CS2 Dust 2 - Every SMOKE, MOLLY, and FLASH you MUST know!
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- เผยแพร่เมื่อ 28 พ.ค. 2024
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CS2 Dust 2 Smokes, Mollys, and Flashes that everyone should know!
🕒 Timestamps:
0:00 Intro
0:46 Xbox Smokes
1:49 Hinge Smoke
2:32 Cat Smokes
3:51 Long Corner Smoke
4:25 Long Cross Smoke
4:59 Deep CT Smoke
5:44 B Rotate Smoke
6:06 Mid To B Smoke
7:02 B Doors Smoke (Cat)
7:19 B Execute Smokes
7:50 B Execute Smokes (Upper)
9:06 Long Flashes
10:41 Cat Flashes
12:08 Mid Flash
12:22 B Flashes
13:20 Car Molly
13:39 A Site Molly
14:11 Back Plat Molly
14:23 B Site Molly
14:41 Pizza Molly
15:19 Outro
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CSGO-zFWrG-zGdny-E6U6G-3qCqc-jonpQ
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Tags: CSGO, CS2, Counter-Strike, Counter-Strike 2, CS:2, CS:GO, CSGO Utility, CS2 Utility, Utility, Lineups, CS2 Lineups, CSGO Lineups, CS2 One Way Smokes, CS2 Smokes, CS2 Nades, CS2 Grenade, CS2 Entry, CS Tactics, CSTactics, Inferno, Vertigo, Mirage, Overpass, Dust 2, Train, Nuke, Ancient, Anubis
#cs2 #counterstrike - เกม
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Also, not sure how I let that flash zoom stay in, gonna see if I can trim it out.
@@CS2Tactics pls make a tutorial like this for every map,
4:55 CT-Peekers say ty!
Rip overpass my beloved
RIP sewer, a map that grew on me like no other
I like overpass. A lot of people hate it. I pretty much enjoy all maps, except ancient. In my opinion, it needs to be reworked. There's not enough variation to it to build up a meta.
I remember in csgo, everyone was like "I don't like train"
cs2 released, train no where to be found, everyone starts saying "we need de_train!" lol.
I like dust more than overpass, but I am disappointed. Over is one of the best maps out there
@@pedrolotti45 there are just so many maps that the cs community enjoyed, that were available in csgo. Some of these, some people definitely didn't like, but I would like to see all of them get the cs2 release
-dust1 (needs slight rework)
-cache
-cbble
-Insertion II (add more foliage/concealment outside)
-contra_b3 (rework mid just slightly)
-cpl_mill
-cpl_fire
-season (b is awkward for the T's to defend, needs fixes and more cover)
-ali
-reef
-island (needs rework around b, is too easy)
-piranesi
-chateau (b site is too easy to take and lock down, needs rework)
-aztec (needs rework)
-prodigy (needs rework)
-siege (some extra pathways/areas to get around would be nice)
-westwood (wouldn't be a comp map, but would be loads of fun)
-fy_iceworld
-rats
-dustx (this one is just for casuals who want a lot of variety in a map)
-torn (I'd like to see this overlooked map, remastered and made to be comp worthy)
-oilrig
-if Nipper is still around, it would be amazing if those maps that were made, were remastered for casual and community servers
-militia
-santorini (I'm not a fan of this one, but other people like it)
-cpl_fire (with a very slight rework, this map would be incredible. I loved it in cs 1.6)
-havana (requires extreme rework and removal of the randomization before people want to play that map again)
-subzero
-zoo
I'm sure I can think of more, if you have more maps that I didn't list that should be put in cs2, just name them.
As for options in the game that currently don't exist, a slider to change the time of day for maps, only in casual gamemode.
Of course, anticheat first, then just a steady drip of maps and more comp map pools and this game will live on for another 10 years, guaranteed.
and i just recently learned so many crucial lineups on ovp...
sick lineups! especially the smoke at 5:45
6:32 this is ultra strong smoke because it denies half of the boost from CT too, you can't see even with the boost to B window but you can see doors, barely.
Also one note that you didn't mention about this smoke is the corner on right side it leaves, so CT's could sneak into that pocket and find a free kill if T's are not wary of that possibility.
