One thing that sometimes helps - if you hit a bump in your wand, i.e. it's firing slowly for some reason, just spam leftclick. The wand will tell you 'Cast Delay' or 'Recharging', provided you can click fast enough.
Yes that is very helpfull, also there appears a bar under the mana bar and if its orange then its recharge but if its blue then its cast delay. Sometimes its hard to click fast enough to see the "recharging" so you can use this info too.
@@pepijn1901 i made a little macro to get the item possession glitch consistent lmao, and even though it's every time the same inputs it fails very often.
One good thing about multiple spells/cast is when they come in a shuffled wand. As long as you add one less projectile than the number of spells/cast it will always cast all modifiers on the wand, even though it's shuffled. Because even if you get unlucky and the first spell drawn is the projectile, the second one will grab a modifier and it will go on until it wraps. With end game spells it's not very useful due to order being so important but you can make very powerful shuffled wands by using this mechanic.
Props to Dunk for making this video on the fly overnight simply because one person in Twitch chat last night was interested in wanting to know how this mechanic works. Kudos for going that extra mile! 😸👍
I remember back in EA when wands had the chance of having an Auto-Cast of a "Multicast Spell" like Double Spell or Double Scatter. Then if when mixed those with a multi-cast WAND, and it was janky AF, and many times useless. Most folks when seeing those wands would simply throw them away. Thankfully Devs removed Multicast spells from the AC spell pool, before official v1.0. [ Feel free to correct me if my history is wrong... my brain cells are turning into mushy raisins these days ]
Your videos have reignited my interest in Noita. I've played it for like 50 hours, and now after watching all your tutorials, I've recently put in another hundred and even got to the 11 orb ending! I was missing this bit of advanced info to make the process of "tinkering" with wands actually fun and engaging. After hearing your explanations, it now feels more like proper experimenting instead of just mindlessly putting spells in and hoping something happens. The game got a whole new feel to it, now. There's some semblance of control, even, as opposed to solely being at the mercy of RNG. Thanks, man!
Wand Refresh has some interesting properties with multicast wands. Off the top of my head, I believe you can wrap more than once - but don't hold my feet to the fire on that.
Can confirm, I got a spell to wrap multiple times with refresh/multicast. 5 spells in the wand, 15 show up on the spell board, 1 add mana became 3. It seems really strong, but tbh I haven't the faintest idea how to utilize it in tinkering yet.
A great noita guide as always, thank you DunkOrSlam. Idk if anyone else has requested it yet, but I hope that one of these days you feel inclined to make an all boss guide about the strategies on how to fight each boss. Thank you.
I have almost 500 hours in, and I still learn stuff from your videos. I've been looking at wands as a whole, rather than going through the sequence spell by spell. These little informative videos have helped me make less into more, and make lousy runs into decent ones early on.
You did a fantastic job of explaining everything. The concept of a multicast wand NEEDING a reason to wrap was something that was really hard for me to understand. This is awesome! Thanks for making this video
Great video as always Dunk. You should make one about damage wands that are not rapid fire. Stuff like homing mists, infinite trigger tentacles, easy wands to kill wand connoisseur/alchemist. After a while it becomes easy to understand rapid fire wands but its hard to come up with other common ways to build damage wands.
Dunk lemme say thank you because I've been watching your videos (can't catch live streams) for a bit, and your tips do help. I've gone 1 win and 400 losses and I started utilizing some of the things I learned by watching you and I got my 2nd win. ...and then well I decided to do almost any and everything I could. A good wand with a little bit of know-how can set you FREE is2g. Got wrecked at the High Alchemist after 6 hours of running around, but I figured it was my time anyway.
Haha in one fo my last runs I felt pretty confident with a spark bolt trigger into quad chainsaw but the high alchemist had none of that and kicked my butt xD Only difference is that I spent less than one hour.
