@@Asraeks well actualy no. Money flowing from one cup to another means there was some money to begin with. This is money without an origin: printed money. Interesting, since it is gold, and so makes one wonder: what kind of printer they use?
Just hope they don't fix it by not allowing the build cost reduction to stack in a province. I fondly remember having a squad of administrator high elves roaming around giving me incredibly fast and free advancement as high elves.
easily nerfed by decreasing the actual cost and not the base cost or by giving back cash based on how much you paid and not base cost.. those are basic code mistakes tbh
Some adolescent necrotect: "But Daaaaad, I don't wanna be a pyramid wrecker, I want to go to college and study art." Necrotect Dad: "Nonsense. Pyramid wrecking is the bedrock of this great nation. I've been pyramid wrecking for years, so has your grandpa and his dad before him."
@@alexandruvisan7509 Yes I'm 100% sure you could read the OP's mind. Or he could not have known the reasons for Egypt's strength. Either way no reason for you to act like a douchebag.
@@rubz1390 I mean I dont want to start shit, but idk I think the joke was kinda obvious. And Rome 1 is a pretty old game, and Egypts strength is basically a meme that everyone knows who played it, just saying. I did know the reasons behind their strength in game. But yeah lets not start shit just chill guys.
Not that it particularly matters because High Elves have incredibly good economy anyway, but this works even better for High Elves. If you stack 4 or so with the Administrator trait, they'll reduce both the cost AND the build time, causing multi thousand dollar buildings to build in a single turn, which you can then delete for cash just like this. But High Elves make so much money with entrepreneur eventually that it just doesn't matter.
Administrators maybe good for developing red and yellow regions, but I don't think that HE need that cheese with demolishing dragon/mage/Avelorn buildings.
I did that for awhile in one campaign to add some money and just seeing what I could do. It does work and pretty good too and speed up the pace of just spamming armies and steamrolling. But of course, the entrepreneur is just my default way of making the money.
I'm on turn 70ish of my legendary Setra campaign making 12k passively a turn because I put the income buildings almost everywhere. 150g a turn doesn't seem to impress but it does add up!
Yeah once you start making over 8k with tomb kings this cheese is kinda pointless because you start stacking more gold every turn then you're going to spend on buildings and eventually just have this giant pile of hundreds of thousands of gold that is nearly impossible to exhaust.
i always did that, only with half the continent in vortex and was getting close to 6k per turn, and i still need to develop so much. once you start conquering, their economy becomes one of the strongest because of the no upkeep.
Yeah I put those buildings everywhere I can. In my Mortal Empires campaign, i'm getting around 4k a turn. I'm not even entirely done upgrading them all and I just conquered the Bretonnian crusaders, dwarven mountains, AND going down to Arkhan the Black's land. Those port cities are going to be delicious.
@@amphitheremajesticon4928 I may be wrong, but i think you will be very disappointed, because tomb king's port cities do NOT make cash, it make growth, and +% money from trades only... So unless you have tons of ressources and trade agreements, you won't make any coin
Sooo, with addition of some of the comments, here is more detailed guide. How to get: 1. Research the Third Dynasty, get Thutep, all heroes, then whatever dynasty and whatever 2 heroes. 2. Rush for a sack-city in a mountain region. Don't wait for all heroes, remove gained necrotects to be allowed to get one more. 3. Farm the city with Thutep until you get a Charnel Valley necrotect on each hero which would give a -90% cost. 4. There must be necrotect because he has a -10% cost talent in the limits line, which starts at lvl 10. Or get a Fith Dynasty proclamation. How to use: 1. As soon as you get -100% cost, move in a place where you can move between 3+ provinces easily. 2. If there are no tier 4 cities yet, rush growth since it is free. 3. When there is tier 4, start to build both tier 4 infrastruction things and demolish when they're ready. 4. When this starts to look inefficient, send the team to rush growth wherever you need. Also, lords can get -25% main buildings cost followers after any sacking, and this follower can be transfered to heroes.
I never had any financial problems when playing as the dead Egyptians, then again I never play on legendary cus it feels more like a chore instead of an enjoyable gaming experience
Legendary campaign difficulty is fine imo. The penalties are annoying but not that bad (depends on the faction tho) It's fun having the AI send more armies. Battle difficulty is another matter. I'd say it is complete garbage with the balancing.
