MAYA TUTORIAL | MASH Logo Animation

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 32

  • @potatofy8625
    @potatofy8625 2 ปีที่แล้ว +4

    Maya mash.. this is what makes me always come back to maya

  • @SpandanMehta
    @SpandanMehta 2 ปีที่แล้ว +2

    i think he's one of the most genuine and content-driven creators on youtube.

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Thank you so much! ❤

  • @hector3dev
    @hector3dev 2 ปีที่แล้ว +7

    I am switching from blender to Maya. Thanks for your tutorials!.

    • @tlilmiztli
      @tlilmiztli 2 ปีที่แล้ว +2

      I did the same couple months ago. Totally worth it! Good luck with transition!

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +2

      Great to hear, enjoy! 😊

  • @tlilmiztli
    @tlilmiztli 2 ปีที่แล้ว +4

    Thank you for Mash tutorials - really enjoying them. Wouldnt mind some more ;)

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +2

      More to come! 🤞

    • @tlilmiztli
      @tlilmiztli 2 ปีที่แล้ว

      @@Nexttut Brilliant! Thank you!

  • @MubashirMirza
    @MubashirMirza 2 ปีที่แล้ว

    Simple and best and thanks for not cutting out the problem solution finding process.🙌🙌🙌

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Thank you!

  • @preeet007
    @preeet007 2 ปีที่แล้ว +8

    Imagine if there was a full maya course for motion graphics. *C4d trembling *

  • @tlilmiztli
    @tlilmiztli 2 ปีที่แล้ว +1

    BTW, new version of Arnold has an open denoiser too - works great. To be honest I dont remember if it was coming with new Arnold or Maya update but for sure it is available - I am using it on daily basis.

  • @sakthivels3674
    @sakthivels3674 2 ปีที่แล้ว

    After Completed Modelling. Now I'm In animation section :)-

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      Nice! 👍

  • @rishen
    @rishen 2 ปีที่แล้ว

    This is so cool! Thank you!

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      Glad you like it! 😎

  • @OCanalDeVideoGames
    @OCanalDeVideoGames 2 ปีที่แล้ว +2

    Nexttut is getting better anos better

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Thanks! Stay tuned for more 🤞

  • @ronydey2696
    @ronydey2696 2 ปีที่แล้ว

    Great

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      thanks!

  • @gebraden_fazant
    @gebraden_fazant 9 หลายเดือนก่อน

    Hi, great tutorial! Does anyone by chance know why my color node inside mash is not useable or clickable?

  • @Ech645
    @Ech645 2 ปีที่แล้ว

    more mash stuff !!!!

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      will come soon

  • @Hussain.Jebali
    @Hussain.Jebali 2 ปีที่แล้ว

    thank you sir

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      You're welcome 😊

  • @christiang3442
    @christiang3442 2 ปีที่แล้ว

    Hi, I have some of your courses and they realy good :). but i have i problem with organic sculpting. i looking around for
    an skulpting tutorial from beginners to intermediate to pro ideas to improve my skills. i am okay atm with Human Anatomie,
    tanks to you :) but i cant find a starting point to sculpt a stylized Hamster 😅. i strugle with myself to give me daily little challenges
    they are always to hig. it exsist many of tut´s to improve modeling and Hardsurface modleing but realy nothing with ideas for organic sculpting for
    differnt shapes and forms
    step by step. if you can make something like that i would by it instant X).

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      More to come 🤞

  • @soumyamondal9159
    @soumyamondal9159 ปีที่แล้ว

    How can I make noodles using Maya Mash Dynamics

  • @LOGlSTIC
    @LOGlSTIC 2 ปีที่แล้ว

    please dont use arnold's DOF, there is a list of big reasons of why you shouldnt be using it, instead you can add Z to your aovs and play around with Z defocus in postproduction

    • @LOGlSTIC
      @LOGlSTIC 2 ปีที่แล้ว

      and Arnold render works with CPU, not GPU, there is a way for GPU to help your CPU make render faster but this is deffo not the way to do it.

    • @LOGlSTIC
      @LOGlSTIC 2 ปีที่แล้ว

      also, you can make your render look better just by increasing camera and aov values, it looks better and is faster than adaptative sampling, which is slow and doesnt remove noise accurately.