Space Engineers - Sensor Missiles - Expectations Vs. Reality

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 203

  • @randomka-52alligatorthatis34
    @randomka-52alligatorthatis34 3 ปีที่แล้ว +290

    "When The missile doesn't know where it is, therefore it doesn't know where it should go next."

  • @alphatriton6621
    @alphatriton6621 3 ปีที่แล้ว +527

    That enemy jet must have an ECM defense system, looks like you'll have to fire into its frontal air intakes

  • @UnknownSquid
    @UnknownSquid 3 ปีที่แล้ว +388

    This is why From-the-Depths uses a modular missile system. Programmable, highly varied, fun to engineer, and actually practical.

    • @codygaming181
      @codygaming181 3 ปีที่แล้ว +26

      You can get them working pretty good, the ones my friend made actually track better than some of the modded ones hes made but the modded ones turn like 90 degrees a second.

    • @Thekilleroftanks
      @Thekilleroftanks 3 ปีที่แล้ว +34

      less that
      the issue here is that the missile cant really track targets how irl or how from the depths does it.
      in real life and FTD we use a system where its constantly tracking the target but the tracker can move independently from the missile itself. which means just moving slightly wont actually break the lock (and it corrects or sometimes predict where the target is by using the basic math of its X degrees from center there for i need to turn the fins y degrees to fix this problem)
      here on the other hand doesnt do this. space engine missiles use a system called pin balling. where the target is tracked using 4 or 8 fixed targeting systems and it tracks targets by bouncing off the trackers.
      this was only using during ww2 with bombs, and failed at that because of how finicky as all hell and 95% of the time the bomb would actually bounce to far in one direction and break the lock itself. and this was tested using stationary targets. moving targets like ships it was impossible to hit a target. hence why the germans and most other countries said fuck it, and did it manually by having a bomb light a flair or smoke mid way through its path and the gunner or bomber can track and correct its movement using the smoke. didnt help after like 5 miles i believe because you just couldnt see it anymore.
      then the US developed the ability to make practically mini radar systems and solved the issue completely.

    • @onetrueone
      @onetrueone 3 ปีที่แล้ว +9

      Yeah SE devs aren't the smartest things in the shed

    • @Stonecargo21
      @Stonecargo21 3 ปีที่แล้ว +14

      @@onetrueone they don't add new game mechanics and the game is far more tailored to just building than engineering, I can't solve problems I don't have

    • @doomdave475
      @doomdave475 2 ปีที่แล้ว +13

      @@Thekilleroftanks
      Yep, you can't really make a usable tracker without scrips and camera raycasting, and even then, unless you're using athmospheric drag mods, the missile will need a thrusters in all directions or it will flail all about the place due to not having any drag to cancel lateral motion

  • @skyfox0096
    @skyfox0096 2 ปีที่แล้ว +90

    That extremely disrespectful cobra had me dieing. Well done sir.

  • @KrossFL
    @KrossFL 3 ปีที่แล้ว +51

    Hearing ace combat music outside videos that related to it always gives me smile on the face

  • @faceboy1392
    @faceboy1392 3 ปีที่แล้ว +135

    The missile knows where it is at all times. It knows this because it knows where it isn't. However, it does not know where its targets are, nor where they aren't, so it screams in confusion yet has no voice. When it fails to find its target, it also fails to find its purpose, its reason for ever leaving the missile bay. Unsure what to do next, it just keeps flying past the target that easily dodged it, past its reason for existing. It flies a long way, unsure of where to go or if there even is anywhere to go. All it can do is fly, fly far away from its failures and its past life. The missile no longer knows where it is, nor does it know where it is heading, it just knows that it must not look back.

    • @trc8197
      @trc8197 2 ปีที่แล้ว

      "Sharks don't have necks, necks are for sheep, and I'm proud to be the Sheppard of these sharks."

    • @Kill6ixBillionDemons
      @Kill6ixBillionDemons 2 ปีที่แล้ว +3

      The missile is depressed

    • @-nightraider-1169
      @-nightraider-1169 2 ปีที่แล้ว +1

      The missile gained sentience

    • @marty7442
      @marty7442 ปีที่แล้ว

      The missile made up its mind
      And it started packing;
      It left the bay before it tracked a target..

