News in Data Pack Version 62 and Resource Pack Version 47 (25w02a)

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 100

  • @JoeFly2009
    @JoeFly2009 15 วันที่ผ่านมา +205

    It would be awesome if any mob could have variants through data packs.

    • @Anistuffs
      @Anistuffs 15 วันที่ผ่านมา +51

      This would be magnificent. We could finally have creepers depending upon biomes so snowy creepers in tundra and sandy creepers in desert etc.

    • @kyleyoung2464
      @kyleyoung2464 15 วันที่ผ่านมา +6

      YES

    • @HandleDeleted
      @HandleDeleted 15 วันที่ผ่านมา +1

      Would be LOVELY!

    • @NCXDKG
      @NCXDKG 15 วันที่ผ่านมา +2

      please

    • @EVILBUNNY28
      @EVILBUNNY28 15 วันที่ผ่านมา +20

      That seems to be the way it is going.

  • @AHNIALATOR-sb6ux
    @AHNIALATOR-sb6ux 15 วันที่ผ่านมา +63

    As someone who does a lot of redstone the strict placement will be nice. I remember a while ago I was trying to make a tilable contraption that used a lot of budded pistons and whenever I tried to clone it it would break

  • @flowdotboy
    @flowdotboy 15 วันที่ผ่านมา +69

    Removing the cascade of achievement coming in when you're given all of them is such a welcome change!

    • @meifray
      @meifray 14 วันที่ผ่านมา +5

      me when making modpack just have to hear that all the time,thank god it waa change now

    • @ARandomNope
      @ARandomNope 14 วันที่ผ่านมา +1

      I always loved that advancement cascade, I'll miss that

  • @theotherbird8381
    @theotherbird8381 15 วันที่ผ่านมา +39

    Honestly wondering if there is ANY snapshot youtuber out there covering the technical changes in such detail, you are doing great work here!

    • @memebowdashpoposhy1699
      @memebowdashpoposhy1699 14 วันที่ผ่านมา +2

      You do realize this guy literally works at Mojang, right? lol Thats why he does it, to get this info out.

    • @theotherbird8381
      @theotherbird8381 14 วันที่ผ่านมา +6

      @memebowdashpoposhy1699 yes, i know

    • @404maxnotfound
      @404maxnotfound 14 วันที่ผ่านมา +5

      Xisumavoid I think makes technical snapshot videos too. Then there is Talon2863 who has a ongoing series using commandblocks/datapacks typically makes a episode when a something massive changes with resourcepacks.

    • @villian108
      @villian108 14 วันที่ผ่านมา +1

      @@memebowdashpoposhy1699 I had the impression that he was doing it even before getting hired by Mojang. Is that true?

    • @JavaJumper
      @JavaJumper 14 วันที่ผ่านมา

      @@villian108it is his personal project

  • @FancyPotatOS
    @FancyPotatOS 14 วันที่ผ่านมา +22

    I find it interesting that the leaf particle is based on a 'block tint' vs. a provided color parameter. While this makes it unable to be customized very much on the spot, I suppose it makes a lot of sense for its applied use

    • @white_145
      @white_145 14 วันที่ผ่านมา +8

      that is most likely because you cant get leaves color server-side, as it can be changed via resourcepacks

  • @An_Alias
    @An_Alias 15 วันที่ผ่านมา +20

    Mojang has been COOKING and I am so here for it.

    • @Netsuki
      @Netsuki 15 วันที่ผ่านมา +1

      They cooked some bacon.

  • @As1anCr4ck3r
    @As1anCr4ck3r 14 วันที่ผ่านมา +7

    We are so close to data driven mob textures, and I know its a little stretch but it would be great if it could be applied to players as well

  • @Piezzo
    @Piezzo 14 วันที่ผ่านมา +9

    Minecraft just released almost infinite custom blocks!! all thanks to the strict component, now we can use every single state of the mushroom stem, which is about 256 new custom blocks!!

