Update 14 - Sons of The Forest

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 376

  • @maestro-zq8gu
    @maestro-zq8gu ปีที่แล้ว +606

    It would be amazing if the enemies did gather resources and build new villages like you're talking about. Huge potential there.

    • @leshape192
      @leshape192 ปีที่แล้ว +40

      Imagine if they build one giant cannibal town. Imagine if that town got invaded by a horde of the mutants, would be a crazy sight. Being in the middle of the town surrounded by hordes of em would probably feel like RE4 as well..

    • @AvB.83
      @AvB.83 ปีที่แล้ว +7

      I can already see the small ones hurrying around with one of the big ones angrily pointing at stuff... that would be amazing. Although if the cannibals started to chop down trees, they'd have to be REALLY careful with that, that would shift the balance quite a bit, especially if it didn't require the player to be nearby.

    • @theirresponsibleghost7748
      @theirresponsibleghost7748 ปีที่แล้ว

      @@leshape192 no thanks, ill just sit outside the village on a cliff and watch the chaos unfold lmfaoo

    • @Glosoli4
      @Glosoli4 ปีที่แล้ว +2

      Come across a MASSIVE camp! That’d be sooooooooo coool

    • @CaramelTheCat2
      @CaramelTheCat2 ปีที่แล้ว +2

      Imagine they can expand their own villages and and build traps and buildings

  • @hydractra
    @hydractra ปีที่แล้ว +402

    I love how the skull spinning trap is basically just a demonetization device

    • @archdelic
      @archdelic ปีที่แล้ว +5

      idk why they didnt add bones arrow...i loved that

    • @camerickoo4333
      @camerickoo4333 ปีที่แล้ว +3

      @@archdelic how close is the game until the estimated time of release? There might still be time for them to add them

    • @trulywicked479
      @trulywicked479 ปีที่แล้ว

      @@camerickoo4333 2 months now, fully releasing february. They're still going to update it afterwards too though.

    • @thestreakingninja
      @thestreakingninja 11 หลายเดือนก่อน

      @@camerickoo4333 release is planned for February

  • @seelthedeal_
    @seelthedeal_ ปีที่แล้ว +192

    one thing that's been mentioned a lot is the "filling out" of the map and small immersion things. i really think Endnight should do way more of these things.

    • @hypn0298
      @hypn0298 ปีที่แล้ว +11

      Yes I agree, this is something they need to do especially since the map is so big, it needs more content in certain areas.

    • @itizwhatitiz9560
      @itizwhatitiz9560 ปีที่แล้ว +2

      Definitely really important. The Forrest felt more depressing because you kept seeing stuff everywhere. It felt more relatable as you saw suitcases from your flight around too.
      Also the game needs a lot more cutscenes I feel. For every early virginia appearance the cutscenes should be Resident Evil esque. Cutscenes right now are pretty static and goofy

    • @BadWorkEthics
      @BadWorkEthics ปีที่แล้ว +4

      ​@itizwhatitiz9560 i disagree. I heavily dislike the amount of cutscenes and forced animations for every little thing. It just makes the game take so long for no reason. If anything, give an option to turn the animating and cutscenes off to offer more replayability

  • @1carus_vr
    @1carus_vr ปีที่แล้ว +71

    I got SO excited when i saw the spear shooter, they have to add a full blown ballista that would be really cool

    • @roberturlaub8526
      @roberturlaub8526 ปีที่แล้ว +1

      aah im not sure about that. if the traps get to powerfull the game gets way to easy.

    • @channingtaintum
      @channingtaintum ปีที่แล้ว +6

      @@roberturlaub8526 If you get to the point where you're finding and building the traps, your gear is likely at the point where the game has become easy.

    • @shrekzooka1
      @shrekzooka1 ปีที่แล้ว

      @@roberturlaub8526if they just made the difficulty super hard towards end game big traps would make sense

  • @cyanidejoe6577
    @cyanidejoe6577 ปีที่แล้ว +25

    Thanks for the informative and consistent update reviews farket!!!!

  • @LaikaIvanova
    @LaikaIvanova ปีที่แล้ว +23

    What would be nice is if they would occasionally "spawn" a small village in random places based on the amount of overtaken villages. It would create the illusion of cannibals migrating and building. It'd be very immersive and somewhat combat the lack of villages in late game.

