How Vanishing Points Work As Objects Rotate (Multiple Points Perspective)

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 276

  • @frysydney1438
    @frysydney1438 ปีที่แล้ว +2

    Visiting skillshare soon.. looking forward to seeing you soon

  • @Bell_420
    @Bell_420 10 หลายเดือนก่อน +32

    bro stopped right at the good part -_-

  • @alexmccaleb2152
    @alexmccaleb2152 2 ปีที่แล้ว +4

    Right! So don't worry about measurement and precise answers too much, but track the behaviors of the vanishing points as they move about. Thanks for the lesson!

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      You're welcome! While it may be good to be precise, for our purpose, estimation would suffice. So we can't really say not to be precise because it would boil down to what you use it for. 😊

  • @levvy7879
    @levvy7879 3 หลายเดือนก่อน +1

    This is so helpful! I actually did not understand this aspect of perspectives for a very long time and FINALLY someone explained it

  • @BeThoR94
    @BeThoR94 8 หลายเดือนก่อน

    Thanks for the video. It explains the idea very well. How does the vanishing points behave when we rotate the cube along an axis which is not perpendicular to any of the planes of the cube?

    • @plainlysimple
      @plainlysimple  5 หลายเดือนก่อน

      Now that’s for a different study/experiment 😄 I honestly don’t know, but that is a good question.

  • @yesyes9698
    @yesyes9698 2 ปีที่แล้ว

    Amazing. This video was beautiful and very useful, thanks very much. Now I’ll go and butcher your knowledge that was passed onto me.

  • @user-og9nl5mt1b
    @user-og9nl5mt1b 2 ปีที่แล้ว

    I wish u make a video on a form and constructions videos for humans and bikes and cars because you are a really good teacher

  • @alduin9982
    @alduin9982 ปีที่แล้ว

    this is briliant, im gonna make sure to practice this

  • @leviross6343
    @leviross6343 2 ปีที่แล้ว

    Awesome work! This answers a lot of questions!

  • @Elliee164
    @Elliee164 3 ปีที่แล้ว

    you are such an incredible teacher

  • @shreyabagchi191
    @shreyabagchi191 3 ปีที่แล้ว

    Excellent,God bless u,Your video world's best video.

  • @rayrengher6604
    @rayrengher6604 2 ปีที่แล้ว +1

    5:33 the vanishing point never goes to the left side?

    • @aweeladdie
      @aweeladdie 2 ปีที่แล้ว +1

      The names of the vanishing points don't matter, z could just as easily be on the left side.

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      It can move to the left side. Think of it like you can move the vertical line that houses the 2 vanishing points but if you move the vertical line you will have to adjust the x vanishing point accordingly. Also the x,y,z vanishing points are just terms we came up with we're not sure if that is what's considered standard.

    • @rayrengher6604
      @rayrengher6604 2 ปีที่แล้ว

      @@plainlysimple Thanks! Do you know any kind of software or app where i can find a rotating cube with the vanishing lines?

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      @@rayrengher6604 Unfortunately, I don't know of any software or app. In the video we animated it ourselves using After Effects.

    • @rayrengher6604
      @rayrengher6604 2 ปีที่แล้ว

      @@plainlysimple Thank you a lot, you're awesome man!

  • @jessikacaroline72
    @jessikacaroline72 3 ปีที่แล้ว +145

    That was one of the most useful explanations I've ever watched. Using the perpendiculars lines make it so clear! Thank you a lot!!

  • @Control-Max
    @Control-Max 3 ปีที่แล้ว +56

    I've seen other youtube videos that overcomplicate things, but you did a crystal clear explanation, this video is priceless, thank you so much!

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      Thanks for letting us know! Glad to know you liked it. 😊

  • @alitabias
    @alitabias 2 ปีที่แล้ว +37

    This video cleared up the issues i was having with drawing rotating boxes..they slide in and out of one and two point perspective! Great video!

