Thanks for the comments! I've been hoping to clarify this as some people have their doubts. It's very possible to reach the pan flute/knife boss before beating all three of the other bosses because I did it. You're correct in saying you need all 3 weapons to reach the biome where the knife boss is, but you don't actually need to complete the 3 biomes and the 3 biomes' bosses where you get those weapons. I started with the Ruego al Alba, got the Veridicto and beat that biome's boss (so my first boss), then I got the Sarmiento y Centella. After getting S&C, I left that biome (without completing it or fighting the boss) and backtracked to find stuff. That's when I stumbled upon the Mother of Mothers and eventually got to the knife guy, making him my second boss. As you can see, I never even touched the Crown of Towers where you get the Ruego al Alba because that was my starting weapon. I hope this clarifies things. I'd absolutely hate for anyone to think I'm a liar.
Guru is right, guys! There is a Steam achievement that needs you to reach that boss in less than 30 minutes, and that is impossible if you go killing every previous boss. You can get the weapons and go straight to that guy under Mother of Mothers if you wish, and you must to get that achievement.
I have to agree, B1 lived in my head rent free while I was playing it and for weeks after. The friction in its gameplay seemed to feed into the overall themes of the game. There was something so evocative about the lore and atmosphere. The new, more refined B2 is already fading from memory after 100% even though I loved my time with it.
You know what I did right after beating Blasphemous 2? Booted up Blasphemous 1 again and maaaaan do I love that game. The movement abilities in part 2 were welcome but not needed IMO. Can't wait for the true ending update.
Great analysis, well done! Finished B2, 100% within 26 hours of gameplay. I can tell you that I enjoyed B1 much more. Even with all of its flaws, it is a more complete game overall. B2 is more streamlined in tone, story, music, and even animation. Difficulty-wise B2 is a less challenging game as well. Less suffering, less glory.
I don't know. Blasphemous 1 is too easy; not only can you curb-stomp literally every mob, but you don't even have to learn bosses' moveset, once you have proper build (debla of light is OP, and you can't do anything about it). Aside from Esdras and his gray copies - their hitboxes are just broken. Whereas BS2 has much more complex and challenging bosses, and normal enemies are almost impossible to stagger, which forces you to rely much more on parrying, timings, positioning, and overall strategy. The only thing BS1 is truly much more hard (or, rather, frustrating) is platforming. I played it 4 times, got all the achievements, and I never repeated Miriam's challenges after I've got her prayer.
@@Владислав-ы9м5у I'm with you on the Miriam Challenges. I hated those. I guess I had a vastly different experience with the games than you. In B2, I was staggering everything with the Veredicto (I had a figure that increased stagger by 25%). None of the bosses gave me a challenge except Eviterno. I found so many damage mitigation beads that I basically tank-and-spanked every boss in the game. I honestly just prefer the bosses in the first game because they looked better and had more interesting lore.
@@MetroidvaniaGuru that is correct, but let's be honest - the bosses from the first part have 1-4 attacks per average (I mean, the main story bosses). They're simpler mechanically, even Chrisanta has, like, 2 attacks aside from her superdashes. As for Ecstatic Novice - this figure doesn't improve stagger, it simply improves your chance to get the enemy to the point when you can execute them. The chandelier guys could be staggered in the first game, and they only had hyperarmor during their attacks, but not even Veredicto can stop them now at any point.
I think the devs focused on the opinions and criticisms and lost what made Part 1 great. Although it was fun, I probably won't touch B2 again until a new dlc comes out but for sure will pay B1 for nth time occasionally.
The reason they changed the cutscene art styles was because the person who made the ones from the first game, Andrey Gogiya, stoped working with the game kitchen. So they decide to use the second best option, that been the same studio who did the wounds of eventide trailer
My thoughts on seeing the ending was "ah, they'll fix this in the DLC" lmao. I 100 agree the bosses lacked the dramatic grandeur of the originals, though I did like the idea of other penitents like The Penitent One and Crisanta, working for the Miracle just like Escribar and Crisanta were; even despite them being weaker I did still think the designs were crazy cool! But also the lore for the penance of these so called Penitents is fuzzy for me... I must now see if there's anything on the wiki actually
I agree 100%. I was a little disappointed with the bosses too. Nothing can live up to Melquiades to me. Best boss ever. The timed door puzzles were all surprisingly easy and I beat most on the first try. But, despite having all the health upgrades, I cannot get past the final blood rain gauntlet before the last boss. I'm getting arthritis and carpal tunnel trying to beat it and I've basically given up.
