unique magic items.
I’m totally using that dream combat idea. It would be so cool to have an adventure to wake an important NPC from a coma by entering their subconscious. 4:58 hello little guy
Tipp: if you are rightfully afraid to use backwards time travel in your campaign, arrange it so your players are only spectators and can not change anything while they visit. That's a nice way to let the players experience the history of your world without getting to crazy. Dreams: make dreams a physical place the players can travel too. Like in H.P.'s dreamland short stories. Also don't forget the lighthouse! There are so many adventure possibilities in lighthouses.
Shadow Sea - The Shadowfell version of the seas. I had mine with a few floating haunted houses which in the real world had been swept away by flood waters. Undead City - Run by sentient undead Fey party - Where the party don't stop till everybody drop! Active Warzone
Me, opening a video: it's probably either too obvious or won't suit my veeeery specific setting Me, watching it: it's actually incredibly good ideas there
Regarding the time travel one: I was running Tomb of Annihilation and the party was getting tired of the constant grit and grind of the jungle expedition. They had already lost a companion and their guide, so moral was really low to the point where they would help Artus Cimber to the guardian Naga and then turn back. The Naga transported them (in a form of a vision) to a bleak future. The outcome of Choult should they decide to give up. For 2 sessions they were taken to every place they have visited, every NPC they ever talked to and then to their future versions. One was dead trying to defend the port. One was a slave and the last one was helping refugees escape. I was really proud for my party when I saw their steely eyed determination to exorcise the Curse.
Feywild... want to go there... Abyss. For why not? Lots of interesting things down there Yes, floating islands be good. Now put them into the astral plane at once! Onto the worldtree you go!
saw tobias at 4:57 and yup im buying a displacer beast stuffed animal for my desk. also about time travel my party doesnt know it yet but when they came back from a differnt dimension they got put 40 years in the past they just think there in a differnt area of the world
My party went to Bytopia once. It is one of the upper planes. They went into a holy shrine of Melora to complete some trials, faced some devas and a planetar and at the end the Cleric was turned into Melora's avatar, gaining some neat abilities and finishing his story arc.
@@TheFantasyForge the sky is actually like a reflection of the ground, in a way that you can fly up and end up in the ground again. There is no sun, just omnidiretional light all around. There were lots of gnomes and other celestials. One side was very bucolic, and another was stormy and tempestuous.
Beholder's Lair is a very underused location. Not only is home to one of the scariest creatures on the monster manual, but adds a verticality that most locations lack.
4:59 that angel has a little displacer beast on their Shoulder. I tend to delete a few of these location, mainly the extra planar ones. They're more "settings" than places to visit. Imagine a totally blurred world, the party "wake up" in where anything written is gibberish, the people they meet there are always popping in and out, and they have themselves never feel tired, because they're sleeping and this is the dream realm. So can very easily get lost there, wondering how to get back, what they'll be like when/IF they get back, fun campaign, not the longest campaign, but not a one shot.
Other spots: Inside or on top of a giant Kaiju creature, An uncovered crashed space ship or teleported onto a magical fortress on the moon (that somehow has oxygen in a few rooms), characters have been transported into a maze with strange floating orbs that either give money xp or some slight reward but 4 different colored ghosts chase them around and a hastily painted yellow Balor is also collecting the orbs while yelling "wokka wokka", and finally the characters are in a puppet show.
On the flip side of the past spot, I sent my players into the future as a dream to fight the BBEG at a "shifting point" where basically the BBEG is trying to interfere with their plans and they have to kill/evade him, the small change is that both parties remember the experience and learn from it, so they'll be fighting a slightly different version at the midpoint of the campaign and again for the finale. But it lets me cheat and make sure that the challenge is appropriate so they don't just explode one way or the other, first experiencing had "half the party dying" but they barely won. with the remaining players down to critical health levels.
- Honey, I Shrunk the Kids. Everything is huge because PCs are insect size - Belly of the beast. You try to escape from inside of a monster. Could be combined with above but I think its way more interesting to escape from the belly of a mountain sized dragon than a cat.
1:19 tbh, when you got there, you'll either die or spent here to much time. My OotA players spent here 2,5 years... Both as players and as characters lol
Maybe mentioned a battlefield before or after battle Also I use a portal of infinite stairs that lead to pocket dimensions, some of them very weird ( I did not realize there was something called infinity stairs commercially but this is different)
An enemy Empire's secret blacksite prison, a cursed battlefield where a mighty but bloody battle was fought, a lush tropical island home to dinosaurs and/or tribal beastfolk, an enormous lighthouse at the edge of the known world, built by the Celestials to house the tools of creation.
An Iceberg that is also the lab of a faction called the White Shroud, which makes and sells weapons technology to the two empires, inside is very sci-fi laboratories, and a bunch of techno magic weird stuff, including a big red button that sends them back in time but only about five minutes...bonus points if you kill half your party before they find the big button, also foreshadow by making your party see your party from the future running by them out of the side of their eye.