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +2

      Excellent! Glad it helped 😊

  • @huiminpng1528
    @huiminpng1528 ปีที่แล้ว +3

    Hi, I would like to ask about the rotation example at 5:00. Z and Y vanishing points landed on the same line because it only rotates vertically, locking the X vanishing point. But what happens if Z and X rotates horizontally at 5:06 when they are not on the same horizon line, and locking Y? Would the cube's vanishing points land on 3 different lines where Z and Y will no longer stay on the same vertical line?

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +2

      Good question. I'm not an expert in this topic, only an observer. And I could only assume. I think if you lock the Y vanishing point, then there would be a third line, which would be a diagonal between the x and z, and that's where the x and z vanishing points would move. Again, I'm not sure if this is correct 😅 This is only an assumption and needs to be tested 😊

    • @huiminpng1528
      @huiminpng1528 ปีที่แล้ว +1

      @@plainlysimple I see! Thanks a lot for your reply 🙂

  • @itsgoubie
    @itsgoubie 3 ปีที่แล้ว +23

    It finally makes sense to me, thank you! I'll just think of it as the axis of a 3D program or game or whatever. Really, thank you very much.

    • @plainlysimple
      @plainlysimple  3 ปีที่แล้ว +4

      Yes, that's what we're thinking too. You're welcome :)

  • @JamesJoy-yc8vs
    @JamesJoy-yc8vs 10 หลายเดือนก่อน +14

    I'll add my voice to the chorus here and share how this video helped me.
    I've had enough training to understand the theory behind 3-point perspective, and block out a satisfying general layout. But my finished compositions ended up with wonky fun-house angles requiring tiresome fiddling to correct. And I now realize why; I'd been visualizing it wrong all this time.
    I had been treating each shift in vanishing point as a separate self-contained unit, rather than flowing along a continuum. So the receding lines on every individual object were inconsistent, especially on the z-axis, either pinched too close or flaring too far apart, leading to bell-shaped parallelograms and leaning or curved verticals.
    I have good volume and texture control so things look grounded and solid, but with inadvertantly cartoon-like proportions. My style has thus developed a bouncy, whimsical quality that people find pleasing, but being incapable of more realistic renderings has always frustrated me.
    It's a subtle distinction, but after watching the video a few times I sketched out a couple quick streetscapes and saw instant improvement. So thank you for solving a decades-long problem, in about the time it takes to watch a sitcom!
    (edited for grammatical clarity)

    • @plainlysimple
      @plainlysimple  9 หลายเดือนก่อน +4

      Hi James! 👋 Wow! Thanks for the kind words. And glad to know this helped! I'm not an expert in perspective but you made it seem like I am in your comment. 😂 I'm merely an observer when it comes to perspective. Real story: I decided to try and understand this because there was a project where we needed to animate the head in multiple angles, and it was so much of a struggle. Surprisingly, there are not a lot of resources on looking up and looking down angles. So, we decided to study/research and come up with a "theory," if you can call it that, for head angles, and this is what we came up with.
      Glad to know that this "theory" is also working for you. 😊

  • @rhyredesign
    @rhyredesign 3 ปีที่แล้ว +50

    This was incredbly helpfull, i have watched a lot of youtube content and your explanation is probably one that i have never saw anything similar, the 3d model makes it really easy to grasp, thanks a lot.

    • @plainlysimple
      @plainlysimple  3 ปีที่แล้ว +4

      You're welcome! Glad to know you found this video helpful. We're not pretending to be experts in this field (we're not computer scientist or engineers or anything) but this is just our observation as artists and how we visualize when we illustrate. Perhaps that's why it's effective because it's being explained by a beginner's mind (in the math world we're just beginners) 😅

    • @zhuravleva4250
      @zhuravleva4250 3 ปีที่แล้ว +1

      @@plainlysimple What program did you use to make such a great animation?

  • @minnihd6470
    @minnihd6470 หลายเดือนก่อน +1

    This was REALLY helpful. I have been struggeling to undestand the relation between the different Vanishing Points and when to use 1p, 2p and 3p perspective

  • @dave5309
    @dave5309 หลายเดือนก่อน +1

    This was definitely more helpful than many other over complicated and lengthy ones but, still lots of my doubts remain.

