A Game-Changer for the Godot Engine

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Megacrit just made an announcement that I think will prove to be a big deal for the Godot Engine in the future.
    🔥 SUPPORT THE CHANNEL ►► / stayathomedev_
    Thanks for watching everyone!
    -----------------------------------------------------------------------------------
    SLAY THE SPIRE ►► store.steampow...
    SLAY THE SPIRE 2 ►► 2store.steampow...
    MEGACRIT ►► www.megacrit.com/
    ANNOUNCEMENT ►► / 1778106796554723786
    -----------------------------------------------------------------------------------
    STAYATHOMEDEV ►► stayathomedev.com
    TWITTER ►► / stayathomedev
    #megacrit #slaythespire2 #godot

ความคิดเห็น • 227

  • @stayathomedev
    @stayathomedev  5 หลายเดือนก่อน +188

    Who else is excited?? I'm excited.

    • @Le_x_Lu
      @Le_x_Lu 5 หลายเดือนก่อน

      yes sir :D.. we all know Godot is the future.. specially for indie games.. i have no proof but neither doubt..

    • @LeilaNumanor
      @LeilaNumanor 5 หลายเดือนก่อน

      This is excellent news!

    • @MangaGamified
      @MangaGamified 5 หลายเดือนก่อน

      That's what she said 😜

    • @just_for_funarts9905
      @just_for_funarts9905 5 หลายเดือนก่อน

      The steam page is already up with a release date 2025. So they must be already in full production.

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 5 หลายเดือนก่อน

      Slay the Spire is one of the best games, with best balance/design choices I have ever seen. I can't wait for sequel. Definitely gonna buy it right away and put another hundreds hours to it!

  • @SanOcelotl
    @SanOcelotl 5 หลายเดือนก่อน +162

    Hopefully we see more big developers using Godot

    • @stayathomedev
      @stayathomedev  5 หลายเดือนก่อน +15

      I think we will 100%

    • @vectoralphaSec
      @vectoralphaSec 5 หลายเดือนก่อน +12

      And developers always create new features to help them in development meaning it will only improve the game engine even more and faster.

    • @ミニシュ
      @ミニシュ 5 หลายเดือนก่อน +3

      Hopefully when C# gets better support and easier setup for Git.

    • @AveragePearEnjoyer
      @AveragePearEnjoyer 5 หลายเดือนก่อน +2

      Especially after unity shot themselves in the foot.

  • @GreySectoid
    @GreySectoid 5 หลายเดือนก่อน +118

    There has been no limits on Godot for past year or so, it's insanely good, just try it out. I've been programming games for 25 years and I can fully agree with their slogan "The game engine you've been waiting for".

    • @CringeMaster6420
      @CringeMaster6420 5 หลายเดือนก่อน +1

      Using godot? So you don't want your games to be commercially successful?

    • @GreySectoid
      @GreySectoid 5 หลายเดือนก่อน +15

      @@CringeMaster6420 Nobody buys games based on the engine.

    • @fahlgorithm
      @fahlgorithm 5 หลายเดือนก่อน +11

      @@CringeMaster6420 Living up to your name I see

    • @joshuabartlett3589
      @joshuabartlett3589 5 หลายเดือนก่อน +5

      @@CringeMaster6420 Commercial success: Releasing a game on Steam, in Early Access, claiming the game isn't complete, a nice scheme to funnel money from unsuspecting juveniles. Game channel on TH-cam rave about your title and makes videos trying to popularize it for their own gain. The hype lasts for about 30 - 60 days. Then your game disappears into obscurity for the remainder of its life span. This isn't the rule but it is the path for 90% of quote unquote "commercially successful games".
      So my answer would be negative, I don't want commercial success. Life isn't about money...

    • @theTeslaFalcon
      @theTeslaFalcon 5 หลายเดือนก่อน

      As soon as it gets a good iPhone export, it'll be a "perfect". Lots of iPhone users out there w more money than brains to buy a game.

  • @vectoralphaSec
    @vectoralphaSec 5 หลายเดือนก่อน +69

    Since Godot is free and open source these devs can and most likely will create new features for the engine to help them make Slay the Spire 2 and improving the engine like that will drastically improve the community and engine further.

    • @wiktorwektor123
      @wiktorwektor123 5 หลายเดือนก่อน +8

      It's called snowball effect.

    • @justaway_of_the_samurai
      @justaway_of_the_samurai 5 หลายเดือนก่อน +2

      Not necessarily. If they were using Unity before, they probably didn't involve themselves in engine-level development at all. Their development team's collective development experience may be completely high-level, and they might not have any skills in programming in C++, or Graphics Programming.
      Also, even if they did make modifications to the game engine, they could just fork the engine's repository and keep all of their own modifications private. That probably wouldn't be a good idea though unless they had a very strong engine-level pool of experience.