For the time travel.... does a char having amnesia and being thrown into a different past than his own because magical accidents (they happen all the time XD a 20 year+ in the making char finaly being properly used by me elsewhere than free RPG on discord XD) without the rest of the party knowing count? Then thats me XD Tomorow (or rather today in 15 hours from now (writing this at 0:20 in germany XD) it will continue. and hopefully, thanks to some of your advice (especiel that about "just ignore the players who cant come to the date you set up and play anyway") we now have regular RPG in that world again (also called every 2 to 3 weeks, wich in itself is quiet the feat (still sad that back then 20 years ago we managed to do it every week on sunday, and sometimes even 2 day's in a row...). Also might i ask you doing some stuff about lycantrope chars? Whats your oppinion on them etc. ? If you didnt already that is XD
Totally unrelated to this how would I make a poppet from pathfinder in dnd but it’s like 5”10 what would I change to make it balanced or what would I add?
I would look at the most comparable thing in 5e. Probably an automaton or warforged or something like that. And then change some characteristics. So it might be weak to fire, but because it's small maybe you give it some things that a goblin might have or a kobold, like fury of the small, or nimble escape. Just gotta find something close enough that works, and then tweak HP and resistances and stuff like that for flavor.
I let my party do time travel, one of them asked me what happened if they touched the past version of themselves I said the universe would implode, they still did it
@@ZaineBidlack I wouldn't either haha, but I don't know if I would just end one like that. That's so metal I love it LOL Did you start a new one in a different world? Or how did that go?
I know you listed so many locations in this video, but if there's one video that deserves a part 2 or even part 3 ... this one would be it! Good suggestions!
Thanks for the love! Already seeing a bunch I missed
4:58 A cat on anyone's shoulder is clearly the demon side even for an angel.
I'll be doing a pirate ship adventure in an upcoming campaign! Glad it's on this list! (I must be doing something right...)
I thought the same thing about Tobias on the shoulder 🤣
Inside a giant tree, deku tree style dungeon. Did that once and my players loved it
Oooo that's a GREAT idea
There was an adventure in a Dungeon magazine iirc, that had a drow outpost inside a huge tree in a dark forest
@@ulfnorman9025 that sounds so damn cool
1. Ancient Ruins
2. Underwater City
3. Volcanic Lair
4. Haunted Mansion
5. Enchanted Forest
6. Ancient Library
7. Dragon's Lair
8. Forbidden Temple
9. Mines
10. Underdark
11. Pirate Ship
12. Mage's Tower
13. Thieves Guild Lair
14. Royal Palace
15. One of The Nine Hells
16. Hag's Cottage
17. Floating Islands
18. Desert Landscape
19. Wizard's Academy
20. Creepy Graveyard
21. Shadowfell
22. Gladiatorial Arena
23. Catacombs
24. Adventure's Guild
25. Barbarian Tribe Land
26. Cosmic Wonderland
27. Dream
28. Mountain Peak
29. Celestial Realms
30. Same World, But in The Past
THANK YOU!!
I add sewer, its a classic for me
I put myself through torcher for the past 2 days, designing day night cycles for my world that’s still in the works. I decided: “hey, let’s do the Fey realm with its unique little thing.” I split the sky into 128 sections all with a different length of day, week, month, and year. Days range from 5 to 36 hours. Years range from 200 to over 100,000 days. It took me hours and I’m still not done. My favorite part is making wacky Fey holidays.
Ooo I love that there's different times! That sounds amazing
@@TheFantasyForge it’s at least easy to track, determined by a d4
This actually gives me an idea for a session I had a sewer under the city but a catacombs is a good idea, nice work!
I once ran a campaign where the PCs started at level 10 and were part of a startup adventures guild in Sigil (I had to convert a lot of the older edition stuff. This was years ago, before 5e plainscape came out.). Each job they took sent them to a different location in the multiverse. Starting simple and wading into some truly dangerous stuff. It was fantastic.
That's so cool! It would be so fun to know each mission would be so different
@TheFantasyForge Every couple levels, I would throw in something fun, like an Azer contracting the party to retrieve some rare material components from the paraelemental plain of ice and as a reward he crafted each of them unique magic items.
@@duanebradway1627 That's awesome haha. Sounds like a blast
I’m totally using that dream combat idea. It would be so cool to have an adventure to wake an important NPC from a coma by entering their subconscious. 4:58 hello little guy
Yeah! Dream stuff is cool cuz you can get pretty weird haha
4:58 First time I've remembered to look out for him!
your name will be fun to say if/when you get shouted out haha
@@TheFantasyForge That's what everyone tells me when stuff like this happens, it's fun having silly usernames.