  • @Jesusx23x
    @Jesusx23x 3 ปีที่แล้ว +6

    Do the X and Z vanishing points always have to maintain a 90 degree relationship with the Y vanishing point?

    • @plainlysimple
      @plainlysimple  3 ปีที่แล้ว +4

      Good question! In this particular test that we did, yes it always maintain a 90 degree relationship, we're not sure if this is the case with a different kind of lens or if you rotate the camera. But with the settings you see in this video the answer is yes. I hope that helps 😊

  • @qeesoeoihnat5589
    @qeesoeoihnat5589 5 หลายเดือนก่อน +1

    I was having trouble understanding the relationship between two vanishing points. The book Perspective Made Easy has this information about sets of lines. But you've made it easier by categorizing it into axes of dimensions.

  • @hiyacynthia
    @hiyacynthia 6 หลายเดือนก่อน +1

    This was really very good, thank you. Now, it occurs to me that 3 point perspective is possible because we have 3 dimensions. Then how do people draw 4 and 5 point perspectives? What’s that about??

    • @aelion7761
      @aelion7761 6 หลายเดือนก่อน +2

      Technically everything is a six point perspective, but we only need to know 5 point perspective because we cannot see through the back of our head. 3 point perspective is usually enough for normal scenes, but for more complex scenes and effect you need 4-5 point. Effects like distortion, fish eye effect or a very 3d effect is achieved with it. It isn't overly complex if you know 3 point well.

  • @DrMerle-gw4wj
    @DrMerle-gw4wj 2 ปีที่แล้ว +9

    I'd like to thank you for this most enlightening video. This is the first video on rotation that makes sense to me. Now I feel that I completely understand rotation in a perspective drawing. Your video is quite excellent.

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      Wonderful! Glad to know this is helpful! Keep creating! 👍

  • @theapexpredator157
    @theapexpredator157 11 หลายเดือนก่อน +1

    I'm not sure if this has already been said, but what you call "Planes" and "Lines" are called "Faces" and "Edges" in Maya.
    Also, "Lines" that goto a Vanishing Point are called "Orthogonal," "Converging" or "Receding Lines."
    Lines that do not Converge and always stay Parallel to eachother are called "Transversal Lines."

  • @ashlostbones
    @ashlostbones ปีที่แล้ว +9

    Love how clear & concise this video was. I never had the sides of a head explained as the sides of a cube before. That makes so much since & I'll look at creating them in that way from now on. Your graphics & color palette choice was also pleasing to look at. Thank You👏🏽

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +2

      You're very welcome! Glad you liked it. I also thought of the same. I used to think of the head as a sphere and it was difficult to draw with that. It took a while before I realized that you can think of it as a cube. My mind was blown when I realized you can think of the head as a cube 😄

  • @Shirley-ts1el
    @Shirley-ts1el 10 หลายเดือนก่อน +1

    Great!!! Thank you very much!!! It is really helpful for me!!!

    • @plainlysimple
      @plainlysimple  9 หลายเดือนก่อน

      You are welcome! 🙏

  • @retromograph3893
    @retromograph3893 3 หลายเดือนก่อน +2

    Thanks so much, my brain was hurting trying to understand how 2 point perspective becomes 3 point, now i get it thanks to your golden vid!

    • @JasonDeville-fi4dh
      @JasonDeville-fi4dh 3 หลายเดือนก่อน

      2 point doesn't exist in real life

  • @ratsniffer2036
    @ratsniffer2036 2 หลายเดือนก่อน +1

    this helped me so much thank you

  • @CorazonDeSamurai
    @CorazonDeSamurai ปีที่แล้ว +3

    this is so confusing!

    • @walding7258
      @walding7258 2 หลายเดือนก่อน

      And this is the most comprehensive tutorial.

  • @angelpropen9646
    @angelpropen9646 11 หลายเดือนก่อน +1

    Thank you for your useful explanation thank you, please do not stop.