  • @bbrainstormer2036
    @bbrainstormer2036 5 หลายเดือนก่อน +37

    I've been thinking for a while that in order to become mainstream, there's gonna need to be some big games made in the Godot engine, just like Hollow Knight, Risk of Rain 2, and Cuphead for Unity. This might be it

  • @AlexDiaz-gw5ov
    @AlexDiaz-gw5ov 5 หลายเดือนก่อน +29

    Cassette Beasts $10M+ in revenue projections will look like nothing as STS2 should do $100M+ eventually. So, yeah. This will be the most successful game made with Godot so far. Slay The Spire has versions for everything. Even mobile.

  • @mozzart230
    @mozzart230 5 หลายเดือนก่อน +58

    who is this Gato he keeps talking about

    • @mr.shplorb662
      @mr.shplorb662 5 หลายเดือนก่อน +4

      Ikr 😭

    • @mbg4681
      @mbg4681 5 หลายเดือนก่อน +3

      What's strange to me is that everyone knew how to pronounce this word properly, even sight unseen, when it used to be just a Samuel Beckett play. But his pronunciation is a fun little quirk that I mostly tune out now.

    • @theTeslaFalcon
      @theTeslaFalcon 5 หลายเดือนก่อน +3

      Gato is spanish for cat.

    • @stefanfyhn4668
      @stefanfyhn4668 5 หลายเดือนก่อน +3

      Gato
      Go-dough
      Go-dot
      God-ot
      Take your pick 🤭

    • @templewulf8016
      @templewulf8016 3 หลายเดือนก่อน

      They call me Gato ♪
      I have metal joints ♪
      Beat me up ♪
      And earn 15 silver points ♪

  • @TheKrensada
    @TheKrensada 5 หลายเดือนก่อน +5

    I have been using Godot now for about 5 months. its the first time I have been able to use any engine properly. it's so intuitive.

    • @theTeslaFalcon
      @theTeslaFalcon 5 หลายเดือนก่อน

      I banged my head for 3 days trying to make sense of the user manual. I never did finish "Dodge the Creeps" cause the recipe was so terrible.
      I bought GDQuest 2D training course to teach me better. If it wasn't for Nathan Lavato's personal eMails guiding me along, I'd've already given up.
      I'm finishing up my 1st project (a merge game) complete w export to Android & saved game.

    • @TheKrensada
      @TheKrensada 5 หลายเดือนก่อน

      @@theTeslaFalcon oh I just started from scratch.

  • @DePistolero
    @DePistolero 5 หลายเดือนก่อน +10

    they're not betting everything on godot, they are simply changing the engines, and it will have no implications on players whatsoever, but it will have monstrous influence on godot engine and game dev scene!!! This is awesome!!!!

    • @westingtyler1
      @westingtyler1 5 หลายเดือนก่อน +1

      I literally learned about and started using unity in like 2013 because a game I wanted to play, war for the overworld, said made with unity at its beginning. This can do the same for Godot.

  • @xylvnking
    @xylvnking 5 หลายเดือนก่อน +20

    After watching what's happened with Blender I am very excited for godot. I use unreal mostly but I'm learning it too.

    • @thepolyglotprogrammer
      @thepolyglotprogrammer 5 หลายเดือนก่อน +1

      For sure! I also use Unreal on my day job, but choose Godot as my solo and indie projects engine.

  • @jlebrech
    @jlebrech 5 หลายเดือนก่อน +24

    Godot doesn't need trust right now, it needs devs that can work around some of it's limitations and quirks.

    • @kingoietro99
      @kingoietro99 5 หลายเดือนก่อน +3

      What are the godot limitations?

    • @jlebrech
      @jlebrech 5 หลายเดือนก่อน

      @@kingoietro99 when you change 1 thing and your whole project won't load anymore, that's one
      the built in physics system is not good enough for faster paced games (hard to make a pool game using the physics features alone)
      spline editing is terrible.
      there's no built in terrain system, the ones provided by plugins are a bit of a crap shoot.
      you kinda have to ship all your server code with client code if you plan to make a multiplayer game, and it's unencrypted and uncompiled.
      there's shaders bugs (such as next-pass not working)
      plenty more.. you'll find by yourself
      I recommend making a small game first and seeing what is bad and what doesn't work, because there are definately workarounds for every i've mentioned such as doing terrain in blender instead of in the engine (in fact i recommend doing as little as possible in the editor, just use code to load stuff)

    • @theTeslaFalcon
      @theTeslaFalcon 5 หลายเดือนก่อน +1

      ​@@kingoietro99
      Exporting to iPhone.

    • @MangoJones139
      @MangoJones139 5 หลายเดือนก่อน

      Well, that's the beauty of open source: you could do that yourself.

    • @theTeslaFalcon
      @theTeslaFalcon 5 หลายเดือนก่อน

      @@MangoJones139
      I had a hard enough time following the scant instructions to successfully export to Android which is supported let alone caring about the snobs on a platform that isn't.

  • @myykeats
    @myykeats 5 หลายเดือนก่อน +7

    Exciting! I was thinking the same!
    The biggest thing holding Godot back is the mispronunciation by all the vloggers.