Tipp: if you are rightfully afraid to use backwards time travel in your campaign, arrange it so your players are only spectators and can not change anything while they visit. That's a nice way to let the players experience the history of your world without getting to crazy.
Dreams: make dreams a physical place the players can travel too. Like in H.P.'s dreamland short stories.
Also don't forget the lighthouse! There are so many adventure possibilities in lighthouses.
Great tips! And a LIGHTHOUSE! How could I forget D:
Shadow Sea - The Shadowfell version of the seas. I had mine with a few floating haunted houses which in the real world had been swept away by flood waters.
Undead City - Run by sentient undead
Fey party - Where the party don't stop till everybody drop!
Active Warzone
Shadowsea is a GREAT idea
Forge: Cosmic landscapes are very rare have your party ever been in one?
Me: *runs a whole space themed campaign on the moon* you were saying?
LMAO that sounds awesome tho. I guess Spelljammer counts too tho, so maybe not as rare as I thought haha
Glad I found your channel, I love your videos!
really fun-to-watch video once again!
thanks for the love!
Me, opening a video: it's probably either too obvious or won't suit my veeeery specific setting
Me, watching it: it's actually incredibly good ideas there
aw yay! I'm glad haha. I had to think hard for lots of these. Thanks for the love
Regarding the time travel one: I was running Tomb of Annihilation and the party was getting tired of the constant grit and grind of the jungle expedition. They had already lost a companion and their guide, so moral was really low to the point where they would help Artus Cimber to the guardian Naga and then turn back. The Naga transported them (in a form of a vision) to a bleak future. The outcome of Choult should they decide to give up. For 2 sessions they were taken to every place they have visited, every NPC they ever talked to and then to their future versions. One was dead trying to defend the port. One was a slave and the last one was helping refugees escape.
I was really proud for my party when I saw their steely eyed determination to exorcise the Curse.
I love it! I've already done them all- or will have by the end of my campaign, which only has a dozen scenes remaining lol
4:57 I see Tobias is having fun with Crowley
Crowley is just awesome haha
@@TheFantasyForge agreed, it's an incredible series...
I have almost all 30 covered so far! 2 years and going strong in our current campaign. Definitely using the one's I've missed for the current quest.
haha that's awesome to hear!
Feywild... want to go there...
Abyss. For why not? Lots of interesting things down there
Yes, floating islands be good. Now put them into the astral plane at once!
Onto the worldtree you go!
The fact I'm gonna allow them to go to most of these places in my campaign is bonkers crazy 😅
saw tobias at 4:57 and yup im buying a displacer beast stuffed animal for my desk.
also about time travel my party doesnt know it yet but when they came back from a differnt dimension they got put 40 years in the past they just think there in a differnt area of the world
Oooo that'll be cool for them to find out haha
I love this video and presentation! Thank you so much! I was wondering what I was going to do with that 30-sided die. 👍
wait do you actually have that? That's amazing haha
My party went to Bytopia once. It is one of the upper planes. They went into a holy shrine of Melora to complete some trials, faced some devas and a planetar and at the end the Cleric was turned into Melora's avatar, gaining some neat abilities and finishing his story arc.
Oooo that's cool. What did it look like there?
@@TheFantasyForge the sky is actually like a reflection of the ground, in a way that you can fly up and end up in the ground again. There is no sun, just omnidiretional light all around. There were lots of gnomes and other celestials. One side was very bucolic, and another was stormy and tempestuous.
@@abelsampaio389 ooooo that sounds awesome! Love the reflection idea.
bucolic...definitely didn't have to google that 🌚
Nice. Travel guide for forgotten realms
Beholder's Lair is a very underused location. Not only is home to one of the scariest creatures on the monster manual, but adds a verticality that most locations lack.
Well now I gotta make a part 2 haha
5:50 I think here? Tobias.
We recently fought Garfield the Deals Warlock at a dream version of the Fantasy Costco (where all your dreams come true)
4:59 that angel has a little displacer beast on their Shoulder. I tend to delete a few of these location, mainly the extra planar ones. They're more "settings" than places to visit.
Imagine a totally blurred world, the party "wake up" in where anything written is gibberish, the people they meet there are always popping in and out, and they have themselves never feel tired, because they're sleeping and this is the dream realm. So can very easily get lost there, wondering how to get back, what they'll be like when/IF they get back, fun campaign, not the longest campaign, but not a one shot.
That would be super interesting to play in! Love the idea
Other spots: Inside or on top of a giant Kaiju creature, An uncovered crashed space ship or teleported onto a magical fortress on the moon (that somehow has oxygen in a few rooms), characters have been transported into a maze with strange floating orbs that either give money xp or some slight reward but 4 different colored ghosts chase them around and a hastily painted yellow Balor is also collecting the orbs while yelling "wokka wokka", and finally the characters are in a puppet show.
all of these sound so damn awesome haha
On the flip side of the past spot, I sent my players into the future as a dream to fight the BBEG at a "shifting point" where basically the BBEG is trying to interfere with their plans and they have to kill/evade him, the small change is that both parties remember the experience and learn from it, so they'll be fighting a slightly different version at the midpoint of the campaign and again for the finale.
