Diablo IV TH-camrs should take notes from this channel. Testing like this and then explaining it in a really easy-to-understand way is awesome. Good stuff.
I would say that blizzard testers as well. There is no way to excuse those mistakes where something is not working as it should. If you do proper testing you always find those mistakes really fast
@@Xarrio Hi, could you make a video about how Poisoning Damage calculation works? I'm specifically interested in what is getting calculated into it, like: 1. Do a Critical Strike increases the Poisoning Damage an enemy takes with Poison Imbuement? 2. If the enemy is Vulnerable when i hit it with Poison Imbuement, does that increase the Poisoning Damage? 3. I know that there is a Passive for Poison Imbuement for Crits, but does that comes on top of how much DMG an enemy would take from a Critical Strike that deals Poisoning DMG, or Crit in self doesn't even matter for the Poisoning DMG taken? 4. If an equipment has Poisoned enemies take X% more DMG, does that increase the Poisoning DMG they take, or only the initial DMG of the hit? 5. Do close/distant DMG increase the Poisoning DMG? etc. Plus another thing that is kinda confusing for me is the Poison Trap and the Poisoning DMG it states. What happens if an enemy keeps standing in the Poison Trap for the full duration? The Poison keeps refreshing from the same pool? Or it stacks multiple times? Or they only take the DMG that the Trap states if they stand in it for the full duration(that would be extremely misleading so i guess that can't be the case)? Do the same or different Poisons stack together?
Xarrio your channel is growing because you bring out content that's educational and fun. Not a constant stream of videos with a Headline. *This is the most Broken Overpowered busted top tier build. Then just play a little and show sjit without the why's. Glad i followed your 4ss from the moment i seen your first vids! Keep it up man. Btw do you think the pen shot with the new unique bow can be a beast? Specially with the barber hearth? Or is it overkill with that barber?
@@Xarrio Hello Xario! I really enjoy all your videos, it puts everything in a quick and easy to digest form. I was wondering, if you could possibly make a video explaining how poison based damage works. What it scales with, if it scales with attack speed etc etc. If it's better to scale your initial skill damage to scale the poison or if working on poison damage and damage over time is better etc. I would really appreciate it! I'm sure some others would too since there's not much information out there on it.
Yes it does! He is more thorough is his explanations while showing his work in the math to prove that what he is advising is a logical choice, rather than stupidly doing what other streamers do by just expecting us to take their word for it without calculations to prove why their builds are the best version. I greatly appreciate that! It makes me feel more confident taking his advice. So far his rapid fire build has been the best rogue build I've experienced, so I trust his word.
I've found this heart pairs really well with the Barber, since you are stacking all the damage you deal for 1 giant guaranteed crit, it hits very hard.
Yup, that’s the way I gemmed them, together. Slicing through mobs 40 levels above me on my level 99 rogue, like they’re made of tissue paper (pushing high NMDs just for fun).
I have a 2.5 second barber with level 81 barbarian and rn the other heart I have increases crit chance and the third heart is a throwaway rn that just stuns enemies when I spend fury. The reason I might not want to do it is that I'm not an always up whirlwinder. I mix in death blow for overpowers and use a basic attack to generate resource. So I would be suffering 30% less damage on most of my basic attacks and death blows. For someone whose WW build was all about crits and staying spinning I think it would be an increase.
I was just thinking about this yesterday. Intuitively it is obvious the the more your build cries the better it would be, but this really pinpoints things. Thanks again!
Really appreciate the effort and time you put into breaking down things like these. Your knowledge and skill with numbers are really helpful for us people who want to optimize builds. Also following your rapidfire build and really invested in your D4 content! Thank you so much. ^_^
Ran into this item yesterday and was really wondering about the numbers. Figured it was a late game item but this in depth vid was really useful. Thanks!
Best Diablo channel for information. Keep it up brother. Nice how you work things out, and not just say it’s this way or that way. Appreciate the content.
This is really good insight. Therr is the thought though, that if the heart allows you to kill in 1 crit, with out it is 2 crits.even though avwrage damage is going down you still might clear faster with it.