    • @Danndoooo
      @Danndoooo ปีที่แล้ว

      Yeah and maybe boost the spawn of the canabals late into the game bc eventually the only enemies left are creepys and mutants

  • @julianlee30
    @julianlee30 ปีที่แล้ว +13

    You can tell how much effort farket puts into his videos. They're just so easy and relaxing to watch.

  • @gravidar
    @gravidar ปีที่แล้ว +2

    great to get your POV on this update, cheers. I have some catching up to do, have been waiting for enough extra content to make it worth while jumping in again. nice one mate!

  • @LeoLFerraz
    @LeoLFerraz ปีที่แล้ว +6

    Speaking as a game dev, I can guarantee you that if the feature seems cool and seems feasible, but is not implemented or on the roadmap, it's because there's a prioritized backlog. In the case of having the cannibals build stuff and attack your base, it's not enough having the mechanics tech (which they do, as you pointed out in Kevin's behaviours). That would be a very GD-heavy feature, probably require lots of testing (though they are being permissive with bugs in this early access).
    Having said that, that would be a killer feature!

  • @rosspohlman8512
    @rosspohlman8512 ปีที่แล้ว +5

    You keep it up man. Ur videos are what keeps me going through my engineering studies! Love it!

  • @NAC_Exec
    @NAC_Exec ปีที่แล้ว +15

    I believe the camp fires around the cannibal villages got cleaned up. They are definitely more noticeable.

  • @kickitwithduck5027
    @kickitwithduck5027 ปีที่แล้ว +1

    I misheard the arrow types and thought it was "Shark" arrow. Thank you for covering the updates as always. I enjoy your knowledge of the game and seeing it. It helps me be better at the game.

  • @leeatt4940
    @leeatt4940 ปีที่แล้ว +3

    Seeing this game come together and watching you cover the updates and play it is so exciting.

  • @Zerothian
    @Zerothian ปีที่แล้ว +15

    Hey farket, watched your update videos from time to time. Love the content! I played extensively at launch, did pretty much anything you can think of, but would love to see an update video about the most impactful changes since launch summarized. Think it would make a pretty good vid too. Thanks for the content and hope you're doing well!

  • @onesadtech
    @onesadtech ปีที่แล้ว +4

    Endnight should put out a key or glossary of sorts for the building mechanics, explaining what each specific word that they use means (what is a beam? what is a pillar? etc.) would be great for understanding updates, and also give the community specific words to use when explaining building techniques.
    Great update video Farket, thanks for sharing!

  • @Diesal3
    @Diesal3 ปีที่แล้ว +1

    YES! Thank you for adding those coords for the blueprints! Thats so awesome.

  • @haleygruensfelder8436
    @haleygruensfelder8436 ปีที่แล้ว

    Wow, I love the way you edited these clips together with the progress bar at the top. Kudos to finding a way to make your content even better!

  • @ciandoran6592
    @ciandoran6592 ปีที่แล้ว +11

    Hopefully youre viewership begins to grow again when the game is complete i hate that im the one of many who only watch youre updates i genuinely wish you the best farket youre one of my favourite human beings on this site and have been there for so much of my life i hope you lead a prosperous and healthy life youve earned it

  • @Ackamemnon
    @Ackamemnon ปีที่แล้ว +8

    I love the double bed man, i would love to see more added to the shudders and some baskets for arrows and stuff, not to mention some end tables and table lamps would be cool. I do use furs as curtains though hehe. I usually play on peaceful mode realistic season. 😁😁 I always love you detailed updates and you're thoughts on the game farket.

    • @TheNeonduke
      @TheNeonduke ปีที่แล้ว

      Arrows can be stored on shelves, so no need to wait for baskets!

  • @danyurr5304
    @danyurr5304 ปีที่แล้ว +3

    Noice! I like your idea of cannibal base defense. It would make good use of all the traps

  • @monsterbash9758
    @monsterbash9758 ปีที่แล้ว

    Man! Perfect timing! I was about to play and saw the update, came here and you'd uploaded the video 6 minutes ago!

  • @bloodmasta1
    @bloodmasta1 ปีที่แล้ว +2

    Whoever came up with that spin trap definitely was a Half Life fan! Respect! This was a fun update

  • @mr.burkenstock4188
    @mr.burkenstock4188 ปีที่แล้ว

    Amazing vid keep up the fantastic work cheif, i cant stress how much i enjoy your update videos.

