How to write your first D&D campaign arc

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 ม.ค. 2024
  • If want to run your next Dungeons and Dragons campaign as a series of plot arcs, this five-step template will help you structure your writing process.
    Get 1000+ pages of D&D content on my Patreon: / talesarcane
    Follow me on Instagram for maps and videos! / talesarcane
    Music Credits: "Hero's Voyage" by Nerdius Maximus Studios
    Link: / nerdiusmaximusstudios
    Used in accordance with the Nerdius Maximus Studios Patreon guidelines
    All artwork used in this video was either created by me using premium Inkarnate (inkarnate.com/
    ) or is official artwork from 4th and 5th Edition Dungeons And Dragons (ALL copyright for these images belongs to Wizards of the Coast LLC: I own nothing) and is used here for the purposes of entertainment and education.

ความคิดเห็น • 43

  • @JazzJackrabbit
    @JazzJackrabbit 4 หลายเดือนก่อน +27

    If you are planning a twist, then please foreshadow it.
    It is the difference between the players going "Oh wow, it all makes sense now!" and "You just pulled that out of a hat"

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +3

      Absolutely! As I say in the video, step 4 doesn't always have to be a big shocking twist, of course - it's just the addition of information that was previously absent from the players' understanding of the situation. If you ARE doing a big twist/reveal though (an NPC betrayal, for example) the hints should be there, even if they're only visible in hindsight.

  • @hardleers
    @hardleers 4 หลายเดือนก่อน +54

    After getting valuable information from you session 0, you dropped this at absolutely the right moment. Looking forward to it!

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +6

      Heyyy perfect timing! Good luck with the campaign 💪

  • @3kT0m0rF
    @3kT0m0rF 4 หลายเดือนก่อน +34

    I've just recently begun DM'ing DnD 5e... of course i went the hard way and went on to create a whole own world with my own pantheon, world lore etc. xD... Your content has been a great source of inspiration and guidance. and my first few sessions were a raging success! Thanks for the awesome videos mate. Greetings from Germany!

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +9

      You went straight into the deep end! But that must be an amazing learning experience too. I'm so glad the videos have been helpful, and also, it's great to hear that Tales Arcane has some subscribers in Germany! My experience of Germany is limited to one lovely day in Frankfurt (there's a great D&D bookstore there!), but I'll be back 😁

    • @eldritchepics1
      @eldritchepics1 4 หลายเดือนก่อน +1

      Most important thing is having fun and not overdo the prep! Channels like this are a big resource. Happy playing my friend! Enjoy the hobby!

    • @teedteed9130
      @teedteed9130 หลายเดือนก่อน

      Damn thats ballsy. I started with premade modules lol. After like 5 years and 2 pre made modules campaigns I'm barely just now making my first homebrew and I'm still overwhelmed which is why I'm here 😅

  • @Draconatus24
    @Draconatus24 2 หลายเดือนก่อน +9

    13:29 Exactly, the best thing about dnd is that nobody expects how a campaign is gonna go, the dm might know some main points, but if the players decide just to do something completely different in order to reach the goal then that’s a great thing.

  • @SingularityOrbit
    @SingularityOrbit 4 หลายเดือนก่อน +4

    This method is related to the 5 Room Dungeon method, but you've uncovered something like a fractal pattern to a campaign. A DM can design an entire campaign around these steps. (Campaign Arcs: 1. Intro to Adventuring In This Setting, 2. Questing Across the Land, 3. Defeat the Realm's Known Big Threats, 4. But There's a More Sinister Threat Waiting In The Wings, 5. The Final Adventures to Save The World) Each arc has its own quests, each built with the 5 steps, with the last quest of one step feeding into the first quest of the next one. (The party might reach the capital city of the kingdom and meet the king and queen at the end of step 2, at which point they are asked to help fight the Known Big Threats, leading to step 3.) Each quest can be built using the 5 steps, exactly as described here. Individual elements of a quest can also be built along these lines as well -- a dungeon can be built in 5 levels that each use this framework, each level built with the 5 Room Dungeon method. It can be 5 Steps all the way from the top of the world to the deepest dungeon floor. In this way the DM never forgets to include motivation, intrigue, exploration, action, rising tension, and surprises every step of the way.