Great stuff Xarrio! Do you use the barber also? Everybody seems to love it. I tried it out and it definitely has some big explosions but I swear it prevents my umbral ring from proccing when it triggers the beginning of the build up. I am always low on spirit now where before I never was
Been using it with my Pulverize Druid and Ice Shards Sorc... seeing very good results. Its amazing if you got a good amount of crit chance and you crit a lot. The damage gain in those crits is way worth the loss of them puny non crits.
Also for those builds that do Damage Over Time it's worth keeping in mind that Over Time never crits. I didn't test this heart, but I assume it decreases over time damage too. So if any share of your dmg is from Over Time this heart gets worse the more of your DMG comes from Over Time effects (Poison on rogue, plague corpse explosion on Necro etc.)
Love your videos explaining the math on this, with that I can already rationalize that the 3 classes this will be good/great with are necro, sorcs and rogue.
You can easily compare the two: The gems adds 75% of your base dmg on a crit (so 75 in your example) while the debuff remove 30% of the base dmg (so 30) on a non crit. 75 = 2.5*30 so you gain damage if your "non crit chance" is less than 2.5 times your non crit chance (which basically means less than 1/(1+2.5) = 28.57%). Generally speaking, you gain damage if your crit chance is over 1/[1+(crit buff)/(non crit debuff)]. So for a 70/30 gem you'd need over 1/(1+70/30) = over 30% crit to start gaining damage (as confirmed by your spreadsheet).
Nice i have been wondering about this heart, havent used it all as i had suspicion that its scuffed for most builds that dont have near 100% crit chance.
This screamed 2D value matrix to me, so I made a spreadsheet to check it. CR = Crit Rate, CD = Crit Damage (from gear). 0.1 - 1 CR in 0.05 steps; 0.5 - 3.5 CD in 1.5 steps. Heart Level: If I didn't make any mistakes, then the breakpoint should be around 0.35 CR for all values of CD. Then the heart is slightly better vs. not using a heart. But the relative benefit you get, decreases with higher CD. E.g. 0.7 CR: from a 1.31 at lowest CD to a 1.11 at highest CD. I wish I could link the sheet like on Reddit, but I think TH-cam comments doesn't like links in the slightest.
The benefit in percentage decreases with CD (of course since it's additive with it) but the raw damage boost you get out of it is always the same no matter how much CD you have.
This gem is designed so that you can remove all sources of crit damage from your gear, paragon, and skills, and replace it with crit chance. The heart replaces all that crit damage that you lost and you get crits a whole lot more often. Great for builds that rely on triggering other effects on critical hits. Yes, without the heart you can stack up a lot more than 75% crit damage, but you have to sacrifice a lot of crit chance for it. I think this is a very well designed heart.
The calculation is a lot more complex than explained since both crit damage and chance is effected different by different crowd control effects, how often you deal with these effects are subject to your build and different enemy you face which also have different buffs, making this a unknown variable
another important factors are: the harder you hit(crit or heavier weapon like crossbow instead of bow for the rogue) the quicker you kill and the more resources you spare, thats why I prefer the crossbow over the bow and try to get the highest possible dmg per shot, not average.
Another great video. Hope you Keep up the great work. Your the only channel ive come across that breaks down the numbers like this. Its very useful and interesting and the way you explain things is very digestible. Thank you. Off topic question tho. Do you know if daggers/swords effect your damage in a range build or do your abilitys only scale off your bow/cross bow?
Thanks for the feedback. Daggers/sword damage does not effect your marksman skills damage, but the stats (like vuln/crit etc) from the daggers/swords do effect your marksman skill damage.
Solving the general problem of when the average damage increases gives: CritChance > 1 / (1 + HeartCritDamage/HeartPenalty) So for example, plugging in the numbers for a +85% -45% heart gives: CritChance > 1 / (1 + 0.85/0.45) CritChance > 34.6%
Wouldnt your non crit be 49 vs 21? And since the non crit is multiplicative, wouldnt you need to carry it out further (e.g. x vuln x overpower x conditional etc.) to see how much you're actually losing?
