All you NEED to know about this mechanics rules change - Jan 2024 Rules Update

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • With the launch of Murders at Karlov Manor, Wizards have announced a rules change on a 18 year old mechanic, Suspend. Here's a quick run down on everything you need to know.
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ความคิดเห็น • 415

  • @attackoncardboard
    @attackoncardboard  8 หลายเดือนก่อน +89

    MINOR CORRECTION:
    1. Towards the start when talking about Suspend I say "At the beginning of your Upkeep, you MAY remove a Time Counter". A wording mistake on my part that I missed during the edit even though I put up the reminder text on screen 😅😅 You MUST remove a Time Counter from any cards that have Suspend at the beginning of your upkeep.
    2. I called the decks Mono Red Burn & 4C Rhinos. Last time I looked at Modern, these were the deck names, and I did catch this one during the edit but it was such a minor thing that didn't impact anything I just left it.

    • @twhartonable
      @twhartonable 8 หลายเดือนก่อน +2

      If only that were optional!!

    • @Crunchatize_Me_Senpai
      @Crunchatize_Me_Senpai 8 หลายเดือนก่อน +1

      Lmao I was absolutely about to put you on blast (jokingly) about “mono-red” Boros and “4-color” Temur 😂

    • @maileesaeya3614
      @maileesaeya3614 8 หลายเดือนก่อน +4

      When I first heard you talking, that slip up made me think the "you MAY remove a Time Counter" WAS the rules change. At which point I found myself thinking "Holy $&%#!!! WHAT ARE THEY THINKING?!?!" because that would be an utterly insane change.

    • @DeJake
      @DeJake 7 หลายเดือนก่อน

      ​@@maileesaeya3614me too lol

  • @johnruhd5917
    @johnruhd5917 8 หลายเดือนก่อน +40

    It being considered no longer suspended certainly matters too, since that's why you're accurate saying there's no way to put time counters back on.

    • @bwahchannel9746
      @bwahchannel9746 8 หลายเดือนก่อน +3

      They made a good number of cards that put time counters on suspended cards

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +5

      @@bwahchannel9746 Only if they already have a Time Counter on them.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +3

      I only caught that part about a card not being considered "Suspended" after I had recorded the lines. That's why I was sure to include that part in the text on screen.

    • @longdangley
      @longdangley 8 หลายเดือนก่อน

      theres well the card suspend

    • @mistriousfrog
      @mistriousfrog 8 หลายเดือนก่อน +1

      Suspended interestingly is not a state for a card to be in though. If you were to somehow exile a creature from field with time counters on it and if it had suspend it would start counting down. In fact, creatures with no counters in exile that do have suspend will still trigger, they just won’t remove counters because they won’t have any and so will never remove the last counter.

  • @tcsmagicbox
    @tcsmagicbox 8 หลายเดือนก่อน +294

    The rule update seems fair. However, this is another instance where reading the card will no longer explain the card.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +33

      Reprints will fix that over time 😃

    • @BouncingZeus
      @BouncingZeus 8 หลายเดือนก่อน +15

      Well suspend is technically a keyword like lifelink or trample ect so it isn't a major deal.

    • @narkfly
      @narkfly 8 หลายเดือนก่อน +23

      Reading the Oracle text explains the Oracle text.

    • @yellowpie
      @yellowpie 8 หลายเดือนก่อน +7

      Reading the card has never always explained the card. Even original Time Spiral had 7 suspend cards printed without the reminder text.

    • @nwtcg7739
      @nwtcg7739 8 หลายเดือนก่อน +4

      Alot of people would agree with you and it is why so many new magic players get frustrated when someone says that's not actually how that works.

  • @mrphlip
    @mrphlip 7 หลายเดือนก่อน +1

    This does simplify rulings in one major way: I believe that up until now, Suspend was the only mechanic that had you cast a spell as a part of some other effect, where it was not optional.
    Cascade? Rebound? Madness? Ripple? Cipher? Discover? All optional. Miracle even lets you reveal the card, and then choose not to cast it, that's how optional it is. Individual cards that tell you to cast things, like Spell Queller, also optional. Suspend was this weird exception that actually instructed you to cast a spell "if able".
    I think smoothing out exceptions in the rules is generally speaking, a good thing.

  • @oxpolitik
    @oxpolitik 8 หลายเดือนก่อน +4

    I always appreciate these rule updates videos.

  • @vourem
    @vourem 8 หลายเดือนก่อน +1

    Sub and liked! And not only for the rulling change information but... you made me go back in time with the Ape Escape OST.
    Thank you!

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +2

      Welcome aboard! 😊 You'll come to find I love squeezing in some classic OSTs where I can 😃

  • @therealax6
    @therealax6 8 หลายเดือนก่อน +3

    Honestly, this seems more like harmonization than anything else. There are lots of mechanics that give you a "free card" you can cast without paying its mana cost: cascade, discover, flipping a battle, and so on. All of them give you the _option_ to cast the card; if you don't want to, and the effect doesn't do anything else with the card (like discover does), it just stays in exile. This just makes suspend work like the rest, which is obviously a lot simpler for the players.

  • @zerorequiem42
    @zerorequiem42 8 หลายเดือนก่อน +46

    You can choose not cast it, but you also lose that card forever. It feels fair.

  • @marcellosalis5063
    @marcellosalis5063 8 หลายเดือนก่อน +1

    Concise and effective. Thanks for the explanation.

  • @NisseHult101
    @NisseHult101 8 หลายเดือนก่อน +1

    Ok, didn't know about this at all. Could perhaps a proliferate effect be used to add such a suspend counter? Or does it not affect exiled cards?