    • @QuantumDeity
      @QuantumDeity 13 วันที่ผ่านมา

      what about custom models for block displays?

    • @Piezzo
      @Piezzo 13 วันที่ผ่านมา

      @QuantumDeity the mushroom stem way doesnt involve entities, which make it less visually buggy and way more efficient

    • @blueaxolotl9744
      @blueaxolotl9744 12 วันที่ผ่านมา

      But what about the breaking duration of the blocks?

    • @Piezzo
      @Piezzo 12 วันที่ผ่านมา

      @@blueaxolotl9744 yeah thats a problem, is a method for decorative blocks more than anything

    • @QuantumDeity
      @QuantumDeity 11 วันที่ผ่านมา

      @ @changelog0323 both of yall are right lol. fsr when i commented i thought that smth like the custom model components was possible for blocks and things before

  • @IceMetalPunk
    @IceMetalPunk 15 วันที่ผ่านมา +16

    Lots of cool little updates, but the crafting_transmute change just makes me wonder: when will we get to specify matching components on recipe *input ingredients?* It's the one thing preventing us from safely using datapack-customized items in recipes!

  • @VMan776
    @VMan776 15 วันที่ผ่านมา +49

    1:23 Aw, it was so fun to troll my friends with this one. Probably for the best it's removed, though.

    • @TJPrime99
      @TJPrime99 15 วันที่ผ่านมา +10

      Maybe it could be a toggle? Have a true/false statement in the command to show the toast of any particular advancement. If set to true, it shows the message and plays the sound. If set to false (default) then it won't. Feels like a nice balance, achieves what was originally set out, and adds a little on top for (presumably) not a lot of work

    • @NuruddinPlays
      @NuruddinPlays 14 วันที่ผ่านมา +3

      I usually did that just to see the translations of advancements goes by one by one whenever I was bored :p, but yeah, it's probably for the best
      But @TJPrime99's idea is a good one though!

  • @bl4ckscor3
    @bl4ckscor3 15 วันที่ผ่านมา +8

    Lime pig is gonna haunt my dreams.

  • @draksis4591
    @draksis4591 15 วันที่ผ่านมา +6

    4:14 wolf butt scoot bug made me laugh 😂

  • @tuffgolem4pres
    @tuffgolem4pres 15 วันที่ผ่านมา +6

    I've totally not ever given myself all advancements and got assaulted by a horrible noise

  • @kygrus
    @kygrus 15 วันที่ผ่านมา +8

    it'd be cool to see a supercut of all the title cards you've used over the years in snapshot videos

  • @albhis
    @albhis 14 วันที่ผ่านมา +2

    Im actually hyped for more mobs getting data-driven variants, one step closer to getting the beloved missing mobs from MC Earth,,

  • @greenstonegecko
    @greenstonegecko 14 วันที่ผ่านมา +2

    the all-achievement fanfare was a classic though... I'm definitely going to miss it

  • @zenvio
    @zenvio 15 วันที่ผ่านมา +7

    6:25 the chapters say "ags" instead of "Tags"
    edit: it was fixed

  • @ThijquintNL
    @ThijquintNL 15 วันที่ผ่านมา +7

    I have a few projects that push text components to the edge of what they can do. Honestly I'm scared that changing to SNBT will make certain things impossible. They worked with JSON, so change mean that it might not work anymore, I hope that ill be wrong at the full release.

    • @mrkirby8622
      @mrkirby8622 14 วันที่ผ่านมา +6

      Definitely report all features that accidentally got removed. They've added features in the past purely because people were using unintended side effects which they broke accidentally when reworking

  • @quintencabo
    @quintencabo 14 วันที่ผ่านมา +1

    5:50 woah full custom crafting. Epic.

  • @MuzikBike
    @MuzikBike 14 วันที่ผ่านมา +1

    5:59 I hope this comes to parrots, rabbits, llamas, frogs, cats and so on at some point...