Try using the verse, “Aubade To The Sleepless Iron.” Gives you a helper who does decent damage and takes some pressure off you so you can focus on dodging.
I actually did figure out the A ending puzzle myself, when I noticed that 1. they have one verse each of a story 2. they have some extra golden bits I looked at them closer and noticed them pointing, tried putting them in the altarpiece in specific ways and lo and behold, they started shining. The only thing I needed help with was the final step, I didn't connect to the the right door in the chapel, BUT I did figure out the full cursed letter quest on my own.
Nice! I LOVED the cursed letter quest. I wish they had more stuff like that in the game. Kudos on figuring out more of the A ending than me. Like I said, once I looked up what to do, I could see the clues everywhere (the cloth on the figures, the story, how some resonance names were named after the figures/envoys). I never placed the envoy figures in the places where they turned gold, but I bet if I did I would have figured the rest out 😆
I agree with almost everything you mentioned. Unpopular opinion, I liked the first one more than the second one. The first one was more challenging and more rewarding while doing side quests, was far more gore, the atmosphere was sad and depressing AF, boss fights you had to give more thought, the story was more original, even simple enemies were a bit more disturbing and had more thought. The second one was too vanilla in comparison with the first one basically.
I'm pretty confident that with new DLCs this game's narrative/endings will get equivalent if not better to the first game. Comparing Blasphemous 2 to its predecessor on release date, I think they're pretty equal in terms of narrative. Sure I would have preferred more dynamic interacitons with NPCs, with different outcomes in the sequel like in the first game, but aside form the last DLC of the first game, the endings are just as underwhelming imo for both games.
I personally found the endings in pre-DLC B1 to be very strong. I’ll reassess B2 if it gets DLC, but as of right now I can’t find anything stating they are doing DLC for it. Here’s hoping.
@@MetroidvaniaGuru don't get me wrong, I prefer the endibgs of B1 compared to B2...maybe its because of how short they are (from when you beat the final boss to the end credits)?
Side note: Based on the date of your review, it seems you played before the Difficulty Increase update. They made several bosses harder including the penultimate boss (yes, HIM) and reduced the damage reduction that all rosary beads granted by half, if I recall. The game is still overall easier than the 1st though imo.
You got the review right ... I too hated the animated cutscenes because of the artstyle ... I also realized that Mea Culpa is an S tier weapon because I dont like switching Main weapons ... if they could just add more general mechanics to weapons like the dash strike you can only do with the rapiers this time and reward upgrading them weapons just like the first game we can have another top notch game on our hands
I felt completely different about the difficulty of the bosses, I only died a few times on the first games bosses and with the life and magic upgrades I absolutely destroyed the other bosses. In the second I got my butt kicked a bunch. In the second it just seemed like the bosses never got easier due to skills and upgrades. The second to last boss, was just so annoying. And I completely agree about the cutscenes.
Both games are excellent, but B1 was better. B1 took me twice as long to comple due to NG+. If they could add a new NG+ for B2 and new bosses, then they might be tied imo. Excellent analysis.
What you mentioned about the platforming design of Blasphemous 1 was the major reason I quit that game. I love soulslikes and I enjoy metroidvanias, but dark souls' corpse run as a punishment for slightly messing up a platforming section is not cool. Platforming in fromsoft games is typically used very sparingly and the (required) jumps are not usually too taxing. When you add precision platforming levels of challenge in with the Souls instant death punishment for failure + the extra time of having to slowly trudge back to your corpse to try again, it doesn't work in my opinion. So if Blasphemous 2 has fixed that issue (what I considered the game's biggest flaw) then maybe I'd like Blasphemous 2 more.
As someone who LOVES Metroidvanias ( SOTN) but HATES Soulslikes, Soulsvanias, and the like, would you recommend this? I've stayed away from the first one due to it leaning more towards the Soulsvania style gameplay.
It’s still technically a soulsvania, but it plays so much more like a traditional Metroidvania than the first game, and it’s a lot easier. I think you might dig it.