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +1

      Proliferate only hits players and *permanents*

  • @wolfieXD
    @wolfieXD 8 หลายเดือนก่อน +2

    My 10th Doctor EDH is SOO happy rn ♡

  • @Fishmeaker
    @Fishmeaker 4 หลายเดือนก่อน

    very good video, but I still have criticism:
    For a player like me with poor eyesight, it is very important that the words said are accurate. In other videos I don't have to be so precise, but in a video as technical as yours it is definitely relevant. You say at one point (0:23) that at the beginning of your upkeep you may remove a time counter. This confused me very much. Since I can't see the image of the video well enough to read the text, I of course read the card text on an external site. Funnily enough, the whole thing fits very well with the topic of the actual video. It's amazing what a little word can change. 😉

    • @attackoncardboard
      @attackoncardboard  4 หลายเดือนก่อน

      Yup completely missed that in the edit. I'm a one man team so I do miss somethings on the odd occasion. If it's something small like this, I'll pin a comment 😅

  • @vovlasc9817
    @vovlasc9817 8 หลายเดือนก่อน +2

    very informative and to the point video, thank you.

  • @Thangarth
    @Thangarth 2 หลายเดือนก่อน

    You can in fact put another time counter on the card.
    Proliferate is a keyword action introduced in Scars of Mirrodin. When a player proliferates, they choose any number of players and/or permanents with counters on them, then put another of each kind of counter already there on these players or permanents.
    Can You Proliferate Suspend Counters? While the proliferate mechanic only hits counters on permanents, there are some options to get more time counters on cards. If you're looking to do this, then your options are Shivan Sand-Mage (Adds counters to suspended card.), Venser's Diffusion (Allows you to pick suspended card back up to play again. Before no longer having counters left.), and Timebender (Adds time counters to a suspended card.).

    • @attackoncardboard
      @attackoncardboard  2 หลายเดือนก่อน

      Couple of things to break down here:
      Can Proliferate add counters to Suspended card? No, it cannot. Proliferate - "Choose any number of permanents and/or players" - Cards in exile are not permanents, nor are they players.
      Shivan Sand-Mage - Can only add Time counters to cards with Time Counters already on them.
      Venser's Diffusion - Can return cards that are currently suspended, as soon as the last time counter is removed from a card, it is no longer suspended, so Venser's Diffusion cant target it.
      Timebender - Only adds Time Counters to cards with Time Counters on them, again, if it has no Time Counters, you're not adding any more.

    • @Thangarth
      @Thangarth 2 หลายเดือนก่อน

      @@attackoncardboard You just reiterated what I said. Minus the first line of mine. Do take note of the info in the ( )

    • @attackoncardboard
      @attackoncardboard  2 หลายเดือนก่อน

      @@Thangarth Do take note I can see when you edit a comment ;)

    • @Thangarth
      @Thangarth 2 หลายเดือนก่อน

      @@attackoncardboard No edits made after you started replying

  • @Artakha9000
    @Artakha9000 8 หลายเดือนก่อน +1

    I know it was mentioned that this was a Modern buff, but I could see this being applicable to Commander as well, specifically the Doctor Who cards...?

  • @adrikgraves
    @adrikgraves 8 หลายเดือนก่อน

    you said mono red burn and but an image of boros burn on the screen

  • @epicrean
    @epicrean 8 หลายเดือนก่อน

    wouldn't the ozilth work to put suspend counters back on something?

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      The Ozolith only triggers when Creatures with Counters leave the Battlefield.

  • @floorsweepings666
    @floorsweepings666 8 หลายเดือนก่อน

    Joyrahs time bug ADDS or removes time counters ?

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      To things that already have Time Counters on them

  • @christopherneedham9584
    @christopherneedham9584 7 หลายเดือนก่อน

    They should have just changed it to count as resolving from the cast several turns ago. It doesn’t make any sense that you actually are casting a spell without a mana cost cause you paid for that mana cost on an earlier turn.

  • @securatyyy
    @securatyyy 8 หลายเดือนก่อน +1

    Damn I was hoping they'd kill the cascade shenanigans.

  • @AtlRopeGuy
    @AtlRopeGuy 8 หลายเดือนก่อน +2

    Dr who adds time counters

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +2

      Only if the card has a Time Counter already.

  • @LizaPlz
    @LizaPlz 8 หลายเดือนก่อน

    right cause the top deck in modern right new needed a buff. Pauper is looking better and better by the day

  • @opinionofmine3238
    @opinionofmine3238 8 หลายเดือนก่อน +1

    To be honest not a big fan of this change. I think the casting being mandatory gives the opponent an interesting ability to interact with your card in unusual ways and this kind of takes that away.

  • @castineyra13
    @castineyra13 8 หลายเดือนก่อน

    As someone who LOVES suspend cards (even with the original jhoira) I think this is one if the dumbest changes ever. It removes the risk/reward on suspending and nullifies the purpose of sideboard cards for matchups. Going back to limited with suspend cards, you also had the option to mess with time counters on susoended and fading cards- or just hardcast some things, that was the balance. Removing the risk of timing on the game feels like a lazy unnecessary move

  • @AlbertZer0
    @AlbertZer0 8 หลายเดือนก่อน +1

    Ape Escape OST!

  • @aaron9797
    @aaron9797 8 หลายเดือนก่อน

    with that change i want rebound to use suspend so we could have "rebound n" cast it then suspend it with n time counters

  • @Currahee13
    @Currahee13 8 หลายเดือนก่อน

    I was really hoping they’d fix suspend so you couldn’t cheat rhinos into play early. This extra tiny buff just makes it even worse. Crazy

  • @FaB-Bear
    @FaB-Bear 8 หลายเดือนก่อน

    “Mono Red Burn”
    Shows image of Boros Burn

  • @Billchu13
    @Billchu13 8 หลายเดือนก่อน +2

    Weird change😮

  • @DaxRaider
    @DaxRaider 8 หลายเดือนก่อน +1

    Very good change

  • @jorgeabad3446
    @jorgeabad3446 8 หลายเดือนก่อน

    That is almost correct you can put a time counter with jhoira timebug

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +1

      Only if the card has a time counter already on it

  • @guilhermeandradedaveiga5605
    @guilhermeandradedaveiga5605 8 หลายเดือนก่อน +3

    Wotc keeps making cards unpunishing and unpunishable... it is a design choice I guess. I remember feeling more like I was playing with powerful, ~dangerous magic spells~, if you will, when some symmetrical effect backfired on me.
    Gosh War of the Spark still stings on me. Guess I'm an old man. I'll go yell at some clouds now I guess, sorry.