I dropped this heart at around level 50 with my druid (playing a landslide earth build) and I saw my damage jump quite a lot every time the ennemies were cc'd.
Have good crit chance and it's amazing. Simple. I have good crit chance, decent crit damage already, and running a shadow/poison barrage. It's been amazing so far.
This is great stuff for guys like me that aren’t too good at mathing stuff. I guess my initial instinct was good, in that I don’t have high enough crit chance to benefit from it much.(36%)
Is the crit damage not in a separate damage bucket? So the crits are based off your base damage and the negative damage is based on your total damage. This is what I thought when read it, but haven't tested it ofcourse.
I expect those devs already did both of stats working at the same time. damage * reduction (it recognized as non crit) and after a crit chance succeed they increasing crit damage based on that reduced already damage.
Great breakdown of how this heart works. Would need a perfect roll and min/maxed gear just to make it even worth looking at. I think comparing it to other hearts there is still no reason to use this one.
I mean i have 80% crit all the time and 100% crit when bonestorm is up. maths out pretty well. I dont want to use butcher because it breaks lucky hit so this one makes sense.
@@PatrinsSame with sorc... Elementalist's aspect on an amulet gives you 60% crit chance. Mid to end game sorcs have 30% to over 40% chc from gear and stats. This gem is awesome. ^^
Its only worthwhile if you can maintain really high CHC like tendrils aspect or WW aspect. I haven't taken it off my necro since i got it though and the alternatives don't do alot for me so not missing out at any rate.
@Xarrio Great content as always. I'm still playing eternal realm because I just don't have time for seasons. It looks really fun, though. Could you help me out? If I'm trying to decide whether or not to put the umbrous aspect on my helm or keep aspect of might? Also, if I take Umbros, would it be better to get a roll of the basic % damage reduction or get 4 ranks of dark shroud even if I'm not putting anymore points into it? One concern I have about replacing aspect of might with umbrous and getting dark shroud stacks in place of % basic damage reduction is that I'm uncertain if I can keep my shadows up enough to get more benefit out of it than consistent damage reduction.
I'd try to get both might and umbrous. No reason you can't have both. But if choosing between the two, I'd go with might if you are worried about getting up the shrouds.
@@Xarrio I really appreciate it, buddy. I just find that I'm getting up close a bit too much to keep the shrouds up, I'm also on console, so the aiming makes it a bit harder for me to accurately engage enemies at a distance.
@@Xarrio Also, the reason I am having to choose between might and umbrous is because I chose to keep corruption on one of my rings. So I have rapid and corruption on rings, disobedience on amulet, expectant on gloves, edgemasters on sword, condemnation dagger, shared misery on chest, cheats on pants, manglers on boots, might on helmet. That is why I asked you previously what corruption actually does with potency. I didn't know if it was worth keeping. I think I like cheats over enshrouding for the same reason I'm unsure of replacing might with umbrous.
@@Xarrio So the only things I'm not using the same as your build right now is umbrous and enshrouding. I took the damage from corruption instead. Not sure if that is a good choice or not.
@@Xarrioif you have the time to read my comments, do you feel that I made the wrong choice not taking shared misery off my chest and putting it on my gloves instead? If I did that I would have to get a new expectant aspect and put it in place of corruption on my other ring so I could put another defensive aspect on my chest.
Hmm.. so if I run with this heart, I can use gear that has other affixes besides crit damage as long as I have high crit rate, and it'll basically make up for it and then some? This sounds wonderful for the arc lash crit build I'm working on, I need all the crit, cooldown reduction and attack speed I can get. Thanks for this awesome breakdown! ❤
The nicest thing about this really, is that it sits pretty nicely into a Crit.C, Crit.D, Vuln.D, Lucky (or w/e else 4th stat) ring. Which... an item with 100% crit.d on it is pretty nice I figure. And on a character with 100%+ crit. There is zero care about the drawback. Except in PVP. Where they thought ahead and made this suck.
@8:15 when you set crit dmg from 100% at 0%, the gain went up from ~25% to 43%, but you said that's not good. Care to explain? 😅 Obv your overall dmg is lower, or did u mean something else?
