I'm just completely blown away... and looking for a complete compositing course in Fusion Studio with your amazing techniques, workflows, and explanations. It will definitely be a game changer for the industry ;) Thanks for sharing that much knowledge. Simply amazing.
Wow, I never assumed that tracking points could generate uv's. Also crazy that it is possible to use the cleanplate note to fix the displacement. hanks for sharing al those awesome tips.
Amazing, So many concepts and insights. Thank you so much. Please note that if there are this many positive comments, you likely affected 10x more so this sharing is incredibly valuable.
I've just stumbled across you channel and love the tutorials I've seen! I'm new to Fusion and VFX in general, so my brain is a bit fried, but you still make everything easy to understandable and easy to follow. Thank you!
@@statixvfx1793 Hi @Statix vfx are you able to share the link to the footage so people can follow along and play around with it? I have intermediate fusion experience but I tried your method on different footage but similar and I got really different results, thanks
Amazing video! Will you make more video about fusion? I want to know how to make the AE Effect Plexus plugin in Davinci fusion! (like point and line staggered together)
next level stuff, really appreciate you putting this together ive been looking for a simple way to create a displaced area that would displace shadows of a text. Essentially recreating a moving building or a hillside so that 3d text shadows follow a simulted topography. I imagined pulling at a grid to displace a plane manually and fixing it in 3d space......this is wayyyy more than i anticipated haha, but awesome education and i think ultimately, the right way. I do wonder if its possible/easy to create a very simple displaced plane and "fit" it into the 3d space
Thank you so much for puting time in sharing this! I am just starting in Davinchi and that is really big help. Could you recommend any BIG good COURCES on fusion?
This is great. I'm really happy with the tutorials you mke. I really hope someday you can look into stereoscopic compositing. Its a topic i still don't understand yet. Thanks for the tutorials man.
Yes, Fusion cant actually export the point cloud but if you use this technique you get the ground reconstruction and camera if you export to FBX. Alternately you can use a replicator3d to add tiny spheres to the point cloud and export that too.
Love the video. Nothing like this right now on TH-cam. Have been learning recently about Davinci fusion 17 point cloud, 3D tracking. And just for this few minutes have learned few things... I have mavic pro 2 so now I will know what data to put exactly and to tick so it will not calculate again after I put data. I learned that I can turn off grid from 3D view. Thanks for al this ... great if you could mention in next video how to alight object/ text what is the best way so it perfectly match points in point cloud... I know there is option with points to publish but have no idea how to use it . SUBBED waiting for next videos... 🙏🏼
Thank you very much for you the great video. May I ask please, how would you compare the current version of Fusion, to Nuke? In brief, why Fusion hasn't been adopted by most of studios yet, or at least part of it considering that it has the same tools and an excellent price model comparing to the competition (even Nuke Indie has an annual subscription license, which you need to renew, in order to keep using it). Many thanks for any info. Keep up the great work!
Can you do tutoral with blender ->fusion vfx compsiting pipeline in future? Something ike dynamic camera render from blender+ fusion vfx. There are almoust no good tutorials about that. Only nuke stuff... :-/. Or maybe you know any good one?
@PAKA Oh I already do. I'm just saying if I ever choose to buy it, I'll try and remember this video for the camera tracking as it's not included in the free version.
This is quite interesting. Is there a way to export the displaced grid as geometry through Alembic or FBX so that the scene can be processed in another DCC app like Houdini?
I did it on one of my video and its working nice. I have still a question, is there a way to smooth the mesh we obtain without add a lot of tracking point. But thanks again, that open a lot of doors to make some cool effects in camera tracking.
You can smooth the mesh by blurring the position/displacement image :) Granted that also means it'll interpolate between actual tracking points so the mesh will be less accurate.
@@mtscott44 You can instance small spheres to the point cloud if you're setting the point cloud to renderable. You can instance using the replicate3d node and the fbx exporter node to save it out.
I am confused, seems like it's possible to do some 3D in fusion, even though it's marketed as a compositor... So my question is; What can you do in Fusion and what can't you do?
Fusion is a compositor first, and a 3d system second. Much like Blender is a 3d program first and a compositor second (its got a built in comp tool). Fusion's 3d system is very advanced when it comes to dealing with VFX and motion graphic related tasks. Projections, effects, looks, adding elements etc can all be done in 3d. However, fusion isnt made for modeling, animation and physically based realistic lighting.
Who said you can't do 3D stuffs in compostors? It's only after effects where you can't do anything 3D, other compostors like Nuke, Fusion all can do 3D stuffs.