@@kyukhan imo giving the ai straight up money and stat buffs is kinda lazy balancing, it would be more interesting if they could make the ai actually more intelligent
@@robinekhoodekful Then you must hate every game. A strategy game where the AI actually becomes more intelligent when you increase the difficulty simply does not exist. All strategy games since the very beginning of the genre have used a system of handicaps and boosts to increase or decrease the difficulty. The reason for this is the complexity of AI development. Making a smarter AI sounds a lot easier than it is, and the people who can do it generally work for Google and the likes rather than for a relatively small companies like videogame developers.
I just thought the item was a random drop, I didn't realise it was specifically from mountainous regions. At least the Priest of Vaul/Isha sort of clue you in as to where to get them.
A frustratingly high amount of ancillaries have very vague or specific requirements, the dog headed ushabti requires you to lose (lol) to a tomb king settlement for example. Tollkeeper is a 1% chance on levelup under 11 for bretonnia. Dark Elf diplomats only drop the turn you declare war at an 8% chance, ect ect.
whenever someone says 'oh you're cheesing the game' whenever you're playing effectively or winning aka not cheesing, i kinda smile a bit, i think its funny
2 tips, sacking gives you chance at skeleton labourer follower, gives 25% off main settlement cost. Only goes on your lord though but can go on heroes. So while sacking the mountains, check if you get a skeleton labourer and move it from your lord so you can get more. 2nd tip, you can't get charnel valley necrotects if you already have one. So if you only have 2 or 3 or 4 heroes but need 6 for the cheese to work, enequip them from your heroes and Lords as they get them so you have a bank of more.
@@SMT-ks8yp Tomb Kings have a great deal idiosyncratic mechanics. Makes min maxing them very powerful but also very tedious. As someone who can get quite autistic about them, its actually a bit of a downside. A simple Empire campaign with an easy set of economic buildings and recruitment buildings is easy to play whereas there's so many plates you could potentially juggle with Tomb Kings to maximize a lot of things.
Really well made and thorough! This was planned out really nicely beforehand so the transition to explaining different concepts was really smooth. Well done
No idea if you saw my suggestion on the no steg video but keep this up. Like it was stated by another user, you can do an entire series about each race economy and you might see a decrease in SYDCs :P
Another economy-related tomb kings cheese: Get +1 army capacity Recruit tomb king Put points in canopic jar hoarder Replace tomb king Once you're recruiting them at level 5 or higher each one you recruit will give 3 canopic jars a turn and they're free to recruit. You can start out using the casket of souls rite to boost their recruit rank (which...we're all using that as soon as it comes off cooldown anyway right?) but once you're doing it naturally the only limitation is lord pool. It weakens your military slightly because one of your armies will spend most of it's time led by a low-rank tomb king with bad skill selection, and it is a pain if a "real" tomb king dies and you have to sort through the 40 you never want to spawn, but 120 free jars a turn makes it well worth it.
Very nice, will try this for sure If I give TK a try. I feel like I've become spoiled from my last ME campaign as DE though. Naggarond currently has 163 000 / turn income (with Tyrant Malekith and loads of assassins in province). Current total income is 460 000 / turn, own half the map though. First time I try slave economy, and got to say I like it ^^
"Everything effective is considered cheese", which is why I laugh when the same ppl on the forums and reddit who complain about "cheese" struggle with normal difficulty.
I mean I do not struggle with normal difficulty- I’ve found success on hard, and very hard- it’s just not fun for me. I prefer AI outsmarting player at times, not getting buffs player does not. So I usually play on normal - hard, because AI getting buffs player does not is kind of cheating on his part...
@@robinekhoodekful same though idk a game that the ai gets smarter. I think maybe the ai in Strllaris manages their economy better as the difficulty increases but they also get insane buffs.
@@kielweiss3606 as someone who was deep into stellaris... stellaris AI was some of the worst implemented in a game because the mechanics were too complex for a simple tree decision matrix. It has been a while since I last played, but I remember A.I. not only being terrible but turning your game to sludge come late stage due to processing requirements. Without absolutely insane buffs the A.I. could not manage its way out of starvation for a mid sized empire
@@GeneGear the AI has gotten better managing the economy the mast couple updates but it still depends on lots of buffs and being set to aggressive for it to be a challenge.
