Just a heads up because it was something that threw me off at first too, increasing tribal organization only upsets your vassals if they're unreformed pagan. so Catholic vassals don't actually care about increased organization
Maybe Part 3 will make that demonstration on its own... ;) But really, with a 65 year old lord it does not matter much. Before long you'd just play as that son anyway.
@@voodoolilium i keep getting assassinated when my character is like 18 idk if it's because i try to marry foreigners or what. Idk how to make gold or anything LUL fun game
@@BovineIntervention Pay attention to your intrigue screen to see if anyone is plotting against you or someone else you care about. In many cases you can ask them to stop by right clicking on them. Or if it counts as treason (the game will tell you if you try to imprison) you can do that without pissing off everyone in your realm. Be prepared to fight a civil war if you fail to capture them (if they have land). You can also have an army sitting on top of their provinces before you do this so you are hopefully prepared. I'm not sure if you need DLC to do this, but you can clean out your court of people that don't like and don't serve a purpose for you you by right clicking on their portrait and asking them to leave. Or maybe find a way to make them like you if they are important, or if it's a vassal. A bit of gold, or a title of some sort can work. Also pay attention to possible negative reasons why someone doesn't like you. Maybe you are over demise limit which will make everyone hate you and is easy to correct. And if you keep marrying foreigners it might be your wife that is plotting against you if she doesn't like you, especially if she has high intrigue. She because you're married doesn't mean she wouldn't happily stick a dagger your back. Another one to often watch out for is your heir, especially if they are ambitious. But that can sometimes be a good thing if they are a good character or have claims. The dealth of your character can sometimes be really good. All this only works for managing intrigue within your realm. What about people trying to kill outside your realm? Well your intrigue screen can still tell you who is plotting against you. You can try to kill them, or take care of the other people in the plot as you see fit. Having good intrigue skill and paranoid trait make you harder to be killed. And make sure you have a good spymaster and that he likes you. A disloyal or ambitious/envious if they stand to gain something by killing you (like if they are in your line of succession) is very dangerous. You can set your spymaster to scheme to undercover plots. You can also go into hiding if you know someone is after you, but that has some consequences. Final thing I'll mention are the plot numbers and what they mean. 100% doesn't actually mean it will succeed immediately or even successfully. Think of it as an arbitrary value. Once plots get beyond 90% or so they have a decent chance to fire, also goes up the more people that are involved. So if some random guy is trying to do something and only has 40% plot power I wouldn't worry at all.
Yeah I feel you bro. I thought I was doing great with the Irish, managed to get some counties and I was growing powerful. Then I died and for a second my heart stopped when the map suddenly when all fucked up. Your levy basically vanishes and it feels like you lost everything. Then some smart ass tells you that you should pay more attention to your successions laws and you become an expert in medieval succession practices over night.
Funny, I learned this through the EU4 extended mod playing as Essex. Formed England and expanded into Europe, then my ruler died and suddenly all my territory was divided in the most random way possible. Needless to say I read up on gavelkind when I started CK2.
I've had this game for a few years and never got into it. It seemed so overwhelming. These videos are a great help and tutorial. Quill you are the best! Can't wait to play it this weekend.
Naturally Wild what? It would be sexist against males if it was women first and only men inherit if no offspring were women. It would be sexist against women if it was the opposite, which for much of the world with monarchs, is true/was true for a long time. Now, it’s absolutely equal. No gender gets a priority, so how is it feminist in a negative way? More power to women is given, but it is only as equal to men, not greater than men, so in what way is this a bad thing? Anyways, the monarch’s duty has been greatly diminished since the medieval times, so they barely even do much in the government. The importance of a monarch has steadily declining and now they are more of a group of celebrities than people with duties managing the country. Sure, the monarch gets special privileges and tasks like making important announcements and speeches, but it isn’t much compared to being part of the parliament or being prime minister. Their is no negative to this change unless you think that men are mentally more capable of ruling, and in that case, you need to change your way of thinking since it’s not true. But yes, the U.K. Is a feminist country thats gone to shit apparently over one change that doesn’t even matter since the queen is an immortal, undying lizard who will outlive princess Charlotte anyways ( /s for the last part about the queen never dying in case of you are brain damaged and couldn’t detect sarcasm). BTW, I’m not even a citizen/resident of the UK, I only studied there briefly as part of college, so don’t call me biased mindless U.K. patriot or something, cuz I’m not.