I actually suspect that TGK, who made Blasphemous, got their hands on their own animation team (note the current cutscenes from B2 look a LOT like the trailers from Wounds of Eventide from the last game), and if that's the case, I can see why they'd have an impact on the cutscenes. The art shift is apparent when you look at the minor cutscenes from the first 3 normal bosses (Yes, pan pipe guy was actually a lot of fun, and yeah, if I'd have figured him out, I'd have steamrolled the rest of the game myself.). That, or it's the original art team that somehow figured out the True Level Up system we've all been hunting for all our lives. As for the atmosphere, remember, the Grievous Miracle has been gone for 1000 years. Instead of the dark atmosphere of B1 where barely anyone is around thanks to that Miracle, there's more hope this time around, even if the remnants of the Miracle are trying to come back to destroy it all over again. It's only now, as the divine being is about to get born, that the atmosphere is shifting because it's all about to go back into the dark ages again. The one key difference I found between B1 and B2, though, is controls. B1 was really hard to control at times for whatever reason, and I'd actually have to stop and walk away from the game after missing a key timed jump for the 30th time. I actually had to downgrade the graphics to make some maneuvers happen because of it. B2 doesn't have this issue. I've been playing right out of the box, as it were, and it comes across as supremely tight. Movement is clean and crisp, and it's obvious if I don't make a jump or series of maneuvers, it's an honest skill issue on my side, not the game deciding to chug at the wrong time but I have to pay for it. That said, this was an excellent video, thanks for uploading!
Wtf do you mean ‘downgrade’ the graphics? The first game did not give you any option to alter the graphics, BECAUSE ITS A FUCKING 2D GAME, the only thing u could do was lowering the resolution. Stop spreading false information about the first game when you didn’t even play it. Oh and get fking gud, the platforming in B1 is literal perfection.
The went for a profesional animator studio for the trailer of the DLC and they liked it. So this time they just hired them for the whole game. Doing the cutscenes of the older game was one of the most painful things to do in that game, they have said so. Very time consuming. They were real pixel art.. they had to shuffle millions and millions of pixels around by hand.
Guilt while a bit different this time. I do like that you get rewarded more Tears of Atonement and Marks of Martyrdom at the expense of taking more damage.
Thanks for putting into words why I didn't like the cutscenes. They just don't match the rest of the game style at all. Just a small gripe, I actually like the combat in the first one better, since you could combine lunges, parries and heavy blows without the hassle of having to swap weapons... Not that it's needed anymore since the enemies are a lot easier. Just position yourself at max range and bonk them with the ball... As effective as boring... However, I totally agree this one surpasses the original in movement and exploration.
If its one thing that people dont understand still, is that Blasphemous 2 is NOT a complete game in the sense that it's basically a very early iteration made easy to pick up and play for everyone; even those who havent played or dont care to play the original. You can NOT compare Blasphemous 2 to the original yet, its not finished, its like comparing 1/4th of a sequel to an og game. I've completed this game a few times, and 100%ed it twice. I like this game alot, but I'm of two minds, though hopeful for the much needed future re-balancing among other things this game will require, to even be comparable to the first, as a whole. Albeit, my view are mainly positive, it does make the slight negatives stick evermore out like a sore thumb. Blasphemous 2 is a good game, a good sequel and most definitely mv of the year, thats not even debatable...and though I can and do appreciate the "ease of access" approach they went with upon this one's release, it makes the though of what will be, fathomless. Here's hoping for a game that by its end, will be as lengthy and difficult, if not more, than the original. Tmv~
I actually think atmosphere wasn't as amazing this time around, the game feels much lees bloody and much more holy: -the lack of unique executions, which i understand is incredibly time consuming to animate 3 different thing for the 3 weapons but it's still a thing a miss, but one of the first DLCs (which were all free) of the previous game was adding more executions, so here's hoping. -the random desperate npcs, not only the big giant monsters but just people being terrified by what's happening -the pretty cutscenes, as you mentioned, they're REALLY too different and bright -the guide, you go from a giant bdsm man with a deep voice to a shiny lady on a floating hand -the story was just... worse and the good ending is too happy -the lack of religion, since you already defeated the high wills and the pope in the last game there is no need for the cult of the miracle, as you can see in the location of the mothers of mothers, completely abandoned and deeply underground, yes there's a the whole thing about the mother and the father and the son with the wing on the chest, but aside from a few npcs, no one actually recognizes it and the ones that do are overall pretty happy about it. -some areas are too small to enjoy them, the map is bigger but it's less crowded and once you unlock fast travel between prie dieus, moving around becomes trivial. Overall i REALLY liked the game, the amount of platforming added to this title is amazing, even thou i would have wanted some more complicated sections, here the biggest difficulty is not seeing where you have to jump.
