This was an older lizardmen campains and i wanted to play with late game army, i was about at 5/6 capacity for dreadsaurians and just used massive growth to increase capacity (building cost was already at 0 from followers), sorry i omitted that from the mail. The heroes were fresh recruit at rank 40 ish and forgot that the game did not put them on the last mount for some reasons.
@The Cash Cow Piñata - Hit Me To Get Money Jokes aside, 8 T5 single entity, 2 T5 anti large infantry , plus 4 possibly strongest archer unit in the game is definitely one of the strongest army AI can pull off. Even most end-game crisis armies don't that that good single entity.
Dread Saurians really need splash potential to match their sizes. Then it wouldn't be too problematic that they're so bit offense wise. Also, in WH2, Wood Elves were really difficult partially because they were so aggressive. Instead of making everyone aggressive, they're boringly passive but now they're unfun in that they dodge everything too and blob stupidly when offered melee.
I also find that large monsters often move too little in combat, get stuck too often and do too little area damage. I mean, there's a big beast stomping, punching and bringing around and 9 out of 10 adjacent people didnt get hurt?
@@syradon4051 Indeed. Splash attack doesn't solve everything. Maybe a very short range AoE like the daemon prince can get (snake tail or something?) that deals a little bit of damage on a few entities could work too.
Problem is that splash attacks divide their damage amongst all models hit. You would wind up doing less damage. Perhaps a low range Mortis effect called trapped or something?
@@Grz349 Well there's enough damage in one dread saurian attack to kill a bunch of infantry even if it's shared. The real problem is killing only 1 or 2 because it's not shared. But indeed, a low range mortis (or periodic AoE?) could do better.
@@Grz349 I think the point would be that the CC would help mitigate the damage taken and give the monster to better maneuver which would allow it to take advantage of charge cycling. Probably idk lol
The dread saurian, in my experience, is a excellent unit if used in a regular army. It can smash through any frontline and either keep going, to harass missile units or turn around and help your infantry by squishing the enemies melee infantry. And there is the problem with doomstacks: the dread Syrian needs infantry support and a lot of micromanagement, otherwise it will take damged insanely fast.
I mean, realistically thats how modern military works too. Tanks are phenomenal but work at peak performance when backed by infantry. Not every unit needs to be a doom stack.
@@AxleDoomrod I was thinking the same thing about War Elephants in Roman times. Same thing, if the enemy could put traps or shoot at the elephants, they were vulnerable, so you needed light infantry support to ward off the enemy skirmirshers and clear traps, so that the elephant could do what it did best. Be a heavy cavalry hammer to the anvil.
Too many supposed doomstacks are put up against Vampire Counts, when ranged units would be an obvious hard counter. Its good to see a Doomstack being given a balanced challenge
in my experience it's just that it really hard to find 3-4 armies all in one place with every faction; instead for some reason you easly find 3-4-5 armies of campire counts next to each other; maybe it's just me i don't know
Lizardmen growth, especially Cult of Sotek, is pretty insane in WH3. In my experience, if your campaign goes well, it's very possible to fully develop Lustria by turn 75ish. The edict that reduces construction time is also very helpful for building up, shaves off quite a few turns, especially if you micromanage your edicts.
I dunno man my lizardman growth is pretty slow with oxyotl and I'm not sure if they nerfed the edicts or what because they don't seem any better than in WHll
@@chase6579 Growth with Oxyotl was pretty good for me, just a few weeks back. My economy was the only thing stopping me from upgrading to tier 4 and 5 faster.
I'm curious if he had the ambusher auxillary as well. For those who don't know, if lizardmen win an ambusher battle they have a chance to get an auxiliary that reduces upkeep of all calvary (cold ones and pteradons) and all monsters by 10%. That auxiliary is not locked to only cult of sotek
I would have to check, but I believe that Dread Saurian are actually not included as a discounted unit for that follower, it's been a while since my Mazdamundi campaign.
I did not had that follower (not sure if it applies to dread saur), only the one you get from the pyramid of sotek that reduce by 20%. I had 3 in the army considering that they applies even on heroes. Base upkeep before discount was 1.1k with 60% reduced they are the same as a normal stegadon
I really enjoyed this doom stack video, it got squirrelly at about 17:30 and on but it makes it very interesting to see. Plus Dread Saurians are just a fun unit. They're not the best but they're cool, but that ELF army was pretty nuts to see. They brought some hurt to lay down
I feel like the single unit type doomstack is a trap people fall into mentally quite often. With that said I do not blame the creator because the rule of cool for the biggest dino's possible is of course a strong factor. This would be far superior as a mixed force of carnosaurs, stegadons and saurians in my (vastly underqualified) opinion.