@@Aaron-ou5mw False. Women have been able to become queen for centuries all across Europe. It's nonsense to suggest otherwise. And for a queen the same general demand for a heir would apply anyway, ergo they'd probably get married. It's also exactly how certain monarchies are _not_ a single lineage of people at all, but have multiple families in there over time. There's also a reason why monarchs tended to marry their full cousins and stuff like that to secure their positions. Either way, it is kind of nonsensical to suggest European monarchs are exclusively patrilineal. Throughout most of history, genetic inheritance for royalty has _in fact_ been quite agnatic cognatic. Often there was a heavy claim on the throne by siblings and half-siblings, but in no way did it always default to that succession. Last but not least, during times longer ago where the monarch or prince also was an active military leader, it would have made very little sense to have a queen take up that exact same role. But it still doesn't mean she wouldn't remain the real heir in terms of succession. "Now, it’s absolutely equal." It's really not though. You'll still see a king, if present, take care of all traditional roles _first_ . And there's nothing wrong with that. Gender roles in a literal sense have not and should not disappear. It would literally harm their position in global diplomacy. "Anyways, the monarch’s duty has been greatly diminished since the medieval times, so they barely even do much in the government. " Not really true either. Their role is one of diplomacy. And there's pretty much no equal to that in any European government. Most people are completely oblivious to how much influence monarchs have on trade and enabling diplomacy. "More power to women is given, but it is only as equal to men, not greater than men, so in what way is this a bad thing?" It's bad because it makes no sense. A queen would have plenty of specific roles she'd be perfect for, whereas it would make no sense to demand a king to take up those roles. The compensation of wanting a queen to 'be like a king' more is stupid. They have their own roles. And in modern monarchies you'll already see they 'rule together', as far as any true power goes. The UK has gone crazy when it comes to this.
In my most recent playthrough, I started as Scotland and had absolute cognatic tanistry to start with I think. Loved not having to deal with gavelkind crap for once. :p
Tanistry is good compared to gavelkind but primogeniture or the one where the youngest son inherits (something like ulimogeniture) are what you really want to strive or. It's the easiest to manage and stable in most cases.
I was playing the Charlemagne expansion and started in 769 with the Irish and I wasn't generating any research, like at all. At first I thought I was doing something wrong or that I was in a very poor "research" environment. My "tech" screen was basically idle (generating 0 research, period). I was sending my spymaster all over the place to remedy that but he would never discovers anything. I later found out (I saw it written in the game, maybe at the start when they give you the basics or your culture, I don't remember exactly) that tribal cultures can't generate research until they upgrade to feudal. Obviously Quill, in his video, is able to research, so maybe it has something to do with the period you start and the expansion you play. Anyway it seems that tribal cultures can't always do research so pay attention to that. If you can't do research, don't bother sending your spy on research missions. It won't do anything.
Hey Quill, these videos have been super helpful since I just got the game today. I’ve been watching a few other TH-camrs let’s plays on the game but couldn’t stay invested. But since I watched your videos I think I can! Thanks!
For those who want to know, to see technology map mode you klick the blue icon by that technology. That shows you the tech level on the world map for that tech. The lighter the color, the higher the tech level. Then you have to go back in the technology screen to check on another tech, if you want to.
A lot of the reason the UK took so long to change its succession laws was that it wasn't just the UK, there were other nations (like Canada and New Zealand) that had to work together to change them at the same time so we don't end up with different monarchs. It's much better to let the UK deal with the monarchy stuff for you than actually having one of your own. They want crowns and palaces, and to be paid and other stuff; it's a whole thing so better to dump all of that hassle on the brits and just have a governor-general.
The technology map you were looking for is by clicking the blue button next to each technology tree component. It shows which countries have the higher technology for each tech component.
For anyone wondering, Agnatic-Cognatic is, in real life, called male-preference primogeniture. Men before girls, children of the monarch before anyone else
This is the most helpful explanation ever. I mean this in the best way possible. This is legit a class lecture. Thank you so much for doing this. I started up CKII and immediately exited once I saw all the buttons LMFAO. I'm used to total war games but this is amazing. I will definitely try out a campaign and see what happens.
I started trying to learn this game in the last few months. I was used to playing EU4 and it was kind of jarring how different it seemed. Just start a game in Ireland at the earliest date you can as later start dates have the problem of England or a strong Scotland potentially invading. As far as I've noticed the other Irish Counts will largely leave you alone unless you expand to much too fast, you can use this time to get used to managing your family and government stuff. If you do play as an Irish count try to get Tanistry succession as it's pretty stable. That will help by giving you a more time to explore everything and get comfortable at playing as a Family instead of a Nation like in most strategy games.
Another use for raiding troops is that you can still use them to conquer another place if you are at war. They still help you in combat and to siege faster a land. Often i try to recruit raiders till the event pops, then i declare war and use those troops with my normal troops to overwhelm my target. That saves me from hiring mercenaries to be able to beat someone after i fabricated a claim.
also, if you raise your vassal's ships, you can send the raiders down south and bop the lucrative muslim regions in a vicious campaign of hit and run for cash and prestige while paying nothing in upkeep (sure you vassals might get peeved that you have raised their levees, but you can spend raid money on gifts for them.).
Gavelkind succession: You are an old king who does quite well, and poof, you die and now both of your brothers are petty kings and both wants to kill you :D
Can someone tell me how did he has the old vassal obligation system. The one where you can max out levies and taxes instead of a slider? Isn't it something to do with conclave that also introduced the council voting mechanic? If so is it possible to keep the voting mechanic and retain the old obligation system?
