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I don't understand the dirty den... I'm like .... Just put a single foundation on the ground and make an ugly 1x1 box house with a flat roof .... Then put a couple of barricades around it... Poof you just saved 500 Atoms. It's small, ugly, not even a bunker, not even patriotic, comes with a saloon door for some reason... I just don't get it. Heck, I'm convinced the homemade 1x1 square box with random foundations will look better than the dirty den anyway... Even if you're a terrible builder... It's an ugly square box with bags and barrels around it...
Bethesda could make it a non issue by offering most of the items with, and without giant concrete pedestal bases; like they do with the round geodesic glass observation dome prefab thingy. Imagine; a train car that can actually sit on the rails! What a concept! 🙃 Yeah, I know; Moonlight Cowboy has a great floating door / prefab snap workaround that works, but it's still just a workaround. Cheers!
They need to fundamentally change them to either use separate footings like the pink train car, or maybe have them with no base, and instead allow them to snap to regular foundations...
I feel like the best way to get these problems fixed is to buy it en mass, and then file a refund and all make the same claim. They will look at it as lost revenue, rather than "potential revenue". Giving them more urgency to fix it. Though it is risky is they get greedy with it. But we'd be out $5. But it could potentially fix all of them in the future?
Great idea but they just updated the terms of service before this that you can't and the lawsuit will not be used. They didn't use that word. Look it up since had a vid on it
That's not just a toolshed, it's a tiny house! I once had an idea for a homeless shelter consisting of multiple tiny houses powered and heated by solar gathered around common cooking and bathing facilities. It would be really good emergency housing for natural disasters, and the tiny homes could later be turned into a village if things went well. Sadly I'm too much of a clutter bug to fit into one of those irl. I'm trying to slim things down, but there's some emotional trauma attached to getting rid of some of this stuff that I'm working on. The sad thing about slopes in this game is that being able to build on them is a matter of tactics. If you can build a fortification above the right spawn point you can fire down into mobs and farm them. Personally I think that Bathesda is careless about slopes and building to prevent players from building killzones to farm mobs. On many minecraft servers, large mob farms that are routinely congested with entities can be penalized because of the resources it can use and the wear and tear it can cause the actual server hardware. If that is their goal, they failed miserably, because my very first Meat Week I found out the Savage Divide location for Primal Cuts had been encircled by an arena in one particular camp site. The builder had found some quirk in the server that made it so that meat week mobs would only spawn in the arena. And I hung out for a bit at his place chatting. After all, initially I'd gotten stuck in the wall of his base. XD He even figured out how to get a pressure plate flush with the drum set you beat to draw the animals in. All of this is disappointing, because I love pointing turrets down into an event area and then plunging in in my power armor to shake the room in a big dramatic entrance. I use the blue cameou paint and love the cold shoulder, so if I put the rip daring turrets up I can both debuf the enemy, make a dramatic entrance, and get tons of loot. I always put up my shop when I do this, and I leave several food generating objects unlocked for players who are hungry to take, as well as a vintage water cooler and my coffee and tea machines. My camps are all about resource generation and commerace, but I always put a bit of southern hospitality in. After all, I may be from New England, but when in the south (and West Virginia is the edge of the south to me) do what the southerners do... well the good things southerners do... Floridaman, Karen, Kevin and various red hatted people will be immediately told what oriface to kiss. And if they can't be civilized my tolerance only goes so far. But if you're a nice person and don't hate, you're welcome at my camp door. There's usually an extra bed and a few buffs around to occupy yourself with.
I wonder if the door trick would make it sink lower? For anyone who doesn't know, place a foundation at around the height you'd want the door. Place a doorway, then snap in a desired door. (Note; may not work with all doors.) Change the doorway wall into a standard wall, and then remove it. The door should be standing on its own now. Remove the foundation, and you have a floating door. Now, snap the pre-fab to the door. I use this method on the train cars and the flying fortress to sink them a bit more in to the ground.
This "Dirty" looks like closed firing point. I see only one use for it - defensive fortifications along the perimeter of a military base... But taking into account the fact that the construction zone is not that big, a normal military base cannot be built.
Thanks. Ai is a tool, just like sound bites or color correction. Because it’s a new and evolving tool, most people use it poorly. We like to use tools when they are needed, when they save time, and add to the artistic element of the video. Not the other way around - finding reasons to use ai, as sooooo many creators are doing, and sadly giving ai a bad rep.
I really like to build with pre-fabs, the newest one I did is the woodland retreat (I think thats the name) It has a bunch of rooms and such, but was it hard to place! I am beginning to give up on prefabs because of their stupid bases, it is so hard to find a spot to set up camp that isn't sloped. I think I may go back to picking the spot that I like and then building a base without relying on pre-fabs as much. Bethesda REALLY needs to make it interior walls that dont need to snap to a foundation, not all rooms in a house are equal size.