    • @plainlysimple
      @plainlysimple  11 หลายเดือนก่อน +1

      You're welcome. Yes, we won't. 😊

  • @Yumesueno
    @Yumesueno 11 หลายเดือนก่อน +1

    ohhh my God thank you so much i cannot believe i didnt get it well till now... everything else just kinda skims over stuff that i NEEDED to understand like that y/z VP moving and taking the place of e/o in rotating the cube eventually was so useful. thank you.

    • @plainlysimple
      @plainlysimple  11 หลายเดือนก่อน

      You're welcome 😊 Glad we could help. 😊

  • @MohamamdAli-cw7qc
    @MohamamdAli-cw7qc ปีที่แล้ว +1

    awesome!!! checking your skillshare tut now

  • @mufaya
    @mufaya 8 หลายเดือนก่อน +1

    I've been dreading over rotating an object in one of my drawings for the past few days, improvising the technique and failing again. Then did another few days of research and was still struggling a lot. 4:55, my savior. Thank you so much for this.

  • @CC_Kojima
    @CC_Kojima หลายเดือนก่อน

    Hello, your video was very helpful thank you. However, I’m still having trouble with rotating an object vertically. Do you have a video or book that clarifies how to rotate an object vertically?

  • @danielmeireles6113
    @danielmeireles6113 12 วันที่ผ่านมา

    GREAT VIDEO!! u removed the doubt i had about rotation on the X axis!

  • @ItsCoderDan
    @ItsCoderDan 11 วันที่ผ่านมา

    this is actually a super smart way of explaining vanishing points and what exactly they are and what determines how many there are

  • @fs_btled_realhoneylync.3081
    @fs_btled_realhoneylync.3081 2 ปีที่แล้ว +1

    My Goodness! You're great help ❣️

  • @boboloko
    @boboloko 2 หลายเดือนก่อน

    In other words, 1 and 2 point perspective are essentially versions of 3 point perspective with the other vanishing point or points being too far away to consider useful because the lines that lead from them appear to be parallel. (Though technically they aren't.)

  • @herrmutig2656
    @herrmutig2656 ปีที่แล้ว +3

    honestly. I was so lost with how rotation would work in perspective. That is so stupidily simple, yet not obivous haha. Thank you for the great animation and explaination!!!

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +1

      Hi! Happy to help! We're also very lost when it comes to perspective. And that's because most of the time we avoid the topic altogether. But if you really try to understand how it works, it becomes simple and less scary 😄

  • @sendlocation8476
    @sendlocation8476 3 ปีที่แล้ว +4

    You make the best explanation videos. Thank u there are a lot of ppl who make videos but only to confuse. U make sense.
    Can u make a video on how to draw something using perspective that is not a building or a block. For example a koi fish, how would u make everything in/follow perspective. Would love to see ur explanation on this!

  • @snoopycharlie8718
    @snoopycharlie8718 2 ปีที่แล้ว +2

    At 3:00 it appears the yz axis of the rotated cube is not vertically aligned like it is at the example of rotation at approximately 5:05. Is there a specific point at which the yz axis becomes aligned, but before that the convergence is too 'far away' for yz to be aligned vertically ? Thanks, great visuals!

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว

      Hi! Nice observation! Honestly, I don't know the answer to that. There are a few possibilities.
      1 - I could be wrong about the alignment
      2 - I could be right about the alignment but doesn't apply for far away vanishing points
      3 - human error. There's a possibility that the vanishing points are really aligned but I just tracked this using my eyes and drew a line, and since the distance is far away a minor error could nudge the vanishing point by a bit. Since I did the visualization manually, this could mean that human error is likely to happen.

    • @snoopycharlie8718
      @snoopycharlie8718 2 ปีที่แล้ว

      @@plainlysimple Thanks for the reply! Ah, it seems more than accurate enough for most scenarios, it was just a thought :) I think your video will help me solve a drawing problem I've been wrestling with for a couple of years! I'm not sure yet but I'll try it soon and see. It's the milk churn problem described near the end of 'Perspective made easy' by Ernest Ralph Norling. I'm hopeful! Thanks again!

