Level 3 (6:24) - "Run, jump" by GOnagapi7777, Japan Level 4 (9:21) - "Parent and child" by kai, Japan Level 5 (13:58) - "Jump 4" by Nudon or Kekoo, Japan Level 6 (19:24) - "A simple wall jump practice (Should you anle to go with ease?)" by DMKG_U:GO, Japan
19:40 When there are 4 paths, it is usually #3. When there are 3 paths, it is usually #2. Regardless of how many paths or which path is correct, however, it is *always* #2.
There was a level I made in the original Mario Maker that took me 3 years to beat. If he randomly got it in one of his playthroughs, it would make my day.
2:33 when I cast to the my home devices, the ad audio plays but not the visual and the video keeps going. So the entire video is de synched for as long as the AD is
Creator tip: you can make a reset able shell stunner by using ?-Blocks/brick blocks with vines in them. It works with both the winged block version and the track version.
2:30 Ah, but pleased enough to ❤ it? That's the *real* question. 8:28 Word to the wise: If you must do quick transitions in speedruns, pipe transitions give players more reaction time than doors, and make things less blind and frustrating (like do I immediately go left or right after the transition, and do I walljump or not). 16:5918:0019:47 Like that. That can be a more frustrating troll than some of the big bain stuff. 20:02 Pick-a-pipe can be so much worse with SMM1's overlaid pipes. The solution can be any number of pipes going *backwards* where you came from, as well as the usual forward options.
Ok I think I have the best new pitch/idea for Mario Maker 3: *game mechanic modifiers*. So for any individual level, you can add or remove any of Mario's core mechanics to any playstyle, such as: spin/wall/triple jumps, ground pounds, up-throws, item holding, etc. Imagine Mario 1 levels with wall jumping and item holding, Mario 3 with spin jumps, ground pounds in Mario World, and so on. Or you could turn off individual mechanics and make a more catered experience. It could tell you the modifiers on the stage's title screen so you don't get caught off-guard. I think this would be a nice way to mix it up rather than forcing everyone who wants a particular trick to be forced to use a particular game style. Additionally, adding special game styles for any of the following would be nice: Mario 2, Mario Land 1/2, side-scrolling versions of Mario 64, Sunshine, Galaxy, or Odyssey. They have a lot they can do with these.
*Level:* Gives fire flower. *Ryu:* "Your walls no longer hinder me, my shackles have been broken and I am *unbound!* And your "boundaries"? *Ha!* I laugh at your face!...... idiot." **reaches into pocket....** ✨🧀✨ **angelic chorus singing** **proceeds to defy all logic and walks straight up vertical wall to victory**
On the TH-cam app on my Roku, during the second stage the audio from the ad played and the audio would not sync up after either. Phone it’s fine. very confusing
Hahaha 6:25 is literally how life is. You know you shouldn't, you say to yourself you shouldn't and when you see it you think it's special and different but in the end it was just the disappointment you already knew was there 😂
They may have put the checkpoints before the pipes so they could clear the level in order. Because when you create a level with two checkpoints it makes you clear from the Overworld checkpoint first, after clearing the whole thing in one go with _no_ checkpoints of course.
6:10 "I know not to try ANY doors on this level... my expertise tells me that there is no door that is safe in this level and under NO circumstance will I be dumb enough to go into ANY door.. ...except THIS one"... dies instantly...
Ryu: "We've found the promised land with this level. That is, if the promise is agony and despair". Me, having just finished season 1 of Promised Neverland: "YUP!" lol
I guarantee I could design a level that would make you have to choose if you wanted a checkpoint. Simple matter of making it give you a powerup and going from there. Simple no powerup level with 1 way to take damage that recycles you and softlocks you if you fail. Then you could avoid the checkpoint if you might beat it but get it and maybe be softlocked if you fail the challenge
In level One, I assume the creator put the pipe before the pipe transition so they could immediately use the spring. At least I think that is the point. Great vid as always, Ryu!
A very common thing I see in Mario Maker levels is that someone makes a pretty good level and then at the end of it they just make it absolutely garbage
I actually found Disney Speed Storm interesting enough to genuinely want to click the link, but when it came time to select the platform of my choice, clicking on one wouldn't do anything. Oh well! I tried!
Ryu: dont go in any doors, ever.
Ryu, two seconds later: but what about this door?
"note to self, don't go in any doors ever" - five seconds later goes in door and dies. Gotta love it.
One day Ryu will say 'lets get back to it' and not immediately take time to change all of his clothes before going back to the video.