The advantage is that it's usually easier to command in battle, you only need 1 building line to recruit and of course buff stacking. But yeah, I prefer a bit of diversity.
I think the Dread Saurian is only good as a status symbol. I wouldn't bring it to a battle that I desperately needed to win. They require a tier 5 city per Dreadsaurian, they cost a ton, and they are big, dumb, slow, pin cushions, with terrible animations, and get caught up on everything. The true doomstack for Lizardmen is hero doomstack. The Star Chamber gives you two levels for heroes, and it can be built at T3. You can get Scar Vets on Carnosaurs, Skink Chiefs on Stegadons, and Skink Priests on Stegadons and Engines of the Gods. Get them at maxed level with all their skills, and they are monsters. The Star Chambers also let you max Slann Lords, and if you play as Kroq-Gar, you can get max levels for Saurus Old Bloods.
@@shorewall i agree, if want pure power bring heroes, if you are after a "cheap" doomstack a mix of stegadon and carnasaurs is best (cost 1/2 comprare to dread for a 3/4 of the strength)
In the modern world? Too easy to blow up or get some pepperspray/teargas bomb and watch it decimate it's own army. In medieval times? Just imagine the logistics of keeping those things fed.
@@heygek2769 I'm a huge fan of irl War Elephants, but they ran into a lot of the same issues. You can shoot arrows or javelins from a distance, and you could also set traps like spikes or pits. So the War Elephant need light infantry to escort it around, to ward off skirmishers, and detect and deal with traps. It was basically a heavy cavalry that could really smash into infantry, but that is all it was good for. Add in the logistics of supplying any number of Elephants on campaign, and you get a unit that is out performed by horse cavalry. There were even times when Heavy Horse Cavalry were out performed by lighter horse cavalry. Bigger isn't always better, unfortunately. :D My homebrewed strat for War Elephants was to keep them on the flanks, so they wouldn't rampage among your own troops. Use them to scare off the enemy cav, since a lot of times horses were afraid of elephants and wouldn't go near them. Then use them as a hammer and anvil to go around and crash into the enemy infantry from behind, all while warding off enemy skirmishers. This could actually be a good strategy for the Dread Saurians too! It was best to have the elephants and horse cav support each other, and have a light infantry body guard for the elephants as well. An elephant charge into the rear of an occupied enemy unit is almost a guaranteed insta-rout. But just look at how much you have to invest to get that outcome. There's a reason Elephants fell out of favor in war. And the same goes for the Dread Saurian. :D
Lore-wise the are barely even controllable by even the slan so if you pretend like that wasn't the case then yeah they would probably be able to kill an indefinite amount of medieval soldiers
According to Enticity, if you perform strafing runs (akin to naval 'broadsides') with a dread saurian it can do a ton of damage using their ammo. But that also sounds super micro heavy in a doomstock, so not very practical.
Lost a significant amount of DPS by disabling the fire from the saurians (550 damage) Was OK for the first fight because of friendly fire but lot of monsters in the 2nd, they wouldnt have missed that much
Could I be wrong but did he ever enable their fire at will again after disabling it? Idk if that would have done much but it may have made the battle a bit easier at least right?
Legend casually guessing almost exactly how much damage Tyrion would do before he even showed up is just another example of the sheer volume of experience he has in the warhammer games.
Dread saurians just need an ability to split their damage across way more models than they do, now they just seem to bounce most of the infantry they hit around. It's true for all huge monsters to some extent, but these ones in particular just feel abysmal.
Biggest advantages over carnosaurs IMO: -More HP = More effective healing, Trex's would take less damage but also be able to take a lot less damage and the same for their heal cap --Especially if you get their resistances up a bit this army will be able to face tank a ridiculous amount of damage -Don't Rampage
Legend this is easy to do once you gain capacity for dreads. You have to unlock the ability to recruit them. Get a bunch of lords. Globally recruit to capacity. Save then quit. Then reload and then you can recruit more dreads dude. I told you about this like months ago
"Tirion is so bloody strong." That's the fuckin' sword of khaine - taking on 4 armies and the sword of khaine is a pretty solid stack if ya ask me. Still prefer my Stegadons as Lizardmen though!
