Hi, pls like and subscribe the background music link: • Team Fortress 2: "ROBO... thanks people who help me in this event, mostly is my bff - Wed THANK YOU
yeah, if this is going to be a event in the future I hope it gets a major buff due to the increased speed and it really won't let anyone get the event tower
My idea for your robot invasion part 2 is Robogunner Health:50,000 Ability:can stun 3-5 towers by shooting them with its minigun Speed:slow Immunities:ice,shock,fire Mecha medic Health:25,000 Ability:overheal enemies health by increasing 40% of their health And makes its patient and the mecha medic itself invulnerbale for 5 seconds Speed:average & slow (the slow speed means when its overhealing an enemies health) Immunities:ice,fire Mech soldier Health:15,000 Ability:stun 1-3 towers by using its gun Speed:above average Robo slasher Health:13,000 Ability:makes it self hidden for every 10 seconds and after the hidden is out it stuns towers for 4 seconds Speed:normal Immunity:fire,shock Mega bot Health:3,400 Speed:fast & average Immunity:ice,shock Mecha titan (final boss) Health:980,000 Abilities:stomping the ground by stunning towers with a laser shockwave,shoots lasers from its eye for a few seconds and stunning towers and makes support towers buffs is decreased by 10%,shoots a laser from its chest to damage the baee by 25 and cooldown is 1 minute and 50 seconds Speed:very slow Immunity:fire,shock,ice And this boss has 50% defense on rage mode.its rage mode will be active when its health is at 490,000 health and its rage mode summons mechanical pillars that heals him 4000 health every y seconds and this boss can summon robogunners mecha medics only and he spawn 3 robogunners and 3 mech medics
alright this is actually a really creative idea no doubt i can see us takling to the commander as a sort of text dialouge simular to the commanders but anyways this is cool!
I think a good spot for a event tower here is Enginner, they can create Machines and their lore gonna be Those are the last remain of what created something wich was a miracle... But ended in a curse
idea: event tower: robot factory (unit tower like military base)(SIDE NOTE: i am not good at stats so if there can be improvements, i'd love to know.) starting price: 200 cash level 0: has a SCAR-H with a range of 10, health of 10 and damage of 5 spawn: war robot level 1 (upgraded weaponry): gets gloves, uses an FN FAL and spawns in groups of 2 but one unit, multiplying hp by 2like crook boss's guards. same for other upgrades where it gains robots in the group. level 2 (larger squads): gets 5 in each group in a square shape with one at the front level 3 (armoury increase): gets a vest and helmet, increasing its hp to 20, also getting an m60 further upgrading fire rate and damage. health increases slightly level 4: (heavy protection): gets a full set of armour, hp rises to 200. gets a full set of armour, gets quad-lensed goggles and the lenses are glowing blue. health drastically increases but speed slows due to the weight. level 5/final (laser miniguns): self explanatory ,gaining a tank full of plasma on its back and leading into its gun. range, damage and fire rate drastically increase. but the gun can overheat, causing the tank, wire and gun barrels to turn red, and shoots again when it cools down (2 seconds cooldown basically.)
enemy idea: turret buster (tds sentry buster lol) hp: 1 shield hp: 50000 defence: 50% speed: swift ability: runs towards a turret if one is placed, self destructing and killing itself and the turret, stunning towers nearby for 2 sec, if no turrets are nearby, it just runs to the nearest support and blows itself up, tho the support is stunned for 5 sec instead of dying. (it will only deal 1 damage to the base but you can't get money from dealing damage to it.) edit: while running to its target, it takes damage, but when doing its attack animation, its immune to all sources of damage
Wait before i make the act 2 event, i need to ask you, which thing we gonna do next A. T̵͎̘̍͛̅̎̏̔̀͗̉h̴̘̎̃̐̿̏̀͌́̈́̑͘͘͝e̸̡̢̮̜̦̫͆̐́̋̄͒͒̊̆̍̒ ̶̩̪̙̲̻̗̣͇͙͙̑̌͐̈́Ç̴̨͎̝̰̗̰͔̘͙͉̹̬̠̾̅̄̈́́͆̇̉͐̈́̚͜h̶̛̪̩̟̼̠̘̻͆̏͒̽̂̽̍̌̅̈́̊ͅä̴̜̆ó̵͉̗̦͍s̴̛͈͎̗̼̒̆̏͗̔̚͝ ̷̰͈̹̮̇͂͒̿B̷̧̨̠̰̙͈̤̫̹̰̤̠̳̈́̿̎͂͐́̀̍̄́̇͒̈͜͝͝ự̶̩̱̟̤̖̜̞̻̂́͋̆̒͂͗̃͐̉̔̽͆͝g̴̈́̎͜ event B. Wizard Tower C. Another (tell it in comment)