Sorry, I went over that a little quick. I was just making the point that you wouldn't be getting much value from having all of that crit chance % if you don't have much crit dmg % on your gear to go with it.
In my opinion, the problem is not just the net damage you get, but the opportunity cost of using a strong heart instead. This heart is probably great on a burn build with Burning Instinct though.
Nice math! BUT what about; if u combine this with barber, u basically have 100% crit chance, cause dmg from barber always crits. Also in d4: if u dont crit, u loose so much dmg anyways, exept for mayB necro DoT builds....no crit=no dmg. i do so much more dmg with this heart. dont sleep on it, its insane.
Does the negative part apply to DoTs? Or pet damage? I'm trying to build a poison creeper werewolf build that has high crit and poison damage. DoTs/poison CAN'T ever crit, so I'm hoping they don't get the negative effect from the heart. Also, isn't crit chance lowered against higher lvl mobs? Kinda like how DR from armor is lower the higher lvl mobs.
Random topic for a idea for a video. Barrier Generation and how it applies to each class and what does it do or how it works. I’m confused like on sorc when using a CD ability gain up to 30% life as barrier, do I get more if I have barrier generation or is it a dead stat?
This is what corporate types call "actionable" information. Would also be interested in how the Revenge Heart "suppressed" mechanic works -- I'm seeing conflicting information
I am wondering now about firewall or blizzard builds. And the Legendary burning instinct. Your Burning damage is increased by [0.4 * 100|%|] of your Critical Strike Damage, further increased by [0.05 * 100|%|] for every 20 Intelligence you have.
Diablo IV TH-camrs should take notes from this channel. Testing like this and then explaining it in a really easy-to-understand way is awesome. Good stuff.
Exactly..
Just don’t be dumb?
I would say that blizzard testers as well. There is no way to excuse those mistakes where something is not working as it should.
If you do proper testing you always find those mistakes really fast
nah why test when you can farm the angry mob views and rake in that moneeeehhh
there's no testing here tho? equip it in game and play the game and look at your character sheet, that's testing
Keep this content coming, I appreciate how you break it down for us 🙌🏾
You got it!
@@Xarrio Hi, could you make a video about how Poisoning Damage calculation works? I'm specifically interested in what is getting calculated into it, like:
1. Do a Critical Strike increases the Poisoning Damage an enemy takes with Poison Imbuement?
2. If the enemy is Vulnerable when i hit it with Poison Imbuement, does that increase the Poisoning Damage?
3. I know that there is a Passive for Poison Imbuement for Crits, but does that comes on top of how much DMG an enemy would take from a Critical Strike that deals Poisoning DMG, or Crit in self doesn't even matter for the Poisoning DMG taken?
4. If an equipment has Poisoned enemies take X% more DMG, does that increase the Poisoning DMG they take, or only the initial DMG of the hit?
5. Do close/distant DMG increase the Poisoning DMG? etc.
Plus another thing that is kinda confusing for me is the Poison Trap and the Poisoning DMG it states. What happens if an enemy keeps standing in the Poison Trap for the full duration? The Poison keeps refreshing from the same pool? Or it stacks multiple times? Or they only take the DMG that the Trap states if they stand in it for the full duration(that would be extremely misleading so i guess that can't be the case)? Do the same or different Poisons stack together?
Xarrio your channel is growing because you bring out content that's educational and fun.
Not a constant stream of videos with a Headline. *This is the most Broken Overpowered busted top tier build. Then just play a little and show sjit without the why's.
Glad i followed your 4ss from the moment i seen your first vids! Keep it up man.
Btw do you think the pen shot with the new unique bow can be a beast? Specially with the barber hearth? Or is it overkill with that barber?
Xarrio your content is that perfect middle ground of technical accuracy vs youtube audience digestibility
That is what I aim for
@@Xarrio Hello Xario! I really enjoy all your videos, it puts everything in a quick and easy to digest form. I was wondering, if you could possibly make a video explaining how poison based damage works. What it scales with, if it scales with attack speed etc etc. If it's better to scale your initial skill damage to scale the poison or if working on poison damage and damage over time is better etc. I would really appreciate it! I'm sure some others would too since there's not much information out there on it.