    • @josephsagotti8786
      @josephsagotti8786 ปีที่แล้ว

      Deep

  • @周生生-f1f
    @周生生-f1f 11 หลายเดือนก่อน +14

    I'd imagine this is how frustrating it was to make a working missile irl

  • @Attaxalotl
    @Attaxalotl 3 ปีที่แล้ว +61

    *He managed to take it in a non-critical area. I'll show you how to do that when we get back.*

  • @sam8742
    @sam8742 3 ปีที่แล้ว +38

    If we look in the Bright side, they would make great ASW as they don't need much tracking so they'd make great capital ship killers if fired in volleys

  • @lukebristol10
    @lukebristol10 ปีที่แล้ว +3

    This is why the new AI blocks are so cool.

  • @KillMe-wf6rd
    @KillMe-wf6rd 2 ปีที่แล้ว +14

    This is why laser antennas need to have a laser designator mode

  • @WornyTheHun
    @WornyTheHun 3 ปีที่แล้ว +41

    I wish they increase the sensor range in the game.

  • @BinaryKiller_Recoded
    @BinaryKiller_Recoded 3 ปีที่แล้ว +114

    Maybe, instead of using a "All Aspect" you should use a "Heat Seeking" missile :)

    • @saiyanwannabe6896
      @saiyanwannabe6896 3 ปีที่แล้ว +17

      doesnt all aspect mean it can lock on from any direction on a heat signature? You know like the Aim9L, that is an all aspect IR missile

    • @roymuerlunos2426
      @roymuerlunos2426 2 ปีที่แล้ว +7

      @@saiyanwannabe6896 Aspect is a reference to where the missile is approaching the target, not how it is tracking the target. At present the ways to track are Radar and Infra-Red.

    • @saiyanwannabe6896
      @saiyanwannabe6896 2 ปีที่แล้ว +3

      @@roymuerlunos2426 understood, was just pointing out that a heat seeker missile (infra-red) can be an all aspect missile too

    • @jimbothegymbro7086
      @jimbothegymbro7086 2 ปีที่แล้ว +2

      that's a hot take ;)

    • @lookatel3658
      @lookatel3658 2 ปีที่แล้ว

      @@jimbothegymbro7086 was that pun intentional?

  • @flashbacker8935
    @flashbacker8935 3 ปีที่แล้ว +17

    This was funny as hell to watch haha! You've got the style and personality man I hope to see more stuff from you!

  • @theenigma7290
    @theenigma7290 3 ปีที่แล้ว +12

    Man pulled a cobra in SE and it actually worked lmao

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว +5

      lol He literally made a cobra button and does it with so much ease
      -To

  • @STR456.
    @STR456. 3 ปีที่แล้ว +16

    Well was I confused and surprised seeing your profile pic :p

  • @viperlabs7735
    @viperlabs7735 3 ปีที่แล้ว +27

    Would probably be pretty useful against larger targets

  • @killman369547
    @killman369547 ปีที่แล้ว +9

    Despite being super finnicky, I actually like player-made missiles/torpedoes. Yes they take more time and resources to get right than any other weapon in game by far. But in return, especially if you integrate the right mods, you can make some exceedingly devastating missiles.

  • @exterminater267
    @exterminater267 3 ปีที่แล้ว +4

    "This missile doesn't know where it is, because it doesn't know where it wasn't."

  • @paceysgameplay
    @paceysgameplay 3 ปีที่แล้ว +5

    this is why we stick to tv guided missiles in sandbox games, because this shit only happens when the pilot of the missile has a seizure, plus they don't randomly ram into the ground.

  • @HybridKiller234
    @HybridKiller234 3 ปีที่แล้ว +25

    Damn who knew DCS was ported to Space Engineers 😂😂 super cool stuff, man.