  • @henryfleischer404
    @henryfleischer404 5 หลายเดือนก่อน +16

    Nice, I've been working on a game for my college capstone project in Godot. Hopefully the added funding lets the devs refine the engine a bit more and write better documentation.

    • @EMLtheViewer
      @EMLtheViewer 5 หลายเดือนก่อน +4

      I just hope they write more detailed documentation on GDScript and some of the slightly more obscure parts of the engine. Unfortunately it is lacking in that regard. I'm learning Godot and have had to use unofficial sources to find information on certain things.

    • @loopzys
      @loopzys 5 หลายเดือนก่อน

      @@EMLtheViewer Agreed

    • @henryfleischer404
      @henryfleischer404 5 หลายเดือนก่อน

      @@EMLtheViewer I've pretty much stuck to the manual, and where it did not explain things well enough, I coded my own solutions. The FPS I'm working on does not use the built-in animation system, but unlike my previous project, it uses nodes as more than just a way to display information.

    • @gonderage
      @gonderage 5 หลายเดือนก่อน +1

      @@henryfleischer404 I've been having my own gripes with setting up complex animations with built-in tools, so what are you doing / using for animation in your FPS?
      Also, what examples of the documentation being lacking are all you guys experiencing? I've really only seen it for Skeleton3D, the rest of the hundred or so doc pages I've read have been detailed enough.

    • @henryfleischer404
      @henryfleischer404 5 หลายเดือนก่อน

      @@gonderage Well, for my FPS, anything animated is using sprites, so I just set which frame it's using with a C# script.
      As far as lacking documentation, the documentation for pathfinding is confusing, and unclear, but I have yet to delve into that, and I found the explanations of how animations work confusing, but was on too tight a schedule to really sink my teeth into it.

  • @Volt-Eye.
    @Volt-Eye. 5 หลายเดือนก่อน +18

    Yeah, Godot going vrooom vrooooooom !!!!!

  • @CoreyDWillis
    @CoreyDWillis 5 หลายเดือนก่อน +1

    Wow! That is huge news! Super excited for the future of Godot and playing Slay the Spire 2 on day one!

  • @gemfruitgames
    @gemfruitgames 5 หลายเดือนก่อน +1

    I feel like this is the first of many big profile names / games to come! We're hearing about Slay the Spire 2 now, but I'm certain there are games in development that just aren't announced, and probably other devs who plan to migrate once wrapping up existing projects. Exciting and healthy news for the future of Godot!

  • @michaeljburt
    @michaeljburt 5 หลายเดือนก่อน

    Very exciting news!!
    Side bar: I really like how you articulate this type of news. Short and to the point. I like.

  • @tianmaru3573
    @tianmaru3573 5 หลายเดือนก่อน

    Well, I already knew about the Go-Dot vs. Go-Doh pronounciation discussion - but I couldn't help but understand Gouda engine every single time :D

  • @kikkomansojasauce1738
    @kikkomansojasauce1738 5 หลายเดือนก่อน +2

    As far as I know, Slay the Spire was written in the lib gdx framework (Java) and not in Unity.

    • @gokudomatic
      @gokudomatic 5 หลายเดือนก่อน

      If that was the case, why would their team have announced that they leave Unity for Godot for their next game?

    • @owdoogames
      @owdoogames 5 หลายเดือนก่อน +2

      Looking at SteamDB entry for Slay The Spire, it reports it’s detected the SDK-JVM, so the Java Virtual Machine… not something the Unity runtime uses.
      It’s not listed under Unity in the Technologies section at all.
      Maybe MetaCrit started using Unity for a new game, but dumped it for Godot?

    • @gokudomatic
      @gokudomatic 5 หลายเดือนก่อน +3

      @@owdoogames Yes, I see now my mistake. I confirm what you said. I checked more news and it appears that while the first game was made with LibGDX, they started the sequel with Unity, until the announcement of the new pricing, and they switched to Godot. No finished game with Unity was released.

  • @voinrima
    @voinrima 4 หลายเดือนก่อน

    Just started learning Godot after quitting GameMaker 2 (even though I did get the forever-license in 2021, I am excited. That's is such a cool engine.

  • @SandarianMD
    @SandarianMD 5 หลายเดือนก่อน +1

    Holy crap!! This is where I’m hearing about StS 2!! Snaaaap let’s go. I’m building a deck building roguelike in godot so this is all just great news

  • @SemperFidelisGames
    @SemperFidelisGames 5 หลายเดือนก่อน

    The best part is, I have no doubt that if they have issues with godot during development, the godot team will be massively insentivised to help them, and that could only be a good thing for the rest of us

  • @Pencil_Frog
    @Pencil_Frog 5 หลายเดือนก่อน +2

    I love the idea of a mainstream open source game engine. And I understand the very nature of it makes this next statement difficult. But I feel like until there's official streamlined console support, Godot just can't reach super mainstream.
    I know it's possible, but using a 3rd party to port or taking on the task of porting yourself is such a large disincentive for choosing Godot.