I want to probably see "The Invasion Event"probably something like.....You go back to the frost spirts map but its all destroyed has fire and lava so a hell kind of map well that ig
another Robot invation enemy idea: 1. Lead robot(300 Hp, lead) Spawn at wave 5 2. Prologram(450 Hp, Hidden, Ghost) spawn at wave 10 3. Mega Lead robot(1500 Hp, lead, 1000 Shield) spawn at wave 12 4. Rocket robot(2500 Hp, Fly) spawn at wave 15 5. Robot mystery(100 Hp, Spawn random enemy when die) spawn at wave 17 6. Steel templar(5000 Hp, Stun with miniguner, lead) spawn at wave 18 7. Battery(100000 Hp, Increase Speed per minute) spawn at wave 19 8. Demo Boom(50000 Hp, Stun With boom, 5000 Shield) spawn at wave 19 (20 wave lol) Final boss: Dark matter Robot Hp:5M dialogue(Start):( Dark matter Robot: Oh I See Dark matter Robot: I see you ruinning my army Dark matter Robot: I am the master piece Robot make by the CEO Dark matter Robot: If you want to destroy my factory Dark matter Robot: you need to pass me first commander: There comes the Dark matter Robot commander: USE ANYTHING YOU HAVE TO DESTROY IT commander: Here the robot cannon to stun Dark matter Robot ) Ability: 1. Rage mode: it throw his sword and base Hp decrease by 50 and stomp and increase his health by 50000 2. Drone Stun: it spawn 10 drone and the drone will stun random tower 3. Destroy tower with sword: we swing the sword and tower that touch the sword will be destroy dialogue(End):( Dark matter Robot: No It can't be like this Dark matter Robot: You are too strong to kill me Dark matter Robot: I have more health than the umbra Dark matter Robot: But how Dark matter Robot: IT CAN'T BEEEEEEEEEEEEEEEEE )
Last event ( I decided to make the event tower) Event tower : Robeame Level 0 : Dmg : 6 Range : 12 Fire rate : 1 Cost : 2300 Level 1 : Dmg : 12 Range : 12 Fire rate : 0.75 Hidden detection Cost : 100 Level 2 : damage : 24 Range : 14 Fire rate : 0.12 Cost : 2300 Level 3 : damage : 48 Range : 21 Fire rate : 0.023 Cost : 4500 Level 4 : damage : 96 Range : same as max ranger Fire rate : same as max turret with commander buff on max Cost : same as buying a max war machine I got lazy on lvl 4
This event was so cool dude hope below make this event for the next update. But hey I think you need to make the leader health kinda more because 200k still too easy or make the tracks shorter yeah sorry to bother you.
Final boss: Dark matter Robot Hp:5M dialogue(Start):( Dark matter Robot: Oh I See Dark matter Robot: I see you ruinning my army Dark matter Robot: I am the master piece Robot make by the CEO Dark matter Robot: If you want to destroy my factory Dark matter Robot: you need to pass me first commander: There comes the Dark matter Robot commander: USE ANYTHING YOU HAVE TO DESTROY IT commander: Here the robot cannon to stun Dark matter Robot ) Ability: 1. Rage mode: it throw his sword and base Hp decrease by 50 and stomp and increase his health by 50000 2. Drone Stun: it spawn 10 drone and the drone will stun random tower 3. Destroy tower with sword: we swing the sword and tower that touch the sword will be destroy dialogue(End):( Dark matter Robot: No It can't be like this Dark matter Robot: You are too strong to kill me Dark matter Robot: I have more health than the umbra Dark matter Robot: But how Dark matter Robot: IT CAN'T BEEEEEEEEEEEEEEEEE )
I think I know what to add in Act 2 event War Machine Speed: Below average HP: 60,000 Serves as the mini-boss of the event Ability 1: uses the rocket launcher to shoot a missle, stunning the towers Ability 2: Same as Jack O Bot's minigun ability.
here are some robots you can use for part 2 Autobot: hp 25k machinery: hp 75 Mini-bot: hp 150k, ability: fires using to miniguns (stuns towers for 5 seconds) Robase: hp 30k, ability: after being killed it spawns 5 to 10 Autobots and 1 or 2 machinery NPC: hp 150k, ability: heals the inventor to make sure he survives Inventor: hp 500k, ability: shoot a ray-like accelerator that kills nearby towers, shoots a barrage of clustering rockets that explode in small rockets that stun towers for 10 seconds, the true army, the inventor spawns 7 to 14 robases, 5 NPCs, and 10 Mini-bots
Idea for part 2 there would kinda be 2 nights like the event rn but it would be 2 factory’s and in the second factory it would be better towers like accel mini ranger and the final bot would be war machine then the big boss just a idea if you made this part 2 that would mean a lot to me and gl on your exams!
