One of the the things I want covered more is actual understanding of Utility. Every single grenade or utility you throw/use, there's a reason for it. I know this statement sounds very self-explanatory, but... allow me to explain. Every single piece of utility you use, gives information to the opposing team. When worded this way, it suddenly takes a new understanding or scope. If the opposing team is good at reading the utility your team is using, they might have an understanding of what your team is doing on the map. (Which btw, means you should do a better job at masking what your nades mean, etc) Which goes into what you were explaining earlier in this video about taking chances and disrupting your opponent. This becomes easier if you understand what certain nades used by the opposing team mean, and/or insinuate. In my opinion, it isn't stressed enough, especially when I play with friends at lower levels (please help me), they don't understand that there's a truely secondary economy in this game, and it's utility. Hanging on to utility late round on CT side, wins rounds. Reading/understanding the utility the T's are using to take zones or contested terroritory, wins rounds. [Mirage example] Oh, they smoked Connector and Window, we should investigate A Ramp or Palace to get info and shut down that side of the map. etc etc You should always be mindful of the utility you throw and also, when you throw it. Mixing things up is always helpful as well, as it can force the opposing team to misread a situation or draw attention to another part of the map. A lot of people assume they understand the purpose of utility, but to relearn or reteach one's self the proper usefulness of utility and it's directional purpose in influencing your opponents, is an entirely different aspect of the game. A lot of players give up information to the opposing team, simply due to not understanding when or where to use utility or even using utility too early in a telegraphed manner. These things need to be talked about more. Especially in North America, imo. Would really like more useful knowledge like this ^^^ to take people to another level as a whole meta wise.
Really good comment, after playing this game for so long sometimes these things slip my mind but I'll have to hash out a bunch of scenarios and try to make a video with someone as I think showing examples would be useful.
@@Semphis Would highly, highly recommend Navi's Mirage then. They are amazing at causing misdirection with their utility on the T side. As far as like taking ground as CT based off reading utility of the T's... ...maybe old Heroic demos? but that might be a pain in the ass to do.
Interesting video and very insightful, would love more videos based around how to improve at the Advanced and ECL level as well as team improvement concepts as well.
I am faceit level 10 with a 37% win rate on ancient because I refuse to learn the default B or mid util on CT side and get rolled. I clicked on this video so fast it's not even funny. I'll still probably lose on ancient though edit: This video does not pertain to me at all, great!
12/10 intro
I wish we faced nip instead of fnatic in the semis :(
@@Semphis Also the Cobble randomizer 3rd map in Cologne '14
One of the the things I want covered more is actual understanding of Utility.
Every single grenade or utility you throw/use, there's a reason for it.
I know this statement sounds very self-explanatory, but... allow me to explain.
Every single piece of utility you use, gives information to the opposing team.
When worded this way, it suddenly takes a new understanding or scope.
If the opposing team is good at reading the utility your team is using,
they might have an understanding of what your team is doing on the map.
(Which btw, means you should do a better job at masking what your nades mean, etc)
Which goes into what you were explaining earlier in this video about taking chances and disrupting your opponent.
This becomes easier if you understand what certain nades used by the opposing team mean, and/or insinuate.
In my opinion, it isn't stressed enough, especially when I play with friends at lower levels (please help me), they don't understand that there's a truely secondary economy in this game, and it's utility.
Hanging on to utility late round on CT side, wins rounds.
Reading/understanding the utility the T's are using to take zones or contested terroritory, wins rounds.
[Mirage example]
Oh, they smoked Connector and Window, we should investigate A Ramp or Palace to get info and shut down that side of the map. etc etc
You should always be mindful of the utility you throw and also, when you throw it.
Mixing things up is always helpful as well, as it can force the opposing team to misread a situation or draw attention to another part of the map.
A lot of people assume they understand the purpose of utility, but to relearn or reteach one's self the proper usefulness of utility and it's directional purpose in influencing your opponents, is an entirely different aspect of the game.
A lot of players give up information to the opposing team, simply due to not understanding when or where to use utility or even using utility too early in a telegraphed manner.
These things need to be talked about more. Especially in North America, imo.
Would really like more useful knowledge like this ^^^ to take people to another level as a whole meta wise.
Really good comment, after playing this game for so long sometimes these things slip my mind but I'll have to hash out a bunch of scenarios and try to make a video with someone as I think showing examples would be useful.
@@Semphis Would highly, highly recommend Navi's Mirage then.
They are amazing at causing misdirection with their utility on the T side.
As far as like taking ground as CT based off reading utility of the T's...
...maybe old Heroic demos? but that might be a pain in the ass to do.
Holy shit semphis going through his Dan Bilzerian era 😂
Interesting video and very insightful, would love more videos based around how to improve at the Advanced and ECL level as well as team improvement concepts as well.
I am faceit level 10 with a 37% win rate on ancient because I refuse to learn the default B or mid util on CT side and get rolled. I clicked on this video so fast it's not even funny. I'll still probably lose on ancient though
edit: This video does not pertain to me at all, great!
Tldr im in school haha