28.1 BALANCE Changes & PVP Changes | DEV BUILD Rush Royale
ฝัง
- เผยแพร่เมื่อ 6 ก.พ. 2025
- Use Code "MOMO" when you buy on the RR Market website for Platinum, Gold, Gems, Passes, or Bells. market.my.game...
PVP Changes
========================================
🔹Double bosses are added starting with Wave 4.
🔹Triple bosses are added starting with Wave 7.
✳️ Monster Effects ✳️
🔹The burning effects of Blazing Burn, and other similar burning effects, now apply to units instead of tiles, and are no longer removed when a unit moves from one tile to another.
Heroes
========================================
✳️ Fortuna (Nerf) ✳️
Fortuna's Favor Ability
🔹Mana gain at Level 1 is reduced: 55% to 35%
🔹Mana gain at Level 15 (max) is reduced: 80% to 50%
✳️ Zeus (Buff) ✳️
Thunderstorm Ability
🔹Lightning from this ability now deals guaranteed critical damage.
🔹Zeus's active ability now grants units a chance to summon a lightning bolt on attack, dealing additional damage.
Overcharge Ability
🔹Lightning damage at Level 1 is increased: 2500 to 3000
Units
========================================
✳️ Dryad (Buff) ✳️
Fairy of Growth Talent
🔹Maximum damage bonus: 30% to 50%
🔹Bonus per stack: 1.5% to 2%
Spirits of the Forest Talent
🔹Chance for a fairy to transform into a golden fairy: 20% to 25%
✳️ Scrapper (Nerf) ✳️
🔹Increased the required number of absorptions for unit enhancement: 4 to 5
🔹Reduced the chance for double enhancement per unit level: 1.25% to 0.75% (at max level: 20% to 16%)
🔹The Scrapper no longer removes burning effects when absorbing a unit.
🔹Reduced the travel time of the Scrapper’s enhancement.
🔹Enhancements now originate from the Scrapper itself, not from off-screen.
Triple Quota Talent
🔹Activation chance reduced: 50% to 30%
✳️ Gunslinger (Nerf) ✳️
🔹Added a delay before the second move of the same unit.
🔹Slow effect on monster movement from the shot reduced: 30% to 15%
🔹Unit movement no longer removes burning effects e.g. from the Blazing Burn.
✳️ Genie (Nerf) ✳️
🔹Damage increase per stack after 200 stacks reduced: 0.65% to 0.5%
Reckless Wish Talent
🔹Normal attack damage increase reduced: 45% to 35%
✳️ Inquisitor (Buff) ✳️
Knight of Darkness Talent
🔹Time between receiving charges reduced: 25s to 15s
✳️ Riding Hood (Buff) ✳️
🔹Damage increase per unit level: 18% to 19% (base damage at max level will be increased by 13%: 1520 to 1752)
🔹Active form duration increased: 20s to 30s
🔹Mana gain from unit absorption reduced: 40 to 30
🔹Mana gain per every merge rank of the Riding Hoods on the field increased: 50% to 100% (thus mana gain at merge rank 7 will be more than 30%)
🔹The Riding Hood no longer removes burning effects from itself when absorbing a unit.
