What do your users really see: the science behind user interface design - Billy Hollis

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  • เผยแพร่เมื่อ 15 เม.ย. 2024
  • This talk was recorded at NDC London in London, England. #ndclondon #ndcconferences #developer #softwaredeveloper
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    #ux #ui #uidesign #uxdesign
    You can’t design effective interfaces if you don’t understand how your users actually see and think about their screens. In this UX design session, we'll discuss the most important principles concerning how the human brain and visual system determine how users see application interfaces. We'll look at Gestalt principles for grouping and highlighting, inattentional blindness and change blindness, how users scan through a view, and how to promote clarity in interfaces with levels of emphasis. Tests will help attendees see how they personally experience these principles, and better understand the challenges faced by their users when views and pages are not designed to respect design principles. You’ll probably walk out with some tangible, science-based ideas on ways to improve your application’s UI.
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ความคิดเห็น • 17

  • @Sandlexroo
    @Sandlexroo 2 หลายเดือนก่อน +1

    Thank you, great talk

  • @goldnutter412
    @goldnutter412 3 หลายเดือนก่อน +2

    Extremely well put. Consider the brain a programmable cache. Sort of bidirectional, having experiences makes things easy to interpret.
    We can't just override biology easily.. but we can bend it to our will, with routine and logic. Such as memory training, muscle memory. Placebo effect is just more of the same really, within uncertainties probability takes over because it is efficient.

  • @RoamingAdhocrat
    @RoamingAdhocrat 2 หลายเดือนก่อน +2

    I was expecting there'd be a focus on accessibility - making UIs legible for people who are partially sighted in various ways including colourblindness and nearsightedness (or otherwise unable to resolve fiddly tiny toolbar icons). One of those areas where a rising tide lifts all boats, surely? I appreciated the points on oversaturated bright colours being tiring for normally-sighted people and certainly prefer subdued desaturated themes myself

    • @goldnutter412
      @goldnutter412 2 หลายเดือนก่อน

      yep a whole other rabbit hole.. much respect to people who do a good job on such things

    • @dinoscheidt
      @dinoscheidt 2 หลายเดือนก่อน +1

      Well this talk is about the basics of gestalt theory, information hierarchy and elementary UI/UX … the hot take illustrating the current problem. Aka having a button in the perfect contrast ratio with variable fonts, dark mode and at the wrong place or with none anticipatory functionally is exactly the situation many dev only teams find themselves with. You can measure most accessibility features (contrast, size, screen reader friendliness etc etc) but not so easily if an interface even makes sense. But that knowledge is the precursor for any target group related adoption.

  • @mistalan
    @mistalan 3 หลายเดือนก่อน +2

    Very interesting presentation. Learned alot

    • @goldnutter412
      @goldnutter412 3 หลายเดือนก่อน

      12:00 Freudian slip most likely. See above about how the brain works. Mind leads, body follows.
      Try to do too much at once, you end up sticking some data in the wrong place and spitting out 10 instead of 8. Note there is a 10 on screen..
      Oops, clicked wrong person. Case in point 🤣

    • @RoamingAdhocrat
      @RoamingAdhocrat 2 หลายเดือนก่อน

      this evokes the Hyperbole And A Half blogpost about the "Alot"

    • @mistalan
      @mistalan 2 หลายเดือนก่อน +1

      ​@@RoamingAdhocratI am sick and not a native English speaker
      And I am lazy

  • @WorstDeveloper
    @WorstDeveloper 3 หลายเดือนก่อน +5

    Why are you showing a picture of Windows 8 when you're talking about Windows 10?

    • @goldnutter412
      @goldnutter412 3 หลายเดือนก่อน

      12:00 Freudian slip most likely. See above about how the brain works. Mind leads, body follows.
      Try to do too much at once, you end up sticking some data in the wrong place and spitting out 10 instead of 8. Note there is a 10 on screen..

    • @BillyHollis-UX
      @BillyHollis-UX 2 หลายเดือนก่อน

      Just a mistake on my part. I meant to say Windows 8.
      Windows 10 does actually share some of the inappropriate use of color, though.

  • @RandomGeometryDashStuff
    @RandomGeometryDashStuff 3 หลายเดือนก่อน +1

    29:55 that wrench dented bezel

    • @goldnutter412
      @goldnutter412 3 หลายเดือนก่อน +1

      THREE !
      Everything is a hammer🤣🐒

  • @RoamingAdhocrat
    @RoamingAdhocrat 2 หลายเดือนก่อน

    I don't get the elevator panel example. the actual panel is very elevator-panel-aesthetic apart from the weird flame evac instruction motif. whereas the junction box with a button and a Dymo label looks more like a bodged doorbell than anything associated with elevators to me

  • @RandomGeometryDashStuff
    @RandomGeometryDashStuff 3 หลายเดือนก่อน +1

    34:59 square elevator button

  • @RandomGeometryDashStuff
    @RandomGeometryDashStuff 3 หลายเดือนก่อน

    58:05 start+triangle looks like columns to me