Awesome design indeed. I'm loving the variety of maps and their mechanics across the main chapters though I got to say that the early game it's a bit more difficult than the mid chapters. Optional battles are a bit repetitive though but anyway they serve their purpose hahaha
I was watching to see if you found a way to save Elena and how you dealt with the manticore and seeing the look on ur face after the first hit on Eden I understood its brutal for everyone. I think ill switch Gilbert to light magic for a bit more healing. I want him to get lvl 6 light magic anyway for Vigilant Thread from Priest class before changing him back to dps and I'll add purification on Marchelle. Thanks
They put you in a tough situation there, at least playing on hard you are not prepared to deal with such a beast. Luckily green units doesn't count as dead in this game when they are defeated because AI tends to be stupid (*coughs in Celina*)
This was the first fight that woke me up to how brutal some of these fights will get in the future. Awesome design on some of these fights.
Awesome design indeed. I'm loving the variety of maps and their mechanics across the main chapters though I got to say that the early game it's a bit more difficult than the mid chapters. Optional battles are a bit repetitive though but anyway they serve their purpose hahaha
I was watching to see if you found a way to save Elena and how you dealt with the manticore and seeing the look on ur face after the first hit on Eden I understood its brutal for everyone. I think ill switch Gilbert to light magic for a bit more healing. I want him to get lvl 6 light magic anyway for Vigilant Thread from Priest class before changing him back to dps and I'll add purification on Marchelle. Thanks
They put you in a tough situation there, at least playing on hard you are not prepared to deal with such a beast. Luckily green units doesn't count as dead in this game when they are defeated because AI tends to be stupid (*coughs in Celina*)