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว +3

      Thanks! We plan on making more stuff like this in the future because its super fun
      - To

  • @truckboi8020
    @truckboi8020 2 ปีที่แล้ว +5

    0:48 the sound i make when i accidently drive my overloaded miner into my base at 111ms

  • @carlzerris6566
    @carlzerris6566 3 ปีที่แล้ว +12

    I call bullshit......i fully expect my creations to fail miserably like that

  • @Hive-Mind-BBX
    @Hive-Mind-BBX 6 หลายเดือนก่อน

    That Ace Combat goodness during the "Expectation" portion ❤

  • @eageraurora879
    @eageraurora879 3 ปีที่แล้ว +2

    That PSM at 1:30 Gave me older ace combat flashbacks

  • @roboticintelligenceunit1a652
    @roboticintelligenceunit1a652 3 ปีที่แล้ว +4

    Expectation: warthunder shank missile
    *r e a l I t y.*>

  • @Sovreign071
    @Sovreign071 2 ปีที่แล้ว +2

    Ooh! Ac7's Magic Spear! Appropriate!

  • @Chanukahh_Anzai
    @Chanukahh_Anzai 2 ปีที่แล้ว +1

    Love those war thunder sound effects at the beginning

  • @morrischen5777
    @morrischen5777 3 ปีที่แล้ว +3

    Love the camera work!

  • @suhthedude6922
    @suhthedude6922 3 ปีที่แล้ว +22

    Keep making these vids some more commentary and funny thing and this will blow up 💯

    • @suhthedude6922
      @suhthedude6922 3 ปีที่แล้ว +5

      Oh and click bait thumbnails

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว +6

      @@suhthedude6922 eh, I think just grabbing a screenshot from somewhere in the video is good enough lol
      -To

  • @MiG-17
    @MiG-17 3 ปีที่แล้ว +1

    The missile knows where it is

  • @7ThePrimagen
    @7ThePrimagen 8 หลายเดือนก่อน +1

    seems to have the turn rate of an AIM-9B and the tracking ability of an elderly person with dementia
    I love it

  • @Gurren813
    @Gurren813 2 ปีที่แล้ว +5

    While I love the concept of Space Engineers, they really need to bring clang into line. From the Depths does combat a TON better.

  • @VestedUTuber
    @VestedUTuber 9 หลายเดือนก่อน +2

    The virgin sensor missile vs the chad AI Offense Intercept Mode missile

  • @SirPlocks
    @SirPlocks 3 ปีที่แล้ว +3

    I mean it kinda works it still goes boom but not where you want

  • @danimik7746
    @danimik7746 3 ปีที่แล้ว +2

    *E* *X* *P* *A* *N* *D* *I* *N* *G*

  • @valentine7593
    @valentine7593 2 ปีที่แล้ว +2

    1:27 Top Gun Maverick be like

  • @simulacra7885
    @simulacra7885 ปีที่แล้ว +2

    This is why you put nukes in air to air missiles

  • @Wholy
    @Wholy ปีที่แล้ว

    1:33 nice cobra xD

  • @xnomdfrost1938
    @xnomdfrost1938 5 หลายเดือนก่อน +1

    Bro pulled a Mihaly to evade that damnnn

  • @ctfraven
    @ctfraven 2 ปีที่แล้ว +3

    should look up proportional navigation, as it is the most effective missile tracking method and simple to use

  • @mackenziebeeney3764
    @mackenziebeeney3764 3 ปีที่แล้ว +4

    Given the jank tracking, maybe put the missile toward the front of the craft.

  • @allenliu8820
    @allenliu8820 3 ปีที่แล้ว +2

    that mig 29 did a cobra on ur missile

  • @DavidDundee91
    @DavidDundee91 2 ปีที่แล้ว +1

    cool consept

  • @covenantslayergaming6362
    @covenantslayergaming6362 2 ปีที่แล้ว +1

    Got PTSD from the war thunder sound effects, I'm terrified of mig-23mld's.

  • @mistermidnight1823
    @mistermidnight1823 2 ปีที่แล้ว +1

    "Mom, can you buy me Ace Combat?"
    Mom: "we have Ace Combat at home."
    Ace Combat at home:

  • @Cy25k
    @Cy25k 2 ปีที่แล้ว +2

    1:29 dude just fucking PSM

  • @bucketman7984
    @bucketman7984 4 หลายเดือนก่อน +1

    Thats why i gave up on making missile, mostly because i dont know how sensors work. I cant make them detonate the warheads when it detects something. Nor do i know how the sensor detection works.

  • @eutiger4789
    @eutiger4789 3 ปีที่แล้ว +6

    use aerodynamic physics mod to have real airplanes

  • @barleysixseventwo6665
    @barleysixseventwo6665 3 ปีที่แล้ว +2

    Ah, the USAF Vietnam experiance!