I get what you mean, but I do feel his happy ending was deserved. Dude was ressurected twice to die for the people, suffered all the guilt of the land and got rid of it, and killed 2 gods. The first games atmosphere was darker sure, but I think the ending was nice. As for the cutsceens I can agree, they were pretty bright, maybe more of a Mike Mignola (hellboy artist) style would have worked?
@theapplesmader9849 Wasn't prepared for that description of Deogracias, and i'd hate how accurate that was if he wasn't the most friendly, learned, and level-headed bondage masochist in any piece of media i've ever come across. He suffers not for his own pleasure, but to ensure the succes of another. Less of a masochist, more of a ma-bro-chist.
Totally heart broke scattered millions pieced Facepalm after end play blasphemous 2 It's not blasphemous anymore Totally castlevania system 😴 It's loss identity
In my opinion i strongly dissagree.The first Blasphemus is almost a perfect game for what it is. But the second game is just being milked for a second title, that is why the story is just stupid :D , because there is no story the miracle is destroyed the second game is just bullshit. Oh and about the combat? Well just make your alterpiece resonate to stop time when drinking flasks and use the time stop spell and TURN EVERY BOSS INTO A FOSSIL. I just cant take people seriously saying the second game is better when it actually isnt XDDDD havent the aspect of the new thing or hype died out yet ? Anyway i liked and subscribed for actually having the courage to say what makes the first game more interesting. CONTENT!!!
I was being facetious. The actual complaint is that the game and the cutscenes are two completely different art styles that clash in tone. That’s a valid complaint, and I’m not the only one to have made it 🤷♂️
the game's cutscene could look as good as RDR2 , but even than it woud have been a "negative" , thats not the point. cuz the cutscene just wont match with the actual ingame aesthetics , tone or the actual pixel art even , kinda immersion breaking. not to mention the cutscenes in the first game is pixel art masterclass , they felt otherwordly, macabre and disturbing not to mention they felt grungy muddy gritty perfectly matched the in game graphics and the overall tone. the cutscenes in the new game are really impressive 2d animation but too shiny polished it just feels wrong
the boss ur talking about that gave you difficulty is the 4th boss of the game (where u suggested it should be) not the second like you claim
its not possible to reach that boss until you beat the first 3 bosses and their biomes since you need all 3 weapons to find the path towards that boss
Thanks for the comments! I've been hoping to clarify this as some people have their doubts.
It's very possible to reach the pan flute/knife boss before beating all three of the other bosses because I did it.
You're correct in saying you need all 3 weapons to reach the biome where the knife boss is, but you don't actually need to complete the 3 biomes and the 3 biomes' bosses where you get those weapons.
I started with the Ruego al Alba, got the Veridicto and beat that biome's boss (so my first boss), then I got the Sarmiento y Centella. After getting S&C, I left that biome (without completing it or fighting the boss) and backtracked to find stuff. That's when I stumbled upon the Mother of Mothers and eventually got to the knife guy, making him my second boss.
As you can see, I never even touched the Crown of Towers where you get the Ruego al Alba because that was my starting weapon.
I hope this clarifies things. I'd absolutely hate for anyone to think I'm a liar.
Guru is right, guys! There is a Steam achievement that needs you to reach that boss in less than 30 minutes, and that is impossible if you go killing every previous boss. You can get the weapons and go straight to that guy under Mother of Mothers if you wish, and you must to get that achievement.
Yeah I chose to open as much as the map as I could before I fought the 3 bosses. I fought the blacksmith boss first.
The sentry boss was honestly one of my favorites
the cutscenes in pixel art are way more disturbing, than the 2d normal art
100% agree
Blasphemous II is the best game, Blasphemous is the best piece of art
One finer aspect of a metroidvania is the atmosphere of exploring in isolation. Right? RIGHT??
Heck yeah, brother!