  • @yolomcswaggions7852
    @yolomcswaggions7852 ปีที่แล้ว +8

    These Update has me really excited. These features really expand some of the game play elements. But by far the most trilling part to me is how they're adding more to map. The since of atmosphere and reward for exploration drew me to play the first game, and it's great seeing more of that added to the sons of the forest.
    I'm not typically a horror or gore fan, but the, their games are just so great.

  • @joeykerr5517
    @joeykerr5517 ปีที่แล้ว +14

    I love this update. Especially the arrows and traps. I wonder if we will eventually be able to add poison and shock to other weapons, at least spears maybe. I hope they change shock to 1 battery. Loved all of your ideas too.

  • @Rob_Kankerboef
    @Rob_Kankerboef ปีที่แล้ว +7

    I hope that in the next updat they will allow you to equip the torch as your lightsource, like the lighter and flashlight

    • @stortubemate7179
      @stortubemate7179 ปีที่แล้ว

      They could add a mushroom garden like the previous game to grow mushroom.

  • @ACGamingST
    @ACGamingST ปีที่แล้ว +2

    you're the only youtuber i watch about sons of the forest, and i have no regrets waiting 24 hours for you to upload this video, which i will watch in delight while sipping my morning coffe, cheers !

  • @cursedimageseveryday5559
    @cursedimageseveryday5559 ปีที่แล้ว +2

    One thing I don't like is once you get a bow and arrows it almost completely invalidates most of the enemies in the game. It's way to easy to headshot enemies and they just stand in front of you not doing anything waiting to die by headshot. It would be cool if they at least put their hands in front of them or something. Also stealth needs a rework because is doesn't look like it is working properly. When opening an inventory while crouched you should stay crouched that way you can safely retreat and craft in a bush while being stealthy if you don't play with inventory pause, also freelook from your inventory would be cool to check if enemies are close.

    • @autisticbraindamagedmoron
      @autisticbraindamagedmoron ปีที่แล้ว +1

      Well, cannibals have armor which can negate shotgun headshot. It would be nice if Big cannibals or Fat cannibals could wear armor too.
      Or if there were cannibals with shields just to make guns less OP.

  • @NexVoidGaming
    @NexVoidGaming ปีที่แล้ว +2

    Dear lord, a full inventory is an intimidating amount of crafting resources at your fingertips

  • @karateswords11
    @karateswords11 ปีที่แล้ว

    I love the fire arrow crafting animation you throw the bottle at the arrows

  • @MrSmile105
    @MrSmile105 ปีที่แล้ว +1

    Quick disclaimer for those struggling to find the gore couch.
    The devs moved the findable blueprint for it in this patch. It is now found in a fishing cabin in the mountains.
    If you start at the cave where you find the gore clock and go upstream, you'll get to the big frozen lake. Go along the right edge of the lake and you'll find the cabin.
    Inside of that cabin is the blueprint.

  • @thebear2950
    @thebear2950 ปีที่แล้ว +3

    I agree so much with the fact that cannibals should be able to build

  • @TheBatmanBoi
    @TheBatmanBoi ปีที่แล้ว

    Literally was looking for when you were going to make your vid for this! Love you hope your sickness goes away soon! :3

  • @L3monSqueezy
    @L3monSqueezy ปีที่แล้ว +4

    Could you imagine if they could build. Like they start building a village in an area you dont really go to. One day you end up there and there is this gigantic town that is ridiculously defended.

  • @airael777
    @airael777 ปีที่แล้ว

    Sound good when talking, glad you happier .😊😊

  • @jay2thedub
    @jay2thedub ปีที่แล้ว +3

    17:30 Canible villages don't update well. You might want to try looking at it with a new save.

  • @nunyabidness3429
    @nunyabidness3429 ปีที่แล้ว

    I love the animation for the fire arrows. Dude just chucks a bottle down at it and it smashes lmao.

  • @mikethesquidxvii9855
    @mikethesquidxvii9855 ปีที่แล้ว +1

    the new traps are so cool, a baby specific trap would be a god send, the babies are not phased by spikes unless they jump and the spring trap idk if they work because i dont travel to the beach to get the shells. the the addition of all these new traps makes me wanna redo my entire base lol

  • @Lesservector
    @Lesservector ปีที่แล้ว +1

    5:06 this gives me an idea about how they could utilize the golf carts as a trap as well. Perhaps using the logs to create a blueprint structure like a tunnel, to guide the vehicle through it upon the triggered event of an enemy crossing some rope or wire. Essentially ramming into said enemy crossing the rope / wire.