Man, you are a Fusion Genius. You do need more thing like this! Your knowlegde is amazing!
🙏🏻
Wish you make videos more often!)
I'm just completely blown away... and looking for a complete compositing course in Fusion Studio with your amazing techniques, workflows, and explanations.
It will definitely be a game changer for the industry ;)
Thanks for sharing that much knowledge. Simply amazing.
This is amazing! Looking forward to more videos!!
High level tutorial, mesh construction from cameratracker is really missing in fusion, but you solved it :)
It’s a bit of a hack, but it helps :) Glad you enjoyed it.
Wow, I never assumed that tracking points could generate uv's. Also crazy that it is possible to use the cleanplate note to fix the displacement. hanks for sharing al those awesome tips.
Amazing, So many concepts and insights. Thank you so much. Please note that if there are this many positive comments, you likely affected 10x more so this sharing is incredibly valuable.
Thanks Mike. I hope to do more tutorials on cases like this. Time permitting.
amazing
Whoa! That's awesome 😮👏 please make more
This was bloody brilliant! Would love to see more tutes from you....
The video is only 12 minutes but it takes 30 minutes to view, so packed with good information!
great vide, would be nice to see more!
Thanksm ill try to do another one.
I've just stumbled across you channel and love the tutorials I've seen! I'm new to Fusion and VFX in general, so my brain is a bit fried, but you still make everything easy to understandable and easy to follow. Thank you!
This is incredible amazing. Would be awesome to see how you paint out some parts (like the people) and show a a little bit of a possible workflow
Thanks Hartmut, good idea. There's definitely some easy ways to do cleanup if you have decent tracking and geometry data.
You project the footage on the 3d generated geo from the tracked footage, render uv's out, paint the uv's and reproject back. IT should work.
@@darviniusb you should make a video about it.
@@statixvfx1793 Hi @Statix vfx are you able to share the link to the footage so people can follow along and play around with it? I have intermediate fusion experience but I tried your method on different footage but similar and I got really different results, thanks
I also would like to see video about paint out people video.
amazing tutorial, do you know how to apply the textures of the image to the mesh?
Insane knowledge of Fusion, thanks for taking the time to do this tutorial!
Really excited for the next step!
Wow! I'm happy to be a long time subscriber from your channel. That's simply amazing. Can't wait for more actually! Keep it up ;)
It's the one you post after 2 years ....why don't you upload more....so curious to see more
This youtube channel is just for when I have extra time. So hence its fairly sporadic when i post new stuff. Glad you liked it.
@@statixvfx1793 i love to see more from you!!
Thanks man...... needed that!
Insane. Love it. Thank you for that Position Pass Trick!
Amazing video! Will you make more video about fusion? I want to know how to make the AE Effect Plexus plugin in Davinci fusion! (like point and line staggered together)
This one was very interesting. Subbed, please do make more of these amazing tuts.
next level stuff, really appreciate you putting this together
ive been looking for a simple way to create a displaced area that would displace shadows of a text. Essentially recreating a moving building or a hillside so that 3d text shadows follow a simulted topography. I imagined pulling at a grid to displace a plane manually and fixing it in 3d space......this is wayyyy more than i anticipated haha, but awesome education and i think ultimately, the right way. I do wonder if its possible/easy to create a very simple displaced plane and "fit" it into the 3d space
Hi, I using mavic mini 1/2.3 sensor, what is the Aperture Width and Height for it? Any tips, manny thanks.
Good tutorial. Yes, I will like to see more videos as this. Thanks
you deserve 100x more subs !! keep doing this great work!
Amazing. Thanks for sharing. Would it be possible to have access to the footage to practice?
Thank you so much for puting time in sharing this! I am just starting in Davinchi and that is really big help. Could you recommend any BIG good COURCES on fusion?
Can't wait to see more videos on how this is used.
This is great. I'm really happy with the tutorials you mke. I really hope someday you can look into stereoscopic compositing. Its a topic i still don't understand yet. Thanks for the tutorials man.
Thanks, Ive worked on several stereo films. But never in Fusion.I might have a go at it, but I dont have any stereo footage at hand tho.
@@statixvfx1793then which software did you used if not fusion 🤔🤔
That was awesome! Will you be able to export this with camera to for example Blender to do some advanced cool stuff?
you most certainly can ;D. how exciting
@@tyronemackayTV this is the shit. To do the same in blender takes ages
Yes, Fusion cant actually export the point cloud but if you use this technique you get the ground reconstruction and camera if you export to FBX. Alternately you can use a replicator3d to add tiny spheres to the point cloud and export that too.
