Nameless Deity 14

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  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • Ho offeso Dio e l'umanità perché il mio lavoro non ha raggiunto la qualità che dovrebbe avere
    The censor isn't gone completely, it's only removed because my ingame player name is "Dominic."
    I suspected people would mistakenly believe I removed it wholesale, hence why in the 13th video I disabled that effect so that the censor would remain regardless of that temporarily, but since I forgot to do that this time... yeah. Apologies for the confusion.

ความคิดเห็น • 162

  • @ThePlaguedOutlaw
    @ThePlaguedOutlaw 20 ชั่วโมงที่ผ่านมา +128

    The description saying “I offended God and humanity because my work did not reach the quality it should have” Is so funny to me. Cant wait to do this amazing fight over again!

    • @DerpyNub
      @DerpyNub 20 ชั่วโมงที่ผ่านมา +14

      Its also pretty scary since if he offends the community for some stupid reason we will have the dm dokuro situation all over again

  • @Palemis
    @Palemis 20 ชั่วโมงที่ผ่านมา +92

    It's incredible how ND went from a random project dominic karma was doing in his channel to one of the most popular terraria bossfights lol

    • @Event_Horizonn
      @Event_Horizonn 17 ชั่วโมงที่ผ่านมา

      one doesn’t have many opportunities to fight God himself after all

    • @gudadada
      @gudadada 12 ชั่วโมงที่ผ่านมา +1

      And it's just getting better

    • @RizzY_RUS
      @RizzY_RUS 10 ชั่วโมงที่ผ่านมา

      Hard work pays out well

    • @RizzY_RUS
      @RizzY_RUS 10 ชั่วโมงที่ผ่านมา

      Hard work pays out well

  • @kaden-sd6vb
    @kaden-sd6vb 17 ชั่วโมงที่ผ่านมา +35

    I love the extra "charge up" sfx right before the laser, and the effects on the reality-break fist bump's last hit
    Dom uncontrollably cooking yet again

    • @relojac
      @relojac 17 ชั่วโมงที่ผ่านมา

      don't forget about Moonburn

  • @rosant7074
    @rosant7074 20 ชั่วโมงที่ผ่านมา +72

    1:30
    Would be cool if you could somehow lock nameless to the screen and making him crush the adren and rage bars, like the same hands he is using for compresing the star. Would be terrying as hell.

    • @DerpidyDerp
      @DerpidyDerp 20 ชั่วโมงที่ผ่านมา +2

      banger concept

    • @meedrowh1809
      @meedrowh1809 19 ชั่วโมงที่ผ่านมา +17

      To add to this, it would be cool if ND crushing the star in its 2nd phase would be done the old way - several hands from nowhere surrounding and compressing it. I think it'd convey the feeling of 'this guy is getting serious, he's compressing it more than before'

    • @EX0G3N
      @EX0G3N 18 ชั่วโมงที่ผ่านมา +8

      instead of the camera turning to face him, nameless deity FORCES the camera to face him

    • @Icanseeyoursearchhistorybcyes
      @Icanseeyoursearchhistorybcyes 17 ชั่วโมงที่ผ่านมา

      @@EX0G3N would go so hard

    • @Mikonid_Ozone
      @Mikonid_Ozone 15 ชั่วโมงที่ผ่านมา +1

      I feel like it's hard to notice the moment he smashes these bars, maybe he should actually pick them and use as weapons til they break.

  • @LGus-gr9wo
    @LGus-gr9wo 20 ชั่วโมงที่ผ่านมา +28

    Did Nameless receive it's Calamitas Plushie yet, or is it getting that in "Nameless Deity 15"? I imagine delivering to the Garden takes a bit of time.

  • @BriocheAmIRight
    @BriocheAmIRight 20 ชั่วโมงที่ผ่านมา +14

    Man i love when these videos drop, also loving the code thing when he slams his fists together

  • @sugarrushjoe3621
    @sugarrushjoe3621 20 ชั่วโมงที่ผ่านมา +8

    YES! I love the switch to the dream catcher during second phase instead of first, feels so much smoother with it like that. SO EXCITED

  • @banned3ternity
    @banned3ternity 19 ชั่วโมงที่ผ่านมา +18

    4:06 I wonder, since the cosmic deathray is so loud it muffles all the other audio including the music, after the attack is finished you should add a ring as if your ears have to adjust. Also maybe fade the music on instead of it abruptly turning back on.