It makes you wonder if they ever thought the rolling terrain would cause this many issues. Since you build a camp-trying to move it get s you the dreaded "no support" problem.
I have a similar issue with the blue trailer prefab that was available some time ago. It also has this stupid foundation (or more, looong stairs blocking a good part in front of it though its actually underground..) and trying to put this precious looking thing into my camp anywhere neeeaar an existing building is a nightmare. 😭 It ruined all my plans for my actual Murgle Cafe, the trailer wont fit where I want it because of...the staaairs crooked downwards into the ground 😑😑😑 fu Todd. Best regards from Murgle and angry building me.
@@Gamer_Aviator I hope that someday they will get it. 😂 The drinking station is a good step forward because it fits without this weird stairs-foundation. I was surprised 😊 Sometimes I have the feeling that they don't test their creations on actual different map terrains, it just gets released and good luck to us.. 😂
I’m wondering if there’s a way to glitch 1/2 walls to the outside of the concrete base like we can with Foundations to hide how ugly it is. I haven’t tried it, but it may be worth giving it a shot
An issue I have said for a few years now. Why do the pre-fab buildings not match the standard tile size in game? They are all odd sizes. To work around that, can i build a base and then place the pre-fab on top? No, with the exception of the Vault-Tec house of tomorrow. (Once placed, you cannot move, without stating over from scratch). Maybe, you could look into the dark hole of shelters and how the Fallout 76 team are working on fixing the issues? Such as, why does the floor tile stay red, when there is nothing else in the shelter? Or, why do items I place on the ground, sink below? It is nice to see, content creators, showing us the limitations of certain in game items for building a camp.
I've come to the conclusion that Bethesda just takes the models that their designers make and tosses them into the shop without any testing or checking model origin, offsets, or hitbox.. the blue ridge sign that clipped into the wall, the wall-hanging carpet that disappeared behind wallpapers, and horrible foundations that don't clip into ground. but sometimes they do it right, that free train car's foundation was amazing, completely goes in the ground on a flat surface, so we know they CAN do it right..
Tbh I'm done buying prefabs, sick of wasting Atoms on stuff that just won't place nicely (if at all) on the terrain and I haven't got the patience to try and make it work or to disguise all of the ugly 😕
honestly they should just remove collision for building... it serves no purpose except to make everything float and be painful to place, just let us sink things into the ground, this is why they put big ass slabs on everything big because you cant sink anything enough to get it level without it colliding with terrain/objects, 'ooooh noooo somebody might wall glitch' WHO CARES like 3 or 4 pvp'rs maybe >:(
not related but i miss that the grass from arround 2 months ago is now changed and cant be placed on floors anymore :( :( :( it was so epic to decorate airbases finally with some green that looks nice - and all the prefabs, trees and what not are not usable in aribases (the bases i only build - cause its a bit a game challenge)
i feel like this decision to use these prefab foundations was just lazy, the least they could have done is allow normal floors to snap to them for ease of use ... or heres a thought, how about they make all prefabs not janky and allow building freely as we like. i know, asking a bit much of bethesda lol.
Great video as usual. For me I think both bundles are somewhat overpriced so I'll wait for a sale on the Tool Shed. Speaking of sales, any guess as to what Bethesda will put on sale for Black Friday? Thanks and take care.
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I don't understand the dirty den... I'm like .... Just put a single foundation on the ground and make an ugly 1x1 box house with a flat roof .... Then put a couple of barricades around it... Poof you just saved 500 Atoms. It's small, ugly, not even a bunker, not even patriotic, comes with a saloon door for some reason... I just don't get it. Heck, I'm convinced the homemade 1x1 square box with random foundations will look better than the dirty den anyway... Even if you're a terrible builder... It's an ugly square box with bags and barrels around it...
Finally, THANK YOU vault dweller @stealthcobra1525
Thanks Noodle that actually made up my mind about the Dirty Den
Glad to be of service
Bethesda could make it a non issue by offering most of the items with, and without giant concrete pedestal bases; like they do with the round geodesic glass observation dome prefab thingy. Imagine; a train car that can actually sit on the rails! What a concept! 🙃 Yeah, I know; Moonlight Cowboy has a great floating door / prefab snap workaround that works, but it's still just a workaround.
Cheers!
Oh, that man is a genius. HUGE fan of all of his videos.
They need to fundamentally change them to either use separate footings like the pink train car, or maybe have them with no base, and instead allow them to snap to regular foundations...
I LOVE that pink train car. It actually just works. :D
I've always wondered who makes the cover art for your videos? They're always very eye catching and I love them.
I feel like the best way to get these problems fixed is to buy it en mass, and then file a refund and all make the same claim.