  • @3ZPaNH0L
    @3ZPaNH0L 2 ปีที่แล้ว +1

    I mean sure it fails half the time but it does look cool af while it fails

  • @hackergaming6372
    @hackergaming6372 4 หลายเดือนก่อน

    I could recognize that ace combat music from a mile away.

  • @aurorathearcticwolf4243
    @aurorathearcticwolf4243 7 หลายเดือนก่อน

    bro that makes the AIM-9 PROTOTYPE look advanced 💀

  • @domedsky
    @domedsky 6 หลายเดือนก่อน

    its the hinges that make it flip out

  • @roymuerlunos2426
    @roymuerlunos2426 2 ปีที่แล้ว +4

    Cool concept, but I don't think the game lends itself well to missiles working, certainly not in fighter to fighter combat. Sadly the missiles can't accelerate to the speeds needed to be able to overcome the aircraft's defensive maneuvers. That said, these would be *phenomenal* Anti-ship or HARM missiles. Launch from a far, stand off position to hit the target, suppress air defenses, freeing up the opportunity for strike forces to get in under safer conditions.

  • @christopherwolfie374
    @christopherwolfie374 3 ปีที่แล้ว +4

    Dude b evading that seeker without flares
    (What is the name of that sound effect when your plane exploded? .w.)

  • @raw1175
    @raw1175 3 ปีที่แล้ว +2

    What Phantom pilots were told vs reality

  • @justadude673
    @justadude673 3 ปีที่แล้ว +4

    Did that jet just... Cobra?

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว

      yes. yes it did.
      -To

    • @cobra5094
      @cobra5094 3 ปีที่แล้ว +1

      Did someone say Cobra?

    • @justadude673
      @justadude673 3 ปีที่แล้ว +1

      @@cobra5094 Yes sirrrrr!!!

    • @cobra5094
      @cobra5094 2 ปีที่แล้ว

      @@justadude673 Hellll yeah!!!

  • @annosurkjau3107
    @annosurkjau3107 3 ปีที่แล้ว +2

    Please more Videos like this

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว

      That's what we have planned :)
      -To

  • @MCD10000
    @MCD10000 2 ปีที่แล้ว +1

    This is why you use WAMPs and LAMPS, and put the fucking missile on pillons cause I having that that problem

  • @ParakeetsterR
    @ParakeetsterR 3 ปีที่แล้ว +3

    This is the best! Do you stream

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว +1

      Unfortunately, as a close-knit group of three friends, we do not stream as of now. Maybe we'll think about it in the future though if we gain more traction?
      - Da

  • @ApologiesSE
    @ApologiesSE 3 ปีที่แล้ว +2

    lmao nice editing

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว

      Thanks! About to low key simp here but I love your builds
      -To

    • @ApologiesSE
      @ApologiesSE 3 ปีที่แล้ว +1

      @@tohadase505 Not sure if my other comment just didn't post, but me too. love the robot builds and this stuff as well

  • @bagel5833
    @bagel5833 3 ปีที่แล้ว +3

    did he just Pugachev's Cobra an AAM

  • @Foxtrop13
    @Foxtrop13 3 ปีที่แล้ว +4

    seems like first generation AA missiles

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว +1

      Fireflash simulator lmfao
      - Da

  • @pyroparagon8945
    @pyroparagon8945 2 ปีที่แล้ว +3

    Pov - you're an American pilot in the 1960s

  • @jonsouth1545
    @jonsouth1545 3 หลายเดือนก่อน

    In real life AA missiles tend not to directly hit the target but explode nearby with the shrapnel cloud doing the rest while not as damaging as a direct hit you could use a sensor to create a proximity warhead that explodes is the target is within a certain distance. Depending on how fast you can eject them and how far they spread you could maybe even have the missile shoot out a small group of rocks to simulate the shrapnel (much easier in space as you can use spherical grav gens to throw out the rocks at high speed.

  • @Cheebsurger
    @Cheebsurger 2 ปีที่แล้ว +2

    Would be amazing if it printed them for reload

  • @HgngOfficial
    @HgngOfficial 2 ปีที่แล้ว +2

    Mobius 1 on some stuff wtf

  • @pyxl8
    @pyxl8 3 ปีที่แล้ว +5

    Ace combat music. You are playing the wrong game.