You turned off their missile attacks at the beginning and never re enabled them. Im not sure how much difference it would make but it seemed like you might have forgotten about it
When fighting in a blob its definitely not worth it to have them fire-at-will, since they will shoot each other a lot. But in the second fight when they were more in a line i would've used the range attack for sure
So their size is the problem but would making them smaller be the solution? I feel like I'd be disappointed with them if they were reduced in size. It would have to be something to balance out the dread saurians size right? Or am I just wrong? I personally love the dread saurian, but they aren't great units like I wish they were.
I dont really take the game very serious when I play and I love both the stats and the size of the dread saurians. Yet I never recruit them. Every time I put one or more in my army the AI just snipes them and if I cant pull them out and send them off the battlefield with 1hp they just die and I replace them with a salamander or stegadon as always
You never turned fire at will back on after the first engagement. No idea how effective Dread Saurian ranged attack is but it definitely would have helped some.
it has a habit of hitting your own troops in a blob. its only really effective when the dread saurians are on their own. the damage output just isn't worth worrying about in this situation.
hallo! i need help. how to get a TW3 save file? i can't find saved game files trough my computer searcher. also looked into Program Files manually. i got a wonderful beaststack ready to show. not jet reviewed. but well known stack since WH2.
I remember using a mod in TW2 that let Slann pick any spell. For Dinosaur Doomstacks, I would pick up Earth Blood, Regrowth, Birona's Time Warp for the AOE MA Buff, Curse of Anraheir for the AOE MA/MD Debuf, and then whatever for the rest. Vortexes were good, since they didn't do much damage to SEMs, so you didn't care if they hit your guys. But it was definitely a secondary option to just healing and buffing your dinosaurs. I just checked, and you can more or less do this in TW3, by bringing a Beast Lore Skink Priest for Curse of Anraheir, also transformation of Kadon is good for dealing with artillery or ranged units, and Engine of the Gods gives additional benefits. A Skink Oracle can give you Earthblood, which is stronger now as this video showed. But they don't have Regrowth. And then a Light Slann can give you Birona's Time Warp, as well as more uses of Banishment.
"Dread Saurians can't deal with Tyrion", yeah, so does almost all other units in the game, maybe KoS and the dueling lords (N'Kari, Skarbrand, Malus and Grombrindal) can do it...
Hitting supply lines and reinforcements and all the cheesy strategies are what people use in real wars over thousands of years, and now people are fighting honorably inside a video game, I find it to be very funny, much like children are not allowed to look at some movies and tv shows but in reality much horrifying stuff are happening around them in real life and people seem to not give a shit.
There is a mod called "better lizardmen", trust me, that mod makes the lizardmen get back on the frame, their units get better, not op, just a tiny bit better, so temple guards are usable, legendary lords have a bit better stats and level skills, horned ones and cold ones a great, really good mod for a race that is needing love, so you can actually use a lot of the units in the late game, not just dino doomstacks
Some can and some can't. Most one men doomstack can take on the Skaven weapons team doomstacks, cav doomstacks, and small-entity doomstack (such as forsaken or inspiring champion). But most one man doomstack will have a hard time taking on the single entity ones such as this one, especially so for the hero doomstacks.
honestly so far the BEST doom stacks and 1 man doom stacks are coming form the warriors of chaos :D and thats great because i love to play them a lot :X :D
Hey legend Play The ISLE Jev and be a dino mate I gote to see it Please double dog dare like 20$ on steam Just got to see your mind playing this game I die all the time from nerds usinf VC I swear VC from discord sucks but makes one hell of none VC gang member fighter they well remember me for al 2 or 3 min !
Had to check the captions for the intro haha
This is top tier content for the jokes alone. I love this!!!
Same here!
This was an older lizardmen campains and i wanted to play with late game army, i was about at 5/6 capacity for dreadsaurians and just used massive growth to increase capacity (building cost was already at 0 from followers), sorry i omitted that from the mail. The heroes were fresh recruit at rank 40 ish and forgot that the game did not put them on the last mount for some reasons.
Yeah I noticed that with the heroes that they’ll kick them Off the engine of the gods mount it’s so weird and frustrating during my campaign
is this your save? pulling this off so fast is insane. , kudos.
Excellent set up by the way. Going in the woods and going against high tier High Elves makes a perfect doomstack test
that third high elf army was more threathening than most armies I've seen in a while
@The Cash Cow Piñata - Hit Me To Get Money ???????????????