This channel rules lol.
Thanks
Yes it does! He is more thorough is his explanations while showing his work in the math to prove that what he is advising is a logical choice, rather than stupidly doing what other streamers do by just expecting us to take their word for it without calculations to prove why their builds are the best version. I greatly appreciate that! It makes me feel more confident taking his advice. So far his rapid fire build has been the best rogue build I've experienced, so I trust his word.
I've found this heart pairs really well with the Barber, since you are stacking all the damage you deal for 1 giant guaranteed crit, it hits very hard.
My thoughts exactly.
Yup, that’s the way I gemmed them, together. Slicing through mobs 40 levels above me on my level 99 rogue, like they’re made of tissue paper (pushing high NMDs just for fun).
I have a 2.5 second barber with level 81 barbarian and rn the other heart I have increases crit chance and the third heart is a throwaway rn that just stuns enemies when I spend fury. The reason I might not want to do it is that I'm not an always up whirlwinder. I mix in death blow for overpowers and use a basic attack to generate resource. So I would be suffering 30% less damage on most of my basic attacks and death blows.
For someone whose WW build was all about crits and staying spinning I think it would be an increase.
Honestly Xarrio is so underrated. Top guy I don’t see any other channel that gives us the math explanations. My guy!
This is S tier quality content. So cool to see this. Thank you for this work.
I was just thinking about this yesterday. Intuitively it is obvious the the more your build cries the better it would be, but this really pinpoints things. Thanks again!
Really appreciate the effort and time you put into breaking down things like these. Your knowledge and skill with numbers are really helpful for us people who want to optimize builds. Also following your rapidfire build and really invested in your D4 content!
Thank you so much. ^_^
Interesting as always. Thx for the vid!
Ran into this item yesterday and was really wondering about the numbers. Figured it was a late game item but this in depth vid was really useful. Thanks!
Bro the intro felt like diablo Kaplan academy, and I mean that in the best possible way. Thank you!
Best Diablo channel for information. Keep it up brother. Nice how you work things out, and not just say it’s this way or that way. Appreciate the content.
Mad props appreciate the hard work, coming from someone who is very knowledgeable you save me a lot of time.
Just what i needed! Time to take this heart out of my build for now 😂
This is really good insight. Therr is the thought though, that if the heart allows you to kill in 1 crit, with out it is 2 crits.even though avwrage damage is going down you still might clear faster with it.
Maybe a few runs, but not most. Your DPS drops if your crit chance is under 50%.
Great breakdown. Thank you for explaining so clearly and providing examples as well as creating a usable calculator. Keep it up man! 10k woo!!
We need a bajillion more pple like you in the world! Awesome video!
Damn! This type of videos explaining mechanics are dope 🔥 new subscriber✌🏽
Perfect timing, I was just questioning this today and am bad at math. Also, I appreciate the dark background!
I felt your questioning through the internets.
As a nerd, I love this series of videos. Awesome job.
Great stuff Xarrio!
Do you use the barber also? Everybody seems to love it. I tried it out and it definitely has some big explosions but I swear it prevents my umbral ring from proccing when it triggers the beginning of the build up. I am always low on spirit now where before I never was
That’s why you don’t use umbral and pair it with the other heart that give damages and life instead of primary resource
Godly breakdown! Appreciate it!
As someone who's brain goes fuzzy when math is explained, thank you for making it easy to understand!
This is pure gold!! Great job mate 🎉
Been using it with my Pulverize Druid and Ice Shards Sorc... seeing very good results. Its amazing if you got a good amount of crit chance and you crit a lot. The damage gain in those crits is way worth the loss of them puny non crits.
Awesome calculations! ❤
Best D4 content by far
Perfect explanation and easy to understand. Great content.
thanks to the calculator sheet, will give it a try.
thanks for that info i really missed the additive mulitplier detail
Fantastic analysis, thank you for sharing
You're welcome!