  • @Coolkidstan
    @Coolkidstan ปีที่แล้ว +3

    The shadow problem with the large bed is probably something to do with LOD shadows and i dont really think that endnight broke the spotlight i think they just have the light strength lower and have 2 lights inside of it to make an area and spotlight

  • @theautisticpage
    @theautisticpage ปีที่แล้ว

    In the U.S. there are a great many springs in the mountains that people go to to skinny dip. There are whole buildings built around springs like this. There are irrigation ditches that don't freeze from the hit springs near my home.

  • @harshivpatel6238
    @harshivpatel6238 ปีที่แล้ว +1

    Send these note for devs :
    1) add a blueprint for combining spot light & spear thrower. Which then can be mounted on towers or ledges/walls
    2) make the lights spread atleast twice as far. Probably will affect performance a fair bit.
    3) make the spear thrower free in 2 axis, updown & left-right, like how one would aim a bow
    4) 2-to-3 levels of blueprint for special slots for enhanced arrows, so you can always have more normal arrows. like 30 normal ones & 20 special ones.
    The devs probably won't like it, but the crafting system in far cry 3-4 gradually expands capacity of carry items. Wish Endnight does something similar to that.
    5) Extra vegetation on terrain is really good addition. Add more, & biome specific ones, like different ferns in snowy areas & different wines on edges of the lakes.
    6) To make cannibal villages more creepy, make them a lot taller & slanted etc. I get that the scattered body parts around the villages add to the horror around it. That is more passive way of doing it. --- Player needs to have a little more fear when exploring the villages.
    - make the structures made by cannibals Dark, tall & creepy, more intimidating, like the nun from conjuring movies
    - have a scout cannibal/cannibles climb on those tall huts & use the height advantage for patrolling & alerting tribe members when they see you or mutants etc. ...In general, the cannibals should use/climb their own structures & player built ones to their advantage when fighting, rather than just charging. It was always a scary thought that a cannibal would randomly jump on you from the trees back in the forest. An attack from different height makes it scary rather than all attacks from ground level.
    - have cannibals set traps around their villages for players.
    7) add a new cannibal/mutant that silently glides like a huge dark bat/vampire, attacking from above & flying in huge circles. Since it should be out of player's melee range for the most part, the damage should be low & repeated. Imagine if babies could fly. Not instantly deadly but scary & annoying over time...
    All the different types of traps really add to the passive gameplay mechanics.
    Wish Kevin can aim at different enemies when you are fighting in front of spear cannons.
    Awesome update❤

  • @joshuarose6014
    @joshuarose6014 ปีที่แล้ว

    I absolutely love that you can put greg in your flask 👌

  • @doblad
    @doblad ปีที่แล้ว +1

    nice, the game gets better and better. i hope they will do many many more updates :D

  • @thelittlealien6365
    @thelittlealien6365 ปีที่แล้ว

    7:20 A good fix for the search lamps would be to (obviously) brighten them, but also include a tap in the recepie, since the tarps seem to be made out of a reflective material. Lightsource + cone/tube shape + reflective materiel inside = searchlight

  • @MaoriNative_NZ
    @MaoriNative_NZ ปีที่แล้ว

    Mean vid bro. Love these update videos and ur channel

  • @The_Apex_Of_Predators
    @The_Apex_Of_Predators ปีที่แล้ว

    thanks for getting this out so quickly!

  • @j-p4194
    @j-p4194 ปีที่แล้ว +3

    I'm gonna have to replay this game after all the updates! Side note, I hope they buff the spear launcher and provide more stun animations for when enemies get hit. We saw in this video that some cannibals get skewered but they walk around for a bit not reacting to anything. I would imagine if you got hit with anything you'd flinch a bit especially with multiple spears right??

  • @queenannsrevenge100
    @queenannsrevenge100 ปีที่แล้ว

    Fantastic update, and equally fantastic coverage! Thank you so much Farket for all of the diligence🫶

  • @WildRapier
    @WildRapier ปีที่แล้ว +1

    I wouldn't mind having the ability to route rope for trap triggers instead of the all-in-one packages. In addition, you could trigger multiple traps/spear throwers at once! Lot's of possibilities!