this would be a good event with everything the same. Maybe they should called it inavasion p1 and invasion p2. What would be event tower? Maybe a machine? Maybe something thats summons? Maybe a improved engineer which is a robot and is called Roploy and attacks enemies by using machine guns on back and creates a robot that walks on to the path and it can get better and better as it gets upgraded like 1st level its a shot gunner next commander then turret then ranger then accel. But they dont do as much damage as the regulars. The gun on Roploys back does 2 damage on level 0 and summons shot gunners who have a firerate of 10 seconds and do 10 damage but act like crook boss minion do not walk when theres ememies (same gos for all). Level 1 he summons commander which give a 10 percent increased range and firerate (and also every robot as well on further level). Roploy does 3 damage now and increased his starting range by one (starting range is 18). He and his robots gain hidden detection and he makes robots faster. Rocommander does 1 damage but once dead summons 1 more his firerate is 0.75 and is very slow and roshotgunner was slow. Level 3 he summons turrets and has 25 range and firerate is now 0.1 (level one firerate is 0.3). Turrets do 4 damage and have 0.3 firerate. They are normal speed (they have robot spider legs). Level 4 roploy does 5 damage and gains a ranger gun on back that does 40 damage. summoned rangers do 25 damage every 2 seconds and have a 500 health shield. On last level Roploy gets ability which summons all the robots 5 time from the exit. He now makes robot accels which have no charge but reloads every two seconds (fires for two seconds). Robot accel has 1000 health shield and gun does 10-18 damage and 0.2 firerate. Roploy does 10 damage and ranger gun on back does 120. (firerate of 8 seconds the ranger gun on his back is). Summons robots even faster and land mines are placed on track. Shotgunner hp: 140. Range 10. Commander hp: 320. Range 12. Turret hp: 560. Range 20. Ranger hp: 600. Range 60. Accel hp: 1250. Range 30. Placement limit 4. Starting cost 4500. 1st upgrade. 980. second upgrade. 1540. 3rd upgrade 3000. 4th upgrade 12500. 5th upgrade 34560. YOU NEED FARM FOR THIS! Thank you for reading.
If this event gets released in the future and the engineer tower is not released yet, then the engineer tower might be the reward for this event and of course it can spawn sentries or something
Enemies i named+Unit for robot invasion Minigun Guardian(Health:4999)(Stun Using Ammo) Frosted Hero-3000(health11,000) Bocomancer(Health:5000)(Spawns Snipebot but stronger) Siren Ai(Health:300)(Stun towers By siren) Accel Guardian (health:4999)(Stun using laser) Unit~ Xr500 Robot(health:555)(Fires Bombs but Need to wiat 5 seconds to fire) Xr300 Robot(Health:333)(Sames as Xr500 Robot) Reward: RoMachince(Shoots Ammo) level 1(Get Ready):200$ Ammo:2-4 level 2(Zombie Slayer):500$ Ammo:4-10 range:15-20 level 3(Machine Gun!):2500 Ammo:10-30 Range:20-35 Gives:Hidden Dec and 10 range Max Level:(The Last Part of me):5000$ Range:35-40 Ability:Calls the Planes Plane Shoots 15 Damage Range:20
Event Tower:Robot Maker Stats: Starting Cash:1.5k Lvl 0-Spawns Robots With 60 Health Costs 200 To Release Lvl 1-Costs 1k Spawns Big Robots With 100 Health Costs 500 To Release Lvl 2-Costs 3.5k Spawns A Robotic Truck That Spawns 10 Robots Costs 1k To Release Lvl 3-Costs 8k Spawns Walking Mechs That Have 1k Health Costs 3k To Release Lvl 4-Costs 15k Spawns 2 Of Each Robot Costs 7k To Release Lvl 5-Costs 30k Spawns A Huge Robot With 20k Health Costs 15k To Release
Everyone, go check act 2 in my channel!
Also here my discord server! You can join to chat with me!
discord.gg/cGtEedRuNK
I KNOW RIGHT
Love your content
this is nice!!!
u actually copied the umbra tho but sure
this is actually a good event reference from TF2
Yeo demoman has a eye patch
@@sulihapunamin1708 ik
@@Painty_Dev ok
Wene tds copy tf2
Yea, just MvM in tds
My favourite part is when commander said his tips is bad lol
me too and also that scout say yep hes our commander
yeah, if this is going to be a event in the future I hope it gets a major buff due to the increased speed and it really won't let anyone get the event tower
u mean nerf?
@Jaxe Squad Plays that would be worth it I guess
it just became a event but its fnaf
That is actually a great idea for my tower defense game!!! Thx mate (even if I didn't asked for it and probably just gonna steal some stuff but still)
My idea for your robot invasion part 2 is
Robogunner
Health:50,000
Ability:can stun 3-5 towers by shooting them with its minigun
Speed:slow
Immunities:ice,shock,fire
Mecha medic
Health:25,000
Ability:overheal enemies health by increasing 40% of their health
And makes its patient and the mecha medic itself invulnerbale for 5 seconds
Speed:average & slow (the slow speed means when its overhealing an enemies health)
Immunities:ice,fire
Mech soldier
Health:15,000
Ability:stun 1-3 towers by using its gun
Speed:above average
Robo slasher
Health:13,000
Ability:makes it self hidden for every 10 seconds and after the hidden is out it stuns towers for 4 seconds
Speed:normal
Immunity:fire,shock
Mega bot
Health:3,400
Speed:fast & average
Immunity:ice,shock
Mecha titan (final boss)
Health:980,000
Abilities:stomping the ground by stunning towers with a laser shockwave,shoots lasers from its eye for a few seconds and stunning towers and makes support towers buffs is decreased by 10%,shoots a laser from its chest to damage the baee by 25 and cooldown is 1 minute and 50 seconds
Speed:very slow
Immunity:fire,shock,ice
And this boss has 50% defense on rage mode.its rage mode will be active when its health is at 490,000 health and its rage mode summons mechanical pillars that heals him 4000 health every y seconds and this boss can summon robogunners mecha medics only and he spawn 3 robogunners and 3 mech medics
robogunner sounds like a knockoff templar
i see what u did with the medic
alright this is actually a really creative idea no doubt i can see us takling to the commander as a sort of text dialouge simular to the commanders but anyways this is cool!