    • @relojac
      @relojac 17 ชั่วโมงที่ผ่านมา +2

      pretty sure the music not fading in was a glitch
      update: yup, Dom confirmed. the audio engine that handles the music reversing and fading is still buggy (there are crackles here and there)

  • @CertifiedCyan
    @CertifiedCyan 20 ชั่วโมงที่ผ่านมา +16

    Looks really good, Keep up the good work man.

  • @rosant7074
    @rosant7074 20 ชั่วโมงที่ผ่านมา +8

    For whom the bell tolls?
    For the ones that can never see again.

  • @borb9834
    @borb9834 18 ชั่วโมงที่ผ่านมา +6

    Whoever is wondering why the censor bar isnt there if you havent read the description. It has not been removed. If you have your name as "Dominic" it uses this variant, the same goes for the others like "Moonburn" and so on.

  • @MarinadeMan
    @MarinadeMan 20 ชั่วโมงที่ผ่านมา +23

    Am I going crazy, or did you make the timing of his slashes match the beat of the song at 3:09

    • @dominickarma6646
      @dominickarma6646  20 ชั่วโมงที่ผ่านมา +19

      That and having the beat-drop align with the start of the clock attack

    • @MarinadeMan
      @MarinadeMan 20 ชั่วโมงที่ผ่านมา +3

      @@dominickarma6646 I love you for that; a minor, but beautiful change.

    • @freshavacodo555
      @freshavacodo555 15 ชั่วโมงที่ผ่านมา

      ​@@dominickarma6646 what a mad lad, showing us just how much of a goat he is at what he does!

  • @drhellin
    @drhellin 18 ชั่วโมงที่ผ่านมา +5

    I apologize in advance for the quality of my English, as I use a Translator.
    I want to agree with some of the commentators' quibbles under the Dev-log past, specifically about removing some of the boss's attacks, namely "lines attacks" at the beginning of the fight and "dimensional slash pattern during the fractal punch attack" in the second phase. In my subjective opinion, their SFX was a delight to the ears. I understand that the tactic of "Sit in a spot and you're good" is quite boring, but I tried to formulate my thoughts on this below.
    I think that "lines attacks" was quite dynamic (if you don't use Mounts) and represented an "Iconic" value. This is literally the first serious ND attack, which often killed an unprepared player. Coupled with the superbly executed SFX, it was a brilliant start to the test, such as the first attack of Sans from Undertale (:3).
    I liked the idea of developing "fractal punk attack" in this Dev-log, but I still think it's just another version of "sword attack". It is possible to add more "crack attack code" during the attack itself, as demonstrated at the end of the "fractal punch attack".
    I apologize once again for my English, because when translating this comment, the translator has already broken 5 times, but I wanted to voice my, once again, subjective opinion.
    Thanks for reading it.

  • @mothgang7603
    @mothgang7603 12 ชั่วโมงที่ผ่านมา +6

    you’ve probably heard this a billion times already, but this mod is still incredibly impressive and im glad to see it get one final update :)

    • @freshavacodo555
      @freshavacodo555 9 ชั่วโมงที่ผ่านมา +1

      Who is to say this is even the last one, there could be more

    • @SenGaming-105
      @SenGaming-105 3 ชั่วโมงที่ผ่านมา

      ​@@freshavacodo555check the description of the previous video (nameless diety 13)

  • @DerpidyDerp
    @DerpidyDerp 20 ชั่วโมงที่ผ่านมา +8

    New binary punch thingy graphic for the final one looking sick as hell

    • @Magolor-l1j
      @Magolor-l1j 51 นาทีที่ผ่านมา

      same

  • @codymead1334
    @codymead1334 16 ชั่วโมงที่ผ่านมา +1

    I love how the 3rd phase attacks are roughly timed with the music for the beginning (and how the music sounds rougher then the og)

  • @ShadicGD
    @ShadicGD 17 ชั่วโมงที่ผ่านมา +5

    I think for the sun into blackhole attack, it would be cool if all 4 of his hands squished it; just to give it that extra power

    • @adroitbean5440
      @adroitbean5440 10 ชั่วโมงที่ผ่านมา +1

      I find it cool that ND doesn't use all arms to do it - as if it's light work for him to collapse a star into a black hole