  • @jussikout1n
    @jussikout1n 8 หลายเดือนก่อน

    Sorry to bomb with a tangent comment, but are you Alasdair Beckett-King? 😀

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      ** in before "take your jokes to the comedy club" **
      I can't say I am.

  • @samuelpaulson6416
    @samuelpaulson6416 8 หลายเดือนก่อน +1

    Why change anything? Now all of the old cards have incorrect text boxes. New players won’t be able to understand this. “Yea, my card actually doesn’t do the thing that its text box says. You must feel pretty dumb for playing that Roiling Vortex.”

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      This is a thing that is going to happen to a 30+ year old game with hundreds of cards coming out per year. Going back an updating old mechanics is a good thing. Have you seen Yugioh?

  • @jamesrogers152
    @jamesrogers152 8 หลายเดือนก่อน

    For all those who think that this hurts us us burn players, you are wrong. I'll gladly take the option of not casting rift bolt if someone is hiding behind leyline of cowardice (sanctity). And also I'm perfectly fine not facing down the 4/4 rhinos because you don't want to cast it because I have roiling vortex out. Know why? Because if you're gonna no longer cast footfalls that's just gonna give me the game even more easily
    Little bloodbraid elf and agent aren't gonna do anything against me.

  • @seansmith373
    @seansmith373 8 หลายเดือนก่อน

    Doesn’t change much they should have changed it around teferi ruling because it stupid when the card is a sorcery and not a instant but still gets cock blocked by teferi

  • @SwedeRacerDC
    @SwedeRacerDC 8 หลายเดือนก่อน

    This sounds incredibly infuriating. I can't believe it. But I will say there are a couple possibilities that could restore the set..
    1. The murder of Teysa is not the only murder and the murderer will be different. That will be the one you can solve.
    2. This is a red herring or alternate reality in and of itself. The true murder and murderer will be uncovered later and possibly, by us. Perhaps we even have to prove the innocence of the falsely accused.
    That's my hope! But I shouldn't have so much faith in WotC as they have made so many terrible decisions lately.

  • @_Vengeance_
    @_Vengeance_ 8 หลายเดือนก่อน +1

    Don't like it exactly because it removes interesting interactions like that. It'd be a different story if such counters were so oppressive that suspend cards were deemed unplayable, but that's not the case.

  • @graefx
    @graefx 8 หลายเดือนก่อน +2

    I'm not a fan of this change. You've casted the card with suspend earlier and have committed to the line. That's the trade off of mana and time, your opponent has the opportunity to counter play. To me this change furthers the modern design trend of minimizing risk and counter play. Yeah it feels a little bad when you get checked but that's the nature of games.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      Fair and well put statement. I guess this is the nature of games in generally, especially considering the age of MTG. Things change, we just have to press on 🙂

  • @ControlerAlpha
    @ControlerAlpha 8 หลายเดือนก่อน

    I think it's garbage to change an old rule with out really good reason. I also think it's garbage that cards can't have a draw back anymore.

  • @Red_Mag3
    @Red_Mag3 8 หลายเดือนก่อน

    So more suspend cards will need reprints, okay

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      Kinda. The players who are playing Suspend cards should know the rules. And in any tournamnet settings you would expect one of the two players to know the rules.

  • @thisissostupidqsdfva
    @thisissostupidqsdfva 8 หลายเดือนก่อน

    Could have explained this in 5s

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      Feel free to make that video 🙂

  • @daviderde
    @daviderde 8 หลายเดือนก่อน

    does this mean u can cast the suspended card on a following turn?

    • @skallos_
      @skallos_ 8 หลายเดือนก่อน +4

      No. The video explains this.

    • @astralman
      @astralman 8 หลายเดือนก่อน +2

      He answered that question at the end of the video. The answer is no, it just stays in exile. Maybe if a card comes out that puts new time counters on an exiled card that does not have time counters that could change, since removing the last counter is what allows you to cast the suspended card.

    • @daviderde
      @daviderde 8 หลายเดือนก่อน +1

      @@astralman doesnt the timey wimey one have that ability? or its only to reduce/grow counters on one with existing counters

    • @twistedjoke6636
      @twistedjoke6636 8 หลายเดือนก่อน +2

      @@daviderdeTime Travel only reduces/grows the number of counters already on it

  • @KreuzDrache
    @KreuzDrache 8 หลายเดือนก่อน

    I am big fan of mechanics that can be taken advantage of by the opposing player.
    It showcases a bit understanding of the game as well as skill in identifying a situation and being flexible enough to enact on it. Nothing makes me more happy than when I use my opponent's own cards against them in TCGs. It rarely happens but I do enjoy when I find a situation.
    I do not play MtG anymore, but this added control makes me dissappointed with card design now and in the future.
    It really does feel like game designers try to make their cards as flexible as possible to minus as many "feels bad" moments. I dunno, is being forced to activate a spell really THAT bad of a punishment? Not a fan of the change.

    • @LucianDevine
      @LucianDevine 8 หลายเดือนก่อน +1

      Exactly! I hate the change! You knew the board state might be different when you suspended that card. Why are you surprised that it is, or better yet, why didn't you plan around these sideboard cards? If you are going to run these cards you should be ready with cards to deal with the sideboard hate cards, not get salty when the most obvious ones get used against you.

  • @simpforsable
    @simpforsable 8 หลายเดือนก่อน

    why would you continue to clickbait in the video, we can all see the blurred rhinos lol

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      What clickbait? And I wasn't aware every single player was aware of every single card. My b.

  • @djsombreropictures4523
    @djsombreropictures4523 8 หลายเดือนก่อน

    This is terrible, all these rules changes have made the game too soft. It started when they took out mana burn, then when they took out ability to buff after declaring blockers. SMH.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      "Back in my day, the game allowed you to take other people's card. It was a miserable time. I lost my rarest card thanks to Ante. I wish we could go back to that time."