  • @rashadfoux6927
    @rashadfoux6927 5 หลายเดือนก่อน

    I'm so happy I've never played Slay the Spire before, because I just picked it up, and now it's in my top 3 favorites alongside rimworld and FTL

  • @shrippie-4214
    @shrippie-4214 5 หลายเดือนก่อน +2

    I'm already making on a project with Godot 4 think it will be a good example for the engine to be honest
    at least for 3D I don't see a lot of 3D games

  • @BFedie518
    @BFedie518 5 หลายเดือนก่อน +1

    This is huge for Godot. Can't wait to see what other developers follow suit.
    I really hope your mispronunciation of "Godot" is deliberate. How much it annoys people is hilarious.

    • @stayathomedev
      @stayathomedev  5 หลายเดือนก่อน

      Deliberate and correct. GOD-oh is proper pronunciation for the play

    • @BFedie518
      @BFedie518 5 หลายเดือนก่อน +1

      @@stayathomedev Huh. Turns out you're correct.
      If I edit my comment your like icon will go poof, so I'll just leave it as a monument to my presumptuousness.

  • @drewo.127
    @drewo.127 5 หลายเดือนก่อน

    One word:
    Hype!
    Wasn’t even aware of this indie game or the company behind it before this or anything related to it…but after hearing that they’re embracing Godot for their Slay the Spire sequel, I’m gonna do whatever I can to support this game!
    (I might watch playthroughs of the first game so I can have context for the second game!)

  • @Nefarious_Bread
    @Nefarious_Bread 5 หลายเดือนก่อน +6

    Unity has done so much marketing for Godot. I'm rooting for them. I uninstalled Unity, don't plan to use it. Currently learning Unreal. But I still have Godot on the Pc. Going to use it of 2d games and less ambitious 3d games for sure.

  • @redalchemy7322
    @redalchemy7322 5 หลายเดือนก่อน

    Really excited to see them take up Godot, here's to one more going to the engine!

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls 5 หลายเดือนก่อน +1

    I've been tracking this since they announced a port

  • @BrunodeSouzaLino
    @BrunodeSouzaLino 5 หลายเดือนก่อน +1

    Despite some good games being already done and released with Godot, it still doesn't have a "killer app," like Unity had with games like Cuphead, Hollow Knight and many others.

  • @oakmage
    @oakmage 5 หลายเดือนก่อน +1

    Have you seen Road to Vostok yet?

  • @ZachHixsonTutorials
    @ZachHixsonTutorials 5 หลายเดือนก่อน

    I remember when games like Hotline Miami released and brought Game Maker from a hobby engine to one that could be used professionally, or when the same started happening to Unity. I feel like that is finally happening to Godot (and ironically it might be thanks to Unity that it's happening)

  • @voidipoyo
    @voidipoyo 5 หลายเดือนก่อน

    Good thing i started using godot in its golden era.

  • @brandonjacksoon
    @brandonjacksoon 5 หลายเดือนก่อน +1

    Awesome news!

  • @gonderage
    @gonderage 5 หลายเดือนก่อน

    I'm just excited to be able to someday crack the game wide open with GRE and see what a game made by a professional studio looks like. I'm curious to know what kind of standards they'd adopted, shortcuts they took, whether they do things in humongous 1000 line scripts or short scripts compacted into modular nodes.

  • @Trialwolf
    @Trialwolf 5 หลายเดือนก่อน +1

    Can't wait, really enjoyed the first game. Hope they do a native Linux port as well like they did the first one.

  • @NightmanEX
    @NightmanEX 5 หลายเดือนก่อน

    This could effect how console developer kits work in the future. Consoles have been iffy on how open source plays with their hardware and might open a door to Godot if enough people get on board with it as their preferred engine.

    • @joshuabartlett3589
      @joshuabartlett3589 5 หลายเดือนก่อน

      That is due to licensing laws, so I would rather Godot doesn't get to that place. It would compromise the dedication to free and open-sourced.

  • @TUKMAK
    @TUKMAK 5 หลายเดือนก่อน

    Huge news! Thanks for sharing!

  • @ABentPaperclip
    @ABentPaperclip 5 หลายเดือนก่อน +1

    godot is always going to have an uphill battle because nobody seems to know how to pronounce it correctly

  • @tonyramirez5707
    @tonyramirez5707 5 หลายเดือนก่อน

    THERE IS A SLAY THE SPIRE 2 ANNOUNCEMENT? WILL IT BE MADE IN GODOT?? LET'S GOOOOO!

  • @willysanc9099
    @willysanc9099 5 หลายเดือนก่อน

    This is very big news indeed!! I'm hyped!!!

  • @mushsoup
    @mushsoup 5 หลายเดือนก่อน

    amazing news. now my day is more bright

  • @Hamstertron
    @Hamstertron 5 หลายเดือนก่อน

    We keep seeing "Are there Godot job in the industry?" threads on the subreddit and so far the answer is "no". This announcement may well tip other studios into looking into Godot and it'll be the indie devs on the subreddit who have all the experience at that point.

  • @microfg4
    @microfg4 5 หลายเดือนก่อน

    I'm already convinced, didn't even know Slay the Spire was going to be using Gadot

  • @turbomodus
    @turbomodus 5 หลายเดือนก่อน

    Exciting news!