  • @sab9040
    @sab9040 20 ชั่วโมงที่ผ่านมา +5

    now that's a good placidusax moment

    • @Avol69
      @Avol69 10 ชั่วโมงที่ผ่านมา

      CURSE YOU BAYLE

  • @sixesofsliver
    @sixesofsliver 19 ชั่วโมงที่ผ่านมา +4

    another! with more changes.. moving that feather attack to near the start of 'the Test' was a good choice imo. the progression from those to the Dreamcatcher as the introduction to the second phase feels much more natural. I think the second pair of arms (not in use) during the time Nameless compresses the star feel a little 'static'? they don't have any idle motion and just awkwardly sit. it just feels a little weird, unless the robotic-ness is intended ofc. in that same tone, ND just kinda watching you as the Rage & Adrenaline are crushed is ominous.. also enjoy the extra flair added to the hand attack finale, how reality shatters and the binary void reaches out in veiny lengths. very glad to see the cosmic Deathray has its roar back though! speaking of, i like the dimensional depth added to the ring. ND literally blasting you with the unerring power of friendship, love, bliss, and benevolence... in GFB the wrapping text should just be Live Laugh Love, or something else comically cliche. really nice to see all the progress made though!! thanks for the stimuli to fixate over

  • @lovelyvalentine805
    @lovelyvalentine805 19 ชั่วโมงที่ผ่านมา +13

    I will say an attack i miss is the lasers after he breaks your rage and adrenaline, i loved how fast paced and intense it was

    • @monsoon268
      @monsoon268 18 ชั่วโมงที่ผ่านมา

      Igual

    • @GoldMoonGuy
      @GoldMoonGuy 16 ชั่วโมงที่ผ่านมา +1

      He remove it because it was exploitable by simply sit still on gaming chair.

    • @lovelyvalentine805
      @lovelyvalentine805 16 ชั่วโมงที่ผ่านมา +1

      @@GoldMoonGuy nameless can disable the noxus sprayer and rod of harmony! Have him disable the gaming chair or whatever it is lol

    • @somesnakeoilsalesman7082
      @somesnakeoilsalesman7082 9 ชั่วโมงที่ผ่านมา

      ​@@lovelyvalentine805 He doesn't disable the Rod of Harmony

    • @zandrahankins2610
      @zandrahankins2610 8 ชั่วโมงที่ผ่านมา

      ​@@somesnakeoilsalesman7082天顶种子光神会捏碎你的和谐杖并且怒骂你一分钟😂

  • @PotatoGod2electricboogaloo
    @PotatoGod2electricboogaloo 20 ชั่วโมงที่ผ่านมา +3

    Me when the deity has no name:

  • @LooL-jf9me
    @LooL-jf9me 18 ชั่วโมงที่ผ่านมา +3

    The fight improved a lot in a short time , continue this amazing work bro

  • @Joandersonso
    @Joandersonso 19 ชั่วโมงที่ผ่านมา +2

    That's not what i was expecting when i reached the Eye of the Universe

  • @PeefSpogdar
    @PeefSpogdar 19 ชั่วโมงที่ผ่านมา +1

    Can't wait to play this, boss is always just so fun to fight. You are actually cooking so hard with this it's unreal. Love parts where deity does the screen break type stuff. Super neat.

  • @mewz52
    @mewz52 16 ชั่วโมงที่ผ่านมา +4

    could just be me but the dream catcher shadows seem a little too dark for the background, idk what u could do to improve visibility on that though

  • @tyan_app
    @tyan_app 13 ชั่วโมงที่ผ่านมา +1

    I would like to see ND compressing the star with more hands, like how Sebastian Shaw from X-men: First Class absorbing grenade explosion

  • @SoapieRays
    @SoapieRays 20 ชั่วโมงที่ผ่านมา +2

    More sfx on the feathers!! I feel like they should feel more natural to the fight and that would help :D

    • @SenGaming-105
      @SenGaming-105 3 ชั่วโมงที่ผ่านมา

      It is planned

  • @genericglogo6830
    @genericglogo6830 15 ชั่วโมงที่ผ่านมา

    I think that dreamcatcher attack as the adren/rage break is amazing

  • @FloweyMilkshake
    @FloweyMilkshake 17 ชั่วโมงที่ผ่านมา

    The phase 2 with the Dreamcatcher actually makes more sense in my opinion

  • @lovelyvalentine805
    @lovelyvalentine805 19 ชั่วโมงที่ผ่านมา +3

    GOOD GRIEF HES NAKED

  • @KKx-dq6ed
    @KKx-dq6ed 19 ชั่วโมงที่ผ่านมา +3

    I’m a little confused on what the dream catcher is supposed to do, it’s feels out of place and looks like it’s building up to something but nothing happens.

