ความคิดเห็น •

  • @Vulvex
    @Vulvex 3 ปีที่แล้ว +6

    this is absolutely insane... and absolutely worth the hard work, congrats man

  • @toneeno
    @toneeno ปีที่แล้ว

    this my favourite channel right now

  • @ice7512
    @ice7512 3 ปีที่แล้ว +4

    Explanation for how double wall or kick glitch works:
    (I've been studying how this damn thing works for too long, and there is so little tutorials or info on it that no-one new to the community is going to be able to figure it out, so I'm gonna explain it here.)
    I'm quite sure it works like this:
    You only wall run when you are:
    -looking at the wall ( between 1 and 45 degrees)
    -some vertical (so you are falling or ascending from a jump)
    -some horizontal speed
    To start off, do a straight kick glitch like so:
    1. Bind Jump to E (explained below*) AND scroll wheel
    2. Run looking 30 degrees into the wall (explained below 1.†)
    3. Hit the jump button and then immediately hit LMB (left mouse button*, also explained below 2.†)
    Now that you've mastered the straight kick glitch you need to know a couple of things:
    1. You will probably never know accurately when you've hit the frame where you bounce off the invisible ground
    (unless you are the guy in the video above, i.e. insane meaningful practise and therefore experience)
    2. When you practise you will likely wall boost by accident many times before you actually pull off the double kick glitch
    3. This is a very fine movement of control to pull off the double kick glitch, if you haven't mastered controlling straight kick glitches, or just
    kick glitch angle, you will have a very hard time pulling this off.
    NOW: How to actually do the double kick glitch:
    1. Straight kick glitch
    2. Look slightly away from the wall (explained below ††)
    3. Immediately after you hit the jump off the kick glitch, stop your mouse wheel from scrolling
    4. Look into the wall about 30 degrees
    5. You will have ideally started a new wall run. You can choose to do whatever you like with this wall run.
    BONUS:
    Theoretically, if you manage to know immediately when you hit the second wall run, you can immediately kick and possibly get a third wall run.
    *you can choose whatever you like, but for the sake of clarity In this explanation I'm saying choose E. LMB is bound to attack by default, again it does not matter what key you bind it to.
    †1. You need to look into the wall to help reduce the angle you come off the wall at.
    The more parallel you look at the wall, the wider the angle you bounce off, and vice versa.
    †2.The sooner you kick after the wall run animation starts, the straighter the kick.
    ††Because looking parallel is too likely to make you wall boost. Also, because you might slightly tilt your view to the right into the wall
    Additionally, as I stated above about vertical and horizontal speeds, you need to be looking in a direction that stops you wall running.
    That's why you look away until start to ascend from your jump and you've stopped your mouse wheel scroll, so you don't wall boost by accident.
    BONUS THEORY:
    I theorise the reason why Req tends to play on 30 frames is literally just because it reduces the chance of mouse scroll wheel input carrying over to the next frame. e.g. If I scroll in 60 frames I am twice as likely to have mouse scroll inputs into more than one frame, than in 30 frames.

    • @ice7512
      @ice7512 3 ปีที่แล้ว +2

      Alternatively, you can just time your scroll so well that you will hit the double wall run continuing to look in to the wall anyway, as I just realised.

    • @TheReq
      @TheReq 3 ปีที่แล้ว +3

      I love the enthusiasm. Another thing to note is that being pressed hard against a wall during a kick can delay the next wallrun by a tiny margin. Not every wall though. Some double kickglitches are easier than others simply by being able to control the angle of the first kick.

  • @shety9033
    @shety9033 3 ปีที่แล้ว +1

    sickest chapter wr

  • @Yan-gn7jb
    @Yan-gn7jb 3 ปีที่แล้ว

    Mental you and the other top guys should known I feel like you deserve a medal the amount of precision is mind blowing not even AI could do this I don't think jts crazy good literally if the developers saw this after they created the game they would say holy shit!

  • @zn3k1337
    @zn3k1337 2 ปีที่แล้ว

    godtier run

  • @coltranegolden9286
    @coltranegolden9286 3 ปีที่แล้ว

    How is this man human

  • @piclesmcflubber
    @piclesmcflubber 3 ปีที่แล้ว

    Req=💛