  • @drunkshaman3623
    @drunkshaman3623 5 หลายเดือนก่อน

    I mean, HLD was made in game maker, so anything is possible. Good luck to them. I switched to Godot no questions asked, it is a new and much easier workflow that I have to re-learn but that doesn't stop me from making games. Godot will get its mark regardless considering how things are going with unity and they are losing massive user base. My thoughts so far? I wish I would've started learning Godot sooner. Start up indie game dev here.

  • @リッカルド
    @リッカルド 5 หลายเดือนก่อน +1

    I hope to see console export on Godot engine in the future

    • @DeviRuto
      @DeviRuto 5 หลายเดือนก่อน +1

      It can't happen on the engine itself for legal reasons, but there are companies you can work with that can export it for you

    • @USNTM2
      @USNTM2 5 หลายเดือนก่อน

      W4 Games, a company created by some founders of Godot, are working on getting console support as well as full multiplayer support. W4 Games is a for-profit company that contributes to the Godot Foundation that is offering services directly for the Godot game engine.

  • @hidemat5141
    @hidemat5141 5 หลายเดือนก่อน +2

    That's cool

  • @mincraft752
    @mincraft752 5 หลายเดือนก่อน +1

    Hey i love your videos u make everything so easy to understand . Can u please make a video about how to use this inventory plugin the documentation is quite hard to understand
    The plugin name is gloot v2.4.6 the latest version. I cannot send any links because my comments are being disappearing.

  • @WeirdGoat
    @WeirdGoat 5 หลายเดือนก่อน

    fingers crossed

  • @eobet
    @eobet 5 หลายเดือนก่อน

    It’s a huge indie hit but a game which uses barely any advanced engine features… so kinda easy for them, to switch.

  • @StiekemeHenk
    @StiekemeHenk 5 หลายเดือนก่อน

    0:40 slay the spire 2 will probably be developed in the Godot engine
    Np

  • @Sirius-Nightstream
    @Sirius-Nightstream 5 หลายเดือนก่อน

    So tl;dr popular game sequel being developed on Godot = more popularity?

  • @Vaug_
    @Vaug_ 5 หลายเดือนก่อน

    Is there any reason why there is hesitancy with Godot? Is it just because Unity and Unreal are more known currently?

    • @DeviRuto
      @DeviRuto 5 หลายเดือนก่อน +2

      it's a different workflow that people aren't used to; you can't use things from the unity marketplace on godot for ToS reasons; and it doesn't have quite feature parity

    • @litjellyfish
      @litjellyfish 5 หลายเดือนก่อน +2

      No it’s because the others have better performance. Features godot not have. Some features works better and some workflows are faster. And as you say more know it = more learning material and more people to ask
      Yes also a bigger asset store also helps

  • @nullx2368
    @nullx2368 5 หลายเดือนก่อน +1

    Everyone wants Godot to workout but it's just not great atm. I work with a bunch of Indies and they struggle hard when they are deep in development. Engines like unity tend to be better at this.
    Sadly it will likely take years for the engine to really be viable across a broader range of developers...
    One big indie Dev making it work doesn't mean much

    • @gokudomatic
      @gokudomatic 5 หลายเดือนก่อน +1

      When you don't say what exactly is lacking in Godot, you only sound like some biased fan of a concurrent engine.

    • @litjellyfish
      @litjellyfish 5 หลายเดือนก่อน

      @@gokudomaticit’s a huge list to list. Why is it not enough to state that regarding taking a game through production launch live ops etc then godot is not as good as other commercial options.

    • @gokudomatic
      @gokudomatic 5 หลายเดือนก่อน

      @@litjellyfish dunno what is your stuff that you cannot state because something is not enough, but that list of lacking features must be truly huge if you guys can't even name a single one of them.
      Or maybe you're just making that up because you don't like that engine but you can't give a good argument. Until you guys can finally give a proper example, I'll assume that's the real reason.

    • @litjellyfish
      @litjellyfish 5 หลายเดือนก่อน

      @@gokudomatic performance. Especially when project gets bigger. Analytics. Platform support. Those are some of the major ones. Good enough?
      And as said if I would need to go down deep level into features and functions is a lot to write. Hope high level works for you
      Please stop assuming things. It’s not very productive and professional. But I agree that it’s good to more in detail what people are lacking.
      I work as a professional in game dev. There is no “just because not liking” in such a world. Of course it can be due to lack of experience or knowledge of an engine and how to use it. Still when we state that features are lacking is based on that we have work to do and prod its to release and some tools to do that is better and more reliable for that than others. THAT is what one base it ok. And as said it can be that Godot is a lot better than how I have experienced it due to what I wrote above. But it don’t base my work tool on “like” it or not.
      I hope above give you enough to get my reason to at the moment not choosing it over other