I was just following your steps and all of a sudden got declared war by someone in Scotland. Few days later they took Hlymrek with 2k troops and I had like 300 defending lmao signed a white peace but now I wanna attack em and get it back
PockingPread kinda late and not the guy who posted this, but here’s the deal: I’m playing as the northern welsh Petty kingdom, annexed the petty kingdom south of me early game, along with a province of the south welsh kingdom with a claim, had a split due to gavelkind, had to fight a civil war, annexed another province of the same south welsh kingdom, but Wessex claimed my north eastern province and annexed it, I feel like England might be eyeing me up even though their opinions of me are positive (after attacking me), idk what to do, should I unify Wales?
@@Steamed I would recommend changing or trying to change your inheritance laws away from Gavelkind first of all. Once you made sure that your realm doesn't fall apart every time you die and play as a new character, you can start unifying wales, then maybe taking over ireland, scotland and in the end England to create the British Empire? :)
@@Steamed im really late here, but if you have a son or daughter can you marry them to one of the king's son or daughter ? if you arrange betrothal and select characters that show a sword with a red circle, that means that if they marry you'll get a non aggression pact
Picked the Kingdom of Serbia and chose a princess from Hungary as my queen. Had five kids, only one son (the youngest son died as a baby sadly). With a girl as my heiress (and was married to a Holy Roman Empire prince) my king changed the law to elective gavelkind and elected the only son (who btw is married to a HRE princess). The other princesses, btw, have marriage ties to princes in Byzantine Empire. When my king died the son became king and well, needless to say I triggered some serious sibling rivalry. T-T
They're just the colors of the respective nations on either side. Black line is internal border. Faint line is no border between states, just between counties owned by the same person, or between vassals buried in an empire or kingdom. But colored staple means it's two independent realms on either side.
Monk and mystics allow for societies which are fun. Holy fury adds a whole lot to pagans as well (which I find to be among the best for RP) as a revamped crusade system. Also comes with shattered world and random world options. Reapers due is another really good DLC that adds vamps up disease mechanics. Way of life is a pretty small DLC but allows for better control of your character by adding potential focuses to give them benefits. And if you like RP check out the CK2 mods, some are excellent for RP like game of thrones, or my favorite, after the end fan fork. Many mods do require some DLC to work properly however.
None are must-have. I played just the base game for years and loved it. It's just that when you get some of them it is hard to impossible to go back. My ranking would be like this: 1: Way of Life. Adds lifestyle choices for rulers and educational options for children and, most importantly, your heirs. By far the best DLC for this game and puts a lot of meat on the RPG elements by letting you actively improve your ruler. If you are only buying one addon, buy this one. 2: Charlemagne/Old Gods. Not sure if this is one or two addons anymore, but gives you the earliest starting date and the option to play pagan/viking and raid. 3: Conclave. Mostly a council/scheming/faction addon, but it gives you a lot. 4: Reaper's Due. This one is entirely negative for the player, but adds some much needed realism when it comes to Medieval health and sanitation. Epidemics, hospitals and lots of new ailments for your ruler and family to become afflicted by. Nothing like grooming the perfect ruler, only to have him get cancer at 21 and then be castrated by the court medic during surgery to remove it. If it doesn't cause rage-quits, it doesn't count! That's my motto. In the base game I had people live to a hundred several times. Since I got this addon, my record is 81. That is just a lot more realistic. And realistic is good, at least for me. 5: Monks and Mystics. A lot of nonsense in this one, but does add societies, which are a lot of fun. Those are the only five I would highly recommend. You will not regret getting them and you will never uninstall them. But everything else is mostly optional for me. If you really want to play as a Muslim, Indian, merchant, nomadic or what have you ruler then get the respective "ethnic" DLCs you want. I have all of them, but have for example played in India only once. All of them are fairly limited in scope compared to the four I listed above. And I have less than no use for supernatural stuff, animal portraits, immortality or any other weirdness, so Monks and Mystics would probably be at the bottom of the gameplay addons for me, if it wasn't for the societies. Fortunately you can turn off the mumbo jumbo. Nor do I really require a semi-random invasion by the Aztecs via the Sunset Invasion addon, and even less for random "news" from China with Jade Empire. The only use the former has for me now is to shake up the political situation wherever the Aztecs land in Western Europe. The Mongols are similar on the opposite side of the map. OK if it's there, but not something I would buy again if I didn't already own it. But the Chinese are almost entirely irrelevant, so skip that one. I wish I had. it is the laziest of all the DLCs in my opinion. Most importantly, be very careful of the music addons. One or two are OK, but there is an absolutely dreadful viking metal thing that must be avoided at all costs in my view. I still can't believe I paid for that one....