  • @tiredfrog308
    @tiredfrog308 2 หลายเดือนก่อน +1

    As an “always player” who is about to DM for the first time, this video is incredibly helpful! Thank you for outlining such a useful and versatile formula; it’ll definitely come in handy.

  • @Maiasgameroom
    @Maiasgameroom 4 หลายเดือนก่อน +10

    A PDF template of a written version of all these steps would be very helpful! 🙏🏾

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +7

      Ohhhh that's a good idea! I'll see what I can do.

    • @RadeFoxxy
      @RadeFoxxy หลายเดือนก่อน

      Look up 5 Room Dungeons, you'll find it!

  • @TasareAlda
    @TasareAlda 4 หลายเดือนก่อน +2

    You make this content so accessible. Thank you for being awesome.

  • @Teraclon
    @Teraclon 4 หลายเดือนก่อน +4

    Long-format!!! Just made my day, mate. Loving the great content! 😎👍

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +2

      Glad you're enjoying the new content mate! Plenty more to come 💪

  • @angelalewis3645
    @angelalewis3645 3 หลายเดือนก่อน +1

    This is a very helpful video!
    I’ve not heard this structure idea form any other GM TH-camrs!

  • @barryreisenbuechler666
    @barryreisenbuechler666 4 หลายเดือนก่อน +2

    Love the channel, over 40 sessions into my homebrew campaign, second cast of characters and your videos help a ton in making prep manageable

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +2

      Makes my day to hear it, mate, I'll keep the content coming 💪

  • @eldritchepics1
    @eldritchepics1 4 หลายเดือนก่อน +1

    Great video. Adding this to my must watch content for new DMs.

  • @historyguy3869
    @historyguy3869 4 หลายเดือนก่อน

    awesome video! your videos are really helping me out in making my first own campaign:)

  • @higgybonk845
    @higgybonk845 4 หลายเดือนก่อน +1

    Subscribed to your Patreon a few days ago! Your TH-cam videos have helped me as a dm but joining the Patreon has defo upped my game already😎 I’m currently running DiA but you’ve given me the inspiration to make my own campaign ready for when we finish

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน

      Thank you so much for supporting my content like that, it means a lot! Really happy to hear that you've found the materials useful so far.

  • @tylerwilson2515
    @tylerwilson2515 4 หลายเดือนก่อน +3

    Any tips for making a crime family that my players can interact with when they get to the group of towns. I’m having trouble deciding what the family wants and how the party can interact with them

    • @thekrakenskrak4253
      @thekrakenskrak4253 2 หลายเดือนก่อน

      Most crime families will want to spread their influence and power as far as possible. Have them be trying to get control of as many things as possible. What I did when I had a criminal empire in my game that I thought was clever was have them be called The Unkindness (group of ravens) and have the police force be called the Wolfe Syndicate. The Unkindness ended up being in control of and working with the Wolfe Syndicate, foreshadowed by the saying "Where the wolves go, the ravens will follow."
      An interesting concept to explore is how much each member actually wants to be in the organization. Do they like what they do? Are they working with the boss out of fear? By force? Are they just in over their heads?
      It's easy to get overwhelmed by such a complex web of a concept, but I recommend fully embracing the complexity. The complicated nature makes it all the more interesting.

  • @hexvictor
    @hexvictor 4 หลายเดือนก่อน

    Great timing! Just having difficulties on my first campaign

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน

      Happy to be of assistance! 😁

  • @karlmaust6172
    @karlmaust6172 4 หลายเดือนก่อน +1

    1. Hook
    2. Hindrance
    3. Setback
    4. Twist
    5. Finale
    My only concern is, my players are very smart lol ... That being said, I find that the "twist" aspect should vary widely from minimal/no twist to major. Sometimes it's okay for it to be straight forward. Then your twists feel more crazy and wild.

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน

      Absolutely - it's less about a twist, which sounds like it has to be a dramatic reveal, and more about the addition of new info. That new info MIGHT be a crazy twist, or it might just be that there's an expected additional reward, and an unexpected challenge - could be as simple as, they defeat the dragon, and find that there's a valuable dragon's egg in the lair, but it's on the far side of a lava lake, dotted with rocks across which they have to jump. There's a final challenge they weren't able to predict from the very start of the quest. Then the next time it might be a betrayal that triggers a completely new adventure - you can always take the basic template in a new direction.