They will look at it as lost revenue, rather than "potential revenue". Giving them more urgency to fix it.
Though it is risky is they get greedy with it. But we'd be out $5. But it could potentially fix all of them in the future?
Great idea but they just updated the terms of service before this that you can't and the lawsuit will not be used. They didn't use that word. Look it up since had a vid on it
I've had trouble placing items in my CAMP at all recently. Crops always described as floating so can't place them at all. It's driving me nuts.
Oh yeah, I hear ya. "Why Can't I Build Here" is our anthem now :D
I have that issue too with my cranberry bog camp. Had to use the dirt tile foundation to plant crops
@@EmirDanialZ I'll have to check those out. Thank you, I'd forgotten about them.
That's not just a toolshed, it's a tiny house! I once had an idea for a homeless shelter consisting of multiple tiny houses powered and heated by solar gathered around common cooking and bathing facilities. It would be really good emergency housing for natural disasters, and the tiny homes could later be turned into a village if things went well. Sadly I'm too much of a clutter bug to fit into one of those irl. I'm trying to slim things down, but there's some emotional trauma attached to getting rid of some of this stuff that I'm working on.
The sad thing about slopes in this game is that being able to build on them is a matter of tactics. If you can build a fortification above the right spawn point you can fire down into mobs and farm them. Personally I think that Bathesda is careless about slopes and building to prevent players from building killzones to farm mobs. On many minecraft servers, large mob farms that are routinely congested with entities can be penalized because of the resources it can use and the wear and tear it can cause the actual server hardware. If that is their goal, they failed miserably, because my very first Meat Week I found out the Savage Divide location for Primal Cuts had been encircled by an arena in one particular camp site. The builder had found some quirk in the server that made it so that meat week mobs would only spawn in the arena. And I hung out for a bit at his place chatting. After all, initially I'd gotten stuck in the wall of his base. XD He even figured out how to get a pressure plate flush with the drum set you beat to draw the animals in.
All of this is disappointing, because I love pointing turrets down into an event area and then plunging in in my power armor to shake the room in a big dramatic entrance. I use the blue cameou paint and love the cold shoulder, so if I put the rip daring turrets up I can both debuf the enemy, make a dramatic entrance, and get tons of loot. I always put up my shop when I do this, and I leave several food generating objects unlocked for players who are hungry to take, as well as a vintage water cooler and my coffee and tea machines. My camps are all about resource generation and commerace, but I always put a bit of southern hospitality in. After all, I may be from New England, but when in the south (and West Virginia is the edge of the south to me) do what the southerners do... well the good things southerners do... Floridaman, Karen, Kevin and various red hatted people will be immediately told what oriface to kiss. And if they can't be civilized my tolerance only goes so far. But if you're a nice person and don't hate, you're welcome at my camp door. There's usually an extra bed and a few buffs around to occupy yourself with.
I wonder if the door trick would make it sink lower? For anyone who doesn't know, place a foundation at around the height you'd want the door. Place a doorway, then snap in a desired door. (Note; may not work with all doors.) Change the doorway wall into a standard wall, and then remove it. The door should be standing on its own now. Remove the foundation, and you have a floating door. Now, snap the pre-fab to the door. I use this method on the train cars and the flying fortress to sink them a bit more in to the ground.
This "Dirty" looks like closed firing point. I see only one use for it - defensive fortifications along the perimeter of a military base... But taking into account the fact that the construction zone is not that big, a normal military base cannot be built.
Good point.
I only bought it to help flesh out my Vietnam movie set I was making in one of my movie set shelters with the Mud Hut.
They need to let us build foundation then drop prefabs on top of them. Along with alowing the prefabs to have other foundations snap to them.
That Thumbnail 😩😩😂It's all about that base bout the base 😭
Hehehe Glad someone appreciated it ;) 🥰😍😝
@ sure did 🤣👏🏻❤️😏
The ai integrations are actually interesting with this channel
Thanks. Ai is a tool, just like sound bites or color correction. Because it’s a new and evolving tool, most people use it poorly. We like to use tools when they are needed, when they save time, and add to the artistic element of the video. Not the other way around - finding reasons to use ai, as sooooo many creators are doing, and sadly giving ai a bad rep.
@ very innovative, do either one of you have college education? I understand if you wouldn’t want to answer but just curious myself
I really like to build with pre-fabs, the newest one I did is the woodland retreat (I think thats the name) It has a bunch of rooms and such, but was it hard to place! I am beginning to give up on prefabs because of their stupid bases, it is so hard to find a spot to set up camp that isn't sloped. I think I may go back to picking the spot that I like and then building a base without relying on pre-fabs as much. Bethesda REALLY needs to make it interior walls that dont need to snap to a foundation, not all rooms in a house are equal size.
Can’t wait to incorporate both of these into my next outdoor shelter!