But it lets me cheat and make sure that the challenge is appropriate so they don't just explode one way or the other, first experiencing had "half the party dying" but they barely won. with the remaining players down to critical health levels.
daaang that's awesome! Also gave me some ideas...
- Honey, I Shrunk the Kids. Everything is huge because PCs are insect size
- Belly of the beast. You try to escape from inside of a monster. Could be combined with above but I think its way more interesting to escape from the belly of a mountain sized dragon than a cat.
Also, my dear Tobias is in 4:59
1:19 tbh, when you got there, you'll either die or spent here to much time. My OotA players spent here 2,5 years... Both as players and as characters lol
Daaang they are brave haha
Ooop! Big tasty ideas just dropped!!
now I'm hungry
Maybe mentioned a battlefield before or after battle
Also I use a portal of infinite stairs that lead to pocket dimensions, some of them very weird ( I did not realize there was something called infinity stairs commercially but this is different)
An enemy Empire's secret blacksite prison, a cursed battlefield where a mighty but bloody battle was fought, a lush tropical island home to dinosaurs and/or tribal beastfolk, an enormous lighthouse at the edge of the known world, built by the Celestials to house the tools of creation.
An enemy prison! That's a great one. So is a cursed battlefield, I can't believe I forgot that. My own players have been to one!
An Iceberg that is also the lab of a faction called the White Shroud, which makes and sells weapons technology to the two empires, inside is very sci-fi laboratories, and a bunch of techno magic weird stuff, including a big red button that sends them back in time but only about five minutes...bonus points if you kill half your party before they find the big button, also foreshadow by making your party see your party from the future running by them out of the side of their eye.
Oooo a lab INSIDE an iceberg? That's dope
Our group has been to all of those places in the 40 years of play...
40 years! Daaang, love to see it. I'm on year 4 or 5 now with one group. Can't wait
For the time travel.... does a char having amnesia and being thrown into a different past than his own because magical accidents (they happen all the time XD a 20 year+ in the making char finaly being properly used by me elsewhere than free RPG on discord XD) without the rest of the party knowing count? Then thats me XD Tomorow (or rather today in 15 hours from now (writing this at 0:20 in germany XD) it will continue. and hopefully, thanks to some of your advice (especiel that about "just ignore the players who cant come to the date you set up and play anyway") we now have regular RPG in that world again (also called every 2 to 3 weeks, wich in itself is quiet the feat (still sad that back then 20 years ago we managed to do it every week on sunday, and sometimes even 2 day's in a row...).
Also might i ask you doing some stuff about lycantrope chars? Whats your oppinion on them etc. ? If you didnt already that is XD
4:57 what do you do if you meet an angel or a god named Tobias?
You give them scritches
Totally unrelated to this how would I make a poppet from pathfinder in dnd but it’s like 5”10 what would I change to make it balanced or what would I add?
I would look at the most comparable thing in 5e. Probably an automaton or warforged or something like that. And then change some characteristics.
So it might be weak to fire, but because it's small maybe you give it some things that a goblin might have or a kobold, like fury of the small, or nimble escape.
Just gotta find something close enough that works, and then tweak HP and resistances and stuff like that for flavor.
@@TheFantasyForge thank you very much I greatly appreciate it
Castle in the clouds with cloud giants and their minions
God’s name is Toby! 5:00
Damn right
Sorry for my confusion, number 27 is a physical location. The plane of dreams, at least in dnd.
No way, I had no idea haha. Even better lol
Alright folks and at our #1 spot we have a different TTRPG system! 🎊🎊🎊
what is the movie from 2.45?
Treasure Planet
An irradiated fallen city of your running a sci fi campaign
24 of the 30 in the current campaign I'm running
Nice 😎
I let my party do time travel, one of them asked me what happened if they touched the past version of themselves I said the universe would implode, they still did it
but now I'm curious......did the universe implode? Lol
@@TheFantasyForge Yes the universe imploded and then the campaign ended
@@ZaineBidlack LOL I love that. Your actions have consequences 🤣
@@TheFantasyForge yeah I don't just let my players get away with stuff
@@ZaineBidlack I wouldn't either haha, but I don't know if I would just end one like that. That's so metal I love it LOL
Did you start a new one in a different world? Or how did that go?
*frantic baby dm note taking*
LMAO you got this
This video really needs a NSFW warning.
We recently fought Garfield the Deals Warlock at a dream version of the Fantasy Costco (where all your dreams come true)
LMAO what a sentence