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว

      @@snoopycharlie8718 That's good to hear! 😊 Happy to help. I hope you'll solve the drawing problem you've been wresting for years. 🤞haven't heard of the term. Will check it out when I have the time 😊

    • @snoopycharlie8718
      @snoopycharlie8718 2 ปีที่แล้ว

      @@plainlysimple Sorry, the correct term is a butter churn. However, in the example, the author describes a cube churn, on a stand, with a diagonal crank passing from one corner to the opposite. Probably sounds odd, it is, ha. Thanks again! Mostly, the difficulty arises in centering both the stand for the churn and the churn itself, on the same point, while rotating the churn diagonally. Maybe you'll come across it at some point, but you're right, you'll need time to dedicate to it! Take care and thanks again!

  • @SaloGemb-r1d
    @SaloGemb-r1d 10 วันที่ผ่านมา

    Rodriguez Richard Jones Donald Anderson Scott

  • @tegathemenace
    @tegathemenace หลายเดือนก่อน

    In short. X and Z rotate around the Y axis. So Y doesn't change.
    Swap the letters as you please

  • @JasonDeville-fi4dh
    @JasonDeville-fi4dh 3 หลายเดือนก่อน

    Bro, top plane is different than bottom, and the front is different from the back, but you group the sides together as one instead of left and right? Why lol

  • @txlec99
    @txlec99 2 ปีที่แล้ว +2

    Godsent!!! thank you brother. you explained far better than anyone else here on youtube. thank you for taking the time to really elaborate how this perspective rotating mechanic work. thank you so much niw i can solve a rotating cube correctly in perspective thank god and thank you, god bless you brother.

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      Thanks! Glad to know this helped. 😄

  • @tonnymongare6084
    @tonnymongare6084 ปีที่แล้ว +1

    You earned my subscription for this clear explanation

  • @ayan4697
    @ayan4697 2 ปีที่แล้ว +4

    Probably the best video explaining perspective, VPs, and how objects rotate in relation to those. Thank you!

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      Thanks and you're welcome! :)

  • @wannatalkscience4136
    @wannatalkscience4136 3 หลายเดือนก่อน

    Bro, did you try googling how cube anatomy stuff is called?

  • @apucterio
    @apucterio 2 ปีที่แล้ว

    How are 3d cubes showing more than one plain in one point of view possible?
    The video didn't show an example of that on the rotation of the cube yet I see those draws in every drawing course often

  • @Garfield_Minecraft
    @Garfield_Minecraft ปีที่แล้ว +1

    do you know this can also work with math

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +1

      Oh really? How can this be applied? I didn't make this for math but glad it can be used with math too 😄

  • @marcelomuniz1676
    @marcelomuniz1676 2 หลายเดือนก่อน

    as a mathematician this video hurts... but it really does help a lot with my silly little drawings lol

  • @_MGPz
    @_MGPz 2 ปีที่แล้ว +2

    That is a great way to explain it! Thanks for that!
    The only thing that I migh feel it is missing ( and I might be wrong ) is how to keep the distances between vanishing points consitent when you are rotating your object.
    Maybe some build up tools in Clip Studio or other drawing sorftware help with that?

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +2

      Good point! That's also a question of mine 🤔 Maybe some day we'll figure it out or learn the answer from a book or resource but for now we'll just rely on estimating 😊 Haven't used Clip Studio, maybe they have a tool for that? 🤔

  • @sterlingmolldrem6512
    @sterlingmolldrem6512 ปีที่แล้ว

    INCREDIBLE VIDEO MY NIGGAH! jUST BRILLIANT!

  • @creativeminddesigner4434
    @creativeminddesigner4434 ปีที่แล้ว

    Hi Can you please make your lesson available on Udemy. I am very keen to learn from you.

  • @loneangler9063
    @loneangler9063 2 ปีที่แล้ว +1

    Thanks for making this video, Most YT channels never explain how perspective works. I've learned alot in this video!

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      Hi! Glad to know you learned a lot from this video! You're very welcome. 😊

  • @rodrigov.120
    @rodrigov.120 11 วันที่ผ่านมา

    this is the exact video i was looking for!