  • @johnmagowan6393
    @johnmagowan6393 4 หลายเดือนก่อน +1

    Excellent work as always! I'll be applying this to my series of small arcs based off classic Lieber and Moorcock short stories! Also is Hollywood doesn't cast you as a dashing WWII pilot they're nuts.

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +1

      Heeeey you're too kind 😁 Also, Fritz Leiber is one of my all-time favorite fantasy authors - I've been collecting all the Fafhrd and the Gray Mouser editions I can find since I first came across the graphic novel adaption many years ago. I need to read more Moorcock though!

    • @johnmagowan6393
      @johnmagowan6393 4 หลายเดือนก่อน

      @@TalesArcane I have been dipping back and forth between both as we're playing Black Sword Hack at my table, well the nights I run anyway. Leiber is perfect for short arcs. I'm trying to get my players more into the now of their characters.

  • @brianbays867
    @brianbays867 4 หลายเดือนก่อน

    Kingkiller Chronicles reference. Very nice 😉

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +1

      The Doors of Stone is coming any day now, any day now... 😭

  • @grimmtales503
    @grimmtales503 4 หลายเดือนก่อน

    Your engagement rate is 'incredible' ('not credible') according to vidIQ. Grats! Question for you: how do you interlink 'character background' and 'team cohesion' and 'module structure'? To gain buy-in, you will want to have the PC's backstory somehow tied in... or is that too railroady? 'Animated Spellbook' (TH-cam) covers this in 'How I DM' video (

  • @mjthegm6159
    @mjthegm6159 4 หลายเดือนก่อน

    Finally someone who pronounces "wyvern" the way I do!

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน +1

      I hear a lot of people say Y-vern, but it never sounds right to me 😅

  • @yellingintothewind
    @yellingintothewind 2 หลายเดือนก่อน

    You say the first point doesn't apply to sandbox games, but the opposite is quite true. You can run a linear "modern" campaign in an empty world where the players have no ideas what to do _beside_ the main campaign arc and any intended side quests. A sandbox, by contrast, needs to be brimming with the promise of content around every corner (not _actualized_ content, you can invent the real contents just ahead of the PCs arriving).
    It's the difference between a sandbox that _only_ has sand in it and one that is piled high with toys and the ruins of past creations.
    If you want to run a sandbox game and aren't sure where to start, get yourself a decent map and then grab a 5-6 session mini campaign and inject it onto the world. Start with the party knowing about and pursuing that. Any time you mention anything about the world in passing, jot it down and add it to the world map somewhere. By the time you are done with the first short campaign, you will likely have a long list of locations and hints of past events to create the sandbox.

  • @hexvictor
    @hexvictor 4 หลายเดือนก่อน

    🤩🤩🤩

  • @yellingintothewind
    @yellingintothewind 2 หลายเดือนก่อน

    A good way to consider the difference between planning an arc and railroading is you are primarily concerned with what happens if the players 𝘥𝘰 𝘯𝘰𝘵𝘩𝘪𝘯𝘨. (E.G. The evil lich plans to sacrifice the princess at midnight two days hence). It is up to your players if they intervene, and how. If you know something about the group, you can anticipate what is likely, so you don't have to improvise 𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 after the PCs get involved, but you arne't forcing them down a narrative path.
    Even a plot point that can't be changed, like aliens showing up to demolish the Earth and put up a galactic highway, isn't a railroad. Sure, they'll die if they do 𝘯𝘰𝘵𝘩𝘪𝘯𝘨, but that is the same when facing a goblin ambush. The key is their response (and survival or failure) are theirs alone.

  • @nickmcdonald4092
    @nickmcdonald4092 4 หลายเดือนก่อน +1

    Thanks for this! Started our first session last week and now scrambling to write the rest of the campaign. Really appreciate your videos as a beginner DM

    • @TalesArcane
      @TalesArcane  4 หลายเดือนก่อน

      I'm really happy to hear that mate! It's a lot to manage when you're just starting out, but the more you DM, the more natural and intuitive it all becomes. Hope the content can help out in the meantime!