@The Cash Cow Piñata - Hit Me To Get Money lol :)) ) jokes aside that seems pretty fucking dangerous
@The Cash Cow Piñata - Hit Me To Get Money Jokes aside, 8 T5 single entity, 2 T5 anti large infantry , plus 4 possibly strongest archer unit in the game is definitely one of the strongest army AI can pull off. Even most end-game crisis armies don't that that good single entity.
@The Cash Cow Piñata - Hit Me To Get Money seen on this channel.
Tyrion: Scout, what do you see?
High Elven Scout: I see the enemy. They’re just standing there… Menacingly. (Legend healing the dread Saurians)
Dread Saurians really need splash potential to match their sizes. Then it wouldn't be too problematic that they're so bit offense wise.
Also, in WH2, Wood Elves were really difficult partially because they were so aggressive. Instead of making everyone aggressive, they're boringly passive but now they're unfun in that they dodge everything too and blob stupidly when offered melee.
I also find that large monsters often move too little in combat, get stuck too often and do too little area damage. I mean, there's a big beast stomping, punching and bringing around and 9 out of 10 adjacent people didnt get hurt?
@@syradon4051 Indeed. Splash attack doesn't solve everything. Maybe a very short range AoE like the daemon prince can get (snake tail or something?) that deals a little bit of damage on a few entities could work too.
Problem is that splash attacks divide their damage amongst all models hit. You would wind up doing less damage.
Perhaps a low range Mortis effect called trapped or something?
@@Grz349 Well there's enough damage in one dread saurian attack to kill a bunch of infantry even if it's shared. The real problem is killing only 1 or 2 because it's not shared. But indeed, a low range mortis (or periodic AoE?) could do better.
@@Grz349 I think the point would be that the CC would help mitigate the damage taken and give the monster to better maneuver which would allow it to take advantage of charge cycling. Probably idk lol
This subtitle joke is reaching its peak
I just love this joke… 🤣🤣🤣 it’s like a really epic running joke. I’m so glad @legendoftotalwar is having so much fun with it.
Fucks over deaf and hard of hearing though.
Fr
What is it?
The dread saurian, in my experience, is a excellent unit if used in a regular army. It can smash through any frontline and either keep going, to harass missile units or turn around and help your infantry by squishing the enemies melee infantry. And there is the problem with doomstacks: the dread Syrian needs infantry support and a lot of micromanagement, otherwise it will take damged insanely fast.
Yeah you gotta engage the enemy first before you even bring it in range.
I mean, realistically thats how modern military works too. Tanks are phenomenal but work at peak performance when backed by infantry. Not every unit needs to be a doom stack.
@@AxleDoomrod I was thinking the same thing about War Elephants in Roman times. Same thing, if the enemy could put traps or shoot at the elephants, they were vulnerable, so you needed light infantry support to ward off the enemy skirmirshers and clear traps, so that the elephant could do what it did best. Be a heavy cavalry hammer to the anvil.
@@shorewall Thats how you played carthaginian elephants in Rome 2. Light cav was also good to deal with enemy skirmishers.
Too many supposed doomstacks are put up against Vampire Counts, when ranged units would be an obvious hard counter.
Its good to see a Doomstack being given a balanced challenge
in my experience it's just that it really hard to find 3-4 armies all in one place with every faction; instead for some reason you easly find 3-4-5 armies of campire counts next to each other; maybe it's just me i don't know
Fighting that doomstack as the vampire coast would be fun
@@emanueledimatteo2052 [Grins] [Teleports 4 armies from 4 different factions each bringing in a different type of late game army composition]
@@Malignard Still funny.
Lizardmen growth, especially Cult of Sotek, is pretty insane in WH3. In my experience, if your campaign goes well, it's very possible to fully develop Lustria by turn 75ish. The edict that reduces construction time is also very helpful for building up, shaves off quite a few turns, especially if you micromanage your edicts.
I dunno man my lizardman growth is pretty slow with oxyotl and I'm not sure if they nerfed the edicts or what because they don't seem any better than in WHll
@@chase6579 Growth with Oxyotl was pretty good for me, just a few weeks back. My economy was the only thing stopping me from upgrading to tier 4 and 5 faster.
@@SillyPillow mine was opposite. Economy is amazing growth was pretty slow
@@chase6579 I figure the economy struggles were caused by my extensive offensives on all fronts, of which I started having many after a while haha
Really good set up from whoever submitted this. In the woods and against a very deadly enemy
the reason u fight the battles differently is simple; each army has its own vibe and u gotta listen to the vibe.