  • @emkademy
    @emkademy ปีที่แล้ว

    Hi, thanks for the great video! Could you tell us which software did you use to create the animations in the video?

    • @plainlysimple
      @plainlysimple  11 หลายเดือนก่อน

      Adobe After Effects 😊

  • @christianb7266
    @christianb7266 2 ปีที่แล้ว +2

    I am understanding it little by little, why are there no programs like your animation for rotating and understanding how the vp's move, that will help alot of people
    I just want to how to angle cubes/boxes for heads (character design) loved the vid✌🏼

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว

      Glad to know this helped 😊 We hope there’s a program too 😄 unfortunately we couldn’t find one so we animated this ourselves 😊

  • @Eis_
    @Eis_ 7 หลายเดือนก่อน

    I just realised, the vanishing points are sitting in a triangle wherein when I rotate the object in one axis (ie. X axis), the other two points would translate with the line they're both in the triangle.
    Holy shit, my former Calc teacher wasn't kidding when he said "triangles are everywhere".

    • @plainlysimple
      @plainlysimple  5 หลายเดือนก่อน

      That’s a good observation! 😊

  • @ahole5407
    @ahole5407 2 ปีที่แล้ว

    My God.. what, and how were you able to create that animation. You have no idea what this means, and it's BIG.... REAL BIG.

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว

      The animations were done in After Effects 😊

  • @dlgkor
    @dlgkor ปีที่แล้ว +1

    Thank you so much for the video.
    I had trouble with vertical rotating and it really helped.

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว

      Great to hear! Glad to know this helped! 😊

  • @mrwang420
    @mrwang420 2 ปีที่แล้ว +3

    This literally the only explanation I've found online that makes any sense.

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +2

      Glad to know you found this helpful 😊

    • @mrwang420
      @mrwang420 2 ปีที่แล้ว

      @@plainlysimple bru. I could use your help tho if thats possible. I dont exactly have years to grasp this concept. Im tryna get my high school diploma. The question asks me to draw this object which is the shape of a square lower case h. I have to draw it to scale with exact measurements using one point of perspective and no horizon line. But I think this teacher a crack head cause I honestly dont understand how any kid in grade 11 wouod grasp how to do this.

  • @keshalewisskybluethisisshi2154
    @keshalewisskybluethisisshi2154 8 หลายเดือนก่อน

    I always thought i was unteachabe.thank you

  • @afriendlyfox
    @afriendlyfox ปีที่แล้ว

    Really useful, but what if we have two cubes with different rotations in one drawing? Do all the different objects have their own vanishing points?

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +1

      Yes, they all have different vanishing points. The vanishing points are based on the orientation, if the orientation are different among your objects then they'll have different vp's. Their x vanishing point's could be the same depending where they are placed, but the y and z vanishing points could differ among them if they have a different rotation.

  • @perfectliar724
    @perfectliar724 ปีที่แล้ว +1

    This has been the most useful info, I've ever seen. How to rotate boxes!Thank you!!!!

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +1

      You're welcome! Glad to know this helped! 😊

    • @perfectliar724
      @perfectliar724 ปีที่แล้ว

      @@plainlysimple Is there anyway you can make template using these methods in the future 😭

  • @Tokechan
    @Tokechan ปีที่แล้ว +2

    I've always visualized something like this in my head (at least I have since I actually understood it) but I've never actually seen someone animate it so clearly. This is a really valuable way of demonstrating how rotating vps work!

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +1

      Thanks! Rotating vps is certainly interesting!

  • @lelakikelawar5940
    @lelakikelawar5940 ปีที่แล้ว

    Ty man. I very struggle to understand how z vanishing point rotate

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว

      You're very welcome! Glad this helped 😊

  • @Ninjashifter
    @Ninjashifter 2 ปีที่แล้ว +2

    Extremely helpful animation. Thanks so much.

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว

      Thanks and you're welcome 😊

  • @luscao8444
    @luscao8444 2 ปีที่แล้ว +3

    This class was just so clarifying, yet I had already all those things in my mind, it was awesome to see it with real time examples.