Its one of the rarest event animation the ones that are too good and need to be added people need to sub u good animator (:
This isn’t an animation.
Nice I really like the scout design
I think a good spot for a event tower here is Enginner, they can create Machines and their lore gonna be
Those are the last remain of what created something wich was a miracle... But ended in a curse
and it create turrets and dispensers, only ever gets 1 of each, dispenser gives 50 cash each 30 seconds and lasts 2 minutes
idea:
event tower: robot factory (unit tower like military base)(SIDE NOTE: i am not good at stats so if there can be improvements, i'd love to know.)
starting price: 200 cash
level 0: has a SCAR-H with a range of 10, health of 10 and damage of 5
spawn: war robot
level 1 (upgraded weaponry): gets gloves, uses an FN FAL and spawns in groups of 2 but one unit, multiplying hp by 2like crook boss's guards. same for other upgrades where it gains robots in the group.
level 2 (larger squads): gets 5 in each group in a square shape with one at the front
level 3 (armoury increase): gets a vest and helmet, increasing its hp to 20, also getting an m60 further upgrading fire rate and damage. health increases slightly
level 4: (heavy protection): gets a full set of armour, hp rises to 200. gets a full set of armour, gets quad-lensed goggles and the lenses are glowing blue. health drastically increases but speed slows due to the weight.
level 5/final (laser miniguns): self explanatory ,gaining a tank full of plasma on its back and leading into its gun. range, damage and fire rate drastically increase. but the gun can overheat, causing the tank, wire and gun barrels to turn red, and shoots again when it cools down (2 seconds cooldown basically.)
Nice concept
Imagine if the devs of tds see this and do lol
This is awesome! Is it okay if I can make this or my own tds game? :)
It will be made in couples due to my brother begging me to make a movie for him.
enemy idea: turret buster
(tds sentry buster lol)
hp: 1
shield hp: 50000
defence: 50%
speed: swift
ability: runs towards a turret if one is placed, self destructing and killing itself and the turret, stunning towers nearby for 2 sec, if no turrets are nearby, it just runs to the nearest support and blows itself up, tho the support is stunned for 5 sec instead of dying.
(it will only deal 1 damage to the base but you can't get money from dealing damage to it.)
edit: while running to its target, it takes damage, but when doing its attack animation, its immune to all sources of damage
This actually looks like it could be an event
Yeaa tell below make this fast for another christmas or halloween events
@@creeper30133 this cant be hallowen or christmas event but yes like area 51 or sfoth event for be better
Area 51 event part 2.
fun fact: there's a game mode like this in tf2 but different, there's different waves. And different enemies
@@Letulily69 yea
Im doing the Act 2 with my BFF
Hint: in a factory, more enemies
When will it release?
Ya when comes it might be the name revenge of the robot
Im making it, act 2 is in a factory, we will fight the CEO of RTD and a lot of new enemies
😯😯😯
3 subscribers and we will get 500 subscribes! Tysm!
Great concept for an event i can't tell if its drawn or not u drawn it so good
YOO TF2 REFERENCE
this music actually was a banger and when i saw this come out
i went on as soon as possible, thank you so much
Yoooooooo! 76 Viewers! TYSM!!
346*
Love how you put the Mann vs Machine soundtrack in the background
its kinda op, depends on the map lenght, placement areas and cash per wave and starting
Wait before i make the act 2 event, i need to ask you, which thing we gonna do next
A. T̵͎̘̍͛̅̎̏̔̀͗̉h̴̘̎̃̐̿̏̀͌́̈́̑͘͘͝e̸̡̢̮̜̦̫͆̐́̋̄͒͒̊̆̍̒ ̶̩̪̙̲̻̗̣͇͙͙̑̌͐̈́Ç̴̨͎̝̰̗̰͔̘͙͉̹̬̠̾̅̄̈́́͆̇̉͐̈́̚͜h̶̛̪̩̟̼̠̘̻͆̏͒̽̂̽̍̌̅̈́̊ͅä̴̜̆ó̵͉̗̦͍s̴̛͈͎̗̼̒̆̏͗̔̚͝ ̷̰͈̹̮̇͂͒̿B̷̧̨̠̰̙͈̤̫̹̰̤̠̳̈́̿̎͂͐́̀̍̄́̇͒̈͜͝͝ự̶̩̱̟̤̖̜̞̻̂́͋̆̒͂͗̃͐̉̔̽͆͝g̴̈́̎͜ event
B. Wizard Tower
C. Another (tell it in comment)
Chaos bug
I want to probably see "The Invasion Event"probably something like.....You go back to the frost spirts map but its all destroyed has fire and lava so a hell kind of map well that ig
another
Robot invation enemy idea:
1. Lead robot(300 Hp, lead) Spawn at wave 5
2. Prologram(450 Hp, Hidden, Ghost) spawn at wave 10
3. Mega Lead robot(1500 Hp, lead, 1000 Shield) spawn at wave 12
4. Rocket robot(2500 Hp, Fly) spawn at wave 15
5. Robot mystery(100 Hp, Spawn random enemy when die) spawn at wave 17
6. Steel templar(5000 Hp, Stun with miniguner, lead) spawn at wave 18
7. Battery(100000 Hp, Increase Speed per minute) spawn at wave 19
8. Demo Boom(50000 Hp, Stun With boom, 5000 Shield) spawn at wave 19
(20 wave lol)
Final boss: Dark matter Robot
Hp:5M
dialogue(Start):(
Dark matter Robot: Oh I See
Dark matter Robot: I see you ruinning my army
Dark matter Robot: I am the master piece Robot make by the CEO
Dark matter Robot: If you want to destroy my factory
Dark matter Robot: you need to pass me first
commander: There comes the Dark matter Robot
commander: USE ANYTHING YOU HAVE TO DESTROY IT
commander: Here the robot cannon to stun Dark matter Robot
)
Ability:
1. Rage mode: it throw his sword and base Hp decrease by 50 and stomp and increase his health by 50000
2. Drone Stun: it spawn 10 drone and the drone will stun random tower
3. Destroy tower with sword: we swing the sword and tower that touch the sword will be destroy
dialogue(End):(
Dark matter Robot: No It can't be like this
Dark matter Robot: You are too strong to kill me
Dark matter Robot: I have more health than the umbra
Dark matter Robot: But how
Dark matter Robot: IT CAN'T BEEEEEEEEEEEEEEEEE
)
I personally want wizard tower.