Sometimes there's good levels,
sometimes there's Impossible Castel,
and sometimes there's ジャンプ4
Level 3 (6:24) - "Run, jump" by GOnagapi7777, Japan
Level 4 (9:21) - "Parent and child" by kai, Japan
Level 5 (13:58) - "Jump 4" by Nudon or Kekoo, Japan
Level 6 (19:24) - "A simple wall jump practice (Should you anle to go with ease?)" by DMKG_U:GO, Japan
19:40
When there are 4 paths, it is usually #3.
When there are 3 paths, it is usually #2.
Regardless of how many paths or which path is correct, however, it is *always* #2.
There was a level I made in the original Mario Maker that took me 3 years to beat. If he randomly got it in one of his playthroughs, it would make my day.
3 years, lmao
Post the code bro and let's make Ryu see it
This is how I feel about the levels I made during highschool that took me 2 weekends to clear check.
@@AS49 Fr he should've spent at least 5 years. Level is probably easy af smh 🙄
@@thehfudge5538 As always with those "I've spend 50 years uploading that level!!!"
Running right off the edge was hilarious I laughed so hard 🤣
PROFESSIONAL MARIO PLAYER 😂
*Ryu finds a platformer level*
*Ryu:* "I will savor every mo... and it's over."
2:33 when I cast to the my home devices, the ad audio plays but not the visual and the video keeps going. So the entire video is de synched for as long as the AD is
the pure comedic brilliance of 15:03
You almost killed me lol. I was right in the middle of eating and I laughed so hard at 19:55-20:02 mark I choked on my food lol.
Does R76 in your name stand for ‘rotto’?🎉? 26:14
@@mortal486 I have literally no idea what could possibly make you think either of those things are even slightly related.
6:20 love it xD Ryu you're a legend
I’ve been binging all your videos from months ago again, love this series man
Creator tip: you can make a reset able shell stunner by using ?-Blocks/brick blocks with vines in them. It works with both the winged block version and the track version.
2:30 Ah, but pleased enough to ❤ it? That's the *real* question.
8:28 Word to the wise: If you must do quick transitions in speedruns, pipe transitions give players more reaction time than doors, and make things less blind and frustrating (like do I immediately go left or right after the transition, and do I walljump or not). 16:59 18:00 19:47 Like that. That can be a more frustrating troll than some of the big bain stuff.
20:02 Pick-a-pipe can be so much worse with SMM1's overlaid pipes. The solution can be any number of pipes going *backwards* where you came from, as well as the usual forward options.
The reason why I get up on Sundays : one TH-cam video and one live no death challenge.
Ok I think I have the best new pitch/idea for Mario Maker 3: *game mechanic modifiers*. So for any individual level, you can add or remove any of Mario's core mechanics to any playstyle, such as: spin/wall/triple jumps, ground pounds, up-throws, item holding, etc.
Imagine Mario 1 levels with wall jumping and item holding, Mario 3 with spin jumps, ground pounds in Mario World, and so on. Or you could turn off individual mechanics and make a more catered experience. It could tell you the modifiers on the stage's title screen so you don't get caught off-guard. I think this would be a nice way to mix it up rather than forcing everyone who wants a particular trick to be forced to use a particular game style.
Additionally, adding special game styles for any of the following would be nice: Mario 2, Mario Land 1/2, side-scrolling versions of Mario 64, Sunshine, Galaxy, or Odyssey. They have a lot they can do with these.
That sppedstorm game looks pretty fun tbh
And he managed to do the whole ad without mentioning mario kart 😂
Holy Flippant Cheeseburgers Batman! Ryukahr has a Disney sponsorship?!?! All my worlds are colliding!
*Level:* Gives fire flower.
*Ryu:* "Your walls no longer hinder me, my shackles have been broken and I am *unbound!* And your "boundaries"? *Ha!* I laugh at your face!...... idiot."
**reaches into pocket....**
✨🧀✨ **angelic chorus singing**
**proceeds to defy all logic and walks straight up vertical wall to victory**
On the TH-cam app on my Roku, during the second stage the audio from the ad played and the audio would not sync up after either. Phone it’s fine. very confusing
Same!
8:00 Ryu starts screaming in middle-case
11:51 Ryu amazed at his own greatness. Lol
2:42 I looked down, and I was literally wearing only ONE sock!!
Hahaha 6:25 is literally how life is. You know you shouldn't, you say to yourself you shouldn't and when you see it you think it's special and different but in the end it was just the disappointment you already knew was there 😂
No way he was just sponsered by a 200+ BILLION dollar company !
They may have put the checkpoints before the pipes so they could clear the level in order. Because when you create a level with two checkpoints it makes you clear from the Overworld checkpoint first, after clearing the whole thing in one go with _no_ checkpoints of course.
This is episode #159 of Super Expert No Skip. So far Ryukahr has missed 2 special episodes: #130 and #150.