    • @Attaxalotl
      @Attaxalotl 3 ปีที่แล้ว +1

      *MISSILE*
      *MISSILE*

  • @Jeremy9697
    @Jeremy9697 ปีที่แล้ว +1

    How do missiles go faster than the speed limit? If everyone is flying maxed out how do the missils catch up?

  • @TheGreenTaco999
    @TheGreenTaco999 2 ปีที่แล้ว

    0:46 best part

  • @benjaminrobledo5466
    @benjaminrobledo5466 2 ปีที่แล้ว +2

    What mod were they using to get those awesome missile thrust smoke trails?

  • @shivenbhupendra1100
    @shivenbhupendra1100 3 ปีที่แล้ว +1

    if you can get missiles to lead the target depending on relative angle then they would more likely hit their target.

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว

      We use sensor blocks so it's pretty hard to do that
      -To

    • @Noruzenchi86
      @Noruzenchi86 3 ปีที่แล้ว +1

      @@tohadase505 Why not vary the angle of the claw rotors intermittently so you can determine the bearing of the enemy?

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว

      @@Noruzenchi86 Unfortunately, while there might be a method out there that improves the tracking of the AAM, the extending “claw” is made of aerodynamic wing blocks on hinged that are required to stay locked once it’s out.
      The missile would have uneven lift if the claw was allowed to move.
      - Da

  • @cardenlim190
    @cardenlim190 ปีที่แล้ว

    I have watched this video, five times; Still funny.

  • @BusterBuizel
    @BusterBuizel 3 ปีที่แล้ว +2

    I have a few Ace Combat shittyflute tracks on my channel if you wanna really capture the essence of the missile not knowing where it is

  • @bitigo9629
    @bitigo9629 18 วันที่ผ่านมา

    I really wonder how much fun would an survival playthrough with ya boiis bee xd when air surface missiles against bunkers? :D

  • @foxtwo1901
    @foxtwo1901 ปีที่แล้ว

    Idea for weapon : retractable missile launchers for vehicles

  • @zodiaczt
    @zodiaczt 3 ปีที่แล้ว +2

    can you post the Ouroboros B.3 on the workshop? that thing looks bad ass

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว

      I don't like the idea of posting an incomplete creation for people to use. The Ouroboros B.3 was made purely as a missile platform and I never intended to complete it when I made it. Though I will consider completing another variant for you guys
      -To

  • @Ork20111
    @Ork20111 ปีที่แล้ว

    Thats what so cool at this game. It is like real engineering. Shit you built never works on the first try - never ever.

  • @trains6479
    @trains6479 3 ปีที่แล้ว +1

    That is a clear script issue

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว

      We don't use scripts here
      -To

  • @LuixWalkingDead21
    @LuixWalkingDead21 2 ปีที่แล้ว +2

    0:47 What is the name of this sound effect? i've been hearing it alot lately and i wanna know what its name is

  • @jeb_kerm1671
    @jeb_kerm1671 2 ปีที่แล้ว +1

    And this is why we use scripting, ladies and gentlemen.

  • @Nahbruv69
    @Nahbruv69 2 ปีที่แล้ว +2

    Do you have a link for the jets? Because i rly fucking like them

    • @tohadase505
      @tohadase505  2 ปีที่แล้ว

      We do not, we don't really post any of our creations
      -To

  • @Mothlord03
    @Mothlord03 2 ปีที่แล้ว +1

    How on earth did you make that? It's rad as hell. I know there's two mods but still

    • @tohadase505
      @tohadase505  2 ปีที่แล้ว

      Thanks! It uses sensors to point the front of the missile towards the target, which is where the 1.2km sensor range mod comes in handy. It's nothing special though since other people have made scripts for way better missiles.
      -To

    • @Mothlord03
      @Mothlord03 2 ปีที่แล้ว

      @@tohadase505 how does the sensors move it though? I've tried designs where sensors activate opposite end thrusters but that hasn't worked yet

    • @tohadase505
      @tohadase505  2 ปีที่แล้ว

      @@Mothlord03 Overridden gyroscopes make it pitch up/down and yaw left/right
      -To

    • @Mothlord03
      @Mothlord03 2 ปีที่แล้ว

      @@tohadase505 huh, I didn't think about that. I'll have to try that out myself sometime

  • @mikeclardy5689
    @mikeclardy5689 ปีที่แล้ว

    does not look like your missile didnt win the chess match... maybe upgrade to an ICBM?