chaos bug cuz all of my oc's are glitches
tower : systra (female cuz i feel bad there's only 1 female boss and tower)
boss name : crystaline fenitre
Scout : any proof that you are real commander
Commander: i give bad tips
Me: BAM HE ADMITTED IT HE GIVES BAD TIPS
Last event ( I decided to make the event tower)
Event tower : Robeame
Level 0 : Dmg : 6
Range : 12
Fire rate : 1
Cost : 2300
Level 1 : Dmg : 12
Range : 12
Fire rate : 0.75
Hidden detection
Cost : 100
Level 2 : damage : 24
Range : 14
Fire rate : 0.12
Cost : 2300
Level 3 : damage : 48
Range : 21
Fire rate : 0.023
Cost : 4500
Level 4 : damage : 96
Range : same as max ranger
Fire rate : same as max turret with commander buff on max
Cost : same as buying a max war machine
I got lazy on lvl 4
I just relieved how long this is
why is the first upgrade only 100 if it doubles dmg and adds hidden detection
Below: this is where you get engineer tower...
Paintballer: * proceeds to change his ink gun for a water one* ez
Yo I like it how scout says any proof?
And commander just says I give bad tips LOLOLOLOL
This event was so cool dude hope below make this event for the next update. But hey I think you need to make the leader health kinda more because 200k still too easy or make the tracks shorter yeah sorry to bother you.
Thanks
Halloween 2022 event (by me)
Event name: Ruins of the corrupted fortress
Wave: 25
Starting cash: 1200
Map length: average
Boss: Zephyr
Wave 1: 5 outlanders
Outlanders:
health: 45
Speed: average
Dialogue (zephyr): greetings. You have arrived in the corrupted fortress, a new unexpected guest. I guess I’ll bring out these outlanders to greet you.
Wave 2: 8 outlanders
Wave 3: 8 outlanders | 5 Breeze
Breeze:
health: 60
speed: fast
immunity: poison
Wave 4: 8 outlanders | 6 breeze
Wave 5 dialogue (Zephyr): hmmm it seems like you wanted to play a game huh? Well you asked for it!
Wave 5: 10 outlanders | 8 breeze | 3 Ambassador (sorry im bad in english)
Ambassador:
Health: 250
speed: slow
immunity: freeze
Defense: 50%
Wave 6: 12 outlanders | 10 breeze 3 | ambassador
Wave 7: 12 outlanders | 12 breeze | 4 ambassador
Wave 8 dialogue (Zephyr): I do hope your units have sharp eye, because these one won't play too fair for you
Wave 8: 14 outlanders | 12 breeze | 5 ambassador | 6 Spectre
Spectre:
health: 125
speed: average
immunity: hidden
Wave 9: 14 outlanders | 14 breeze | 5 ambassador
Wave 10 dialogue (Zephyr): you are able to break through all of that attacks? pretty impressive. How about some REAL fun?
Wave 10: 16 outlanders | 14 breeze | 8 ambassador | 10 spectre | 6 Corrupted | 4 Mega barrier
Corrupted:
health: 250
speed: fast
immunity: poison, freeze
Mega barrier
health: 1500
shield: 500
speed: slow
immunity: fire, freeze, poison
Defense: 20%
Wave 11: 16 outlanders | 16 breeze | 10 ambassador | 12 spectre | 8 corrupted | 6 mega barrier
Wave 12: 16 outlanders | 16 breeze | 12 ambassador | 12 spectre | 8 corrupted | 6 mega barrier
Wave 13 dialogue (Zephyr): speaking of sharp eye, i hope your friends can look up or else the playtime would be very short.
Wave 13: 16 outlanders | 18 breeze | 12 ambassador | 14 spectre | 8 corrupted | 6 mega barrier | 8 Phantom
Phantom:
health: 140
speed: above average
immunity: flying, explosion
Wave 14: 8 velvet | 20 breeze | 14 ambassador | 10 corrupted | 6 mega barrier | 10 phantom
Velvet:
health: 500
speed: above average
ability: upon death, summon itself but weaker and faster (cannot be done for multiple time)
Wave 15 dialogue (Zephyr): ... It seems like you still playing when the playtime is over. Well let's play it little harsh.
