ความคิดเห็น •

  • @isaacpage7796
    @isaacpage7796 4 ปีที่แล้ว +10

    Please don't stop making these. They are a great additional resource. My group is moving to VTT for the pandemic and these are great!

    • @stoehovve
      @stoehovve 4 ปีที่แล้ว +2

      Thanks for the encouragement, I have come up with several ideas for tutorial videos that I will be expanding on, additionally once / week I'll be releasing the campaign related tutorial while I fill in other areas that my channel currently lacks for information like this.

  • @DRIZZT627
    @DRIZZT627 3 ปีที่แล้ว +2

    DUDE YOU'RE GOATED! THIS IS EXACTLY WHAT I NEED

    • @stoehovve
      @stoehovve 3 ปีที่แล้ว

      Thanks, though I admit I had to look up what GOATED meant :>

  • @skyrim654
    @skyrim654 3 ปีที่แล้ว +1

    Hey bud. I am looking at possibly investing in the Ultimate License for an RPG I am developing. This leads me to main question, I think you've touched on this in your video but I just want to make sure I understand correctly.
    Is FG friendly towards custom made systems? I am crafting my own universe and rule set that has nothing to do with DnD or its offshoots at large. Will I have the tools to implement this custom homebrewed setting and rule set into FG? Or is FG specifically made for 5E and other more established systems?
    Thanks for the time, I will be looking at more of your content because this video was very informative for what I want to do.

    • @stoehovve
      @stoehovve 3 ปีที่แล้ว

      @Sky Rim, Yes it is possible to create your own rulesets for Fantasy Grounds Unity/Classic, as long as your comfortable with some coding and developing an initial module that will work within that ruleset:
      www.fantasygrounds.com/wiki/index.php/Developer_Guide__-Rulesets-__Overview
      www.fantasygrounds.com/wiki/index.php/Developer_Guide
      The first link explains what makes up a ruleset, while the second link is a list of resources that should help you get started, and explain how each component works.
      EDIT: You'll have to copy/paste the rulesets overview one, who knew that YT had a strikethrough tag :/

  • @crimsomnia1415
    @crimsomnia1415 ปีที่แล้ว

    Late for the party but wanted to point out that it's a bit fallacious to consider the app giving a bigger bang for your buck based on the time you'll end up investing to it - well at least in this specific case. D&D can well be played without any external tools even online, and free alternatives push the gap of benefits even smaller; it's a hefty price to pay for what you get in value. With good games you're holistically entertained by the content, but here, from what I've gathered, you're mostly paying for professional platform.
    I find this an important thing to consider as someone who has played tabletops for several years in various forms and have dipped my toes in some of the games based on tabletops too (DDO, Pathfinder: WotR, etc.) The more our D&D group gravitates towards playing the game as a *game* the harder we find it to engage with freeform roleplaying and Nowadays (with most of us well familiar with the rules) we play with very little tool support: only whipping out the boards when fights get complex enough to warrant one, instead of just describing our relative locations in the given environment.
    I think the major differences boils down into playstyles and how well you are (or will be) acquaintanced with your D&D group. When I first started playing, all we had were rulebooks, printed papers for character sheets and a good dose of imagination. - we went through the arc of developing into boards and online platforms to "gamify" it further, but ultimately came back to where it all begun after redudance was shed little by little. Back to just the character sheets, reference pictures and narrative skills we had attained throughout the years.
    I find this to be the most natural way for groups of close friends who just want to get into D&D and most start from scratch. This way you get to build your own interpretation of how the game is played and what best works for you instead of learning to walk on crutches...
    *However,* I do believe it's more valuable to learn with good setting-references if you intend playing in public games or with often changing players, wherein the homogeneity ensures that all play the game with similar approach-expectations. For new players it's an inevitable info-dump instead of a fast jump into the narrative.

    • @stoehovve
      @stoehovve ปีที่แล้ว +1

      All very good points, and awesome to see there are still groups out there that can do that. Its been a very long time since I was able to be part of a group like that, and as I gravitated more to the DM side, I wanted to play more of the narrative role vs figuring out all of the mechanics each time I had to make a call, or handle a scenario for my players.
      I find FGU helps me with that because a good number of things are automatically handled for me, and I can focus on the story the players are writing, and complement it with a narrative that allows it to move forward.
      Having said that, thank you for taking the time to write out a well thought out point of view that provides a good counterpoint.

  • @kiPROBRos
    @kiPROBRos 3 ปีที่แล้ว

    Excelent.

  • @grumpywolfgaming9212
    @grumpywolfgaming9212 4 ปีที่แล้ว +1

    Have you had a look at Fantasy Grounds College?

    • @stoehovve
      @stoehovve 4 ปีที่แล้ว

      Not yet, no, but I do plan to.