  • @discountmagnusthered1828
    @discountmagnusthered1828 ปีที่แล้ว +2

    The return of the sacred fire arrows

  • @jakemartinelli5049
    @jakemartinelli5049 ปีที่แล้ว +5

    I feel like we’ll be able to mount a gun onto a rig of sticks or stones, power it, and make our own turrets eventually. And maybe the Artifact will be a power source, and not just the AI controller it was in the first game

  • @Codenamel3oom1
    @Codenamel3oom1 ปีที่แล้ว

    Definitely gonna try living out of that cave in the fishing village, seems like an amazing bunker to keep storage/a secure bed in

  • @zerrierslizer1
    @zerrierslizer1 ปีที่แล้ว

    something i hope they ad is the ability to dig trenches in areas with lots of open space, as well as adding a Draw Bridge, as that could lead to some REALLY cool builds becoming possible.
    for example, the trenches can be filled with spike traps and such, which leads to normal Canibals being either unable to cross it or die trying, but the special mutants like the double-ender one (dont remember the name atm) can go over the trench to the other side by adding an animation where it does so, but ad a balancing system where it CAN fail this animation check, leading to it falling into the trench and geting killed by traps, and hurting it before it reaches the trench increases the chance of it failing.
    the potential with this game is HUGE. and the way they are adding new locations and padding out the empty areas is incredibly cool!

  • @DiceRollx
    @DiceRollx ปีที่แล้ว

    games getting updated so much, made me decide to take a break after finishing my first playthrough on launch just to be amazed at how different it is a year or so from launch

  • @lilbabi
    @lilbabi ปีที่แล้ว +2

    They released a hotfix that makes the spotlight brighter and more. Maybe you could make another vid on it!

  • @eplus341
    @eplus341 ปีที่แล้ว

    I like how one of the hands on the clock has a watch on it :)

  • @BroEdymaniax
    @BroEdymaniax ปีที่แล้ว

    Perfect example of a dedicated, informed, exemplar youtuber. I hope your real persona is as true as your youtube one, best regards mr. Farket

  • @brycerodriguez244
    @brycerodriguez244 ปีที่แล้ว +1

    Maybe the reason why nighttime passes faster is because they might have taken the day system, turned off the lights, and sped up time by a multiplier instead of making an entirely new system. I don’t really know for sure though

  • @veenex1087
    @veenex1087 ปีที่แล้ว +1

    I would be great if End Night added a thing where canibals cut trees, and other stuff and start building and expanding their lil camp into a bigger camp then we could find or track a base camp down and we can raid it then maybe break sum stuff and when its completly raided their is a hidden stash around the camp somewhere that would be nice fr it gives the player a sense to go out and do sum or find resources

  • @Vertexnine
    @Vertexnine ปีที่แล้ว

    Thanks for the rundown Farket. Also, by the way, people do indeed swim in hot springs :)

  • @IronHorse1854
    @IronHorse1854 ปีที่แล้ว

    We actually do have a number of thermal springs, there's even one near me here in Victoria. I've never actually bathed in a thermal spring while in Australia still but people do. I have done it overseas though. It's pretty nice.

  • @CODAZ06
    @CODAZ06 ปีที่แล้ว +1

    legit watching this and had a hot fix update and they upped the spotlight brightness and fixed the spear storage holding more than it was meant to lol.

  • @cursedimageseveryday5559
    @cursedimageseveryday5559 ปีที่แล้ว +2

    They need to add one big true main village into the game

  • @Tech21891
    @Tech21891 ปีที่แล้ว

    i love ur videos mate almost at 500 thousand subs that's amazing

  • @Honza_5
    @Honza_5 ปีที่แล้ว

    I would love to forget completely everything about this game, came back after 3 years and enjoy it exactly how i enjoyed the first Forest...

  • @jreverie7018
    @jreverie7018 ปีที่แล้ว

    Awesome! Thanks for doing these 🙂

  • @VanixTheBoi
    @VanixTheBoi ปีที่แล้ว +1

    i think they should also add new achievements to give the game abit more of a challange

  • @TheNelsonriv80
    @TheNelsonriv80 ปีที่แล้ว

    Awesome review!! Thank you!

  • @saylosrelyks8645
    @saylosrelyks8645 ปีที่แล้ว

    Those traps look like so much lol, can't wait to jump back in after a few more updates, luckily Kelvin sleeps on the floor most of the time so Virginia can now share with me, i mean let's be real here after a while she's basically in love with the player, seriously though the fact that they added a double bed is amazing.