11:03 when you forget your Godly prowess 😂 good video
"Lucky number 3, every time."
*Immediately plummets to death*
Comedy gold.
XD, after the note to self... he enters the very first door he encounters that can be entered.
Rule 1 : don't get into any door
Rule 2 : if the first door you find looks to be hidden, this may be cheese
Rule 3 : or not...
6:10 "I know not to try ANY doors on this level... my expertise tells me that there is no door that is safe in this level and under NO circumstance will I be dumb enough to go into ANY door.. ...except THIS one"... dies instantly...
6:06 Look at that 😂
The bliss to see a Ryukahr vid 59 seconds after it's uploaded... Priceless ❤
Don't trust the doors. Trusts door does immediately
19:58 koopa ain't the only thing going down
"in-game shop" = myriad microtransactions... A damn shame I won't be picking it up expressly because of the microtransactions.😊
13:45 God name in vein
Loved the bonus level! Thank you!
Really loving "lets get back to it" each week
11:50 dayum
"I will never go into a door"
Walks into a door*
Ryu: "We've found the promised land with this level. That is, if the promise is agony and despair".
Me, having just finished season 1 of Promised Neverland: "YUP!" lol
8:33 Y’all ever seen that video with the cat with a really deep meow?
At last my skills will be tested…and 2 seconds later “that’s it?!?” Is there no garbage worthy of the king?
It's Disney does Mario Kart
"GLD" -Peach probably
Circumstances unfolding
Please make these videos longer🙏💗
I guarantee I could design a level that would make you have to choose if you wanted a checkpoint. Simple matter of making it give you a powerup and going from there. Simple no powerup level with 1 way to take damage that recycles you and softlocks you if you fail. Then you could avoid the checkpoint if you might beat it but get it and maybe be softlocked if you fail the challenge
I love your mario videos, but this is a funny one. I like that you don't scream, like a lot other youtubers
18:46 lol
I ride over the info-mercials
In level One, I assume the creator put the pipe before the pipe transition so they could immediately use the spring. At least I think that is the point. Great vid as always, Ryu!
My favorite part was when you said “hopefully no more hot garbage” then walked into stage 3
Last stage title in English: "Simple Wall-Kick Practice Stage: Should be Beatable without Really Trying?" Very Accurate
Ending was hilarious
Impossible castel was hilarious
A very common thing I see in Mario Maker levels is that someone makes a pretty good level and then at the end of it they just make it absolutely garbage
"Hoping for a little less hot garbage..."
I don't know what disturbs me more. How straight-faced that sponsor segment was, or Mickey's low-poly ears.
Will there come a day where Ryu has played every Super Expert level currently uploaded?
Been awhile ryu…needed some maker vibes tonight
WAS THAT THE CLUTCH OF 87?! TIME: 9:55
that saw troll was on point tho 🤣
man, disney did a sponsorship on you but not nintendo. too many dead yoshi on your soul
Ggs man
Disney speed storm actually looks pretty sweet
YOU FORGOT TO JUMP!!!💀💀💀
The win at 21:00 deserves an "über 👍" it that was possible, LoL
When even disney sponsors mario hahahaha
Another great episode!
I like that game, probably gonna buy it, thx ryu :)
This is Peak Content!
Finally more SMM1!!!!
Hey can somebody please explain to me what happened to the sponsor part of the clip??
I get up in the morning for coffee. We both have our things. :)
A disney racing game better have Lighting McQueen in it!
Beautiful!
Greetings from the BIG SKY. I live thru blizzards and floods. It's the BIG SKY.
NASTY save at the end of that first level! 😲😲😲🙆
Lola is sadistic yo
I like your sponsored stuff. I can actually trust what you promote. C:
There is a Celtic rock version of Rasputin the song
Hey Ryu! Long-time viewer here. Could you do a video on a level called: "Pause for effect"?
Did the speedstorm ad get removed?
Doors of Doom.
Bonus level 👍🏻👍🏻
I actually found Disney Speed Storm interesting enough to genuinely want to click the link, but when it came time to select the platform of my choice, clicking on one wouldn't do anything. Oh well! I tried!
Most of those were great levels.
love the rocky t shirt
I thought ryu was wearing a wig in the thumbnail
If you finish stage 6 with a costume powerup does Mario still greet Peach wearing the costume?
Thumbs up for “bomb excavatch”😂
19:27 thats how my girlfriend reacts too.
Why did it have an arrow on the back side of the pipe?
Is Buzz Lightyear available?
I clicked the link! I got the Founder's Pack! Thanks Ryu 🎉
I thought Mario maker 1 servers got shutdown
We need more smm1, it’s way more interesting to watch