Mid to B seems like a super strong strat to do since most of the time it's max 1 b 1 mid, and you can split it into 1v3 1v2 situations.
safer lineup for the risky A default/elevator molly: line up with the R of the "cafe american" garage shutter, then aim in the middle-ish of the dark square on the wall underneath the med signs. jump throw
Oh nice! I’ll give that a try!
Great video thx man🥰
excelent video bro, learned a lot with this
4:47 Bro actually WTF. The other day I was just experimenting with nades on dust 2 and I found the exact same smoke line up after discovering a molly for car from the top of the bin. Literally the way you describe it was the exact same way as I did: Near the bin, right side of the shadow, jump when you cross the missing triangular shape of the shadow. Wow, I couldn't believe that we came up with the same line up.
great minds think alike )
Haha that’s awesome!
7:30 if you throw the smoke in the middle of the dot it leaves a gaph standing on the edge of the box outside door, if you do top left of the dot's edge it'll fill in more
Thx man!
A video about some good lineups for breaking smokes with HE's in D2 seeing as how there are SO many default common smokes that land in the same place would be nice
That’s an awesome idea, going on the whiteboard!
with the dp ct smoke at 5:00 you can just aim anywhere above in the same line without a crouch and as long as it clears it you will get the same deep smoke every time because of the way the nade bounces off the ledge above and the slope on the ground. Also aiming a little bit to the left in the same spot but higher and you can make it land on the ledge and smoke off short and anyone far b ramp so they need to commit onto site from short to get any early picks while you plant or come all the way into ct to see car and cross. If I had a premade I would try some long rushes with a ct and short smoke, if you can take pit and util car then there is not a whole lot that can stop you, the cts would have to make a hero play through smoke
love this kind of content but im lazy / bad memory so i only pick 2 or 3 nades to commit to remembering. that b site molly is pog
That’s fair haha, that’s why a lot of my videos are a bit shorter
Bro uploaded days before the release of dust2 🐐
Another banger‼🗣 I can't wait to use these in faceit!
Thanks, I hope they work out well for you! :)
those b smokes are godlike lol
bro cooked
i am full
Good on you on not advertising skin sites mate, not many people appreciate it, but I do!
I can't take credit for not advertising skins sites, one of my largest sponsors is skinsmonkey, but it's simply an automated trading service. I try to stay clear of gambling sponsorships.
@@CS2Tactics ok, I thought because in this video it was the capture software. Your content is still great, definetly going to try the risky molly XD
@@NoWacko Haha yeah, I mix it up from time to time. Thanks for the feedback on that sort of thing though, I appreciate it! Good luck throwing the risky Molly, hope you don’t get peeked haha
7:40 I wouldn't recommend this smoke since you can stand on top of the scaffolding and see anyone who tries to get into closet
8:16 same problem with this smoke too.
It's not like they aren't good smokes but just don't get into closet cuz you're fully exposed from scaffolding.
You can molly short from CT by jump throwing off of the wall
Jeez this video includes so much information i could get a bachelors degree in dust2
Haha banger comment
Can we have a video about every super strong off-angle on bomb sites on every map? Like for example the pillar position on Anubis, the window hold on the baskets at water in anubis, behind default crate on mirage, etc... I would love your perspective on it!
That’s a fantastic idea, I’ve got that one planned. Hopefully I’ll have it out in the next week or two! :)
Hello bro, nice video.. what is the command to remove the smoke?
Best cs2 teacher ever
Thanks! :)
hi can you do smokes for the new inferno?
yessir bro
🔥🔥🔥
S tier video
Thanks!
why does the hinge smoke does not stick do the door for me
Are you doing a left and right click throw?
@@CS2Tactics i have the line up now bro
Bro is cooking for 29 hrs
Whoops, it’s going out today. 90 minutes
Valve didnt have the balls to remove Mirage
Yeah I’d much prefer valve to rotate the more PUG style maps with each other, ie Dust 2, Mirage, and Cache while introducing a reworked version of Cobblestone to replace a map like overpass in the pool. Keeping complexity is good, even though I do understand from their perspective that Dust 2 and Mirage are the two most popular maps in CS history.
No why 29 hours
Haha, sorry it’s coming out in 90 minutes. It’s what I get for scheduling this at 3:00 AM last night haha.
all u need now is this n mirage lineups. u will not be playing anything else really
at 13k peopl pick nuke like crazy
shit map, great video
de_dust2 is GOAT
ALREADY WATCHED THESE VIDEOS BEFORE. LAME.