  • @darceytolen1028
    @darceytolen1028 11 หลายเดือนก่อน

    The thing with the spotlight is intentional small it's to lure enemies to specific area to ur base where maybe ur best trap may be. So the spotlight is awesome and good as it is not decoration

  • @Hunko115
    @Hunko115 ปีที่แล้ว

    I do think cannibal camps should have more defences.
    Not only to make it more difficult since players can just rush in and grab the items and leave.
    But also make it feel like you the player are intruding on their land.
    Here are some ideas to spice their camps up:
    - ( Walls )
    Walls would be used to protect the cannibals either from mutants or the player.
    But it would also be used as a way for players to sneak around the camp without being spotted
    directly.
    Making stealth a viable option for raids.
    Either you could throw a C4 to blow a hole, or maybe use a zipline rope to sneak in from above.
    - ( Traps )
    Around the camp there would be spike pits with leafs
    covering the top intended for mutants to fall in or the player.
    Maybe even a snare trap that immobilzes the player and we need to cut the rope in order
    to escape before they kill us.
    - ( Terrain / locations )
    I think this is a important factor in order to make the locations more memorable.
    Either camps set up at cliffs or maybe on an island.
    Maybe even inside a cave?
    I think the mountain region is also very barron in terms of cannibal camps.
    Would be cool to have nothern tribes that are covered in animal skins to keep warm.
    - ( Roles inside the camp )
    I think certain cannibals should have various amounts of tasks or activities inside the camp.
    For example:
    Sleepers, scouters, eaters, guards.

  • @steelemerald300
    @steelemerald300 ปีที่แล้ว +2

    I put the spotlight high up and it was actually very potent

  • @blackhawkstudios7665
    @blackhawkstudios7665 ปีที่แล้ว +2

    I tested out the new arrows and I think they could be good for the forge thing over all I think good update

  • @PoisonedHD
    @PoisonedHD ปีที่แล้ว

    A cool addition would be seasonal items, such as during December there could be a Christmas tree and other festive decorations. Or pumpkins that grow during autumn in October that you can carve out with the utility knife and light the inside. It'd also be nice if they saved and weren't destroyed after the period. (I'm not really sure if they should be or not, I'm conflicted on the matter.)

  • @TheHitmanSF
    @TheHitmanSF ปีที่แล้ว +4

    This game has the most amazing dev in term of update. The countdown until next update is one of the best thing in gaming i've ever seen in term of update. Even Bethesda take too long to update Starfield.

  • @nathanmitchell7961
    @nathanmitchell7961 ปีที่แล้ว +4

    13:06 this enemy type would be fine in a game with a block, parry, or dodge but Sotf doesnt have either. Also im a little confused why they didnt just offer a list for notes that you can choose rather than going through each one slowly one by one when there is 40 pages in the game
    P.S That AI building idea is absolutely genius Farket!

    • @thenose7254
      @thenose7254 ปีที่แล้ว +1

      SOTF has literally all 3 of those, lol. You can block, you can tap the block button to parry and you can dodge by strafing.

    • @nathanmitchell7961
      @nathanmitchell7961 ปีที่แล้ว

      @@thenose7254 Strafing is not dodging what are you smoking? Yes parrying and blocking exists but are barely even needed to be utliizedd because the game is so easy once you obtain guns or ranged weapons, the AI pose no threat.

    • @thenose7254
      @thenose7254 ปีที่แล้ว +1

      @@nathanmitchell7961 When you strafe you are moving out of the way of attacks that would hit you. That's literally what dodging is. You are evading incoming damage. Just because it's not a Dark Souls s-based roll mechanic doesn't mean it's not dodging.
      I agree though, ranged weapons are really overpowered and enemies can barely counter them at all.

    • @nathanmitchell7961
      @nathanmitchell7961 ปีที่แล้ว

      No, dodging is moving an instant succession in a specific direction, you're moving the goalposts because you just want to disagree.@@thenose7254
      Defintion says: "avoid (someone or something) by a sudden quick movement."
      You dont have sudden movements by strafing slowly in one direction or the other, by this definition every game would need to only consist of strafing and no dodging mechanics.
      Wow such a mindblowing, intriguing gameplay mechanic for avoiding enemy attacks........just run in a circle, the whole combat system is incredibly basic.