You need a casus belli, or "cause for war" if translated into English. These vary depending on what sort of dynasty you're playing as and who you want to attack. If there are no valid ones the "declare war" button will be greyed out. If you're in western Europe this can be slow, because the main way to expand against other Christian rulers is to first fabricate a claim with your chancellor until he randomly gets one for you and then declare your war. So basically one county at a time, or occasionally one duchy at a time. That depends on the skill of your chancellor. Sometimes you can get stuck because you can't get the claim you need to start your first war, which sucks a bit. The other way is to look for rulers who stray from Jesus and become heretics. Then you can sometimes nick their lands more quickly. Or, if you're feeling daring, you can stray yourself and go to war against everyone around you for Other Jesus. I wouldn't recommend that last one for inexperienced players, though. Once you have started a war, you win it by defeating armies and besieging holdings. If a county has three holdings, which is fairly standard, then you have to move an army into the county and stay there until you have completed all three sieges. Then you can move to the next county or battle, and just keep going like that until you have won the war. If the ruler is taken prisoner he has instantly lost the war, even if he is much more powerful than his enemy. So make sure you protect your ruler, and if poss your family, during wars. If you want lots of wars you should play either as some sort of pagan or in the border regions between Christianity and Islam. Spain in particular is a lot of fun, at least in some of the starting scenarios. Not 767 though, at least not as a Christian Spanish ruler. That's almost impossible. All the pagans are great, but my personal favorite are the vikings. They can do all the stuff other pagans can, but can also use the Berserker skill if they are members of the warrior society. Using that you can balloon your military skill to ridiculous levels AND escape from prison if you're ever caught. Since you are also impossible to kill in battle at the top rank of the warrior society, this combo can be beastly as a frontline commander. I once played as a viking chief called Olaf, who was strong, brawny, a giant and who had been in the Wolf Society since he was 12 years old. When he died at 64 he had a military skill of 84 and a personal combat skill of 247.
It's not that people were not thinking of technology updates, it's that at the time it required highly skilled craftsmen to perform which required years of learning and honing a craft. We only really started pushing technology with industrialization and the introduction of machinery which later led to the American assembly line.
The actual reason why men did politics is that men did the fighting in wars. You don't really want a system where people who don't fight wars can send the people who do off to die on a whim, which incidentally is why I think modern politicians should be forced to be the first on the ground in all their useless wars of aggression. So that, not sexism. And we have that opposite, undesirable system now, regardless of the gender of the politicians. Some more "sexism" would be a big improvement.
@@turnip8749 I think he means the fact that women are physically weaker in general, which has a great effect especially in medieval times where they wear armor use spears and halberds as weapons, weapons which require a lot of strength to deliver a lot of force, unlike today where we have guns which you only need to be able to carry and aim properly with
Mostly you had a lot of Agnatic-Cognatic so Sons inherit... unless you have no sons, only daughter(s), in which case the daughter inherit. This was fairly popular so that titles remained in the family when there was no sons to be had !
Just a heads up because it was something that threw me off at first too, increasing tribal organization only upsets your vassals if they're unreformed pagan. so Catholic vassals don't actually care about increased organization
I knew every part of that one, but never put one and one together. Good man, thanks!
Yess it's very counter intuitive! Also the more "empty" holdings you owned, the more powerful you are, but they need to stay empty.
bit random, but how do u change the character that owns the holding?
I really hope Quill goes on to talk about the dangers of appointing an envious son to spymaster :P
Maybe Part 3 will make that demonstration on its own... ;)
But really, with a 65 year old lord it does not matter much. Before long you'd just play as that son anyway.
@@sergelevesque2718 Ahh, you know I didn't even notice that haha
@@voodoolilium i keep getting assassinated when my character is like 18 idk if it's because i try to marry foreigners or what. Idk how to make gold or anything LUL fun game
@@BovineIntervention Dude same, but I keep going back
@@BovineIntervention Pay attention to your intrigue screen to see if anyone is plotting against you or someone else you care about. In many cases you can ask them to stop by right clicking on them. Or if it counts as treason (the game will tell you if you try to imprison) you can do that without pissing off everyone in your realm. Be prepared to fight a civil war if you fail to capture them (if they have land). You can also have an army sitting on top of their provinces before you do this so you are hopefully prepared. I'm not sure if you need DLC to do this, but you can clean out your court of people that don't like and don't serve a purpose for you you by right clicking on their portrait and asking them to leave. Or maybe find a way to make them like you if they are important, or if it's a vassal. A bit of gold, or a title of some sort can work. Also pay attention to possible negative reasons why someone doesn't like you. Maybe you are over demise limit which will make everyone hate you and is easy to correct. And if you keep marrying foreigners it might be your wife that is plotting against you if she doesn't like you, especially if she has high intrigue. She because you're married doesn't mean she wouldn't happily stick a dagger your back. Another one to often watch out for is your heir, especially if they are ambitious. But that can sometimes be a good thing if they are a good character or have claims. The dealth of your character can sometimes be really good. All this only works for managing intrigue within your realm.
What about people trying to kill outside your realm? Well your intrigue screen can still tell you who is plotting against you. You can try to kill them, or take care of the other people in the plot as you see fit.
Having good intrigue skill and paranoid trait make you harder to be killed. And make sure you have a good spymaster and that he likes you. A disloyal or ambitious/envious if they stand to gain something by killing you (like if they are in your line of succession) is very dangerous. You can set your spymaster to scheme to undercover plots. You can also go into hiding if you know someone is after you, but that has some consequences.