    • @gokudomatic
      @gokudomatic 5 หลายเดือนก่อน +1

      @@litjellyfish What you said was not very intelligible. I mean, what does the sentence " Why is it not enough to state that regarding taking a game through production launch live ops etc then ..." mean ? So, I couldn't understand what was said.
      But you gave 3 factors, which is better than none before. So, yeah, much better. I don't need to assume things when you give information. And that makes quite the difference, because there are godot haters out there on the internet, who use every excuse to diss that engine, saying it's bad, it should stop, etc., but without going more in detail. And that's not professional, either. So, I was "testing the water" to see if I was facing one of those guys, who happily pretend to be professionals too, or if I was talking to an experienced Godot developer.
      I can however say that your points are not enough to justify nullx's claim that godot is not great. For indie games, it is great. For triple A large world games, it's not great. But Unreal is also not great for small games and unusual concepts. I understand well your point that Godot is not fit for the big games. And it lacks all the libraries and ports that more popular game engines have. You made that point clear. But I'm not arguing that. I'm arguing the saying of nullx that godot has a limited worth in general. I disagree. For a large share of commercial games, Godot is more than enough to get the job done, even in the matter of performance.

  • @635574
    @635574 5 หลายเดือนก่อน

    Slay the spire 2 will be early acess in 2025

  • @TommyLikeTom
    @TommyLikeTom 5 หลายเดือนก่อน

    Godot is great, I love it, it's the future

  • @darecagames
    @darecagames 5 หลายเดือนก่อน

    the problem with Godot is the prices you have to afford for port a game into consoles... more expensive and difficult than in Unity

    • @wiktorwektor123
      @wiktorwektor123 5 หลายเดือนก่อน

      You can always port yourself if you have skills. It's not that you MUST use 3rd party solution. With Godot being 100% open source you can do it, if you can. There is nothing stopping you, except skills.

    • @darecagames
      @darecagames 5 หลายเดือนก่อน +1

      ​@@wiktorwektor123 Are you tried to port a game to a console? that's a hell. No is not the way and not productive for a solo indie dev.. and yes you can do it with 3rd party solutions like W4, but is more expensive and more difficult to maintain than do it with Unity.
      I think Godot has a long way to do it.

    • @litjellyfish
      @litjellyfish 5 หลายเดือนก่อน +1

      @@wiktorwektor123yes but with that reasoning you can write your own engine from scratch. Key with engines in game prod is that you want as much out of the box as possible naturally

  • @dmitri9831
    @dmitri9831 5 หลายเดือนก่อน

    Bro you really need to paint theses walls

  • @GodofGrunts
    @GodofGrunts 5 หลายเดือนก่อน +1

    I know you're comment farming by saying Godot wrong and that's not cool dude...

  • @benjoe1993
    @benjoe1993 5 หลายเดือนก่อน

    And this is just the start. All the others who swapped will flood the market with better and better Godot games as soon as they are done (in the upcoming years). Good sht.

    • @brodriguez11000
      @brodriguez11000 5 หลายเดือนก่อน +1

      Games, yes. Better? Depends upon the developer just like any other engine.

    • @benjoe1993
      @benjoe1993 5 หลายเดือนก่อน

      @@brodriguez11000 Ohh yeah ofc. Not saying that any game made with Godot is great, just that people who switched in September have had enough time at that point to bring over the quality that they were gonna make with Unity. It all depends on design and execution.

  • @flashback4588
    @flashback4588 5 หลายเดือนก่อน +1

    Isnt sonic colors the highest profile game in godot?

  • @MattyDoesGameDev
    @MattyDoesGameDev 5 หลายเดือนก่อน

    Sir are you...are you being held for ransom? Haha, what happened to the background??

  • @C0SSTY
    @C0SSTY 5 หลายเดือนก่อน

    I actually think StS 2 might not be as successful as StS 1, not because of the engine, but because it just looks like StS 1.5

  • @Oxxyjoe
    @Oxxyjoe 5 หลายเดือนก่อน +6

    A deck-builder that has static(mostly), 2-d graphics, ought to run superbly, agnostic of whichever engine it uses. So, seems like green flags all the way down. Now it's whether or not they have it in them to make a compelling sequel! So many great games have had mediocre sequels in the past.

    • @SylvanFeanturi
      @SylvanFeanturi 5 หลายเดือนก่อน +2

      Rendering is just a part of it. I'm more interested in the project's scope - can Godot handle a game with so much content and mechanics. And how buggy it'll be.

    • @Oxxyjoe
      @Oxxyjoe 5 หลายเดือนก่อน

      @@SylvanFeanturi I have barely scratched the surface of developing games myself, but I feel like, as much attention as Godot has had in terms of the people I watch on youtube, it should be more than capable!
      You gotta think, a computer has no problem handling tables and tables of data, 12-dimensional arrays, and whatnot. The complexity of the first slay the spire may seem like a lot but a compiler is like, "hold my beer." What it comes down to (again, I'm not a developer, but I have been studying the subject), is, whether or not the code is written properly, such that it can be called optimized rather than doing something such as, rendering more than it has to.

