well i will say this nightmare dungeons new purposes is to actaully be a better obuc farm then hordes if you can clear nightmares in 3mins or less they give you more then running hordes but are easier to obtain the refinement tributes for the kurast undercity
I for sure get obuc's faster from Hordes than NMD's . Even if I wasnt a spiritborn the hordes enemies are so weak even druids can speed clear mobs in there.
@@KroovyGG time ratios say other wise the fastest you can get even a 8 wave horde is in 10mins for about 2k obdc if your lucky average for that is about 1.5k and for a 10 is about 13mins and aVerages about 2.5 to 3.5k obdc, 1 nightmare dungeon is about 900 to 1.2k obdc for 3mins. its just faster.
@@KroovyGG again its nothing to do with how fast you can kill its how fast they spawn and how long it takes between waves and for waves to start. thats what slows the runs down so for purely doing obdc the nmd is better. time it yourself and look at your obdc to time ratio.
I agree with the SSF I prefer to pay that way. Unfortunately the way the game is coded for online play, relies on the server for the sheer amount of RNG in the game. to correct it and make it more geared towards that would basically be the same as creating a completely different server. Offline options are just not possible given all the RNG and the sheer size of the game. It would also force players into a much larger computer setup.
I don't agree with leveling glyphs with the pity. Its a mobile game idea that should stay there. ANY leveling IMO should be a form of progression and be linier. Gating it behind difficulty is a shame.
The new dropmeta is just fucked up. They should just put a vendor / blacksmith right next to the bossfights and drop way more stuff and ancestrial items not only uniques... it just straight out sucks. Besides they should make ALL core and Masteryskills interesting to spec in and have UNIQUES really make a change to them. Or even better they should implement SETS to go for. Not to speak of any good stuff like Amory/Kunais Cube Goblinlevels and so on.
I really don't understand people with this vendor at bossfight. I don't want a fucking loot pinata, we already have loot pinata, I want a fucking meaningful drop and loot filter. Blizzard promised fucking loot filter at season 4... Where is crafting in the game? Tempering is not crafting, not to talk about tempering is shite.
@@cosmic.unicorn I think the solution could be(in my opinion) to make yellow item worthy too. Just like in D2 and that's when you can have various drops at bosses. Make the loot a little more interesting. Right now there is nothing exciting about the drops, there are no unique affixes can make an item interesting. Have you played D2?
@@KrigHammar Of course i have and looking into POE2 for a decent change instead on ranting whats wrong with D4. I play on PC since 1995. Like i was playing Diablo 1, Quake, Duke Nukem, Half-Life, CS alpha, D2, D3 and so on and since then going foward and i can see why the good gifted devs all abandonend Blizzard as they have no real interest in changing anything soon. Keep it plain and simple for the average dad having 6 kids and working 24/7. I am so done with it. They have no clue what they are doing to me. Going 1 step foward only to go 3 steps backwards in the next season. If they continue to cap/nerf uniques, skills, paragonboards like they did gamers in general had their fill of beeing hinged in every way and everyone is forced the only 1 to 2 specs that makes sense at all to progress somehow.
Thank you!
They dont care. Its not immortal
well i will say this nightmare dungeons new purposes is to actaully be a better obuc farm then hordes if you can clear nightmares in 3mins or less they give you more then running hordes but are easier to obtain the refinement tributes for the kurast undercity
I for sure get obuc's faster from Hordes than NMD's . Even if I wasnt a spiritborn the hordes enemies are so weak even druids can speed clear mobs in there.
@@KroovyGG time ratios say other wise the fastest you can get even a 8 wave horde is in 10mins for about 2k obdc if your lucky average for that is about 1.5k and for a 10 is about 13mins and aVerages about 2.5 to 3.5k obdc, 1 nightmare dungeon is about 900 to 1.2k obdc for 3mins. its just faster.
@@KroovyGG again its nothing to do with how fast you can kill its how fast they spawn and how long it takes between waves and for waves to start. thats what slows the runs down so for purely doing obdc the nmd is better. time it yourself and look at your obdc to time ratio.
Craft the random from blacksmith. I've gotten 1 4 star heir a 3 star shako and 3 star tyreals.
chain lightning flickerstep is pretty quick.
I agree with the SSF I prefer to pay that way. Unfortunately the way the game is coded for online play, relies on the server for the sheer amount of RNG in the game. to correct it and make it more geared towards that would basically be the same as creating a completely different server. Offline options are just not possible given all the RNG and the sheer size of the game. It would also force players into a much larger computer setup.
I don't agree with leveling glyphs with the pity. Its a mobile game idea that should stay there. ANY leveling IMO should be a form of progression and be linier. Gating it behind difficulty is a shame.
Not so powerful but for pure fun - flickerstep with oculus wand plus teleport enchantment
@@Jroc2020 ultimate meme build lol.
The new dropmeta is just fucked up. They should just put a vendor / blacksmith right next to the bossfights and drop way more stuff and ancestrial items not only uniques... it just straight out sucks. Besides they should make ALL core and Masteryskills interesting to spec in and have UNIQUES really make a change to them. Or even better they should implement SETS to go for. Not to speak of any good stuff like Amory/Kunais Cube Goblinlevels and so on.
I really don't understand people with this vendor at bossfight. I don't want a fucking loot pinata, we already have loot pinata, I want a fucking meaningful drop and loot filter. Blizzard promised fucking loot filter at season 4...
Where is crafting in the game? Tempering is not crafting, not to talk about tempering is shite.
@@KrigHammar Then have unique drops at typical bosses and have anything else drop anywhere else as wudijo stated
@@cosmic.unicorn I think the solution could be(in my opinion) to make yellow item worthy too. Just like in D2 and that's when you can have various drops at bosses. Make the loot a little more interesting.
Right now there is nothing exciting about the drops, there are no unique affixes can make an item interesting. Have you played D2?
@@KrigHammar Of course i have and looking into POE2 for a decent change instead on ranting whats wrong with D4. I play on PC since 1995. Like i was playing Diablo 1, Quake, Duke Nukem, Half-Life, CS alpha, D2, D3 and so on and since then going foward and i can see why the good gifted devs all abandonend Blizzard as they have no real interest in changing anything soon. Keep it plain and simple for the average dad having 6 kids and working 24/7. I am so done with it. They have no clue what they are doing to me. Going 1 step foward only to go 3 steps backwards in the next season. If they continue to cap/nerf uniques, skills, paragonboards like they did gamers in general had their fill of beeing hinged in every way and everyone is forced the only 1 to 2 specs that makes sense at all to progress somehow.