Wolf’s Nature Talent
🔹Damage increase per Dubious Riding Hood merge rank: 2.5% to 3%
Wound Licking Talent
🔹Chance of cleansing increased: 30% to 50%
✳️ Engineer (Buff) ✳️
🔹Connection damage bonus for level 5 units increased: 4% to 5%
🔹Connection damage bonus for Mana Power-up increased: 3% to 4%
Incendiary Barrage Talent
🔹Area damage bonus increased: 30% to 40%
Fast Recharging Talent
🔹Attack speed bonus increased: 30% to 70%
✳️ Rogue (Buff) ✳️
🔹Additional damage from mana boosting: 0 to 40 (added to the random upper range)
Slug Spikes Talent
🔹Spike damage increased: 100% to 250%
Sharp Thorns Talent
🔹Thorn damage increased: 50% to 75%
✳️ Sharpshooter (Buff) ✳️
New Foe Talent
🔹Area damage increased: 50% to 75%
Headshot Talent
🔹Shot damage increased: 500% to 600%
Explosive Rounds Talent
🔹Maximum armor reduction increased: 30% to 40%
🔹Armor reduction per shot decreased: 0.5% to 0.25%
✳️ Vampire (Buff) ✳️
Blood Rage Talent
🔹Attack speed and damage increased: 280% to 300%
🔹Buff duration reduced: 22s to 20s
🔹Area attack chance increased: 65% to 100%
🔹Area attack damage reduced: 100% to 60%
✳️ Alchemist (Buff) ✳️
🔹Level 3 damage increased: 62 to 75
🔹Damage scaling per unit level increased: 9.4% to 10%
Invigorating Elixir Talent
🔹Attack speed after gaining 50 elixirs increased: 25% to 30%
Battle Elixir Talent
🔹Damage bonus after gaining 50 elixirs increased: 35% to 40%
Golem Talent
🔹Golem damage increased: 500% to 750%
==============================================
#rushroyale
Buy Me a Coffee Here:
buymeacoffee.c...
==============================================
Join my Discord for help with Coop and Training
-----------------------------------------------------------------------------
/ discord
Credit for Animated Subscribe Button
-----------------------------------------------------------------------------
www.vecteezy.c...
Clean Beautiful Subscribe Button Animation Stock Videos by Vecteezy
#rushroyale #rushroyalepvp #rushroyalecoop #mobilegaming
scrapper + gs nerf is so stupid there were so many better ways to balance this. thx for info ❤
Yes indeed, in my feedback I did suggest something else instead of the current way they are planning to do it. Fingers crossed that they will reconsider.
They didn't even nerf Phoenix. What a joke
Yup, I didn't understand the decision. I understand phoenix is a new unit so they wanted it to be good for longer but nerfing genie to make it harder to challenge is weird. Not sure if the RH buff is be enough and they could have buffed other units too.
Sounds like a big buff for mermaid with the new gunslinger nerfs, always hard to chose her or Gadget but this wil change in favor of mermaid
Merm is almost terrible at reliably cleansing things after the last nerf. There's only a chance that the bubble cleanses. Otherwise the unit sits their with a useless bubble
Yeah but you can increase the chance to 100%@@qweschuning
I am not entirely sure on this because buffing dryad will bring back more dryad + sword which will pop those bubbles. at least this is my initial impression.
AFriendGaming called them out and said that they were gonna nerf genie because of Phoenix coming out and he was right. This game is such a joke. Literally about to have scrapper maxed too smfh. These devs are so braindead holy
Yup, afriend is 100% correct on this one. Phoenix is already the strongest and nerfing genie will make it even strong. I made some feedback asking the dev to reconsider some of these nerf.
So basically inquisitor still sucks
yup, that's about all the love for inquisitor.
@momoroyale I think it's bout time I switch to a diff unit
@ which unit are you planning to switch to?
@@momoroyale I was planning on switching to bard or tesla
@@xdexclopzyt4868 COOL! Bard will continue to be good for awhile. Tesla is pretty solid as well...now that they will nerf genie.
So, basically, the devs are gonna keep doing whatever they can to lose the player base, which has already gone down due to the changes they have made the last patch. Good for them
I'm speechless. The buff to the non legendary units are good but they have to mess with the scrapper, gs and genie in this one. They can simply buff dryad more to bring more players to play dryad more. well, they can nerf gs a bit but not like this.
I even feed my dryads to get scrapper now they fucked up scrapper its time for me to quit
Same situation
hopefully they will reconsider this scrapper + gs combin nerf when the update comes out.