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      It’s great that you were able to see it now visually 😊

  • @dusmantdehury4715
    @dusmantdehury4715 ปีที่แล้ว

    Very important lesson 😊😊❤❤

  • @habibiaufarabbani9006
    @habibiaufarabbani9006 24 วันที่ผ่านมา

    omg bro thank you so much

  • @zain3048
    @zain3048 หลายเดือนก่อน

    finally real explaination

  • @Creativepenciling
    @Creativepenciling ปีที่แล้ว

    Thank you really great video and explained very well.

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว

      You're welcome! Glad you liked it! 😊

  • @ahsath
    @ahsath 3 ปีที่แล้ว +2

    Hey men I can't find any of your courses on skillshare. I'm looking the one previous to this video, I signed up with the link in the description

    • @plainlysimple
      @plainlysimple  3 ปีที่แล้ว +1

      You can click the link again and that should direct you back to the class. If not you can just search for “Marvin Te” at skillshare. Let me know if you found it 😊

    • @ahsath
      @ahsath 3 ปีที่แล้ว +1

      @@plainlysimple yes I had to search your name, should be there in the description mate! Good course

    • @plainlysimple
      @plainlysimple  3 ปีที่แล้ว

      @@ahsath Great! Let us know if you have anymore questions :)

  • @aabirk8400
    @aabirk8400 ปีที่แล้ว

    I have a question if you don’t mind answering. When a head is tilting up, like the box does why don’t the features follow a downward slope.
    In this video by proko: m.th-cam.com/video/PgK90TpV5fA/w-d-xo.html
    His features are all tilted up, but the vanishing point would have moved so shouldn’t the eye line, brow line, and mouth all be at a downward angle like the box in your example.

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +1

      Good question. 😊 I've actually watched Proko's videos to help me understand perspective 😊 Actually his example, and the one you see in the video are using the same rules. With our video, the x vanishing point is too close to the screen, so it's more "distorted" if you move the vanishing point far away, it's going to look like a straight line. Another thing is the way it's being tilted. You can tilt an object or head, up and down, you can also tilt it left and right, in our example we use strictly an up and down tilt, with no left and right tilt. Even just slightly tilting to the right or left, would affect the lines greatly. So I hope this helped.

    • @aabirk8400
      @aabirk8400 ปีที่แล้ว

      @@plainlysimple Thank you so much for making the video and taking the time respond. It’s really difficult with no one to ask questions to. I appreciate you taking time to respond, would you mind clarifying some things.
      So if we’re just looking at the head looking up, no left or right tilt. Will the features look like they would be slanting down if the vanishing point is close enough, or look like it’s straight if the vanishing point is far enough away? Because in that video proko was only doing the uptilt by itself and the features were still on an upward slant.
      Or is it because the face is rounded and and we can not see the end of the other side that the eye appears higher than it is?

  • @oluwademiladedaniel
    @oluwademiladedaniel ปีที่แล้ว +1

    Interactive vanishing point moving in real time is all I ever needed❤❤❤

  • @Llllllllas
    @Llllllllas ปีที่แล้ว

    this video answered the question bothers me for so many years. 😮

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว

      Wow! That's good to hear! 😄

  • @Mello_me
    @Mello_me ปีที่แล้ว

    this video rewired my brain

  • @yaboobayyaboobay8191
    @yaboobayyaboobay8191 ปีที่แล้ว

    which software you use to see the vanishing point of that box btw?

  • @JoeSaia314
    @JoeSaia314 2 ปีที่แล้ว

    Why is it that the y vanishing point is so much further away than the x and z?

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว

      Unfortunately, I don't know the answer to that 😅 I just observe and breakdown things I see and this is what I have recorded. Maybe a perspective expert can comment here?

  • @jeanmichellegolosino6569
    @jeanmichellegolosino6569 ปีที่แล้ว +1

    This is so helpful! So simple yet crystal clear explanation. You just saved another frustrated artist today

  • @WhiteXFusion
    @WhiteXFusion 3 ปีที่แล้ว +2

    in the 5:10 example, what happens if i lock the z axis and i just rotate the box in the x and y axis, should i move that vertical line to the X side?