    • @djsombreropictures4523
      @djsombreropictures4523 8 หลายเดือนก่อน

      @@attackoncardboard Ya know, back in the day I used to play with some pretty famous people. They’re all dead now.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      Right. Point being, why would you want to go back to that? The game isn't "soft" for removing 'unfun' rules, it makes it more approachable for new players.
      Heck, this rules change in particular makes the lives of Judges easier more than anything.

    • @djsombreropictures4523
      @djsombreropictures4523 7 หลายเดือนก่อน

      @@attackoncardboard I disagree, part of the fun was the risk.

  • @mattpeers2642
    @mattpeers2642 7 หลายเดือนก่อน

    You say mana wrong.

  • @valkaerion
    @valkaerion 8 หลายเดือนก่อน +82

    Gotta say I appreciate these rules update videos - I probably would miss the changes otherwise and I also appreciate the context you give the changes.
    Thank you!

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +4

      Thank you! I try and make these rules changes as beginner friendly as possible 😀

    • @therealax6
      @therealax6 8 หลายเดือนก่อน +1

      Wizards used to post rules updates for a short while, but they stopped doing that. It's annoying, honestly. I've resorted to actually diffing the comprehensive rules file to see the changes.

  • @richardgagnon4317
    @richardgagnon4317 8 หลายเดือนก่อน +74

    Love the usage of the time station theme from Ape Escape while talking about how suspend works. So nice

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +8

      It's one of my favorite pieces of video game music :D

  • @pummppkinn
    @pummppkinn 8 หลายเดือนก่อน +47

    I never knew you didn't have a choice previously. I've definitely had instances playing against Living End where the opponent chose not to cast Living End because my Graveyard was better.

    • @LibertyMonk
      @LibertyMonk 8 หลายเดือนก่อน

      Suspend didn't used to be like Rebound, where you had a choice, but now it is.
      Edit: unless there was some permission on the board or something, like a Loadstone Golem or Trinisphere.

    • @mrjaycee666
      @mrjaycee666 8 หลายเดือนก่อน +18

      With living end though it’s not being cast from the suspend mechanic it is cast by the cascade mechanic under normal circumstances which is why they get to chose because cascade is a may

    • @beaudeanmead6134
      @beaudeanmead6134 8 หลายเดือนก่อน +2

      @@mrjaycee666 Living end has the suspend ability too actually, if an opponent isn't casting it because your graveyard is better it is likely that it was suspended rather than cascaded into.

    • @mrjaycee666
      @mrjaycee666 8 หลายเดือนก่อน

      @@beaudeanmead6134 I’m aware but under normal circumstances that is not how the card functions in the deck. I was explaining how the living end deck works which allows the LE player to choose whether or not to cast LE. Functionally living end is a cascade deck that is payed off by LE not the suspend mechanic. The reason I replied to the OP is because they were under the impression that living end didn’t already work like this because suspend would prevent them from not casting the LE when there was already a board. An example would be Violent outburst while you already have a board for damage cascade choose to not cast living end of cascade proceed with a buffed board

  • @sandwichgamer1075
    @sandwichgamer1075 8 หลายเดือนก่อน +226

    Why would they buff suspend like this at all? It's a minor change, but it still is annoying as a Modern player.

    • @Cromulant
      @Cromulant 8 หลายเดือนก่อน +32

      Terrible decisions by WOTC is the norm. At this point, it's clear that no one there has any understanding of the game.

    • @fidly4
      @fidly4 8 หลายเดือนก่อน +138

      It's probably for the sake of memory issues rather than balance. "may" abilities lead to fewer rules violations and issues. Before if someone forgot about a suspend trigger, forgot to remove a time counter, you'd have to walk the whole game back to when the suspend spell should've been cast, because it HAD to be cast at that time. Now if you forget it the ruling will just be that you chose not to cast it because that is now an option.

    • @ThorsShadow
      @ThorsShadow 8 หลายเดือนก่อน +66

      Waaahhhh, waaahhh! They changed something in a non-rotating format called Modern and I'm too rusty to adapt to changes. Waaahhhh!

    • @Cromulant
      @Cromulant 8 หลายเดือนก่อน +10

      @@fidly4 I'd like to think that's the case, but given that cards are now walls of text that require everyone to have graduate degrees to decipher what they do, I think simplicity left the building a while ago.

    • @matthewgagnon9426
      @matthewgagnon9426 8 หลายเดือนก่อน +25

      @@ThorsShadow The result is that it nerfs cards meant as counterplay to suspend cards to the ground.

  • @mightyfp
    @mightyfp 8 หลายเดือนก่อน +7

    0:25 the removal of a counter isn't optional. Unless you forget.

    • @chriswarner8906
      @chriswarner8906 8 หลายเดือนก่อน

      I heard this, and for a moment, I was thinking I had been playing wrong and could hold that last time counter for maximal effect...

  • @HakureiIllusion
    @HakureiIllusion 8 หลายเดือนก่อน +49

    This feels more like streamlining rules than trying to change or buff Suspend. If I'm correct, the rules for missing an optional, solely beneficial thing is that you simply continue on without getting the thing; basically, you missed it, too bad. When you miss a mandatory effect, it's different and more difficult to correct with the current way those infractions are handled, since you shouldn't have had an option for that thing to not happen. By simply adding "you may" they make Suspend easier to handle if forgotten about.

    • @Volkbrecht
      @Volkbrecht 8 หลายเดือนก่อน +7

      It's not just that. The examples given at the end show what this is about: with Suspend as it was, you made your plays predictable, and could be trapped this way. That is now no longer possible. Instead of setting yourself up for a pwning (do the kids still say that these days? ;) ), you can decide to lose a card instead of being hit by whatever your opponent has managed to stack against you. That's quite a substantial change to the status quo.
      Aunt Edit reminds me that this is now also a way of reliably exiling cards from your hand by paying mana for them. Not sure how strong this can be, but there are cards that care about having cards in exile, so maybe we'll see some new lines of play in that direction, too.