This works also for High Elves and Administrator Mages - for all buildings, ofcos. I actually feel that early game, when you have much to build and not so great economy to percentually boost, Administrator is much better and more useful than Entrepreneur (though this seems not to be general consensus and most people would go straight Entrepreneurs anyway). EDIT: and HE can demolish stuff (even the Phoenix King's Court) every other turn, no problem. Granted: it quickly becomes unnecessary anyway, but still.
@LegendofTotalWar Are you going to do a magic guide too? I finally get the general idea now that 30 magic is max and the reserve decides how fast regeneration goes... But id like to see a guide by an world famous cheese connoisseur like you!
I had NO IDEA acquiring followers worked was impacted by region. Also I could have sworn you could get followers by attaching heroes to armies (even if that is true, it might not apply to charnel valley necrotech).
But can t you buy extra army slots for jars and gold? So you do the jar cheese to get loads of canoptic jars and you do this money cheese and then you can more or less buy a army slot every 2 turns. That is very powerfull for the tombkings. As they caN churn out skelettons in unlimmeted numbers for no upkeep cost.
This cheese is pretty tasty, but I can't say it's all worth the hassle. Usually by turn 100 or whenever any of my settlements reach the 4th or 5th level, I am already too big to fail, and the money flows in steadily. Edit: meaning when playing on Legendary. The game is already easy and grindy enough by then.
You can start on any tier with public order building which has 2 turn constroction and costs 720. Not so much per settlement, but minor ones can join the cheese too. All you need is 5 heroes and one of them being 12 lvl necrotect for the final -10% construction cost from a talent.
Hi, What skill do you get your hero's on. I have started recruiting and disbanding to try to get the +2 Scorpion unit on the necro techs, but I like the TKs wizard school and go for the one that gives +5 attk and def to tomb scorpions or Knowledgably, but I don't know what is a good one for the tomb prince, at the moment i go for the + atk vs infinity or the Wise to get +2 Jars on top of the + 3 they get form the blue skill line.
This need a little bit of luck. Comparing to the Vampire Counts Lore Keeper Cheese it might be easier because I don’t need to. constantly disbanding heroes.
I wonder if the devs are wise enough to watch channels like this for the cheese plays so they can patch them maybe but then again we do like our cheese and warpstone here eh?
Guys i think i found like the best doomstack in the game (high elves). Spam mages with the trait that give ward save to phoenixes if you have 18 the ward save will be 90% with tecnology you can get another 5% with the red line 5% physical resist and then the passive ability grants 12% ward save, so its immune to damage.
It's not true, no unit is ever immune to damage. Each attack that conects has to do at least one point damage. So even if you have 300 armour, and your ward save sums up to beyond 100% one missile or melee attack form any source, even something like skavenslave slingers, does at least 1 damage. Only way to avoid any hp loss is to parry with shields (missile block chance) or dodge with melee defence.
Settra the Imperishable, real estate tycoon.
Mummyopoly money.
I love you guys xD you made my day
It's somewhere in his titles
This is literally "I'll build a pyramid and make them pay for it".
We have the best pyramids, the best!
It's so setra
"The pyramid got 10ft taller"
Settra does not serve the market economy. Settra rrrrules the market economy !
"Tombkings suck, they generate no income. how am i gonna get those sweet tier 5 units?"
Legend: "observe."
Legend: *puts hava nagila on loop*
@@directrulefromgamerchair3947 hadrian intensifies.
@@nvmtt oy vey
Ah yes printing money, the most effective way to enhance your economy.
Modern monetary theory, yes-yes
@@Asraeks well actualy no. Money flowing from one cup to another means there was some money to begin with. This is money without an origin: printed money. Interesting, since it is gold, and so makes one wonder: what kind of printer they use?
Literally "breaking a window is good for the economy" krugman
Zimbabwe and Venezuela want to know your location.
@Wylvien ok.
And so the Loremaster of Cheese has exposed one of the tastiest flavors. Say goodbye to charnel valley nectotects in the next patch
Just hope they don't fix it by not allowing the build cost reduction to stack in a province. I fondly remember having a squad of administrator high elves roaming around giving me incredibly fast and free advancement as high elves.
easily nerfed by decreasing the actual cost and not the base cost or by giving back cash based on how much you paid and not base cost.. those are basic code mistakes tbh
It's been around since TK released so hopefully they don't touch it.