This is D best guide for the wrapping!! It’s finally make sense!!! I bet that a lot of people like me know about the chainsaw and little noita math but some times it make you hard time, and you find yourself trying rearrange the wand for half hour because you 100% sure its should work. Thanks again
Good to see you posting more vids! Love your content! Btw after watching your full runs and guides like this I managed do get my first 11 orb win, killing the alchemist for the first time, after 90hrs of playtime and 150 atempts! Thanks soo much for the content! I'd love a sun seed quest run or maybe a leviathan guide :)
i recently bought noita and your videos are helping me a TON! What an amazing game, but i think i would have never been able to figure this all out on my own. So thanks a lot for these amazing tutorials!
21:09 This!! Understanding why it was slowing down was crucial for me to... wrap my head around the concept. Seriously though, I would always get caught up in the Rechrg. Time and forget to notice each spell group have their own Cast delay. This video should be played on repeat with a chainsaw at the end for all Noita players. Thank you again for sharing the knowledge!
11:45 "wrap" my mind around? oh really? xD Edit: I finished watching the video and it made perfect sense even though I didn't watch the other wrap nor the chainsaw video yet (they're bookmarked tho). Just as you said I'm a visual learner and I paused everytime to see if I would get it right. ^^ Also since I've watched a whole run where you tried to explain a lot of stuff I've gotten much better by a long shot. So thanks for that as well :D I'm quite new to Noita so there are still a few things I'm wondering so I might post some ideas for guides under upcoming videos :)
"Wrap your mind around it"I see what you did there :) I'm coming up to 1000 hours and still want to play this game every day. Massive hype for the big 35 Orb run later
I think the fact you're constantly thinking about whether or not you've clearly explained something is why you're so good at explaining things. Just completed my first Noita run after watching some of your stuff, I understand the game so much better now it wasn't even a huge challenge in the end. Looking forward to finding out what else there is in this game. I mean I've spoiled some of it for myself but I think experiencing it is what really matters.
A single spell cannot be cast twice on the same click... unless you have a Wand Refresh spell as part of the cast. The Wand Refresh causes the 'deck' to be 'reshuffled' meaning that spells in the discard pile (i.e. those already cast in the current cast block) can once again be drawn. This applies before the Wand Refresh is discarded, meaning it cannot cause itself to be cast twice on one click. Thus the highest number of times you can cast a given spell on a single click is 2, or 1 without a Wand Refresh. HOWEVER, I'm not certain what happens when you have two Wand Refreshes on the same wand/in the same casting block. I suspect that they would cycle each other into the deck, meaning you could cast a single spell many times with one cast. This would be a neat thing to try with the Wand of Multitudes, which could allow you to cast a single spell 13 times with one click.
Thats a very helpful video. Though I have a few questions: How does Wand Refresh works in the Wand of Multitudes? And how does it behave if there is an expensive Auto-cast spell/modifier? Because it feels like auto-cast spell starting to bug out and hog mana
Very eye opening. I had a run last night with a ton of resources, but felt like I was seriously underutilizing what I had at my disposal. Seems I was correct. Lol
Explanations here are good. This might get me to actually use later multicasts instead of sticking with something i found in coal pits just because it's the no shuffle single cast that I'm comfortable with
a thing that makes it a bit easier to understand wrapping for me is the fact that the game treats spells as "cards in a deck". and I dont just mean it in a figurative way, the code literally refers to them as cards, decks and card casts, which is why the multicast spells actually have cards as their icons. the way (most) modifiers work is they draw another spell card and apply their effect to them. they are essentially "single cast" spells (like double-cast, but with one) with extra effects. that's why adding a modifier at the end of the multicast wands "gives them a reason" to wrap.
I think the multicast wands don't wrap automatically just because people would immediately think there's something weird going on with the multicast wands. The way they work currently is more intuitive from the point of view of a player who hasn't yet discovered spell wrapping.
I love putting a Chainsaw into a triggerbolt that has a freeze charge modifier on it... it's seems to count as a melee attack- and everything just insta-dies And if I get two Chainsaws- well... basically a wand you can use up to the boss?...
10:40 I thought "I'ma check out the chainsaw video first". Three minutes in I thought "Meh. I'll see how it'll go" Cleared the game. First time I'd reached 5th level, and I breezed through ...with LOTS of panic teleporting XD
Its very funny how my brain doesnt understand anything for 10 minutes and then it needs just 1sentence to light up all the neurons in a second and be like oh yea I get it now this is easy
How do modifiers behave in multicast wands? If I have a wand with spells/cast of 2 and put an add mana and two spark bolts in it, will the add mana apply to both?