I'm curious if he had the ambusher auxillary as well. For those who don't know, if lizardmen win an ambusher battle they have a chance to get an auxiliary that reduces upkeep of all calvary (cold ones and pteradons) and all monsters by 10%. That auxiliary is not locked to only cult of sotek
I would have to check, but I believe that Dread Saurian are actually not included as a discounted unit for that follower, it's been a while since my Mazdamundi campaign.
I did not had that follower (not sure if it applies to dread saur), only the one you get from the pyramid of sotek that reduce by 20%. I had 3 in the army considering that they applies even on heroes. Base upkeep before discount was 1.1k with 60% reduced they are the same as a normal stegadon
Prize hunter it is called
Legend: We do a little trolling
High Elves: baby come back
That subtitle joke today was top tier
I really enjoyed this doom stack video, it got squirrelly at about 17:30 and on but it makes it very interesting to see. Plus Dread Saurians are just a fun unit. They're not the best but they're cool, but that ELF army was pretty nuts to see. They brought some hurt to lay down
11:02 legend’s dog fighting off a clan eshin assassin coming to wack legend
I feel like the single unit type doomstack is a trap people fall into mentally quite often. With that said I do not blame the creator because the rule of cool for the biggest dino's possible is of course a strong factor.
This would be far superior as a mixed force of carnosaurs, stegadons and saurians in my (vastly underqualified) opinion.
The advantage is that it's usually easier to command in battle, you only need 1 building line to recruit and of course buff stacking.
But yeah, I prefer a bit of diversity.
I think the Dread Saurian is only good as a status symbol. I wouldn't bring it to a battle that I desperately needed to win. They require a tier 5 city per Dreadsaurian, they cost a ton, and they are big, dumb, slow, pin cushions, with terrible animations, and get caught up on everything.
The true doomstack for Lizardmen is hero doomstack. The Star Chamber gives you two levels for heroes, and it can be built at T3. You can get Scar Vets on Carnosaurs, Skink Chiefs on Stegadons, and Skink Priests on Stegadons and Engines of the Gods. Get them at maxed level with all their skills, and they are monsters.
The Star Chambers also let you max Slann Lords, and if you play as Kroq-Gar, you can get max levels for Saurus Old Bloods.
@@shorewall i agree, if want pure power bring heroes, if you are after a "cheap" doomstack a mix of stegadon and carnasaurs is best (cost 1/2 comprare to dread for a 3/4 of the strength)
@@sinuosalice-1434 fr fr
I mean its their choice to build it. I just do it for fun. Though it shouldn't be a win con if played seriously.
Wait, is it me or my man didn't even bother to do the intro and let the subtitles do it for him ? lmao
Dread Saurians in real life would be utterly terrifying... A single Dread Saurian would destroy whole armies. Yeesh.
In the modern world? Too easy to blow up or get some pepperspray/teargas bomb and watch it decimate it's own army.
In medieval times? Just imagine the logistics of keeping those things fed.
@@heygek2769 I'm a huge fan of irl War Elephants, but they ran into a lot of the same issues. You can shoot arrows or javelins from a distance, and you could also set traps like spikes or pits. So the War Elephant need light infantry to escort it around, to ward off skirmishers, and detect and deal with traps.
It was basically a heavy cavalry that could really smash into infantry, but that is all it was good for. Add in the logistics of supplying any number of Elephants on campaign, and you get a unit that is out performed by horse cavalry. There were even times when Heavy Horse Cavalry were out performed by lighter horse cavalry. Bigger isn't always better, unfortunately. :D
My homebrewed strat for War Elephants was to keep them on the flanks, so they wouldn't rampage among your own troops. Use them to scare off the enemy cav, since a lot of times horses were afraid of elephants and wouldn't go near them. Then use them as a hammer and anvil to go around and crash into the enemy infantry from behind, all while warding off enemy skirmishers. This could actually be a good strategy for the Dread Saurians too!
It was best to have the elephants and horse cav support each other, and have a light infantry body guard for the elephants as well. An elephant charge into the rear of an occupied enemy unit is almost a guaranteed insta-rout. But just look at how much you have to invest to get that outcome. There's a reason Elephants fell out of favor in war. And the same goes for the Dread Saurian. :D
Lore-wise the are barely even controllable by even the slan so if you pretend like that wasn't the case then yeah they would probably be able to kill an indefinite amount of medieval soldiers
According to Enticity, if you perform strafing runs (akin to naval 'broadsides') with a dread saurian it can do a ton of damage using their ammo.