It's almost as if taking this exploit would make the game balanced to begin with
@@rumplstiltztinkerstein truuue lmao
Some adolescent necrotect: "But Daaaaad, I don't wanna be a pyramid wrecker, I want to go to college and study art."
Necrotect Dad: "Nonsense. Pyramid wrecking is the bedrock of this great nation. I've been pyramid wrecking for years, so has your grandpa and his dad before him."
Bless you good sir 🙂
What reference is this?
@@runescape5566 to how he made money in the video from starting to build and then destroying the building
@@austinhuber3131 I think he means the original one :)
I was reading the kid lines in legend's annoyed voice.
"You can reduce infrastructure building costs to 0"
Ok thats pretty neat.
"then just demolish them"
Oh.
*OH MY*
THE LEGEND
Necrotect: "nooooo you can't just scrap my prized architecture for gold"
Thutep: "haha money printing building go brrrrrrrr"
The Tomb Kings have the most ancient cheese, very pungent. Fine work.
Aka: How to win by commiting insurance fraud.
Now I know why Egypt in Rome 1 always has endless money and snowballs so hard with 20 stacks. It all makes sense now.
Well Eqypt started with 2 Wonders and the best economic regions in the game.
@@rubz1390 r/woosh
@@alexandruvisan7509 Yes I'm 100% sure you could read the OP's mind. Or he could not have known the reasons for Egypt's strength. Either way no reason for you to act like a douchebag.
@@alexandruvisan7509 r/doosh
@@rubz1390 I mean I dont want to start shit, but idk I think the joke was kinda obvious. And Rome 1 is a pretty old game, and Egypts strength is basically a meme that everyone knows who played it, just saying. I did know the reasons behind their strength in game. But yeah lets not start shit just chill guys.
Not that it particularly matters because High Elves have incredibly good economy anyway, but this works even better for High Elves. If you stack 4 or so with the Administrator trait, they'll reduce both the cost AND the build time, causing multi thousand dollar buildings to build in a single turn, which you can then delete for cash just like this. But High Elves make so much money with entrepreneur eventually that it just doesn't matter.
i mean, if you want, you can use it to develop provinces super fast and steamroll people even faster.
Administrators maybe good for developing red and yellow regions, but I don't think that HE need that cheese with demolishing dragon/mage/Avelorn buildings.
this is for tomb kings campaigns not high elves
Z Trowey Yeah, that’s why I said “works even better” meaning by comparison with the video topic
I did that for awhile in one campaign to add some money and just seeing what I could do. It does work and pretty good too and speed up the pace of just spamming armies and steamrolling. But of course, the entrepreneur is just my default way of making the money.
I'm on turn 70ish of my legendary Setra campaign making 12k passively a turn because I put the income buildings almost everywhere. 150g a turn doesn't seem to impress but it does add up!
Yeah once you start making over 8k with tomb kings this cheese is kinda pointless because you start stacking more gold every turn then you're going to spend on buildings and eventually just have this giant pile of hundreds of thousands of gold that is nearly impossible to exhaust.
i always did that, only with half the continent in vortex and was getting close to 6k per turn, and i still need to develop so much. once you start conquering, their economy becomes one of the strongest because of the no upkeep.
Yeah I put those buildings everywhere I can. In my Mortal Empires campaign, i'm getting around 4k a turn. I'm not even entirely done upgrading them all and I just conquered the Bretonnian crusaders, dwarven mountains, AND going down to Arkhan the Black's land. Those port cities are going to be delicious.
@@amphitheremajesticon4928 I may be wrong, but i think you will be very disappointed, because tomb king's port cities do NOT make cash, it make growth, and +% money from trades only... So unless you have tons of ressources and trade agreements, you won't make any coin
Also, those Dynasty techs that add bonus percentage of income. BREDDY GUD
Best treat following straight after work - a freshly uploaded legendoftotalwar video! Thanks man!
Sooo, with addition of some of the comments, here is more detailed guide.
How to get:
1. Research the Third Dynasty, get Thutep, all heroes, then whatever dynasty and whatever 2 heroes.
2. Rush for a sack-city in a mountain region. Don't wait for all heroes, remove gained necrotects to be allowed to get one more.