Thousands of hours of testing ideas! Plus I stream on twitch most days so my community is constantly theory crafting up new ideas or showing me stuff that they have discovered.
@@DunkOrSlam thank you man, I would just like to know, if there is an oficial source to get to know these things. I mean, something that much significant can't be hidden by the devs to get it to learn by yourself, can it?
I feel like my knowledge and experience of the game is outpacing my knowledge of wand building. I either feel like I get lucky and find a decent wand or I'm stuck with a bunch of wands I don't know how to make work or I try to make something work and kill myself. (Like I'm be without digging or teleportation or polymorph and I'll try to use acid trail to makeshift dig out of holy mountain or something but still have no damage)
nvm I understand now On 2/3/4 spells/cast, the trigger spark bolt only wraps if nothing is in front of it. If it has even 1 projectile/non-modifier spell in front of it, it won't wrap, because in its eyes there's no reason for it to wrap if there's already a spell in front of it. (But the trigger spark bolt should understand that it has more room in front to wrap, because of >1 spells/cast!) ... Is what my line of thinking was... But that's like saying *any* projectile would understand it has more room in front cuz of spells/cast. That's like saying, since spells/cast >1, then wrap. And that, is like saying spells/cast can start a wrap on their own. But that's not true. *Spells/cast can't start a wrap, they can only extend it.*
An *empty trigger spell* (without another projectile in front of it), *will start a wrap,* and then the spells/cast will *extend it.* But a *filled trigger spell* (with another projectile in front of it), *will not start a wrap* as it has no reason because that trigger spell is presumably already *satisfied,* and there is no wrap for the spells/cast *to* extend. Now I said *presumably already satisfied,* because the trigger spell, could have inside it, as in *in front of it*, a multicast spell, be it double/triple/etc cast. In such a case, for the trigger spell to be *satisfied,* the appropriate number of projectile spells should be in front of it (EX: trigger spell > double cast > spark bolt > spark bolt), *in which case it does not wrap.* So *for the trigger spell to start a wrap,* it needs to *not be satisfied* (EX: trigger spell > double cast > spark bolt.) This trigger spell isn't satisfied cuz it has more room in front of it because of the double cast inside it, so it wraps, and THEN the spells/cast wand trait can *extend the wrap.* Just one last thing (you don't have to read this), I don't think it'd make a difference then again I'm not an expert at all lol, but... The multicast spell, could be behind the trigger spell or in front of it and either way it's gonna wrap as long as (S) is *not* satisfied. (S) being multicast if it's behind the trigger spell, or being the trigger spell if multicast is in front of trigger spell. (Basically I'm focusing on the logic of it in this paragraph. *The thing you shouldn't satisfy* in order for the wrap to start changes between multicast itself, or the trigger spell, depending on the multicast placement.) But then again I could be completely wrong about this. Like I said, not an expert. Just thought of the logic of it for a sec...
In short: 1) Spells/cast can't start a wrap, they can only extend it. 2) Trigger spells themselves don't start a wrap either. It's *the fact they're unsatisfied,* that starts the wrap. As in: - satisfied trigger spells can't start a wrap, cuz *they are a complete projectile,* like any other. - unsatisfied trigger spells *can* start a wrap, as they're treated as any modifier.
One thing that sometimes helps - if you hit a bump in your wand, i.e. it's firing slowly for some reason, just spam leftclick. The wand will tell you 'Cast Delay' or 'Recharging', provided you can click fast enough.
Nice tip! Didn't even think of that!
Yes that is very helpfull, also there appears a bar under the mana bar and if its orange then its recharge but if its blue then its cast delay. Sometimes its hard to click fast enough to see the "recharging" so you can use this info too.
@@denizyldrm580 because of this tip i now use an autoclicker in noita
@@pepijn1901 i made a little macro to get the item possession glitch consistent lmao, and even though it's every time the same inputs it fails very often.