Wave 15: 10 velvet | 15 nemesis | 5 Structure | 8 Corrupted Warlord (Boss)
Nemesis:
health: 120
speed: fast
immunity: freeze, poison
Structure:
health: 5000
shield: 2000
speed: extremely slow
Corrupted Warlord:
health: 35000
speed: extremely slow
Immunity: freeze, poison, burn
Ability: basic stomp
Ability 2: slash its sword on the ground, summon 8 velvet | 5 nemesis | 3 structure | 12 corrupted
Ability 3: swing its sword and create a lighting that strike cliff and ground tower
Wave 16: 16 velvet | 20 nemesis | 10 structure | 15 phantom | 15 corrupted | 4 Debris
debris:
health: 2500
speed: fast
Defense: 10%
Wave 17: 15 enhanced outlander | 25 nemesis | 12 structure | 18 corrupted | 8 debris
enhanced outlander:
health: 750
speed: average
Defense: 10%
Wave 18: 18 enhanced outlander | 25 nemesis | 15 structure | 20 corrupted | 10 debris | 8 Light venture | 4 Holy lighter
Light venture:
health: 2500
speed: extremely fast
immunity: freeze, poison, burn
Holy lighter:
health: 15000
shield: 5000
speed: slow
immunity: poison, burn
ability "Holy light": restore 20% health of its ally surround it (heal 5% on boss instead) can be used multiple time, activate every 10 seconds
Defense: 20%
Wave 19 dialogue (Zephyr): wait.. these units aren't mine. W-what is happening? Ugh! I guess ill have to annihilate you completely by my hand
Wave 19: 25 enhanced outlander | 20 nemesis | 18 structure | 10 debris | 20 corrupted | 8 corrupted phantom | 2 head corrupted knight | Zephyr
corrupted phantom:
health: 750
speed: average
immunity: fly
head corrupted knight:
health: 25000
speed: slow
immunity: freeze, poison
Defense: 50%
Zephyr (boss)
Health: 450000
speed: extremely slow
immunity: freeze, burn, poison, explosion
Ability: basic stomp
Ability "Corruption rising": summon 35 corrupted
Passive: when reaching half health, speed turn into average and have a defense of 20%
Dialogue (Zephyr when dying): No.. Impossible!!
Wave 20 dialogue (commander): look like we did it. Wait.. There are more? Get ready units!
Wave 20: 12 light venture | 1 holy lighter | 15 Holy particle | 8 Holy spirit
Holy particle:
health: 1200
speed: fast
Holy spirit:
health: 4500
speed: average
immunity: flying
Wave 21: 15 light venture | 15 holy particle | 12 Holy spirit
Wave 22: 18 light venture | 18 holy particle | 12 holy spirit | 2 Shielder of light
Shielder of light:
health: 12000
shield: 8000
speed: extremely slow
Wave 23: 22 light venture | 20 holy particle | 15 holy spirit | 2 Shielder of light | 1 Holy protector
Holy protector:
health: 7500
speed: slow
ability: give every nearby ally the shield of 30% of the ally's health
Wave 24: 25 light venture | 22 holy particle | 18 holy spirit | Shielder of light | 1 Holy protector | 2 Holy guardian | 1 Holy Angel
holy guardian:
health: 25000
speed: extremely slow
ability: stun nearby tower
Holy angel:
health: 35000
speed: slow
immunity: flying
Wave 25 dialogue (Chronos): You have proven to be a worthy defender, however. I can't let you go any furthermore.. Die.
Wave 25: 30 light venture | 28 holy particle | 22 holy spirit | 4 Shielder of light | 2 holy protector | 4 holy lighter | 4 holy guardian | 2 holy angel | Chronos
Chronos:
health: 2500000
speed: extremely slow
immunity: freeze, poison, burn
ability: stun tower with a throwing spear
ability 2: stomp
Epic and would probably be really hard
I like how you designed the enemy’s lol
Act 1 map:material office
Act 2 map:merde palace
Act 3 map:throne of totally (final act)
Act 1 dailouge:find some materials
Act 2 dailouge:get to the palace
Act 3 dailouge:save the kingdom!
This would be a good event for the engineer tower to be given
Wow….