Also for those builds that do Damage Over Time it's worth keeping in mind that Over Time never crits. I didn't test this heart, but I assume it decreases over time damage too. So if any share of your dmg is from Over Time this heart gets worse the more of your DMG comes from Over Time effects (Poison on rogue, plague corpse explosion on Necro etc.)
Love your videos explaining the math on this, with that I can already rationalize that the 3 classes this will be good/great with are necro, sorcs and rogue.
Thanks for this breakdown and calculator ❤
You can easily compare the two: The gems adds 75% of your base dmg on a crit (so 75 in your example) while the debuff remove 30% of the base dmg (so 30) on a non crit. 75 = 2.5*30 so you gain damage if your "non crit chance" is less than 2.5 times your non crit chance (which basically means less than 1/(1+2.5) = 28.57%).
Generally speaking, you gain damage if your crit chance is over 1/[1+(crit buff)/(non crit debuff)]. So for a 70/30 gem you'd need over 1/(1+70/30) = over 30% crit to start gaining damage (as confirmed by your spreadsheet).
You have to calculate overall damage base in crit chance and draw a graph. Then compare it to other heart.
Appreciate the in depth breakdown!
Nice i have been wondering about this heart, havent used it all as i had suspicion that its scuffed for most builds that dont have near 100% crit chance.
I wasn’t aware that people with a masters degree in mathematics played Diablo 4 haha. Mad respectful for the informative videos man! Thank you.
Thanks for this video. Very useful as I use it myself.
Thank you for the great tools you make for us
You're welcome!
This screamed 2D value matrix to me, so I made a spreadsheet to check it.
CR = Crit Rate, CD = Crit Damage (from gear). 0.1 - 1 CR in 0.05 steps; 0.5 - 3.5 CD in 1.5 steps. Heart Level:
If I didn't make any mistakes, then the breakpoint should be around 0.35 CR for all values of CD. Then the heart is slightly better vs. not using a heart. But the relative benefit you get, decreases with higher CD. E.g. 0.7 CR: from a 1.31 at lowest CD to a 1.11 at highest CD.
I wish I could link the sheet like on Reddit, but I think TH-cam comments doesn't like links in the slightest.
The benefit in percentage decreases with CD (of course since it's additive with it) but the raw damage boost you get out of it is always the same no matter how much CD you have.
Very great information. Also, instead of stacking crit dmg to the moon with this heart, you can put in vuln or other stats... Which is hidden gains.
Very well explained. Thank you.
bro- you're a LEGEND!!!
This gem is designed so that you can remove all sources of crit damage from your gear, paragon, and skills, and replace it with crit chance. The heart replaces all that crit damage that you lost and you get crits a whole lot more often. Great for builds that rely on triggering other effects on critical hits.
Yes, without the heart you can stack up a lot more than 75% crit damage, but you have to sacrifice a lot of crit chance for it. I think this is a very well designed heart.
Only place possible to sacrifice crit damage for crit chance is only the rings. All other places they don't really overlap much if at all.
Banger as always. Ty!!!
dude u rock! love the #'s!
Thanks, love your info' vid's and spreadsheets so much!! :)
Glad you like them!
The calculation is a lot more complex than explained since both crit damage and chance is effected different by different crowd control effects, how often you deal with these effects are subject to your build and different enemy you face which also have different buffs, making this a unknown variable
another important factors are: the harder you hit(crit or heavier weapon like crossbow instead of bow for the rogue) the quicker you kill and the more resources you spare, thats why I prefer the crossbow over the bow and try to get the highest possible dmg per shot, not average.
Another great video. Hope you Keep up the great work. Your the only channel ive come across that breaks down the numbers like this. Its very useful and interesting and the way you explain things is very digestible. Thank you.
Off topic question tho. Do you know if daggers/swords effect your damage in a range build or do your abilitys only scale off your bow/cross bow?
Thanks for the feedback. Daggers/sword damage does not effect your marksman skills damage, but the stats (like vuln/crit etc) from the daggers/swords do effect your marksman skill damage.