@aare pelaa so that means the game is non deterministic right ?
One good thing about multiple spells/cast is when they come in a shuffled wand. As long as you add one less projectile than the number of spells/cast it will always cast all modifiers on the wand, even though it's shuffled. Because even if you get unlucky and the first spell drawn is the projectile, the second one will grab a modifier and it will go on until it wraps. With end game spells it's not very useful due to order being so important but you can make very powerful shuffled wands by using this mechanic.
Props to Dunk for making this video on the fly overnight simply because one person in Twitch chat last night was interested in wanting to know how this mechanic works.
Kudos for going that extra mile! 😸👍
I remember back in EA when wands had the chance of having an Auto-Cast of a "Multicast Spell" like Double Spell or Double Scatter.
Then if when mixed those with a multi-cast WAND, and it was janky AF, and many times useless. Most folks when seeing those wands would simply throw them away.
Thankfully Devs removed Multicast spells from the AC spell pool, before official v1.0.
[ Feel free to correct me if my history is wrong... my brain cells are turning into mushy raisins these days ]
Your videos have reignited my interest in Noita. I've played it for like 50 hours, and now after watching all your tutorials, I've recently put in another hundred and even got to the 11 orb ending!
I was missing this bit of advanced info to make the process of "tinkering" with wands actually fun and engaging. After hearing your explanations, it now feels more like proper experimenting instead of just mindlessly putting spells in and hoping something happens.
The game got a whole new feel to it, now. There's some semblance of control, even, as opposed to solely being at the mercy of RNG.
Thanks, man!
There's a lot of good info in the wiki as well & the subreddit has a lot of helpful folks to answer questions & even help with wand builds
This was, by far, the best explanation of wrapping I've seen. You are awesome. Thank you.
You’ve just made my Noita runs so much more easier. Thanks man
fr
Wand Refresh has some interesting properties with multicast wands. Off the top of my head, I believe you can wrap more than once - but don't hold my feet to the fire on that.
Also a multicast into a spell and a refresh will cause the spell to be cast for free (no charges!)
Can confirm, I got a spell to wrap multiple times with refresh/multicast. 5 spells in the wand, 15 show up on the spell board, 1 add mana became 3. It seems really strong, but tbh I haven't the faintest idea how to utilize it in tinkering yet.
Hearing "spells slash cast" instead of spells per cast really got me lmao
Ever since I started watching your videos, my winrate has increased drastically.
A great noita guide as always, thank you DunkOrSlam.
Idk if anyone else has requested it yet, but I hope that one of these days you feel inclined to make an all boss guide about the strategies on how to fight each boss. Thank you.
I have almost 500 hours in, and I still learn stuff from your videos. I've been looking at wands as a whole, rather than going through the sequence spell by spell. These little informative videos have helped me make less into more, and make lousy runs into decent ones early on.
You did a fantastic job of explaining everything. The concept of a multicast wand NEEDING a reason to wrap was something that was really hard for me to understand. This is awesome! Thanks for making this video
Great video as always Dunk. You should make one about damage wands that are not rapid fire. Stuff like homing mists, infinite trigger tentacles, easy wands to kill wand connoisseur/alchemist. After a while it becomes easy to understand rapid fire wands but its hard to come up with other common ways to build damage wands.
This is so useful!!! You're my favourite noituber I learn so muchhh
Dunk lemme say thank you because I've been watching your videos (can't catch live streams) for a bit, and your tips do help.
I've gone 1 win and 400 losses and I started utilizing some of the things I learned by watching you and I got my 2nd win.
...and then well I decided to do almost any and everything I could. A good wand with a little bit of know-how can set you FREE is2g.
Got wrecked at the High Alchemist after 6 hours of running around, but I figured it was my time anyway.
Haha in one fo my last runs I felt pretty confident with a spark bolt trigger into quad chainsaw but the high alchemist had none of that and kicked my butt xD Only difference is that I spent less than one hour.
This is D best guide for the wrapping!! It’s finally make sense!!! I bet that a lot of people like me know about the chainsaw and little noita math but some times it make you hard time, and you find yourself trying rearrange the wand for half hour because you 100% sure its should work. Thanks again
When I come to your videos with a question, they almost always get answered in a way I can understand. And I'm a giga-noob.