This is 2x better then my fanmade enemies video…
can we just apreaciate that he drawed that for us
Yes
Fun fact the song playing through this vid is from tf2 and it’s against robots in tf2 too
this is a very good idea for an event
Robot invation enemy idea:
1. Lead robot(300 Hp, lead) Spawn at wave 5
2. Prologram(450 Hp, Hidden, Ghost) spawn at wave 10
3. Mega Lead robot(1500 Hp, lead, 1000 Shield) spawn at wave 12
4. Rocket robot(2500 Hp, Fly) spawn at wave 15
5. Robot mystery(100 Hp, Spawn random enemy when die) spawn at wave 17
6. Steel templar(5000 Hp, Stun with miniguner, lead) spawn at wave 18
7. Battery(100000 Hp, Increase Speed per minute) spawn at wave 19
8. Demo Boom(50000 Hp, Stun With boom, 5000 Shield) spawn at wave 19
(20 wave lol)
Final boss: Dark matter Robot
Hp:5M
dialogue(Start):(
Dark matter Robot: Oh I See
Dark matter Robot: I see you ruinning my army
Dark matter Robot: I am the master piece Robot make by the CEO
Dark matter Robot: If you want to destroy my factory
Dark matter Robot: you need to pass me first
commander: There comes the Dark matter Robot
commander: USE ANYTHING YOU HAVE TO DESTROY IT
commander: Here the robot cannon to stun Dark matter Robot
)
Ability:
1. Rage mode: it throw his sword and base Hp decrease by 50 and stomp and increase his health by 50000
2. Drone Stun: it spawn 10 drone and the drone will stun random tower
3. Destroy tower with sword: we swing the sword and tower that touch the sword will be destroy
dialogue(End):(
Dark matter Robot: No It can't be like this
Dark matter Robot: You are too strong to kill me
Dark matter Robot: I have more health than the umbra
Dark matter Robot: But how
Dark matter Robot: IT CAN'T BEEEEEEEEEEEEEEEEE
)
No One :
Me : Wait Robot Invasion Is That Mean-...
They Lead :P
Dang if this actually happens bro I would love your role in this
I love how the music from tf2 called "ROBOTS!" Is playing in the background
nice one edit, for a robot event and the sound of M v M tf2 mode maybe i guess?
i like how he put tf2 music to video it really perfectly
I hope engineer gets released soon so that there could be a sentry buster enemy
Ngl this is a pretty good concept.
DAMN good referencia and TF2 MUSIC
This commander is too smart to be real
i really want this to be an event it would be sick
I think I know what to add in Act 2 event
War Machine
Speed: Below average
HP: 60,000
Serves as the mini-boss of the event
Ability 1: uses the rocket launcher to shoot a missle, stunning the towers
Ability 2: Same as Jack O Bot's minigun ability.
There are 3 mini bosses and 2 of them can kill tower
Buff the event, and we can talk about the robot's wrath
@@Bonl_YT One thing, can i remake those robots in roblox studio?
I will give credits
@@Nahwap yes u can
@@Bonl_YT Alr thanks
this looks sick i hope this becomes a real update
I feel like a stun ability on a enemy that isn’t a boss of mini boss of some sort is kinda op
laughs in hardcore's unknown
Imagine we got zombie coming from our base to help during the last wave
Since in tf2 there 2 team against the robot
I think the sniper bot should be on wheels because I don't think it would look good if it just stopped and then crouched that just seems weird to me.
Better than solar eclipse event
Yes
Agreed
YAY! TYSM! 20K VIEWS!
BRO THIS GONNA SUPER FUN
finally, commander is giving no trash tips, oh wait i thought it was real commander nvm
Man, this is a very cool event.
This is a cool event but arent the early enemies kinda hard?
wow this is inspired by tf2 when blue make so many robots of them like heavy soldier spy scout and everything in the role
Im making the act 2, lets wait (it might take pretty long bc i got a final test, and a lotttttttt of busy thing to do) bruh-
Can u make the final boss like accel but a robot and hp 500000 speed slow ability is charging it’s weapon and what ever tower it touch getting stun
here are some robots you can use for part 2
Autobot: hp 25k
machinery: hp 75
Mini-bot: hp 150k, ability: fires using to miniguns (stuns towers for 5 seconds)
Robase: hp 30k, ability: after being killed it spawns 5 to 10 Autobots and 1 or 2 machinery
NPC: hp 150k, ability: heals the inventor to make sure he survives
Inventor: hp 500k, ability: shoot a ray-like accelerator that kills nearby towers, shoots a barrage of clustering rockets that explode in small rockets that stun towers for 10 seconds, the true army, the inventor spawns 7 to 14 robases, 5 NPCs, and 10 Mini-bots
First: Yes, i will accelbot, but its like guard, bc the boss have a lot of health than accelbot
Second: HOW THAT GUY KNOW MY ENEMIES AND THEIR HP
Hacker?
Idea for part 2 there would kinda be 2 nights like the event rn but it would be 2 factory’s and in the second factory it would be better towers like accel mini ranger and the final bot would be war machine then the big boss just a idea if you made this part 2 that would mean a lot to me and gl on your exams!
Rating 9/10
The enemies were good but what bothers me are the cutscenes of commander
so excited about this event
Y'know a mode where you invade the enemy would be cool
This is actually very creative
Idea:
Uberbot
(Tds Uber Med XD)
when hit will cause 1 enemy over 200hp but under 2000 hp to be invincible for 3 seconds
When will you do the act 2 to this event video, I am so excited for it to come out.
Good yt vid ima sub
Thanks, another op scout
Yessir
Idea:
Scolt: prof if you are the real comander
Comander: cliff towers are superior
Nice.Not bad it is good so far
Nice drawings bro just one thing
MAKE AN IMPOSTOR LOL
commander:(good tip is real)
commander:(bad tip is fake)
lol the 0:30 music reminds me of team fortress 2 MvM menu music
Mvm (Mann vs machine), but in tds lol, good idea
This is kind of like the pizza party there was enemy Towers
penumbras approves ;D (very cool)
YOOOOOO This was kinda like the pizza party map as they too used towers as robotic enemies
Valve: IM COMING FOR YOU
Bro remeber the leak from new tower ro tower battles and it looked like robot yeah
Commanders first few lines kinda similar to frost invasion commanders first few lines
Crawler speed: very fast health: 250
Abbilitys: thunderstorm: stun towers and make enemy's speed on 2x
I wanted to say the real commander say CLIFF TOWERS CAN EASILY KILL FAST ENEMIES
Idea for this u can buy zombies only mid bosses and the other zombie stuff
this would be a good event with everything the same. Maybe they should called it inavasion p1 and invasion p2.