But that also sounds super micro heavy in a doomstock, so not very practical.
Yeah, that may be a good use for a few in an army.
I would gift my friend in campaign my dread saurian for him to do that
Lost a significant amount of DPS by disabling the fire from the saurians (550 damage)
Was OK for the first fight because of friendly fire but lot of monsters in the 2nd, they wouldnt have missed that much
Could I be wrong but did he ever enable their fire at will again after disabling it? Idk if that would have done much but it may have made the battle a bit easier at least right?
You left the fire at will off for the second attack, which severely limits your dps
It's weird not hearing legend say 'Legend of Total War Here', he's just trolling us with these captions now
I can't think of any army the lizards can field, outside a pompous stack that could have taken that fight
I'm just happy he is embracing his old Cheesy self. Cheese for the Cheese God!
AI is definitely worse if you are cheesing, but their focus and decision making feels a lot better to me in regular situations
Legend casually guessing almost exactly how much damage Tyrion would do before he even showed up is just another example of the sheer volume of experience he has in the warhammer games.
I had one dreadsaurian ror in my stegadon doomstack, and it would consistently get 200-300 kills. I rlly like them if there not too many
Depends on whether you're fighting elves or chaos/vampire counts
Dread saurians just need an ability to split their damage across way more models than they do, now they just seem to bounce most of the infantry they hit around. It's true for all huge monsters to some extent, but these ones in particular just feel abysmal.
Legend of Total Intro
...Hah, the Closed Captions said his name for him.
You know, if you would use control groups you wouldn't forget stragglers 👀
Game: Pyrhic Victory
Losses: Zero
Me: You keep using that word. I don't think it means what you think it means
Biggest advantages over carnosaurs IMO:
-More HP = More effective healing, Trex's would take less damage but also be able to take a lot less damage and the same for their heal cap
--Especially if you get their resistances up a bit this army will be able to face tank a ridiculous amount of damage
-Don't Rampage
wooow,crazy army and even crazier battle !
Legend of Purple Store here
Legend this is easy to do once you gain capacity for dreads. You have to unlock the ability to recruit them. Get a bunch of lords. Globally recruit to capacity. Save then quit. Then reload and then you can recruit more dreads dude. I told you about this like months ago
Also fr? Carnos would of done better? They have less than half a dreads health. Trion would be going apeshit on you harder with carnos
imagine being reinforcements and the second you enter the battlefield you are faced with 15 dread saurians.
"Tirion is so bloody strong." That's the fuckin' sword of khaine - taking on 4 armies and the sword of khaine is a pretty solid stack if ya ask me. Still prefer my Stegadons as Lizardmen though!
pleaaaase I need that intro my whole world is breaking apart my anchor is gone I can't cope anymore
You turned off their missile attacks at the beginning and never re enabled them. Im not sure how much difference it would make but it seemed like you might have forgotten about it
When fighting in a blob its definitely not worth it to have them fire-at-will, since they will shoot each other a lot. But in the second fight when they were more in a line i would've used the range attack for sure
So their size is the problem but would making them smaller be the solution? I feel like I'd be disappointed with them if they were reduced in size. It would have to be something to balance out the dread saurians size right? Or am I just wrong? I personally love the dread saurian, but they aren't great units like I wish they were.
I dont really take the game very serious when I play and I love both the stats and the size of the dread saurians. Yet I never recruit them. Every time I put one or more in my army the AI just snipes them and if I cant pull them out and send them off the battlefield with 1hp they just die and I replace them with a salamander or stegadon as always
You never turned fire at will back on after the first engagement. No idea how effective Dread Saurian ranged attack is but it definitely would have helped some.
it has a habit of hitting your own troops in a blob. its only really effective when the dread saurians are on their own. the damage output just isn't worth worrying about in this situation.
hallo! i need help.
how to get a TW3 save file? i can't find saved game files trough my computer searcher. also looked into Program Files manually.
i got a wonderful beaststack ready to show. not jet reviewed. but well known stack since WH2.
Lmao the fucking intro. Top tier memes Legend
They work pretty well against Chaos kinda.
Practicality: 3/5
Strength: 4/5
Ease of Use: 3.5/5
Total: 3.5/5
why is the forbidden rod not on the slann??? the barrier can tank the damage and regens.