Good to see you posting more vids! Love your content! Btw after watching your full runs and guides like this I managed do get my first 11 orb win, killing the alchemist for the first time, after 90hrs of playtime and 150 atempts! Thanks soo much for the content! I'd love a sun seed quest run or maybe a leviathan guide :)
Thanks to your wand tutorials I had my first win after 130 hours played haha.
keep up the great tutorials!
This clarifies the weirdness a lot. Requiring a modifier at the end to start wrapping is hard to figure out otherwise.
i recently bought noita and your videos are helping me a TON!
What an amazing game, but i think i would have never been able to figure this all out on my own.
So thanks a lot for these amazing tutorials!
I'm a really big fan of your wand construction videos and would definitely watch more
21:09 This!! Understanding why it was slowing down was crucial for me to... wrap my head around the concept. Seriously though, I would always get caught up in the Rechrg. Time and forget to notice each spell group have their own Cast delay. This video should be played on repeat with a chainsaw at the end for all Noita players. Thank you again for sharing the knowledge!
11:45 "wrap" my mind around? oh really? xD
Edit: I finished watching the video and it made perfect sense even though I didn't watch the other wrap nor the chainsaw video yet (they're bookmarked tho). Just as you said I'm a visual learner and I paused everytime to see if I would get it right. ^^
Also since I've watched a whole run where you tried to explain a lot of stuff I've gotten much better by a long shot. So thanks for that as well :D I'm quite new to Noita so there are still a few things I'm wondering so I might post some ideas for guides under upcoming videos :)
Just built my first spell-wrap lazer thanks to you.
"Wrap your mind around it"I see what you did there :) I'm coming up to 1000 hours and still want to play this game every day.
Massive hype for the big 35 Orb run later
Damn idk why I waited so long on watching THIS one!! Very well explained
You have furthered my understanding on wandcrafting tenfold, thank you so much
I think the fact you're constantly thinking about whether or not you've clearly explained something is why you're so good at explaining things. Just completed my first Noita run after watching some of your stuff, I understand the game so much better now it wasn't even a huge challenge in the end. Looking forward to finding out what else there is in this game. I mean I've spoiled some of it for myself but I think experiencing it is what really matters.
A single spell cannot be cast twice on the same click... unless you have a Wand Refresh spell as part of the cast. The Wand Refresh causes the 'deck' to be 'reshuffled' meaning that spells in the discard pile (i.e. those already cast in the current cast block) can once again be drawn. This applies before the Wand Refresh is discarded, meaning it cannot cause itself to be cast twice on one click. Thus the highest number of times you can cast a given spell on a single click is 2, or 1 without a Wand Refresh.
HOWEVER, I'm not certain what happens when you have two Wand Refreshes on the same wand/in the same casting block. I suspect that they would cycle each other into the deck, meaning you could cast a single spell many times with one cast. This would be a neat thing to try with the Wand of Multitudes, which could allow you to cast a single spell 13 times with one click.
U r friggin awesome, I've gone from always dying to always dying but with more power. TY!
I just started playing this game, I love it so much but it's confusing as hell. Your videos are helping IMMENSELY thank you so much
*gives best explanation on the topic*
"Yeah i dont know if i'm actually explaining this all that well"
Thank you for making this video! Kept your promise, man 😌
Thats a very helpful video. Though I have a few questions: How does Wand Refresh works in the Wand of Multitudes? And how does it behave if there is an expensive Auto-cast spell/modifier? Because it feels like auto-cast spell starting to bug out and hog mana
Very insightful. Great explaining
I feel like I've just discovered fire - this explains EVERYTHING
This was really good at explaining it!
Got my first win after 40 hours after making a sick chain saw wand using wrapping.
10:25 " We have to give it a reason to rap"
Loving these informative videos.
very well explained 11/10 I loved evry second of this video
Very eye opening. I had a run last night with a ton of resources, but felt like I was seriously underutilizing what I had at my disposal. Seems I was correct. Lol
Explanations here are good. This might get me to actually use later multicasts instead of sticking with something i found in coal pits just because it's the no shuffle single cast that I'm comfortable with
Please dont stop doing tutorials, Dunk!