What would be event tower? Maybe a machine? Maybe something thats summons? Maybe a improved engineer which is a robot and is called Roploy and attacks enemies by using machine guns on back and creates a robot that walks on to the path and it can get better and better as it gets upgraded like 1st level its a shot gunner next commander then turret then ranger then accel. But they dont do as much damage as the regulars. The gun on Roploys back does 2 damage on level 0 and summons shot gunners who have a firerate of 10 seconds and do 10 damage but act like crook boss minion do not walk when theres ememies (same gos for all). Level 1 he summons commander which give a 10 percent increased range and firerate (and also every robot as well on further level). Roploy does 3 damage now and increased his starting range by one (starting range is 18). He and his robots gain hidden detection and he makes robots faster. Rocommander does 1 damage but once dead summons 1 more his firerate is 0.75 and is very slow and roshotgunner was slow. Level 3 he summons turrets and has 25 range and firerate is now 0.1 (level one firerate is 0.3). Turrets do 4 damage and have 0.3 firerate. They are normal speed (they have robot spider legs). Level 4 roploy does 5 damage and gains a ranger gun on back that does 40 damage. summoned rangers do 25 damage every 2 seconds and have a 500 health shield. On last level Roploy gets ability which summons all the robots 5 time from the exit. He now makes robot accels which have no charge but reloads every two seconds (fires for two seconds). Robot accel has 1000 health shield and gun does 10-18 damage and 0.2 firerate. Roploy does 10 damage and ranger gun on back does 120. (firerate of 8 seconds the ranger gun on his back is). Summons robots even faster and land mines are placed on track. Shotgunner hp: 140. Range 10. Commander hp: 320. Range 12. Turret hp: 560. Range 20. Ranger hp: 600. Range 60. Accel hp: 1250. Range 30. Placement limit 4. Starting cost 4500. 1st upgrade. 980. second upgrade. 1540. 3rd upgrade 3000. 4th upgrade 12500. 5th upgrade 34560. YOU NEED FARM FOR THIS! Thank you for reading.
Great! But i will make it stronger, also change the name, thanks for idea!
:D
a terminator
it takes 3 shots from an enemy to stun the tower
ability: laser eyes
firerate: 0.110
max level damage: 20
W a r m a c h I n e
Nah the Terminator it have a shield and when the shield break, it will show the machine part of it
the mystery bot should have less health than 550 since they carry another enemy inside, maybe decrease to 95
How does sniperbot even walk? Does he litteraly walk while doing the cliff pose?
Fitting That you put MVM theme for this video lol
to determine if commander is real he has to say he givs bad tips XDD
If this event gets released in the future and the engineer tower is not released yet, then the engineer tower might be the reward for this event and of course it can spawn sentries or something
days of teamwork has paid off m8
Yes mate
Yessir
@@scout4983yo theres a skin walker
Well using TF2 soundtrack makes me happy
you should but a robot glitch for the voice of the dieing robo commander but great job
I knew what would happen robo-event. Tf2 gaming
Enemies i named+Unit for robot invasion
Minigun Guardian(Health:4999)(Stun Using Ammo)
Frosted Hero-3000(health11,000)
Bocomancer(Health:5000)(Spawns Snipebot but stronger)
Siren Ai(Health:300)(Stun towers By siren)
Accel Guardian (health:4999)(Stun using laser)
Unit~
Xr500 Robot(health:555)(Fires Bombs but Need to wiat 5 seconds to fire)
Xr300 Robot(Health:333)(Sames as Xr500 Robot)
Reward:
RoMachince(Shoots Ammo)
level 1(Get Ready):200$
Ammo:2-4
level 2(Zombie Slayer):500$
Ammo:4-10
range:15-20
level 3(Machine Gun!):2500
Ammo:10-30
Range:20-35
Gives:Hidden Dec and 10 range
Max Level:(The Last Part of me):5000$
Range:35-40
Ability:Calls the Planes
Plane
Shoots 15 Damage
Range:20
YO THIS IS SICK
Event Tower:Robot Maker
Stats:
Starting Cash:1.5k
Lvl 0-Spawns Robots With 60 Health Costs 200 To Release
Lvl 1-Costs 1k Spawns Big Robots With 100 Health Costs 500 To Release
Lvl 2-Costs 3.5k Spawns A Robotic Truck That Spawns 10 Robots Costs 1k To Release
Lvl 3-Costs 8k Spawns Walking Mechs That Have 1k Health Costs 3k To Release
Lvl 4-Costs 15k Spawns 2 Of Each Robot Costs 7k To Release
Lvl 5-Costs 30k Spawns A Huge Robot With 20k Health Costs 15k To Release
finally commander accept what his tips are bad :v
Good concept, could've improved the grammar though.
I think you should add Abandoned hidden bot waves it happens if you triumph the game in under 18/19 minutes
danggg this is fire