Exciting New Update 0.1.4: Frost Regulator And Battle Tech Mods Terratech Worlds Gameplay Ep13
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- เผยแพร่เมื่อ 10 ก.พ. 2025
- TerraTech Worlds is an open-world, PvE survival game set on an uncharted alien planet. Explore, mine, build, craft and battle your way through natural hazards and dangerous enemies, to harness the power of your environment. Play solo or up to 6 friends via online co-op, and get ready for adventure!
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Armored wheels have good load and decent handling and speed (and obviously armor) but you still need to add some wheels with good traction and acceleration for rough terrain and hills. Also it cracks me up how you use rockets to fight the other tech and waste tons of ammo while getting pummeled. If that's how you like it then more power to you, but I think rockets are best used as a long range first strike weapon, like artillery. Once the fighting begins, the meteor cannon and other guns seem way better. Good content though, (although voice volume is a bit hard to hear sometimes, game sound volume is good though). Hope you channel grows a lot, keep up the good work!
Thank for the tips. Yeah I know I spam those rockets a ton. LOL I'm starting to use the other weapons and cannons more now.
I'll check my voice volume, I'm still working on my audio setup. My audio filters tend to reduce my volume and remove the Sss from words, which makes me sound weird like sluring.
Thanks for all the support and feedback. 😁👍
The blue recticle means the longer it's targeting while you're not moving, the smaller it gets the more accurate your shots will be.
Ahh thanks, yeah I figured it was something like that.
47:17 there is no build limit no limits in length or anything like that what happened is the turret was clipping into the mining cannon when parts clip into each other it becomes red it have always been like that I am sure you have seen red hitbox in the past
48:25😮 48:25😮 48:25😮 48:25😮 48:25 wwwwwhhhhhhhhyyyyyyyyy why not buff up even if u have reactor load, wheel load, space to spare
Oh really, ok thanks. I'll have to experiment with putting multiple chassis together. LOL
Yeah just experimenting to see if it made a difference. 👍
I've gotta run for a while. I wish ya luck Oz. PS, density suggests resources that give you the most bang for your work. and there's more than one scanner setup. there may be one that scans for resources. not just enemies. might want to check, your not missing a prerequisite. take care. pps, come on man.. put your frost regulator in the center. Its a bubble, adjust it so your base is in the middle, so you can see what's happening, and half your base isn't hanging outside the heat shield..
LOL. Yeah I moved the frost Gen. We ate good now. I'll experiment with all the various scanners in a video soon.
15:51 I think touching machines share connections, but you could try chaining generators off of one another and see if they feed from the same container
No they have to use a pipe. I tried that first.
54:45 I think when you can hear that wind sound it’s a blizzard, it’s much colder, but theres minimal visual indicators
Yes, there should be like a weather system indicator. Or maybe a forecast system would be cool.
not sure if there's much more content just exploring map now. also mount turbo stacks with axle turbo so it looks like mounts affect wheels. also the tall medium wheels scrap to refined phosphorus + other stuff, good luck and have fun rebuilding your techs again, personally still trying to get the motivation to use 1 centered cabs after getting centurion cab for my combat tech
Thanks for the tips. Yeah, I have a ton of experimenting I'll be doing next.
Small tip: if you put your lights higher they will light up more but it has limits. It will help your videos when recording at night.
Thanks 😁 👍
that cannon turns techs into frogs... jumpin all over the place..
LOL yes it does... 🤣
30:05 I think it means the disc on top of your cab, did you check the map, see if it adds anything?
Yeah it kind of works. But is hard to tell what it's doing.
The plants will respawn when there is a big update. Last big update when they changed ores it respawned all the ore and plants at my 2nd base. Wasnt expect them to be alive until i went to leave and they were shooting at me gave me a nice jump
Yeah I noticed that in the last big update, but really it needs to spawn or grow back somehow.
You need to add a "flatbed" to your mining rig so you don't have the camera issue with the tractor beam
Oh ok, weird that would fix the camera issue.
yes they added new objectives too.
Yeah I saw that. Thanks.
7:47 the mining cannon only takes up one slot now instead of four
That's good
i believe the nining cannon will be a full terrain modifier, so we should be able to build up land and dig.... eventually... yes a work in progress.
Yeah it seems like that's the plan. 👍
I am mostly looking forward to see tomorrow's video 😊
Why don't you use the mining cannon to uproot the shooting plants they are faster uses nothing but power u are wasting lot of missile ammo on those plants .realise the plants a nothing infront of u now
Yeah I just remembered to do that in the next video. LOL. There is a lot to keep track of when making these videos. I f tend to forget things.
gravimetric is for gravitational scanning, i assume there is some sort of anomalies like super dense materials(nuclear pasta) or possible future additions like maybe portals to other planets or something.... things may have a purpose but that purpose may not be in the game yet.