    • @BrunoSaucedo-wd8pl
      @BrunoSaucedo-wd8pl 19 ชั่วโมงที่ผ่านมา +2

      El atrapa sueños atrae sombras que tienes que esquivar no se nota mucho por el fondo

    • @Flamefreeze1
      @Flamefreeze1 12 ชั่วโมงที่ผ่านมา

      I didnt notice it on my first watch through either but there are black shadows that path towards you that you have to dodge. I agree the black-on-black attack is not very visible at all

  • @ccde.
    @ccde. 20 ชั่วโมงที่ผ่านมา +4

    I love the feathers but i think they need some sfx

    • @dominickarma6646
      @dominickarma6646  20 ชั่วโมงที่ผ่านมา +6

      Planned

    • @ccde.
      @ccde. 15 ชั่วโมงที่ผ่านมา

      @@dominickarma6646 cool

    • @ogscule
      @ogscule 10 ชั่วโมงที่ผ่านมา +1

      i got u

  • @bennewt6749
    @bennewt6749 39 นาทีที่ผ่านมา

    As someone that is relatively fresh out of an infernum playthrough wrapped in with WotG, i would like to share my opinion on some of the changes.
    I love the new visual effects! especially some of the new build up to the big cosmic laser attack, and some of the timings set up with the music is perfect. However, something that i noticed is that the "line attacks" are missing from the beginning of phase 2, as i can understand why these were removed as they boiled down to "sit in funny chair lol", they really helped tie in that root inspiration from undertale that i was feeling from the whole fight, maybe you could find some way to incorporate a lesser version of it into the second phase? Maybe similar to the cosmic burst attack in phase one.
    However this is only my personal opinion and should be taken with a grain of salt, i have loved seeing the progression of this mod show throughout the years, we love you DK!

  • @iiolpok2653
    @iiolpok2653 20 ชั่วโมงที่ผ่านมา

    i wait for every video of yours. such a joy to see your content, really

  • @pucctherailgunner
    @pucctherailgunner 20 ชั่วโมงที่ผ่านมา

    amazing music sync on the third phase

  • @AdminHouse
    @AdminHouse 17 ชั่วโมงที่ผ่านมา

    Bring back the start and end sounds from the gigabeam

  • @dasgert6015
    @dasgert6015 11 ชั่วโมงที่ผ่านมา

    To be honest you make him look more casual that he was before.

  • @apotheosis1660
    @apotheosis1660 15 ชั่วโมงที่ผ่านมา

    Lookin great. I just think the Sun attack should be heavily buffed. Like there should be more flares coming off of it.

  • @JessePinkmanreal
    @JessePinkmanreal 20 ชั่วโมงที่ผ่านมา

    Literally just subbed and immediately get greeted with a banger 💯💯

  • @raeann445
    @raeann445 19 ชั่วโมงที่ผ่านมา

    Dude, this is awesome and all, but I’d just like to point out how one of the attack names is “Star Burst” XD

  • @joaovicentesalomaolopes8902
    @joaovicentesalomaolopes8902 14 ชั่วโมงที่ผ่านมา

    bro. that's.. just... INCREDIBLE!
    and also, i have a question: Will the subworld be only to fight nameless or will it have more functionalities?

  • @yharim180
    @yharim180 6 ชั่วโมงที่ผ่านมา

    Oh boy, it’s godseeking time!

  • @flapish2984
    @flapish2984 3 ชั่วโมงที่ผ่านมา

    Man what a delightful improvements, especially drop of the cosmic beam😭🙏 But I think it's better to make it drop immediately after the rising sound, without the delay with the boss rawr, and I think the previous star compression animation was cooler

  • @jackfrost9042
    @jackfrost9042 20 ชั่วโมงที่ผ่านมา

    The vibes and attacks only get cooler and cooler with every rendition, although I do miss the censor box on name's face, but I'm sure someone will figure out how to add it back as a texture pack at some point anyway, Keep up the awesome work!