@@Xarriothanks!
Def gotta catch one of ur streams.
Thank you so much dude. I was confused
really good video, very clear
Xarrio likes math. I like Xarrio. 😁
Solving the general problem of when the average damage increases gives:
CritChance > 1 / (1 + HeartCritDamage/HeartPenalty)
So for example, plugging in the numbers for a +85% -45% heart gives:
CritChance > 1 / (1 + 0.85/0.45)
CritChance > 34.6%
very informative thank you!
Looks like an Insane heart with a high Crit potential build
Thank you for Xarrio!
For lower level people with ways to get guaranteed crits it's pretty nice. A subterranean druid with terrormotes for example
Thank you for breaking down the math. I love math like this but I'm too lazy to do it myself
Bruh that spreadsheet came in clutch. I just powered up by 18.64% on avg 😎
very deep, deep as the hell fires the coders came from
Wouldnt your non crit be 49 vs 21? And since the non crit is multiplicative, wouldnt you need to carry it out further (e.g. x vuln x overpower x conditional etc.) to see how much you're actually losing?
Thanks for the info, (insta subbed) finally understood this item.
You're amazing!! Thank you 🙏
Loving this khan academy math series.
Good video the sad thing is this is something everyone should be able to calculate if they pay attention in school
I dropped this heart at around level 50 with my druid (playing a landslide earth build) and I saw my damage jump quite a lot every time the ennemies were cc'd.
Have good crit chance and it's amazing. Simple.
I have good crit chance, decent crit damage already, and running a shadow/poison barrage. It's been amazing so far.
I use this heart always, its amazing for TB rogue, almost at 320% ish crit strike dmg at lvl 65 :D
This is great stuff for guys like me that aren’t too good at mathing stuff. I guess my initial instinct was good, in that I don’t have high enough crit chance to benefit from it much.(36%)
Thanks this is a nice insight so like most of the unique items baits! 🤣
Appreciate u my dude!!
Thanks for watching.
Xarrio I'm at lvl 62 with your rapid fire build. I need help with your endgame aspects and gear affix recommendations.
graph might help people see the local min/max points over 3 dimensions, cd chc and avg dmg.
would be fun to just solve the first order conditions.
Is the crit damage not in a separate damage bucket? So the crits are based off your base damage and the negative damage is based on your total damage.
This is what I thought when read it, but haven't tested it ofcourse.
I expect those devs already did both of stats working at the same time. damage * reduction (it recognized as non crit) and after a crit chance succeed they increasing crit damage based on that reduced already damage.
Great breakdown of how this heart works. Would need a perfect roll and min/maxed gear just to make it even worth looking at. I think comparing it to other hearts there is still no reason to use this one.
I mean i have 80% crit all the time and 100% crit when bonestorm is up. maths out pretty well. I dont want to use butcher because it breaks lucky hit so this one makes sense.
@@Patrinshow do you have 80% all the time?
@@PatrinsSame with sorc... Elementalist's aspect on an amulet gives you 60% crit chance. Mid to end game sorcs have 30% to over 40% chc from gear and stats. This gem is awesome. ^^
Its only worthwhile if you can maintain really high CHC like tendrils aspect or WW aspect. I haven't taken it off my necro since i got it though and the alternatives don't do alot for me so not missing out at any rate.
This tool is super helpful . Druid having the 1000% crit damage and near 100% crit chance, it only increases ~6%. Who would've thunk. Darn additives
great info, thanks
@Xarrio Great content as always. I'm still playing eternal realm because I just don't have time for seasons. It looks really fun, though. Could you help me out? If I'm trying to decide whether or not to put the umbrous aspect on my helm or keep aspect of might? Also, if I take Umbros, would it be better to get a roll of the basic % damage reduction or get 4 ranks of dark shroud even if I'm not putting anymore points into it? One concern I have about replacing aspect of might with umbrous and getting dark shroud stacks in place of % basic damage reduction is that I'm uncertain if I can keep my shadows up enough to get more benefit out of it than consistent damage reduction.