Final thing I'll mention are the plot numbers and what they mean. 100% doesn't actually mean it will succeed immediately or even successfully. Think of it as an arbitrary value. Once plots get beyond 90% or so they have a decent chance to fire, also goes up the more people that are involved. So if some random guy is trying to do something and only has 40% plot power I wouldn't worry at all.
I VIVIDLY remember learning about how gavelkind succession worked during my first playthrough of CK2.
Do you still get nightmares?
@@VujoGaming Great teacher, Yoda is! Pushed past my fears, I have.
Yeah I feel you bro. I thought I was doing great with the Irish, managed to get some counties and I was growing powerful. Then I died and for a second my heart stopped when the map suddenly when all fucked up. Your levy basically vanishes and it feels like you lost everything. Then some smart ass tells you that you should pay more attention to your successions laws and you become an expert in medieval succession practices over night.
Funny, I learned this through the EU4 extended mod playing as Essex. Formed England and expanded into Europe, then my ruler died and suddenly all my territory was divided in the most random way possible. Needless to say I read up on gavelkind when I started CK2.
I've had this game for a few years and never got into it. It seemed so overwhelming. These videos are a great help and tutorial. Quill you are the best! Can't wait to play it this weekend.
19:00 yeah, we've very recently, in 2015, just moved over to Absolute (Cognatic) Primogenture.
Conker87 yup - and better not mention the rules on catholics and the monarchy....
Naturally Wild what? It would be sexist against males if it was women first and only men inherit if no offspring were women. It would be sexist against women if it was the opposite, which for much of the world with monarchs, is true/was true for a long time.
Now, it’s absolutely equal. No gender gets a priority, so how is it feminist in a negative way? More power to women is given, but it is only as equal to men, not greater than men, so in what way is this a bad thing?
Anyways, the monarch’s duty has been greatly diminished since the medieval times, so they barely even do much in the government. The importance of a monarch has steadily declining and now they are more of a group of celebrities than people with duties managing the country. Sure, the monarch gets special privileges and tasks like making important announcements and speeches, but it isn’t much compared to being part of the parliament or being prime minister.
Their is no negative to this change unless you think that men are mentally more capable of ruling, and in that case, you need to change your way of thinking since it’s not true.
But yes, the U.K. Is a feminist country thats gone to shit apparently over one change that doesn’t even matter since the queen is an immortal, undying lizard who will outlive princess Charlotte anyways ( /s for the last part about the queen never dying in case of you are brain damaged and couldn’t detect sarcasm).
BTW, I’m not even a citizen/resident of the UK, I only studied there briefly as part of college, so don’t call me biased mindless U.K. patriot or something, cuz I’m not.
@@Aaron-ou5mw False. Women have been able to become queen for centuries all across Europe. It's nonsense to suggest otherwise. And for a queen the same general demand for a heir would apply anyway, ergo they'd probably get married. It's also exactly how certain monarchies are _not_ a single lineage of people at all, but have multiple families in there over time. There's also a reason why monarchs tended to marry their full cousins and stuff like that to secure their positions. Either way, it is kind of nonsensical to suggest European monarchs are exclusively patrilineal. Throughout most of history, genetic inheritance for royalty has _in fact_ been quite agnatic cognatic. Often there was a heavy claim on the throne by siblings and half-siblings, but in no way did it always default to that succession. Last but not least, during times longer ago where the monarch or prince also was an active military leader, it would have made very little sense to have a queen take up that exact same role. But it still doesn't mean she wouldn't remain the real heir in terms of succession.
"Now, it’s absolutely equal."
It's really not though. You'll still see a king, if present, take care of all traditional roles _first_ . And there's nothing wrong with that. Gender roles in a literal sense have not and should not disappear. It would literally harm their position in global diplomacy.
"Anyways, the monarch’s duty has been greatly diminished since the medieval times, so they barely even do much in the government. "
Not really true either. Their role is one of diplomacy. And there's pretty much no equal to that in any European government. Most people are completely oblivious to how much influence monarchs have on trade and enabling diplomacy.
"More power to women is given, but it is only as equal to men, not greater than men, so in what way is this a bad thing?"
It's bad because it makes no sense. A queen would have plenty of specific roles she'd be perfect for, whereas it would make no sense to demand a king to take up those roles. The compensation of wanting a queen to 'be like a king' more is stupid. They have their own roles. And in modern monarchies you'll already see they 'rule together', as far as any true power goes. The UK has gone crazy when it comes to this.
I'm pretty experienced in CK2 but just watching bc Quill is awesome
and honestly, with how complex Paradox games tend to be, you never know when you might come across something you didn't know!
In my most recent playthrough, I started as Scotland and had absolute cognatic tanistry to start with I think. Loved not having to deal with gavelkind crap for once. :p
Tanistry is good compared to gavelkind but primogeniture or the one where the youngest son inherits (something like ulimogeniture) are what you really want to strive or. It's the easiest to manage and stable in most cases.