  • @BluPen
    @BluPen 14 วันที่ผ่านมา

    1:23 Granting all advancements to the player no longer starts an _'ear-shattering cavalcade of fanfares that goes for a minutes'_
    true

  • @zimoluo
    @zimoluo 15 วันที่ผ่านมา +8

    Interesting that the biome tag is named after farm animals and not pigs...

    • @Satwr
      @Satwr 15 วันที่ผ่านมา +6

      I have no idea why people are making such a big thing about this... it is clear that Mojang wants to make everything possible data-driven, so it is no surprise that other mobs will get the same treatment as pigs and wolves...

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 15 วันที่ผ่านมา +7

      I mean.... It's about as obvious as water buckets putting out fire that they intend to add variants to other farm animals as well, especially when they just allowed said farm animals to spawn in Wooded Badlands in this very snapshot.

  • @XYZ_youtube
    @XYZ_youtube 14 วันที่ผ่านมา

    6:44 I guess this block tag was added to fix the exploit, where you can break unbreakable blocks like end portal frames or end gateways using mushrooms.

  • @Grimm_12
    @Grimm_12 14 วันที่ผ่านมา +2

    There needs to be a program that translates the old format to the new one... my datapack will be completely broken if this drops

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal 14 วันที่ผ่านมา +1

    Wait, these data driven variants, if they came to every mob, feels like it means that we can now have mob variants for addons in Bedrock & data packs? (as far as I know, the only way to do variants in bedrock is with different spawns like adn:pig1 and adn:pig2 )

  • @Amejonah
    @Amejonah 15 วันที่ผ่านมา +3

    2:11 how are booleans parsed then internally? As strings!? ._.
    Why is there no boolean annotation, which is basically a 1 or 0 and internally a byte?

    • @Dhranios
      @Dhranios 15 วันที่ผ่านมา +6

      Bools in NBT have always been saved as bytes with the value 0 or 1, in fact SNBT aliases unquoted true/false to 1b/0b. What was referred to with as passing boolean arguments is just having true or false in the text component's with list.

  • @proficode
    @proficode 14 วันที่ผ่านมา

    Yay 🥳 no block updates in vanilla Minecraft!

  • @CraftokHeadsHunt
    @CraftokHeadsHunt 12 วันที่ผ่านมา +1

    i have a question, what is the command to give us a Custom Model data? the "/give @s minecraft:diamond[CutomModelData=2] isn't working anymore :/

    • @slicedlime
      @slicedlime  12 วันที่ผ่านมา

      th-cam.com/video/6K1QzvJx1IE/w-d-xo.html

  • @HandleDeleted
    @HandleDeleted 15 วันที่ผ่านมา +2

    4:09 so in a way you could make it that if you want your dogs to rest idly you can make the owner an armour stand and then when you want your dogs you can transfer the ownership back to you!?

    • @kyleyoung2464
      @kyleyoung2464 15 วันที่ผ่านมา +2

      Or you can right click on them but yeah

  • @emosheep1995
    @emosheep1995 15 วันที่ผ่านมา +2

    Idk if im missing something with the potion changes, why have a multiplier when you can just input the number you want, if we could change the miltiplier dynamically I'd see the point but just seems like it's needed for lingering potions to make them worse?

    • @EzioAuditoredaFirenze
      @EzioAuditoredaFirenze 14 วันที่ผ่านมา

      Convenience, especially for custom potions with many effects

  • @tyron_orxy
    @tyron_orxy 14 วันที่ผ่านมา

    04:07 Does that also apply to the allay's liked_player tag?

  • @TheBrotherHolmes
    @TheBrotherHolmes 10 วันที่ผ่านมา +1

    I'm going to miss all of those achievements coming through all at once. (T_T)

  • @skulkingshadow
    @skulkingshadow 14 วันที่ผ่านมา

    Imagine if blocks could have a custom value (rather than using unobtainable blockstates) to "add" new blocks via data-pack

  • @TheRedBrain
    @TheRedBrain 15 วันที่ผ่านมา

    Thank you!