3. Farm the city with Thutep until you get a Charnel Valley necrotect on each hero which would give a -90% cost.
4. There must be necrotect because he has a -10% cost talent in the limits line, which starts at lvl 10. Or get a Fith Dynasty proclamation.
How to use:
1. As soon as you get -100% cost, move in a place where you can move between 3+ provinces easily.
2. If there are no tier 4 cities yet, rush growth since it is free.
3. When there is tier 4, start to build both tier 4 infrastruction things and demolish when they're ready.
4. When this starts to look inefficient, send the team to rush growth wherever you need.
Also, lords can get -25% main buildings cost followers after any sacking, and this follower can be transfered to heroes.
Cheese for the cheese god
1 minute ago, exactly 10 minutes. Perfectly balanced as all things should be
10:01
That thumbnail though...
I never had any financial problems when playing as the dead Egyptians, then again I never play on legendary cus it feels more like a chore instead of an enjoyable gaming experience
Legendary campaign difficulty is fine imo. The penalties are annoying but not that bad (depends on the faction tho) It's fun having the AI send more armies.
Battle difficulty is another matter. I'd say it is complete garbage with the balancing.
@@kyukhan I just wish the bonuses werent so focused on melee, would be nice if they were less but across the board.
@@kyukhan imo giving the ai straight up money and stat buffs is kinda lazy balancing, it would be more interesting if they could make the ai actually more intelligent
Dead one EXACTLY. I hate when games do that. Just lazy programming...
@@robinekhoodekful Then you must hate every game. A strategy game where the AI actually becomes more intelligent when you increase the difficulty simply does not exist. All strategy games since the very beginning of the genre have used a system of handicaps and boosts to increase or decrease the difficulty.
The reason for this is the complexity of AI development. Making a smarter AI sounds a lot easier than it is, and the people who can do it generally work for Google and the likes rather than for a relatively small companies like videogame developers.
thank you! i saw you doing this on stream a few days ago and this is pretty cool.
I just thought the item was a random drop, I didn't realise it was specifically from mountainous regions. At least the Priest of Vaul/Isha sort of clue you in as to where to get them.
A frustratingly high amount of ancillaries have very vague or specific requirements, the dog headed ushabti requires you to lose (lol) to a tomb king settlement for example. Tollkeeper is a 1% chance on levelup under 11 for bretonnia. Dark Elf diplomats only drop the turn you declare war at an 8% chance, ect ect.
This is a great video! It would be great to see more tutorial / explainers for some of your strategies on both campaign and battle map! Thanks Legend!
Shekeletons
Legend of total war when he started playing as the tomb kings; We will make Tomb kings rich again
"Anytime you get cash, you'll put it in your buildings and you'll never loose it !"
Any Chaos faction (and bots) : "ARE YOU SURE ABOUT THAT !!?!!"
for reals haha!!!
This is great, you should try making a series about cheese strats for each faction. But it's only a suggestion, your streams are already fun to watch.
whenever someone says 'oh you're cheesing the game' whenever you're playing effectively or winning aka not cheesing, i kinda smile a bit, i think its funny
That king should be named "King Bob the builder" lol
2 tips, sacking gives you chance at skeleton labourer follower, gives 25% off main settlement cost. Only goes on your lord though but can go on heroes. So while sacking the mountains, check if you get a skeleton labourer and move it from your lord so you can get more.
2nd tip, you can't get charnel valley necrotects if you already have one. So if you only have 2 or 3 or 4 heroes but need 6 for the cheese to work, enequip them from your heroes and Lords as they get them so you have a bank of more.
So no double followers to gain but still can transfer? A weird design.
@@SMT-ks8yp Tomb Kings have a great deal idiosyncratic mechanics. Makes min maxing them very powerful but also very tedious. As someone who can get quite autistic about them, its actually a bit of a downside. A simple Empire campaign with an easy set of economic buildings and recruitment buildings is easy to play whereas there's so many plates you could potentially juggle with Tomb Kings to maximize a lot of things.
Really well made and thorough! This was planned out really nicely beforehand so the transition to explaining different concepts was really smooth. Well done
Morning peeps
Good Morning! Anyone excited about Baldur's Gate 3 EA this afternoon?
Legend you're crazy man. I love this kind of stuff. Brilliant!