    • @dominickarma6646
      @dominickarma6646  20 ชั่วโมงที่ผ่านมา +8

      Oh that censor box is still there, it's just removed when the character's name is "Dominic"

  • @cd2069
    @cd2069 10 ชั่วโมงที่ผ่านมา

    mmm i feel like there's not enough projectiles

  • @alolamao833
    @alolamao833 11 ชั่วโมงที่ผ่านมา

    Perfect thumbnail

  • @cosmoredeathwish2319
    @cosmoredeathwish2319 20 ชั่วโมงที่ผ่านมา +4

    What are the changes?

    • @speedymatt1236
      @speedymatt1236 20 ชั่วโมงที่ผ่านมา +5

      Repositioning of the dreamcatcher and feather attacks, and added a stronger punch to the fist attack after 4 punches

    • @Founder_of_Morgans_Fanclub
      @Founder_of_Morgans_Fanclub 14 ชั่วโมงที่ผ่านมา +1

      Also bigger deathray

    • @RizzY_RUS
      @RizzY_RUS 9 ชั่วโมงที่ผ่านมา

      And synced third phase with music

    • @Lynel5240
      @Lynel5240 2 ชั่วโมงที่ผ่านมา

      @@Founder_of_Morgans_Fanclub It’s not actually bigger, it just looks bigger when you can see the whole thing as opposed to hugging the base while dodging it

  • @Avol69
    @Avol69 10 ชั่วโมงที่ผ่านมา

    I like to think that the dream catcher is actually absorbing the last remnants of Noxus(or what dominic will name it after the rework)

    • @SenGaming-105
      @SenGaming-105 3 ชั่วโมงที่ผ่านมา

      It's called Avatar of Emptiness now

  • @mattdecosto1103
    @mattdecosto1103 19 ชั่วโมงที่ผ่านมา +1

    Pls do nameless deity 15 with the "smh" variant on it next pls itll be funny🤣

  • @yarrowyeen
    @yarrowyeen 17 ชั่วโมงที่ผ่านมา

    I really miss that fast paced laser attack honestly.. also were you gonna make rhe clock attack affect the music when it pauses/rewinds?

  • @themeepanaught
    @themeepanaught 12 ชั่วโมงที่ผ่านมา +1

    I'm very curious about how you render that black hole. Do you raytrace within it's influence, or what?

    • @dominickarma6646
      @dominickarma6646  12 ชั่วโมงที่ผ่านมา +2

      Screen post-processing effect that manipulates the game view UV coordinates to create distortions. I modeled the calculations for such in accordance with real life gravitational lensing, which effectively warps the viewing angle.

  • @alexanderulianov9962
    @alexanderulianov9962 18 ชั่วโมงที่ผ่านมา

    What changed? I'm only see the change of background and the punch attack last punch now reworked, also I'm see the glitch effect on dream capture

  • @eggm.4112
    @eggm.4112 19 ชั่วโมงที่ผ่านมา +1

    Oh my god, once again so peak
    It would be so awesome if you ever made a Yharim fight. Giving the calamity community some yharim content to devourer on while we wait for the official release
    I dont want to sound pushy or begging plus I dont even know if theres a reason you cant (or wont)

    • @dominickarma6646
      @dominickarma6646  19 ชั่วโมงที่ผ่านมา +6

      1. The amount of effort it'd take to do Yharim justice is beyond my abilities. I'm not necessarily talking about the fight, either. He is the locus of many important events in the story. That story would require many, many instances of worldbuilding. Ruins of his kingdom. Signs of his conquest. Detailed accounts from individuals that lived to see the consequences of his actions. Intricate buildup with the side characters. If one wants to do him right, they must do all of that building.
      2. He specifically doesn't really interest me. The mechanics of a talented armored swordsman could be accomplished without usage of Calamity's concepts, regardless.
      3. There was a significant negative push-back from Calamity's developers back when I called the Nameless Deity Xeroc. They were not at all OK with me using that name before they had a chance to implement him for themselves. The amount of anger that would be spurned from me daring to do Yharim before they implement him would be incalculable. I'd rather not deal with that fallout.

