Adventure PK vs. Rescue-ACE

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 2

  • @s1ght540
    @s1ght540 8 หลายเดือนก่อน

    How do feel this deck fares given how tight the space is for non engine? Besides the maxx c tax it’s a bit tough to hit 11+ ht and I wonder how viable that makes the deck. I guess the trade off is opening enough gas to push past most ht going first and get through boards going second?

    • @JamesNintendoTurd
      @JamesNintendoTurd  8 หลายเดือนก่อน

      The Maxx "C" tax really is just super annoying, without it, you could actually make a 40 card list that fits in enough non-engine more comfortably. Either you accept that you have to go over 40, and live with the fact that you won't always open Maxx "C", or a Maxx "C" counter (depending on whether you go first or 2nd), or you do what some people in the OCG did in the past, and actually cut Maxx "C" itself from the list.
      Disregarding my rambling, I honestly think the deck is fine enough as a rogue deck overall. If you go first, you often open decently enough to inherently play through handtraps, and obviously, if you open combo, you are basically guaranteed to play through 1 extra handtrap thanks to Adventure. Going 2nd can feel really bad if your opponent has an S:P setup though, because unless you open multiple of Sarc and/or Imsety, your opponent can shut down the Horus engine completely with just one S:P.