“Are you gonna scramble it’s brains, or just vacuum it out?” was a surprisingly good analogy for the good and bad endings, respectively.
😆 😆 😆
I have to agree, B1 lived in my head rent free while I was playing it and for weeks after. The friction in its gameplay seemed to feed into the overall themes of the game. There was something so evocative about the lore and atmosphere. The new, more refined B2 is already fading from memory after 100% even though I loved my time with it.
Well said. I’ve never articulated it that way, and I 100% agree with you.
You know what I did right after beating Blasphemous 2? Booted up Blasphemous 1 again and maaaaan do I love that game. The movement abilities in part 2 were welcome but not needed IMO. Can't wait for the true ending update.
you are not taking in account the probable shock factor you had with the first one. their lore and imaginery is unique and that also counts.
Great analysis, well done! Finished B2, 100% within 26 hours of gameplay. I can tell you that I enjoyed B1 much more. Even with all of its flaws, it is a more complete game overall. B2 is more streamlined in tone, story, music, and even animation. Difficulty-wise B2 is a less challenging game as well. Less suffering, less glory.
“Less suffering, less glory”
I love it 😆
I don't know. Blasphemous 1 is too easy; not only can you curb-stomp literally every mob, but you don't even have to learn bosses' moveset, once you have proper build (debla of light is OP, and you can't do anything about it). Aside from Esdras and his gray copies - their hitboxes are just broken. Whereas BS2 has much more complex and challenging bosses, and normal enemies are almost impossible to stagger, which forces you to rely much more on parrying, timings, positioning, and overall strategy.
The only thing BS1 is truly much more hard (or, rather, frustrating) is platforming. I played it 4 times, got all the achievements, and I never repeated Miriam's challenges after I've got her prayer.
@@Владислав-ы9м5у I'm with you on the Miriam Challenges. I hated those.
I guess I had a vastly different experience with the games than you. In B2, I was staggering everything with the Veredicto (I had a figure that increased stagger by 25%). None of the bosses gave me a challenge except Eviterno. I found so many damage mitigation beads that I basically tank-and-spanked every boss in the game. I honestly just prefer the bosses in the first game because they looked better and had more interesting lore.
@@MetroidvaniaGuru that is correct, but let's be honest - the bosses from the first part have 1-4 attacks per average (I mean, the main story bosses). They're simpler mechanically, even Chrisanta has, like, 2 attacks aside from her superdashes.
As for Ecstatic Novice - this figure doesn't improve stagger, it simply improves your chance to get the enemy to the point when you can execute them. The chandelier guys could be staggered in the first game, and they only had hyperarmor during their attacks, but not even Veredicto can stop them now at any point.
@user-od7hh8qg9d I completely agree. And initial release of blasphemous 1 to 2 is not even debatable that 2 is better imo.
Hello and greetings from your clone in Argentina! Love your content and obviously metroidvanias too, glad to see more people talking about them.
Thank you! Love the haircut 💯
I think the devs focused on the opinions and criticisms and lost what made Part 1 great. Although it was fun, I probably won't touch B2 again until a new dlc comes out but for sure will pay B1 for nth time occasionally.
I REALLY hope a dlc comes out fo B2
The reason they changed the cutscene art styles was because the person who made the ones from the first game, Andrey Gogiya, stoped working with the game kitchen. So they decide to use the second best option, that been the same studio who did the wounds of eventide trailer
This is the best critique on BII yet, subbed
Thanks! Glad you’re here!
My thoughts on seeing the ending was "ah, they'll fix this in the DLC" lmao. I 100 agree the bosses lacked the dramatic grandeur of the originals, though I did like the idea of other penitents like The Penitent One and Crisanta, working for the Miracle just like Escribar and Crisanta were; even despite them being weaker I did still think the designs were crazy cool! But also the lore for the penance of these so called Penitents is fuzzy for me... I must now see if there's anything on the wiki actually
Man, I really hope there’s DLC.
The sentry blacksmith boss was one of my favorites.
He’s a solid boss. I wish the others were more like him. Tough and fair.
I agree 100%. I was a little disappointed with the bosses too. Nothing can live up to Melquiades to me. Best boss ever. The timed door puzzles were all surprisingly easy and I beat most on the first try. But, despite having all the health upgrades, I cannot get past the final blood rain gauntlet before the last boss. I'm getting arthritis and carpal tunnel trying to beat it and I've basically given up.