Scrapper did not need a nerf they needed to buff dryad. Blue dryad is almost useless. Carousel is trash. Invigoration being used less than poison fruit is terrible. This was unnecessary and scrapper is still probably going to be used most
We also asked for this single inquiz buff they mentioned SEASONS ago. Where's the shield recovery speed reduction, cleanse? Something!!! 😭 double dark priest/king pudding target is STILL ggs 😭
WHY IS BLAZE BURN GETTING A BUFF?!?!?!?!?!?!?!?
Where are the price adjustments to their expensive packages and currencies. Where is a new non legendary unit. Buffing the old ones doesn't help. Afriend didn't go on strike for this!
all i can say is that it is extremely hard to get the dev to change their mind but we are trying.
@@momoroyale TY 🙏
Bad news 😕💔
Before the last two updates, I thought about leaving the game
Now it has worsened ☹️
I don't know the fate of the game
But I know one thing ☝🏻
If the game continues like this, it will lose many of its players
Yup, same thinking here. They need to reconsider these type of changes and pivot to make the game more enjoyable to play.
@momoroyale
I agree with you, brother
When is trapper getting talents and why debuff the scrapper and genie? And when will demon hunter getting buff ?
Yeah! I have also been asking for this too. Hopefully soon. There are still so many units without talents.
I don't know at high levels but i have a lvl 12 DH and i can compete with max monks and inquisitor, so i don't think it needs a buff (I deal around 2B damage per game)
@@masch7000 i understand you point bro but can you beat them? Before max DH can beat inquis. Not now plus i find tesla to be way better cause i beat a max monk with my lvl10 tesla lol (rn depends on who i fihhting i does deal over 100m dmg per gam )
@ For the most part yes. I have to say tho that i have pretty good equipment and all support cards at least lvl 11, while i face opponent with 1 max card and the rest at lvl 9, so i don't think DH is that particulary good. But compared to inquis and monk i think it's better
I would say it's on the same level as cultist and bruiser which i consider to be balanced cards
im gonna take a break from the game until i see scrapper will be same as its now
Hope they will reconsider the nerf
first they nerfed witch and now scrapper. They are making the game even worse and not fun
yeah, the witch nerf was huge and the current combo scrapper + gs should be reconsidered.
I like the rogue buff but I HATE the scrapper nerf
yup, same here. I like all the buff for all the non legendary units.
So upset about the scrapper nerf.
Im close to maxing my Scrapper. I use him and Gunslinger in my Banshee deck. Now I'm gonna be 10x more vulnerable to negative affects. Cool. This game is a f'ing joke.
I say if they want to make the game shorter, maybe consider making DW harder but not like the way they want to nerf it.
worst balance changes ive ever seen most useless buffs and nerfs ive ever seen
yeah agree. though the buff to non legendary is good.
Really hope they go back on the scrapper and gs nerf. If dryad's being nerfed it shouldn't be thst neccessary.
@momoroyale plz say something u proly played this combo plz tell us its not what its like and give us your honest reasons we need this
Yup, same here....I have submitted my feedback for the dev build so hopefully they will reconsider.
@ yup, i did tell them to reconsider the nerf and if they need to nerf gs then nerf it in a different way.
They're just making the game unplayable at this point
Can I get a version of the game that has all the cards maxed out?
@@سلطانالشهراني-ع7ط no😂😂
Yea just become one of the ppl who they pay to make videos. You will get all maxed stuff.
So they only burffing what requires spending money😂😂😂, and inquisitor shudnt even be on this list, its neither a buff or a nerf
you get straight to the point...very accurate.
So golem is now even stronger then it has been before? Great i see a surge in golems coming soon also how are yall gonna make us fight more bosses in pvp now?? DID YOU FORGET KITSUNE EXISTS???? Its already a 2 boss wave after 4 and then if u get that sorry mf u end up with 3 or 4 bosses at once. So now your talking like 7 or 8 bosses at once wtffff
my feedback was for them to not do this because lower tier players want to get to death wave too. we will have to wait to see if they will listen.
i need buff for monk😢😢
yeah, monk, and dh too
scrapper这是彻底废了啊
it's going to be harder for scrapper for sure.