@@statixvfx1793 thank you. Will try that!
Love the video. Nothing like this right now on TH-cam. Have been learning recently about Davinci fusion 17 point cloud, 3D tracking. And just for this few minutes have learned few things... I have mavic pro 2 so now I will know what data to put exactly and to tick so it will not calculate again after I put data. I learned that I can turn off grid from 3D view. Thanks for al this ... great if you could mention in next video how to alight object/ text what is the best way so it perfectly match points in point cloud... I know there is option with points to publish but have no idea how to use it . SUBBED waiting for next videos... 🙏🏼
Great tutorial and awesome trick!
This is nice. I can also use a geometry with the tracked geo in Houdini for my simulations.
Thank you very much for you the great video. May I ask please, how would you compare the current version of Fusion, to Nuke? In brief, why Fusion hasn't been adopted by most of studios yet, or at least part of it considering that it has the same tools and an excellent price model comparing to the competition (even Nuke Indie has an annual subscription license, which you need to renew, in order to keep using it). Many thanks for any info. Keep up the great work!
Fantastic my goodness you just saved me so much round tripping. ;D. thanks. GOODONE
Happy to hear that.
Please make a consecutive one to this on how to use that to put objects and text according to the plane
awesome!
thanks for sharing, its beyond awesomeness
Can you do tutoral with blender ->fusion vfx compsiting pipeline in future? Something ike dynamic camera render from blender+ fusion vfx. There are almoust no good tutorials about that. Only nuke stuff... :-/. Or maybe you know any good one?
what a great tutorial, thanks a lot....you are great
If I ever buy Fusion, I'll have to remember this video.
@PAKA Oh I already do. I'm just saying if I ever choose to buy it, I'll try and remember this video for the camera tracking as it's not included in the free version.
Amazing! Thanks for Putting this together
wooooowww u are the number 1, how can I learn like you :) ?
This is quite interesting. Is there a way to export the displaced grid as geometry through Alembic or FBX so that the scene can be processed in another DCC app like Houdini?
Theres an fbx exporter in fusion you can use to export it.
Woo really amazing, I will try it asap, thx for this great video :-)
Brilliant tutorial
I did it on one of my video and its working nice. I have still a question, is there a way to smooth the mesh we obtain without add a lot of tracking point. But thanks again, that open a lot of doors to make some cool effects in camera tracking.
You can smooth the mesh by blurring the position/displacement image :) Granted that also means it'll interpolate between actual tracking points so the mesh will be less accurate.
@@statixvfx1793 I will try that, thx again
thanks for sharing. very usefull
u r baack!
weeeee
thank you
omg can you just slow every steps down a little bit?
These videos assume you have intermediate to advanced fusion knowledge prior. If it’s a little too fast perhaps watch at half speed.
thank you very much!
Begging for more!
Thanks awesome trick!!!
How can i use this mesh for casting shadows of for example a 3d text?
i use blender for that , just export the scene to fbx and do every thing in blender very easy
Holly shit dude, this is amazing. Thank you!
Any tips getting this data out to Blender?
@@mtscott44 You can instance small spheres to the point cloud if you're setting the point cloud to renderable. You can instance using the replicate3d node and the fbx exporter node to save it out.
@@statixvfx1793 Cheers.
I am confused, seems like it's possible to do some 3D in fusion, even though it's marketed as a compositor... So my question is; What can you do in Fusion and what can't you do?
Fusion is a compositor first, and a 3d system second. Much like Blender is a 3d program first and a compositor second (its got a built in comp tool). Fusion's 3d system is very advanced when it comes to dealing with VFX and motion graphic related tasks. Projections, effects, looks, adding elements etc can all be done in 3d. However, fusion isnt made for modeling, animation and physically based realistic lighting.
Who said you can't do 3D stuffs in compostors? It's only after effects where you can't do anything 3D, other compostors like Nuke, Fusion all can do 3D stuffs.
thanks please what is ur graphic card and cpu? may u advice graphic card and cpu? thanks
Can you please add the video as well, just to follow along?
you are a god
Ah, why BM Fusion doesn't have a proper mesher :-(((( It is 2021 !
You can only use the camera tracking effect after buying Resolve?! Haiyaa, not cool
Yes, its in Fusion Studio or Resolve Studio only.
@@statixvfx1793 I saw but since I'm using Resolve for free the camera tracker isn't available to use.
What can I do to get this geometry to act as a bounce collision for particles?
amazing