    • @trysephiroth007
      @trysephiroth007 8 หลายเดือนก่อน

      It still has the mandatory effect of removing the time counter so I'm not sure how this changes things for that.

    • @HakureiIllusion
      @HakureiIllusion 8 หลายเดือนก่อน

      @@trysephiroth007 The mandatory effect would be walked back, so the last time counter would be retroactively removed if someone noticed, but it'd be long past the time for casting it so you wouldn't get to go back and do that.

    • @LucianDevine
      @LucianDevine 8 หลายเดือนก่อน +3

      @@Volkbrecht But that was part of the point of Suspend wasn't it? You were getting a powerful effect for cheap but in the future. Both players knew it was coming, and you knew when you did it that the board state might not be the same and that you could be punished for it.
      I hate that they are just adding, "You may..." to everything to save people from making mistakes when they don't read their cards and make mistakes that can cost them the game.
      I once won a game because my opponent kicked a Goblin Ruinblaster while staring across at my field full of basic Forests. He had nonbasic lands, and since it's not a may ability once kicked, he had to destroy one of them. He later got stuck on 5 mana and had a hand full of 6 drops titans. Should kickers be changed to may abilities, even after kicked to save people like this so they don't have to read their cards?

    • @Volkbrecht
      @Volkbrecht 8 หลายเดือนก่อน +1

      @@LucianDevine Well, yes, that was my point. It's not just game hygiene, as the OP suggested, but an impactful change of mechanics.

  • @vulcanh254
    @vulcanh254 8 หลายเดือนก่อน +10

    When you said they buffed suspend I was like "no way they're this stupid". 😂 But the buff seems extremely small and won't actually change much. It's not like there's new ways to abuse suspend so I don't personally care.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +4

      It's a really important change for Rhinos and Burn in Modern. Having the choice to take 5 vs taking 5 is huge.
      Plus the change for the 10th Doctor deck in Commander is nice

    • @LibertyMonk
      @LibertyMonk 8 หลายเดือนก่อน

      ​@@attackoncardboardnot sure why this would matter much to a 10th doctor deck, they're already time traveling so much, if something runs out of counters at a bad time, they're in deep trouble.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +3

      @@LibertyMonk If you suspend Farewell with the 10th ability, you are no longer forced to cast it if you are in a game winning position.

    • @JiorujiDerako
      @JiorujiDerako 8 หลายเดือนก่อน +4

      A buff to those niche instances, and also a "buff" for tournament judges :D It makes it much easier now to give a ruling for instances where a player suspended a card with Suspend 3 four turns ago and only just remembered it now; previously, since it's a mandatory action, you'd be left with a messy state where you need to (assuming it wasn't deemed as intentional) figure out if and how them casting that spell a turn ago would have affected the game, and decide on the appropriate, fair ruling from there.
      Now, it's simple; it was a "you may" ability and they missed it, so the default is that they chose not to cast it, the game continues as-is.

    • @therealax6
      @therealax6 8 หลายเดือนก่อน +1

      @@JiorujiDerako I wouldn't be surprised if the change had been made in part because people played it as a "you may" trigger even if it really wasn't.

  • @Gaswafers
    @Gaswafers 8 หลายเดือนก่อน +6

    I was 100% convinced this was going to be "removing a time counter is now optional" because mandatory counter tracking is literally the reason suspend was considered forbidden design space for so long.

    • @fomori2
      @fomori2 8 หลายเดือนก่อน

      This change still soft solves that problem. Forgetting to remove time counters means you still have to correct the error and remove the counters. However, since it is now a MAY, you rule that opportunity to play the spell has passed and the spell stays in exile.
      If removing the counters was optional, that would allow you to keep it suspended indefinitely on 1 counter until you need to optimally play it. It would allow you to perfectly time stacking up a bunch of spells to trigger on the same turn, which is too powerful.

  • @dracomasters9039
    @dracomasters9039 8 หลายเดือนก่อน +7

    I like this change as a burn player against The One Ring. Too many times I have had to Rift Bolt myself🙃👍🏻

    • @Charbroild
      @Charbroild 8 หลายเดือนก่อน

      Couldn't you Skullcrack them with Rift Bolt on the stack? Or would the target have to be chosen before you can respond?

    • @ZaberFangAT
      @ZaberFangAT 8 หลายเดือนก่อน

      @@Charbroild If The One Ring is on the field, it wouldn't matter. They have protection from everything until their next turn, and you have to cast Rift Bolt (or used to, before this new rule update). If there's nothing else on the field, sucks for you, Rift Bolt has to target something.
      EDIT: Typed all that, then realised that wasn't really what you were asking. Targets have to be chosen when the spell is placed on the stack. If you suspend RB and they cast TOR on their turn, then when RB comes off suspend, they can't be the target of spells or abilities. Even casting something else in response would still have to target anything other than the opponent. You could still target their creatures with RB. For clarification, protection means it can't be "blocked, dealt damage, targeted, or enchanted/equipped" by anything it's protected from (everything, in this case)

    • @dracomasters9039
      @dracomasters9039 8 หลายเดือนก่อน

      @@Charbroild​​⁠You still can’t target your opponent when they have protection from everything from the One Ring Cast trigger. Skullcrack requires a target. The Skullcrack trick only works when you have creatures out to attack with to still do damage, but you have to Skullcrack yourself or a planeswalker to get the “Damage can’t be prevented this turn.”

  • @RedmoonStudiosYT
    @RedmoonStudiosYT 8 หลายเดือนก่อน +5

    I actually had something like this happen in commander. I was using the tenth doctors precon and his effect suspended a total board wipe with 3 time counters while I was in a great position compared to my opponents. I need to time travel to keep the spell away until things had shifted more favorably

    • @SarumanTheStupid
      @SarumanTheStupid 7 หลายเดือนก่อน

      Yeah, similar issues with my time travelling lol

  • @cookiesandmilk6421
    @cookiesandmilk6421 8 หลายเดือนก่อน +3

    I don't understand got changed. It only influences corner cases and those cases were honestly interesting, but hey I guess that's not a thing anymore. Why can't just let cards have downsides nowadays?