Thanks for the tutorials. I think you can say spells per cast though (spells/cast)
a thing that makes it a bit easier to understand wrapping for me is the fact that the game treats spells as "cards in a deck". and I dont just mean it in a figurative way, the code literally refers to them as cards, decks and card casts, which is why the multicast spells actually have cards as their icons. the way (most) modifiers work is they draw another spell card and apply their effect to them. they are essentially "single cast" spells (like double-cast, but with one) with extra effects. that's why adding a modifier at the end of the multicast wands "gives them a reason" to wrap.
this video just explains stuff a whole lotta better lol, but even without it i randomly made a rapid fire multicast wand a while back =)
Hey! Thanks for the video.
Can you explain divide by spells next?
Video suggestion: show us your worst deaths, the ones that made you question life choices 🙃
I think the multicast wands don't wrap automatically just because people would immediately think there's something weird going on with the multicast wands. The way they work currently is more intuitive from the point of view of a player who hasn't yet discovered spell wrapping.
Thank you, now I know how it works
Nice explanation. Very clear. Thanks!
I love putting a Chainsaw into a triggerbolt that has a freeze charge modifier on it... it's seems to count as a melee attack- and everything just insta-dies
And if I get two Chainsaws- well... basically a wand you can use up to the boss?...
Awesome video as usual !
spells per cast
Thanks very much for this video! It helps understand wand building quite a lot. ~ NoHugs
always great tuts
ive never needed a reason to RAP :D thanks for the tutorial
THANK YOU SIR
10:40 I thought "I'ma check out the chainsaw video first". Three minutes in I thought "Meh. I'll see how it'll go"
Cleared the game. First time I'd reached 5th level, and I breezed through ...with LOTS of panic teleporting XD
Really nice tutorial!
I'm starting to get the hang of it.
huh I honestly had no idea the magical cast delay removal chainsaw gives is only retroactive I thought it was just plain always active good to know
can you talk about spell master modifiers, example, x2
Ok, remove the cast delay with the chainsaw and the reload time with passive effects. Got it.
Strongest shape wands
Can a spell modifier cause wrapping on a single cast wand? Would it be worth it to set that up?
really good explonation
Now I understand why I always put another spell to wrap in these wands, they don't wrap on their own like normal multicast spells
Can you wrap with a wand that casts all spells on the wand ie 7 slots 7 spells cast?
Recharge reductions apply even if the spell isn't last in the wand? :U
Great tutorial. One thing I still don't understand is how multicast spells work on multicast wands
What part do you not understand?
if I learned something, no matter what I wrap, always putting saw at the beggining of the wand :D
Its very funny how my brain doesnt understand anything for 10 minutes and then it needs just 1sentence to light up all the neurons in a second and be like oh yea I get it now this is easy
I'm pretty sure thats supposed to be read as "spells per cast" not "spells slash cast".
Great video!
Do I understand correctly that Wand of Multitudes can not be wrapped, cause it shoots all spells in a single block no matter what?
You know that a mechanic is advanced when a guide to it is 26 minutes long
what contry you live? i want to watch you twitch lives buts you usually starts streaming as 2:00 am in brasil(where i live)
How do modifiers behave in multicast wands? If I have a wand with spells/cast of 2 and put an add mana and two spark bolts in it, will the add mana apply to both?
How do you know such things as the chainsaw removing all of the cast delay?
Thousands of hours of testing ideas! Plus I stream on twitch most days so my community is constantly theory crafting up new ideas or showing me stuff that they have discovered.
@@DunkOrSlam thank you man, I would just like to know, if there is an oficial source to get to know these things.
I mean, something that much significant can't be hidden by the devs to get it to learn by yourself, can it?
I wish he would have shown the damage for these monster wands so my jaw will drop
Perfect - thanks!