    • @monsoon268
      @monsoon268 18 ชั่วโมงที่ผ่านมา +1

      ​@@dominickarma6646 de todas formas, tus mods son infinitamente mejor logrados que los de el equipo oficial de calamity, tu seguro podrías hacer mucho mejor, y tampoco es como que ellos estén precisamente interesados en terminar su mod,
      Y de todas formas ya tenemos a al mutante de fargo como para remplazo

    • @sonatuh
      @sonatuh 17 ชั่วโมงที่ผ่านมา +2

      Id say you definitely have the abilities but the other reason definitely make sense​@@dominickarma6646

    • @eggm.4112
      @eggm.4112 17 ชั่วโมงที่ผ่านมา +1

      An unfortunate fate but ohwell
      Kina dumb they got mad at you calling it xeroc thou. But whatever, their character ig

  • @EX0G3N
    @EX0G3N 18 ชั่วโมงที่ผ่านมา

    Imagine if Nameless Deity analog horror

    • @PotatoGod2electricboogaloo
      @PotatoGod2electricboogaloo 17 ชั่วโมงที่ผ่านมา +1

      That would be pretty lame ngl

    • @EX0G3N
      @EX0G3N 16 ชั่วโมงที่ผ่านมา

      @@PotatoGod2electricboogaloo glad you saw through my joke

  • @TheMarbleGamer
    @TheMarbleGamer 19 ชั่วโมงที่ผ่านมา

    The change of when the dream catcher attack and the feather attack are used make both attacks much better in my opinion. I also really like how you changed the fist bump attack.
    One thing I would ask is how much more is planned for the update? I’m not trying to rush you or anything, it’s just that the Avatar of Emptiness has been on my mind this entire year…

    • @SenGaming-105
      @SenGaming-105 3 ชั่วโมงที่ผ่านมา +1

      It seems that the update will come out soon. A week, perhaps?
      Avatar is finished.
      Deity just needs a few fixes and some SFX.

    • @TheMarbleGamer
      @TheMarbleGamer 3 ชั่วโมงที่ผ่านมา

      @@SenGaming-105 Ok fair, thanks for the answer

    • @Lynel5240
      @Lynel5240 2 ชั่วโมงที่ผ่านมา +2

      @@SenGaming-105 Relatively soon, sure, but we have some more content to make first

  • @oalie6799
    @oalie6799 2 ชั่วโมงที่ผ่านมา

    Does he have a patron? so i can donate or something this guy always cooks

  • @monsoon268
    @monsoon268 18 ชั่วโมงที่ผ่านมา

    Yo creo que además de el ataque en lineas creo que devio permanecer, creo que el atrapasueños no se ve tan masivo como el resto de los ataques, nesesita efectos, algo como que con el atrapasueños atrape mini galaxias o que empiece a absorver al jugador

  • @brot3372
    @brot3372 19 ชั่วโมงที่ผ่านมา

    I was watching this and i was like omg spear attack is finally gone, but then it happened i rushed into the commment section writing some stupid complaint. soooo uhhhhhh pwwwweeeeaaattttyyy pwwweeeaassee

  • @coolstorm955
    @coolstorm955 9 ชั่วโมงที่ผ่านมา

    awww the slashes were really cool. the feathers are neat too but :(

    • @cula4625
      @cula4625 4 ชั่วโมงที่ผ่านมา

      it was too similar to empress light and also too easy to dodge, that's why it was changed

    • @coolstorm955
      @coolstorm955 3 ชั่วโมงที่ผ่านมา

      @@cula4625 i still liked it better lol

  • @ShredBorges
    @ShredBorges 13 ชั่วโมงที่ผ่านมา

    I'm wondering how the clock code is made, is the geometry made out of particles and generated by some math function or some shit?

  • @aaronchavez5081
    @aaronchavez5081 11 ชั่วโมงที่ผ่านมา

    i think almost all my problems with this fight are fixed (its really good the improvements) except for the slowness of the sword dash attack it feels a little slow, and getting rid of the silence for giga laser, silence is definitely better, i do miss the reticle being purple at the start, but its ok, but why make the reticle 3d? i mean it looks cool but its not a very useful improvement and imo the old one was better, and there is like 1 second of delay from end of charge sound effect to laser being shot, i think that should be removed imo ._.
    4:32 also pls get better background then the weird swirly eye thingy but overall the improvements are awesome like much harder dreamcatcher and peacock attack being cooler
    edit: i noticed that nameless spawns at the black holes position after the attack is over thanks for the qol

    • @SenGaming-105
      @SenGaming-105 ชั่วโมงที่ผ่านมา

      The beam attack is not finished, all that sound stuff will be fixed

  • @JNJNRobin1337
    @JNJNRobin1337 15 ชั่วโมงที่ผ่านมา

    why is a torso and arms usually censored

  • @berzerkinblaze
    @berzerkinblaze 20 ชั่วโมงที่ผ่านมา

    So is nobody gonna talk about how the head censor is gone in this video?