    • @Oxxyjoe
      @Oxxyjoe 5 หลายเดือนก่อน

      @@SylvanFeanturi i guess I would be surprised if it couldn't do it, because it's a well known name

    • @Oxxyjoe
      @Oxxyjoe 5 หลายเดือนก่อน

      @@SylvanFeanturi Godot is actually something I want to learn next. Right now I have some Python understanding and some Unity understanding, and then years ago I picked up some Javascript but that was in college

    • @SylvanFeanturi
      @SylvanFeanturi 5 หลายเดือนก่อน +1

      @@Oxxyjoe Part of it is organization of work for a team and what kind of organization is forced by the tool. The more moving parts there is, the more stuff is happening, the more impact they have on the underlying framework. And those are usually exponential - maybe 10-dimensional array will work fine, but 14 will slow down to a crawl. Engine also has an impact on organization of work for artists of all kinds, as it has its own quirks that require making assets in a specific way. Compiler has nothing to do with it.

  • @fiffy6572
    @fiffy6572 5 หลายเดือนก่อน

    cant wait for godot to be the blander of game engines

  • @benjoe1993
    @benjoe1993 5 หลายเดือนก่อน

    Is it confirmed that STS2 is done in Godot, though? Half a year of turnaround for a high-profile game like this is a very short time for a mid-development engine switch, and Unity walked their stupid stuff back somewhat so if MegaCrit is still using 2022/23 LTS versions of Unity (most likely what they started development with because Unity6 wasn't even on the board back then) they had the chance to finish one last game in that engine without the new fees.
    Unity backtracked in September and that tweet is from November so I hope I'm wrong but just want to make sure that we don't celebrate prematurely :D

    • @noahhounshel104
      @noahhounshel104 5 หลายเดือนก่อน +1

      The steam page for sts2 explicitly says it's built from the ground up in a new engine. Unless they switched to gamemaker or something it's going to be Godot

    • @benjoe1993
      @benjoe1993 5 หลายเดือนก่อน

      @@noahhounshel104 That's cool! Thanks for the info.

  • @MadaraUchiha-iu3ld
    @MadaraUchiha-iu3ld 5 หลายเดือนก่อน

    Should I try learning Godot or should I learn Bevy + Rust?

    • @gokudomatic
      @gokudomatic 5 หลายเดือนก่อน +1

      Why do you ask? Both are free to use. Just try both.

  • @fwsuperhero1
    @fwsuperhero1 5 หลายเดือนก่อน +1

    The original version was developed with LibGDX and I don't think it moved many game developers from Unity or Unreal Engine. I'm not sure Godot is going to play a different role in that regard...

  • @USBEN.
    @USBEN. 5 หลายเดือนก่อน

    LES GOO!!

  • @mikhailhumphries
    @mikhailhumphries 5 หลายเดือนก่อน

    Godot great but when it comes to in depth tutorials on obscure topics, it's lacking. When i was trying Godot, it always seemed like it lacked alot of quality tutorials compared to unity.

  • @NeonfireStudio
    @NeonfireStudio 5 หลายเดือนก่อน

    Nice!

  • @Sylfa
    @Sylfa 5 หลายเดือนก่อน

    I notice they are going for some sex appeal in this one, the newest female hero is almost completely topless!
    She's called "the Necrobinder."
    And is a skeleton.

  • @denny7477
    @denny7477 5 หลายเดือนก่อน

    that is good but I would be happier for a full 3d game. Everybody knows that godot is great for 2d but we need some big 3d game

    • @gokudomatic
      @gokudomatic 5 หลายเดือนก่อน

      Like sonic colors and road to Vostok? Anyway, there's a yt channel presenting 5 games made in Godot every week, and many of them have nice 3d art.

    • @denny7477
      @denny7477 5 หลายเดือนก่อน

      yeah I meant some medium/large studio. That would be huge for godot. I know Road to vostok is fking awesome but its one guy.

  • @theTeslaFalcon
    @theTeslaFalcon 5 หลายเดือนก่อน

    Why do u pronounce it ga-dough?
    I've been pronouncing it go-dot.

  • @litjellyfish
    @litjellyfish 5 หลายเดือนก่อน

    Game changes? Not at all. Very good news? Indeed.

  • @godotgamelab
    @godotgamelab 5 หลายเดือนก่อน

    So hypeeeeee
    Already wishlisted StS 2! 🙌
    If you want to check how you can actually recreate Slay the Spire in Godot, I have a 100% free course on my channel ⏩

  • @danfg7215
    @danfg7215 5 หลายเดือนก่อน

    Isn't it "go dough"?

  • @ivangh94
    @ivangh94 5 หลายเดือนก่อน

    Going to buy 1 and 2 just because of Godot, we need more free software.

  • @NicCrimson
    @NicCrimson 5 หลายเดือนก่อน +1

    Re Logic needs to make a game in Godot

    • @loopzys
      @loopzys 5 หลายเดือนก่อน

      ReLogic donated 100k to Godot recently (around the unity scandal)

    • @NicCrimson
      @NicCrimson 5 หลายเดือนก่อน

      @@loopzys Yh hoping there next game is made with it.