  • @ShadKats
    @ShadKats ปีที่แล้ว

    I love the skull on that grind trap!

  • @roberturlaub8526
    @roberturlaub8526 ปีที่แล้ว +2

    the new traps are damn well made. they give me an tower defense game vibe. kinda like in night of the dead. they look kinda bs and perfect at the same time xD.

  • @eddiebernays514
    @eddiebernays514 ปีที่แล้ว

    my biggest worry with the sons of the forest releasing in early access was that it wasnt going to have much at release and that they wouldnt put out much content after that. but god damn am i glad they proved me wrong. i just really hope the content doesnt stop.

  • @ItsumiSensei
    @ItsumiSensei ปีที่แล้ว +1

    It would be cool to see you make a kill box or kill tunnels/structures with your building skills 🔥

  • @bigmanspook
    @bigmanspook ปีที่แล้ว

    the spotlights def have a more atmospheric feeling to them than being an actual light source. like that shot of your spotlight outside the door pointing out into the woods looks rly cool, but yeah it's kinda dim

    • @SkaterSteve99
      @SkaterSteve99 ปีที่แล้ว +1

      they just released a hotfix in which they increased the range and brightness of the spotlight

  • @Rareheart82
    @Rareheart82 ปีที่แล้ว

    The spear throwing trap would be nice to align along the fence where they keep attacking it. So when they go hit the fence the trap will spring and shoot along the fence line. 🤷🏼‍♂️

  • @LuckyTiger-hk1pw
    @LuckyTiger-hk1pw ปีที่แล้ว

    Grino Trap is now my favorite trap. 👍 It's hilarious.

  • @georgelashx2353
    @georgelashx2353 ปีที่แล้ว +1

    Wow, this game is evolving into the ultimate survival simulator

    • @nawack2774
      @nawack2774 ปีที่แล้ว

      Clearly very (very) far from it...

    • @georgelashx2353
      @georgelashx2353 ปีที่แล้ว +1

      @@nawack2774 don’t understand

  • @pilgrim2481
    @pilgrim2481 ปีที่แล้ว +1

    thanks for showing us the new updates :D

    • @medbred
      @medbred ปีที่แล้ว

      🚴

  • @shawnofdadead1805
    @shawnofdadead1805 ปีที่แล้ว +3

    The turtleshell trap works on babies.

  • @comedyradijs1069
    @comedyradijs1069 ปีที่แล้ว +2

    If the enemy's try to raid my base even by invading and building there, I would buy the game. The one thing I am missing in the game is a reason to build a base

  • @isaacshockney7421
    @isaacshockney7421 ปีที่แล้ว

    was waiting for this! thanks farket

  • @Karnivor-0us
    @Karnivor-0us ปีที่แล้ว

    what would be really cool and should absolutely be added is a rare kind of baby variant that spawns later game that looks slightly larger and has grey wrinkly skin, when you kill it a cloud of dry skin flies off and the baby grows into a mutant after it sheds its skin, or maybe a child mutant

  • @lofijedi
    @lofijedi ปีที่แล้ว +1

    Finally different arrows!

  • @nvbody5006
    @nvbody5006 ปีที่แล้ว

    I love your update videos so much. These videos are completely different to the most other content creators. Keep it up, I really appreciate your work ^^

  • @MackapackaMadafaka
    @MackapackaMadafaka ปีที่แล้ว +1

    Man i love this game.

  • @Brigand231
    @Brigand231 ปีที่แล้ว

    That grind trap seems awesome!

  • @golevka
    @golevka ปีที่แล้ว

    2:53 Shoutout to this good zipline idea!

  • @fatbabycat
    @fatbabycat ปีที่แล้ว

    I was waiting for this, played on update day

  • @Canis_Corpus
    @Canis_Corpus ปีที่แล้ว

    I love how the character just breaks the liquor bottle on the tip

  • @ПривидКиєва-ы3у
    @ПривидКиєва-ы3у ปีที่แล้ว

    You got that funky groove :)

  • @TheBigdan217
    @TheBigdan217 ปีที่แล้ว

    Feels like sons of the forest is still early access, everyone and their mama is still playing the first forest

  • @georgeflamehand2100
    @georgeflamehand2100 ปีที่แล้ว +1

    Thank You Game for a Proper bed tired of sleeping on sticks👍