    • @Grimmet2137
      @Grimmet2137 19 ชั่วโมงที่ผ่านมา

      It's because he has Dominic as his terraria character name

    • @relojac
      @relojac 17 ชั่วโมงที่ผ่านมา

      ^^^^
      you can switch variants by making your character name a certain developer's name
      that's why Myra's nameless was golden (and also why Dom's nameless wasn't nameless)

    • @berzerkinblaze
      @berzerkinblaze 16 ชั่วโมงที่ผ่านมา

      Ah, I remember the variants now, thanks

  • @thermalerosion4556
    @thermalerosion4556 2 ชั่วโมงที่ผ่านมา

    Noooo what happened to the black square :(

    • @SenGaming-105
      @SenGaming-105 ชั่วโมงที่ผ่านมา

      Read descriptions please.

  • @wtstm9546
    @wtstm9546 19 ชั่วโมงที่ผ่านมา

    I think it would be cool if new version will be on revengeance or lower and old one in death mode because old is a lot harder and fits perfectly to death mode, and new one is more fun one for first experience with ND

    • @SenGaming-105
      @SenGaming-105 3 ชั่วโมงที่ผ่านมา

      Old is harder? How?

  • @Null-Boi
    @Null-Boi 3 ชั่วโมงที่ผ่านมา

    Is the godmode prevented death a mod or is it because of ND

  • @Doori.
    @Doori. 8 ชั่วโมงที่ผ่านมา

    the old model looked better but this is also nice

  • @BossAwesomeSauce
    @BossAwesomeSauce 17 ชั่วโมงที่ผ่านมา

    aww the black box is gone

    • @SenGaming-105
      @SenGaming-105 ชั่วโมงที่ผ่านมา

      Read descriptions please.

    • @BossAwesomeSauce
      @BossAwesomeSauce ชั่วโมงที่ผ่านมา

      @@SenGaming-105Wait thats cool?

  • @G.C.Raichi
    @G.C.Raichi 18 ชั่วโมงที่ผ่านมา

    Хммм, у меня такой интересный вопрос
    А у безымянного бога будет тематическое оружие?

    • @RizzY_RUS
      @RizzY_RUS 9 ชั่วโมงที่ผ่านมา +1

      Да зачем тебе оно, ты уже в эндгейме)))

  • @hortneer
    @hortneer 43 นาทีที่ผ่านมา

    Ну как будто с прямоугольником поприкольнее было

    • @hortneer
      @hortneer 41 นาทีที่ผ่านมา

      Вообще было бы ещё круче, если бы можно было версии бога переключать, чтобы оценить опыт сражения с его релизной версией

  • @zeromogami4826
    @zeromogami4826 17 ชั่วโมงที่ผ่านมา

    We need devourer of gods reworked

  • @DerpidyDerp
    @DerpidyDerp 20 ชั่วโมงที่ผ่านมา +3

    Holy hell the chat at 3:58

  • @GALAnist
    @GALAnist 11 ชั่วโมงที่ผ่านมา

    OMG OMG OMG, NAMELESS DEITY FACE REVEAL.... XD lmfao

  • @GodittoC
    @GodittoC 20 ชั่วโมงที่ผ่านมา

    Peak

  • @chinchillaphage6
    @chinchillaphage6 14 ชั่วโมงที่ผ่านมา

    I kinda prefer with the censor bar tbh, at first I didn’t like it but now it’s grown on me lol

    • @ogscule
      @ogscule 11 ชั่วโมงที่ผ่านมา +1

      Dominic's name preset removes it. It's still there normally

    • @SenGaming-105
      @SenGaming-105 3 ชั่วโมงที่ผ่านมา

      Please read descriptions.
      edit: lol im stupid

    • @chinchillaphage6
      @chinchillaphage6 2 ชั่วโมงที่ผ่านมา +1

      @@SenGaming-105 I know it’s because of the character name, I’m just saying the censor bar has grown on me

  • @kingstonlovely7404
    @kingstonlovely7404 19 ชั่วโมงที่ผ่านมา

    dont know why you put random italian on desc, but good fight, i guess

    • @relojac
      @relojac 17 ชั่วโมงที่ผ่านมา

      why not

  • @IgroSome
    @IgroSome 14 ชั่วโมงที่ผ่านมา

    yooooo ND update!!