  • @sanyi9667
    @sanyi9667 5 หลายเดือนก่อน

    which one is better? Godot or Unity? I tell you which one is better - the developer! if the dev is a noob the game engine does NOT matter.

  • @Snyper-if3kt
    @Snyper-if3kt 5 หลายเดือนก่อน

    More of Unity's dumbassery benifiting Godot. Gotta love it.

  • @imraan_alam
    @imraan_alam 5 หลายเดือนก่อน

    First of all, it's gado or go dot ?

    • @Soniccairo
      @Soniccairo 5 หลายเดือนก่อน +1

      its go dot lol hes the only person that pronounces it gatto

    • @uselessheartinbox1711
      @uselessheartinbox1711 5 หลายเดือนก่อน

      ghetto?

  • @HankyUSA
    @HankyUSA 5 หลายเดือนก่อน

    Is that really how Godot is pronounced?

  • @Vlyood
    @Vlyood 5 หลายเดือนก่อน +1

    gatto engine

  • @gryzman
    @gryzman 5 หลายเดือนก่อน

    so you never seen a single video from devs of Godot, cos you pronounce the name wrong.. :|

  • @renstillmann
    @renstillmann 5 หลายเดือนก่อน

    Isn't it pronounced "Gooo Dot"? Since it's "Gooo Lang"/"Go". "Gaaddooo" just sounds so weird 😂

  • @raichirup
    @raichirup 5 หลายเดือนก่อน

    Hyyype!!!! :3

  • @stuntfax9004
    @stuntfax9004 5 หลายเดือนก่อน

    While the game is being developed in godot, if they truly wanna empower and make it boom they have to work day and night in the graphics, add everything in there

  • @LunaticEdit
    @LunaticEdit 5 หลายเดือนก่อน

    Any godot based game is essentially open source as it is trivial to extract the original game assets - to the point of being able to open it in godot and building/running it -- only thing missing is code comments. So basically slay the spire 2 is going to be open source. neat.

    • @Daktyl198
      @Daktyl198 5 หลายเดือนก่อน +5

      Big, big difference between source available and open source. Also, this assumes that the developers are using GDScript and not C#, which they almost certainly will be using having come from Unity which also uses C#.

    • @gokudomatic
      @gokudomatic 5 หลายเดือนก่อน +1

      @@Daktyl198 GDExtension can also be used. And then good luck to reverse engineer that.

    • @LunaticEdit
      @LunaticEdit 5 หลายเดือนก่อน

      @@Daktyl198 Unity may use C#, but they have CS2CPP which actually ends up building native binaries. Square-Enix for example used that when they built FF classic remakes on it.

  • @dfa2691
    @dfa2691 4 หลายเดือนก่อน

    I must be the only one not liking Slay the Spire.
    Oh well.

  • @TheMetaldudeX
    @TheMetaldudeX 5 หลายเดือนก่อน +1

    Godot just needs a better logo.

    • @MrOnosa
      @MrOnosa 5 หลายเดือนก่อน

      Strongly agree.

    • @mbg4681
      @mbg4681 5 หลายเดือนก่อน

      Eh, maybe. It makes for cute logo-themed avatars and mascots.

    • @TheMetaldudeX
      @TheMetaldudeX 5 หลายเดือนก่อน

      @@mbg4681 it makes it look like it’s a children’s learning application.

  • @deadlock_problem
    @deadlock_problem 5 หลายเดือนก่อน +1

    It's not that amazing news we knew their next game would likely be huge and slay the spire isn't a technologically impressive game that is pushing the boundaries and will showcase what the engine can do. Good for them but for a game like that we know godot can handle it easily.

  • @lethn2929
    @lethn2929 5 หลายเดือนก่อน

    My only concern with this is as bigger studios potentially adopt it the issue of politics will come up and hopefully the devs know enough to gatekeep the living daylights out of their project and prevent nefarious activists on any side from trying to push an agenda on them and make them virtue signal. As long as that doesn't happen, I'll be happy.
    People may not know this about Unity, but something that pushed me initially to Godot was a Ukrainian activist went and hijacked the auto-update feature and potentially bricked more than a few PCs if they had Russian IPs. So the threat is very real from people like this completely ruining projects because they're arseholes who won't let us have anything good.
    If you didn't know about the Ukrainian activist thing, the Unity staff very carefully swept it under the rug and only mentioned it happened in a forum post.

  • @HoldMeForever
    @HoldMeForever 5 หลายเดือนก่อน +1

    This is huge 😮
    To hell with Unity 👎

  • @rafae5902
    @rafae5902 5 หลายเดือนก่อน

    NOT a game changer.

  • @uselessheartinbox1711
    @uselessheartinbox1711 5 หลายเดือนก่อน

    Slay the Spire was nothing technically advanced or unique. seems overdramatic to be watching a game like this.

  • @DeviRuto
    @DeviRuto 5 หลายเดือนก่อน

    the emphasis is on the "dot". go-Dough.

  • @uliveulearnandregret
    @uliveulearnandregret 5 หลายเดือนก่อน

    666 likes