Nobody optimizes anything in these doomstacks
I had to rewind to hear the intro only to find out there IS no intro.
I wish there was something like animation %40
What's it gonna take to get a no narration, caption only SYDB or doomstack vid? 😆
But they are fun as hell
Woods fighting advantages / - to attack = scales
Still saying these monsters need a caster with ma buff/md debuff.
I remember using a mod in TW2 that let Slann pick any spell. For Dinosaur Doomstacks, I would pick up Earth Blood, Regrowth, Birona's Time Warp for the AOE MA Buff, Curse of Anraheir for the AOE MA/MD Debuf, and then whatever for the rest. Vortexes were good, since they didn't do much damage to SEMs, so you didn't care if they hit your guys. But it was definitely a secondary option to just healing and buffing your dinosaurs.
I just checked, and you can more or less do this in TW3, by bringing a Beast Lore Skink Priest for Curse of Anraheir, also transformation of Kadon is good for dealing with artillery or ranged units, and Engine of the Gods gives additional benefits. A Skink Oracle can give you Earthblood, which is stronger now as this video showed. But they don't have Regrowth. And then a Light Slann can give you Birona's Time Warp, as well as more uses of Banishment.
Would the fire at will made them preform better in combat??
"Dread Saurians can't deal with Tyrion", yeah, so does almost all other units in the game, maybe KoS and the dueling lords (N'Kari, Skarbrand, Malus and Grombrindal) can do it...
Thanks for the video
Legend any reason to disable them from shooting for the whole battle?
umm why did legend leave the dread saurian missiles off
So Dread Saurians = Ice Bears basically?
TLDR: Legend fat shames Dread Saurians 🤣🤣🤣
You have made a mistake, see. The dread saurian is not a ramming galley, but a battlecruiser. Kite things and use the missiles
Is warhammer 3 worth playing over warhammer 2?
Everyone will have a different answer for you. It's not a clear cut choice between the two.
Hitting supply lines and reinforcements and all the cheesy strategies are what people use in real wars over thousands of years, and now people are fighting honorably inside a video game, I find it to be very funny, much like children are not allowed to look at some movies and tv shows but in reality much horrifying stuff are happening around them in real life and people seem to not give a shit.
Epic intro
There is a mod called "better lizardmen", trust me, that mod makes the lizardmen get back on the frame, their units get better, not op, just a tiny bit better, so temple guards are usable, legendary lords have a bit better stats and level skills, horned ones and cold ones a great, really good mod for a race that is needing love, so you can actually use a lot of the units in the late game, not just dino doomstacks
Skink Priest or Skink Oracle? Which is better?
Why disable the Fire at Will?
where is legendoftotalwar here
in the subtitles
I think, Legend should do Q & A. What do You think guys ?
CA more physical resistance please
Could onemandoomstack take on a standard doomstack? How do you think?
Some can and some can't. Most one men doomstack can take on the Skaven weapons team doomstacks, cav doomstacks, and small-entity doomstack (such as forsaken or inspiring champion). But most one man doomstack will have a hard time taking on the single entity ones such as this one, especially so for the hero doomstacks.
Idk man my gor rok with SoK has beaten everything except for a large amount of dwarves
Wait a second, who was narrating this video??
honestly so far the BEST doom stacks and 1 man doom stacks are coming form the warriors of chaos :D and thats great because i love to play them a lot :X :D
21:28 a yes 204 big dinos were definitely there, trust the high elf propaganda
30k income on turn 78 goddamn
He didn't say the thing
Who's making the video
Is he here?
Nice
Yep about what I expected, just healing is better, nothing else about this army seems good to me.
Bulky, clumsy and useless in a siege
What the heck :D
you couldve healed quite a bit more tbh, but even then the army isnt the greatest
hi there
Why you speed the game and just stop so quickly? 😂
Hey legend Play The ISLE Jev and be a dino mate I gote to see it Please double dog dare like 20$ on steam Just got to see your mind playing this game I die all the time from nerds usinf VC I swear VC from discord sucks but makes one hell of none VC gang member fighter they well remember me for al 2 or 3 min !
what
I'm so uncomfortable
Obviously cheated. But in order to demonstrate the stack I don't care...
Lol dafuq happened to the intro??
Hahah it sounds so.. wrong! XD
Turn on captions and restart the video...
what are these caption shaenanigans kekk
Nice