Try using the verse, “Aubade To The Sleepless Iron.” Gives you a helper who does decent damage and takes some pressure off you so you can focus on dodging.
fLayed skin health npc was cool, shes near the main hub so its not too annoying
Agreed. B2 did a great job of centralizing the NPCs near warp rooms, so it was never really a hassle.
I actually did figure out the A ending puzzle myself, when I noticed that 1. they have one verse each of a story 2. they have some extra golden bits I looked at them closer and noticed them pointing, tried putting them in the altarpiece in specific ways and lo and behold, they started shining. The only thing I needed help with was the final step, I didn't connect to the the right door in the chapel, BUT I did figure out the full cursed letter quest on my own.
Nice! I LOVED the cursed letter quest. I wish they had more stuff like that in the game.
Kudos on figuring out more of the A ending than me. Like I said, once I looked up what to do, I could see the clues everywhere (the cloth on the figures, the story, how some resonance names were named after the figures/envoys). I never placed the envoy figures in the places where they turned gold, but I bet if I did I would have figured the rest out 😆
Afialor was my 3rd or 4th boss from what I remember.
I agree with almost everything you mentioned. Unpopular opinion, I liked the first one more than the second one. The first one was more challenging and more rewarding while doing side quests, was far more gore, the atmosphere was sad and depressing AF, boss fights you had to give more thought, the story was more original, even simple enemies were a bit more disturbing and had more thought. The second one was too vanilla in comparison with the first one basically.
I'm pretty confident that with new DLCs this game's narrative/endings will get equivalent if not better to the first game.
Comparing Blasphemous 2 to its predecessor on release date, I think they're pretty equal in terms of narrative. Sure I would have preferred more dynamic interacitons with NPCs, with different outcomes in the sequel like in the first game, but aside form the last DLC of the first game, the endings are just as underwhelming imo for both games.
I personally found the endings in pre-DLC B1 to be very strong. I’ll reassess B2 if it gets DLC, but as of right now I can’t find anything stating they are doing DLC for it. Here’s hoping.
@@MetroidvaniaGuru don't get me wrong, I prefer the endibgs of B1 compared to B2...maybe its because of how short they are (from when you beat the final boss to the end credits)?
Killer channel glad i found you!
Thanks! Glad you’re here!
Side note: Based on the date of your review, it seems you played before the Difficulty Increase update. They made several bosses harder including the penultimate boss (yes, HIM) and reduced the damage reduction that all rosary beads granted by half, if I recall. The game is still overall easier than the 1st though imo.
You got the review right ... I too hated the animated cutscenes because of the artstyle ... I also realized that Mea Culpa is an S tier weapon because I dont like switching Main weapons ... if they could just add more general mechanics to weapons like the dash strike you can only do with the rapiers this time and reward upgrading them weapons just like the first game we can have another top notch game on our hands
I felt completely different about the difficulty of the bosses, I only died a few times on the first games bosses and with the life and magic upgrades I absolutely destroyed the other bosses. In the second I got my butt kicked a bunch. In the second it just seemed like the bosses never got easier due to skills and upgrades. The second to last boss, was just so annoying.
And I completely agree about the cutscenes.
Both games are excellent, but B1 was better. B1 took me twice as long to comple due to NG+. If they could add a new NG+ for B2 and new bosses, then they might be tied imo. Excellent analysis.
This deserves more views
I’m keeping my nose to the grind stone 😆
What you mentioned about the platforming design of Blasphemous 1 was the major reason I quit that game. I love soulslikes and I enjoy metroidvanias, but dark souls' corpse run as a punishment for slightly messing up a platforming section is not cool. Platforming in fromsoft games is typically used very sparingly and the (required) jumps are not usually too taxing. When you add precision platforming levels of challenge in with the Souls instant death punishment for failure + the extra time of having to slowly trudge back to your corpse to try again, it doesn't work in my opinion. So if Blasphemous 2 has fixed that issue (what I considered the game's biggest flaw) then maybe I'd like Blasphemous 2 more.
B2 still has corpse running 😐
But the game is much easier 👍
As someone who LOVES Metroidvanias ( SOTN) but HATES Soulslikes, Soulsvanias, and the like, would you recommend this? I've stayed away from the first one due to it leaning more towards the Soulsvania style gameplay.