    • @laytonjr6601
      @laytonjr6601 8 หลายเดือนก่อน +2

      It transforms a mandatory action into a "may" action. If you forgot about it, it will be treated as if you chose not to cast it instead of it being an illegal game action that would force you to rewind the game

    • @gernottiefenbrunner172
      @gernottiefenbrunner172 8 หลายเดือนก่อน

      @@laytonjr6601If you forgot your suspended card, you probably forgot to remove the time counter, which would still rewind the game, no?

    • @niccolofarina3773
      @niccolofarina3773 8 หลายเดือนก่อน +1

      @@laytonjr6601 the point is that you should have played in a certain way with "obligation" instead now that there are certain cards that give disadvantages to "suspending" (which then I mean, it is the skill of the player that leads to making certain plays or know when to play, this change practically benefits idiots, so if something happens then just don't throw it) they changed the rule only to remove a disadvantage against new cards, which if I were a pro player I would take as a joke, in practice they are saying "do you see those cards that you previously had to pay attention to and use your brain to play against? screw it, now you can be brainless and still play against them, just don't cast it if something happens"

  • @premiumfruits3528
    @premiumfruits3528 7 หลายเดือนก่อน +2

    I don't care how small and insignificant it is. They actually buffed shivan meteor.

  • @SpitefulAZ
    @SpitefulAZ 8 หลายเดือนก่อน +2

    losing a chance to cast rhinos will be as bad as receiving 5 damage in most games

  • @Pannlord
    @Pannlord 8 หลายเดือนก่อน +3

    Seems like a good change that also eases up the rules complications if the trigger is missed. Like.

  • @normified
    @normified 8 หลายเดือนก่อน +4

    Love the little Backrooms reference when you mentioned the card going into exile lol

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +2

      I had been on a Backrooms binge prior to editing the video 🤣

  • @andrewpearson463
    @andrewpearson463 7 หลายเดือนก่อน +1

    Edit: the new rules state that if an effect refers to a "suspended" card, it means that it has suspend, is in exile, and has one or more time counters on it. So disregard my comment. They sure added a whole bunch of stuff about suspend on 2/2/2024 🤔
    Unless the card is no longer considered a suspended card once all time counters are removed, there are actually ways to add time counters back on once they're all off:
    Timecrafting
    Dust of Moments
    Shivan Sand-mage

  • @jaredwonnacott9732
    @jaredwonnacott9732 7 หลายเดือนก่อน +1

    I hate this rules change. WotC is afraid of "feel bad" moments lately, and yet, this is a big part of why I love Magic. Risk is essentially the fun of the game. I suspend that rift bolt knowing it could come right back and hit me in a couple turns, but guessing it will probably work in my favor, based on my knowledge of my opponent and their deck, that is exciting. Even more fun with things like Living End where I suspend it, not knowing my goblin opponent is about to play a Skirk Prospector and get a ton of free mana off my spell. Having the potential of a Suspended card to backfire is a really awesome part of the mechanic, and, sure, it's not always fun, but when you have a bad experience one game, it makes the next game more interesting as you are aware of what could go wrong and it adds depth and intrigue to a game.

  • @skaven969
    @skaven969 8 หลายเดือนก่อน +2

    I don’t like this change. This is basically “oh I regret playing a card because you knew I would suspend”

    • @connorhamilton5707
      @connorhamilton5707 8 หลายเดือนก่อน

      The reason for the change is deeper than that. They actually liked the aspect of being punished for casting a card off of Suspend. The problem is the mandatory casting of the spell, which has game-breaking potential and some ambiguity.

    • @skaven969
      @skaven969 8 หลายเดือนก่อน

      @@connorhamilton5707 see, you think of a mandatory casting as a problem. You're given 2 options, playing the card, then playing the card. Instead of playing a card, then it is played at a later turn. This is definitely in favour of the caster, and not "meta" to scrub your value. Spending mana and casting a card, the opponent seeing you play suspend and playing a card to react to that spell, and then you getting punished for playing a suspend card makes sense. Why not apply this rule to other cards, for example: if an opponent plays split/second you can say you don't let your spell resolve. Or for flipping a morph card you can choose to spend the mana but not flip the card. What has happened is suspend cards were strong, mtg printed cards that punish players for playing spells for free, now the people upset the new cards counter the old cards they don't see the value in their old cards, so the rules will make their cards "playable" as they continue to powercreep. :3

    • @niccolofarina3773
      @niccolofarina3773 8 หลายเดือนก่อน +2

      @@connorhamilton5707 sorry but it's like saying that the mandatory casting of the spell after you've paid the mane cost and declared its casting is a disadvantage that shouldn't be there... it's basically a "sorry, I didn't want to play it, shall we go back?

    • @connorhamilton5707
      @connorhamilton5707 8 หลายเดือนก่อน

      @@niccolofarina3773 There are cases where you can legally attempt to cast a spell, but then it's not legal to actually be cast. There's also some ambiguity regarding cost modification and additional costs. Since they plan on using Suspend more, they need to resolve these issues, and this is their solution.
      One example given by Jess Dunks (the Magic Rules Manager) as a reason for this change is this:
      You have a "Crackling Drake" that is the only permanent on the battlefield. You have "Blade Banish" suspended and three other Instant cards in exile. Can you cast "Blade Banish" when the final time counter is removed? Initially yes, since "Blade Banish" has a legal target while it is still in exile. As you go to cast the spell, you have to move "Blade Banish" from exile and put it on the stack, and you have to declare a legal target. Since "Blade Banish" left exile, "Crackling Drake" loses one power, so there are no legal targets for "Blade Banish" to declare. Because you were attempting to cast a spell but couldn't legally do so, the game gets rewound to the point before you tried to cast the spell. That puts you back in the position where you are forced to cast the spell, which you fail to do again and have to rewind the game again.