Thanks for the video, Legend!
No idea if you saw my suggestion on the no steg video but keep this up. Like it was stated by another user, you can do an entire series about each race economy and you might see a decrease in SYDCs :P
If only Wall Street knew about Legend's skills...
Charnel Valley Necrotect: We can make money out of nothing even though we really don't need it for ourselves.
Great cheese. Can't wait to use it. Thanks, Legend.
Another economy-related tomb kings cheese:
Get +1 army capacity
Recruit tomb king
Put points in canopic jar hoarder
Replace tomb king
Once you're recruiting them at level 5 or higher each one you recruit will give 3 canopic jars a turn and they're free to recruit. You can start out using the casket of souls rite to boost their recruit rank (which...we're all using that as soon as it comes off cooldown anyway right?) but once you're doing it naturally the only limitation is lord pool. It weakens your military slightly because one of your armies will spend most of it's time led by a low-rank tomb king with bad skill selection, and it is a pain if a "real" tomb king dies and you have to sort through the 40 you never want to spawn, but 120 free jars a turn makes it well worth it.
Very nice, will try this for sure If I give TK a try.
I feel like I've become spoiled from my last ME campaign as DE though. Naggarond currently has 163 000 / turn income (with Tyrant Malekith and loads of assassins in province). Current total income is 460 000 / turn, own half the map though.
First time I try slave economy, and got to say I like it ^^
"reduces construction cost for infrastructure buildings in the local province" The instant I knew where this was going.
Add the Necrotect's "master builder" skill and you've got 1 turn buildings as well.. It's fine.
Looking forward to the next Tomb King campaign.
I came for the thumbnail and stayed for the thumbnail. The video was pretty good.
My Jewish soul sings at this wonderful cheese.
Well thought out and effective strategy. Perfect.
Hey i know how ill spend the weekend now. Making cheese in the desert.
Very good explanation!!
Imagine taxing deads
Be dead guy, spend years slaving away on pyramids, finally finished, boss man says we gotta tear it all down & do it over, my face when:
*ಠ_ಠ*
That’s the definition of cheese if I ever saw one...
I noticed this exploit during my Settra campaign... but was already steamrolling and close to victory : (
Good to see an optimized run for this!
"Everything effective is considered cheese", which is why I laugh when the same ppl on the forums and reddit who complain about "cheese" struggle with normal difficulty.
I mean I do not struggle with normal difficulty- I’ve found success on hard, and very hard- it’s just not fun for me.
I prefer AI outsmarting player at times, not getting buffs player does not. So I usually play on normal - hard, because AI getting buffs player does not is kind of cheating on his part...
@@robinekhoodekful same though idk a game that the ai gets smarter. I think maybe the ai in Strllaris manages their economy better as the difficulty increases but they also get insane buffs.
@@kielweiss3606 as someone who was deep into stellaris...
stellaris AI was some of the worst implemented in a game because the mechanics were too complex for a simple tree decision matrix. It has been a while since I last played, but I remember A.I. not only being terrible but turning your game to sludge come late stage due to processing requirements. Without absolutely insane buffs the A.I. could not manage its way out of starvation for a mid sized empire
@@GeneGear the AI has gotten better managing the economy the mast couple updates but it still depends on lots of buffs and being set to aggressive for it to be a challenge.
@TheAmorphistable I am and it is fun. Been in the game since TKs came out so clearly CA thinks it's a viable strategy right now.
wow great stuff man i always just built the blue line on my commanders and raided and sacked for money but this is great
Sand chaffing between bandages. Big oof.
Anyway, commenting for the algorithm! Thx for the cheese leggy :)
I needed that!
LegendofTotalEducation, I love it!
Awesome, thank you!
Am just about to brave playing Tomb Kings :)
Great explanation.
This works also for High Elves and Administrator Mages - for all buildings, ofcos.
I actually feel that early game, when you have much to build and not so great economy to percentually boost, Administrator is much better and more useful than Entrepreneur (though this seems not to be general consensus and most people would go straight Entrepreneurs anyway).
EDIT: and HE can demolish stuff (even the Phoenix King's Court) every other turn, no problem. Granted: it quickly becomes unnecessary anyway, but still.
Thank you!