Yeah I it seems like it's for future content. 👍
They should give an option to grow those plants in like a special plot or something to farm them for minerals and also as base protection
Yes, that s a good idea. Mix in a bit of survival game play.
scanners are used with your cab , some ores are seen by certain things, hematite(iron) will be seen by magnetic scanners as iron is magnetic...
Ok cool, I'll try to figure it out in a new video soon.
Strontium, plutonium are very dense metals, so the grav detector will indicate where they are
Ahh thanks, yeah I kind figured that's what's it's used for. 😁
I started Season 2 for myself and discovered that BB credits and blueprints can appear across saves. I'm not sure if it's all because I couldn't find missile launcher's blueprints , but this could be a trick for buying more blueprints with early game quests.
And I think the knockback added in the latest update is too much.
Ok thanks for the info. And yeah the knock back is hilarious.
the pipes or conduit pieces are being re-worked at the moment so we will get the extra shapes soon.
Awesome 👍
for better tractor beam usage , put your tractor beam up high like 4+ blocks higher that your tech...
Ahh ok thanks.
"the front fell off" hahahahaha. is an old "90's" comedy skit from here in australia.
How funny... I love Australia. 😁👍
I highly feel the gravimetric detector and the other scanners are probably for underground minerals, maybe you could try using the new laser for digging more into the mountain and see if there are minerals in it. Otherwise it wouldn't make much sense for the devs to give that type of a laser that can teraform or dig in thr ground, yikes they should give an option to turn off the shield visual for the frost generator or make it like a red circle on the ground instead.
Yeah I tried digging deep into the ground but found nothing so far. I think it's more for future content.
58:05 wtf yea that’s a bug for sure.
LOL, yep its weird.
i always chukkle when u say strontium cus stront is like a slang word for poop in dutch XD'anyway realy enjoy the vids they realy helped me move on with quests and understand the game beter
LOL how funny.. glad you're enjoying the content. 😁👍
This planet Level of difficulty it`s easy ..so i guess easy to find all the minerals . Maybe for a higher difficulty level we will need all that tools to find stuff that will be very rare .
Yeah that's what I'm thinking... seem to be more coming in the future.
hetra platforms went from 1 slot to 4, i was the person who reported that bug.
Lol yeah weird..
0:21 flat beds let you carry stuff without your camera getting shoved into your butt
Yeah but it's hard ti carry on the flat bed.
like your setup very much like mine.
😉
Awesome 👍
can you use tractor beam to pickup enemy techs to throw them up in the air?
No it only works on the rocks.
21:45 you didn’t it was 70+ gold, it’s reduced to 30
Thanks...👍
see how there was minerals under the ground... thats why we have the scanners.... minerals can be found under the ground, scanners show you where the buried minerals are.
Ok I'll have to experiment with it... I feel look I'm missing something. 🤷♂️
Unauthorised information
U can dug up the reck of the space ship and get a tone of rare resources from fragmenting them
I don't know if it is true or not 😅
Well I tried to dig up the parts that are scatter around, but could not get it. Check latest episode.
Guessing the blue is dispersion…or bullet spread.
Yeah seem to be
I'd love to have a first person view for some situations.
Yeah that would be a cool perspective. 👍
@@OZTRON I think they could make different cockpits views for every cab, like a corvette type smaller cab could have rpm meters and such, or Haulers could have options for cab functions as what type mineral to mine and haul, or Mauler cabs could have targeting systems in cockpit view..
But I have a question. Can you harvest a Lightning strike in this game? - the Lightning tree seems a bit odd as it self, and there is a lightning storm already, I think they will add a function/block that can harvest lightning in some point.
That would be a cool concept.
the snow is super cold during a storm u can hear the wind
Yeah I found out the hard way. LOL
@@OZTRON You make some good content keep it up.
Thank you
wind turbines if you elevate them they produce more power....
I tried that a few episodes ago, didn't seem to make a difference. Only storms make more power.
I never use the scan function in this game, to me it appears so useless and a touch too complicate, since all the resources are on the surface and perfectly visable anyways.
Which makes me wonder if the devs are gonna hide some underground and you have to dig them up or use mining buildings that generate a constant flow of resources? Now that would be fun.
Yeah I think they may add under ground resources later and mining machines.
@@OZTRON In OG TT we have something like a pumpjack building that you plop down on a resource node which then provides a flow of resources for a certain time, so it's definitely "within lore" so to speak :D
Right i remember that. Hopefully they add it in to TT Worlds. @dazley8021
1 min raw carbon, 5 min per refined carbon and 30 min per purified carbon...
Thanks..
oh, wow, block rain....
I was hoping to see the block rain when he was over loading the reactor but it didn't the deves mentioned but it happened when there was reactor to spare this may be a bug
Yeah it's definitely a bug... LOL