I was playing the Charlemagne expansion and started in 769 with the Irish and I wasn't generating any research, like at all. At first I thought I was doing something wrong or that I was in a very poor "research" environment. My "tech" screen was basically idle (generating 0 research, period). I was sending my spymaster all over the place to remedy that but he would never discovers anything. I later found out (I saw it written in the game, maybe at the start when they give you the basics or your culture, I don't remember exactly) that tribal cultures can't generate research until they upgrade to feudal. Obviously Quill, in his video, is able to research, so maybe it has something to do with the period you start and the expansion you play. Anyway it seems that tribal cultures can't always do research so pay attention to that. If you can't do research, don't bother sending your spy on research missions. It won't do anything.
Hey Quill, these videos have been super helpful since I just got the game today. I’ve been watching a few other TH-camrs let’s plays on the game but couldn’t stay invested. But since I watched your videos I think I can! Thanks!
Declan Hughes same
hows the game going for you a year later? :P
In 1384 woman became a King of Poland. King Jadwiga.
In 945 woman became a Queen of Kyivan Rus' (former East and Russia). *Queen Olga*
@@greedmo8733 gorgo of sparta as well
Most people: I know how to play the game, I just come here because I love the channel. Me: Is the ambition the National focus tree?
For those who want to know, to see technology map mode you klick the blue icon by that technology. That shows you the tech level on the world map for that tech. The lighter the color, the higher the tech level. Then you have to go back in the technology screen to check on another tech, if you want to.
A lot of the reason the UK took so long to change its succession laws was that it wasn't just the UK, there were other nations (like Canada and New Zealand) that had to work together to change them at the same time so we don't end up with different monarchs. It's much better to let the UK deal with the monarchy stuff for you than actually having one of your own. They want crowns and palaces, and to be paid and other stuff; it's a whole thing so better to dump all of that hassle on the brits and just have a governor-general.
Gee thanks...
Damn, having different monarch for each land of the Commonwealth would be dope
Bruh when i thought hoi4 was complicated enough, this make hoi4 like zuma
The technology map you were looking for is by clicking the blue button next to each technology tree component. It shows which countries have the higher technology for each tech component.
For anyone wondering, Agnatic-Cognatic is, in real life, called male-preference primogeniture. Men before girls, children of the monarch before anyone else
This is the most helpful explanation ever. I mean this in the best way possible. This is legit a class lecture. Thank you so much for doing this. I started up CKII and immediately exited once I saw all the buttons LMFAO. I'm used to total war games but this is amazing. I will definitely try out a campaign and see what happens.
Thank goodness this came I just got the game
I started trying to learn this game in the last few months. I was used to playing EU4 and it was kind of jarring how different it seemed. Just start a game in Ireland at the earliest date you can as later start dates have the problem of England or a strong Scotland potentially invading. As far as I've noticed the other Irish Counts will largely leave you alone unless you expand to much too fast, you can use this time to get used to managing your family and government stuff. If you do play as an Irish count try to get Tanistry succession as it's pretty stable. That will help by giving you a more time to explore everything and get comfortable at playing as a Family instead of a Nation like in most strategy games.
I like the way you do the tutorial, but...do you get paid for each time you say 'who bend a knee to us'?
Another use for raiding troops is that you can still use them to conquer another place if you are at war.
They still help you in combat and to siege faster a land.
Often i try to recruit raiders till the event pops, then i declare war and use those troops with my normal troops to overwhelm my target.
That saves me from hiring mercenaries to be able to beat someone after i fabricated a claim.
also, if you raise your vassal's ships, you can send the raiders down south and bop the lucrative muslim regions in a vicious campaign of hit and run for cash and prestige while paying nothing in upkeep (sure you vassals might get peeved that you have raised their levees, but you can spend raid money on gifts for them.).
Techinally William the Conquer is the one who brought Primogenture over with him from France. before both could inheirted even if it was manily men.
Gavelkind succession: You are an old king who does quite well, and poof, you die and now both of your brothers are petty kings and both wants to kill you :D
Can someone tell me how did he has the old vassal obligation system. The one where you can max out levies and taxes instead of a slider? Isn't it something to do with conclave that also introduced the council voting mechanic? If so is it possible to keep the voting mechanic and retain the old obligation system?
I think conclave changes all that. Also enables the powerful vassal system which some people hate.
I was just following your steps and all of a sudden got declared war by someone in Scotland. Few days later they took Hlymrek with 2k troops and I had like 300 defending lmao signed a white peace but now I wanna attack em and get it back
What does "Revoked my honorary title mean?" I appointed someone as my marshal and designated regent and THAT suddenly appeared on his stats
I need this tutorial 😂 I feel like I fail every time I play ck2
If you have any specific question you can ask me here. I'll try my best ^^
PockingPread kinda late and not the guy who posted this, but here’s the deal: I’m playing as the northern welsh Petty kingdom, annexed the petty kingdom south of me early game, along with a province of the south welsh kingdom with a claim, had a split due to gavelkind, had to fight a civil war, annexed another province of the same south welsh kingdom, but Wessex claimed my north eastern province and annexed it, I feel like England might be eyeing me up even though their opinions of me are positive (after attacking me), idk what to do, should I unify Wales?