@LegendofTotalWar Are you going to do a magic guide too? I finally get the general idea now that 30 magic is max and the reserve decides how fast regeneration goes... But id like to see a guide by an world famous cheese connoisseur like you!
You should keep making these videos on cheese. Its great to see :)
God I love you. Can't wait to practice this cheese.
I had NO IDEA acquiring followers worked was impacted by region. Also I could have sworn you could get followers by attaching heroes to armies (even if that is true, it might not apply to charnel valley necrotech).
Well, attaching to army is considered a hero action. At least it triggers the Pthra rite condition.
Its been like that for a while. Anyone who didn't know, didn't appreciate the hell out of tomb kings lol.
If i remember right the necrotect hero has a flat discount trait that stacks.
That cheese was Legendary
See, Wind of Chamon is yellow - what if it is for cheese, not just gold?
Legend is actually the avatar of Chamon
any chance you can do a video on what character traits to get for each faction
Dear god... It's beautiful
Canopic jars are for closers!
But can t you buy extra army slots for jars and gold? So you do the jar cheese to get loads of canoptic jars and you do this money cheese and then you can more or less buy a army slot every 2 turns. That is very powerfull for the tombkings. As they caN churn out skelettons in unlimmeted numbers for no upkeep cost.
MORE OF THESE
I'm hot garbage at this game and about to start a TK campaign, so this is very helpful!
Hey does this cheese still work?
This whole video reeks of "When you have a really good turn in a card game"
Settra ain’t no broke boy.
Late game vampires you can do the same.
Aaa, that's some fine cheese there!
This cheese is pretty tasty, but I can't say it's all worth the hassle. Usually by turn 100 or whenever any of my settlements reach the 4th or 5th level, I am already too big to fail, and the money flows in steadily.
Edit: meaning when playing on Legendary. The game is already easy and grindy enough by then.
Weird edit since people don't give a fuck.
You can start on any tier with public order building which has 2 turn constroction and costs 720. Not so much per settlement, but minor ones can join the cheese too. All you need is 5 heroes and one of them being 12 lvl necrotect for the final -10% construction cost from a talent.
If I'm right, you don't need to disband the heros if you have the ehro capacity.
Top notch thumbnail. I actually lol-ed.
You naughty boy..
Your cheese musk is poweful.
I hope they won't fix this
I whish i would have known that during my kahtep me campaign
Appreciatecha
Does this work now in WH3?
Holy shit no wonder you are known as Legend of Total War
It’s like planting money with hero farmers
Hi,
What skill do you get your hero's on. I have started recruiting and disbanding to try to get the +2 Scorpion unit on the necro techs, but I like the TKs wizard school and go for the one that gives +5 attk and def to tomb scorpions or Knowledgably,
but I don't know what is a good one for the tomb prince, at the moment i go for the + atk vs infinity or the Wise to get +2 Jars on top of the + 3 they get form the blue skill line.
Lol phrase it however you want, this is a definite Cheese 🧀! :P
Even in death, they have to pay tax
You can actually get the followers by just raiding the regions
cheese you say?
that is why I AM HERE!!!
"Anything effective is cheese"
The TW fanbase in a nutshell lol
Hi, dose this still work ?
This need a little bit of luck. Comparing to the Vampire Counts Lore Keeper Cheese it might be easier because I don’t need to. constantly disbanding heroes.
Weak mortal farm crops. Tomb Kings farm their own buildings.
How many of you know his legends actual name
I wonder if the devs are wise enough to watch channels like this for the cheese plays so they can patch them maybe but then again we do like our cheese and warpstone here eh?
_That's the way you do it: money for nothing and cheese for free_
Guys i think i found like the best doomstack in the game (high elves).
Spam mages with the trait that give ward save to phoenixes if you have 18 the ward save will be 90% with tecnology you can get another 5% with the red line 5% physical resist and then the passive ability grants 12% ward save, so its immune to damage.
It's not true, no unit is ever immune to damage. Each attack that conects has to do at least one point damage. So even if you have 300 armour, and your ward save sums up to beyond 100% one missile or melee attack form any source, even something like skavenslave slingers, does at least 1 damage. Only way to avoid any hp loss is to parry with shields (missile block chance) or dodge with melee defence.
@@imperialisticvonhabsburg3149 well with 20 meges i can constantly keep heal and supporting so..