It’s still technically a soulsvania, but it plays so much more like a traditional Metroidvania than the first game, and it’s a lot easier. I think you might dig it.
I'm sorry but, Sarmiento & Centella is the expert mode, Veredicto is lovely and all but it's just your training wheels
What can I say? I’m a simple man, and I like BONK
I actually suspect that TGK, who made Blasphemous, got their hands on their own animation team (note the current cutscenes from B2 look a LOT like the trailers from Wounds of Eventide from the last game), and if that's the case, I can see why they'd have an impact on the cutscenes. The art shift is apparent when you look at the minor cutscenes from the first 3 normal bosses (Yes, pan pipe guy was actually a lot of fun, and yeah, if I'd have figured him out, I'd have steamrolled the rest of the game myself.). That, or it's the original art team that somehow figured out the True Level Up system we've all been hunting for all our lives.
As for the atmosphere, remember, the Grievous Miracle has been gone for 1000 years. Instead of the dark atmosphere of B1 where barely anyone is around thanks to that Miracle, there's more hope this time around, even if the remnants of the Miracle are trying to come back to destroy it all over again. It's only now, as the divine being is about to get born, that the atmosphere is shifting because it's all about to go back into the dark ages again.
The one key difference I found between B1 and B2, though, is controls. B1 was really hard to control at times for whatever reason, and I'd actually have to stop and walk away from the game after missing a key timed jump for the 30th time. I actually had to downgrade the graphics to make some maneuvers happen because of it. B2 doesn't have this issue. I've been playing right out of the box, as it were, and it comes across as supremely tight. Movement is clean and crisp, and it's obvious if I don't make a jump or series of maneuvers, it's an honest skill issue on my side, not the game deciding to chug at the wrong time but I have to pay for it.
That said, this was an excellent video, thanks for uploading!
Wtf do you mean ‘downgrade’ the graphics? The first game did not give you any option to alter the graphics, BECAUSE ITS A FUCKING 2D GAME, the only thing u could do was lowering the resolution. Stop spreading false information about the first game when you didn’t even play it. Oh and get fking gud, the platforming in B1 is literal perfection.
Thanks for the compliment and the insights! And you're right; the controls in B2 are super tight.
The went for a profesional animator studio for the trailer of the DLC and they liked it. So this time they just hired them for the whole game. Doing the cutscenes of the older game was one of the most painful things to do in that game, they have said so. Very time consuming. They were real pixel art.. they had to shuffle millions and millions of pixels around by hand.
Guilt while a bit different this time. I do like that you get rewarded more Tears of Atonement and Marks of Martyrdom at the expense of taking more damage.
Yes! I forgot to mention that! That was a pretty cool mechanic.
You ever play Moonscars? They did something very similar.
@@MetroidvaniaGuru
It's on my wishlist. Looks really good.
the intro 😂😂🤣
I personally prefer B2 to B1. Know im in the minority. I have replayed it 3 times and think its 1 of my favs ever. :D
B2 has way better gameplay, so I totally get it.
Thanks for putting into words why I didn't like the cutscenes. They just don't match the rest of the game style at all.
Just a small gripe, I actually like the combat in the first one better, since you could combine lunges, parries and heavy blows without the hassle of having to swap weapons... Not that it's needed anymore since the enemies are a lot easier. Just position yourself at max range and bonk them with the ball... As effective as boring...
However, I totally agree this one surpasses the original in movement and exploration.
Thanks, and you’re welcome!
That’s awesome you like the first’s combat more. Not a lot of people do. I think both have their up sides.
I truly agree with all points in video! Sub!
Glad you’re here!
What kind of Jopovania is this?
Umm... the best kind?
HAMMERTHEMHARDHEMOUS 🤣
Cool
I beat the elevator bird cages boss in nine seconds with veredicto. And quit the game. One was so much better
If its one thing that people dont understand still, is that Blasphemous 2 is NOT a complete game in the sense that it's basically a very early iteration made easy to pick up and play for everyone; even those who havent played or dont care to play the original. You can NOT compare Blasphemous 2 to the original yet, its not finished, its like comparing 1/4th of a sequel to an og game.