@@Steamed I would recommend changing or trying to change your inheritance laws away from Gavelkind first of all. Once you made sure that your realm doesn't fall apart every time you die and play as a new character, you can start unifying wales, then maybe taking over ireland, scotland and in the end England to create the British Empire? :)
@@Steamed im really late here, but if you have a son or daughter can you marry them to one of the king's son or daughter ? if you arrange betrothal and select characters that show a sword with a red circle, that means that if they marry you'll get a non aggression pact
@@Steamed hey man. You still playing ck2? I just started and I'm having fun
Picked the Kingdom of Serbia and chose a princess from Hungary as my queen. Had five kids, only one son (the youngest son died as a baby sadly). With a girl as my heiress (and was married to a Holy Roman Empire prince) my king changed the law to elective gavelkind and elected the only son (who btw is married to a HRE princess). The other princesses, btw, have marriage ties to princes in Byzantine Empire.
When my king died the son became king and well, needless to say I triggered some serious sibling rivalry. T-T
excellent. please continue the tutorial
19:40 if you have a manchild huh...
"because sexism" is a pretty good breakdown of CK2 from what i have experienced
what do the boundary colors mean? are they influence from other regions?
They're just the colors of the respective nations on either side. Black line is internal border. Faint line is no border between states, just between counties owned by the same person, or between vassals buried in an empire or kingdom. But colored staple means it's two independent realms on either side.
@@politicallycorrectredskin796 thank you
I didn't learn to play but some of your comments are really funny.
What impresses me is that this was uploaded a year and a half ago. Paradox changed some things in the
All this background is great, but how do you actually play?
Life lessons from Quill : Life is critically unfair
What are the must have dlc for someone more interested in the roleplay than the conquest?
Conclave is pretty good for RP
Monk and mystics allow for societies which are fun. Holy fury adds a whole lot to pagans as well (which I find to be among the best for RP) as a revamped crusade system. Also comes with shattered world and random world options. Reapers due is another really good DLC that adds vamps up disease mechanics. Way of life is a pretty small DLC but allows for better control of your character by adding potential focuses to give them benefits.
And if you like RP check out the CK2 mods, some are excellent for RP like game of thrones, or my favorite, after the end fan fork. Many mods do require some DLC to work properly however.
None are must-have. I played just the base game for years and loved it. It's just that when you get some of them it is hard to impossible to go back. My ranking would be like this:
1: Way of Life. Adds lifestyle choices for rulers and educational options for children and, most importantly, your heirs. By far the best DLC for this game and puts a lot of meat on the RPG elements by letting you actively improve your ruler. If you are only buying one addon, buy this one.
2: Charlemagne/Old Gods. Not sure if this is one or two addons anymore, but gives you the earliest starting date and the option to play pagan/viking and raid.
3: Conclave. Mostly a council/scheming/faction addon, but it gives you a lot.
4: Reaper's Due. This one is entirely negative for the player, but adds some much needed realism when it comes to Medieval health and sanitation. Epidemics, hospitals and lots of new ailments for your ruler and family to become afflicted by. Nothing like grooming the perfect ruler, only to have him get cancer at 21 and then be castrated by the court medic during surgery to remove it. If it doesn't cause rage-quits, it doesn't count! That's my motto. In the base game I had people live to a hundred several times. Since I got this addon, my record is 81. That is just a lot more realistic. And realistic is good, at least for me.
5: Monks and Mystics. A lot of nonsense in this one, but does add societies, which are a lot of fun.
Those are the only five I would highly recommend. You will not regret getting them and you will never uninstall them. But everything else is mostly optional for me. If you really want to play as a Muslim, Indian, merchant, nomadic or what have you ruler then get the respective "ethnic" DLCs you want. I have all of them, but have for example played in India only once. All of them are fairly limited in scope compared to the four I listed above. And I have less than no use for supernatural stuff, animal portraits, immortality or any other weirdness, so Monks and Mystics would probably be at the bottom of the gameplay addons for me, if it wasn't for the societies. Fortunately you can turn off the mumbo jumbo. Nor do I really require a semi-random invasion by the Aztecs via the Sunset Invasion addon, and even less for random "news" from China with Jade Empire. The only use the former has for me now is to shake up the political situation wherever the Aztecs land in Western Europe. The Mongols are similar on the opposite side of the map. OK if it's there, but not something I would buy again if I didn't already own it. But the Chinese are almost entirely irrelevant, so skip that one. I wish I had. it is the laziest of all the DLCs in my opinion.
Most importantly, be very careful of the music addons. One or two are OK, but there is an absolutely dreadful viking metal thing that must be avoided at all costs in my view. I still can't believe I paid for that one....
The old gods is pretty useful, not just bc of European pagans, but the interesting start date, pagan RP us definitely a lot more interesting
@@politicallycorrectredskin796 I was so sad about Jade Dragon I wanted to play as China for the longest time
12:20 * laughs in Irish Catholic *
I played with this tutorial and ended up not only arresting and executing my son in law but sending 3/4 of my vassals at war with me
IT'S A MULTIPLE PART SERIES!?!?!