It makes you wonder if they ever thought the rolling terrain would cause this many issues. Since you build a camp-trying to move it get s you the dreaded "no support" problem.
I actually just finished a camp using the Tool Shed yesterday.
I liked the way it came out, I surprised myself.😊
I have a similar issue with the blue trailer prefab that was available some time ago. It also has this stupid foundation (or more, looong stairs blocking a good part in front of it though its actually underground..) and trying to put this precious looking thing into my camp anywhere neeeaar an existing building is a nightmare. 😭
It ruined all my plans for my actual Murgle Cafe, the trailer wont fit where I want it because of...the staaairs crooked downwards into the ground 😑😑😑 fu Todd. Best regards from Murgle and angry building me.
Yes! I have that one. HUGE pain in the butt. When will they ever listen to our cries?
@@Gamer_Aviator I hope that someday they will get it. 😂
The drinking station is a good step forward because it fits without this weird stairs-foundation. I was surprised 😊
Sometimes I have the feeling that they don't test their creations on actual different map terrains, it just gets released and good luck to us.. 😂
I’m wondering if there’s a way to glitch 1/2 walls to the outside of the concrete base like we can with Foundations to hide how ugly it is. I haven’t tried it, but it may be worth giving it a shot
An issue I have said for a few years now. Why do the pre-fab buildings not match the standard tile size in game? They are all odd sizes. To work around that, can i build a base and then place the pre-fab on top? No, with the exception of the Vault-Tec house of tomorrow. (Once placed, you cannot move, without stating over from scratch).
Maybe, you could look into the dark hole of shelters and how the Fallout 76 team are working on fixing the issues? Such as, why does the floor tile stay red, when there is nothing else in the shelter? Or, why do items I place on the ground, sink below?
It is nice to see, content creators, showing us the limitations of certain in game items for building a camp.
I wish they'd add half & quarter width foundations, like how we have for upper floors...
Yeah, that would be cool.
Great video thanks!
You’re most welcome
Glad i got the tool shed for my camsite shelter it looks really good with the aesthetic
I've come to the conclusion that Bethesda just takes the models that their designers make and tosses them into the shop without any testing or checking model origin, offsets, or hitbox.. the blue ridge sign that clipped into the wall, the wall-hanging carpet that disappeared behind wallpapers, and horrible foundations that don't clip into ground. but sometimes they do it right, that free train car's foundation was amazing, completely goes in the ground on a flat surface, so we know they CAN do it right..
Yes. That's weird part. They CAN do it right. I love that train car, and a few others are very builder friendly. And then ... there's Dirty Den. :D
Thanks!!!👍😁
I always feel like the big prefabs are for the shelters
They certainly work well there, most of the time. :D
The tool shed looks nice
Tbh I'm done buying prefabs, sick of wasting Atoms on stuff that just won't place nicely (if at all) on the terrain and I haven't got the patience to try and make it work or to disguise all of the ugly 😕
honestly they should just remove collision for building... it serves no purpose except to make everything float and be painful to place, just let us sink things into the ground, this is why they put big ass slabs on everything big because you cant sink anything enough to get it level without it colliding with terrain/objects, 'ooooh noooo somebody might wall glitch' WHO CARES like 3 or 4 pvp'rs maybe >:(
not related but i miss that the grass from arround 2 months ago is now changed and cant be placed on floors anymore :( :( :( it was so epic to decorate airbases finally with some green that looks nice - and all the prefabs, trees and what not are not usable in aribases (the bases i only build - cause its a bit a game challenge)
Do they test these in their own private worlds?? Eep, that is awful
Excellent comparison, thank you!
You are most welcome. My pleasure.
some of the survival tents is also having this problem
yeah, the vault-tec one in particular is a pain.
You can only build on slopes while wearing secred Service armor or raider wear🤷♂️
Nice, Noodle......even after your review....still couldn't see myself using either for anything!!!
It's ok. It's not like get commission on the sales hahahaha. Just glad to entertain.
I love the video and I think I'm skipping this bundle
Cool. Thanks!
i feel like this decision to use these prefab foundations was just lazy, the least they could have done is allow normal floors to snap to them for ease of use ... or heres a thought, how about they make all prefabs not janky and allow building freely as we like. i know, asking a bit much of bethesda lol.
Great review!
all 3 of these look like they should of been fo1 tents
Yes! Totally
Like rage build and especially the review. Good content!
They could have just put more than three flat spots on the whole map lol
There’s that too :D
Great video as usual. For me I think both bundles are somewhat overpriced so I'll wait for a sale on the Tool Shed. Speaking of sales, any guess as to what Bethesda will put on sale for Black Friday? Thanks and take care.
No MoarBasePLZ
Amen!
Bethesda gonna Bethesd
These are just game engine issues