  • @Motsuki5654
    @Motsuki5654 13 ชั่วโมงที่ผ่านมา

    bring back the black box it gave him personality without it it looks like an ordinary terraria boss

    • @ogscule
      @ogscule 11 ชั่วโมงที่ผ่านมา +1

      It's due to Dominic's preset

    • @SenGaming-105
      @SenGaming-105 3 ชั่วโมงที่ผ่านมา

      Read descriptions please.

  • @feroxino1051
    @feroxino1051 17 ชั่วโมงที่ผ่านมา

    Dom? Sei italiano?

  • @Electoline
    @Electoline 20 ชั่วโมงที่ผ่านมา +1

    Tips for you dominic, write in the chat "hi i am dominic/i am dominic" and he wont spawn ! Im sure you didnt knew :)

  • @Astrofox4
    @Astrofox4 18 ชั่วโมงที่ผ่านมา

    I bet DoG new resprite will eat ND

    • @d1n0jl76
      @d1n0jl76 16 ชั่วโมงที่ผ่านมา +3

      Nah, ND solos (canonically)

  • @chpoppinggaming
    @chpoppinggaming 10 ชั่วโมงที่ผ่านมา

    🤤

  • @4dmost991
    @4dmost991 19 ชั่วโมงที่ผ่านมา

    Aww the censor is gone, it was my favorite detail, it really added to that eldritch horror part and had perfect synergy with the nameless part of nameless deity.

    • @dominickarma6646
      @dominickarma6646  19 ชั่วโมงที่ผ่านมา +7

      It's only removed because I'm the one showcasing the boss and my player name is Dominic
      I suspected people would mistakenly believe I removed it wholesale, hence why in the 13th video I disabled that effect so that the censor would remain regardless of that temporarily, but since I forgot to do that this time... yeah. Apologies for the confusion

    • @4dmost991
      @4dmost991 19 ชั่วโมงที่ผ่านมา

      @@dominickarma6646 so its like the jetstream sam muramasa easter egg? Cool, but still i shall be sad there is no room for people to make their own theories and headcannons about it

    • @SenGaming-105
      @SenGaming-105 ชั่วโมงที่ผ่านมา

      @@4dmost991 not really, you can say that the flower is a second censor

    • @4dmost991
      @4dmost991 ชั่วโมงที่ผ่านมา

      @@SenGaming-105 the other one had that mandela catalogue vibe tho

  • @Pixel_Airon
    @Pixel_Airon 12 ชั่วโมงที่ผ่านมา

    One of the benefits of Minecraft mods compared to Terraria is that they don't necessarily have tons of mandatory shaders, that could unironically crash some computers...

    • @SenGaming-105
      @SenGaming-105 3 ชั่วโมงที่ผ่านมา

      The VFX in this mod are very well optimised and barely lag. If you can run base Calamity, you can run this.

    • @Pixel_Airon
      @Pixel_Airon 2 ชั่วโมงที่ผ่านมา

      @@SenGaming-105 well, now this is my personal problem. I can not at all run it, cause the game crashes 9 out of 10 times when i summon Profaned Goddess and when she dies if the explosion is happening on screen...
      But Nameless Deity is still heavy in terms of shaders. And they pretty much have to be optimeised. If shaders weren't optimised, they would crash not some, but a lot of computers. It's a large contrast from vanilla terraria, where the amount of shaders is very small.

    • @SenGaming-105
      @SenGaming-105 2 ชั่วโมงที่ผ่านมา

      @@Pixel_Airon Ok. I usually play with Minecraft mods, 80-100. I crash way more often than in Terraria. That's a PC issue for you :(

  • @mic_gamez8652
    @mic_gamez8652 19 ชั่วโมงที่ผ่านมา

    at what point is there too many attacks

  • @jimboanimations4041
    @jimboanimations4041 14 ชั่วโมงที่ผ่านมา

    3:08 When the fent hit:

  • @TheBaka128
    @TheBaka128 ชั่วโมงที่ผ่านมา

    try not to make the game visually fucking unplayable with 500 shaders challenge

    • @dominickarma6646
      @dominickarma6646  38 นาทีที่ผ่านมา

      I don't think there would be so many videos of this boss of people playing against it and expressing enjoyment if it were "fucking unplayable" due to its visuals
      I understand not at all liking it. And heck, I understand it being too overstimulating for some. That's totally understandable with such... grandiose things like this. I'm keenly aware that my works are not for everyone
      But I do think it's kinda unfair to present that in objective terms with a mocking tone