    • @skaven969
      @skaven969 8 หลายเดือนก่อน

      @@niccolofarina3773 agreed

  • @AllChipDamage
    @AllChipDamage 8 หลายเดือนก่อน +1

    You May
    Not pass lol.
    Yeah Idk how I feel about the update.
    Great rule update. I need this in my life❤

  • @coool20
    @coool20 8 หลายเดือนก่อน +1

    Ape escape music👌. Not sure roiling vortex needed the nerf but oh well

  • @amethystrose3480
    @amethystrose3480 8 หลายเดือนก่อน +9

    I see how that’s a nice buff, but I’ve got a different view of it. In commander, with the 10th doctor a lot of cards are getting suspended with his ability, including boardwipes that may not be good at the time. Now, we’ll have the choice of whether it’ll be good to cast them or now.

    • @christianaguanno3834
      @christianaguanno3834 8 หลายเดือนก่อน +1

      You had the choice to suspend them at the first place. I hate this ruling.

  • @MunchKING
    @MunchKING 8 หลายเดือนก่อน +1

    Huh, I thought Jhoria's Timebug would put another counter on it, but you're right. It only does that if the exiled card HAS a time counter on it when the ability is activated.

  • @Runningwritingreading
    @Runningwritingreading 8 หลายเดือนก่อน +2

    the backrooms lol

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +1

      I was on a massive Backrooms binge just before I edited this video 😂

  • @MMercM
    @MMercM 8 หลายเดือนก่อน +3

    Hey, do you have a source for this? I can't find it in the recent news update and my friend runs a lot of cascade - we're trying to verify. Thanks a ton!

    • @Triceratopping
      @Triceratopping 8 หลายเดือนก่อน +3

      literally in the reminder text of both Charnel Serenade and Watcher of Hours, the new suspend card from MKM Commander.

    • @connorhamilton5707
      @connorhamilton5707 8 หลายเดือนก่อน +1

      It's in the release notes for the set.

    • @MMercM
      @MMercM 8 หลายเดือนก่อน +2

      @@connorhamilton5707 i ended up finding it there, idk why searching "suspend" in the notes didnt bring it up at first - thanks!

  • @phantomdragonv2x
    @phantomdragonv2x 8 หลายเดือนก่อน +1

    Jhoira is gonna love this

  • @Corvus_Corax_Games
    @Corvus_Corax_Games 8 หลายเดือนก่อน +1

    Could you use the Timey-Wimey ability of the Tenth Doctor to add a time counter?

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      Time Travel checks for Time Counters and once the last time counter is removed from a suspended card, it's no longer considered suspended.

  • @Mr.StarrordG
    @Mr.StarrordG 8 หลายเดือนก่อน +1

    Did he just intentionally screw both names of those modern decks?

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +1

      I wrote the script before the edit 😅 But the engagement it's been getting... 🤔

  • @jorgecrespoapastegui
    @jorgecrespoapastegui 8 หลายเดือนก่อน +1

    They buff my random Face of boe deck so....

  • @testthewest123
    @testthewest123 8 หลายเดือนก่อน +1

    Don't know why you call that change great.
    The possibility to have a downside, if the opponent was prepared made it more interesting, then being an all upside, no failstate mechanic.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      Makes judging easier. Makes the new player experience a touch better. You no longer have to Bolt yourself.

    • @testthewest123
      @testthewest123 8 หลายเดือนก่อน +1

      @@attackoncardboard Not sure what was unclear about the rule before, that reduces judging burdens now.
      As for new players: Those very seldomly have their first contact with the mechanic as "new players", but even if: It will be a "aha" moment for them, that shows them that this game is more than just playing out your hand and that there are tricks and funny interactions.
      So even for them, the game gets a touch duller.
      (Which WotC then tries to balance by making card texts even longer, giving them 15 modes and prints stuff on card backs.)
      It is a bit like the "you draw 2 cards" instead of "target player draws 2 cards". Yes, easier. But that one time you missdirected the card draw stays in your mind and makes the whole game a better one.

  • @MilkieBeargames
    @MilkieBeargames 8 หลายเดือนก่อน +1

    Wow

  • @Goblin_Wizard
    @Goblin_Wizard 8 หลายเดือนก่อน +2

    hate the update

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      Why is that?

    • @andrewthomas5495
      @andrewthomas5495 8 หลายเดือนก่อน

      I had a roiling vortex deck using suspend and delay that is now dead. I hate this rule too.

    • @Goblin_Wizard
      @Goblin_Wizard 7 หลายเดือนก่อน +1

      can't punish it anymore, less interaction bad@@attackoncardboard

  • @dawildbear
    @dawildbear 8 หลายเดือนก่อน +1

    You could say Time Spiral has been
    Remastered
    Well I made myself laugh

  • @acicon
    @acicon 8 หลายเดือนก่อน +1

    I like this rules change

  • @ero0senin100
    @ero0senin100 8 หลายเดือนก่อน +1

    Clicked for the rules changes, stayed for the ape escape music

  • @steviedalla-zuanna6200
    @steviedalla-zuanna6200 8 หลายเดือนก่อน +1

    And know they also get haste??

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +1

      That's always been the case. No changes there.

  • @benyseus6325
    @benyseus6325 8 หลายเดือนก่อน +1

    As if rhinos needed even more help.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน

      They just won EU Champs today! 😂

  • @sethb3090
    @sethb3090 7 หลายเดือนก่อน

    Now the question you've all been asking: Will this change make that Pardic Dragon from your Time Spiral suspend/storm starter deck a viable card?
    ...No. No it won't. Thank you, TSP, for making a dragon that's countered by opponents playing Magic and then handing it to new players as their first rare.

  • @Themrfuzzypants
    @Themrfuzzypants 8 หลายเดือนก่อน +31

    I think the best part of this changed is the new design space. As you mentioned it's not a possible design idea to add time counters to exiled cards or to make suspended cards that can be cast anytime it is in exile with no time counters. Like a suspended counter spell is now possible if worded properly. Very cool future possibilities.

    • @LibertyMonk
      @LibertyMonk 8 หลายเดือนก่อน +2

      There are ways to add counters to exiled cards (time travel) but I'm not aware of any that could suspend a card with 0 time counters from exile.
      Pretty sure a counter spell would be difficult, it'd need a way to remove counters at will.