    • @plainlysimple
      @plainlysimple  3 ปีที่แล้ว +1

      That's a good question. Yes. If the z vanishing point is on the horizon and you want to lock it, the vertical line goes to the x side.

    • @WhiteXFusion
      @WhiteXFusion 3 ปีที่แล้ว

      @@plainlysimple thank you! that video is really useful

    • @plainlysimple
      @plainlysimple  3 ปีที่แล้ว

      @@WhiteXFusion Happy to know that. Thanks :)

  • @nopants7816
    @nopants7816 ปีที่แล้ว

    Can I put the second horizon(vertical) wherever I want or does it have to be placed on one of the first horizon lines(horizontal) vanishing point?

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +1

      I'm not sure. This is only my observation 😅 So take this with a grain of salt but I think you need to place the vertical line in one of the first vanishing points 😊

    • @nopants7816
      @nopants7816 ปีที่แล้ว

      @@plainlysimple okay, thanks!

  • @blickwin
    @blickwin ปีที่แล้ว +1

    understanding how to rotate a cube vertically (a bit rotated horizontally first and then vertically, to be precise) is exactly what i was missing and only you explained this!
    the channel is living up to it's name

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว +1

      Glad to know you finally learned this concept 😊 Hope this is helping you on what it is you're trying to achieve

  • @yess.6558
    @yess.6558 ปีที่แล้ว

    AMAZING VIEDO!!! Great Job!

  • @RokwyZeros
    @RokwyZeros 7 หลายเดือนก่อน

    usefull, thanks

  • @magpie405
    @magpie405 2 ปีที่แล้ว +1

    so if i draw several cubes in the same space, and they are rotated differently, there have to be more than 3 points of perspective? like each cube would have its own points (but they all share a horizon)?

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว

      Depending on the angle of the cubes it could be 2 point perspective or 3 points perspective. Since they all share the same horizon one of the vanishing points would be on the horizon line.

  • @kennethrohen5963
    @kennethrohen5963 2 ปีที่แล้ว

    How many planes does an airplane have? 🤔

  • @aureliojmnz2959
    @aureliojmnz2959 ปีที่แล้ว

    Awesome explanation...thks

  • @princeosaro25
    @princeosaro25 ปีที่แล้ว

    Thank you so much for this sir🙏🏿

  • @Wendy_de_Boer
    @Wendy_de_Boer 2 ปีที่แล้ว +1

    Definitely the best visualization I've seen on this subject!

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว +1

      Thanks! Glad you liked it!

  • @serendipity1508
    @serendipity1508 2 ปีที่แล้ว

    more perspective tutorial pls🙈🙈

    • @plainlysimple
      @plainlysimple  2 ปีที่แล้ว

      maybe in the future 😄 What specific topic about perspective would you like us to cover next? No commitment that we'll do it, but we'll consider it. 😊 Let us know which topic you're most interested about. 😄

  • @shadethedon8351
    @shadethedon8351 ปีที่แล้ว

    Hi man, can i ask you what software did you use to make animated video ?

    • @plainlysimple
      @plainlysimple  ปีที่แล้ว

      I used after effects to animate the examples 😊

    • @shadethedon8351
      @shadethedon8351 ปีที่แล้ว

      @@plainlysimple thanks a lot for your answer 🙌

  • @stefanabreu
    @stefanabreu 3 หลายเดือนก่อน

    amazing video, thank you for your hard work! please keep making more

  • @frilanstranslator
    @frilanstranslator 2 ปีที่แล้ว +1

    Great rendering and explanation, thanks!

  • @mutryTwein
    @mutryTwein ปีที่แล้ว

    Point stop

  • @TaigiTWeseFormosanDiplomat
    @TaigiTWeseFormosanDiplomat 2 ปีที่แล้ว

    : )

  • @kwanjeeprentice6698
    @kwanjeeprentice6698 ปีที่แล้ว

    Awesome tutorial ❤