  • @giimesomecrackerz2036
    @giimesomecrackerz2036 2 ปีที่แล้ว +1

    Seem better to launch at ground targets

  • @CrazyDutchguys
    @CrazyDutchguys 3 ปีที่แล้ว +1

    Looks Like AIM-9Bs to me

  • @LEIFox72
    @LEIFox72 ปีที่แล้ว

    Ok I understand now
    This missile is made for only ground target

  • @kennenite2092
    @kennenite2092 หลายเดือนก่อน

    I've been working off and on on some ai powered missiles for my carrier lately and this is exactly how I feel. They either don't fire or just sit there and then I'll have one perfect test and then it won't work again. Space engineers hates me 😅

  • @Black-Phoenix
    @Black-Phoenix ปีที่แล้ว

    Why don't you make a missile with Ray casting somewhat like the senors but more effective and can be some with base game

  • @77remixes47
    @77remixes47 2 ปีที่แล้ว +1

    How do you make a sensor guided missile?

    • @tohadase505
      @tohadase505  2 ปีที่แล้ว +1

      Someone already asked so I'll just paste my response
      "There are two sensors for tracking the target. One is for Pitching up and down and the other is for turning left and right. If you know how sensors work, when you enter the setup action menu on a sensor there are two outputs. The first one on the left activates when the sensors detects something and the second one on the right activates when something leaves the sensor's range. I have overridden gyroscopes in those outputs to pull the missile's nose to whatever it detects and keeps its centered. You will need some timer blocks for the outputs though. For example the setup actions would be (Timer Block Pitch Up-TRIGGER NOW-)(Timer block Pitch Down-TRIGGER NOW-). This is so when something enters one of the two sensors, it will aim up/down accordingly. (Timer Block Pitch up) would have (Gyroscope Pitch Up -ON-)(Gyroscope Pitch Down -OFF-) in its actions as well and (Timer block Pitch Down) would just be reversed. Once you have Pitch up/Down all you need to do is turn it sideways and now you have turn! Also I recommend the 1200 meter sensor range mod if you're going to try this, its in the link in the description"
      Sorry if it's a little confusing
      -To

  • @Lolik-hx6qw
    @Lolik-hx6qw 3 ปีที่แล้ว +2

    0:48 where this sound effect from?

  • @Theploof
    @Theploof 3 ปีที่แล้ว +1

    I'm getting script PSTD. WHY WON'T IT JUST WOOORK!

  • @343_wert_3
    @343_wert_3 ปีที่แล้ว

    Lol, warthunder missile sounds

  • @reaperunit4863
    @reaperunit4863 3 ปีที่แล้ว +1

    What sound effect at 0:48

  • @KelbPanthera
    @KelbPanthera 2 ปีที่แล้ว

    What was that last defense? Chaff?

  • @romain5967
    @romain5967 3 ปีที่แล้ว +2

    Bruh maybe it would help at least a little bit if you didn't have airbrakes on yo god damn missile

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว +1

      those are wings tho
      -To

    • @romain5967
      @romain5967 3 ปีที่แล้ว +1

      I can tell you now those things are gonna provide 0 lift lol

    • @tohadase505
      @tohadase505  3 ปีที่แล้ว +1

      @@romain5967 I don't think you've quite looked at the mods we've listed in the description. Yes, it does provide lift. The missile would not be flying otherwise, because it does not have any upwards thrust. Those blocks do enable the missile to have lift and stability in all axes.
      - Da

  • @a3.0001
    @a3.0001 3 ปีที่แล้ว +3

    I laughed so hard.

  • @krismoore8895
    @krismoore8895 2 ปีที่แล้ว

    could u add this to mod io for us xbox crews can check out

  • @christopherwolfie374
    @christopherwolfie374 2 ปีที่แล้ว +1

    Hey its me again bothering you, now you can make a Turret Control seeker instead of a sensor :v

    • @tohadase505
      @tohadase505  2 ปีที่แล้ว

      Already have, though our schedule is quite full so we cant make as much content as we would like
      -To