    • @syrelian
      @syrelian 8 หลายเดือนก่อน +2

      @@LibertyMonk I think the idea space is more that by making it fundamentally optional, you can now write further effects around it that let it stays playable from exile once suspend is concluded, similar to an Adventure

    • @therealax6
      @therealax6 8 หลายเดือนก่อน

      @@LibertyMonk Time travel only adds counters to suspended cards that already have counters on them. If you could add a time counter to a card in exile with suspend that is _not_ suspended, it would become suspended, but that's what isn't possible right now.

    • @wickd6878
      @wickd6878 8 หลายเดือนก่อน +2

      I think a suspended counterspell would be a terrible idea. It would just be sitting there, face-up, just waiting to (essentially)
      make your opponent discard their best card.
      Foretell already fills this role perfectly, and it remains face-down while exiled.

    • @matthewblackwood9653
      @matthewblackwood9653 8 หลายเดือนก่อน

      @@wickd6878 I was about to say - we already have a foretell counterspell that essentially does the same thing - Saw It Coming. Granted, you have to pay 1U to activate it but assuming you'd have to play a card to activate the 0 counter suspended counterspell that's actually better. Plus, it still works even if you get discarded out as part of a finisher combo like some decks do. It's more flexible and as long as you have 1U there's nothing that your opponent can do to stop it.
      And even though it already exists - outside of Foretell decks people don't play Saw It Coming because it's a counterspell you have to pay 2 mana to play ahead of time, to then pay 1U to use later. It's not good value-wise. Outside of being slotted in as a counter against discard decks and used in Foretell decks it doesn't see any use.

  • @tsunamic84
    @tsunamic84 8 หลายเดือนก่อน +4

    They need to just not put reminder text on cards. Have rules cards in packs or something. So when they inevitably errata an entire keyword, people won't get confused on every damn card that already was printed. Or they could just stop changing rules like this.

    • @fartface8918
      @fartface8918 8 หลายเดือนก่อน +4

      Games 30 years old man some stuff just isn't going to last that long without repair and upkeep

    • @tsunamic84
      @tsunamic84 8 หลายเดือนก่อน +2

      @fartface8918 Yeah, I know you're right. I'm still burnt from the player vs plansewalker redirect errata.

  • @LucianDevine
    @LucianDevine 8 หลายเดือนก่อน

    The rule change is lame. It's the price you pay when you suspend. You know that the board state won't be the same in X turns, but that's the risk you take if you want to use the mechanic and cast potentially powerful effects for cheap or targeted spells in a metagame that has had Leyline of Sanctity as part of it's sideboard metagame probably for longer than the suspend mechanic has existed.

  • @Luxorcist
    @Luxorcist 8 หลายเดือนก่อน

    Only suspend card i use is Profane Tutor so im 100% going to use it when the counters coming off, unless somebody has something to counter it like Lavinia. Seems like a silly change tbh

  • @Physwe
    @Physwe 7 หลายเดือนก่อน

    Ridiculous ... so they remove intricacies and counterplay to buff already popular decks? Why?

  • @Loren_Law
    @Loren_Law 8 หลายเดือนก่อน

    I don't like this rules change. something just feels off about it. You suspend the card and have to anticipate the future a little but. No reason you should get second chance to take it back. and what exactly is the benefit of errating reminder text on so many cards.

  • @aminabutler
    @aminabutler 8 หลายเดือนก่อน

    Making a mechanic work differently than is printed on the actual cards is a huge cost. I can't even imagine an argument that this change is worth that cost. (Though I am open to the possibility that it is because I lack imagination.)

  • @wademiller2376
    @wademiller2376 8 หลายเดือนก่อน

    Well hopefully they dont buff the evokes like this, playing cards that punish cheating csrds in for free is kind of thr whole point. Here i thought maybe they were making them worse because these are such a big part of the meta instead of just bans

  • @ProteansBox
    @ProteansBox 8 หลายเดือนก่อน

    This really doesn't matter much for rhinos, sure if you actually suspend it and then they play vortex now you can chose to not cast it but cascade was already a may so you could still play agent into it. It's just a nice quality of life change.

  • @khairijaffar2285
    @khairijaffar2285 8 หลายเดือนก่อน +1

    Great Video! It's a subtle change but might be relevant in certain matchups.
    Just wanted to point out a bit misinformation. In the video, you mentioned that at the beginning for your upkeep, you may remove a single time counter from a suspended card. It's not a MAY triggered ability, you HAVE to remove a time counter whether you want to or not.
    Other than that, great video. Keep up the good work!

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +1

      You're correct. Didn't catch that during the edit. Thankfully I did just put up the rules text for Suspend on the screen 😅

  • @WeeCj
    @WeeCj 8 หลายเดือนก่อน +1

    great video as always

  • @reviewchan9806
    @reviewchan9806 8 หลายเดือนก่อน

    Literally nobody asked for this. Suspend was always a skill testing timing, forcing the player to cast it is a good thing.

  • @solarupdraft
    @solarupdraft 8 หลายเดือนก่อน +1

    I wonder if the Dr Who commander decks many suspend cards factored in this decision.
    I know I've exploited my opponent's own suspended boardwipe against him before.

    • @attackoncardboard
      @attackoncardboard  8 หลายเดือนก่อน +2

      Quiet possibly. This change also makes life easier for Judges at a competitive level. Now if someone misses the last Suspend trigger, you can just leave the card in exile as you missed the "may" trigger.

  • @svenmeling6053
    @svenmeling6053 8 หลายเดือนก่อน

    Came here hoping for combat damage on stack brought back. I was disappointed.

  • @alexandrosvezyropoulos2344
    @alexandrosvezyropoulos2344 8 หลายเดือนก่อน

    This just feels like the only downside of a card gets removed. Lazy and unecessary

  • @Pupalah
    @Pupalah 8 หลายเดือนก่อน

    Hopefully soon we'll get a way to put time counters on cards in exile that have suspend.