  • @Dhranios
    @Dhranios 15 วันที่ผ่านมา +6

    Kinda surprised you didn't mention the problems the text components now have:
    \t and \u don't work anymore, lists can no longer hold a mix of string, int, and object formats (this applies to the text component root list format, extra list and with list), and editing a sign in particular became hard to do due to that list mixing no longer being possible (sign text is a list of 4 text components, before always strings, now strings or objects, defaulting to strings).
    I don't understand why this was changed in the first place. It just breaks every past creation and doesn't really add anything.

    • @ASKern_
      @ASKern_ 14 วันที่ผ่านมา +1

      I've heard that change to SNBT opens the ways for strings to be more 'interactive' as components of objects, not just plain string.

    • @Dhranios
      @Dhranios 14 วันที่ผ่านมา +1

      @ASKern_ While yes, that is true, the list-mixing no longer being possible poses several problems that cannot be fixed in SNBT. And honestly, while it is more flexible, it's not that something previously impossible got made possible, nor is it something I can see being used much, if at all.

  • @HandleDeleted
    @HandleDeleted 15 วันที่ผ่านมา +2

    That advancement one is great!

  • @0ctoBlade64
    @0ctoBlade64 14 วันที่ผ่านมา +1

    At one side i love minecraft for this as a datapack developer but at the other side its pain to rewrite 50% of your code to make it work in newer version

  • @timroot4207
    @timroot4207 15 วันที่ผ่านมา

    Thank you !!!

  • @RoarkCats
    @RoarkCats 15 วันที่ผ่านมา

    ags 💯💯

  • @cameronfoster5838
    @cameronfoster5838 14 วันที่ผ่านมา

    doing the lords work

  • @iamsushi1056
    @iamsushi1056 14 วันที่ผ่านมา +1

    Another snapshot, and still no data-driven composting or dyes

  • @JoBe-zo7ds
    @JoBe-zo7ds 13 วันที่ผ่านมา

    0:20 just casually showing a piece of code where seasons are coded xd

    • @Run2Seeun
      @Run2Seeun 9 วันที่ผ่านมา

      That's just a data pack which can't add "seasons"

  • @TheUnknownFactor
    @TheUnknownFactor 15 วันที่ผ่านมา

    ... Are portal blocks set to be replaceable with mushroom?

  • @baldarekdraws
    @baldarekdraws 14 วันที่ผ่านมา +1

    Let us use item components in recipe inputs please

  • @flexico64
    @flexico64 14 วันที่ผ่านมา

    "Snake case"? I've always called it "lowercase underscore." XD Learn something new every day!

  • @GTB-YT
    @GTB-YT 15 วันที่ผ่านมา +2

    Why is
    no longer working in /tellraw?

  • @quintencabo
    @quintencabo 14 วันที่ผ่านมา

    Wauw good qol even though this will break a lpt of stuff again

  • @hellnooman
    @hellnooman 15 วันที่ผ่านมา

    cool

  • @kuronya3582
    @kuronya3582 15 วันที่ผ่านมา +1

    I will keep posting, WE NEED DATA DRIVEN PARTICLES!!!

  • @u12bdragon
    @u12bdragon 14 วันที่ผ่านมา

    Who's this Jason guy you keep talking about? 😭

  • @gaganoghd
    @gaganoghd 15 วันที่ผ่านมา +1

    When playerdata?

  • @JoaoVitorBarg
    @JoaoVitorBarg 14 วันที่ผ่านมา +1

    MOJANG marge:
    All zombies into 1 entity
    All skeletons into 1 entity
    and do the same for every mob

  • @bobkinn
    @bobkinn 15 วันที่ผ่านมา

    Day 635 in wait for timezone client information packet field

  • @evilonesw5681
    @evilonesw5681 15 วันที่ผ่านมา

    Player motion command when

  • @papalouie09
    @papalouie09 15 วันที่ผ่านมา +1

    again tellraw changes no one asked for

  • @yapwilson666hulksmash
    @yapwilson666hulksmash 15 วันที่ผ่านมา

    Second 🥈