I've completed this game a few times, and 100%ed it twice. I like this game alot, but I'm of two minds, though hopeful for the much needed future re-balancing among other things this game will require, to even be comparable to the first, as a whole. Albeit, my view are mainly positive, it does make the slight negatives stick evermore out like a sore thumb.
Blasphemous 2 is a good game, a good sequel and most definitely mv of the year, thats not even debatable...and though I can and do appreciate the "ease of access" approach they went with upon this one's release, it makes the though of what will be, fathomless.
Here's hoping for a game that by its end, will be as lengthy and difficult, if not more, than the original. Tmv~
I did not know it wasn’t complete. Do you have a source for that? I’d love to know what else is in store.
I actually think atmosphere wasn't as amazing this time around, the game feels much lees bloody and much more holy:
-the lack of unique executions, which i understand is incredibly time consuming to animate 3 different thing for the 3 weapons but it's still a thing a miss, but one of the first DLCs (which were all free) of the previous game was adding more executions, so here's hoping.
-the random desperate npcs, not only the big giant monsters but just people being terrified by what's happening
-the pretty cutscenes, as you mentioned, they're REALLY too different and bright
-the guide, you go from a giant bdsm man with a deep voice to a shiny lady on a floating hand
-the story was just... worse and the good ending is too happy
-the lack of religion, since you already defeated the high wills and the pope in the last game there is no need for the cult of the miracle, as you can see in the location of the mothers of mothers, completely abandoned and deeply underground, yes there's a the whole thing about the mother and the father and the son with the wing on the chest, but aside from a few npcs, no one actually recognizes it and the ones that do are overall pretty happy about it.
-some areas are too small to enjoy them, the map is bigger but it's less crowded and once you unlock fast travel between prie dieus, moving around becomes trivial.
Overall i REALLY liked the game, the amount of platforming added to this title is amazing, even thou i would have wanted some more complicated sections, here the biggest difficulty is not seeing where you have to jump.
I get what you mean, but I do feel his happy ending was deserved. Dude was ressurected twice to die for the people, suffered all the guilt of the land and got rid of it, and killed 2 gods. The first games atmosphere was darker sure, but I think the ending was nice. As for the cutsceens I can agree, they were pretty bright, maybe more of a Mike Mignola (hellboy artist) style would have worked?
You’re preaching to the choir 😆
@theapplesmader9849 Wasn't prepared for that description of Deogracias, and i'd hate how accurate that was if he wasn't the most friendly, learned, and level-headed bondage masochist in any piece of media i've ever come across. He suffers not for his own pleasure, but to ensure the succes of another.
Less of a masochist, more of a ma-bro-chist.
Totally agree with the executions! The previous one had a personalized one for each enemy, for the new ones it's always the thorns.
The double jump boss isn't even hard, just parry.
Totally heart broke scattered millions pieced
Facepalm after end play blasphemous 2
It's not blasphemous anymore
Totally castlevania system 😴
It's loss identity
I hate the cheap platforming deaths of the first one.
In my opinion i strongly dissagree.The first Blasphemus is almost a perfect game for what it is. But the second game is just being milked for a second title, that is why the story is just stupid :D , because there is no story the miracle is destroyed the second game is just bullshit. Oh and about the combat? Well just make your alterpiece resonate to stop time when drinking flasks and use the time stop spell and TURN EVERY BOSS INTO A FOSSIL. I just cant take people seriously saying the second game is better when it actually isnt XDDDD havent the aspect of the new thing or hype died out yet ? Anyway i liked and subscribed for actually having the courage to say what makes the first game more interesting. CONTENT!!!
This dude complained that the game look too good! Ridiculous...
I was being facetious. The actual complaint is that the game and the cutscenes are two completely different art styles that clash in tone. That’s a valid complaint, and I’m not the only one to have made it 🤷♂️
the game's cutscene could look as good as RDR2 , but even than it woud have been a "negative" , thats not the point.
cuz the cutscene just wont match with the actual ingame aesthetics , tone or the actual pixel art even , kinda immersion breaking.
not to mention the cutscenes in the first game is pixel art masterclass , they felt otherwordly, macabre and disturbing not to mention they felt grungy muddy gritty perfectly matched the in game graphics and the overall tone.
the cutscenes in the new game are really impressive 2d animation but too shiny polished it just feels wrong
@@btchiaintkidding7837 couldn’t say it better myself.
You completely missed the point