I'd try to get both might and umbrous. No reason you can't have both. But if choosing between the two, I'd go with might if you are worried about getting up the shrouds.
@@Xarrio I really appreciate it, buddy. I just find that I'm getting up close a bit too much to keep the shrouds up, I'm also on console, so the aiming makes it a bit harder for me to accurately engage enemies at a distance.
@@Xarrio Also, the reason I am having to choose between might and umbrous is because I chose to keep corruption on one of my rings. So I have rapid and corruption on rings, disobedience on amulet, expectant on gloves, edgemasters on sword, condemnation dagger, shared misery on chest, cheats on pants, manglers on boots, might on helmet. That is why I asked you previously what corruption actually does with potency. I didn't know if it was worth keeping. I think I like cheats over enshrouding for the same reason I'm unsure of replacing might with umbrous.
@@Xarrio So the only things I'm not using the same as your build right now is umbrous and enshrouding. I took the damage from corruption instead. Not sure if that is a good choice or not.
@@Xarrioif you have the time to read my comments, do you feel that I made the wrong choice not taking shared misery off my chest and putting it on my gloves instead? If I did that I would have to get a new expectant aspect and put it in place of corruption on my other ring so I could put another defensive aspect on my chest.
Hmm.. so if I run with this heart, I can use gear that has other affixes besides crit damage as long as I have high crit rate, and it'll basically make up for it and then some? This sounds wonderful for the arc lash crit build I'm working on, I need all the crit, cooldown reduction and attack speed I can get. Thanks for this awesome breakdown! ❤
You are a trully god!
Subbed. Great info.
The nicest thing about this really, is that it sits pretty nicely into a Crit.C, Crit.D, Vuln.D, Lucky (or w/e else 4th stat) ring. Which... an item with 100% crit.d on it is pretty nice I figure.
And on a character with 100%+ crit. There is zero care about the drawback.
Except in PVP. Where they thought ahead and made this suck.
I know I'm DEF on the hunt for one for my Pen Shot Rogue...
Dora the explorer with diablo math. "Did you say increase"
@8:15 when you set crit dmg from 100% at 0%, the gain went up from ~25% to 43%, but you said that's not good. Care to explain? 😅
Obv your overall dmg is lower, or did u mean something else?
Sorry, I went over that a little quick. I was just making the point that you wouldn't be getting much value from having all of that crit chance % if you don't have much crit dmg % on your gear to go with it.
In my opinion, the problem is not just the net damage you get, but the opportunity cost of using a strong heart instead.
This heart is probably great on a burn build with Burning Instinct though.
This is important too good point.
Nice math! BUT what about; if u combine this with barber, u basically have 100% crit chance, cause dmg from barber always crits. Also in d4: if u dont crit, u loose so much dmg anyways, exept for mayB necro DoT builds....no crit=no dmg. i do so much more dmg with this heart. dont sleep on it, its insane.
d4 best channel
How does the non-crit damage loss work with damage over time skills? DOT skills can't crit at all. Do they still take a 30% damage loss?
Any way to think about how this interacts with Barber? Hard to trust what any of the tooltips say, but seems like this would amplify with the Barber
Does the negative part apply to DoTs? Or pet damage? I'm trying to build a poison creeper werewolf build that has high crit and poison damage. DoTs/poison CAN'T ever crit, so I'm hoping they don't get the negative effect from the heart.
Also, isn't crit chance lowered against higher lvl mobs? Kinda like how DR from armor is lower the higher lvl mobs.
Random topic for a idea for a video. Barrier Generation and how it applies to each class and what does it do or how it works. I’m confused like on sorc when using a CD ability gain up to 30% life as barrier, do I get more if I have barrier generation or is it a dead stat?
the hero we all need
This is what corporate types call "actionable" information. Would also be interested in how the Revenge Heart "suppressed" mechanic works -- I'm seeing conflicting information
I am wondering now about firewall or blizzard builds. And the Legendary burning instinct. Your Burning damage is increased by [0.4 * 100|%|] of your Critical Strike Damage, further increased by [0.05 * 100|%|] for every 20 Intelligence you have.