Great guide but you forgot two important -13 punisher for pushback moves like Bryan's df2,3 df4 rangy mid +3 follow ups: df1 mid, d3+4 low, 4/f4 ch f4,3 range - on hit unless you go to DSS follow ups same as the video, but you forgot th the lows dss 4 and rage drive, for turtles f4 and 1, 4, iirc f2 has also a mid extension After 1,1,2 another way to beat powercrushes is 4/f4, recovers quickly on whiff if ducked, it also has extensions, I don't remember if it can be sidestepped or not, but I guess you can. Another i10 punbisher is 2,b2 insane mixup with d4 and mids, to ch bt 2 mid, bt d3 low and bt 4(,3) high mid
This looks like the beginning of a very interesting Law... I don't think WS+1,2 is truly hit confirmable, but it is twitch confirmable due to WS+1 having more advantage on CH than on hit. For your WS+4 DSS, your b,f is too slow. You need to press b,f before the kick lands. When you do that, the display will read +3 instead of +4 and the DFS animation will look a little different. Then you'll be able to press f to transition from DFS into DSS without the DFS animation being visible. It's not easy. Good luck.
@@tsyrendambaev9675 You seem certain and you could be right, but I'm not convinced yet. Generally, for a string to be considered hit confirmable, it needs to still be a natural combo even when the 2nd button is delayed by around 14 frames. But Law's WS+1,2 is only a natural combo if the 2nd button is delayed by 9 frames at most. Even with really good reactions, overcoming that 5-frame difference would still be extremely difficult, if not impossible. But that 5-frame difference happens to be exactly the difference between WS+1 on hit (-1) and on CH (+4). So, it would be CH confirmable if the CH had a spark or resulted in a different animation (like King's ff,n+1+2), but Law's WS+1 does neither of those things. But this does mean we still have enough time to finish the WS+1,2 string if we twitch confirm the CH by seeing (or hearing) the opponent starting an attack before the WS+1 hit them. I think that a lot of the time when someone says a string is hit confirmable, it's not truly hit confirmable but it is twitch confirmable and they either don't fully understand the difference or there is some miscommunication (like maybe a language barrier).
The ws4 DSS transition seems a lot more punishing than the others. I've done it late and still never actually gotten out of DFS and I've gotten DFS where I can't press for what seems like a year. If you do nail it, the pressure is insane though.
People who don't know the matchup super well like to press after ws4 assuming it's around -9 like the rest of the cast. I like to throw them raw to see how they react and then try to catch them with dss 2 if they press. If they don't, the response is more situational.
Subscribed! I’m a Law main so I would love to see more info on this character and how to properly apply all of his moves!
More Law guides coming soon
Great guide but you forgot two important -13 punisher for pushback moves like Bryan's df2,3
df4 rangy mid +3 follow ups: df1 mid, d3+4 low, 4/f4 ch
f4,3 range - on hit unless you go to DSS follow ups same as the video, but you forgot th the lows dss 4 and rage drive, for turtles f4 and 1, 4, iirc f2 has also a mid extension
After 1,1,2 another way to beat powercrushes is 4/f4, recovers quickly on whiff if ducked, it also has extensions, I don't remember if it can be sidestepped or not, but I guess you can.
Another i10 punbisher is 2,b2 insane mixup with d4 and mids, to ch bt 2 mid, bt d3 low and bt 4(,3) high mid
Good video on teaching new law players the do and dont of law
Thanks for commenting!
Ive legit been learning law for the past week or 2 now so this will be helpful! Subbed as well!
Much appreciated
This looks like the beginning of a very interesting Law...
I don't think WS+1,2 is truly hit confirmable, but it is twitch confirmable due to WS+1 having more advantage on CH than on hit.
For your WS+4 DSS, your b,f is too slow. You need to press b,f before the kick lands. When you do that, the display will read +3 instead of +4 and the DFS animation will look a little different. Then you'll be able to press f to transition from DFS into DSS without the DFS animation being visible. It's not easy. Good luck.
Thanks for the advice
Ws 1,2 IS hit conformable
@@tsyrendambaev9675 You seem certain and you could be right, but I'm not convinced yet.
Generally, for a string to be considered hit confirmable, it needs to still be a natural combo even when the 2nd button is delayed by around 14 frames. But Law's WS+1,2 is only a natural combo if the 2nd button is delayed by 9 frames at most. Even with really good reactions, overcoming that 5-frame difference would still be extremely difficult, if not impossible.
But that 5-frame difference happens to be exactly the difference between WS+1 on hit (-1) and on CH (+4). So, it would be CH confirmable if the CH had a spark or resulted in a different animation (like King's ff,n+1+2), but Law's WS+1 does neither of those things.
But this does mean we still have enough time to finish the WS+1,2 string if we twitch confirm the CH by seeing (or hearing) the opponent starting an attack before the WS+1 hit them.
I think that a lot of the time when someone says a string is hit confirmable, it's not truly hit confirmable but it is twitch confirmable and they either don't fully understand the difference or there is some miscommunication (like maybe a language barrier).
yeah its only hit confirmable on counter hit, made me so mad when they nerfed this move
@@EternalSilverDragon you are a master of explaining stuff, you deserve a blessing!
While standing back 4 and forward forward inside the 4 hit mark will get you plus 18, but it must be counter hit to get a dss follow up if 3+4 4
Basic ws4 is plus 7, on block minus 4, so if it hits tr
y for a db+3 or df+1 or magic 4 or f1)+1+2
The ws4 DSS transition seems a lot more punishing than the others. I've done it late and still never actually gotten out of DFS and I've gotten DFS where I can't press for what seems like a year. If you do nail it, the pressure is insane though.
Probably one of Law's best tools, especially since F+1+2 is plus frames and can recover crouching
People who don't know the matchup super well like to press after ws4 assuming it's around -9 like the rest of the cast. I like to throw them raw to see how they react and then try to catch them with dss 2 if they press. If they don't, the response is more situational.
IN PS5 HOW TOO USE CHARGE IN LAW IN THIS 1-5 SECOND VIDEO PLS HELP ME HOW TOO USE
Ngl what does 4f+4 means always wondered I'm new to tekken
This should help you out > tekken.fandom.com/wiki/Move_Terminology
u should show the inputs for noobs like me
I've labelled the commands in the video. And my inputs arent clean