I watched ep1 and was so god damn confused because it told me not much.
@Quill18
Do you think you can do a tutorial to complete the challenge ?
..I should have been taking notes. jesus
How to claim land through military?
You need a casus belli, or "cause for war" if translated into English. These vary depending on what sort of dynasty you're playing as and who you want to attack. If there are no valid ones the "declare war" button will be greyed out. If you're in western Europe this can be slow, because the main way to expand against other Christian rulers is to first fabricate a claim with your chancellor until he randomly gets one for you and then declare your war. So basically one county at a time, or occasionally one duchy at a time. That depends on the skill of your chancellor. Sometimes you can get stuck because you can't get the claim you need to start your first war, which sucks a bit. The other way is to look for rulers who stray from Jesus and become heretics. Then you can sometimes nick their lands more quickly. Or, if you're feeling daring, you can stray yourself and go to war against everyone around you for Other Jesus. I wouldn't recommend that last one for inexperienced players, though.
Once you have started a war, you win it by defeating armies and besieging holdings. If a county has three holdings, which is fairly standard, then you have to move an army into the county and stay there until you have completed all three sieges. Then you can move to the next county or battle, and just keep going like that until you have won the war. If the ruler is taken prisoner he has instantly lost the war, even if he is much more powerful than his enemy. So make sure you protect your ruler, and if poss your family, during wars.
If you want lots of wars you should play either as some sort of pagan or in the border regions between Christianity and Islam. Spain in particular is a lot of fun, at least in some of the starting scenarios. Not 767 though, at least not as a Christian Spanish ruler. That's almost impossible. All the pagans are great, but my personal favorite are the vikings. They can do all the stuff other pagans can, but can also use the Berserker skill if they are members of the warrior society. Using that you can balloon your military skill to ridiculous levels AND escape from prison if you're ever caught. Since you are also impossible to kill in battle at the top rank of the warrior society, this combo can be beastly as a frontline commander.
I once played as a viking chief called Olaf, who was strong, brawny, a giant and who had been in the Wolf Society since he was 12 years old. When he died at 64 he had a military skill of 84 and a personal combat skill of 247.
I love how he tries every way possible to avoid saying male.
Because the mail never stops, Jerry!
what about queen elizabeth I
She lived after the end date of the game, so the historical person won’t exist unfortunately 😔
At 19:40 interesting it only works if I have a man-child, not a son.
This is good info, but I’m only giving you a like because you said rabble rabble rabble 😂
lmfao i sent my spymaster to study tech and he died of old age the next fucking day
The norse started dublin! Which would become the capital
Ok I’m gonna grab a snack then head over to you
I’m trying here
I forgot everything, and I mean everything form Part 1 to here.
Isnt 1066 ish the start year?
There are two prior starting dates
there’s an iron century start date (936 AD i believe) in the game
In the base game, yes. Charlemagne, and Old Gods gives you two earlier starting dates to play, and hence a longer game.
It's not that people were not thinking of technology updates, it's that at the time it required highly skilled craftsmen to perform which required years of learning and honing a craft. We only really started pushing technology with industrialization and the introduction of machinery which later led to the American assembly line.
Bending the Knee 2: A Tutorial.
19:37 'if u have a man child'
12:00
ck3 just launc but i dont wana pey moneyz
Hail Eris!
russ
white noise
Ahhh sexism the good old days
manchilds are the best
iih
So this game is just reading menus, mini menus and make a story in your head.
Not really. Have you played it yourself? Its quite fun with the stories it makes
@@afriendlyperson5503 Yeah, I tried to get into it but it's not my style. I like more age of empires kind of games. Less reading
Omg this game is so confusing
ava max
The actual reason why men did politics is that men did the fighting in wars. You don't really want a system where people who don't fight wars can send the people who do off to die on a whim, which incidentally is why I think modern politicians should be forced to be the first on the ground in all their useless wars of aggression. So that, not sexism. And we have that opposite, undesirable system now, regardless of the gender of the politicians. Some more "sexism" would be a big improvement.
@@turnip8749 There literally is, which is why they rarely do it.
@@turnip8749 I don't post links to "prove" basic, obvious facts of life. if you don't know them already, I don't want to talk to you.
@@turnip8749 I think he means the fact that women are physically weaker in general, which has a great effect especially in medieval times where they wear armor use spears and halberds as weapons, weapons which require a lot of strength to deliver a lot of force, unlike today where we have guns which you only need to be able to carry and aim properly with
If woman can't inherit then how did this planet end up with a queen of britain?
Mostly you had a lot of Agnatic-Cognatic so Sons inherit... unless you have no sons, only daughter(s), in which case the daughter inherit. This was fairly popular so that titles remained in the family when there was no sons to be had !
Are you actually asking this? Or trollinh
Because Britain bought all the dlc.
vore
I am the first
Grats
Ok