“Spells per cast”
You don’t say “I drive my car at 50 miles slash hour”
😂
I have learned the ways of machinegunwanding
Now i just need to learn the ways of not dying like a dumbass
5:44 why does is not wrap? The way I see is that the trigger on the spark bolt calls the digging bolt, and then the double would need another spell
Doubles can't wrap on spell that are fired on the same time with doubles
Spells per cast < Spells slash cast
Tho honestly I rarely find a multicast wand with good enough stats to bother working with it
I don't like multicast wands. I love the simplicity of single shot wands.
You can spell wrap trigger spells if you put double and spell refresh at the end
I feel like my knowledge and experience of the game is outpacing my knowledge of wand building. I either feel like I get lucky and find a decent wand or I'm stuck with a bunch of wands I don't know how to make work or I try to make something work and kill myself. (Like I'm be without digging or teleportation or polymorph and I'll try to use acid trail to makeshift dig out of holy mountain or something but still have no damage)
wrapping like he is a burito food truck
I would love to see you play elden ring!
Dudes gonna drive me crazy saying “spells slash cast”
4:55 I dont understand why you've used spell wrapping here. Why dont you have the add mana+chainsaw to the far right?
Because the chainsaw was needed to be cast twice with wrapping to allow for enough recharge reduction to rapid fire.
@@DunkOrSlam cool, thanks
Please read "Spell/cast" as "spells per cast".
13:35 what!
I thought that wouldn't work cuz of 9:50 spells/cast doesn't wrap, similar to how it didn't wrap before...
nvm I understand now
On 2/3/4 spells/cast, the trigger spark bolt only wraps if nothing is in front of it.
If it has even 1 projectile/non-modifier spell in front of it, it won't wrap, because in its eyes there's no reason for it to wrap if there's already a spell in front of it.
(But the trigger spark bolt should understand that it has more room in front to wrap, because of >1 spells/cast!) ... Is what my line of thinking was...
But that's like saying *any* projectile would understand it has more room in front cuz of spells/cast. That's like saying, since spells/cast >1, then wrap.
And that, is like saying spells/cast can start a wrap on their own.
But that's not true.
*Spells/cast can't start a wrap, they can only extend it.*
An *empty trigger spell* (without another projectile in front of it), *will start a wrap,* and then the spells/cast will *extend it.* But a *filled trigger spell* (with another projectile in front of it), *will not start a wrap* as it has no reason because that trigger spell is presumably already *satisfied,* and there is no wrap for the spells/cast *to* extend.
Now I said *presumably already satisfied,* because the trigger spell, could have inside it, as in *in front of it*, a multicast spell, be it double/triple/etc cast. In such a case, for the trigger spell to be *satisfied,* the appropriate number of projectile spells should be in front of it (EX: trigger spell > double cast > spark bolt > spark bolt), *in which case it does not wrap.*
So *for the trigger spell to start a wrap,* it needs to *not be satisfied* (EX: trigger spell > double cast > spark bolt.) This trigger spell isn't satisfied cuz it has more room in front of it because of the double cast inside it, so it wraps, and THEN the spells/cast wand trait can *extend the wrap.*
Just one last thing (you don't have to read this), I don't think it'd make a difference then again I'm not an expert at all lol, but...
The multicast spell, could be behind the trigger spell or in front of it and either way it's gonna wrap as long as (S) is *not* satisfied. (S) being multicast if it's behind the trigger spell, or being the trigger spell if multicast is in front of trigger spell. (Basically I'm focusing on the logic of it in this paragraph. *The thing you shouldn't satisfy* in order for the wrap to start changes between multicast itself, or the trigger spell, depending on the multicast placement.) But then again I could be completely wrong about this. Like I said, not an expert. Just thought of the logic of it for a sec...
In short:
1) Spells/cast can't start a wrap, they can only extend it.
2) Trigger spells themselves don't start a wrap either. It's *the fact they're unsatisfied,* that starts the wrap. As in:
- satisfied trigger spells can't start a wrap, cuz *they are a complete projectile,* like any other.
- unsatisfied trigger spells *can* start a wrap, as they're treated as any modifier.
11:52 lmao WRAP your mind around it
🤯
If I hold down fire on a machine gun wand for more than a few seconds my game crashes 🙃